I have been using LS now for several months. I'm sure it is a great option for older GPUs, but I find it even better using it with a gaming laptop to lower power consumption and fan noise. The combination of scaling a lower resolution mode (I use 1280x800 and use LS to upscale to 2880x1800 on my Nvidia 4060-equipped laptop) and 2x or even 3x frame gen to match the 120hz display provides a phenomenal experience with minimal lag, smooth performance, and much lower laptop temps, power consumption, and fan noise.
Lock them at 28 and see how that works out. Exact numbers can sometimes cause those problems, specifically with 60 Hz monitors that have to work with 30 fps capped (newer versions of LS don't need the cap anymore, but I doubt it will make away with the problem on 60 Hz monitors). If the generated frames exceed the hard limit of the Herz of your monitor, it might cause more distortions. I have those distortions only when I set my monitor from 180 Hz down to 60 Hz, while considerably exceeding 60 fps. That's why a capped framerate of a little less than 30 fps (29 or 28 - don't get too low) might help with the problem.
If it's not the fullscreen thing, then it's the GPU. Lossless Scaling can use both iGPU and dedicated GPU. Make sure you are using the dedicated GPU mode. It should work now.
Depends. If you have FSR 3.1 frame generation that can use DLSS upscaling, then I would say: No. The reason is: FSR 3.1 or the NVidia frame generation modes can use ingame data, like motion vectors and ZDepth, to minimize distortions and ghosting. Lossless Scaling works much like a postwork effect (it works pretty much like a screen capture program), which is the reason it works with pretty much every game, but since it is not embedded into the engine at all, it can not access the aformentioned game data, which causes distortions to happen (sometimes even severely). If you have in-built frame generation, use that - if not: Use Lossless Scaling. If your game has DLSS upscaling: Use that instead of Lossless Scaling. DLSS upscaling is unmatched in quiality and efficiency. For every other case, Lossless Scaling's LS1 is the next best thing to use for upscaling.
This is because your game has V-Sync turned on. V-Sync forces the GPU to wait until the frame is entirely drawn on screen before it produces the next one. This poses a problem with Lossless Scaling, because it also forces the GPU to wait until the generated frames are ready for insertion. If your game has no option to turn off VSync, go into the NVidia (or the corresponding AMD) control panel and set it to "Off". Your game should work properly now.
thank you for this amazing video, this program is the future, no more fps patches or mods.
I have been using LS now for several months. I'm sure it is a great option for older GPUs, but I find it even better using it with a gaming laptop to lower power consumption and fan noise. The combination of scaling a lower resolution mode (I use 1280x800 and use LS to upscale to 2880x1800 on my Nvidia 4060-equipped laptop) and 2x or even 3x frame gen to match the 120hz display provides a phenomenal experience with minimal lag, smooth performance, and much lower laptop temps, power consumption, and fan noise.
That's a very good point. I ran these tests in a gaming laptop and it makes a lot of sense.
The goat is back 🥴🥴
W
i have i5 9400,16gb,1060 6gb,ssd 60hz monitor. lock to 30fps x2. to get 60. but it always has artifacts,flickering lot of probs and its unplayble.
Lock them at 28 and see how that works out. Exact numbers can sometimes cause those problems, specifically with 60 Hz monitors that have to work with 30 fps capped (newer versions of LS don't need the cap anymore, but I doubt it will make away with the problem on 60 Hz monitors). If the generated frames exceed the hard limit of the Herz of your monitor, it might cause more distortions. I have those distortions only when I set my monitor from 180 Hz down to 60 Hz, while considerably exceeding 60 fps. That's why a capped framerate of a little less than 30 fps (29 or 28 - don't get too low) might help with the problem.
When rescaling The Crew 2 the screen remains black, and it already verifies that it is not in full screen
If it's not the fullscreen thing, then it's the GPU. Lossless Scaling can use both iGPU and dedicated GPU. Make sure you are using the dedicated GPU mode. It should work now.
is there a point using this for new games they allready have Scaling build in to their games?
Depends. If you have FSR 3.1 frame generation that can use DLSS upscaling, then I would say: No. The reason is: FSR 3.1 or the NVidia frame generation modes can use ingame data, like motion vectors and ZDepth, to minimize distortions and ghosting. Lossless Scaling works much like a postwork effect (it works pretty much like a screen capture program), which is the reason it works with pretty much every game, but since it is not embedded into the engine at all, it can not access the aformentioned game data, which causes distortions to happen (sometimes even severely). If you have in-built frame generation, use that - if not: Use Lossless Scaling.
If your game has DLSS upscaling: Use that instead of Lossless Scaling. DLSS upscaling is unmatched in quiality and efficiency. For every other case, Lossless Scaling's LS1 is the next best thing to use for upscaling.
When i do the exact things you are doing it makes my game extremely laggy and jittery and when i turn it off its back to normal
what's ur base fps?
It depends but for some games just about 60 with like battlefield V but i couldnt get it to run in 120 but i already refunded it
@@0bvious161 I know you refunded already, but just out of curiosity; what specs do you have?
I wish that someone made a medafire for a free download but its not allowed😢😅
I have a problem😅where the game will move in slow motion and the scalling will lag
This is because your game has V-Sync turned on. V-Sync forces the GPU to wait until the frame is entirely drawn on screen before it produces the next one. This poses a problem with Lossless Scaling, because it also forces the GPU to wait until the generated frames are ready for insertion.
If your game has no option to turn off VSync, go into the NVidia (or the corresponding AMD) control panel and set it to "Off".
Your game should work properly now.
IT WORKS ON ROBLOX??? OMG
any game
Play NORTHWIND Today