Blender, ZBrush & Substance Painter tutorial - Creating a Cozy Room

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 56

  • @StylizedStation
    @StylizedStation  3 ปีที่แล้ว +15

    I'm super excited to share my next texturing tutorial which is coming out soon, here's a hint: Howl's Moving Castle. :O!!
    If you want to master stylized and anime-style texturing in Substance Painter, Join my course here: bit.ly/31QPGlq

  • @Arnov618
    @Arnov618 3 ปีที่แล้ว +2

    That feel when someone uses your book prop as a reference XD (the open one)

  • @LaszloIvanyi
    @LaszloIvanyi 3 ปีที่แล้ว +2

    Not bad at all. Could go more detail into the sculpting and putting high poly to low poly part. I suspect all the sculpting could have been done in Blender as well.. It has alpha sculpting brushes. I understand that it's a great tool, but when you have the same stuff in Blender just need to learn them it could be a viable path later on..

  • @sidekick3rida
    @sidekick3rida ปีที่แล้ว

    @anastasiakasyanik6533 si belle!!

  • @robertlarsson241
    @robertlarsson241 ปีที่แล้ว

    Good tutorial, but why is there a super loud sub bass sound all the time in the background?

  • @MAJmufin
    @MAJmufin 3 ปีที่แล้ว +2

    nice. I especially like the Orb brush lazy mouse trick.

  • @mangadonburi9893
    @mangadonburi9893 3 ปีที่แล้ว +4

    really nice, i hope to be able to recreate this tutorial one day

  • @megamanx9346
    @megamanx9346 3 ปีที่แล้ว +1

    @3:46 planks how do you make the straight lines?

  • @luxowaty5858
    @luxowaty5858 3 ปีที่แล้ว +1

    And that's how every tutorial should look like

  • @soirema
    @soirema 3 ปีที่แล้ว +1

    Most amazing ontent! S oinformative, and your skills are so amazing!

  • @zossua7375
    @zossua7375 2 ปีที่แล้ว +1

    Why did you have two meshes in Substance. One LowPoly and one HighPoly? Is the highpoly one to texture on and bake so you can then use that texture on the lowpoly one???

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 2 ปีที่แล้ว

      Exactly! The high poly is just here for baking. This way you can keep a low poly version of your asset and gain more performances, with all the details of the high poly

  • @Trainwhrek
    @Trainwhrek 3 ปีที่แล้ว +1

    Really nice work. Just wondering, how long did this take you from concept to completion?

  • @MrVilboux
    @MrVilboux 3 ปีที่แล้ว +1

    Very nice workflow and calm output. Keep up the good work ^^

  • @JuanTarallo
    @JuanTarallo 3 ปีที่แล้ว +1

    This is very helpful. Ty

  • @spacebirdart
    @spacebirdart 2 ปีที่แล้ว

    Came here cause was interested in how she made the rug on the stairs, but just like many other objects, it wasn't shown, not even explained. Such a disappointment...

  • @thewolfgabe3656
    @thewolfgabe3656 3 ปีที่แล้ว

    Okay kinda confused do you unwrap before or after sculpting

  • @antonlazorenko6190
    @antonlazorenko6190 3 ปีที่แล้ว

    how did you do that? straight lines th-cam.com/video/MffuUQr_UNQ/w-d-xo.html

  • @adrikito
    @adrikito 3 ปีที่แล้ว +1

    Thank you Anastasia and Thomas

  • @bagoheado9065
    @bagoheado9065 3 ปีที่แล้ว +1

    this was so well done, everything in a neat short packet!! def coming back to this later

  • @gabrielvictor4460
    @gabrielvictor4460 3 ปีที่แล้ว +1

    Thanks for sharing this! I readed a breakdown article about it, but the video helps a lot to understand some gaps! Awesome!

  • @stephanspencer4896
    @stephanspencer4896 3 ปีที่แล้ว +1

    this is a dope tutorial

  • @cgmaster
    @cgmaster 2 ปีที่แล้ว

    Stylized stuff is way different from realism. You need to reimagine things rather than replicate them. Very nice tutorial! Thanks!)

  • @iamspeedwoof
    @iamspeedwoof 3 ปีที่แล้ว +1

    What was used in the reference display? Sorry.

  • @nicolausres3171
    @nicolausres3171 ปีที่แล้ว

    subscribed and that was amazing, just one question - are these models being used in games or moves? or its a part of the concept?

  • @ollicron7397
    @ollicron7397 3 ปีที่แล้ว

    How did she make the low poly trigon models in Blender? Did she use the deformation modifier?

