Your a great content creator, and i love how you reply to the comments. Your videos have been really helpful but i have a problem. I was wondering if you can make a tutorial on an admin panel? or something like that, i noticed that although i can do all the sword stuff, i wouldnt want the people in my game to automatically start off with a sword, could you make it to where the person would have to pickup the sword, AND THEN have the weapon holstered and animated? or something along the lines of that, i would really appreciate it as it would play a huge difference in making my game
It worked just fine except the model i wanted to have on my character kind of noclips through their chest & faces the wrong direction Is their a way to set it to be at a specific orientation & position similar to how knifes rest on your back/hip in the game Murder Mystery 2
Idk if you still see this comment but...Is it possbie for me to like replace the tool with a katana tool that can actually use? If not,then how can i make the sword pull from sheath and attack people?
@@Vyzinn Oh bruh im stupid lol Im so used to getting comments from my other video lol yeah this should work pretty much the same except instead of firing a script on equip u should fire it on a button press and then make the model visible etc
ok so, when the tool is equipped, it just sticks right through my back, and when the tool is unequipped, the tool is on the floor and does not follow me.
@@pofrow so i figured it out for the most part, but now i wanna change the rotation because the object is rotated 90 degrees to the side and i dont know how to fix it. i also have an issue where the arm doesnt go up when the tool is selected.
im making my own katana and sheath and used this video to help me find out how to unsheathe it but after finishing the code and doing everything you told me to, the katana model doesn't appear
@@pofrow well now i have another issue, i have one katana on the ground and another one phasing through me, i can fix the second problem by adding animations but is the first one supposed to be like that? its not picking up on any errors
i really need help, i want to make a system: you equip the katana and when you unequip her go back to the sheath like in project slayers i don't know how to make the weld systom for my tool (i tryed a lot of tutorials) and for the sheath (but you just can have the sheth if you have the tool) someone can help me? please
Inside the tool you make 2 things 1 in the sword the 2nd is the sheath you dont rig them together you keep them separate then your done all you need to do is make some adjustments and done
when I did this, the BodyAttach wouldn't be attached to the model, it'll be on the ground, i followed the tutorial step by step, should I continue on and do the Anims? Edit: nvm, i figured it out, just subbed!
Transparency Script for people with 1 handle / part local tool = script.Parent tool.Equipped:Connect(function() local descendants = game.Players.LocalPlayer.Character.Model:GetDescendants()
for _, descendant in pairs(descendants) do if descendant:IsA("UnionOperation") or descendant:IsA("Part") then descendant.Transparency = 1
end end tool.BodyAttach.Transparency = 1
game.Players.LocalPlayer.Character.Model.BodyAttach1.Transparency = 1 end) tool.Unequipped:Connect(function() local descendants = game.Players.LocalPlayer.Character.Model:GetDescendants()
for _, descendant in pairs(descendants) do if descendant:IsA("UnionOperation") or descendant:IsA("Part") then descendant.Transparency = 0 end end tool.BodyAttach.Transparency = 1 game.Players.LocalPlayer.Character.Model.BodyAttach1.Transparency = 1 end)
@@pofrow I did follow your how to animate a tool tutorial but it just got stuck in my torso, the animation played just fine and the sword was welded too my torso just fine but the sword wouldn't play along with the animation.
@@OfficialSaqn Make sure the tool and model are identical if the tool is inside the torso that means it was rigged properly but if the anim doesn't play for it the model and tool might be slightly different try copying the model and pasting it in a new tool and test it
@@pofrow so I tried copy pasting it cause I remade the animation and rig model cause the actual rig was being welded to my torso, after doing that it doesn't weld too my torso and just spawns in the rig i used to animate it with
@@Boltychad tf? I already did that much like everyone else but why wouldn't he just give it to use so we wouldn't have to type it. that's obvious when your doing a tutorial on scripting.
@@GealRaya a tutorial is for teaching not copy and paste, its same with school, most teachers don't give u the powerpoint, you write it down while they teach on your notes, ur literally just being lazy
@@M_aak I’ve already written it 💀, I still don’t see why he wouldn’t give it to us. Most ppl aren’t here to learn something, they just want their game to work. That’s why comments with the scripts always are pinned or the most liked 😭
@@GealRaya trust me , if you dont at least know to read a script and understand it you'll never make a successful game. If you're doing it to make it just for friends sure why not but to make a public game that u can probably monetise from? Nah not yet ma8e its harrdd without understanding
here is a free script people enjoy >>>>>>>>>>>>>>>>>>>>>>>>>>> ...................................................... wait(0) local plr = game.players.Localplayer
Your a great content creator, and i love how you reply to the comments. Your videos have been really helpful but i have a problem. I was wondering if you can make a tutorial on an admin panel? or something like that, i noticed that although i can do all the sword stuff, i wouldnt want the people in my game to automatically start off with a sword, could you make it to where the person would have to pickup the sword, AND THEN have the weapon holstered and animated? or something along the lines of that, i would really appreciate it as it would play a huge difference in making my game
Thats pretty simple all u would need to do if have a button that clones the tool and puts the cloned tool in the players backpack
Can you release a model of the system so that i can experiment with it?
