Meu Deus do céu... Como eu amava esse jogo. Aluguei muito na minha infância (N64). Eu e meus amigos jogávamos e ríamos demais com as músicas e caíamos na gargalhada com o 'Whats your name?'. Fazer o carro explodir e perder por tempo era mais normal para a gente do que terminar a corrida. 🤣
True. I noticed this too especially the guitar. Except some of the Rush music does have real guitar from the arcade, it's still mixed in with that N64 Mace guitar
Me recuerda a los PCs de la época, el mismo juego corriendo por CPU y el otro por tarjeta acceleradora tipo Voodoo 3DFX... visualmente como una comparación similar.
Va mucho más allá de lo visual de un filtrado de texturas, los modelados y circuito tienen muchos menos polígonos en PS1, las físicas del coche en N64 son como las del arcade, incluso cada rueda se adapta al trazado, en PS1 parece que manejemos una caja de zapatos sin alma...
I remember asking for the PS1 version for my birthday. I didn't have an N64 yet but I loved SF Rush was so excited to hear there was a port for PS1. My Bday arrived and I got the game and my God was it bad, I could not believe it. The load times alone were enough to drive you over the edge but could have been forgiven if the actual game was decent. The biggest problem is how heavy the cars feel. The physics were all wrong, didn't feel like a rush game at all.
Seeing the difference between the 2 versions I have to say that the N64 one Is pretty much superior in most categories. The N64 version has No loadings, has 8 racers instead of 4, has the what's your name song, a more cleaner UI, amoung other things
The N64 version is one of my favorite racing games on the console in a bit of an ironic way. It's steering is not sensitive enough and the track design is filled with 90 degree turns but the physics are so exagerated that it doesn't matter. Pulling off tricks is so damn fun.
Joguei demais no N64! Como um amigo falou, é como comparar um PC com Aceleradora 3D com um sem. Outro detalhe que fica incrível no Rush de N64 é o efeito Rumble! Recomendo demais!!!
I'll always be biased toward the N64 version since this is the version I've bought and played for countless hours as a kid. In fact it was the first game I ever bought for my N64 back then, and it was a very fun and cool game which brings memories a distant happy past. And yeah, I still own both console and cartridge. Sadly I couldn't buy the sequels but I've rented Rush 2 a lot at the time and I've managed to play Rush 2049 on Project 64 on recent times.
@@TheJesterGuy_ nice! Rush 2049 was actually really really good! Especially in multiplayer, I remember we would play 4 player split screen in the trick mode
N64 had everything except the music in my opinion. I love both versions. The PS version's gravity was wild lol. But the N64 is that arcade port I jump to when I feel the RUSH!
The N64 port actually had the same soundtrack from the arcade edition, did it not? But it definitely stomped all over the shoddy PS1 version all the way. That despite being released a year earlier, while being on a cartridge format too.
The original Rush game is on the OG xbox, ps2 and gamecube in a compilation game called "midway arcade treasures 3" though😁 I just learned about it and added the game to my collection
Never knew there was a PS1 port of SF Rush? Well, because this port isn't all that good. Like at all. The only thing I can think of that is good is the soundtrack
The N64 version was a faithful port of the Arcade. 1. The N64 version had 8 positions compared to the Ps1 pathetic 4. 2. Also the N64 version had the EXTREME! voice in the car select which was missing the Ps1 version. 3. Also the cartridge N64 music sounded better the CD based Ps1. 4. The Ps1's loading time was unbearable. The awful way it looked and sounded it almost seemed you kind of question "What was it loading?" I guess that second of fmv was worth it. 5. Man the car models on Ps1 looked like you can cut a roast with those edges.
La comparación es bestial. Y eso que la versión de N64 no fue compatible con el Expansion Pak, hubiese quedado mucho mejor 👍👍. Lo que sí lograron correr en pantalla, fueron los autobuses de transporte público en la pista 6 ¡solo con el Jumper Pak! 😱😱 es decir, sin necesidad de requerir el Expansion Pak. Un buen port de arcade para esa época 👍
Tive esse game era fora de série no N64 tanto é que acabaram lançando Rush 2 que também tive e era excelente, a versão de PSX cheguei a jogar, mas ficou muito fraca perto da versão do N64.
En lo que carga la versión de PS te podías echar una carrerita en N64. 😁 A Nintendo se le puede criticar el uso del cartucho, pero es innegable que era mucho más práctico prender tu consola y echarte a jugar sin esas molestas pantallas de loading.
De fato o Gran turismo 2 é muito bom. Uma parada engraçada é que ele rodava realmente bem era no Dreamcast pelo Bleem na época, e inclusive melhorava o gráfico do game pra caramba em relação ao ps1. E pior é que fizeram isso na época em que o game tava na alta... A Sony ficou fula na época kkk
No começo achei isso também, mas depois analisando de novo, acho que o filtro da textura no 64 ajuda na ambientação. No ps1 parece uma textura pixelada para estilizar um game 16 bits, é legal, mas não acho que combina com esse jogo em específico
Hopefully so, especially considering it's rival Crusi'n series made a recent comeback with Blast too. S.F. Rush at least had a good trilogy, including the N64/console exclusive Rush 2 as well.
