You sure that you keep the wedge after removing it with multi tool? I did a run yesterday where I ran out of wedges, and I were the only one that set them up and remove them.
Really hope this game gets frequent updates, would love to see it being pushed further into the realism, ie, making suspects and civilians reacting more appropriately, dynamic environments, I think this game has amazing potential.
and not having aimbot and shooting through the walls with perfect acuracy lol, and the spawn on that map in the beginning where a suspect or civie acan spawn and they can shoot u right out of spawn
@@mynickisnick8270 yeah but the problem is there working number 1 priority on trhe AI, so its gonna have to keep beingchanged with ewer versions so u have to keep downloading new versions and im to lazy to do thatr
@@dylanram4653 A woman with a pistol literally spun round and shot me through the wall with perfect accuracy in a split second after i told her to freeze. 😂 Yea aim bots for sure 👍
4:00 - You can also hold Alt + W to peak over the top of obstructions, or Alt + S to look through a gap that's higher than the Crouch position. 9:42 - 8x Flash, 8x Stinger, 4x Gas 10:48 - Gas is generally more effective since it produces an area of denial, which allows you to work a room *while* it's in effect (versus relying on a single detonation). However, suspects can be equipped with masks that counter CS gas. They really need to add the ability to gently toss/roll grenades, seeing as how a hard throw might bounce it behind a couch or some shit and have absolutely no effect on subjects in that room. Helpful tips though, especially the Low Ready, which I thought was purely for "simulating safety" or roleplay.
You probably already know all of this by now, but I wanted to drop in and talk about freelean for a minute. This sounds opinionated, but it's really important. You should really only use freelean to peak over objects or the side of cars. Mainly cars. This is because your leg is exposed during freelean. Giving the suspects an opportunity to hit you. General leaning is great for walls and freelean is great for those wide corners and hard to reach places.
If you are breaching a two doorway room and the suspect is say on the left door,could you Peak it,though gas or pepper spray into the room the wedge that side while the team on the other door go through? Can you pepper spray a whole room or gas a whole room?
No maps or layout in preplanningbis the only thing triggering me with this game. It’s otherwise the spiritual successor to swat 4 ( sadly not swat3 lol which is the best swat game)…. I overall love it.
Bro but in real life most of that shit is hrs of observation and 90% of the time the guy or assailants are constantly changing postion so it's kinda right you don't know much that's why you check doors its not cod
@@michaelalfonso5450 no shit Sherlock but you know the layout of the building beforehand rather than just walking into a building blind not knowing what doors lead to where or what hallways you could use to flank.It’s literally the first thing SWAT teams do hell any tactical teams do before any mission, they know the full layout of the building beforehand.
So the door wedge is used because you realistically would have 20+ officers for a raid of these sizes. In lieu of holding down certain points with a pair of officers, you wedge the door. I find I can "wash" a place like a laundry machine in cycle. Cut off the map at one end, then attack from the other and squeeze towards the wedged door. In Swat 4, a wedged door meant safety. It meant no suspect or civilian will end up running past you and opening a door - taking off into areas you have already cleared. Having wedges makes the solo run faster for me, every time.
Problem is you only get 4 of them (unless you want to give up a bunch of other useful equipment), and each map has 50+ doors. In fact I don't think I've seen a hallway with *one* outlet since I started playing; they all have two or more "branches". I appreciate complex map design, but they went a bit overboard on the number of auxiliary rooms.
@@Furious321 while there is a bunch of rooms and doors, I still found systematically wedging doors to be viable especially when you know which doors to wedge
most important real life lesson: always work one problem at a time. don't hesitate to close and wedge doors or slowing things; as long as the whole team works one problem after another everything goes smooth. at that very moment when you have the team split and several shootings are ongoing you really lose control and it gets very dangerous.
I'm an infantryman and combat vet from the gwot, we absolutely use chemlights to mark rooms/windows. Usually green for clear and red is if we set up a casualty collection point. You can also fashion a chem spray from a water bottle, a rock, a pin, and some IR chem for marking shapes or characters on walls. This game has so many cool little attention to detail type stuff I feel like it was made for soldiers to play. Super cool waiting on steam to download it now
Also infantry. Lol I play this game purely to practice basic urban ops tactics. Not perfect, but the best I’ve ever seen (aside from real life obviously)
About C2 and blowing door in faces of suspect, if a suspect is directly behind a closed door and you kick it open, the perp will be a little bit knocked out and it let you a chance to not drop him down.
