So there's a new Silent Hill game... [Silent Hill: The Short Message]
ฝัง
- เผยแพร่เมื่อ 22 ส.ค. 2024
- Hello everyone and welcome to a 2024 Silent Hill game. This game was released for free on PS5, and was developed by Konami in collaboration with Hexadrive. Let's check it out
I was waiting for one of the letters to say something like "You suck and you're kinda stinky" Sincerely, Evil
Now THAT is a real put down. Short and personal.
@@skiarytn6744now THATS a SHORT message.
😂😂
sincerely, resident evil.
thats just a normal text you get from your sister
If not for the title of the game, I would swear John was playing another indie horror.
From a psychological point of view, this is horrible, because it does not give the player the opportunity to empathize with a person going through a depressive phase with suicidal ideation. The viewer rather understands those who feel "annoyed" by the person's low self-esteem and "whining" instead of understanding how these negative thoughts are symptoms and cover up the person's actual personality. I really wish that game creators would consult with professionals and people who have gone through the mental health problems they want to portray. This sadly feels and looks as if an outsider has been trying to imagine what it is like to suffer from depression and suicidal ideation.
Felt the same way. This game could have been much better if it was more informed.
Exactly my thoughts! It is borderline impossible to emphasize with with the character your'e playing because she's so negative. It's such a stereotypical, misunderstood view of depression that's really annoying to watch and listen to. It boggles my mind how these big game developers can't do proper research or consult (as you said) professionals and get a look into what the world of depressed and suicidal teens looks like.
I agree. They came too heavy handed with the MC’s mopey personality as soon as the game starts, so the viewer will have a bad impression of the MC throughout her journey. They could keep this personality for the MC if they presented it better. Even just have her explore the environment first, have her recount how she got to where she is, before loading her problems on the viewer/ player would be an improvement.
Accurate...
I feel the protagonist is pretty ....unlikeable
@@skiarytn6744 If the protag is cheery and outgoing personality, it could work with SH especially with hidden suicidal tendency theme. To see the soul silently worn out by each death or strengthen by each tribulations until the final curtain
Can't believe Konami went to this length just to trick John in to playing another cliche indie horror game!
I love 13 Reasons Why the game
Ah, not necessarily! The protag at least has a body, unlike many of the other indie horror Protags that are just floating hands! They put work into a character model!
I'm glad they did too 😅
Can’t believe Konami went through all this trouble just to make John play Silent Hill 2 again but with teens
At least he kinda liked this though. These comments are ragging the game way more than John did.
I'm 15 minutes in and the lack of subtlety is already so bad. You may as well just have the character announce "I have depression and low self-esteem" every few minutes and have all the notes just read "YOU SUCK."
I know writers who use subtext, and they're all cowards.
Yep, like I don't even like the main character. There was literally no character development or reason to make us the player like the MC. Whoever wrote this needs to either improve or consider a job change. Now my faith in the SH2 remake plummet more so even after Ascension.
And the monster is a tag written "depression" in comic sans
Yeahhh sighh I'm so over the lack of subtlety when conveying topics of abuse and bullying... Especially as someone who's experienced both. These things don't need to be so "blatant" or direct to do serious harm and it can be a little invalidating to constantly see media pieces imply that the more subtle types of abuse aren't as harmful. I get that creators want to exaggerate things to make them impactful but perhaps they should actually do more research and rely more on symbolism and architypes.
@@CapucineNighlyWell this being free gives me hope that they're willing to listen to feedback and improve. This feels like they're experimenting to gage people's reactions
"aww i dont have much followers"
*jumps off building*
my fucking sides
🤣
HER FRIEND IS DEAD and shes pouting that shes getting followers ..after her death.
They portrayed someone with depression a bad person .... i just what???
@@stard9864 What did you mean by that last part? You can have depression and be a bad person. Making a single depressed character a bad person isn’t a statement on all depressed people either, if that’s what you were trying to imply
This game is as subtle as a sledgehammer to the face
"Mom was always such a drag."
She's an air friction?
This mom has only one mode. I'm imaging her ordering a pizza like GIMME A FRICKIN PIZZA
I loudly exclaimed the same sentence to myself when John got to the first fridge moment lmao
"Every day she’d eat the same kind of food, dress the same, sit in front of the same kind of games…"
I'm going to leave this here, just for any future devs or voice actors... I had not so great experiences like this with my folks growing up. The thing is, my mother and father never screamed hysterically "NO FOOD FOR YOU!" at me for not eating pizza. Everything was delivered softly, with this subtle tinge of disgust and anger, even when I was very young. "$25. That is what you're pissing away. You can't even count that high." I haven't seen many...maybe any horror games get this type of parental abuse right. Oftentimes, games like this fail to move me because I find the reactions so over the top in every circumstance. I know there are parents like this, but it seems strange that the protagonist's mother just sort of exploded into a monster one day to keep a man. I'm confused.
Yeah the extremely overt kind of verbal abuse is real of course but didn’t ring true to my experience. Sure I got the “you’re a piece of shit I wish you’d die” kind of shit all the time, but there’s also this undercurrent of disgust a lot of the time. The little jabs they have to get in. The “no one will love you if you act like this. I’m telling you because I care!” Kind of shit. Like in mean girls how Caty explains girl world and how it was all subtle and underhanded. That kind of abuse exists too and would be perfect for psychological horror but I’ve never seen it done either.
