Teleport always fail when I need to cover a decent distance, and it’s great at sending me across the map when I don’t need it. Still, it’s my favorite.
@@sleyaahpianosheets2852 Just don't be too gutsy with it and move within your characters move stat. People want to say 10% all the time but the difference between one move stat is quite substantial
I made my own "custom" reaction ability long ago called "Teleport Dodge" It triggers by any physical attack made on the target and allows said target to teleport one tile away from the tile they were previously standing on. Created that based from one of the bosses from Bushido Blade 2 who did the exact same thing Treasure Hunter would be a lot more worthwhile if the hidden items for story battles were actually better in value. Besides the Midlight's Deep and Nelveska Temple items, the only other good items are the one of a kind, Vanish Cloak/Mantle, the Muramasa in the Elmdore second fight, and the Blood Sword at Eagrose Castle
That is a cool idea. I know a lot of people talk about balance and etc. but really not a lot of people at least to my knowledge has ever commented on making new movement abilities lol. I never played Bushido Blade 2 so I'm going to take your word for it. And yeah honestly for nearly all the battles to me it really isn't worth the effort and time lol. But I still got a fun video about it I do plan to make eventually
Ignore Height is my go-to for whatever my personal favorite character of my current playthrough is. It is just too much fun, and it makes me feel badass for some reason.
You mean Teleport or Fly right? I was just playing that battle last night and had someone with Ignore Height and they couldn't Jump on it to fight with Ramza
@@patrickmcathey7081 I'm aware of the Teleport. I was just responding on why he would use Ignore Height in the battle when it doesn't offer your other party members outside the gate access to get in. I've shown multiple strategies on my channels and videos on many things.
@J7Jase must be misremembering. Definitely used the teleport to get in but must've dreamed up ignoring height to do it. Your vids got me to download the game again. Will be playing around with these options.
Move+3 is great, but I think it’s accessibility makes it less desirable to go for. And I like fly with float status to make my mages look more magical, lol
yeah especially for Females as you need Dark Knight which can take a while lol but on Males its so great but yeah depending on how you look at it both are solid
@@J7Jase it is certainly superior. On another note I think lava walking and water walking could have been combined, then it would be slightly more viable… only slightly.
I think you're spot on. The only change I would make would be to move teleport down to A. The reason I would put it in A instead of S would be because it does fail. From my experience, you fail the further away you try to teleport. If you have move+3, you can move almost half way on a majority of the maps. Moving the same distance for teleport most often results in failure when I try it. Just my 2 cents.
I got a 5 elements formation on vanilla tactics. Earth Geomancer 🌏 - Any Ground Fire 🔥 Mage - Teleport Wind 🌬️ Thief - Ignore Height Water 💧 Ninja - Walk on Water Lightning ⚡️ Lancer - Fly
The female geomancer has punch art for earth slash and earth clothes equipped. Total hippie. The female fire mage has fire rod with math skill and equip shield flame shield. Has bomb familiar. Absorbs and deals massive fire damage. The wind thief has jump and air knife for wind elemental. Wind slash bow only equippable by archers and charge sucks. Water ninja has elemental for water ball and can throw water balls. I think of him as like a zabuza or kisame. He has equip sword and dual wields ice brands. The female lightning lancer has equip gun blast gun and every magic boost avail. Think Rauny from Ogre Battle.
Levitate largely bypasses a lot of the other movement abilities like Lava-Walking, Ignore Weather/Terrain and Swim. Would be even better if it would come with innate Treasure Hunter, since you can avoid traps too. Most of the regular treasure tiles are just stuff you can buy in stores anyway, so as far as I'm conserned only the trap tiles should even have treasure to begin with and therefore Treasure Hunter wouldn't even need to be a separate ability. Just avoid triggering the trap and you'll get a rare item.
Kinda sorta but then it would just take up the identity of those other movement abilities in my opinion. Passive treasure hunter without it having been affected by the Bravery stat would be better but idk still love this game overall. People can complain about balance but that's just how it goes in any game ultimately lol
Kinda sorta but then it would just take up the identity of those other movement abilities in my opinion. Passive treasure hunter without it having been affected by the Bravery stat would be better but idk still love this game overall. People can complain about balance but that's just how it goes in any game ultimately lol
Lifefont is my personal favorite. 1. It's like having regen cast on you permanently. 2. It eases the workload of the healer. 3. If your character is low on Hp and no one can help, just walk away.