The N64 version is a superior port of the arcade with a 2 player championship mode through 24 races. Still one of the best racing games ever made. The Playstation version is just a mess. I don't know what that port companies problem was (limited time, resources, etc.) but the game just feels off in a number of ways. Not a good port at all.
Pra quem tem PS2 existe uma versão do San francisco the Rock Alcatraz Edition que é essa versão do extreme racing com gráficos iguais do N64... o Jogo está numa coletânea chamada Arcade Midway 3 para PS2... tem esse e também o Rush 2049 tbm...
I could never get 1st place in the N64 version. It’s near impossible with the crappy cpu rubberbanding. Glad I’m not the only one with that had the struggle
One minute and twenty EIGHT SECONDS from cold boot (actually more cause PS1 has a boot screen lmao) to when you are FINALLY allowed to press start on PS1 meanwhile the mighty Nintendo 64 is just waiting there like: "dude get with it, come ON!" The sad thing about the fact that Midway Games had the chance to make these ports is that for those who are unware, these ports were indeed "rushed", especially the Nintendo 64 version since the N64 was being dismissed by the Western gamer media back then because there was this dull bias and sheer ignorance that somehow CD-ROM was "better" than a ROM Cartridge back then but when N64s started selling out like crazy during the christmas season of 1996, all of a sudden certain game companies wanted to make games on N64 and ROM Cartridge format. It is sad that Midway Games decided to just rush the N64 San Francisco RUSH game and MACE The Dark Age... both those games suffered from being buggy, having audio bugs and crap stereo usage (a result from rushing the game out for the christmas season they were targeting)... both those games could have used more time being developed even if delayed because eventually SF RUSH proved to be a fun arcade port (even though it was severely rushed and buggy and broken) that because it was rushed, was also NOT really tapping the actual power potential of the N64 hardware which just became a common theme for Midway Games. Meanwhile MACE TDA was also buggy, broken and had audio/stereo crap and again, was NOT actually tapping the power of the N64 and fanbase was forming around the N64 game but Midway Games did not even bother to support the fanbase... they DID make the N64 exclusive RUSH 2 cause SF RUSH sold very good even though it was a ROM Cartridge game. Finally the real kicker here... the arcade original SF RUSH used that USELESS live action FMV "hot girl shaking her head" thing in the arcades and the PlayStation shows it very close to the arcade version but it just exposes how useless that intro or "attract" video was... Plus the fact that the arcade version used a custom closed box PC with the over hyped and over rated 3DFX Voodoo chipset but an early launch and THIRD PARTY effort on N64 (note most early third party PS1 racers could never match 2nd party Ridge Racer level until barely 1996 or two years after launch) which kinda just shows that maybe if Atari Games and Midway Games had used the N64 as their arcade hardware, they could have saved millions and have actually gained the same or better graphics quality while also making way more money as N64 exclusives.
Está ai mais uma versão que não deveria ter sido feita para o ps1 pelo menos desta forma se tivesse sido feita com mais zelo talvez não ficasse tão feia pois o console tem ports ótimos de games da midway como Hidro Thunder mas neste caso de São Francisco Rush o abismo gráfico é brutal entre n64 e ps1.
I remember owning both games and being absolutely gob smacked as to how BAD the PlayStation version was, everything from the handling graphics and that absurd load times and lack of polish screamed how much of a cash grab this was. The Nintendo 64 version was buttery smooth and the physics were right in line with the arcade. The graphics may not have been anything to write home about but it had that arcade feel. The Playstation version was the biggest let down as racing games on the PS were for the most part pretty damn good but this game left a very sour taste in my mouth. Even watching it now its hard not to cringe how the PS was so piss poor a port. The PlayStation was very capable of pulling off a good version of Rush but instead it got this slag. What a waste of my 70 bucks back in the day but at least I had the 64 version to make up for it.
Nah. The N64 port definitely wins for certain in just about every way. The PS1 version was terrible compared to that, which was shocking, considering it had CD based hardware to work with too.
@@freakyfornash I agree the N64 version is superior in every way, but why do you find that shocking. CD hardware is inferior to cartridge and would offer no advantages in a racing game like this.
@@davidaitken8503 Well it was "shocking" in the sense that a port with having CD based hardware to work with, while taking a year later to come out could have turned out so poor. Surely a much better version could have been made in the end too!
PS1 excels in slower games with less physics and less expansive maps. In some cases PS1 versions of games like that will actually look better than N64 games despite the power disparity. But in games like this that required more modern rendering tricks like using large polygons to create expansive maps and floating point calculations for physics for multiple cars N64 flexes its superiority in a massive way.