Honestly after reading her mom's diary, the quiet disgust would have fit better. The kind of person who thinks they're doing better than their own mother did because they aren't screaming but are still showing how much they hate you.
And the entire story about the brother seemed pointless. anita never mentions him. Not even after reading the papers about him! It's like she's in someone else's home reading about a random boy, not her own brother.
Yeah, they never really hit it right. I would get "I'm going to stand here and watch you eat it. And if you spit it out, I'm putting it back in your mouth" in a firm, quiet tone. It was detached. It wasn't yelling. And if it was, it'd be right when the physical abuse started to happen, and barely comprehendible.
But to be honest, this game was already setting itself up for failure with how the starting dialogue was so on-the-nose anyways. Nobody who has low self-esteem hears their voices yell things like "dumb" and "ugly-" they're usually phrases and conversations and memories that lead into questions or things like "and this is why you're ."
Damn I'm so sorry you had to go through all that... But you're right, the media really needs to learn to be more subtle with these kinds of topics because abuse and bullying don't need to be so blatant and direct to have a profound impact on people. I know from personal experience too... I always feel that media pieces about these topics never come from people who have actually been through it. It's frustrating and pretty invalidating too.
lmao ngl I read "NO FOOD FOR YOU!" in the soup guys voice from seinfield.
I do feel for you tho, had a dad like this who i'd see on and off in my life.
I once visted him and we went to a game con together when I was 13, my aunt gave me $200 to enjoy myself there, he was mostly silent the whole time then once we left he gave me this long ass lecture about how I was wasting money, type of a man that made me pour a bit of water into my chef boyrdees to get every last drop, now in my adulthood I feel like absolute dogshit if I dont eat everything including the crumbs.
Thing is he was never exactly abusive or raised his voice or anything, it's just about what was said and how it was delivered as well as knowing his harsh upbringing which would play out in my mind during the lectures further cementing them.
Wait, don't you see? After waiting for all of these years playing a game like this with the Silent Hill name will make you feel exactly as dead inside as James Sunderland! This is the true Silent Hill experience after all!
I think about this too often.
🤣
This game is 90% teen angst at 10% horror at best, just clumsy.
Silent Hill really said what if we just made a generic first person indie horror game
They made it and then really said ship it. But I will have to say after silent Hill for what can we say this is not as bad as basically par for the force
Good to know that Silent Hill has devolved into just trauma dumping with the delicacy of a wrecking ball. I do appreciate how John is reading all the text words that don't use apostrophes, giving me a good laugh.
To be fair, that is Silent Hill. But yeah, the dialogue reads like Life Is Strange.
@@Raidenze nah,Silent Hill is also about a cult
People are jumping into conclusions because most fanbase appreciated silent Hill game (2) IS about "trauma", but actually, all other silent games are about the town, the mystery, the cult... depression, anxiety, and paranoia themes are still integral parts of the plot but not central parts
@@shiro.euphoriaYeah well even though truama was an integral part of the early SH games I feel they relied more on symbolism and abstract concepts... This is a bit too in your face with it.
@@serenseitcean2051 I feel like that's not wrong but also not right.
Like you could remove the cult entirely and silent hill would still feel the same.
Not even ten minutes in and I can't stand the mopey teenager monologue... "I'm trapped... I've always been trapped... That's all adults are, a slave to the system...." My gooood 😂
Edit:
14:25 I think John hit the nail on the head here
Also am I crazy or does the Voice acting sound kind of goofyat times. I can only describe it like I'm watching a teen drama or something.
I know the voice acting in old silent hill was intentionally bizzare, but this sounds like they were making a parody half the time.
Oh God yes. I'm happy I'm not alone. So many people are calling this a strong return to silent hill.
This felt like life is strange meets Billie ellish. It's so shallow and bland.
@@vivil2533Yeah all I can think of when I hear the protagonist speak is that this is the voice I would put on as a kid when I would try to convince my mother that I was too sick for school 😅 The voice actress is trying soo hard to sound strained and ailing.
THIS lol the first thought that came into my mindwhen I heard her is try make a living by yourself then, bitch! 😂 😂
Not even 10 minutes for me, the opening monologue immediately put me off lol, this is literally a r/iam14andthisisdeep moment
God the lack of breaks between lines of dialogue is so frustrating, it really just takes you out of it and keeps reminding you that it's just a game and you're just listening to audio files that aren't even spaced correctly.
I've watched the beginning of a couple of playthroughs and even the opening narration where there is no proper beat before "To adult me" drives me nuts every time. It just sounds like she's pausing for emphasis in the middle of a sentence. Unless they really want it to be parsed as "If only there was someone who understood that to adult me".
@@liquid_pig it seemed to mainly be a big issue in episode 1, but that is an AWFUL first impression to the game lmao.
This script feels like the classic old, out of touch, buissness people trying to relate to hip teenagers cliché.