I love that there is no sprint button. It would be nice if you moved slightly faster when taking damage, you wouldn't be thinking "I need to walk away from the bullets hitting me in the back in a slow methodical fashion."
Freelean was what made Medal of Honor: Airborne worth playing It was a total gamechanger in using cover but I've not really seen any games pick it up since. It's great to see it surface here
Unrelated, but me and my friend finally beat the Hotel map without killing a civilian or getting injured. We only got an A+ and it took over 40 minutes, but I'm amazed we managed to do it lol. We usually die before we reach the second level.
2 months later, hope you don't mind usually, the longer you spend, the better instead of checking the room quickly with a mirrorgun, and just breaching cause there was no one in view (but around a corner), wait a little bit, that's helped me generally taking things slowly instead of participating in a speedrun will mostly get you higher ranks, i've found
@@kebabit707 I want this game even more now that you mention it. I hope to find people who admire the dark setting of the game and really place themselves in the situation, but are still capable and knowing of overpowered material. I found some little nasty one telling the tale of how they're the most accomplished player in the game. Yeah.. an early access game. Damn near annoying.
@@Ballistics5X I recently got the game and while I like the dark setting it just seems weird that ALL non test maps its midnight... some sh!t goes down in daylight too!
in terms of flash bangs irl there's some interesting stuff there. One case in particular documents the use of a flashbang into a room with a 9 month old baby (the officers didn't know) which was ruled to be militaristic in nature. This was decided even after drugs and a gun were found in the residence. So as far as I know, no, they do not throw flashbangs willy-nilly down hallways
You mentioned “authorization” for flashbang use. One of the biggest concerns for CONUS LE operations is a fire hazard, because flashbangs can certainly catch things on fire. So tossing one on carpet isn’t too smart, or a drug lab that could go boom might not be the best decision. Something like an OC gas might be better in that situation. Either way, games like this and even call of duty glamorize CQB in a way. In reality, it will be the worst day of your life, and people will die. But at least this game does a pretty damn good job of making you think through problems that you very well may face in real life CQB
When watching police shootings, you notice that the police whimper sometimes when being shot at or shot. They also make loud groans after being shot. There should be more to the cops and what they go through mentally when in such a stressful situation. There's a lot of potential.
Tbf these are SWAT officers, not just normal cops. And the theme of this game is that they police a very dangerous city. These guys are all vets very much used to getting shot at vs your average patrol officer. There’s a video of Houston SWAT responding to a shooting and they were almost unfazed by the whole ordeal. Those guys probably seen some shit before.
3:30 once you leave a room, it's no longer clear. Good rule of thumb especially for beginners as enemies can come out of a connecting room you haven't cleared yet and ambush.
Nah bro, when I was doing that kind of work (2014-2019) we used COPIOUS amounts of flash bangs and nine bangers. Shot was like the 4th of July every time we hit a trap house. This of course varies from team to team. Flooding the entire target with CS is also good times.
I had no clue this game existed, just got this today and instantly taken back to swat 3. Can't wait to get stuck in but it's a bit vague at the beginning so grateful for the video.
Door kick tip: Instead of pick locking a door? Stand to the side of the door and kick the door, then check the lock. As many times as the door is locked, keep kicking until the door is unlocked. You should stand to the side to avoid being shot. Before or if your leg is broken, you can no longer kick or only kick as many times before you cannot. This trick will get you through missions faster and avoid tripping wires behind doors. Matter fact just crook every door then open it.
I really wish the game had a tutorial mode. There are so many things in the early access version that the game doesnt teach you or arent available. Can I give commands through the helmet cams like in SWAT 4 so i can order two breaches at the same time ? can my AI actually use the balistic shields or order them to switch weapons? Can I order my team to just arrest and collect all suspects and evidence in a room?
Regarding less lethal (8:20), in the UK they ALWAYS have to have a less lethal option (taser or rubber bullets generally). It doesn't look good if you shoot dead an unarmed civilian who didn't comply (especially if its later found out that they were deaf or didn't speak English). I guess that would be the same in most civilised countries. Also (9:22) rubber bullets (or bean bags) are far better than a taser. With a taser they only have a short distance, both barbs have to go into skin (there are exceptions) and as soon as it stops cycling they have full control again. Where rubber bullets or bean bags hurt like hell, and keep hurting for many minutes/hours afterwards.