Pretty spot on. I like using different abilities so i always roll with a guy that has a move plus ability, manafont, ignore elevation, teleport, and life font. Usually they will rotate just to switch things up. Teleport is great but fails to much for my liking. Its saving grace is thise times it works and you get to mive far or high, right where you need to go.
Thanks for the comment as for Teleport if you move within your characters move stat you will never fail. So it isn't bad RNG. Now if you move beyond that or are extremely gutsy then you will run into some issues with it.
@@J7Jase true with teleport but move plus 2 would let me move plus 2 100 percent of the time. Teleport will only allow it 70 to 80 percent if the time. I do like teleport because of its versatility with ignoring terrain and height. It also has the added benefit of being able to do move plus 4 at a 40 to 60 percent range. I would take Teleport over move plus 1 all day. Great video I thought I heard in one of your videos that you did a lvl 1 playthrough?
I have had great success with levitate would move that to a. I also tend to avoid mages so move mp I don't rank as highly. Move find item has one very good thing going for it, it's super cheap it might be the only move ability you have early game, as a completion person I find it necessary perticular in deep dungeon
It is niche but I'm not sure if I could consider it A but to each their own as this was just my list. Move MP Up/Manafont can be great even without non magic users if you combine it with MP Switch/Manashield. I put move find in situational mostly for that one use to get those rare items.
I like Accrue JP because it's good to gain JP without gaining too much EXP. It's a nice benefit. Just frog an enemy and master jobs at lower levels. But this is a very niche use case.
I guess Jump can be used for horizontal jumps as well as vertical ones (Ignore Elevation should affect only vertical height), but it's so niche, it's not that relevant. You are likely going to find infinite vertical jumping more useful.
I searched the internet for the formulas for every skill, weapon, spell, equipment to hit, but to little success. I've heard you say on the Thief builds video that CHARM is based on Magic Attack and... I want to know where you find the formulas. For example, formula for TELEPORT! The movement skill. I always used Teleport as "my character has 5 move, so moving 5 tiles in a straight line shouldnt fail, even if there are obstacles!" but I still don't know how it works 😢
@@burtblando8806yep ,this guy knows, but it doesn't go to zero% if u take that 11th step outside, do u happen to know what % it is cuz I know I've messed around with it and went clear across the map with success, I think if it was 1% I never would've got it
@@pedropimenta896 Just teleport within your characters normal move range and you will be fine. I mostly use it in Midlights Deep it's probably the best thing. People love saying 10% but it feels more like 15% for me. Id love to see a live stream test and a sample size of it personally. As for formulas there is a guide. But as with anything read and test it out yourself is the best experience
Excellent video, Jase! It’s amazing how many garbage Move abilities there are in FFT. Lava Walking? Who the hell is ever going to use this? There’s only 1 map with lava and it’s not even required to ever visit it. I still don’t even understand what Ignore Terrain even does. Wtf is the difference between Swim and Water walking? Why would Ninjas and Samurai’s have water movement abilities? Weird stuff. I heard Ninjas originally had “Silent Walk” which was invisibility, but it got removed for whatever reason. Move +2 is extremely helpful and arguably the best movement because of how easy it is to get for both male and female units. In the PS1 version females don’t get Move +3, so +2 is what you’ll get. I never used Manafont, but now I see why it’s so good for mages. Ethers heal pitiful amounts of MP and sometimes you just need a way to get MP without doing anything, so it’s a useful movement ability. Anyway, keep up the awesome FFT videos my man!
Damn I guess I forgot to hit reply here. Yeah Lava Walking is useless I say lol. In short Ignore Terrain lets you move through normal water without a decrease in movement. However, during thunderstorms in swamps you will still suffer the penalty. And you will get get poisoned on those swamp maps. Swim you can act in any kind of deep water. And you can move through it just fine no negatives. Waterwalking let's you stay on the water surface just fine. But you will still get poisoned. Maybe I should make a video and show visual examples lol. But yeah totally great points and I couldn't agree more. Move+2 is probably the GOAT based on everything lol. Yeah Manafont/Move MP UP + MP Switch/Mana Shield is one insane combo to be nearly invincible to all damage too lol. Thank you! Sorry for the delayed reply
@@J7Jase No worries. I sometimes forget to check my messages when I’m busy. I’ve never even noticed that about the terrain movement being bad in swamps. I thought the move would let a character literally walk on swamp water. Besides couldn’t a character just equip hover boots or use float? Seems extremely pointless. lol I like what you said about water and swim. “Just don’t go into the water.” It’s not like many maps have water that even matters. Finith River or Barius Valley? Even those maps have enough land that water is a moot problem. Maybe if there was an ocean or lake map that was covered with water tiles these swim movement abilities might have a use, but there’s none of that. Come to think of it, the last few map battles against the Shrine Knights are pretty dull. They should’ve made a Dead City map covered in lava and given Clientine or Balk a hover ability. Instead you fight mostly weak humans (at least until Balk). Then the Walk on Lava movement ability would’ve had some meaning. FFT is a bottomless game and there’s still so many abilities I’ve never tried using.