I remember back in 97 I had a n64. A buddy of mine from hs had his Playstation and would always argue that his Playstation was better, while never playing a 64. I invited him over to check it out one day and his reaction was priceless. From then on he was jealous lol. Playstation had its video effects. But 64 game play was SO much smoother!
I kind of thought the same thing initially, considering the PS1 version was the first I both owned, and played. It seemed like at least a fairly decent port to me back then. I was also kind of confused as to why it got such harsh reviews at the time, and how it was possibly not better than the Nintendo 64 edition? I figured this, considering it had an extra year of development time, while also having CD based software to work with. That was until I actually got my hands on, and played Rush on the N64, and realized it was indeed the true way to go if you wanted to play this fine game on home console for certain all the way without a doubt too!
Man, I thought they'd look similar, but the N64 version looks like a SEQUEL in the visual quality, even though it came out after the PS1 game, lol. And that huge difference in load times, wow. The only thing the PS1 game might have in its favor is the music. Some of the music in the N64 game annoyed me, tbh, lol.
@@zhizn_snake Not really. That Playstation port is just plain bad with simplified car physics, half the field of cars missing from races, and an inferior 2 player mode. The N64 version has 24 races (6 tracks mirrored and reversed) with increased wind and fog added in when you're doing well in the standings. You can play a 2 player championship through the whole game which is a feature that is still missing from many of today's racing games.
@@davidaitken8503 Hmm, that actually seems like a lot less content then. I'm still just surprised at how different the two ports are. Anyways, it was my little brother who was into this game back in the day (on N64), I'm just a fan of this channel, lol.
la ps1 usaba cds de 700 mb , n64 cassets de 32 y 64 mb se tenia que comprimir el juego , aun asi en este juego de carrera la ps1 solo gana en textura y un poco la musica,en todo lo demas gana la n64 por ser un port mas fiel al arcade en exclusivos n64 tiene titulos como super smash algo muy loco para su epoca, ps1 algo como crash ctr el cual tuvieron que hackear la consola para poder correrlo con nuevos trucos 3d
@@victorbernache804 I appreciate all of that but I generally think the Ps1 out performs the N64 im most titles. Especially any 2d titles. I know the N64 should be more powerful etc but I usually think N64 graphics are muddy, blurry and generally worse.
The main problem with the N64 was the cartdrige format which was absurdly limiting for the time. Had the N64 been CD based it would have been the home of superior ports, with better textures and geometry.
keep in mind the n64 has 8 tracks to the PS1's 4. N64 has double the number or cars too. Oh and they turned up the gravity on PS1 too, and this game was all about airtime
@@kharelftg6331 Yes, possibly. The GPU had a ridiculously small texture cache of 4kb though too. I think that is another reason that textures look muddy and blurry. That and the fairly awful Mip mapping. Its likely personal taste , as much anything objective.
N64 wins here. However, for some reason the chronometer in N64 is running faster, so I think one of the games is accelerated or the other is running slower than normal. Anyways, 64 wins in graphics, especially the depth perception and the distant objects, also a more clear track.
It is worth noting that the PlayStation aka CD-ROM version was released in 1998 and had the benefit of the latest PS1 dev kit tools while the Nintendo 64 version of SF RUSH was RUSHED out for holidays 1997 mainly because the N64 set huge sales records in North America so instead of Midway Games trying to make a very high quality N64 version, it is very clear that the game was just a cash in for the holiday shoppers... a bad move on Midway Game's part. Note that despite the hype against ROM Cartridges, the draw distance on the N64 "rushed port" is far longer and the fact that the PS1 port devs ADDED jet airliners and ballon lifts while the the N64 lacks them and iirc the arcade original also lacked them. Car physics and wind physics is the real problem with the arcade and N64 SF RUSH game as the arcade had a bad reputation and the N64 rushed out port suffers from being unplayable if you actually attempt to do higher difficulty and grand prix mode but it's very clear you can easily get first place on PS1 because the devs made that version much more forgiving... oh well...
If only Atari Games had made the PS1 version. It could've been even more accurate to the arcade version. Hardware limitations is not an excuse for a bad game. The developers of the PS1 version should be ashamed of themselves for making such an awful game. N64 version wins by a longshot.
SFRush is one of that games that show how ps1 struggle to calculate complex fisics. You feel the difference between the versions when you play it. On the other hand, the low res textures on the n64 are uggly as hell, the ps1 do it better. The 64 is the version to go
Lembro na época de ter aluguado a versão de N64 e depois jogado a de PS1 na casa de um amigo só para ficar abismado com o quão feio e malfeito o jogo ficou. Daí comprei a versão do N64, que se tornou um de meus jogos favoritos do console da Nintendo. Depois de muitos anos sem chegar perto da versão de PS1, eis que me aparece esse vídeo. E então me dou conta (novamente) do quão vergonhosa é essa versão de PS1.