One thing I noticed, it would be nice to have some sort of tacmap or something to plot your way around the maps easier, cause I found myself getting lost in a couple of maps, not knowing where the npcs were. There's just what seems like endless amounts of rooms, very easy to miss some or get spun around.
I think, it's a simulation apect - since in most cases, tactical teams wouldn't have the blueprints of an object as well. It helps to work with Door Wedges and Chem Lights - first to limit the possible ways, second to orient where you have been.
Use chem lights and door wedges. chem lights in the center or doorways of a room you have cleared. door wedges to block paths you don't want to go or suspects/civilians to come in on you. if you see a door that has a wedge and you're coming from a new room or corridor, you now know that loops back to where you came. and as said before, it stops people from walking in on you. if a suspect comes in on you and you don't notice they can easily kill you and your platoon.
About those Flashbangs. I don't know if you have to be authorised to use them, but thing is, if you throw then under couch or papers or whatever flamable, you might star a fire.
Quality DLSS helps improving the Framerate in a massive scale - with Head Cams and everything on best Settings, I'm going with 120-200 FPS @ RTX3070. Thanks for the Low Ready, though - I didn't know, that this is a thing =D
your commentary is awesome dude!! loving the videos. because of you I purchased this game and will put my friends on. thank you good sir. you've received a new sub
The reason you have to check before you throw is because they're a huge fire hazard, and trying to rescue people with hostiles in a building is hard enough without the smoke and fire
Hi! Just got the game and saw your video. Learned a bunch of new things! Not sure if you mentioned it but a guide on how to approach building clearing in terms of how to split up the teams, planning pathing would be awesome. I've been looking online but all I seem to see are guides for clearing rooms and not the bigger scale of which rooms to clear first and considerations.
I find the best formula is to clear big first and small second. Like in Hotel, clear the halls before clearing individual rooms. In the crack/meth house, clear the large rooms (living rooms, hallways, etc.) before going to the bedrooms and other smaller rooms. Also, if you're using a mirrorgun, try to avoid doors you can't mirrorgun (metal doors like in Gas Station), usually there's another entrance that doesn't block you from using mirror guns. Hold off on non-mirrogun-able entrances until you're sure there is no other way to access that area. Make sure to clear one floor at a time. Don't jump between 1st and 2nd floors willy nilly. Clear the whole 1st floor and _then_ move to the 2nd, and so on.
door wedges are life I have wedges, One red got wedges one blue got wedges I use wedges all the time, to make sure that i always have one path of concentrating all of my force
If you need some guy for your team i would love to join. Just started playing the Game. I liked Zero Hour and played it a lot but i am totally in love with RoN.
@@Mrparangos3 the AI in this is far more advanced and challenging than zero hour or ground branch imo. Way more immersive in that aspect with how unpredictable they are.
I loved the old swat games and zero hour. Such a fun experience. I'm definitely getting RoN, it seems like it had a lot more time and resources to be made than zero hour, like a AAA version of it.
Ngl I sorta like that you just go in blind, would be nice to see map layout, or at least the basic idea of it, but I like breaching each door knowing that one is almost definitely going to have an enemy in it that is gonna ruin me
Hi, I just got the game with a friend and we loved it! We did a mission together and succeeded at our 3rd attempt. On the topic of flashbangs, when am I supposed to use them? Or how do I know there's a guy in a room, especially if armed, so that I can flash him?
thanks for this video, im not a keyboard gamer and im trying to make a sensible controller scheme that'll work for those that are like me. im trying to find tutorials to see what keys are more important than others to make the controller experience more "fluid".
Movement controls are going to be in the same area for most games. As for often used controls, I would say your flashlight activation and VOIP should both be readily available. If you can, I would recommend putting those two on your mouse.