That's probably why it was a free game lol
At first, yeah, it felt really cringy...But then again whenever FB pops up with a memory and I read what I said as a teen...uhhh yeah maybe that really is how we sound hahah.
YES
Exactly!!! Cliche af. Not a SH game.
@mellisafan4470 yep! And even sometimes as adults because severe depression can sometimes make time feel like a flat circle lol
I feel like Pearl opening up her birthday present from Mr. Krabs
this is not the brand new flipper slippers I was expecting... just a pair of old squeaky boots
"Oh, you shouldn't have!" (opens present, looks inside) "I mean, Dad... you really shouldn't have"
The bloober comment was extremely accurate
Goddamn, Anita is a vocal runner. I think her voice acting is fine, but the decision to have her constantly whimpering and sobbing when she's being chased is questionable, especially during that long maze in the last chapter. Oof. When it finally releases, I'm eager to watch you play SH2 if you decide to stream/record it!
Esp when it’s obviously so looped it’s so bad as to be completely distracting
He said he's planning on drunk streaming it all in one sitting which seems odd but I'm down
25 minutes in I forgot this was a Silent Hill... game, so the note that showed up at 1:28:35 felt incredibly jarring. I even backpedaled a few minutes to make sure this wasn't Welcome to Kowloon in disguise
25 mins in? Just 5mins in I forgot this was a SH game with how bad it is in writing.
Same
Silent Hill suffer from covid is something I would never imagining
Aside from all the standard gameplay/indie horror-style problems everyone's pointed out, I just want to say, this game handles some extremely delicate subjects. Self harm, suicidal idealization, child abuse, the "cycle of abuse" stigma... all very serious topics that should be handled with great tact and skill, scripted with a precision tool. This team did not use a precision tool. They used a damn sledgehammer. There is no subtlety, nuance, or taste.
For as much as they post that help hotline warning, the game really goes hard on reinforcing a lot of very unhealthy and even outright dangerous sentiments around these topics, from the way the act of self destruction is repeatedly framed in beautiful imagery to the way blame is haphazardly thrown around with those who survive.
A friend of mine who was an artist committed suicide about ten years ago. Seeing the topic treated so carelessly, so tone deaf in both concept and execution, I'm just in too much disbelief to even be mad at it. It's audacious, almost comical, how over-the-top bad this narrative is while framing itself as insightful and compassionate. I wonder who greenlit this.
I don't think it's inherently distasteful to make a story on this topic, or that any such story is doomed to be as shlocky and misguided as this, but this one needed a few more rewrites.
I like the way you speak bro
I'm truly sorry you had to go through that with your friend, I hope you're healing ❤ My biggest criticism is also the lack of subtlety with these sensitive topics however, I'd like to point out that I don't necessarily think they're trying to frame self destruction in a beautiful way. Since I'm both Asian and an artist myself, I can actually relate to it a lot. The obsession with beauty almost to the point of self destruction, is very much a thing in many Asian cultures. I think it's even more so when you're the artsy and poetic types. The protagonist's self destructive behavior on the other hand was framed differently and not quite so "beautifully". There was the bath tub of blood so... Also, I think in the end we're shown that the protagonist doesn't deserve to feel guilty. Though perhaps they could have made it clearer. Your feelings are valid, I'm just offering my own perspective.
@@mellisafan4470 I think that's a very fair point, and maybe I'm just not in the right perspective to see it. There were definitely moments of contrast, but I think more should have said more in refutation of the "suicidal angels flying to heaven" imagery that comes up repeatedly, even if more by the narrative than the characters themselves.
I just never got the feeling that imagery was often presented without any challenge, plus a lot of notes that had a tone of like "yes it is pretty beautiful to think of it this way isn't it" which feels misguided at best and encouraging at worst.
@@GolemCC Perhaps you aren't, which is understandable. I can imagine it hits really close to home, so it's probably quite triggering. When it comes to "romanticizing" depression I've always found it to be a complicated topic...on the one hand you don't want to romanticize it but at the same time a lot of us seek closure and meaning? I remember I did a painting on how those who end their life would return to the galaxy, as they came from dust so they return to dust amongst the stars. It was my way of making sense of the seemingly senselessness of the loss of life..Its my way of finding closure. Are we not allowed that? People take their life as a last resort, I don't think that portrayals either way good or bad really has that much of an influence on that choice. It's our experience of life, not really our views of death, that thrust us towards considering ending our lives. We probably all cope with things differently, and for me making art and poetry out of my struggles has always helped me cope. If I don't find the beauty in it I won't see the purpose of going on. Sure I believe I'll return to the stars but there's more beauty here on earth for me to create. I hope this all makes sense
@@mellisafan4470 It's a good point, and well made. I think it's not bad to have a message like that for the living. For survivors, for people who've lost loved ones, it helps to think they're in a better place, or at peace. I think for that audience, it helps.
I just worry that for the audience of people contemplating self harm, it can come off as romanticizing, make the choice seem more appealing.
its just so disappointing how they handled the themes
you can have heavy themes like depression and suicide
but they are just trying so hard and killing the art of the craft
Subtlety really is dead these days
Yeah, devs of The Cat Lady did this right.