N64 was a good port. A few things missing and they didn’t do the music drop when there’s a crash Yes. The music in the arcade is tracked out. Crash and you’ll hear the drums drop out. N64. Oils have done this since it was tracked out audio too.
One was released in 1994 on a 32 bit system working with a CD ROM…. The other one, on a 64 bit system 2 years later on a cartridge… Still, there’s a “cool vibe” on PlayStation that I could not find on the N64… Both systems are fantastic for different reason.
Man the loading times on the ps1 version are brutal
It's like that for most PS1 games too
The N64 version is far superior to my eyes. I really fell the rush in it!
The N64 version is the most faithful to the arcade version, the movement of the player car on ps1 doesn't look like how they move in the arcade.
Meu Deus do céu... Como eu amava esse jogo. Aluguei muito na minha infância (N64).
Eu e meus amigos jogávamos e ríamos demais com as músicas e caíamos na gargalhada com o 'Whats your name?'.
Fazer o carro explodir e perder por tempo era mais normal para a gente do que terminar a corrida. 🤣
Era um dos Games de corrida que eu mais gostava no n64 também, eu pedia para meu pai locar toda hora kkkk
The N64 version uses the same instruments from the N64 port of Mace: The Dark Age.
True. I noticed this too especially the guitar. Except some of the Rush music does have real guitar from the arcade, it's still mixed in with that N64 Mace guitar
Me recuerda a los PCs de la época, el mismo juego corriendo por CPU y el otro por tarjeta acceleradora tipo Voodoo 3DFX... visualmente como una comparación similar.
Estoy de acuerdo, es algo así, saludos desde Barcelona España.
Va mucho más allá de lo visual de un filtrado de texturas, los modelados y circuito tienen muchos menos polígonos en PS1, las físicas del coche en N64 son como las del arcade, incluso cada rueda se adapta al trazado, en PS1 parece que manejemos una caja de zapatos sin alma...
Perfeito. Sempre quis ver esse comparativo
The PS1 version immediately loses for not having the "what's your name?" song.
Jajaja 🤣🤣🤣
@@supadre3239 Por esa risa es de Mex carnal
@@VjRoboZ normally is used in all the countrys whit Spanish language , and there's a lot of countrys.
👍
@@supadre3239 Esta bien carnal no te molestes
Concuerdo totalmente con ese punto bro
I adore the PSX but the N64 is killing it here..
PS1*
Ma' man, it's not psx, he is ps1!
Psx is a prototype console realesed before ps2 but after ps3!
@@Phaelcanal relax …we called the PS1 PSX for short in the US. Google it 😆
I played the s*** out of all the Rush games with my sister. The N64 versions.
This and Cruisin', we love them so much.
I remember asking for the PS1 version for my birthday. I didn't have an N64 yet but I loved SF Rush was so excited to hear there was a port for PS1. My Bday arrived and I got the game and my God was it bad, I could not believe it. The load times alone were enough to drive you over the edge but could have been forgiven if the actual game was decent. The biggest problem is how heavy the cars feel. The physics were all wrong, didn't feel like a rush game at all.
I love how half this vid is the N64 just waiting for the ps1 to load lol
😂 yeah😂
Seeing the difference between the 2 versions I have to say that the N64 one Is pretty much superior in most categories. The N64 version has No loadings, has 8 racers instead of 4, has the what's your name song, a more cleaner UI, amoung other things
The N64 version is one of my favorite racing games on the console in a bit of an ironic way.
It's steering is not sensitive enough and the track design is filled with 90 degree turns but the physics are so exagerated that it doesn't matter.
Pulling off tricks is so damn fun.
Joguei demais no N64! Como um amigo falou, é como comparar um PC com Aceleradora 3D com um sem.
Outro detalhe que fica incrível no Rush de N64 é o efeito Rumble! Recomendo demais!!!
Eu nunca tive o Rumble pack do n64... Apesar de ter o console desde 1997... Vou ter que comprar um então,pois curto muito San Francisco rush
@@TheFred128 recomendo! Depois me conta a experiência! ✌️😉
I'll always be biased toward the N64 version since this is the version I've bought and played for countless hours as a kid. In fact it was the first game I ever bought for my N64 back then, and it was a very fun and cool game which brings memories a distant happy past. And yeah, I still own both console and cartridge.
Sadly I couldn't buy the sequels but I've rented Rush 2 a lot at the time and I've managed to play Rush 2049 on Project 64 on recent times.
@@TheJesterGuy_ nice! Rush 2049 was actually really really good! Especially in multiplayer, I remember we would play 4 player split screen in the trick mode
N64 had everything except the music in my opinion. I love both versions. The PS version's gravity was wild lol. But the N64 is that arcade port I jump to when I feel the RUSH!
The N64 port actually had the same soundtrack from the arcade edition, did it not? But it definitely stomped all over the shoddy PS1 version all the way. That despite being released a year earlier, while being on a cartridge format too.
