Creating a texture Atlas in Blender

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 45

  • @Noxilenticus
    @Noxilenticus 3 ปีที่แล้ว +7

    You know I've baked several of my models several times and didn't know "clear image" could be unchecked and that blender could bake onto the same image without recombining bakes manually in image editors outside of blender. Definitely taught me a few tricks! Thanks for the video!

  • @Ellmighty
    @Ellmighty 3 ปีที่แล้ว +5

    This was the easiest explanation i found, thank you!

  • @UnknownDino
    @UnknownDino 2 ปีที่แล้ว +4

    I felt like a beginner again. Beautiful tutorial!

  • @TheWackiestDemon
    @TheWackiestDemon 11 หลายเดือนก่อน

    When I bake nothing appears on the atlas? I have everything done correctly. Edit: I realized when I bake the textures clear out space on the atlas texture, so they just make transparent holes on the black background. Unsure why though

  • @dauxgaming577
    @dauxgaming577 3 ปีที่แล้ว +2

    It bake in all black aghhhhhhhhhhhhhhhhhhhhhhhhhhh

    • @Darkpassenger41
      @Darkpassenger41 3 ปีที่แล้ว +2

      I had the same problem and the solution was to make the metallic input zero on the BSDF node.

  • @Ale3dGl
    @Ale3dGl 3 ปีที่แล้ว +3

    I finally understood exactly what atlases are in Blender. Amazing tips to avoid mistakes! Thank you

  • @modernator
    @modernator 9 หลายเดือนก่อน

    followed exactly the same as you did but by pressing the bake button all I got just blacked islands appears on the new texture.

    • @modernator
      @modernator 9 หลายเดือนก่อน

      well just figured it out. all i need is a combined diffuse texture(or called base color whatever) but baking with principled BSDF without metallic(which is default by 1) makes it completely black. set the metallic value to zero and bake again now I can get a clear diffuse texture.
      why do they remove the convenient texture atlas add-on from the 2.8? this is just boring and annoying and stupid.

    • @grmoddingtutorials5511
      @grmoddingtutorials5511  9 หลายเดือนก่อน

      Baking PBR materials is more challenging. Check out an addon called simple bake.

    • @modernator
      @modernator 9 หลายเดือนก่อน

      @@grmoddingtutorials5511 just missing the convenient old atlas addon. render with cycles slow and sucks.

  • @xilo6830
    @xilo6830 28 วันที่ผ่านมา

    Great! Now all my layers are one as well

  • @Zenosart
    @Zenosart 4 หลายเดือนก่อน

    Super nice man. 😊

  • @fullyleaded
    @fullyleaded 2 ปีที่แล้ว +1

    Incredible tutorial. thank you.

  • @swiftjustice117
    @swiftjustice117 3 ปีที่แล้ว +2

    Hi! Nice work! Do you made the textures on blender or in other software? Cheers!

  • @AlcadraSoykan
    @AlcadraSoykan 3 ปีที่แล้ว +1

    It was helpful, thank you.

  • @VideoSage
    @VideoSage 2 ปีที่แล้ว

    Cheers for this tutorial, was exactly what I needed, in fact, better than what I thought I needed.

  • @davidgil1171
    @davidgil1171 3 ปีที่แล้ว +1

    This was so helpful! Thanks for this amazing tutorial!! Keep it up

  •  3 ปีที่แล้ว +1

    thank you this is amazing

  • @multi0suplex
    @multi0suplex 7 หลายเดือนก่อน

    Excellent tutorial. Thorough and provides reasoning to steps taken as well. Wish more guides had this format. 😊

  • @trainzmarcel2074
    @trainzmarcel2074 2 ปีที่แล้ว

    on god thank u so much! grant abbotts tutorial kept making all but one object in my model black!

  • @oblogames
    @oblogames ปีที่แล้ว

    half of my texture is baking into a pre existing texture and not in atlas one

  • @ShepherdQ921
    @ShepherdQ921 ปีที่แล้ว

    words can not describe the amount of respect i have for this craft, its all so complicated

  • @112productions
    @112productions ปีที่แล้ว

    Really helped me out, well taught, thanks so much!

  • @jerbaili4699
    @jerbaili4699 11 หลายเดือนก่อน

    Hopefully you're still monitoring this video. I'm using the a shader addon that allows for multiple texture layers on an object. Pretty sure Blender has native support for that. But, I'm curious what changes I have to make to this process for using additional uv maps on multiple objects that contain decals or the like in the process of baking an Atlas map.

    • @grmoddingtutorials5511
      @grmoddingtutorials5511  9 หลายเดือนก่อน

      Decals... hmm.. they usually don't bake well. I would say it's possible to bake everything but it might be trickier and decals like to project all the way through a mesh usually.

  • @Razmalita
    @Razmalita 2 ปีที่แล้ว

    Thak you sir... it's really helps me out

  • @josephvanwyk2088
    @josephvanwyk2088 3 ปีที่แล้ว

    Man, I wish I saw this video a year ago. I take it that ALL game assets are done this way. From a house, tree, weapon, prop, vehicle, human? etc... (for optimizing purposes in game engine?) Also, I take it you have to re-apply the texture map in Unreal, right?
    What about alphas? Like tree leaves, would you add those also in one texture atlas? Or is it something special you need to do separately?

  • @AayushAggarwal_IntoLife
    @AayushAggarwal_IntoLife 2 ปีที่แล้ว

    Hi. Thank you for explaining so well. I have a question though. Typically, I would layout UVs for objects in UDIMS and there shell sizes would be appropriately large so as to gain high resolution. While making Atlas, it shows that all the UVs for all objects leave there respective UDIMs and come under a single tile. Due to this there shell size also reduces to an extent. So in this process, will there be a reduction in the resolution of the texture image between Atlas and UDIMs??

    • @grmoddingtutorials5511
      @grmoddingtutorials5511  2 ปีที่แล้ว

      Resolution will go down unless you up the resolution when baking.

  • @B100dyShad0w
    @B100dyShad0w 2 ปีที่แล้ว

    When I bake, I usually lose a lot of detail. Sometimes even when I bake on a 4K res image. Could this because of poor UV layout?

    • @grmoddingtutorials5511
      @grmoddingtutorials5511  2 ปีที่แล้ว

      Most likely, complex objects often need multiple texture sets or overlapping UVs

  • @cmvr1003
    @cmvr1003 3 ปีที่แล้ว

    Amazing tutorial! Thanks!

  • @deanlindholm1957
    @deanlindholm1957 3 ปีที่แล้ว

    That ejection port is gonna take your right eye out with a sizzlin hot shell. God forbid you're left handed....lol

    • @FictionCautious
      @FictionCautious 3 ปีที่แล้ว

      That's the main drawback of bullpups. It's going to fill your mouth with top brass if you're used to change hands dynamically.

  • @vlados4105
    @vlados4105 2 ปีที่แล้ว

    Thank you very much

  • @user-js7ud9du2y
    @user-js7ud9du2y ปีที่แล้ว

    i wish there is an auto atlas from multi material. but during export. but overall amazing tutorial

    • @grmoddingtutorials5511
      @grmoddingtutorials5511  ปีที่แล้ว +1

      SimpleBake addon, cost money but it does full PBR materials atlases.

  • @shkiper4224
    @shkiper4224 ปีที่แล้ว

    Thank you dude !

  • @NamaGenesis
    @NamaGenesis 2 ปีที่แล้ว

    Think I rather do the cats atlas plugin honestly with all the parts I have

  • @blackrabbit8116
    @blackrabbit8116 2 ปีที่แล้ว

    ;) 👍