It's so sad to see how Silent Hill brand is getting destroyed over the years
@@blackdober3334 cat lady is still my favorite depiction of what it really feels like having severe depression and anxiety, i dont think ive seen anything do it better in recent years
I feel Bloober team (Layer of Fear) influences here. But somehow worse
Konami lived long enough to become the villain. Why are the graphical glitches on your vision? She's not holding a camera, holy shit
To be fair they were always the villain, it was Team Silent that was lightning in a bottle
The glitching reminded me of moments in Sarah is Missing and Simulacra, aka more similarities to things done by indie horror games
bro wtf you on about its konami
They became the villain with P.T
i had the Coolest theory going in my head that she was an android or some shit with cameras for eyes bc of that glitching, plus her eyes glow red when she revives but they did Nothing with it. 😩
That roomful of notes at 14 minutes and the voice acting made me burst out laughing at how over the top it is. Heavy handed, clunky ass game so far lol. Am digging the graffiti art from the friend though.
that was me when they were yelling at her about not taking any sexy photos so she must hate her followers 😂
It made me think of that South Park scene, with the tunnel of slurs lol
the real silent hill phenomenon is posting a picture of fog with the caption "silent hill?”
54:46 OH MY GOD THEY PUT JEFF THE KILLER IN SILENT HILL
Lmao I had the same thought when I saw it! 😂
Jeff carried the game 😭
Hey...... There's life is strange in my silent Hill who put that there
This made me lol 😂
You got LiS on my Silent Hill! You got Silent Hill on my LiS!
Life is Strange meets Layers of Fear: the game
@@_balafre lol yes
Omg yes
this is the most cartoonish portrayal of mental illness, bullying, and self harm that i've seen in a while.. and i'm only 30 minutes in...
It gets a little better because you learn more about the characters, but like that doesn't mean much when it started off so poorly. I'm mad they couldn't get creative with the insults. "You suck" Like even when I was 17-18, and in the trenches, this probably would have gotten a laugh from me.
@@vvitch-mist20 i desperately want to interpret this as someone getting like 78% of the way through producing a beautiful, nuanced game about closeted and semi-closeted school-age lesbians in japan
so the MC was supposed to have this motivating pathos where her childhood trauma becomes entangled with her trying to make sense of her sexuality and discern feelings of friendship/admiration/attraction, especially on the threshold of the transition from hs to college. Amelie, her closest friend, is someone who stands in contrast to her experience of neglect and abuse, while Maya, someone she admires, is someone whose art, which generates something "pretty" from something sad, receives the positive attention she can't achieve. The prospect that Maya, who embodies the unattainable, could be romantically interested in Amelia, who embodies the validation that MC is a worthwhile existence, rekindles MC's trauma that no one will ever return her feelings bc she doesn't deserve to be loved: MC could maybe deal with Amelie "leaving" her to go to college, but the idea that not only is she losing platonic love as well as social acceptance but that she also has no chance to receive romantic love (bc it isn't that her queer affection is rejected bc they aren't queer, they are queer and rejecting _her_) is unbearable
and then at some late-stage meeting the higher-ups caught on and hacked it to pieces and mashed whatever was left into... this
@@syzygyote
I'd believe it tbh.
@@syzygyote DUDE I got the lesbian tension as well!!! And the messages Maya gave like "be proud" or trying to touch her cheek and being herself and all that, c'mon.
But then they threw out that Maya got a boyfriend but also that information didn't go anywhere and I was like ¿?¿?¿? so then what
I'm gonna go out on a limb here and say that I felt the short bit about child abuse and intergenerational trauma was much more compelling than the themes about bullying and suicide.
It was weird of them to include that in here though. I know the purpose was to show there's a lot of issues compounding Anita's suicidal thoughts, but the childhood abuse arc felt pretty half-baked in the grand scheme of things (and we never found out what was up with her creepy brother?!). I wish they focused on the abuse more, or took it out altogether.
It felt like there was two drafts of the game. One is well known for about 3 years, maybe more, about school bullying (there were leaks with main protagonist and those harassment notes)
And draft two is about this Silent Hills (P.T.) -like family abuse and murder (also mind refrigerator, there's similar scene in silent hills) which is very different story in tone
And Konami just took the two drafts and combined it into this... blasphemy
For us? Aww... thanks, Konami... you... shouldn't have...🥴
they really shouldn't, this is indie horror level kind of game
It's kinda embarrassing, actually. To cancel PT only to release this subpar excuse of a "Silent Hill" game 10 years latter. The music actually carried The Short Message, and made it somehow bearable.
@@clarenceoveur9497I know. I resonate with this story. Like angsty teenage shit. I felt like that as a teenage girl, but this is NOT silent hill. It’s PT, but like bankrupt K-Mart version. Just give us PT 😭😭😭
@@clarenceoveur9497none of what you said is true. This is a free game they released as an experiment to test the waters with this type of project. PT wasn’t cancelled for this 😂 how could you even come to that conclusion
Hey look, at least it's free? 😅 Hopefully they improve from this
I love how this game supposedly takes place in a fictive german city, yet that school looked very american.
With every actor being clearly japanese.