@@freakyfornash the N64 did have the arcade port soundtrack. Its alright. But I prefer that hard hitting electronic music in the ps1
@@ignyted1418 Thought so. But they were both very good in their own right(s) with that being said though.
The PS1 version doesn't even have the "what's your name" song, that's a disqualification right there 😂
@lucdubois3927 OK very Valid 🤣🤣🤣 no matter who's in my car when that comes on, starts dancing 🤣🤣🤣🤣🤣
Never thought there was a PS1 version, pretty cool. But we played days and nights the Dreamcast version, it is the best.
The original San Francisco Rush actually never got a Dreamcast port. But it's arcade sequel in S.F. Rush 2049 did though.
The original Rush game is on the OG xbox, ps2 and gamecube in a compilation game called "midway arcade treasures 3" though😁 I just learned about it and added the game to my collection
@@freakyfornash Yeah, we played SF Rush 2049 on Dreamcast with 4 gamepads, super fun
Never knew there was a PS1 port of SF Rush? Well, because this port isn't all that good. Like at all.
The only thing I can think of that is good is the soundtrack
@@lucdubois3927 Nope, that collection has Rush 2049 and Rush: The Rock, not the original though.
O 2049 dava tontura, acho que até hoje só senti com este jogo... se tivesse na Steam certamente eu compraria. Parabéns, ótimo video!
The N64 version was a faithful port of the Arcade.
1. The N64 version had 8 positions compared to the Ps1 pathetic 4.
2. Also the N64 version had the EXTREME! voice in the car select which was missing the Ps1 version.
3. Also the cartridge N64 music sounded better the CD based Ps1.
4. The Ps1's loading time was unbearable. The awful way it looked and sounded it almost seemed you kind of question "What was it loading?" I guess that second of fmv was worth it.
5. Man the car models on Ps1 looked like you can cut a roast with those edges.
PSX was a 32 bits console and N64 was 64 bits, double power.
The only adventage CDs has was to play videos and better quality music.
@@allanmhanson The PS1 had Textures :)
@@chocosmoke0208 PS1* NOT X
@@docnom True lol PS1
Did the PS1 version have the hidden area? I was so pumped when I found out about it.
N64 of course looks better as it's almost a generation newer than the PS1 and over twice as powerful great to see the differences though.
*OOOOOOOOOOK, NOW I must look through my hundreds of N64 carts to see, if I own this*
La comparación es bestial. Y eso que la versión de N64 no fue compatible con el Expansion Pak, hubiese quedado mucho mejor 👍👍. Lo que sí lograron correr en pantalla, fueron los autobuses de transporte público en la pista 6 ¡solo con el Jumper Pak! 😱😱 es decir, sin necesidad de requerir el Expansion Pak. Un buen port de arcade para esa época 👍
Me quedo con la version de Nintendo 64 sin ninguna duda.
64 é mais parecido com o Arcade com efeitos reduzidos ou faltando. Ps1 parece outro jogo parecido. Melhor o 64.
Starcraft PC vs N64, ninguém fez essa comparação ainda.
I kind of want to prefer the PS1 version, but YIKES those load times. Also using a joystick just seems better.
"it's dangerous"
"Ahhhhhhh"
Tive esse game era fora de série no N64 tanto é que acabaram lançando Rush 2 que também tive e era excelente, a versão de PSX cheguei a jogar, mas ficou muito fraca perto da versão do N64.
According to Wiki the N64 version came out in November 1997 and the PS1 version in February 1998
PS1 version must have been a rush job as it looks bollocks
@@DeWRecordings I c wat u did there.
@@thefroyukenfiles3641 that wasn't even intended! 😆
the big diference: Loading! (ps1 took more than 1 minute)
En lo que carga la versión de PS te podías echar una carrerita en N64. 😁 A Nintendo se le puede criticar el uso del cartucho, pero es innegable que era mucho más práctico prender tu consola y echarte a jugar sin esas molestas pantallas de loading.
palabra, a dia de hoy se nota mas, por que muchas ps1 estas quemadas ya y el lector no anda del todo fino, pero la n64 siempre carga igual de rapido
N64 by a long shot.
O port desse game para o 64 foi o melhor que fizeram👍
Nessa o N64 leva fácil, porém o melhor jogo dr corrida dessa geração está no PS1 que é o Gran Turismo 2.
De fato o Gran turismo 2 é muito bom. Uma parada engraçada é que ele rodava realmente bem era no Dreamcast pelo Bleem na época, e inclusive melhorava o gráfico do game pra caramba em relação ao ps1. E pior é que fizeram isso na época em que o game tava na alta... A Sony ficou fula na época kkk
I think N64 version is kind of Silent Hill, but definitely better than PS1 version.
Única coisa melhor no PS1 são as texturas pra mim, de resto o 64 ganha em tudo, foi um dos jogos q mais joguei nas locadoras da infância no 64.