  • @muhammedbaykul3194
    @muhammedbaykul3194 3 ปีที่แล้ว

    I didn't understand about 4:50 . What happened to the wood object that is on the ground? Did you use the wood design as a material or it is used as a 3D object? You used 5:45 the same wood design on the shelves. I didn't understand this. If you use it as a wood material design, how did you do it?

  • @ncmoonlight9165
    @ncmoonlight9165 3 ปีที่แล้ว +1

    Damn, how does she takes the Zbrush sculpt to Blender? Does she use retopology or does she bakes it into textures?

    • @ncmoonlight9165
      @ncmoonlight9165 3 ปีที่แล้ว +1

      This is awesome btw !!!!!

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 3 ปีที่แล้ว +4

      Hi! I just baked my high poly on my low poly objects in Substance, then I textured them. After exporting textures, I just drag and dropped them in Blender on the low poly meshes I unwrapped

    • @ncmoonlight9165
      @ncmoonlight9165 3 ปีที่แล้ว +1

      @@AnastasiaKasyanik now THAT'S something I'd like to learn!!!
      Thanks for answering me :)

  • @warkarma
    @warkarma 3 ปีที่แล้ว +1

    Looks cool. Thank you!

  • @bluezald
    @bluezald 3 ปีที่แล้ว +1

    Amazing work!

  • @popothot4404
    @popothot4404 3 ปีที่แล้ว +1

    Great job!

  • @zhenia83
    @zhenia83 3 ปีที่แล้ว +1

    Wow!

  • @wolf-marks9353
    @wolf-marks9353 3 ปีที่แล้ว +1

    Can't wait to see the complete tutorial

  • @chriswasden3488
    @chriswasden3488 3 ปีที่แล้ว +1

    Bravo! Wonderful result, and I found a lot of neat ideas for me to try on my work. Well done!!

  • @mr_star75
    @mr_star75 3 ปีที่แล้ว +1

    So nice 😍

  • @abhilashkatta
    @abhilashkatta 3 ปีที่แล้ว +1

    Such a good tutorial! Im trying to get the god rays to work but they seem to disappear whenever i go to cam view. Anyone know how to fix this?

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 3 ปีที่แล้ว +1

      Have you tried to increase the intensity of your volume ?

    • @abhilashkatta
      @abhilashkatta 3 ปีที่แล้ว +2

      I got it to work! It was just a clipping issue

    • @abhilashkatta
      @abhilashkatta 3 ปีที่แล้ว +1

      Your tutorial was super helpful! I used a bunch of the tips to make my scene. Thanks for the help!
      The piece I used the techniques in -
      www.artstation.com/artwork/OokZAK

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 3 ปีที่แล้ว +1

    Keep it up broskie you da man

    • @bluethumbbuttoneek9465
      @bluethumbbuttoneek9465 3 ปีที่แล้ว +1

      O.o oh noooo I've been bamboozleed it's another guest speaker this time nuuuuuuuu she sounds lovely tho haha

  • @iLUIZtrador
    @iLUIZtrador 3 ปีที่แล้ว +1

    OMG!!!

  • @Stories_behind_the_eye
    @Stories_behind_the_eye 3 ปีที่แล้ว +1

    What specifically does zbrush offer you that blender can not do in your workflow?

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 3 ปีที่แล้ว +1

      According to your setup, Blender can start to lag faster than Zbrush for a same polygons count. It's because Zbrush uses pixols which are a lot less consuming than pixels in a 3D space. So, you can make high polys better and easier.

    • @Stories_behind_the_eye
      @Stories_behind_the_eye 3 ปีที่แล้ว

      According to flippednormals youtube channel they believe that blender can handle large poly count and large scenes. How many polygons can blender handle before crashing?

    • @AnastasiaKasyanik
      @AnastasiaKasyanik 3 ปีที่แล้ว +1

      There is no defined limit. This is more a hardware question

  • @marbsensei445
    @marbsensei445 2 ปีที่แล้ว

    Coolest cozy room I've ever seen!

  • @tapikoBlends
    @tapikoBlends 2 ปีที่แล้ว

    so beautiful

  • @garimaaroy1043
    @garimaaroy1043 3 ปีที่แล้ว

    is it necessary to learn multiple softwares for modelling sculpting, texturing and other things?

    • @burpworm
      @burpworm 3 ปีที่แล้ว +2

      blender does all of those things but not everyone prefers the way it does those things. you can stick with one main program or use multiple ones. either way the success and joy comes down to the artist rather than the tools.