Just noticed that at 9:54 some of the code is cut off. The entire line is the following provided. Make sure to change the ____ to the corresponding 0s & 1s tweenService:Create(locationDisplay.Location, TweenInfo.new(1), {TextTransparency = ____, TextStrokeTransparency = ____}):Play()
Bro keep learning you're doing great! I can't wait to see your survival game or anything else you are gonna make. You'll 100% be the next best creator!
This is going to be a bit much but here are my reasons: 1. I am not familiar with this module. Reading this comment makes this my first ever time discovering such a module. 2. Touched Event is not efficient. I have two versions of this location notifier system: one with a touched event in which I made originally and the one presented in the video with Raycasting. Originally, I made this system with the Touched Function and it works flawlessly; but the only downside I have found is that, if you are planning on saving players' locations and spawning them where they left, the part that triggers the notifier will be HUMONGOUS. You wouldn't want to create multiple giant parts that obstruct your map when building (if you go to studio and create a GIANT transparent CanCollide-disabled part and try to drag other parts into it, you can't. you must use the move tool.) 3. With the parts required for Raycasting to trigger the notifier, you can place them up EXTREMELY HIGH, causing no obstacles to building a map. 4. Lastly, Raycasting is the traditional way to create a location notifier. You may have seen other guides using Touched Events but I assure you, no big Roblox game uses a Touched Event to develop this system; for instance, Rogue Lineage, Deepwoken and [I'm not sure about bloxfruits but I'm fairly certain,] Bloxfruits use Raycasting. If you've gotten this far, I apologize for the speech. Although I do hope you've found this helpful!
@apex.studios thanks a lot for your wonderful answer, I totally understand what you mean, I was just concerned about the performance issues that could cause raycasting with runservice
@@shark664 Of course! I was quite curious upon the performance issues as well but modern-day PCs should be able to handle a simple RenderStep Raycast (eg. Windows 7 Laptop, etc). However, if you are keen on using a Touched Event, you always could by simply moving the parts that trigger the notifier via script on game start up
@@apex.studios I see tysm! Just one last question: Do you think I shall be using this method only for all the game mechanics linked to zoning? (Such as npcs appearing when nezrby etc...) Thus I could fire a single ray that handles everything
@@shark664 What a coincidence; currently, I am doing research on the best way to spawn NPCs for my game. Unfortunately, I do not understand much about this topic yet 🥲so I apologize
@DecentVFXartist Deepwoken would be formidable but VERY time consuming 😅. Making a short video like my previous ones (weather system, location notifier, inventory, etc.) takes LOTS of time already so that will have to come at a very later date
Just noticed that at 9:54 some of the code is cut off. The entire line is the following provided. Make sure to change the ____ to the corresponding 0s & 1s
tweenService:Create(locationDisplay.Location, TweenInfo.new(1), {TextTransparency = ____, TextStrokeTransparency = ____}):Play()
Bro keep learning you're doing great! I can't wait to see your survival game or anything else you are gonna make. You'll 100% be the next best creator!
THANK YOU SO MUCH MAN THIS WORKED!!!!!!!
I havent scripted for the past 6 months, trynna get back into it while watching this video
OMG GUYS THIS IS SUCH A GOATED VIDEO!!! CAN U PLZ TUTOR ME!! 💯💯🔥🔥
Great video!
Just wondering: Why use raycast instead of ZonePlus module with Entered events? (Which is a better version of roblox's .Touched events)?
This is going to be a bit much but here are my reasons:
1. I am not familiar with this module. Reading this comment makes this my first ever time discovering such a module.
2. Touched Event is not efficient. I have two versions of this location notifier system: one with a touched event in which I made originally and the one presented in the video with Raycasting. Originally, I made this system with the Touched Function and it works flawlessly; but the only downside I have found is that, if you are planning on saving players' locations and spawning them where they left, the part that triggers the notifier will be HUMONGOUS. You wouldn't want to create multiple giant parts that obstruct your map when building (if you go to studio and create a GIANT transparent CanCollide-disabled part and try to drag other parts into it, you can't. you must use the move tool.)
3. With the parts required for Raycasting to trigger the notifier, you can place them up EXTREMELY HIGH, causing no obstacles to building a map.
4. Lastly, Raycasting is the traditional way to create a location notifier. You may have seen other guides using Touched Events but I assure you, no big Roblox game uses a Touched Event to develop this system; for instance, Rogue Lineage, Deepwoken and [I'm not sure about bloxfruits but I'm fairly certain,] Bloxfruits use Raycasting.
If you've gotten this far, I apologize for the speech. Although I do hope you've found this helpful!
@apex.studios thanks a lot for your wonderful answer, I totally understand what you mean, I was just concerned about the performance issues that could cause raycasting with runservice
@@shark664 Of course! I was quite curious upon the performance issues as well but modern-day PCs should be able to handle a simple RenderStep Raycast (eg. Windows 7 Laptop, etc). However, if you are keen on using a Touched Event, you always could by simply moving the parts that trigger the notifier via script on game start up
@@apex.studios I see tysm! Just one last question: Do you think I shall be using this method only for all the game mechanics linked to zoning? (Such as npcs appearing when nezrby etc...) Thus I could fire a single ray that handles everything
@@shark664 What a coincidence; currently, I am doing research on the best way to spawn NPCs for my game. Unfortunately, I do not understand much about this topic yet 🥲so I apologize
Combat guide?
Examples? Are you referring to games like deepwoken, blox fruits, etc?
@@apex.studios I'd lowkey like to watch a deepwoken guide
@DecentVFXartist Deepwoken would be formidable but VERY time consuming 😅. Making a short video like my previous ones (weather system, location notifier, inventory, etc.) takes LOTS of time already so that will have to come at a very later date
@@apex.studios Someday I hope you release a tutorial on deepwoken mechanics 😅
AreaData is not a valid member of LocalScript "Workspace.suman6789k.Location Handler" what is it
ehy man im pretty sure theres a module for this 😭
Where’s it at😼😼😼
@@iej.09 zoneplus module