I admittedly wasn't paying close attention but I had no idea it was Germany, especially with all the references to Japanese culture and the Japanese actors. Like why
While watching this I cound't help but be reminded of Cry of Fear. Pretty surreal to think that an old, buggy indie game conveyed a story about a teenager struggling with depression and trauma in much more graceful fashion than an official Silent Hill release.
Heartbreaking to see the Silent Hill IP being given out to studios with not only no passion, but no originality, no vibes, no taste. Don't make games just to make games ffs.
The only thing that could’ve improved this game was if it took place in the HQ Residential House
Edit: game really isn’t that bad, think of it as a warm up lap for the series to come back, we can start judging more harshly when the monetized games start rolling out.
Underrated comment 🤣🤣🤣
i dunno, deleteing the game was the huge improvement for me.
💯🤣🤣🤣
Hey. I like the cut of your jib. Not bad.
This game feels like Konami trying to cook something, let us hope they don't burn the entire building
I just really wish theyd let go of "blank was dead all along" or "you are actually the one who did the bad thing" or the stupid disembodied voice saying its all your fault that everything does now, Silent Hill 2's twist did untold amounts of damage to "silent hill inspired" games
Sadly so many saw that twist and then instead of using it as inspiration just wholesale ripped it off and re used it for everything.
silent hill: not enough followers on social media 😔
I know wtf is this crap 😂 it sucks
oh brother this game STINKS
Yeah it puts me to sleep. Trash game.
I'm not watching it but this made me laugh lol
This would have been unbearable to play on its own, but John's commentary actually made this a really fun watch 🤣😂🤣 I'm sad that my all-time favorite horror videogame franchise has fallen SO far from grace, but this was still such a fun video to watch!
I feel like the theme of this game would go great 14 or so years ago.
Remember when the protagonist of PT was like, "wait, the hallway...wasn't I just here?" and "who was that ghost lady? Am I losing my mind?" Great times.
Masahiro Ito designed the creature and the otherworld environments, that's why those were amazing... Akira Yamaoma incredible as always, but it's a pity that only team Silent really knew what Silent Hill meant, and I don't think there'll ever be something in the level of the four first games for that reason.
"Oh look. It's rust... I'm running, y'all"
I'm ded. :D
yeah someone definitely bloobered all over this hill
Nice to see the NightCry people are getting work
At least NightCringe was so dumb it looped around to being campy, hilarious and entertaining, in my opinion. John's playthrough of it is one of my favorite things ever.
Man, they really put the Silent Hill branding into a P.T knock-off that is as subtle as nuke and mediocre at best. Good lord almighty.
yknow ill give it to this game. im only 12 minutes in but i started this video while in tears during a depressive episode and now im like "oh god i sound like this cringe protagonist ive gotta clean up my act" so. thanks konami??
(but fr ty john for the uploads
I hope things get better for you soon.
@@GolemCC thank you ♥️
I'll*
@@jameswent48 😔
I believe in you ❤️
The fact that Konami so shamelessly copies Hideo Kojimas PT only to completely miss the point of what makes it scary is top tier comedy I have never laughed harder at a video game lmao
the protagonist sounds like that "i dont..... deserve you...... you should be..... with a real girl......" tiktok audio help
Thank you for your commentary on how social media likes or views doesn't equate to your worth as a human being. I feel like people growing up with social media today have a very hard time realizing that and social media can also be a huge factor in someone's self-esteem based on seeing pictures from somewhere they weren't invited to but "everyone" else was. I have never been a frequenter of social media personally as my parents had a rule against it when I was young and now I just have TH-cam and Instagram. I have no desire to go beyond that. I see how unhappy it makes some of my friends and I'm grateful to not have that.
Honestly this reminded me a lot of the Love, Sam game you played before, but a lot more heavy handed. This just never really felt like an actual Silent Hill game.
Barely ten minutes in and the secondhand embarrassment this game offers is unbearable
Konami truly broke the mold with a brand new genre of horror in videogames - secondhand embarassment!
I was hoping I wasn't the only one
10:25 did some psychological damage on me
Im at 10:10 and I seriously have to mute some of the monologues and just read the subtitles.. I dont have that kind of tolerance for secondhand embarrasment xD
I saw the trailer and... just reading this comment prepares me for what's to come lol.
Most of the game was so-so, I understood what they were going for but was kinda ham fisted in at some parts. That end scene though really hit me hard. As someone who has struggled for a long time with suicide, it had me in tears. Having that one person to reach out to ask if you are okay can mean life or death in many instances for many people. Check on your friends. Even if you think they seem okay. Tell them you love them y'all.
Also shed a tear here, surprisingly. In the end it was relatable. It just took a lot to get there.
Reaching out and being there for your friends is often the best you can do.
But some people will still continue down that road, even with personal support. The survivors are often left wondering what they did wrong, seeing media like this and thinking "if only I had said something that day". We all blame ourselves when things like this happen. But sometimes, the decision was already made.
It's a complex and extremely painful topic that deserved a better and more nuanced treatment than this game was able to give it.
Be good to each other, everyone, and don't be afraid to reach out if you're the one who needs help, either.
