In the future we'll have 20 of these games and a fandom will emerge trying to piece together the timeline of all the games based on the guy's hairline.
Anomaly-like set on the New York subway, in which you play as a down-on-his-luck Brooklyn plumber off his meds. The goal is figuring out what is and isn't a hallucination.
I just realized that Vinny stumbling through the wagons cluelessly and chat backseat gaming telling him like "IT'S THE POSTERS VINNY, LOOK AT THE POSTERS" is just like kids watching a children's program like Dora the Explorer. That's kinda cute actually
@@WhyDidIJustEatThat honestly wouldn't be surprised if they ask for sponsorship in his games since Vtubers and especially big ones in Japan play his game for a long time.
Let's be fair here, he assumed "bright" meant "brighter than normal", and didn't know that it was going to get *darker* instead. But he definitely did leap before he looked, so to speak.
Accurate representation of accidently getting on the rapid service instead of the local which doesn't stop at the your destination and then ending up in a completely different city.
How do others do normal busses with a hundred stops? Fall asleep on the subway? Take the reverse train back. Plus at least trains stop at each stop, no need to notify the driver.
I like how quiet these games are. They're almost comfy, despite being technically horror games. They only time it gets loud is with some anomalies, but even then, it feels warranted and not like its spamming you with random jumpscares.
I'm actually a fan of these anomaly hunt games this guy makes. Gives me the same kinda joy I got when I played the old PC games of "I Spy" when i was little.
Somebody should make a Deutsche Bahn simulator, where instead of having to find or dodge all the anomalies, you need to try your best to ignore them and preserve your faith in humanity. There is a "Cry in fetal position" button that you have to resist pressing.
@@chrisbent5734Einmal hab ich mitbekommen wie eine gruppe von 6 EXTREM übergewichtigen männern einfach so reinkamen und sich ständig gegenseitig versohlt haben. Mit der hose halb runter. Und die waren auch alle dabei im spiel. ...Und das ist längst nicht das komischste was ich erlebt habe.
Looks really good on TH-cam but playing it myself it was like my monitor was covered in vaseline. One of the blurriest games I've ever played. Max graphics at 1440p and it looked like one of those Switch games that renders at 240p and upscales
Guy on his phone: "Yeah there's this weird dude who keeps running past me... actually, I don't know how he's doing it.. but he's been doing it for hours now.. keeps screaming about Ls."
The creator said hes satisfied with what he has in the 8 series, so he's not making anymore. But he's making a neat game called "Strange Shadow," which seems like it'll be wild too so hopefully that one can get supported too
I'm kinda ashamed of myself for taking so long to figure out that the importance of the number 8 is because it's the one number that resembles the infinity symbol when on its side.
Vinny upon seeing a being that can only be described as a demon from another plane of existence and having died to four other demons upon coming into contact with them earlier: "Maybe I should talk to them. That's gotta be the solution."
This was really cool; it doesn't overstay it's welcome and changes up the formula enough not to be stale Now if this ever becomes a trend and we have an anomaly hunt deckbuilder, I'm going to gouge out my brain
If this becomes a series, I'd love it. This and the other game are so cool. Simple, fun, just a little creepy and super interesting. And I like that this one is more engaging, in that you don't run away from the anomaly, you have to engage with it and make it go away. Kudos to the dev.
he walked the entire length of a train without seeing 1. a pile of crap 2. some mysterious food substance scattered the length of the car and 3. hasn't stepped in gum. Thats the anomoly
How about Parking Garage 8, aka Carpark 8. You start at ceiling level 8 and have to figure out the correct way to go down to the ground level, which entails looping around if you miss the anomaly or resetting if the entity gets you. A long time ago I had a dream where I was leaving a parking garage, drove for a long time, what felt like hours, but even after all that time I was STILL stuck in the parking garage-albeit driving straight with no turns or stops or loops.
3:44 This part of the track. Something about it reminds me of being a child in the safety of my parents' home. The way this segment ends in such dark notes, it's like waking up from that dream. . .back to the real world. . .