I feel like most movement abilities would get a one space bump if you could assign them during the formation setup for random battles. There's maps where Jump/Ignore Elevation/Fly are amazing, but why would you just walk around with them?
Movement abilities are the part of any character build I consider the least, because the actual good options you have are so few. If a character is getting mana shield then I'm giving them mana font for sure cause that combo is crazy good. Otherwise I simply give them move +2 from the thief (requires minimal grinding, not an issue for me). If I get a female to be a Dark Knight I'll eventually give her move +3 since it's just a straight upgrade. I don't bother with teleport despite the fact I know its pretty good because I don't like relying on RNG. And maybe, just MAYBE consider ignore elevation for certain maps. For the majority of my playthorughs 4 out of the 5 characters in my roster just have move +2, maybe that one female dark knight gets Move +3 by the endgame. Honestly I can't complain because move +2 is crazy good and not hard to get at all, but I wish there was a higher variety of useful movement abilities that really make me consider using them. Waterwalking, Ignore Terrain, Ignore Weather and Lavawalking should be combined into just 1 ability learned by the geomancer that simply lets the user walk normaly into any terrain with no movement penalties or status effects. This ability should also be innate for that class so that geomancers can always use their geomancy skill freely in any kind of terrain from the get go. Also swim shouldn't exist, its a waste of everybody's time. Same for Acccrue EXP/JP, its better to just grind normaly. I'd also remove Move +3 because its WAY TO GOOD compared to other options. Manafont + Mana Shield shouldn't be such a strong combo, probably I'd make it so that excess damage is applied to the character, so that if you have just a little MP then you still take some damage. But I'd also increase the effectiveness of Manafont and Lifefont so that they are more powerfull overall, and not outclassed by the move + abilities. Possibly something like they recover 5% of the user's maximum HP/MP for every tile they walk. The jump abilities should also be boosted to give more mobility (maybe they sould be jump 2, 4 and 6) otherwise I think most player will simply choose the move+ every chance they get. Asides from that, I would do some brainstorming with the design team to come up with new movement abilities, otherwise there would be very few of these in the game. Doing damage to enemies around you as you finish you move comes to mind, sounds pretty cool for the Dark Knight.
I can sort of see that point but idk I feel like movement gets so slept on personally lol like playing with a character without Move+2 or even Move+1 just makes such a huge difference to me lol. But I can understand how some are just a lot better for obvious reasons. Yeah Move+2 is just so great for what it does and how easily accessible it is. Teleport isn't that great on more flat maps but with any kind of elevation its useful especially in Midlight's Deep I feel. Your suggestion about combining the abilities and such isn't bad and would make it drastically better although I'd still prefer and use Move+2 lol. What is funny about the Manafont + Manashield combo is that it exists in FFTA and its insane. As every turn units recover 5 MP so in some cases they are invincible which is just nuts. Overall yeah I'm in question of some of the changes or decisions like how is Fly 5000 JP lol
@@J7Jase Yeah, 5000 JP is way too much for ANY ability. I think they meant 500 and someone accidentally put an additional 0 or something. Maybe it was originaly supposed to worked differently of WOTL, like it was a better version of ignore elevation that gave you a bunch of mobility in any direction regardless of terrain but that ended up being discarded and they never went back to change the cost.
@@J7Jase thats the exact ability name i couldnt remember, its been so long since i did a proper playthrough. granted, logging over 600 hours in the PSP War of the Lions might have burned me out just a wee bit LOL
Can u make side character tier list? I mean like delita, gafgarion, argath, zalbaag, dycedarg, wiegraf, milleuda etc. And do u think there is any side character stronger than orlandeau? Bcs I think delita deal more damage than orlandeau, and argath shadowblade also deal more damage than orlandeau shadowblade, ofc if they both using same equipment
Perhaps one day. That isn't a bad idea. No Delita isn't stronger than Orlandeau. And Agrath does not either. Holy Knight Delita can't actually equip Knight Swords even Argath. So that needs to be taken into consideration.
