Is it really to combine 2 animation with ordinary punch and only then finishing? It will be cool if the fight will be longer than two stabs. For example 1 hit, 2, 3 and after - finishing animation
It is entirely up to you how many punch you have to hit to start the Finisher. It is enough for you to change the amount of damage dealt in each attack animation. For example, hand-to-hand combat usually looks like this: 2 punch, 1 finisher.
@@jakubw6404 Oh, great! Thanks! Did you use only animations with a knife from this asset? There are some other cool options for fighting (with brick and some punches or smth like that). Will you use them in the project? It would be great!
awesome. I have something to ask too, please make the essential (important) variables public (easier to use or user-friendly). for example, in version 1.6 the enemy's sight line was huge and they could find you from distance! or the time that they recognize you were short and I couldn't change it! or the health of the zombies (there was something such as health, but it was confusing to use!). or the damage of the weapons or the magazine size. I needed to find them by myself and it was annoying! if it is possible, please makes them public. then we can access them easier.
i dont even find the diffrent weapons to place them intoo the world pff (in the project if i folow those actors weapon messhes it result that is same blueprint but all tho in the actual world there are diffrent weapons .....where do i find them in the project like to drag and drop them intoo my world map custom project map for the player to find diffrent weapons and pick them up to use?
@@MaxStudioCG2023 i guess the best way to understand how to use tgis project, is to study the example levels, created by the author. You can find the different weapons and setups in different levels. Try it!
@@HoseinMohamady i was breaking the default level in pices but i canot find the diffrent weapons where they are in the folders to be able to drag and drop :( i can see the actors in the world (folowed the blueprint but i see all weapons have same blueprint ..but is diffrent mesh on each weapon (and proprieties ofcource) ....have something to do with data table ....i just canot find the weapons :))))))) >..( i found the default imported weapons but those i canot pick up ...because the actual weapon pick up blueprint is just 1 for all weapons :)))))))) how im supposed to put diffrent weapons because if i change the mesh on that blueprint they all change :)))))))
I'd like to see more animation blending, in particular to try and keep momentum between animations. You can basically see the moment it switches to playing each animation. This is a problem of just about every game though.
Some defense from the npc would be great!.. its possible to deactivate this feature? 35 u$s is a higly price for some indie devs... we still love all your stuff... thank you!
Generally, the NPC has 2 defense animations implemented. They work properly, although I have given a very demanding condition for the AI to be able to activate the defense animation. The whole system is of course very easy to turn off.
Mfer seriously making Uncharted all by himself and I'm here for it
The New Sims Game Is Looking Dope
Next Gen Sims
its possible that you do too a fist combat system like rdr2, with counter animations, and then finishers, please?
If you will add fists fight option to this, the project will be amazing!
Oh, dude. I love it
Can you do a loot system when the npc is dead with the: Loot Anim Set version 1.2 ????
Impressive
Brilliant.
it would be cool to see some fist fights as well, like grabbing and etc
This looks like it plays really well! I would love to know more about how this melee system works
This looks so freaking cool, love the animations
amazing!!
Amazing 👍👍👍
Look fucking cool my guy , keep it up
Najs :D
Hello,
is there any tutorial how to import Brutal Finishers anims into actual project? Thanks
I’ve seen a slide animation in the files but it doesn’t seem implemented. Is this something that will be in the new update?
Is it really to combine 2 animation with ordinary punch and only then finishing? It will be cool if the fight will be longer than two stabs. For example 1 hit, 2, 3 and after - finishing animation
It is entirely up to you how many punch you have to hit to start the Finisher. It is enough for you to change the amount of damage dealt in each attack animation. For example, hand-to-hand combat usually looks like this: 2 punch, 1 finisher.
@@jakubw6404 Oh, great! Thanks! Did you use only animations with a knife from this asset? There are some other cool options for fighting (with brick and some punches or smth like that). Will you use them in the project? It would be great!
awesome. I have something to ask too, please make the essential (important) variables public (easier to use or user-friendly). for example, in version 1.6 the enemy's sight line was huge and they could find you from distance! or the time that they recognize you were short and I couldn't change it! or the health of the zombies (there was something such as health, but it was confusing to use!). or the damage of the weapons or the magazine size. I needed to find them by myself and it was annoying!
if it is possible, please makes them public. then we can access them easier.
Agreed! I highly recommend this fix, please.
i dont even find the diffrent weapons to place them intoo the world pff (in the project if i folow those actors weapon messhes it result that is same blueprint but all tho in the actual world there are diffrent weapons .....where do i find them in the project like to drag and drop them intoo my world map custom project map for the player to find diffrent weapons and pick them up to use?
@@MaxStudioCG2023 i guess the best way to understand how to use tgis project, is to study the example levels, created by the author.
You can find the different weapons and setups in different levels. Try it!
@@HoseinMohamady i was breaking the default level in pices but i canot find the diffrent weapons where they are in the folders to be able to drag and drop :( i can see the actors in the world (folowed the blueprint but i see all weapons have same blueprint ..but is diffrent mesh on each weapon (and proprieties ofcource) ....have something to do with data table ....i just canot find the weapons :))))))) >..( i found the default imported weapons but those i canot pick up ...because the actual weapon pick up blueprint is just 1 for all weapons :)))))))) how im supposed to put diffrent weapons because if i change the mesh on that blueprint they all change :)))))))
@@MaxStudioCG2023 Well, as I remember, there was a global blueprint for all the weapons. you just needed to change the model of the weapon!
Hi i have a question how to remove all of the gui from the ALS. Can you help me with this?
I'd like to see more animation blending, in particular to try and keep momentum between animations. You can basically see the moment it switches to playing each animation. This is a problem of just about every game though.
This can be fixed with adaptive animation
Thats 🔥when do you think it will be released?
I think somewhere between October 4-6.
Is there a way to get the full input controls list ?
Some defense from the npc would be great!.. its possible to deactivate this feature? 35 u$s is a higly price for some indie devs... we still love all your stuff... thank you!
Generally, the NPC has 2 defense animations implemented. They work properly, although I have given a very demanding condition for the AI to be able to activate the defense animation. The whole system is of course very easy to turn off.
Tutorial please
Can you do different take down animations depending on the weapon?
Unfortunately, I don't think I will. I'm not a good animator.
make tutorials please
It's impossible. Because it requires a 'Motion Warping'' system written from scratch.
Buenas, esto se puede utilizar en un proyecto como base para un proyecto comercial?
well now you have to do assassins' creed hidden blades :D
He is not making a game like that
@@chatz_stergios i know was just saying the kill moves remind me of assassins' creed
Do you know what blood is?