It's a little thing, and nothing other games aren't doing, but I really love the nice lighting and reflections here. Wild how recently it feels that this would have been absolutely mindblowing despite being a single tiny location. (god, Crysis was nearly 20 years ago, wasn't it...)
it’s a pre generated but wisely placed cubemap, but with many instances to account for angles. it’s not “true” reflection per-se because we never see the protagonist or reflections from anomalies. i’ll cite a searchable source as “cs:2’s reflections” by 3kliksphillip
My dearest Melpert, It is with no small measure of incredulity that I write to address your recent escapades, or rather, your hapless bumbling, set amidst the confines of a subway train. It has reached my ears that you encountered a spectral adversary-a white ghostly woman who, rather graciously, telegraphs her intentions by adhering to a singularly simple rule: she moves and attacks only when unseen. A child of middling intellect could deduce her intentions with ease, yet you, Melpert, fumbled through this encounter as though the mechanics of walking and observing were as alien to you as the ghost herself. The solution, in its simplicity, is almost an insult to the term "puzzle." Walk past her when the lights are on, for goodness’ sake! The lights, in their intermittent flashing, practically screamed the solution into the void, and yet you managed to flounder about in a manner so bafflingly incompetent that it defies all logic. And yet, through some cosmic accident or divine pity, you stumbled to success, never once grasping the basic principle that was, quite literally, illuminating your path. It is an achievement, in a sense, to fail so spectacularly while still advancing. One might almost admire the sheer audacity of your ineptitude were it not so painfully evident that this victory was undeserved, a cruel joke at the expense of reason and effort. Have you no shame, Melpert, in achieving victory without understanding its means? Is there no part of you that laments the missed opportunity to truly engage with the challenge? Or are you content to bumble through life, mistaking luck for aptitude, and mediocrity for mastery? Reflect on this, Melpert. The ghost may have been defeated, but your failures haunt me still. Yours in exasperation, Chet Membaire
i like the one where you drive a car, called route 8 or something like it, it has some spooky events, some other silly wacky ones, I think you would like that one for a sunday stream or relaxed play. and has like tons of event.
game is cool, but i really think it's not clear enough about what the parameters are for 'solving' the anomalies. like how are you supposed to know whether to just look away for 2 seconds vs stare at the anomaly the whole time
I think the parameters are extremely clear in this one, there wasn't one anomaly I didn't know how to solve by watching (and yeah that includes the white blinking woman he struggled on for some reason). What's not clear is what the game is when you launch it, I think this should have a briefing about what your task is on launch at least.
It takes basic knowledge of scp 173 to understand you're supposed to just run past the white anomalous woman before the lights blink man how'd he fail that so many times, just bolt
this is so unrealistic, you didnt even have to figure out which color line goes what direction and then wait 20 minutes and then get on the wrong train and then go 3 miles the wrong way
The concept for this one is much more confusing. Sometimes the answer is to find something, sometimes the answer is to turn your head away for two seconds, other times the answer is to literally just proceed. But the problem with that is that sometimes you can't tell which one you're expected to do. It's a shame because the scares in this one are much better and weirder than in Exit 8, but there's really not much to the gameplay.
Well the point is that it's a puzzle game first, and a spot the difference game second. That's why the game tells you when there's a spot the difference minigame. However it would be nice if it gave you a smidgen of tutorial, because people who've played Exit 8 are expecting something different.
I had no problems with this because unlike what most people I watch seem to do I don't hold the sprint button when moving forward in these games. everyone seems to rush completely through what is supposed to be a slow observation game
You can almost always tell what you're expected to do. Main goal is survive so when the giant hand appears, just don't sit in front of the opening doors and keep a distance until it's gone. Same with quick thinking events like the water rising or the guy suddenly chasing after you. Second, there are actual instructions on most of them and the ones that don't have any instructions are VERY clear in how they function thanks to readable patterns (white lady that moves when the lights go out, not touching the spazzing out people when they appear because they're obviously going to cause problems, sitting down on the only empty spot for the mannequins etc). I think it's just you.
Infuriating how Vinny kept going back when the fog got thicker, if he kept going the game would proceed, I guess that's some COD "can't go there" reflexes. EDIT: I was wrong, I saw an edited video.
@@xianicarus8770 Weird, i thought I saw other youtubers respawning on the seat after running past the fog, maybe it was just clever video editing, I have the game but I haven't gotten that ending (I did not go out).
@@xianicarus8770 I've replayed the game, I can confirm you are right, you can't leave this area, so the video I saw was edited. If you keep running when the fog gets thicker the area just loops back and the fog slightly goes away.
This might be the first game I watched Vinny play that I genuinely do not understand the appeal. Even meme games I get what's happening, but this just doesn’t make sense to me.
