UE5 - Fighting With A Knife (Preview 1) | Unreal Engine 5

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 54

  • @AshyGr33n
    @AshyGr33n 2 ปีที่แล้ว +15

    Mfer seriously making Uncharted all by himself and I'm here for it

  • @DistrutPioneer
    @DistrutPioneer 2 ปีที่แล้ว +5

    The New Sims Game Is Looking Dope

    • @paw3lo87
      @paw3lo87 2 ปีที่แล้ว

      Next Gen Sims

  • @rayx-dev1623
    @rayx-dev1623 2 ปีที่แล้ว +3

    its possible that you do too a fist combat system like rdr2, with counter animations, and then finishers, please?

  • @GOBI_the_payaso
    @GOBI_the_payaso 2 ปีที่แล้ว +7

    If you will add fists fight option to this, the project will be amazing!

  • @darth-hunterdr.7926
    @darth-hunterdr.7926 2 ปีที่แล้ว

    Oh, dude. I love it

  • @rayx-dev1623
    @rayx-dev1623 2 ปีที่แล้ว +2

    Can you do a loot system when the npc is dead with the: Loot Anim Set version 1.2 ????

  • @mrantssfpv
    @mrantssfpv ปีที่แล้ว

    Impressive

  • @chaqsilent
    @chaqsilent 2 ปีที่แล้ว

    Brilliant.

  • @YoungTrashBoy_
    @YoungTrashBoy_ 2 ปีที่แล้ว +2

    it would be cool to see some fist fights as well, like grabbing and etc

  • @EveBatStudios
    @EveBatStudios ปีที่แล้ว

    This looks like it plays really well! I would love to know more about how this melee system works

  • @Virtual_Nobodye
    @Virtual_Nobodye 2 ปีที่แล้ว +8

    This looks so freaking cool, love the animations

  • @SpacemanSam13
    @SpacemanSam13 2 ปีที่แล้ว

    amazing!!

  • @gu_gurei
    @gu_gurei 2 ปีที่แล้ว

    Amazing 👍👍👍

  • @williamkaizen4479
    @williamkaizen4479 2 ปีที่แล้ว

    Look fucking cool my guy , keep it up

  • @sephoroid
    @sephoroid 2 ปีที่แล้ว +1

    Najs :D

  • @MadPax-l8j
    @MadPax-l8j 9 หลายเดือนก่อน

    Hello,
    is there any tutorial how to import Brutal Finishers anims into actual project? Thanks

  • @RyansMashup
    @RyansMashup 2 ปีที่แล้ว +1

    I’ve seen a slide animation in the files but it doesn’t seem implemented. Is this something that will be in the new update?

  • @MiracleGamesCreation
    @MiracleGamesCreation 2 ปีที่แล้ว +1

    Is it really to combine 2 animation with ordinary punch and only then finishing? It will be cool if the fight will be longer than two stabs. For example 1 hit, 2, 3 and after - finishing animation

    • @jakubw6404
      @jakubw6404  2 ปีที่แล้ว +2

      It is entirely up to you how many punch you have to hit to start the Finisher. It is enough for you to change the amount of damage dealt in each attack animation. For example, hand-to-hand combat usually looks like this: 2 punch, 1 finisher.

    • @MiracleGamesCreation
      @MiracleGamesCreation 2 ปีที่แล้ว

      @@jakubw6404 Oh, great! Thanks! Did you use only animations with a knife from this asset? There are some other cool options for fighting (with brick and some punches or smth like that). Will you use them in the project? It would be great!

  • @HoseinMohamady
    @HoseinMohamady 2 ปีที่แล้ว +4

    awesome. I have something to ask too, please make the essential (important) variables public (easier to use or user-friendly). for example, in version 1.6 the enemy's sight line was huge and they could find you from distance! or the time that they recognize you were short and I couldn't change it! or the health of the zombies (there was something such as health, but it was confusing to use!). or the damage of the weapons or the magazine size. I needed to find them by myself and it was annoying!
    if it is possible, please makes them public. then we can access them easier.

    • @hiQer
      @hiQer 2 ปีที่แล้ว +1

      Agreed! I highly recommend this fix, please.