@@richardjavier7236I’m playing this on a steam deck and sure I could just dock it and use M/KB but I’ve honestly been a console gamer my whole life so snap reactions when using a keyboard is completely alien to me. I still have to look at a keyboard when I type 😂 thankfully there’s some great community layouts but there’s still limitations
Anyone else have issues where sometimes you’ll try to ADS and you’ll have to click your mouse 2-3 times to finally do it? It’s not my mouse cause I don’t have this issue on any other game
Great video, really helpful ! I played the game for a few hours now and was wondering : do you know how to unlock the "raid", "bomb", "active shooter", ... on the mission selection screen ?
atm you can only play different modes on certain maps, e.g. all modes at the gas station. They'll maybe add the option for other maps in a future update
Am I a bad person because I play PC games with a controller and couldn't get into this because this game doesn't have. Controller 🎮 support from the developers?
was checking this to see if there was anything about using the mirror/wand to see around corners on corriders etc, as there was in the original swat4, someone said in a forum that there is but i have seen no evidence of this and believe they are misunderstanding me, believing maybe you can look left/right under a door but i don't mean in conjunction with a door at all, i mean by placing the tool on the wall and it gives you an image of what is perpendicular to your position there informing you of possible enemies around corners....also it frustrates me that you seemingly cannot win without killing any suspects, on the original swat 4 completing the mission without a single fatality was the objective on the hardest difficulty... either enforcing compliane or disabling them with a non lethal action...but to be honest many aspects of RoN are unfortuneately inferior to the years old Swat4 which was always underrated except by the players who played it....anyway thx
The AI overall is a little underwhelming at the moment. I just bought this game last night. Love the look, love the atmosphere but there's a lot of times my AI teammates are just in bad spots or directly blocking a door. Enemy AI is definitely good from the aspect of being challenging but there's more times than not you see a guy just standing in a room staring at a wall or just facing a corner and it looks really weird.
Learned a lot from your video, good work! Could you also tell me how you equipped your AI with Flashlights since i only found options for my personal weapon customisation?
I set my keys on my mouse buttons one for toggle LEAN and one for toggle flashlight/lazer. Helps a lot. I still can't figure out how to heal tho lol. So everytime I take a hit I just die and have to restart..
😅 HAHA, i can feel the pain bro, i grew up playing swat4, it gets some getting used to but its procedural, scan the room, prep the squad, bang and clear and always be ready to drop them. its quite easy after few hours, in swat 4, the PvP was awesome fun and challenging, here we have just PvE as far as I know.
About chemlights. These can bei very dangerous, if you use them in a wrong environment. In rooms with multiple doors, which the enemy can enter and you cant be 100% secure when walking through those again, especially when the map is well connected.
Is there a way, that AI Guys use their radio? Cause it's a bit annoying, that I have to stand behind em, when they're mirroring out a room, to get the information, if they spotted targets^^
in single player, i have 2 AI on red and 2 AI on blue. how can i make them all on blue or all on red so i dont have to command twice just to keep my squad together
1. Low Ready - 1:44
2. Chemlights - 2:33
3. Freelean - 3:55
4. Head Cams - 4:51
5. Traps - 6:15
6. Less Lethals - 8:05
7. Utility - 9:20
8. C2 Breaching Charges - 10:55
9. Door Wedges - 12:30
Thank you sir
You sure that you keep the wedge after removing it with multi tool? I did a run yesterday where I ran out of wedges, and I were the only one that set them up and remove them.
how to use flashlight dude
@@VibeChatMike turn it on
@@frostbitepokin9520 this tmb button whare ?
Really hope this game gets frequent updates, would love to see it being pushed further into the realism, ie, making suspects and civilians reacting more appropriately, dynamic environments, I think this game has amazing potential.
and not having aimbot and shooting through the walls with perfect acuracy lol, and the spawn on that map in the beginning where a suspect or civie acan spawn and they can shoot u right out of spawn
They have stated that improving the ai is their number one priority right now, so hopefully it will be much better after a little while
@@dylanram4653 there's a mod that fixes that on steam, I plan on using it to see if it really works since the AI is annoying me too
@@mynickisnick8270 yeah but the problem is there working number 1 priority on trhe AI, so its gonna have to keep beingchanged with ewer versions so u have to keep downloading new versions and im to lazy to do thatr
@@dylanram4653 A woman with a pistol literally spun round and shot me through the wall with perfect accuracy in a split second after i told her to freeze. 😂
Yea aim bots for sure 👍
4:00 - You can also hold Alt + W to peak over the top of obstructions, or Alt + S to look through a gap that's higher than the Crouch position.