Twitch Chat Replay ► chatreplay.stream/videos/Lyw8Mi7_NxI
The graphics in this game are phenomenal. I'd think it was real life if it weren't for the humans.
I hope the dev continues to make games so we can see the guys' hairline decline overtime.
To keep the timeline they should make the next game a sequel then and starts with you exiting a subway station.
In the future we'll have 20 of these games and a fandom will emerge trying to piece together the timeline of all the games based on the guy's hairline.
They need to make a prequel where he has a head full of hair and a Gandalf ass beard
@@decodas Barber 8
@@vrabo3026Hairline Historia
I hear the dev is working on another one right now! It's called Terminal 7
It's all in your head, Luigi!
Anomaly-like set on the New York subway, in which you play as a down-on-his-luck Brooklyn plumber off his meds. The goal is figuring out what is and isn't a hallucination.
@proxauthreq There won't be any games with 9 anymore, because 7 8 9.
@proxauthreqyou want 6 to become their fears?
Someone made this joke on the exit 8 video.
I just realized that Vinny stumbling through the wagons cluelessly and chat backseat gaming telling him like "IT'S THE POSTERS VINNY, LOOK AT THE POSTERS" is just like kids watching a children's program like Dora the Explorer. That's kinda cute actually
such is the age old tradition of gamers
Vinny The Anomaly Spotter
i just finished watching this and holly shit i lost braincells
He just refused to look at any of the overhead ads.
Whoever makes these games is really good at making fake advertisements.
I mean some of the ads are not fake, like that blue ad for ZONe energy at the end of the train car is a real energy drink lol
@@WhyDidIJustEatThat honestly wouldn't be surprised if they ask for sponsorship in his games since Vtubers and especially big ones in Japan play his game for a long time.
@@WhyDidIJustEatThat I've also seen Jerma play the game advertised @ 21:18
Adver *ti*_semen_*ts*
@@andnox Zone Energy was in the credits so it's quite possible that is what happened
17:55 was basically a "This sign won't stop me because I can't read!" moment.
F*rry 💀
25:32 accurate representation of vinny interacting with a fan in public
"Do not move when it is bright" IMMEDIETLY moves when it is bright. Is he a genius??
Hes something
Let's be fair here, he assumed "bright" meant "brighter than normal", and didn't know that it was going to get *darker* instead. But he definitely did leap before he looked, so to speak.
he just needs a controller
Accurate representation of accidently getting on the rapid service instead of the local which doesn't stop at the your destination and then ending up in a completely different city.
Yeah nice comment making you have there
I had this happen to me briefly in Tokyo on the way back to my hotel, also your comment makes perfect sense I dunno what the other guy is on about.
Thankfully cant relate
How do others do normal busses with a hundred stops? Fall asleep on the subway? Take the reverse train back. Plus at least trains stop at each stop, no need to notify the driver.
People probably have had nightmares about this happening to them.
I like how quiet these games are. They're almost comfy, despite being technically horror games. They only time it gets loud is with some anomalies, but even then, it feels warranted and not like its spamming you with random jumpscares.
I'm actually a fan of these anomaly hunt games this guy makes. Gives me the same kinda joy I got when I played the old PC games of "I Spy" when i was little.
Somebody should make a Deutsche Bahn simulator, where instead of having to find or dodge all the anomalies, you need to try your best to ignore them and preserve your faith in humanity. There is a "Cry in fetal position" button that you have to resist pressing.
This hits way too close to Heimat.
@@chrisbent5734Einmal hab ich mitbekommen wie eine gruppe von 6 EXTREM übergewichtigen männern einfach so reinkamen und sich ständig gegenseitig versohlt haben. Mit der hose halb runter. Und die waren auch alle dabei im spiel.
...Und das ist längst nicht das komischste was ich erlebt habe.
Very obscure reference
@@Hithere-uz6wdIt's not an obscure reference, like 90 or so million people suffer from it
@@itryen7632 I just assume everything I don't know is obscure, sorry. I shall stop doing that.
There's something I enjoy about these games, maybe because they're so short and focused. They don't overstay their welcome.
The ending was foreshadowed by the fact that the last station name was "Hachiban", as in Hachiban Deguchi = Exit 8
Honestly it's amazing how good the graphics look in this game. Maybe the clinical look of the train helps with that, but still. Looks great.
