Some of the footsteps were made by me. and with roblox’s wacky audio system, some of the audio might not work for others. Meaning you have to make the footstep sound on your own
Hello! How would you change the speed of the audio depending on the players walk speed? I had an old script that used to be able to do that and was wondering how you would pull it off in this one.
local RunningSound = movingPlayer.HumanoidRootPart:FindFirstChild("Running") I get an error that says "HumanoidRootPart is not a valid member of Player" how do I fix it?
@@1INTELLz You need to change the audio on your own. The sound is something that is SET, meaning the sound can't just change on its own to match the walk speed.
@@hmmm5561 This was meant to be for mainly materials, but it also works for terrain. In the table, rename the Enum.Material.[RENAME THING HERE] to the terrain you want to change the sound of. Finally, I have no idea on how you've made it so the audio only plays when you jump. Possibly because you mixed up the sounds in the character for jumping and not running?
did you also make sure to add the remote event and fire it within the server and client? also make sure you copy the code shown within the video completely
some footstep sounds don’t work, how do I fix that
Some of the footsteps were made by me. and with roblox’s wacky audio system, some of the audio might not work for others. Meaning you have to make the footstep sound on your own
damn man, great job. I've been looking for this script for a long time, and finally it worked. thanks dude.
glad it worked for you!
@@apex.studiosI used a different script. But could I use the OnClientEvent script even tho I have a different one?
You can use an Onclientevent in any local script@@Simpfok
Sorry for the late reply, but could it be placed in any line of the coding?
Fairly sure you can also use a remote function for this as well.
Edit: Not completely sure because I have not tested it yet.
How could i make it so that one material has multiple sounds so it has a different step sound
each time?
To answer the question you commented before you edited it, yes
it worked at the first try and then i've added like the video i didnt hear anything so i've removed this code and it still doesnt work
Find the bug was abt i was on calling and for idk reason my laptop hate this
I don’t think that this will help in my fighting dungeon game, but i’ll save it for future)
Hello! How would you change the speed of the audio depending on the players walk speed? I had an old script that used to be able to do that and was wondering how you would pull it off in this one.
You could try to use an 'if' statement, example:
if char.Humanoid.WalkSpeed > 16 then
SOUNDNAMEHERE.Speed = YOURSPEEDHERE
end/end)
@@SailboatParagon thank you, I’ll try that!
@@SailboatParagon but where do i put it and in which script and first line or last line
kinda late but you can also do some math with the player speed / x and making the result the audio speed
WOWIE!
local RunningSound = movingPlayer.HumanoidRootPart:FindFirstChild("Running") I get an error that says "HumanoidRootPart is not a valid member of Player" how do I fix it?
Maybe because your player is equal to nil or you haven't followed the whole tutorial
@@apex.studios I followed the whole tutorial, I even tried to use the one in your description as well, and its also not matching my walkspeed
@@1INTELLz You need to change the audio on your own. The sound is something that is SET, meaning the sound can't just change on its own to match the walk speed.
It says that in line 29 that i cant call the materialtable
Maybe a syntax error
im trying to use it with terrain and whenever my character walks it just does the running sound for it
also i need to jump in order for the audio to actually play
@@hmmm5561 This was meant to be for mainly materials, but it also works for terrain. In the table, rename the Enum.Material.[RENAME THING HERE] to the terrain you want to change the sound of.
Finally, I have no idea on how you've made it so the audio only plays when you jump. Possibly because you mixed up the sounds in the character for jumping and not running?
what a geniune waste of time
I keep getting an error that says "SoundID is not a valid member of Sound "Workspace.[username here].HumanoidRootPart.Running"
soundid is a property of the sound, so make sure you set the sound id to the actual sound within the table
did you also make sure to add the remote event and fire it within the server and client?
also make sure you copy the code shown within the video completely
@@apex.studios I misspelled SoundId into SoundID
@@ObsidianIsOk ah alright, it happens. just be sure to double check your code or get someone to screen it if you are ever stuck on something