9:42 - 8x Flash, 8x Stinger, 4x Gas
10:48 - Gas is generally more effective since it produces an area of denial, which allows you to work a room *while* it's in effect (versus relying on a single detonation). However, suspects can be equipped with masks that counter CS gas. They really need to add the ability to gently toss/roll grenades, seeing as how a hard throw might bounce it behind a couch or some shit and have absolutely no effect on subjects in that room.
Helpful tips though, especially the Low Ready, which I thought was purely for "simulating safety" or roleplay.
You probably already know all of this by now, but I wanted to drop in and talk about freelean for a minute. This sounds opinionated, but it's really important. You should really only use freelean to peak over objects or the side of cars. Mainly cars. This is because your leg is exposed during freelean. Giving the suspects an opportunity to hit you. General leaning is great for walls and freelean is great for those wide corners and hard to reach places.
If you are breaching a two doorway room and the suspect is say on the left door,could you Peak it,though gas or pepper spray into the room the wedge that side while the team on the other door go through?
Can you pepper spray a whole room or gas a whole room?
@@nebcyt-notenoughbraincells419 what the fck are you trying to say dude 🤣
Wedge one door,gass them,go in through the other.Can gas cover a whole room?
No maps or layout in preplanningbis the only thing triggering me with this game. It’s otherwise the spiritual successor to swat 4 ( sadly not swat3 lol which is the best swat game)…. I overall love it.
Layout planning will be a thing. They mentioned it before.
The game ain’t done yet bruh
*tRiGgErEd* by a game 🤦♀️
Bro but in real life most of that shit is hrs of observation and 90% of the time the guy or assailants are constantly changing postion so it's kinda right you don't know much that's why you check doors its not cod
@@michaelalfonso5450 no shit Sherlock but you know the layout of the building beforehand rather than just walking into a building blind not knowing what doors lead to where or what hallways you could use to flank.It’s literally the first thing SWAT teams do hell any tactical teams do before any mission, they know the full layout of the building beforehand.
So the door wedge is used because you realistically would have 20+ officers for a raid of these sizes. In lieu of holding down certain points with a pair of officers, you wedge the door. I find I can "wash" a place like a laundry machine in cycle. Cut off the map at one end, then attack from the other and squeeze towards the wedged door.
In Swat 4, a wedged door meant safety. It meant no suspect or civilian will end up running past you and opening a door - taking off into areas you have already cleared. Having wedges makes the solo run faster for me, every time.
Problem is you only get 4 of them (unless you want to give up a bunch of other useful equipment), and each map has 50+ doors. In fact I don't think I've seen a hallway with *one* outlet since I started playing; they all have two or more "branches". I appreciate complex map design, but they went a bit overboard on the number of auxiliary rooms.
@@Furious321 while there is a bunch of rooms and doors, I still found systematically wedging doors to be viable especially when you know which doors to wedge
most important real life lesson:
always work one problem at a time.
don't hesitate to close and wedge doors or slowing things; as long as the whole team works one problem after another everything goes smooth. at that very moment when you have the team split and several shootings are ongoing you really lose control and it gets very dangerous.
I'm an infantryman and combat vet from the gwot, we absolutely use chemlights to mark rooms/windows. Usually green for clear and red is if we set up a casualty collection point. You can also fashion a chem spray from a water bottle, a rock, a pin, and some IR chem for marking shapes or characters on walls. This game has so many cool little attention to detail type stuff I feel like it was made for soldiers to play. Super cool waiting on steam to download it now
Also infantry. Lol I play this game purely to practice basic urban ops tactics. Not perfect, but the best I’ve ever seen (aside from real life obviously)
For those looking to turn flashlight on, go to settings -> controls -> under barrel command -> and set a unused key to toggle it.
bro FINALLY
LIFE SAVER
The default key for it is the mouse side button. TMB2.
FINALLY!!!!!!
@@joseenricovillacorte7670 but it needs a specific mouse
This guide is very short and sweet, not to complicated
I would love to see more videos like this in the future!
7:51 I honestly wasn’t expecting this guy to get gunned down, and the blood spray… Jesus
There is only one rule in this game - PLAY AS A TEAM. Stay close, move together, communicate, plan, cover each other.
There are only six rules in this game…
@@OtherTaylor 🤣
What about people that use bots?
i just got the game yesterday and its owning my ass i really hope they add something to kind of teach new players a game a little better
About C2 and blowing door in faces of suspect, if a suspect is directly behind a closed door and you kick it open, the perp will be a little bit knocked out and it let you a chance to not drop him down.