Looks really good on TH-cam but playing it myself it was like my monitor was covered in vaseline. One of the blurriest games I've ever played. Max graphics at 1440p and it looked like one of those Switch games that renders at 240p and upscales
Compliment the engine
@@ngwoosurprised Vinny didn’t mention something like that.
it's the lightning (not as a negative or to reduce your compliment, it just legitimately is the lighting)
@@scrittleof course you would be the one to say that :)
Guy on his phone: "Yeah there's this weird dude who keeps running past me... actually, I don't know how he's doing it.. but he's been doing it for hours now.. keeps screaming about Ls."
I found out the developer is making another game called "STRANGE SHADOW" and my first thought was "is this a new strand type game"
Exit 8 is the Tetris of horror games
Bro never heard about Roblox Doors 😂😂😂
No it's definitely five nights at Freddy's
five fingers freddy
@@Hithere-uz6wd During 2014 - 2019 maybe. I've seen 5trillion exit 8 clones on steam alone since its release 😅
@@SomeHomesickAlien The emoji makes it seem like not a joke lol
The creator said hes satisfied with what he has in the 8 series, so he's not making anymore. But he's making a neat game called "Strange Shadow," which seems like it'll be wild too so hopefully that one can get supported too
The creator of this is working on a proper sized game called "Strange Shadow" btw
Here's hoping these games improve Vinny's memory.
I hopes it improves his patience
I hope it improves his eyesight
@@Hithere-uz6wd [has not looked at anything] chat I dont see any anomalies here
holy smokes bientot
I see Vinny completely missed to see the titans outside the windows anomaly
The dev is working on a game inspired by an SCP that features faceless, legless giants.
No fucking shot Red Sea object??? That’ll be awesome from them oh my god
093 game?
awesome!
They are the coolest
I like how the sequel is set before the previous entry, that fits the anomaly concept really well
I'm dying at Vinny looking for anomalies in a train car full of mannequins xD
I'm kinda ashamed of myself for taking so long to figure out that the importance of the number 8 is because it's the one number that resembles the infinity symbol when on its side.
It’s also 4 twice, which is an unlucky number in Japan.
Vinny upon seeing a being that can only be described as a demon from another plane of existence and having died to four other demons upon coming into contact with them earlier: "Maybe I should talk to them. That's gotta be the solution."
was literally in the middle of checking for this vod when this was uploaded
16:38 hard choice for Japanese culture, easy choice for NYC culture
24:50 CHICKEN...STEAK...HAS NEVER TASTED SO GOOD.
I loved the ending and how it connects with exit 8, very nice direction
I really like that twist at end.
Wasn't expecting this to be a prequel to the other one.
This was really cool; it doesn't overstay it's welcome and changes up the formula enough not to be stale
Now if this ever becomes a trend and we have an anomaly hunt deckbuilder, I'm going to gouge out my brain
It also can't be the NY subway because there's no one on drugs skulking around exposing themselves and shouting profanity
That's vinny in this situation
Is one of those posters for that Kuukyomi: consider it game?
Yup
Game series yes
Instructions - "Do not move when it is bright." What do you think Vinny did.
Next game is "Get in Taxi 8"
The twist? The guy that's been in every game is the driver.
If this becomes a series, I'd love it. This and the other game are so cool. Simple, fun, just a little creepy and super interesting. And I like that this one is more engaging, in that you don't run away from the anomaly, you have to engage with it and make it go away. Kudos to the dev.
Honestly a really cool game, glad I caught most of this live. I can't wait for Platforms 1-7.
I love how he complains that there were no instructions yet multiple times he just completely ignores large signs on the doors in front of him
I sure can't wait for the Carousel 9
So the numbers would be: 8, 8 and 9
Section 8
Karn Evil 9
@@lambertstarr1218that game would be a real nightmare if the goal is to get a housing voucher.
A lot of these are pretty clever. Simple, but clever.
Boy these devs sure are terrified of subways. Eat fresh (frozen).
Melpert...
he walked the entire length of a train without seeing 1. a pile of crap 2. some mysterious food substance scattered the length of the car and 3. hasn't stepped in gum. Thats the anomoly
These games mess with your mind so much! This dev is a genius! 🤯
As expected of Hodeo Kojumbo
@@steel5897 Classic Genius Kojimbo
Binyan why you not turn on reverb?