@@J7Jase right but i once tried orlandeau vs argath using only shadowblade and equip runeblade. Argath if im not mistaken deal 300something damage, orlandeau 236 something. And who do you think stronger delita or argath
In the sense that you are already 1 height above the ground to evade Earth Attacks like Earthslash lol But you still can't jump or get to certain things like a Jump+1 user
I think it's odd that you put jump 1 and 2 next to ignore elevation, because Ignore elevation makes jump 1-3 pretty much useless in comparison. Ignore elevation is basically just Jump ♾️.
It's useful for a character that has done no training in the chemist line and hasn't been around long enough to get enough spillover jp. When I was a kid it was mandatory for the gafgarion fight at Lionel castle.
I wouldn't say its 100%. I haven't done any real time results and tests but I think just waiting and conserving CT is probably better than doing an action and moving with Accrue JP. Better to just do an action and wait. As you can do more actions which grant more JP. Again don't quote me on it as I haven't done a real test.
Teleport has a weird chance of failure, let's say you have a move stat of 3, moving 4 is like a 15% fail chance, moving 5 is like 50% fail, moving 6 is 80% fail chance. At least from what I experienced with it. I always use it though, the sheer utility of ignoring height and barriers (walls etc) is too much to pass on. Although I do swap to move +2/+3 if a map doesn't have many height barriers.
@@waninoco just move within your characters normal move range and you should be okay I prefer it on maps with a lot of elevation like Midlights Deep. People say 10% but it feels a bit more like 15% but of course id love to live stream and do real test results because I've seen it failing quite a few more times in my own tests. But of course id need quite a big sample size with video clips
I can see the argument for it as its a lot more useful on certain maps. Such as Midlight's Deep. Making it a lot more useful than Jump+1 or 2 but I was mostly placing it on ease of accessibility and cost
@J7Jase big dragoon fan. Love FF4. Love FF7 Cid. I have a biased playstyle maybe. But I found it comes online earlier than teleport and that made it useful to me.
Hey! Are you playing Swords of Convallaria? This is a tactical RPG mobile game who actualy is good, way better than war of the visions who is the FF Tactics sucessor.
I always give all my characters teleport so then it’s like they become mini bosses. 😂
Lol I can dig that 😂👍
Ditto
After it fail sometimes i stop using it like what the....😂
@@theeraphatsunthornwit6266 When it's important I just make sure I don't try moving more than 2 tiles over their move #
@@kamron_thurmond yeah i have read more about that... there is a safe 100% success range
Teleport always fail when I need to cover a decent distance, and it’s great at sending me across the map when I don’t need it. Still, it’s my favorite.
Yeah it's mine too, I learned that it's 100% accurate within your characters Move Stat and it drops 10% for every step you take outside
@@sleyaahpianosheets2852 Just don't be too gutsy with it and move within your characters move stat.
People want to say 10% all the time but the difference between one move stat is quite substantial
I haven't really had it fail all that often when I move 1 or 2 over the move stat.
I made my own "custom" reaction ability long ago called "Teleport Dodge" It triggers by any physical attack made on the target and allows said target to teleport one tile away from the tile they were previously standing on. Created that based from one of the bosses from Bushido Blade 2 who did the exact same thing
Treasure Hunter would be a lot more worthwhile if the hidden items for story battles were actually better in value. Besides the Midlight's Deep and Nelveska Temple items, the only other good items are the one of a kind, Vanish Cloak/Mantle, the Muramasa in the Elmdore second fight, and the Blood Sword at Eagrose Castle
That is a cool idea. I know a lot of people talk about balance and etc. but really not a lot of people at least to my knowledge has ever commented on making new movement abilities lol. I never played Bushido Blade 2 so I'm going to take your word for it.
And yeah honestly for nearly all the battles to me it really isn't worth the effort and time lol. But I still got a fun video about it I do plan to make eventually
Ignore Height is my go-to for whatever my personal favorite character of my current playthrough is.
It is just too much fun, and it makes me feel badass for some reason.
The best is that fight with Delita at the huge church, Ignore Height right up there and smash Zalmour (I think that's his name)
Spot on and love the way it looks the Hang time in their is priceless and looks so cool
That fight with Ramza where he has to fight Gaf alone. A char with ignore and another with teleport was pretty cool
You mean Teleport or Fly right? I was just playing that battle last night and had someone with Ignore Height and they couldn't Jump on it to fight with Ramza
I just gave ramza teleport poor gaf stood there wondering what's going on.
@@patrickmcathey7081 I'm aware of the Teleport. I was just responding on why he would use Ignore Height in the battle when it doesn't offer your other party members outside the gate access to get in.