I love that there is no sprint button. It would be nice if you moved slightly faster when taking damage, you wouldn't be thinking "I need to walk away from the bullets hitting me in the back in a slow methodical fashion."
Freelean was what made Medal of Honor: Airborne worth playing
It was a total gamechanger in using cover but I've not really seen any games pick it up since. It's great to see it surface here
Try Arma 3
Unrelated, but me and my friend finally beat the Hotel map without killing a civilian or getting injured. We only got an A+ and it took over 40 minutes, but I'm amazed we managed to do it lol. We usually die before we reach the second level.
2 months later, hope you don't mind
usually, the longer you spend, the better
instead of checking the room quickly with a mirrorgun, and just breaching cause there was no one in view (but around a corner), wait a little bit, that's helped me
generally taking things slowly instead of participating in a speedrun will mostly get you higher ranks, i've found
@@kebabit707 I want this game even more now that you mention it. I hope to find people who admire the dark setting of the game and really place themselves in the situation, but are still capable and knowing of overpowered material. I found some little nasty one telling the tale of how they're the most accomplished player in the game. Yeah.. an early access game. Damn near annoying.
@@Ballistics5X hey man, if you ever get it, i'm down to play
@@Ballistics5X I recently got the game and while I like the dark setting it just seems weird that ALL non test maps its midnight... some sh!t goes down in daylight too!
in terms of flash bangs irl there's some interesting stuff there. One case in particular documents the use of a flashbang into a room with a 9 month old baby (the officers didn't know) which was ruled to be militaristic in nature. This was decided even after drugs and a gun were found in the residence. So as far as I know, no, they do not throw flashbangs willy-nilly down hallways
You mentioned “authorization” for flashbang use. One of the biggest concerns for CONUS LE operations is a fire hazard, because flashbangs can certainly catch things on fire. So tossing one on carpet isn’t too smart, or a drug lab that could go boom might not be the best decision. Something like an OC gas might be better in that situation.
Either way, games like this and even call of duty glamorize CQB in a way. In reality, it will be the worst day of your life, and people will die. But at least this game does a pretty damn good job of making you think through problems that you very well may face in real life CQB
When watching police shootings, you notice that the police whimper sometimes when being shot at or shot. They also make loud groans after being shot. There should be more to the cops and what they go through mentally when in such a stressful situation. There's a lot of potential.
Tbf these are SWAT officers, not just normal cops. And the theme of this game is that they police a very dangerous city. These guys are all vets very much used to getting shot at vs your average patrol officer. There’s a video of Houston SWAT responding to a shooting and they were almost unfazed by the whole ordeal. Those guys probably seen some shit before.
@@Timboslice475 sigma mentality, get shot at but don't give a shit
3:30 once you leave a room, it's no longer clear. Good rule of thumb especially for beginners as enemies can come out of a connecting room you haven't cleared yet and ambush.
Nah bro, when I was doing that kind of work (2014-2019) we used COPIOUS amounts of flash bangs and nine bangers. Shot was like the 4th of July every time we hit a trap house. This of course varies from team to team. Flooding the entire target with CS is also good times.
So you just shot everyone wether they were armed or not? Sounds like a bunch of thugs with badges to me.
@@HaplessOne where'd he say shooting people though, he was talking about using flashbangs
@@HaplessOne he didnt say anything about shooting people
@@HaplessOne Reading is too hard for you?
Itd be cool if enemies can panic and blindfire their guns at the door if blinded by a grenade
You can also kick the door open if someone's blocking it, and it'll cause them to limp away wounded.
I had no clue this game existed, just got this today and instantly taken back to swat 3. Can't wait to get stuck in but it's a bit vague at the beginning so grateful for the video.
To see what the game has grown into from where it was in this video is wild!! Love the new 1.0 game its amazing
Door kick tip: Instead of pick locking a door? Stand to the side of the door and kick the door, then check the lock. As many times as the door is locked, keep kicking until the door is unlocked. You should stand to the side to avoid being shot. Before or if your leg is broken, you can no longer kick or only kick as many times before you cannot. This trick will get you through missions faster and avoid tripping wires behind doors. Matter fact just crook every door then open it.