please make a game about swords
my brother. we have been reunited by fate.
It worked just fine except the model i wanted to have on my character kind of noclips through their chest & faces the wrong direction
Is their a way to set it to be at a specific orientation & position similar to how knifes rest on your back/hip in the game Murder Mystery 2
You have to make an idle animation with the tool
@@pofrow aight I'll give that a go
@@pofrow yoo I got it working now!
That's actually mad tysm
wait(0)
local plr = game.Player.LocalPlayer
local weld = script.Parent
weld.Parent = plr.Character.Torso
weld.Part0 = plr.Character.Torso
weld.Part1 = plr.Backpack.Tool.BodyAttach
ty bro
Is their a way to still make "Tool.Activate" and "Tool.Equipped" functions to work with this since those functions wont work without a handle?
U dont need a part called handle to make it work so long as u turn of requires handle in properties
Idk if you still see this comment but...Is it possbie for me to like replace the tool with a katana tool that can actually use? If not,then how can i make the sword pull from sheath and attack people?
Yes check out my other videos i have everything
What would be the best way to do this but without using a roblox tool?
Check out my holster video something similar like that
@@pofrow is this not your holster video?
@@Vyzinn Oh bruh im stupid lol Im so used to getting comments from my other video lol yeah this should work pretty much the same except instead of firing a script on equip u should fire it on a button press and then make the model visible etc
How did you get the tool to have a separate idle animation when unequipped?
Watch my first video
Bro, what if I want the part to be attached on the back of the torso like fisch when not equpping the tool.
Then u rig the model to the torso and animate it to be how u want it
@pofrow how by chance can you upload a vid showing how?
@CodeGlitchError-101 just do the same things that I do in this video but animate it to be on the back
@pofrow I'll try
@pofrow ok
ok so, when the tool is equipped, it just sticks right through my back,
and when the tool is unequipped, the tool is on the floor and does not follow me.
Check for spelling mistakes and errors
@@pofrow oki
@@pofrow so i figured it out for the most part, but now i wanna change the rotation because the object is rotated 90 degrees to the side and i dont know how to fix it. i also have an issue where the arm doesnt go up when the tool is selected.
@@jessipeppermintz6372 If u want the arm to go up while the tool is selected u either animate that or turn on requires handle
@@pofrow oh oki, thanks :D
Hey I don’t Know if your gonna See this But when I did this The Model Kept Getting Stuck Inside the players torso
wdym with nstuck? no animation?
@pofrowHey So the The Model And Tool Kept Geting stuck in the Middle of the torso I’m making a Katana With Shelth
@@Creation_ST but elaborate on stuck is it not playing a animation or is something else happening
@pofrow the Model is stuck inside the character the position is kinda off I’m wondering how u put it on the right side of ur torso like abit down
@@Creation_ST U animate it to be in the position u want if no animation is playing it should be in the exact center of the body part
im making my own katana and sheath and used this video to help me find out how to unsheathe it but after finishing the code and doing everything you told me to, the katana model doesn't appear
Have u checked for mistakes?
@@pofrow yes and the only error that was detected was
weld.parent = plr.Character.Torso
and its saying that "parent is not a valid member of Motor6D"
@@NoahRosario-pf5qn U wrote it wrong its Parent not parent
@@pofrow oh thanks!
@@pofrow well now i have another issue, i have one katana on the ground and another one phasing through me, i can fix the second problem by adding animations but is the first one supposed to be like that? its not picking up on any errors
For some reason only the BodyAttach shows up when I equip the sword
Weld the tool to the bodyattach
i really need help, i want to make a system:
you equip the katana and when you unequip her go back to the sheath
like in project slayers
i don't know how to make the weld systom for my tool (i tryed a lot of tutorials) and for the sheath (but you just can have the sheth if you have the tool)
someone can help me? please
Inside the tool you make 2 things 1 in the sword the 2nd is the sheath you dont rig them together you keep them separate then your done all you need to do is make some adjustments and done
Bro when you drop the item does the sword on the belly disappear
No
when I did this, the BodyAttach wouldn't be attached to the model, it'll be on the ground, i followed the tutorial step by step, should I continue on and do the Anims?