There's only been one person who hasn't responded to my suicidal ideations w/repulsion. They're my only real friend in my life now.
There were so many times I reached out, and at the times I was on the edge and trying to say it as clearly as possible, without being threatening, it just made people really shut me out for good.
I hope other people take those cloaked words of desperation seriously, and help whoever is reaching out to them. Honestly, I have had strangers online take my SI more seriously than people I actually knew. It can make a real difference. But your actions gotta back up your words, when it comes to helping.
I hope this wasn't too much of a trauma dump. I tried to keep it really superficial. I hope my bad experiences are rare, and others are taken seriously when they show such vulnerability.
@@daniellebalouise9596 I hope you're in a better place now, even if only slightly.
And I'm glad you're still here.
As a person with no sense of direction, I would've rage quit at the first chase sequence lmao. Game was alright, I agree it got better as it went.
Oof... this was, hard to watch. Thank you for playing this John, so that we don't have to. o7
Bro rip PT
Never forget...
It's 10 years later and I'm glad I still have PT installed on my PS4. Classic!
“omg we have a c-word sighting” idk why that was so funny to me
Leaving the sensitive themes aside for a second, we have a basement tier psychological horror game which you could have removed any reference to SH from and it would make zero difference. It's a box ticking bigger budget Welcome to Kowloon.
I breathed a sigh of relief when there was only one pill shot, but yep, gotta throw that trope in.
Sorry John, but mildly interesting industrial design didn't make the copypasta chase scenes any more bearable.
I agree, a lot of the scares, lore building, and atmosphere seem to reflect a more indie game standard. I mean, even the Silent Hills teaser at the end of the P.T. demo felt more unique and interesting. John totally called it with the Layers of Fear comparison. Too bad they wasted the best part of the Silent Hill universe to do Slenderman the eight pages.
Crazy how well Capcom managed to evolve their speartip horror franchise, managing even to get nominated at the game awards with a remake - and Konami is now trying to chase back after realizing that pachinko isn't the way to keep a company up to modern standards, but only to clearly fail somewhat pathetically. Lol
It's not bad, but going to be forgotten in a couple of weeks, and as you said very little reason to brand it as a silent hill game!
Thanks for continuing to upload playthroughs, John ❤️ Your channel has always been my favorite
Okay, I have to be nitpicky and petty now... German schools don't have those wide hallways with metal lockers and drink fountains. And walk-in closets with these white fold in doors are not a German thing as well.
Why setting it in Germany if the only foreign aesthetic you know is the American one?
This game reminds me of Gabbi Hanna’s anti bullying picture where she wrote all of those meanie comments on her face. Scam.
If you told me this was Layers of Fear 3 and I would've believed you. What's worse, is though the visuals, the soundtrack, and sound design were impeccable, the story has been told many times before in other games with the chief advantage that they did not have to shoehorn in the IP the studio paid good money for. Furthermore, most Silent Hill games typically hide the psychological horror in subtext, creatures, a secondary narrative that parallels to that of the protagonist's experience etc. and this had all the emotional subtlety of performing surgery with a basball bat
okay but "The Silent Hill Phenomena" does sound like something ripped straight from Kojima's Silent Hills concepts
Having it being post covid delusions just kind of seems silly overall and craters the mystique of it. lol
As much as I don’t love the game, I really appreciate John paying attention to the story and respecting the themes.
It's giving Love, Sam. Except this way more obvious where it's going with it.
Nothing about this game makes me think, “silent hill”.
The whole, being trapped in a nightmarish landscape created by the protag's guilt/damaged psyche is classic SH though. They just went a bit too literal with many things.
@@mellisafan4470People really don’t realize that only SH2 actually had monsters representing the protagonists trauma and even then it was a pretty subtle secondary element to the otherwise single location design of SH.
@@VainSick Technically the concept was in Silent Hill 1 too. Sure it wasn't in every game but it's still a characteristic known to SH games. OP said "nothing" in this game makes him think of SH hence I'm pointing out something that is linked to SH. I don't deny that the game is very very different to the old games but I wouldn't say there's absolutely nothing that's related to SH in the game.
As someone who's genuinely depressed every day and battling suicide, I can tell you I don't want to play a game about a fucking over-the-top depressed girl. Even the most depressed people mask better than this. This is just some old businessman trying to write a sad teenager.
If its Konami, the short message is "F-U fans."
XD XD XD
Can't say I'm a fan of this entry at all, but this'll prolly be worth a watch anyways cuz it's by you.
"can you com to da VEELLAAA" im dying the love island reference
I'm not done with the stream yet, but the heavy themes of suicide and teenage depression in the hands of clumsy game devs is making me nervous... But John is handling it more sensitively than the devs are.
John and I are close to the same age, so seeing him being more thoughtful regarding societal pressures and depression makes me really relieved. If even just one younger person gets to see you can be both funny, snarky, and thoughtful!!! then that makes me happy
To me this was more of a PC walking simulator than a Silent Hill game. I do get the whole moving into the future crap studios go for but just make a new original IP for it and don't try to capitolize on it by slapping the name of a best seller on it. Resident Evil moved out of it's zone with the Village but it still felt like Resident Evil. This formula has nothing that makes the game like Silent Hill.