No começo achei isso também, mas depois analisando de novo, acho que o filtro da textura no 64 ajuda na ambientação. No ps1 parece uma textura pixelada para estilizar um game 16 bits, é legal, mas não acho que combina com esse jogo em específico
I wish Rush would come back...
Hopefully so, especially considering it's rival Crusi'n series made a recent comeback with Blast too. S.F. Rush at least had a good trilogy, including the N64/console exclusive Rush 2 as well.
The N64 version is a superior port of the arcade with a 2 player championship mode through 24 races. Still one of the best racing games ever made.
The Playstation version is just a mess. I don't know what that port companies problem was (limited time, resources, etc.) but the game just feels off in a number of ways. Not a good port at all.
It’s not even close, the n64 version is beyond the ps1 version. Like most games during this era…
Pra quem tem PS2 existe uma versão do San francisco the Rock Alcatraz Edition que é essa versão do extreme racing com gráficos iguais do N64... o Jogo está numa coletânea chamada Arcade Midway 3 para PS2... tem esse e também o Rush 2049 tbm...
Sim é uma ótima coletânea,e tem também pra Xbox Clássico que inclusive é a versão que eu tenho.. só não sei se teve uma versão para Game cube.
Midway Arcade Treasures Vol 3
Eu joguei e sinceramente não curti a configuração dos botões ficou horrivel.
Impressionante a versão do Nintendo 64! Se alguém me dissesse que era um jogo do início da vida do Dreamcast eu acreditaria.
This game’s asthetic is stuck in the 80’s 😭
I could never get 1st place in the N64 version. It’s near impossible with the crappy cpu rubberbanding. Glad I’m not the only one with that had the struggle
I got 1st place all the time. It's about learning the tracks and slowing down just a tad for some of the really sharp corners.
I like both versions tbh here....
One minute and twenty EIGHT SECONDS from cold boot (actually more cause PS1 has a boot screen lmao) to when you are FINALLY allowed to press start on PS1 meanwhile the mighty Nintendo 64 is just waiting there like:
"dude get with it, come ON!"
The sad thing about the fact that Midway Games had the chance to make these ports is that for those who are unware, these ports were indeed "rushed", especially the Nintendo 64 version since the N64 was being dismissed by the Western gamer media back then because there was this dull bias and sheer ignorance that somehow CD-ROM was "better" than a ROM Cartridge back then but when N64s started selling out like crazy during the christmas season of 1996, all of a sudden certain game companies wanted to make games on N64 and ROM Cartridge format.
It is sad that Midway Games decided to just rush the N64 San Francisco RUSH game and MACE The Dark Age... both those games suffered from being buggy, having audio bugs and crap stereo usage (a result from rushing the game out for the christmas season they were targeting)... both those games could have used more time being developed even if delayed because eventually SF RUSH proved to be a fun arcade port (even though it was severely rushed and buggy and broken) that because it was rushed, was also NOT really tapping the actual power potential of the N64 hardware which just became a common theme for Midway Games. Meanwhile MACE TDA was also buggy, broken and had audio/stereo crap and again, was NOT actually tapping the power of the N64 and fanbase was forming around the N64 game but Midway Games did not even bother to support the fanbase... they DID make the N64 exclusive RUSH 2 cause SF RUSH sold very good even though it was a ROM Cartridge game.
Finally the real kicker here... the arcade original SF RUSH used that USELESS live action FMV "hot girl shaking her head" thing in the arcades and the PlayStation shows it very close to the arcade version but it just exposes how useless that intro or "attract" video was... Plus the fact that the arcade version used a custom closed box PC with the over hyped and over rated 3DFX Voodoo chipset but an early launch and THIRD PARTY effort on N64 (note most early third party PS1 racers could never match 2nd party Ridge Racer level until barely 1996 or two years after launch) which kinda just shows that maybe if Atari Games and Midway Games had used the N64 as their arcade hardware, they could have saved millions and have actually gained the same or better graphics quality while also making way more money as N64 exclusives.
Está ai mais uma versão que não deveria ter sido feita para o ps1 pelo menos desta forma se tivesse sido feita com mais zelo talvez não ficasse tão feia pois o console tem ports ótimos de games da midway como Hidro Thunder mas neste caso de São Francisco Rush o abismo gráfico é brutal entre n64 e ps1.
Verdade kkk
Faltou capricho.
Half of the video is waiting the loading xD
N64 wins easy!!!
True!
but Playstation won in that era
@@rebelmoon9059 Yes and this esaly! 😁
Great race game, awesome in N64
@@filevans thanks
the presentation I give to PlayStation but damn those loading screen
0:49 => April O´neil ?
I didn't know there also was a version for PS1. I prefer the N64 version, it looks better and it is also the version I played with when I was a kid.
Nem sabia a tinha esse jogo pro Playstation
n64 version had better and more fun looking car jumps
Agora sim , mereceu o like
perfect example why i hate sony forever since 1995 and still wait they stop their pee station:
movies + loading.