I've shown multiple strategies on my channels and videos on many things.
Yeah there is an invisible wall keeing your allies from going over the top.
@J7Jase must be misremembering. Definitely used the teleport to get in but must've dreamed up ignoring height to do it.
Your vids got me to download the game again. Will be playing around with these options.
Move+3 is great, but I think it’s accessibility makes it less desirable to go for. And I like fly with float status to make my mages look more magical, lol
So true. Move 3 is such a pain to get. Move 2 is what i usually get. To me it should have been ranked higher than 3
yeah especially for Females as you need Dark Knight which can take a while lol but on Males its so great but yeah depending on how you look at it both are solid
I was debating it, purely on accessibility 1000% but Move+3 is super nice though for males not as bad as female Dark Knights in WOTL lol
@@J7Jase it is certainly superior. On another note I think lava walking and water walking could have been combined, then it would be slightly more viable… only slightly.
@@sevendeadlystreamers 😂😂😂😂😂😂yeah ever so slightly lol for sure
Great Vid Jase🎉
much appreciated 👍
Move MP Up is probably my favorite for mages especially early when MP can be really tight and limited.
Works really good with MP switch, I always think of black clover
It is super underrated for that purpose and you know of course being nearly invincible to damage lol with Mana Shield/MP Switch
love it for that lol
One great thing about teleport is in deep dungeon. It will light up the floor so you can see the terrain in the dark.
Not necessarily the terrain but you can see all the panels of where you can move. Why I rank Teleport so high personally
I think you're spot on. The only change I would make would be to move teleport down to A. The reason I would put it in A instead of S would be because it does fail. From my experience, you fail the further away you try to teleport. If you have move+3, you can move almost half way on a majority of the maps. Moving the same distance for teleport most often results in failure when I try it. Just my 2 cents.
I can totally see the argument for that absolutely. Yeah the versatility of Move+3 since most maps are primarily flat so that is always fantastic
I got a 5 elements formation on vanilla tactics.
Earth Geomancer 🌏 - Any Ground
Fire 🔥 Mage - Teleport
Wind 🌬️ Thief - Ignore Height
Water 💧 Ninja - Walk on Water
Lightning ⚡️ Lancer - Fly
The female geomancer has punch art for earth slash and earth clothes equipped. Total hippie.
The female fire mage has fire rod with math skill and equip shield flame shield. Has bomb familiar. Absorbs and deals massive fire damage.
The wind thief has jump and air knife for wind elemental. Wind slash bow only equippable by archers and charge sucks.
Water ninja has elemental for water ball and can throw water balls. I think of him as like a zabuza or kisame. He has equip sword and dual wields ice brands.
The female lightning lancer has equip gun blast gun and every magic boost avail. Think Rauny from Ogre Battle.
Talk about using the elements and movement abilities!
Creative AF props 👍✔
Levitate largely bypasses a lot of the other movement abilities like Lava-Walking, Ignore Weather/Terrain and Swim. Would be even better if it would come with innate Treasure Hunter, since you can avoid traps too. Most of the regular treasure tiles are just stuff you can buy in stores anyway, so as far as I'm conserned only the trap tiles should even have treasure to begin with and therefore Treasure Hunter wouldn't even need to be a separate ability. Just avoid triggering the trap and you'll get a rare item.
Kinda sorta but then it would just take up the identity of those other movement abilities in my opinion.
Passive treasure hunter without it having been affected by the Bravery stat would be better but idk still love this game overall.
People can complain about balance but that's just how it goes in any game ultimately lol
Kinda sorta but then it would just take up the identity of those other movement abilities in my opinion.
Passive treasure hunter without it having been affected by the Bravery stat would be better but idk still love this game overall.
People can complain about balance but that's just how it goes in any game ultimately lol
Lifefont is my personal favorite.
1. It's like having regen cast on you permanently.
2. It eases the workload of the healer.
3. If your character is low on Hp and no one can help, just walk away.
It is underrated an doverlooked I feel as healing can be so nice
Pretty spot on. I like using different abilities so i always roll with a guy that has a move plus ability, manafont, ignore elevation, teleport, and life font. Usually they will rotate just to switch things up. Teleport is great but fails to much for my liking. Its saving grace is thise times it works and you get to mive far or high, right where you need to go.
Thanks for the comment as for Teleport if you move within your characters move stat you will never fail.
So it isn't bad RNG. Now if you move beyond that or are extremely gutsy then you will run into some issues with it.