Combat-0 Fear-0 Tension- .05 Mystery-0 Puzzles-.05
All fine for a PC walking simulator release not titled Silent Hill.
if this was titled literally anything but silent hill i'd like it more
Whenever there's a "hurtful words" section I keep imagining one of the bullies saying something dumb and innocuous in the background like in a Simpsons bit or something.
So am I the only one that feels like the end is just her making more mistakes that hurt people unintentionally? Because she's now essentially holding Amelee's friendship hostage. If I was Amelee I wouldn't want to be Anita's friend anymore after finding out she stole that help note for such a petty reason but Amelee now has no choice because if she doesn't, Anita might off herself. Like laying more guilt on Amelee is really not a great ending, but it feels like the game thinks it is and that we should agree.
Yesss finally someone said that. Exactly my thoughts
@@shiro.euphoria I'm really bothered and confused by the amount of people saying the ending is so nuanced and they're happy for a good ending. Like what do you mean good ending? This is a horrible and manipulative ending. Amelee is now trapped with this person who bullied their third friend to un-life because if she doesn't remain Anita's friend she'll feel directly responsible. How is Amelee supposed to ever be happy and not full of guilt now?
I've been on the other end of 'well then I should just do that to myself' too many times to not hate this ending. It's not intentional on Anita's part but she's still doing it and she's benefiting from doing it. It's so concerning so many people think this is good for Anita and don't seem to care to think through what this means for Amelee.
(and Amelee is notably dealing with her own homelife trauma and predator brother. Which it seems Anita's never cared to know about and reacted as if it wasn't a big deal when she read about it. Anita's just not a good friend on top of now being unintentionally manipulative. Amelee's gonna be the next to go just because she's having so much mental burden stacked on her with no outlet to help her since Anita's only concerned about Anita. )
"13 reasons why" meets P.T.
I knew the bloober team bashing was going to start soon but damn not even 20 mins in lmao. Well deserved. I get that early SH wasn't known for its subtlety but this is so absurdly hitting the subject on the top of the head repeatedly it doesn't even feel scary.
All this frantic texting and "why won't Maya respond?" why don't you just call her? Amelie had the genius thought of picking up the phone and calling you, Anita. Good lord.
I agree that chapter 3 was better. The environment and stuff fit better. I hated how disjointed the chapters felt. What does Anita's abusive upbringing, and her brother's death, have to do with he story about Maya? Is it just trying to make us not hate her? Because it didn't work. I still found Anita to be an awful person for what she did even after finding out her backstory. Chapter 2 was way too hamfisted in going over what she went through as a child. And the loss of her brother seemed to not matter at all except to just be another sad thing.
I'm also super annoyed that Amelee's diaries were in there, with pretty obvious signs her brother's a predator and she's in danger in the home with him, and yet nothing is done about or with that. Why include that if you're not going to do anything with it?!
There are so many dangling ideas that could make such a good story, could make such good monsters, such good fears and they're just either handled in the most hamfisted Bloober team way or just thrown at the wall and then forgotten.
"It's not me, it's the curse my mother passed on me" - what a great explanation for bullying someone till they off themselves. Also "forgive me already, what more can I do?"... Who wrote this, it's so unbearable.
This is the least subtle writing I think I've ever seen in a horror game.
Thank you John for your play-throughs. Your commentary is great, there’s no one else like you on you tube 👍
"I AM NOT LOSER!"
The chase scenes reminded me of Downpour with the vortex!
Yes I was about to say the same thing.
Manic screaming and everything lol
Konami is beyond petty and cruel. Just read some of the stuff they did to the people working with/under Kojima. The way they isolated them from literally everyone else in Konami. Would schedule them to be security or even work in the arcade machine factories. Konami really just wanted to hurt Kojima but he got out and started his own stuff.
how do all these horror protags keep their phones from breaking? mine just looks at a surface and shatters
do you not use a phone case? i haven't had a phone break in like 10 years tf
Phone case
Otterbox rubber case
i wanna take this comment back because i have an s22 instead of a pixel 3 and its built ford tough
Random: Not gonna lie, when John opened his drink it reminded me my drink was empty so I paused and got a new one, thank you, John :D
Ok boomer.
@@jameswent48 #ProudBoomer ... also if you can't be silly about anything small that happens then idk what to tell you. Gotta have small goofy moments even if its simple/stupid. Gotta try to smile at something sometimes.
well masahiro ito did say that he’s wanted to do a monster that involved cherry blossoms so i guess there’s that
Im 15 minutes in and oh my god they can't think of a bigger form of bullying than what is shown in a school issued PSA? Has any of the writers interacted with a teen nowadays? they're ruthless! might as write "you stink" on a wall cause that is the severity of the insults.
also this girl is making the most basic "stole it off pintrest" art. if they wanted to make it relatable let her have more weirdo, experimental art
Omg yes. I'm also kinda over the whole school bullying. Not to ignore it or say it's lessen up. But i would love to see a story where its in a work setting. Adults go through bullying as well.
yeah the art is so corny and honestly not very good. i think they didnt want to confuse the players by making it more complicated and "real", so they opted for the most cookie cutter "inspirational" art... orrrrr they really do think the drawings are very deep lol
My biggest pet peeve with this game:
Why let it take place in Germany and than have absolutely NOTHING how Germany looks 🤦🏻♀️
That's just an American setting with German words slapped on.