I watched it to the end, but I still play like i used to, because I like the 200 IQ move of just gunning me down through a wall or door
Me and 2 buddies cleared the gas station active shooter in like 3.5 minutes with an A+ and it made me feel great
I really wish the game had a tutorial mode. There are so many things in the early access version that the game doesnt teach you or arent available. Can I give commands through the helmet cams like in SWAT 4 so i can order two breaches at the same time ? can my AI actually use the balistic shields or order them to switch weapons? Can I order my team to just arrest and collect all suspects and evidence in a room?
You have to manually order AI operatives to collect evidence. There's a command and hold function then an execute function for multi breaches.
Something I’ve noticed aswell, shooting through a door to kill a suspect will never count as unauthorized use of deadly force.
Regarding less lethal (8:20), in the UK they ALWAYS have to have a less lethal option (taser or rubber bullets generally). It doesn't look good if you shoot dead an unarmed civilian who didn't comply (especially if its later found out that they were deaf or didn't speak English). I guess that would be the same in most civilised countries.
Also (9:22) rubber bullets (or bean bags) are far better than a taser. With a taser they only have a short distance, both barbs have to go into skin (there are exceptions) and as soon as it stops cycling they have full control again. Where rubber bullets or bean bags hurt like hell, and keep hurting for many minutes/hours afterwards.
As a brit i must say valid points
Having a pepper gas nade launcher would be cool
One thing I noticed, it would be nice to have some sort of tacmap or something to plot your way around the maps easier, cause I found myself getting lost in a couple of maps, not knowing where the npcs were. There's just what seems like endless amounts of rooms, very easy to miss some or get spun around.
Like he said, use chem lights to mark locations, like rooms already cleared
Haven't tried it yet myself, but in settings you can toggle on/off a compass.
I think, it's a simulation apect - since in most cases, tactical teams wouldn't have the blueprints of an object as well.
It helps to work with Door Wedges and Chem Lights - first to limit the possible ways, second to orient where you have been.
Use chem lights and door wedges. chem lights in the center or doorways of a room you have cleared. door wedges to block paths you don't want to go or suspects/civilians to come in on you. if you see a door that has a wedge and you're coming from a new room or corridor, you now know that loops back to where you came. and as said before, it stops people from walking in on you. if a suspect comes in on you and you don't notice they can easily kill you and your platoon.
Por acaso existe mapa da sua casa com a polícia obviamente não
About those Flashbangs. I don't know if you have to be authorised to use them, but thing is, if you throw then under couch or papers or whatever flamable, you might star a fire.
Quality DLSS helps improving the Framerate in a massive scale - with Head Cams and everything on best Settings, I'm going with 120-200 FPS @ RTX3070. Thanks for the Low Ready, though - I didn't know, that this is a thing =D
your commentary is awesome dude!! loving the videos. because of you I purchased this game and will put my friends on. thank you good sir. you've received a new sub
The reason you have to check before you throw is because they're a huge fire hazard, and trying to rescue people with hostiles in a building is hard enough without the smoke and fire
Hi! Just got the game and saw your video. Learned a bunch of new things!
Not sure if you mentioned it but a guide on how to approach building clearing in terms of how to split up the teams, planning pathing would be awesome. I've been looking online but all I seem to see are guides for clearing rooms and not the bigger scale of which rooms to clear first and considerations.
I find the best formula is to clear big first and small second.
Like in Hotel, clear the halls before clearing individual rooms.
In the crack/meth house, clear the large rooms (living rooms, hallways, etc.) before going to the bedrooms and other smaller rooms.
Also, if you're using a mirrorgun, try to avoid doors you can't mirrorgun (metal doors like in Gas Station), usually there's another entrance that doesn't block you from using mirror guns. Hold off on non-mirrogun-able entrances until you're sure there is no other way to access that area.
Make sure to clear one floor at a time. Don't jump between 1st and 2nd floors willy nilly. Clear the whole 1st floor and _then_ move to the 2nd, and so on.
Love those C2 clackers. Click, click, BOOM!
Thanks dude good info I just bought the game played two solos. Good game alot of key strokes
9:17 lol the slap upside the head.
door wedges are life
I have wedges,
One red got wedges
one blue got wedges
I use wedges all the time, to make sure that i always have one path of concentrating all of my force
If you need some guy for your team i would love to join. Just started playing the Game. I liked Zero Hour and played it a lot but i am totally in love with RoN.
