How to make a LOCATION NOTIFIER SYSTEM | Roblox Scripting

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 21

  • @apex.studios
    @apex.studios  21 วันที่ผ่านมา +2

    Just noticed that at 9:54 some of the code is cut off. The entire line is the following provided. Make sure to change the ____ to the corresponding 0s & 1s
    tweenService:Create(locationDisplay.Location, TweenInfo.new(1), {TextTransparency = ____, TextStrokeTransparency = ____}):Play()

  • @INFERNO16321
    @INFERNO16321 20 วันที่ผ่านมา

    Bro keep learning you're doing great! I can't wait to see your survival game or anything else you are gonna make. You'll 100% be the next best creator!

  • @Cols1029IsCool
    @Cols1029IsCool 14 วันที่ผ่านมา

    THANK YOU SO MUCH MAN THIS WORKED!!!!!!!

  • @DecentVFXartist
    @DecentVFXartist 17 วันที่ผ่านมา

    I havent scripted for the past 6 months, trynna get back into it while watching this video

  • @luispalacios2489
    @luispalacios2489 22 วันที่ผ่านมา +1

    OMG GUYS THIS IS SUCH A GOATED VIDEO!!! CAN U PLZ TUTOR ME!! 💯💯🔥🔥

  • @shark664
    @shark664 18 วันที่ผ่านมา

    Great video!
    Just wondering: Why use raycast instead of ZonePlus module with Entered events? (Which is a better version of roblox's .Touched events)?

    • @apex.studios
      @apex.studios  18 วันที่ผ่านมา +3

      This is going to be a bit much but here are my reasons:
      1. I am not familiar with this module. Reading this comment makes this my first ever time discovering such a module.
      2. Touched Event is not efficient. I have two versions of this location notifier system: one with a touched event in which I made originally and the one presented in the video with Raycasting. Originally, I made this system with the Touched Function and it works flawlessly; but the only downside I have found is that, if you are planning on saving players' locations and spawning them where they left, the part that triggers the notifier will be HUMONGOUS. You wouldn't want to create multiple giant parts that obstruct your map when building (if you go to studio and create a GIANT transparent CanCollide-disabled part and try to drag other parts into it, you can't. you must use the move tool.)
      3. With the parts required for Raycasting to trigger the notifier, you can place them up EXTREMELY HIGH, causing no obstacles to building a map.
      4. Lastly, Raycasting is the traditional way to create a location notifier. You may have seen other guides using Touched Events but I assure you, no big Roblox game uses a Touched Event to develop this system; for instance, Rogue Lineage, Deepwoken and [I'm not sure about bloxfruits but I'm fairly certain,] Bloxfruits use Raycasting.
      If you've gotten this far, I apologize for the speech. Although I do hope you've found this helpful!

    • @shark664
      @shark664 18 วันที่ผ่านมา

      @apex.studios thanks a lot for your wonderful answer, I totally understand what you mean, I was just concerned about the performance issues that could cause raycasting with runservice

    • @apex.studios
      @apex.studios  18 วันที่ผ่านมา +1

      ​@@shark664 Of course! I was quite curious upon the performance issues as well but modern-day PCs should be able to handle a simple RenderStep Raycast (eg. Windows 7 Laptop, etc). However, if you are keen on using a Touched Event, you always could by simply moving the parts that trigger the notifier via script on game start up

    • @shark664
      @shark664 18 วันที่ผ่านมา

      @@apex.studios I see tysm! Just one last question: Do you think I shall be using this method only for all the game mechanics linked to zoning? (Such as npcs appearing when nezrby etc...) Thus I could fire a single ray that handles everything

    • @apex.studios
      @apex.studios  18 วันที่ผ่านมา +1

      @@shark664 What a coincidence; currently, I am doing research on the best way to spawn NPCs for my game. Unfortunately, I do not understand much about this topic yet 🥲so I apologize

  • @Admin-Dx
    @Admin-Dx 18 วันที่ผ่านมา

    Combat guide?

    • @apex.studios
      @apex.studios  18 วันที่ผ่านมา

      Examples? Are you referring to games like deepwoken, blox fruits, etc?

    • @DecentVFXartist
      @DecentVFXartist 17 วันที่ผ่านมา

      @@apex.studios I'd lowkey like to watch a deepwoken guide

    • @apex.studios
      @apex.studios  17 วันที่ผ่านมา

      @DecentVFXartist Deepwoken would be formidable but VERY time consuming 😅. Making a short video like my previous ones (weather system, location notifier, inventory, etc.) takes LOTS of time already so that will have to come at a very later date

    • @DekZDeath7
      @DekZDeath7 12 วันที่ผ่านมา

      @@apex.studios Someday I hope you release a tutorial on deepwoken mechanics 😅

  • @맨유사랑한다훈남이
    @맨유사랑한다훈남이 3 วันที่ผ่านมา +1

    AreaData is not a valid member of LocalScript "Workspace.suman6789k.Location Handler" what is it

  • @rielzedrielzed
    @rielzedrielzed 11 วันที่ผ่านมา

    ehy man im pretty sure theres a module for this 😭

    • @iej.09
      @iej.09 10 วันที่ผ่านมา

      Where’s it at😼😼😼

    • @rielzedrielzed
      @rielzedrielzed 9 วันที่ผ่านมา

      @@iej.09 zoneplus module