(Remaster) SPACE JUMP FIRST

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • THIS WORKS ON ANY CONTROL SCHEME. On classic and Hybrid, you will have to repress ZL after the dash to avoid changing your viewing angle.
    This trick isn't as easy as it looks. The bomb jump is still way easier, but this trick saves several minutes in a run.
    This isn't just a dash off the ship like on PAL. This utilizes a technique called an Extended Dash.
    What is an Extended Dash? Let's start by describing how dashes work. For a dash, the less time you hold B (Ideally 1 frame only), the better your dash can be. Why is this relevant? If you hold down the B button, you won't dash. So, if you hold B for a bit (or jump in place), then let go of B and hold a direction, you will dash straight into the floor. This is important, because then you can act out of this and bunny hop to maintain some speed. So, the jist of this trick is, I do a dash into the ship by jumping to the left while holding B, then do a 1 frame B input dash right after to get a slightly faster dash. After I release the lock-on, I hold soft-input right. Soft-inputs are essentially just holding the control stick very slightly in a direction, and for some reason it makes you go faster in the air.
    So, let's break it down step by step.
    1. Head up to Temple Access and lock-on to the closest Seedling. One thing to note: Make sure your lock-on doesn't touch any part of the door, or you'll lose the lock-on.
    2. Head to the ship and get on top. Set up an Extended dash by jumping to the left while holding B, then release B and hold right. It's hard to explain the timing for this, so you'll have to get a feel for it.
    3. After you land, wait at least 1 frame before inputting the next dash. It has to be a 1 frame B input dash to get the most height possible. As a sidenote, it is possible to get a floaty dash (which I believe is what I got in this video), which is dashing the frame you walk off a ledge, and this gives even more height, but it should still be possible without it.
    4. After 14 frames, release ZL and soft-input right.*
    5. Angle towards the door and walk up the slope by holding SLIGHTLY upright.
    6. Once at the top, jump without holding the stick, then hold upright.
    *Optimally, after releasing ZL, for one frame you should still hold right all the way, then do the soft input. This has made the trick more consistent for me.
    It's possible to do it without pause buffering, but it'll be way harder. I pause buffer so I can get a frame-perfect B input, and so that I can pause buffer the soft-input after releasing the lock-on. On the map screen, it's easy to tell if you have a soft-input registered, as the stick on the bottom will be tilted forwards once you are pressing it the correct amount.
    This is the video I used to figure this trick out. While it says it's not possible, this only applies to the Wii version. The collision on this game is different, since there's just a random standable on here now, making it 100% possible.
    • Ship Dash will never w...

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