Full links: blendereveryth... blendermarket.... Eden 3d: www.youtube.co... free models: blendereveryth... featured addons: texture folders:blendermarket....
Forget Houdini? Ask the folks about large body water sim and see your answer. This is just fluff until it can handle anything more than TH-cam video "satisfying videos"
I saw a paper on using curves to "simplify" the surface, so you dont have to work out particles on the inside, I'm wondering if this is what they use. Anyone know ?
@@TopChannel1on1But will be release someday. They're still working for some like bubbles, foams, white water, and many more! And also they're working with GeoGen, terrain generator in real-time!
Still for babies. Still will have to rely on AutoCad for serious Fluid Simulation Analysis. The weakness of all (non-industrial) fluid simulators so far has always been Fluid-Structure interaction (here only one way of the interaction is handled, that is fluid obstacles). The first (non-industrial) fluid simulator to implement the reverse-interaction (body-fluid) will win everything.
don't they already do that in flip- or rather they have color based particle mixing. Where particles mix together. E.G..... each particle is assigned a value. If two particles with different colors meet they are assigned a new value. Wouldn't that pretty much be particle collision detecit0on .
@@MarcusCummings-t1n you are talking about fluid effects on induced particles. I'm talking about fluid/particle effect on Solid objects immersed into fluid. Sure Fluid-to-particle induction is the first step, but them you need the particles-to-objects part. And vice-versa.
@@NightVisionOfficial Just look for fluid-structure interactions and you'll find a plethora of articles and studies. It is still in its infancy though.
the company that makes this definitely offers the best kind of payment options.
Looool I was laughing out loud when you say You can warm up your house if you increase the resolution in blender .. that was Sick 🤣🤣🤣
Funny but True
Water Sims has been the enemy for a long time now
I know, no matter what setup u get
@@TopChannel1on1 Totally agree
No, cloth simulation is
@@ClintochX how
@@ClintochXNot at all. Cloth sims have incredibly realistic results with low effort. Also easier on your PC than liquid sims....
addon/standalone crowd should take a dive out of a high rise building to test their software just saying
Forget Houdini? Ask the folks about large body water sim and see your answer. This is just fluff until it can handle anything more than TH-cam video "satisfying videos"
Forget about HOUDINI?!?!?! LMAO
Is Houdini real time too?
Wow, amazing simulation!!
i wish this could be an addon for Blender
Very very cool and impressive, ill stick with houdini for now tho, cant beat its control & integration with other solvers
Been wanting to make fountains for ages
I saw a paper on using curves to "simplify" the surface, so you dont have to work out particles on the inside, I'm wondering if this is what they use. Anyone know ?
yeah i saw that on two minute papers, but i dont think its what they are using, and the curves one did not create large waves it was more for rivers
yeah that was an AI solver that infered the surface of the water along the particles... and meshed using curves- i think
Can this software animate or rigging or modeling a character? if not i can't forget blender.
Nice
Whoaaa😮
For someone like me waiting for Liquigen, it's not 'here' yet😥
not available to the public yet
@@TopChannel1on1But will be release someday. They're still working for some like bubbles, foams, white water, and many more! And also they're working with GeoGen, terrain generator in real-time!
Is blendereverything your website? If so well done
Yes it is, thanks
Still for babies. Still will have to rely on AutoCad for serious Fluid Simulation Analysis. The weakness of all (non-industrial) fluid simulators so far has always been Fluid-Structure interaction (here only one way of the interaction is handled, that is fluid obstacles). The first (non-industrial) fluid simulator to implement the reverse-interaction (body-fluid) will win everything.
Can you make a Practical Example?
don't they already do that in flip- or rather they have color based particle mixing. Where particles mix together. E.G..... each particle is assigned a value. If two particles with different colors meet they are assigned a new value. Wouldn't that pretty much be particle collision detecit0on .
@@MarcusCummings-t1n you are talking about fluid effects on induced particles. I'm talking about fluid/particle effect on Solid objects immersed into fluid. Sure Fluid-to-particle induction is the first step, but them you need the particles-to-objects part. And vice-versa.
@@NightVisionOfficial Just look for fluid-structure interactions and you'll find a plethora of articles and studies. It is still in its infancy though.
This is for VFX not engineering analysis you dork.
Woahhh
It is a real thing but still not released as far as I know.
i predict that it will get bought by epic games and integrated into unreal engine
definitely not. Can guarantee that wont happen
Is it free though?
Likely not, but the amount of money you save on baking is worth it
i can say with certainty that it will not be free.
noo it's like $400
Put your PC in a wheel barrow and use it melt snow😂😂😂💔
where is the link to download?
there is NO downloadable files in that link
Perfect?but what about thousands of tris?its probably beeak all game engines
Houdini controling is insane compare to ember Gen no compare
bro your accent xD
It's magnificent!!
I’d rather use houdini