Edit: nvm, i figured it out, just subbed!
howd u fix it?
how did you fix?
@Knu1sed I forgot lol, figure it out
@@Morphite20k 💀
Could you send me the Transparency Script
Lightsaber?
Transparency Script for people with 1 handle / part
local tool = script.Parent
tool.Equipped:Connect(function()
local descendants = game.Players.LocalPlayer.Character.Model:GetDescendants()
for _, descendant in pairs(descendants) do
if descendant:IsA("UnionOperation") or descendant:IsA("Part") then
descendant.Transparency = 1
end
end
tool.BodyAttach.Transparency = 1
game.Players.LocalPlayer.Character.Model.BodyAttach1.Transparency = 1
end)
tool.Unequipped:Connect(function()
local descendants = game.Players.LocalPlayer.Character.Model:GetDescendants()
for _, descendant in pairs(descendants) do
if descendant:IsA("UnionOperation") or descendant:IsA("Part") then
descendant.Transparency = 0
end
end
tool.BodyAttach.Transparency = 1
game.Players.LocalPlayer.Character.Model.BodyAttach1.Transparency = 1
end)
😢Can you make a step by step video tutorial on this?
This video is step by step
It's just that I'm a bit "dumb" and I still couldn't understand
sorry for saying that but when its in real game other ppl can see it u need to destroy then get it back again
Do you mean exploiters can see it?
@@pofrow i think hes asking if other people can see the model on your avatar before equipping the tool. if it appears locally or server wide
when i equip the swordmy hand teleports up my butt
ok now try playing the animation
@@pofrow it wasnt working cause the tool teleported via client so i made it clone through server, its all good now, thanks for replying
How do you make a sword a tool?
Insert a tool into the workspace and drag your model into it and ungroup it
Thank you!@@pofrow
Yo bro, what what what model is that?
It's my own katana model I made I have a tutorial on it
please can you release the sword and the things in it?
I have a sword in my discord thats free to use
@@pofrow are the handles and everything the same?, i dont really know how to make useable swords and ive never found a useful tut
@@jaylikespurplestuff I rig all my models the same so it’s the same like in the video
i downloaded it but it only had the model, it didnt have any of the handles or anything@@pofrow
@@jaylikespurplestuff Then you just have to rig it I guess i thought I put a rigged version in it just ask for help if you dont know how
cool!
my sword is just stuck in my torso even though i made an animation for it
Did you rig to sword to the torso in the animation too?
@@pofrow I did follow your how to animate a tool tutorial but it just got stuck in my torso, the animation played just fine and the sword was welded too my torso just fine but the sword wouldn't play along with the animation.
@@OfficialSaqn Make sure the tool and model are identical if the tool is inside the torso that means it was rigged properly but if the anim doesn't play for it the model and tool might be slightly different try copying the model and pasting it in a new tool and test it
@@pofrow so I tried copy pasting it cause I remade the animation and rig model cause the actual rig was being welded to my torso, after doing that it doesn't weld too my torso and just spawns in the rig i used to animate it with
@@OfficialSaqn Check to make sure the welds are correct
was it really that hard to put the scripts in the description
was it really that hard to stop being lazy and type that script
@@Boltychad tf? I already did that much like everyone else but why wouldn't he just give it to use so we wouldn't have to type it. that's obvious when your doing a tutorial on scripting.
@@GealRaya a tutorial is for teaching not copy and paste, its same with school, most teachers don't give u the powerpoint, you write it down while they teach on your notes, ur literally just being lazy
@@M_aak I’ve already written it 💀, I still don’t see why he wouldn’t give it to us. Most ppl aren’t here to learn something, they just want their game to work. That’s why comments with the scripts always are pinned or the most liked 😭
@@GealRaya trust me
, if you dont at least know to read a script and understand it you'll never make a successful game. If you're doing it to make it just for friends sure why not but to make a public game that u can probably monetise from? Nah not yet ma8e its harrdd without understanding
here is a free script people enjoy
>>>>>>>>>>>>>>>>>>>>>>>>>>>
......................................................
wait(0)
local plr = game.players.Localplayer
local weld = script.Parent
weld.Parent = plr.character.Torso
weld.part0 = plr.Character.Torso
weld.part1 = plr.Backpack.Tool.bodyAttach