Binyan why you not turn on reverb?
gotta love how he completed half of these on accident because he wasnt paying attention
Missed the titans 😂
It’s just Vinny, next will just be “fullsauce”
Hope Vinny plays False Mall sometime.
How about Parking Garage 8, aka Carpark 8. You start at ceiling level 8 and have to figure out the correct way to go down to the ground level, which entails looping around if you miss the anomaly or resetting if the entity gets you. A long time ago I had a dream where I was leaving a parking garage, drove for a long time, what felt like hours, but even after all that time I was STILL stuck in the parking garage-albeit driving straight with no turns or stops or loops.
3:44
This part of the track. Something about it reminds me of being a child in the safety of my parents' home. The way this segment ends in such dark notes, it's like waking up from that dream. . .back to the real world. . .
when in the other videos when he was mentioning a train one I thought he was talking about Shinkansen 0 i had no idea the same person made a train one
I have to assume when Vinny suddenly looks near the solution, he is playing Blue's Clues with chat.
First Exit 8, then Platform 8. Next game will be 8 Grand Dad
cant wait for elevator 9, escalator 9, staircase 9, sidewalk 9, school bus 9, and so on
"Do not move when it is bright"
*immediately walks forward and loses*
What, Binyot, did you expect would happen?
2:20 I’ve been rewinding this part and I still don’t see what Vinny saw.
Here's an easy joke for us : Terminal 8
SPOILERS
I like the twist ending. It was a nice way to tie the two games together without being too self referential.
this game looks fucking incredible for being a low budget indie game
It's a little thing, and nothing other games aren't doing, but I really love the nice lighting and reflections here. Wild how recently it feels that this would have been absolutely mindblowing despite being a single tiny location. (god, Crysis was nearly 20 years ago, wasn't it...)
it’s a pre generated but wisely placed cubemap, but with many instances to account for angles. it’s not “true” reflection per-se because we never see the protagonist or reflections from anomalies.
i’ll cite a searchable source as “cs:2’s reflections” by 3kliksphillip
Unity engine
@@Hithere-uz6wd Right, that's what I'm saying. It's amazing how accessible visuals like that are these days.
My dearest Melpert,
It is with no small measure of incredulity that I write to address your recent escapades, or rather, your hapless bumbling, set amidst the confines of a subway train.
It has reached my ears that you encountered a spectral adversary-a white ghostly woman who, rather graciously, telegraphs her intentions by adhering to a singularly simple rule: she moves and attacks only when unseen.
A child of middling intellect could deduce her intentions with ease, yet you, Melpert, fumbled through this encounter as though the mechanics of walking and observing were as alien to you as the ghost herself.
The solution, in its simplicity, is almost an insult to the term "puzzle." Walk past her when the lights are on, for goodness’ sake!
The lights, in their intermittent flashing, practically screamed the solution into the void, and yet you managed to flounder about in a manner so bafflingly incompetent that it defies all logic.
And yet, through some cosmic accident or divine pity, you stumbled to success, never once grasping the basic principle that was, quite literally, illuminating your path.
It is an achievement, in a sense, to fail so spectacularly while still advancing. One might almost admire the sheer audacity of your ineptitude were it not so painfully evident that this victory was undeserved, a cruel joke at the expense of reason and effort.
Have you no shame, Melpert, in achieving victory without understanding its means?
Is there no part of you that laments the missed opportunity to truly engage with the challenge?
Or are you content to bumble through life, mistaking luck for aptitude, and mediocrity for mastery?
Reflect on this, Melpert.
The ghost may have been defeated, but your failures haunt me still.
Yours in exasperation,
Chet Membaire
i like the one where you drive a car, called route 8 or something like it, it has some spooky events, some other silly wacky ones, I think you would like that one for a sunday stream or relaxed play. and has like tons of event.
I love that they're connected
Hm, since it's on UE, it is entirely possible to play it in VR via the UEVR injector, that's a neat idea
When Vinny gets to the Red Room, the Arm is just going to put these liminal-types onscreen for the rest of time. Sounds good, eh Vinny?
game is cool, but i really think it's not clear enough about what the parameters are for 'solving' the anomalies. like how are you supposed to know whether to just look away for 2 seconds vs stare at the anomaly the whole time
I think the parameters are extremely clear in this one, there wasn't one anomaly I didn't know how to solve by watching (and yeah that includes the white blinking woman he struggled on for some reason).