Nintendo is the real.
This game was amazing. I liked the N64 version better it just felt more life like.
I remember owning both games and being absolutely gob smacked as to how BAD the PlayStation version was, everything from the handling graphics and that absurd load times and lack of polish screamed how much of a cash grab this was. The Nintendo 64 version was buttery smooth and the physics were right in line with the arcade. The graphics may not have been anything to write home about but it had that arcade feel. The Playstation version was the biggest let down as racing games on the PS were for the most part pretty damn good but this game left a very sour taste in my mouth. Even watching it now its hard not to cringe how the PS was so piss poor a port. The PlayStation was very capable of pulling off a good version of Rush but instead it got this slag. What a waste of my 70 bucks back in the day but at least I had the 64 version to make up for it.
It’s a tie. Both have their pros and cons against each other.
Ps1 is missing the moon physics and feels like a different game. Its still fun but n64 funner imo
Nope. The PS1 version is just plain bad. I've played both versions. It's a night and day difference.
Nah. The N64 port definitely wins for certain in just about every way. The PS1 version was terrible compared to that, which was shocking, considering it had CD based hardware to work with too.
@@freakyfornash I agree the N64 version is superior in every way, but why do you find that shocking. CD hardware is inferior to cartridge and would offer no advantages in a racing game like this.
@@davidaitken8503 Well it was "shocking" in the sense that a port with having CD based hardware to work with, while taking a year later to come out could have turned out so poor. Surely a much better version could have been made in the end too!
PS1 excels in slower games with less physics and less expansive maps. In some cases PS1 versions of games like that will actually look better than N64 games despite the power disparity. But in games like this that required more modern rendering tricks like using large polygons to create expansive maps and floating point calculations for physics for multiple cars N64 flexes its superiority in a massive way.
Much prefer the less blurry road surface on PS1 as it conveys more of a sense of speed.
But the PS1 port was also heavily grainy, and pixelated, as was often the case with 3D games on that console back then too though.
@@freakyfornash very true. I think that helps with the sense of speed.
I remember back in 97 I had a n64. A buddy of mine from hs had his Playstation and would always argue that his Playstation was better, while never playing a 64. I invited him over to check it out one day and his reaction was priceless. From then on he was jealous lol. Playstation had its video effects. But 64 game play was SO much smoother!
heck yeah N64 had many 60fps games
I kind of thought the same thing initially, considering the PS1 version was the first I both owned, and played. It seemed like at least a fairly decent port to me back then. I was also kind of confused as to why it got such harsh reviews at the time, and how it was possibly not better than the Nintendo 64 edition? I figured this, considering it had an extra year of development time, while also having CD based software to work with. That was until I actually got my hands on, and played Rush on the N64, and realized it was indeed the true way to go if you wanted to play this fine game on home console for certain all the way without a doubt too!
Despite low res and textures, N64 Wins!!!
This is a great video. Didn’t know the PS port was so poor compared to N64. Have you done California Speed?
N64 for me
Man, I thought they'd look similar, but the N64 version looks like a SEQUEL in the visual quality, even though it came out after the PS1 game, lol. And that huge difference in load times, wow. The only thing the PS1 game might have in its favor is the music. Some of the music in the N64 game annoyed me, tbh, lol.
Ps1 has more background details and more content.
@@maroon9273 thanks for the info, didn't know that, I guess they both have their pros and cons
@@zhizn_snake Not really. That Playstation port is just plain bad with simplified car physics, half the field of cars missing from races, and an inferior 2 player mode. The N64 version has 24 races (6 tracks mirrored and reversed) with increased wind and fog added in when you're doing well in the standings. You can play a 2 player championship through the whole game which is a feature that is still missing from many of today's racing games.
@@davidaitken8503 Hmm, that actually seems like a lot less content then. I'm still just surprised at how different the two ports are. Anyways, it was my little brother who was into this game back in the day (on N64), I'm just a fan of this channel, lol.
Ps1 for me. The more I look at these comparison videos the more I think the PS1 had better graphics than the N64.
la ps1 usaba cds de 700 mb , n64 cassets de 32 y 64 mb se tenia que comprimir el juego , aun asi en este juego de carrera la ps1 solo gana en textura y un poco la musica,en todo lo demas gana la n64 por ser un port mas fiel al arcade
en exclusivos n64 tiene titulos como super smash algo muy loco para su epoca, ps1 algo como crash ctr el cual tuvieron que hackear la consola para poder correrlo con nuevos trucos 3d
@@victorbernache804 I appreciate all of that but I generally think the Ps1 out performs the N64 im most titles. Especially any 2d titles.
I know the N64 should be more powerful etc but I usually think N64 graphics are muddy, blurry and generally worse.