    • @MaxStudioCG2023
      @MaxStudioCG2023 ปีที่แล้ว

      i dont even find the diffrent weapons to place them intoo the world pff (in the project if i folow those actors weapon messhes it result that is same blueprint but all tho in the actual world there are diffrent weapons .....where do i find them in the project like to drag and drop them intoo my world map custom project map for the player to find diffrent weapons and pick them up to use?

    • @HoseinMohamady
      @HoseinMohamady ปีที่แล้ว

      @@MaxStudioCG2023 i guess the best way to understand how to use tgis project, is to study the example levels, created by the author.
      You can find the different weapons and setups in different levels. Try it!

    • @MaxStudioCG2023
      @MaxStudioCG2023 ปีที่แล้ว +1

      @@HoseinMohamady i was breaking the default level in pices but i canot find the diffrent weapons where they are in the folders to be able to drag and drop :( i can see the actors in the world (folowed the blueprint but i see all weapons have same blueprint ..but is diffrent mesh on each weapon (and proprieties ofcource) ....have something to do with data table ....i just canot find the weapons :))))))) >..( i found the default imported weapons but those i canot pick up ...because the actual weapon pick up blueprint is just 1 for all weapons :)))))))) how im supposed to put diffrent weapons because if i change the mesh on that blueprint they all change :)))))))

    • @HoseinMohamady
      @HoseinMohamady ปีที่แล้ว

      @@MaxStudioCG2023 Well, as I remember, there was a global blueprint for all the weapons. you just needed to change the model of the weapon!

  • @SkuliX1337
    @SkuliX1337 2 ปีที่แล้ว

    Hi i have a question how to remove all of the gui from the ALS. Can you help me with this?

  • @andyosully
    @andyosully 2 ปีที่แล้ว

    I'd like to see more animation blending, in particular to try and keep momentum between animations. You can basically see the moment it switches to playing each animation. This is a problem of just about every game though.

    • @v8matey
      @v8matey 2 ปีที่แล้ว

      This can be fixed with adaptive animation

  • @zachwharton781
    @zachwharton781 2 ปีที่แล้ว +1

    Thats 🔥when do you think it will be released?

    • @jakubw6404
      @jakubw6404  2 ปีที่แล้ว +4

      I think somewhere between October 4-6.

  • @Fablefan101
    @Fablefan101 10 หลายเดือนก่อน

    Is there a way to get the full input controls list ?

  • @balbo84
    @balbo84 2 ปีที่แล้ว +1

    Some defense from the npc would be great!.. its possible to deactivate this feature? 35 u$s is a higly price for some indie devs... we still love all your stuff... thank you!

    • @jakubw6404
      @jakubw6404  2 ปีที่แล้ว +2

      Generally, the NPC has 2 defense animations implemented. They work properly, although I have given a very demanding condition for the AI ​​to be able to activate the defense animation. The whole system is of course very easy to turn off.

  • @abdalrahmanahmad9146
    @abdalrahmanahmad9146 2 ปีที่แล้ว

    Tutorial please

  • @v8matey
    @v8matey 2 ปีที่แล้ว

    Can you do different take down animations depending on the weapon?

    • @jakubw6404
      @jakubw6404  2 ปีที่แล้ว

      Unfortunately, I don't think I will. I'm not a good animator.

  • @ps5games821
    @ps5games821 2 ปีที่แล้ว +1

    make tutorials please

    • @jakubw6404
      @jakubw6404  2 ปีที่แล้ว

      It's impossible. Because it requires a 'Motion Warping'' system written from scratch.

  • @chemaluquedev
    @chemaluquedev 2 ปีที่แล้ว

    Buenas, esto se puede utilizar en un proyecto como base para un proyecto comercial?

  • @speaker6060
    @speaker6060 2 ปีที่แล้ว

    well now you have to do assassins' creed hidden blades :D

    • @chatz_stergios
      @chatz_stergios 2 ปีที่แล้ว +1

      He is not making a game like that

    • @speaker6060
      @speaker6060 2 ปีที่แล้ว

      @@chatz_stergios i know was just saying the kill moves remind me of assassins' creed

  • @mookastudio
    @mookastudio 2 ปีที่แล้ว

    Do you know what blood is?