Blender & UE4 FPS Hands Rigging Tutorial

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  • เผยแพร่เมื่อ 12 ก.พ. 2021
  • Here is the first tutorial of the series on creating FPS games with Blender and Unreal Engine 4 which is about rigging the FPS hands in Blender. The low poly hand model Blender project is available for free, I use this project to add an armature with all the bones and rig the hand. Then I define the armature as parent with automatic weights, so that we can pose it in pose mode.
    On this page you can get the full UE4 FPS game project:
    gumroad.com/l/ue4_low_poly_kit
    And here you can get the Blender project for free so that you can follow along the hand rigging process:
    gumroad.com/l/eokGb
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    / @jayanam
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ความคิดเห็น • 35

  • @meatpuppet5036
    @meatpuppet5036 3 ปีที่แล้ว +5

    I haven't created a rig from scratch in years thanks to rigify, might be time to polish that skill.

  • @davidhawkins1780
    @davidhawkins1780 9 หลายเดือนก่อน

    Thanks for an amazing tutorial!!

  • @TheGhos1Face
    @TheGhos1Face 3 ปีที่แล้ว +5

    Thank you my dude really needed this!

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว

      Great!

  • @nononzone
    @nononzone ปีที่แล้ว

    Love it. Thank you so much.

  • @casielcheconi1398
    @casielcheconi1398 ปีที่แล้ว

    Good tutorial. Helped a lot

  • @picanhanoire1143
    @picanhanoire1143 ปีที่แล้ว

    helped me a lot, thanks!

  • @DommoDommo
    @DommoDommo 6 หลายเดือนก่อน

    Super Helpful!!!

  • @gamedevstanislove
    @gamedevstanislove 3 ปีที่แล้ว +2

    Very useful tutorial! Thank you!

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว +1

      Thx, glad you like it.

  • @mixchief
    @mixchief ปีที่แล้ว +6

    5:39 @Jayanam Great tutorial! Would be good if it was explained why the bones' Roll property has to be changed. Does Roll affect anything?

  • @thefreshest2379
    @thefreshest2379 3 ปีที่แล้ว +2

    Make sure to check bone roll after symmetrizing

  • @lungisgm6796
    @lungisgm6796 2 ปีที่แล้ว +3

    when i move the bones in pose mode, they dont move the finger

  • @KrissieFox
    @KrissieFox ปีที่แล้ว +2

    Hello, I am working with an existing rig that already had a thumb and single "finger" bone, and I a have been using tutorials to try and make the rest of the fingers have their own bones as well. I was following this tutorial to see if it would help, but at 6:09, when I go to parent the bones, "keep offset" is grayed out. Is there anyway to make it clickable?

  • @1.1st
    @1.1st 2 ปีที่แล้ว

    How to make the nail bones stable when moving the wrist

  • @blenderzone5446
    @blenderzone5446 3 ปีที่แล้ว +2

    Great tutorial!!!

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว +1

      Thank you!

  • @oamdarliamus
    @oamdarliamus 2 ปีที่แล้ว

    very helpful

  • @strechywoman4785
    @strechywoman4785 3 ปีที่แล้ว

    can anyone help me? so i did all bones and stuff and when i went to pose mode and started bending stuff only the upper part of my hand was moving... then i tryied changeingo positions of the bones but it was the same thing :((( any solutions?

  • @JCreationToons
    @JCreationToons ปีที่แล้ว

    awesome

  • @rozanahtaufiq799
    @rozanahtaufiq799 3 ปีที่แล้ว

    Can i use the source file of rigging hand on your gumroad to create some rendered scene image (as JPG/PNG) then sell them on microstock/marketplace? NOTE: I Will not sell the source file. Thanks.

  • @petrnovy6196
    @petrnovy6196 3 ปีที่แล้ว +1

    You are awesome 🙂

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว

      Thank you!

  • @user-cm7vd8cr8v
    @user-cm7vd8cr8v 3 ปีที่แล้ว +1

    thank you . can you plz make some tuto about exporting animation from UE4 to fbx

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว +1

      Yes, this will be the part after we created the animations.

  • @Gamer.Cat22
    @Gamer.Cat22 9 หลายเดือนก่อน

    HELP THE BONES ARNT CONECTED TO THE HAND MODDLE

  • @SculptureMrwasala
    @SculptureMrwasala 3 ปีที่แล้ว +1

    👍👍👍👍👍

  • @craigpaterson6022
    @craigpaterson6022 9 หลายเดือนก่อน

    I need someone to add bones to an animation I have, can anyone on here help?!

  • @fxxed1655
    @fxxed1655 2 ปีที่แล้ว

    Thanks man, I'm creating a Spider-Man (Tobey Maguire) rig for a animation, this means alot to me

  • @iamisobe
    @iamisobe ปีที่แล้ว +2

    doesnt work, followed step by step multiple times, all bones move other bones it shouldnt
    yep I repeated this 5 times and there is something youre not explaining or blender changed. The fingers affect others fingers and dont work independently, make a new tutorial or somethign

    • @VerySourTaste
      @VerySourTaste ปีที่แล้ว

      Weird. I followed step by step and the only problem I faced is for some reason the wrist doesnt stay in place when i move the bone thats for the base of the hand, but i think my problem is probably due to me missing something at the very beginning maybe. I'm having no problem with anything else though, but this might just be because I'm using a very simple and blocky hand that I made myself

    • @VerySourTaste
      @VerySourTaste ปีที่แล้ว

      I figured out my problem. I just needed to learn how to weight paint, and it fixed itself well. Your problem might be due to the automatic weights not being put on super accurately. (automatic weights is the auto weight paint that blender does for you). If moving one bone is moving around parts of the hand that it's not supposed to, then manually fix it in weight paint mode. I learned easily how to do this through a tutorial
      Sorry if this isnt your problem though!

  • @uzaygemisi1716
    @uzaygemisi1716 3 ปีที่แล้ว

    This hand doesnt work in unreal engine!

  • @Optamizm
    @Optamizm 3 ปีที่แล้ว +4

    Haha Thumb is pronounced "thum", the B is silent. :)

    • @JayAnAm
      @JayAnAm  3 ปีที่แล้ว +6

      I see :-) Always great to learn new things