@@J7Jase true with teleport but move plus 2 would let me move plus 2 100 percent of the time. Teleport will only allow it 70 to 80 percent if the time. I do like teleport because of its versatility with ignoring terrain and height. It also has the added benefit of being able to do move plus 4 at a 40 to 60 percent range. I would take Teleport over move plus 1 all day.
Great video I thought I heard in one of your videos that you did a lvl 1 playthrough?
I have had great success with levitate would move that to a. I also tend to avoid mages so move mp I don't rank as highly. Move find item has one very good thing going for it, it's super cheap it might be the only move ability you have early game, as a completion person I find it necessary perticular in deep dungeon
It is niche but I'm not sure if I could consider it A but to each their own as this was just my list.
Move MP Up/Manafont can be great even without non magic users if you combine it with MP Switch/Manashield.
I put move find in situational mostly for that one use to get those rare items.
I like Accrue JP because it's good to gain JP without gaining too much EXP. It's a nice benefit. Just frog an enemy and master jobs at lower levels. But this is a very niche use case.
Its very niche but you could always steal exp from each other lol. Or use the degen trap as well
Is there a reason to pick jump +1/2/3 instead of ignore elevation?
Aside from availability and ease of access, no.
If you don't have enough JP for it pretty much about it.
I guess Jump can be used for horizontal jumps as well as vertical ones (Ignore Elevation should affect only vertical height), but it's so niche, it's not that relevant. You are likely going to find infinite vertical jumping more useful.
without watching i gotta go teleport, ignore height, move +3 and move find item. very interested to see how i compare to your top tier list jase
Thanks for commenting in the very least 👍
I searched the internet for the formulas for every skill, weapon, spell, equipment to hit, but to little success. I've heard you say on the Thief builds video that CHARM is based on Magic Attack and...
I want to know where you find the formulas. For example, formula for TELEPORT! The movement skill. I always used Teleport as "my character has 5 move, so moving 5 tiles in a straight line shouldnt fail, even if there are obstacles!" but I still don't know how it works 😢
Teleport is simple. It's 100% successful if it's in your character's natural movement range. For every square beyond that, subtract 10%.
@@burtblando8806yep ,this guy knows, but it doesn't go to zero% if u take that 11th step outside, do u happen to know what % it is cuz I know I've messed around with it and went clear across the map with success, I think if it was 1% I never would've got it
@@pedropimenta896 Just teleport within your characters normal move range and you will be fine. I mostly use it in Midlights Deep it's probably the best thing.
People love saying 10% but it feels more like 15% for me. Id love to see a live stream test and a sample size of it personally.
As for formulas there is a guide. But as with anything read and test it out yourself is the best experience
Excellent video, Jase! It’s amazing how many garbage Move abilities there are in FFT. Lava Walking? Who the hell is ever going to use this? There’s only 1 map with lava and it’s not even required to ever visit it. I still don’t even understand what Ignore Terrain even does. Wtf is the difference between Swim and Water walking? Why would Ninjas and Samurai’s have water movement abilities? Weird stuff. I heard Ninjas originally had “Silent Walk” which was invisibility, but it got removed for whatever reason. Move +2 is extremely helpful and arguably the best movement because of how easy it is to get for both male and female units. In the PS1 version females don’t get Move +3, so +2 is what you’ll get. I never used Manafont, but now I see why it’s so good for mages. Ethers heal pitiful amounts of MP and sometimes you just need a way to get MP without doing anything, so it’s a useful movement ability.
Anyway, keep up the awesome FFT videos my man!
Damn I guess I forgot to hit reply here.
Yeah Lava Walking is useless I say lol.
In short Ignore Terrain lets you move through normal water without a decrease in movement. However, during thunderstorms in swamps you will still suffer the penalty. And you will get get poisoned on those swamp maps.
Swim you can act in any kind of deep water. And you can move through it just fine no negatives.
Waterwalking let's you stay on the water surface just fine. But you will still get poisoned.
Maybe I should make a video and show visual examples lol.
But yeah totally great points and I couldn't agree more. Move+2 is probably the GOAT based on everything lol.
Yeah Manafont/Move MP UP + MP Switch/Mana Shield is one insane combo to be nearly invincible to all damage too lol.
Thank you! Sorry for the delayed reply
@@J7Jase No worries. I sometimes forget to check my messages when I’m busy.