The main problem with the N64 was the cartdrige format which was absurdly limiting for the time. Had the N64 been CD based it would have been the home of superior ports, with better textures and geometry.
keep in mind the n64 has 8 tracks to the PS1's 4. N64 has double the number or cars too. Oh and they turned up the gravity on PS1 too, and this game was all about airtime
@@kharelftg6331 Yes, possibly.
The GPU had a ridiculously small texture cache of 4kb though too.
I think that is another reason that textures look muddy and blurry. That and the fairly awful Mip mapping.
Its likely personal taste , as much anything objective.
N64 wins here. However, for some reason the chronometer in N64 is running faster, so I think one of the games is accelerated or the other is running slower than normal. Anyways, 64 wins in graphics, especially the depth perception and the distant objects, also a more clear track.
It is worth noting that the PlayStation aka CD-ROM version was released in 1998 and had the benefit of the latest PS1 dev kit tools while the Nintendo 64 version of SF RUSH was RUSHED out for holidays 1997 mainly because the N64 set huge sales records in North America so instead of Midway Games trying to make a very high quality N64 version, it is very clear that the game was just a cash in for the holiday shoppers... a bad move on Midway Game's part.
Note that despite the hype against ROM Cartridges, the draw distance on the N64 "rushed port" is far longer and the fact that the PS1 port devs ADDED jet airliners and ballon lifts while the the N64 lacks them and iirc the arcade original also lacked them.
Car physics and wind physics is the real problem with the arcade and N64 SF RUSH game as the arcade had a bad reputation and the N64 rushed out port suffers from being unplayable if you actually attempt to do higher difficulty and grand prix mode but it's very clear you can easily get first place on PS1 because the devs made that version much more forgiving... oh well...
Owned the N64 version as a kid and loved it. Just played the ps1 version for the first time today and it’s terrible in every aspect!
Why wasn’t 2049 Released on PS1 ?
A versão do Nintendo 64 é bem melhor, mas no Arcade era infinitamente superior!
wow and there's a 2P link up mode on PS1 version? its probably a clusterfawk
N64 favorite versión
If only Atari Games had made the PS1 version. It could've been even more accurate to the arcade version. Hardware limitations is not an excuse for a bad game. The developers of the PS1 version should be ashamed of themselves for making such an awful game. N64 version wins by a longshot.
More resolution for N64. But PSX version is more funny. Hay curvas!
Eu sempre usas o código pra tirar o tempo kkkk
64 so far
Achei a versão de N64 mais bonita.
Apenas as músicas a versão de PS1 me pareceu melhor pois as músicas do N64 achei meio irritante.
Bem lembrado, as músicas e os sons e efeitos tbm , mas nessa me diverti mais no N64.
SFRush is one of that games that show how ps1 struggle to calculate complex fisics. You feel the difference between the versions when you play it. On the other hand, the low res textures on the n64 are uggly as hell, the ps1 do it better.
The 64 is the version to go
Tive os 2 , N64 melhor , parece o Arcade, Ps1 parece outro game , não sou no nintedista, mas N64 me fez abandonar a Nintendo.
PS1 versions is super messy but I gota admit, the gameplay is way funner.
Lembro na época de ter aluguado a versão de N64 e depois jogado a de PS1 na casa de um amigo só para ficar abismado com o quão feio e malfeito o jogo ficou. Daí comprei a versão do N64, que se tornou um de meus jogos favoritos do console da Nintendo. Depois de muitos anos sem chegar perto da versão de PS1, eis que me aparece esse vídeo. E então me dou conta (novamente) do quão vergonhosa é essa versão de PS1.
Kkkkkkkkkkkkkkkk 🤣
N64 was a good port. A few things missing and they didn’t do the music drop when there’s a crash
Yes. The music in the arcade is tracked out. Crash and you’ll hear the drums drop out. N64. Oils have done this since it was tracked out audio too.
I give it to the n64 the PS1 looks horrible next to it
N64 games all look like someone smeared Vaseline over the screen.
That's how the arcade game looks too.
And all 3D PS1 games look like their under water.
Caramba joguei demais....mas sempre achei a versão do N64 muitíssimo superior a do PSX
This time the game was better on N64! 👍
La versión de n64 le da mil vueltas al de ps1
N64 wins easily!
Po cara, faz um comparando jogos de pc com ps1
The original Burnout 3.
N64 better car models, Ps1 better textures. I like N64
The worst thing of the PSX version is not the poor graphics, its the physics, they have no weight on PSX, too twitchy
One was released in 1994 on a 32 bit system working with a CD ROM….
The other one, on a 64 bit system 2 years later on a cartridge…
Still, there’s a “cool vibe” on PlayStation that I could not find on the N64…
Both systems are fantastic for different reason.
The years listed are not when the game came out, but the system.
N64 wins
Yo no sé ustedes pero yo me duermo esperando que cargue la Playstation 1
This game has pc version too.
ps1 aguentaria fazer melhor, mas esse jogo mesmo so é bom no dream