What's not clear is what the game is when you launch it, I think this should have a briefing about what your task is on launch at least.
Can't wait for the third game: Get It 8
It takes basic knowledge of scp 173 to understand you're supposed to just run past the white anomalous woman before the lights blink man how'd he fail that so many times, just bolt
I hereby consider these (in my head) to be "purgatory-likes".
I clicked on this video legitimately thinking this was a sequel to terminal 7.
this is so unrealistic, you didnt even have to figure out which color line goes what direction and then wait 20 minutes and then get on the wrong train and then go 3 miles the wrong way
2:08 It's all in your head Luigi
Meanwhile in South Africa, some guy riding the metro tries to get off at District 9.
Is it me ole is vinny getting startled more easily ?
32:44 it is 1 in the morning and 😂 I was so sleepy this bit sounded like it was in my head
Protag needs an eye test
Nice game. Very creative and interesting. But what I love the most is Vinny playing.
This is some scary stuff. More than any proper horror game.
I'm starting to see the appeal of these games now.
Can't wait for cyborg 09
The concept for this one is much more confusing. Sometimes the answer is to find something, sometimes the answer is to turn your head away for two seconds, other times the answer is to literally just proceed. But the problem with that is that sometimes you can't tell which one you're expected to do. It's a shame because the scares in this one are much better and weirder than in Exit 8, but there's really not much to the gameplay.
Well the point is that it's a puzzle game first, and a spot the difference game second. That's why the game tells you when there's a spot the difference minigame. However it would be nice if it gave you a smidgen of tutorial, because people who've played Exit 8 are expecting something different.
There's not much to the gameplay of exit 8 either. Figuring out what to do isn't very difficult. These complaints are very nitpicky.
I had no problems with this because unlike what most people I watch seem to do I don't hold the sprint button when moving forward in these games.
everyone seems to rush completely through what is supposed to be a slow observation game
You can almost always tell what you're expected to do. Main goal is survive so when the giant hand appears, just don't sit in front of the opening doors and keep a distance until it's gone. Same with quick thinking events like the water rising or the guy suddenly chasing after you. Second, there are actual instructions on most of them and the ones that don't have any instructions are VERY clear in how they function thanks to readable patterns (white lady that moves when the lights go out, not touching the spazzing out people when they appear because they're obviously going to cause problems, sitting down on the only empty spot for the mannequins etc).
I think it's just you.
That's one hell of a sharpening filter
So no head?
Infuriating how Vinny kept going back when the fog got thicker, if he kept going the game would proceed, I guess that's some COD "can't go there" reflexes.
EDIT: I was wrong, I saw an edited video.
The game does not proceed from Kukudo station. You have to close it and reopen to return to the regular gameplay.
@@xianicarus8770 Weird, i thought I saw other youtubers respawning on the seat after running past the fog, maybe it was just clever video editing, I have the game but I haven't gotten that ending (I did not go out).
@@xianicarus8770 I've replayed the game, I can confirm you are right, you can't leave this area, so the video I saw was edited.
If you keep running when the fog gets thicker the area just loops back and the fog slightly goes away.
the dev likes adding things that only show up in reflections, like reverse vampires or something
it's more likely that the reflections are baked cubemaps
Only 2 Terminal 7 Jokes? for shame YT Chat.
That's not shameful that's an improvement. Stealing TH-cam comment jokes should be the last thing they do!
@@Hithere-uz6wd Yeah alright then Meme Police.
@@diegomedina9637 I only do police work when the meme is shit!
Cant wait for Trainyard 9
now THIS is skibidi liminal
Hope you get negative likes
The FF7 music was oddly fitting
Did Sephiroth do this?
Is that relevant or did you just comment to comment
@@Hithere-uz6wddid you watch the video? Binty made FF7 references as well
@@pomelo9262 Yeah I saw it now.
Moin Moin, herzlich wilkommen im Sylt-Shuttle
Man... I wanna go back to Japan now
I hope Binty will give I'm on observation duty another go
This might be the first game I watched Vinny play that I genuinely do not understand the appeal. Even meme games I get what's happening, but this just doesn’t make sense to me.
Terminal 8 skibidi Luigi
Why don't you put your head in the toilet, eh Luigi?
Finki dont blae
the ghun !?
Relevant
How many 8 games are there
2
there's eight of them
2+10 so 6
9
Bus Stop 8