I’ve never even noticed that about the terrain movement being bad in swamps. I thought the move would let a character literally walk on swamp water. Besides couldn’t a character just equip hover boots or use float? Seems extremely pointless.
lol I like what you said about water and swim. “Just don’t go into the water.” It’s not like many maps have water that even matters. Finith River or Barius Valley? Even those maps have enough land that water is a moot problem. Maybe if there was an ocean or lake map that was covered with water tiles these swim movement abilities might have a use, but there’s none of that. Come to think of it, the last few map battles against the Shrine Knights are pretty dull. They should’ve made a Dead City map covered in lava and given Clientine or Balk a hover ability. Instead you fight mostly weak humans (at least until Balk). Then the Walk on Lava movement ability would’ve had some meaning.
FFT is a bottomless game and there’s still so many abilities I’ve never tried using.
I always had teleport on my mages just for the flavor.
Gotta fight and look cool in style!
I feel like most movement abilities would get a one space bump if you could assign them during the formation setup for random battles. There's maps where Jump/Ignore Elevation/Fly are amazing, but why would you just walk around with them?
Maybe besides like Lava Walking lol I can totally see your point. And yeah in most cases Move is just better than Jump
Movement abilities are the part of any character build I consider the least, because the actual good options you have are so few. If a character is getting mana shield then I'm giving them mana font for sure cause that combo is crazy good. Otherwise I simply give them move +2 from the thief (requires minimal grinding, not an issue for me). If I get a female to be a Dark Knight I'll eventually give her move +3 since it's just a straight upgrade. I don't bother with teleport despite the fact I know its pretty good because I don't like relying on RNG. And maybe, just MAYBE consider ignore elevation for certain maps.
For the majority of my playthorughs 4 out of the 5 characters in my roster just have move +2, maybe that one female dark knight gets Move +3 by the endgame. Honestly I can't complain because move +2 is crazy good and not hard to get at all, but I wish there was a higher variety of useful movement abilities that really make me consider using them.
Waterwalking, Ignore Terrain, Ignore Weather and Lavawalking should be combined into just 1 ability learned by the geomancer that simply lets the user walk normaly into any terrain with no movement penalties or status effects. This ability should also be innate for that class so that geomancers can always use their geomancy skill freely in any kind of terrain from the get go. Also swim shouldn't exist, its a waste of everybody's time. Same for Acccrue EXP/JP, its better to just grind normaly. I'd also remove Move +3 because its WAY TO GOOD compared to other options.
Manafont + Mana Shield shouldn't be such a strong combo, probably I'd make it so that excess damage is applied to the character, so that if you have just a little MP then you still take some damage. But I'd also increase the effectiveness of Manafont and Lifefont so that they are more powerfull overall, and not outclassed by the move + abilities. Possibly something like they recover 5% of the user's maximum HP/MP for every tile they walk.
The jump abilities should also be boosted to give more mobility (maybe they sould be jump 2, 4 and 6) otherwise I think most player will simply choose the move+ every chance they get.
Asides from that, I would do some brainstorming with the design team to come up with new movement abilities, otherwise there would be very few of these in the game. Doing damage to enemies around you as you finish you move comes to mind, sounds pretty cool for the Dark Knight.
I can sort of see that point but idk I feel like movement gets so slept on personally lol like playing with a character without Move+2 or even Move+1 just makes such a huge difference to me lol.
But I can understand how some are just a lot better for obvious reasons.
Yeah Move+2 is just so great for what it does and how easily accessible it is. Teleport isn't that great on more flat maps but with any kind of elevation its useful especially in Midlight's Deep I feel.
Your suggestion about combining the abilities and such isn't bad and would make it drastically better although I'd still prefer and use Move+2 lol.
What is funny about the Manafont + Manashield combo is that it exists in FFTA and its insane. As every turn units recover 5 MP so in some cases they are invincible which is just nuts.
Overall yeah I'm in question of some of the changes or decisions like how is Fly 5000 JP lol
@@J7Jase Yeah, 5000 JP is way too much for ANY ability. I think they meant 500 and someone accidentally put an additional 0 or something. Maybe it was originaly supposed to worked differently of WOTL, like it was a better version of ignore elevation that gave you a bunch of mobility in any direction regardless of terrain but that ended up being discarded and they never went back to change the cost.
MANAFONT is a godsend for Maximizing stats (at least the method that i used) and an easy S-class-tier choice for me
It can be an S for sure especially combined with Mama shield I feel
@@J7Jase thats the exact ability name i couldnt remember, its been so long since i did a proper playthrough. granted, logging over 600 hours in the PSP War of the Lions might have burned me out just a wee bit LOL
Manafont plus manashield
Can u make side character tier list? I mean like delita, gafgarion, argath, zalbaag, dycedarg, wiegraf, milleuda etc. And do u think there is any side character stronger than orlandeau? Bcs I think delita deal more damage than orlandeau, and argath shadowblade also deal more damage than orlandeau shadowblade, ofc if they both using same equipment
Perhaps one day. That isn't a bad idea. No Delita isn't stronger than Orlandeau. And Agrath does not either.
