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Lambda-Strike - Doom Mod Gameplay

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  • เผยแพร่เมื่อ 13 ก.ย. 2022
  • =====NEWS UPDATE=====
    The mod is now released! You can find it here: www.moddb.com/...
    After 3 weeks of work, here it is! Counter-Strike 1.6 Weapons on Doom 1 & 2.
    Credit goes to the creator of Lambda for Doom & Doom 2: Malingo_dumbass
    for now i can give you only the link for the Lambda mod: www.moddb.com/...
    #doom2 #doom1993 #halflife #counterstrike #counterstrike16 #games

ความคิดเห็น • 31

  • @lucario7010
    @lucario7010 ปีที่แล้ว +2

    this was a mod that I hoped would come true, very good job

  • @Nsodnoajdjksl
    @Nsodnoajdjksl 3 หลายเดือนก่อน

    (Lambada starts playing)

  • @malingou
    @malingou ปีที่แล้ว +1

    yooooo this is very cool, i never thought someone would be able to mod lambda with new weapons and actual models, good job bruh

    • @malingou
      @malingou ปีที่แล้ว +1

      fun fact and kind of a spoiler thing: there's also a weapon from CS i added to lambda for the next update as a secret weapon but i still need to replace arms with the hev arms, thing is that the skeleton is completely different and cant find a way to properly do it, it is still rotting to this day

    • @QuakerCraft
      @QuakerCraft  ปีที่แล้ว +1

      Thank you! :D Yeah it was an old project of mine back in 2014, but it was just a Doom reskin so after a little bit i abandon it, but when i realize that your mod used real 3D models and most of the mechanics were there, i wanted immediatly to resurrect the project and now is almost finished! So... a big thanks goes to you my man! :D

    • @QuakerCraft
      @QuakerCraft  ปีที่แล้ว +1

      Oh that's cool! Yeah i know it's pretty difficult to rig different arms model to different skeleton anims. But... if you want i can help you with that, i'm good with 3D model editing.

    • @malingou
      @malingou ปีที่แล้ว +1

      Nice to hear that. and yeah, i could really use some help with the arms, the question is: what do you have in mind? i mean, will you do the thing for me or you mean teaching me how to? cause i need to make various versions of the same weapon with different arms (Low def hev arms, HD hev arms and Shephard's arms), and that's not the only weapon lol

    • @QuakerCraft
      @QuakerCraft  ปีที่แล้ว +1

      @@malingou Teaching for me is really hard, because i don't speak english really good, so it will take to much time. If you want i can do it for you.

  • @Coolboy-oq3ug
    @Coolboy-oq3ug ปีที่แล้ว

    This mod looks really cool! Good job!

  • @redield21
    @redield21 8 หลายเดือนก่อน

    nice mod

  • @alexpatton3524
    @alexpatton3524 ปีที่แล้ว

    Love this mod, trying this with corruption cards. It would be nice to have a higher ammo cap

  • @JoesGuy
    @JoesGuy ปีที่แล้ว

    Pretty excellent mod.

  • @ihatehalflife1234
    @ihatehalflife1234 10 หลายเดือนก่อน

    can you please make vintage support?

  • @Real_Gordon_Freeman
    @Real_Gordon_Freeman ปีที่แล้ว

    It kinda looks like the lambda mod.

    • @QuakerCraft
      @QuakerCraft  ปีที่แล้ว

      Because it is a mod of that mod. 😁

  • @just.a.ULTRAKILLfan
    @just.a.ULTRAKILLfan ปีที่แล้ว

    Hey man, great mod! I am having a problem trying to run it ;-; it says that theres a unknow actor type with the ak 47

    • @QuakerCraft
      @QuakerCraft  ปีที่แล้ว

      Did you drag and drop in the right way? Because if you drag and drop in the wrong way it will not load.
      Or wait... what version are you using? maybe is the version of gzdoom the problem.

    • @just.a.ULTRAKILLfan
      @just.a.ULTRAKILLfan ปีที่แล้ว

      @@QuakerCraft sooo, i forgot to say, im using delta touch, but gzdoom its on dev version

    • @just.a.ULTRAKILLfan
      @just.a.ULTRAKILLfan ปีที่แล้ว

      I think its the latest one

    • @QuakerCraft
      @QuakerCraft  ปีที่แล้ว

      Ok. Then it must be the way you load the files. You just need to load the "Code" one, because it load automatically the "Resource" one. Obviously you need the files in the same place to load.

  • @sean4559
    @sean4559 ปีที่แล้ว

    Hi there a is there a way to not break the weapon model if I change the fov to 120 fov?

    • @QuakerCraft
      @QuakerCraft  ปีที่แล้ว

      You mean avoid that the player can see the strange effect when a model is to close to the screen by increasing the fov?

    • @sean4559
      @sean4559 ปีที่แล้ว

      @@QuakerCraft no when I increase the fov the weapon model starts looking weird can't describe it but try using fov 120(wich is my prefer fov)

    • @QuakerCraft
      @QuakerCraft  ปีที่แล้ว +1

      @@sean4559 Ok, i get it now. The only way to fix that, is that the origin of the gun get changed to another position so that the model doesn't break.

    • @sean4559
      @sean4559 ปีที่แล้ว

      @@QuakerCraft how

    • @QuakerCraft
      @QuakerCraft  ปีที่แล้ว

      @Sean Here in Lambda is contrelled by ModelDef text file inside the .pk3 and when you are inside the ModelDef where the viewmodel is defined there is an option "origin" with 3 numbers, they are the axises movement x,y & z, you just need to play around with those to get what you want.