The city name was a nice choice as Kettenstadt translates to "Chain City". But that's all they did well.
The writing for this game is SO BAD. I tried going in with an open mind just like John, but the FIRST SPOKEN DIALOGUE is cringey, nihilistic drivel, and it just goes downhill from there.
It's a complete train wreck
They straight up knew they couldn't charge money for this turd.
Considering that people have been saying a lot SH games tend to not get into why the original quadrilogy is great (going as far back to when Team Silent was disbanded and some of the Tom Hulette games getting mixed reviews), I'm not surprised that this game kinda fumbles a bit.
To me, the quadrilogy also ended on some good notes that makes it hard to see how the series could continue (like Heather defeating the cult once and for all, and Henry defeating the last of the stragglers of the cult via Walter Sullivan).
Tbh, this subject matter really is important. This is a real thing that happens everyday and I don’t think bringing light to it by a video game is a bad idea. But this is NOT SILENT HILL. Just give us P.T. 😢
I think another thing about this is for me… you have two silent hills. One is an evil fucking town much to the tune of 1408 that deliberately screws with you and gets you to unalive yourself, the other is a therapist that takes you through exposure therapy… this was the latter and I much prefer an evil fucking town over it. And evil town has more mystery and a cult and a serial killer and can make your guilt manifest. That’s far more interesting to me than therapist.
Like he said, it shouldn't be a Silent Hill game. I was bored out of my mind and tuned everything out eventually, which is surprising because I can relate to many of the topics in this, but I've seen others who had a better experience than me, so good for them. I hope that in the future if they want to do games like this, they make another IP and don't dilute what made the OG games so great with things that feel out of place because when things are so ham-fisted like this, it is exhausting and I miss the dread of the others.
This is like if Chloe from Life is Strange wrote a self insert fan fiction.
1:23:00 at this point i think i see how this insulting note motif COULD work. Imagine it was slowly taking over the floor and walls of places, like whenever she was in an Otherworld location it would turn into that. The character doesn't mention it and there are no disembodied voices shouting "loser" or "ugly," but it's shown in ways like when she talks with Amelie and says "nothing looks cute on me anyway." She's internalized it.
The notes would be an external representation, a symbol, of her internal feelings.
Then the bullying flashbacks would be more realistic, like when maya seems to exclude her and favor amelie, but there would be lots of examples of this from other characters, where Anita (iirc?) gets excluded or realistically bullied. Show it over and over and then Maya "taking" Amelie is the last straw.
So when Anita talks to Amelie in a positive way, or even she talks about Maya or sees something about Maya's art, she shifts to the otherworld to be punished. In reality, Anita is recovering, things aren't fine but they're getting better, and Maya is gone (her art is destroyed.) In the otherworld, Anita feels the weight of all of the bullying and loss and ruined self-esteem, but Maya's beautiful, hope-giving art is still there, and so is Maya... In the form of a flowery monster.
I think that story would be about three bullied teens: Amelie, who jumped from the assault from her brother, family abandonment, and her lost future; Maya, who jumped next because she lost her gf, and because Anita blamed her for Amelie's death; and Anita, who is having a stress hallucination/is in Silent Hill, and jumps because of her self esteem and guilt.
It's not a bad game but I agree, it doesn't really feel like silent hill. It feels forced, also they were very on the nose and cliche with the bullying, abuse, and depression parts of the story. The writing could have been a little better. They could have left out the abusive mother part and Anita cutting herself. Because it had nothing to do with the relationship with her friendship. Her concern throughout the game was that she felt isolated somehow, she was being ignored, and wasn't noticed by them. They really didn't show that wedge between them. and I don't like the silent hill phenomenon theory. I think that silent hill itself should be in a way its own entity that draws people that are tormented and lost souls. This is bringing up the old games but with silent hill 2 James was drawn to silent hill, because he had a letter from his wife that died years ago. Throughout his journey we only see the monsters and demons that he created. They represented his internal conflict. Also when we met the other characters in the game, Angela and Eddie, they were going through their own journey and facing their own demons as well. In a way silent hill manifests a personal hell for each person's personal conflict. Same with silent hill 1, the world and monsters were created by Cheryl. With this new silent hill game Maya and Anita in a way created this world. Like I said silent hill should be an entity that gives off an unknown energy that draws the tourmented and the lost, placing them in their own creative hell, based on their sins, struggles, and conflicts. That's just my opinion.
Not to get shitty, but I really think if this didn't have the name "Silent Hill" in the title, you'd have ripped it to shreds. This was virtually no different than equally trite, tone-deaf indie games about suicide and """mental health""" and it didn't even come close to differentiating itself enough to be a "Silent Hill" game or even passable.
John: it's not possibly all just for one person
Me, looking at my nightstand overflowing with pill bottles that are all mine for different issues: 😬
Chronic illness enters the chat 😅
@@greatscares yep 😭 lmao