Holy Knight Delita can't actually equip Knight Swords even Argath. So that needs to be taken into consideration.
@@J7Jase right but i once tried orlandeau vs argath using only shadowblade and equip runeblade. Argath if im not mistaken deal 300something damage, orlandeau 236 something. And who do you think stronger delita or argath
@@apalahcokk Argath has Defense Boost on. Orlandeau does not.
And in terms of gameplay or lore? In gameplay probably Argath as Shadow blade heals
@@J7Jase what about dycedarg? His skill is somewhat similar to orlandeau right?
@@apalahcokk It is but he has weaker stats. I made a video on that comparing them a while back
Doesn't Levitate technically also give you Jump +1?
In the sense that you are already 1 height above the ground to evade Earth Attacks like Earthslash lol
But you still can't jump or get to certain things like a Jump+1 user
I think it's odd that you put jump 1 and 2 next to ignore elevation, because Ignore elevation makes jump 1-3 pretty much useless in comparison. Ignore elevation is basically just Jump ♾️.
I go into the details of it. Thanks though
Even tho Ignore Elevation is a good moving ability I see no use for it because Teleport can already do what it does and more, and for less JP
yeah pretty much and can possibly move a bit further than your move stat lol but yeah if Teleport wasn't in this game I'd rank it a lot higher
It's useful for a character that has done no training in the chemist line and hasn't been around long enough to get enough spillover jp. When I was a kid it was mandatory for the gafgarion fight at Lionel castle.
I wish Ramza could have Master Teleportation
That would be something!
Accrue JP needs to be in Situational because it's 100% needed for grinding
I wouldn't say its 100%. I haven't done any real time results and tests but I think just waiting and conserving CT is probably better than doing an action and moving with Accrue JP.
Better to just do an action and wait. As you can do more actions which grant more JP.
Again don't quote me on it as I haven't done a real test.
Teleport has a weird chance of failure, let's say you have a move stat of 3, moving 4 is like a 15% fail chance, moving 5 is like 50% fail, moving 6 is 80% fail chance. At least from what I experienced with it. I always use it though, the sheer utility of ignoring height and barriers (walls etc) is too much to pass on. Although I do swap to move +2/+3 if a map doesn't have many height barriers.
It says 100% within characters move stat, 10% drop for each step outside their range
@@waninoco just move within your characters normal move range and you should be okay I prefer it on maps with a lot of elevation like Midlights Deep.
People say 10% but it feels a bit more like 15% but of course id love to live stream and do real test results because I've seen it failing quite a few more times in my own tests.
But of course id need quite a big sample size with video clips
Ignore elevation should be A tier
I can see the argument for it as its a lot more useful on certain maps. Such as Midlight's Deep.
Making it a lot more useful than Jump+1 or 2 but I was mostly placing it on ease of accessibility and cost
@J7Jase big dragoon fan. Love FF4. Love FF7 Cid. I have a biased playstyle maybe. But I found it comes online earlier than teleport and that made it useful to me.
Hey! Are you playing Swords of Convallaria? This is a tactical RPG mobile game who actualy is good, way better than war of the visions who is the FF Tactics sucessor.
@@diegoa.679 No I'm not. I made a video a while back but I'm busy and taking early access for Age of Mythology remake instead
@@J7Jase wow, congrats, good playthrough.
@@diegoa.679 thanks for the kind words 👍
Sadly, can not use Master Teleportation.
That would be like S++++++ lol
Can you do a weigraf guide
Like how to defeat him? I made one a while back.
th-cam.com/video/-Xt-E6JWJwU/w-d-xo.htmlsi=ESlRJZq9btmBrzF6
Teleport and Germinus boots is great. Bard's Fly is surprisingly not that useful.
That is an underrated combo even with Gaius Calligae very overlooked and yeah. I mean especially if you factor in 5000 JP cost in WOTL
Jump 3 at C? I thought this was an ability tier list not a value tier list.
@@pudicus2 if you listened I also factored in accessibility but feel free to disagree with placements
2nd!!!!
@@hawkesyn580 👍
Teleport and dancer combobis broken
Hmm broken is a very strong word lol I want to say perhaps pretty strong or overlooked lol it depends on the map as well
@@J7Jase ok let me clarify broken in the main story minus zalbag fight lol