Zero hour has some things that I like better than RoN like the stamina bar that makes the game more real.
@@Mrparangos3 the AI in this is far more advanced and challenging than zero hour or ground branch imo. Way more immersive in that aspect with how unpredictable they are.
@@dvrktones well I've seen civis carrying machine guns 😂
I loved the old swat games and zero hour. Such a fun experience. I'm definitely getting RoN, it seems like it had a lot more time and resources to be made than zero hour, like a AAA version of it.
@@TheRustyShackleford I can honestly say since I’ve bought RoN I have had no desire to play zero hour or ground branch.
2:39 why’d that sound like Kermit the frog?
Only thing this game needs to feel more solid is better AI on both the team and the enemy side
The game is so good the only issue I have with it tho is it takes so long to find all of the terrorists that it gets boring after a while
Yea, no speed sounds logical until the enemies start sprinting.
Ngl I sorta like that you just go in blind, would be nice to see map layout, or at least the basic idea of it, but I like breaching each door knowing that one is almost definitely going to have an enemy in it that is gonna ruin me
Good run through. Thank you for this video
Hi, I just got the game with a friend and we loved it! We did a mission together and succeeded at our 3rd attempt.
On the topic of flashbangs, when am I supposed to use them? Or how do I know there's a guy in a room, especially if armed, so that I can flash him?
Just picked up the game yesterday and I swear the traps are bugged sometimes too lol
I might go buy this now. If you need another player, I'm down. This looks better than Ground Branch.
Thank you this will be very important since I want to record a video on this myself but I want a better foundation since I feel I dont.
Yeah, the game is really great! If this game would be in VR,... best Police Simulation ever created!
My dude made a great guide with 13k views and only 500 likes. You boys are savages
Nice video. Helped a lot. Any tips on best attachments and weapons?
Very underrated guide thank you👍🏻
thanks for this video, im not a keyboard gamer and im trying to make a sensible controller scheme that'll work for those that are like me. im trying to find tutorials to see what keys are more important than others to make the controller experience more "fluid".
Movement controls are going to be in the same area for most games. As for often used controls, I would say your flashlight activation and VOIP should both be readily available. If you can, I would recommend putting those two on your mouse.
@@Pepe-ts9ec ok thanks for the suggestion, definitely helpful.
@@richardjavier7236I’m playing this on a steam deck and sure I could just dock it and use M/KB but I’ve honestly been a console gamer my whole life so snap reactions when using a keyboard is completely alien to me. I still have to look at a keyboard when I type 😂 thankfully there’s some great community layouts but there’s still limitations
90% of lobbies i find there is 1 guy that tks everyone
“I think throwing flash bangs in a drug house raid falls within authorized usage” (paraphrase)
You must not know about methamphetamines.
I do wanna see more technical scenarios
Anyone else have issues where sometimes you’ll try to ADS and you’ll have to click your mouse 2-3 times to finally do it? It’s not my mouse cause I don’t have this issue on any other game
Yep happens with me too! Same with Shooting have to click 2-4 times to shoot sometimes its really annoying bug :/..
Great video dude, subbed. Please make more.
This is a good type of video, I'd like to see you do more like this!
Great video, really helpful ! I played the game for a few hours now and was wondering : do you know how to unlock the "raid", "bomb", "active shooter", ... on the mission selection screen ?
I think this isn't in game yet I mean, game got just released
atm you can only play different modes on certain maps, e.g. all modes at the gas station. They'll maybe add the option for other maps in a future update
They greyed out modes are not in the game yet. It means they are coming. But not released yet.
great vid. just bought the game. thx!
Am I a bad person because I play PC games with a controller and couldn't get into this because this game doesn't have. Controller 🎮 support from the developers?
Did know there was traps till my team mate opened a door and exploded in front of me. shitted my pants
a truly awesome game, thanks for the guide
Very helpfull expect to more come in
was checking this to see if there was anything about using the mirror/wand to see around corners on corriders etc, as there was in the original swat4, someone said in a forum that there is but i have seen no evidence of this and believe they are misunderstanding me, believing maybe you can look left/right under a door but i don't mean in conjunction with a door at all, i mean by placing the tool on the wall and it gives you an image of what is perpendicular to your position there informing you of possible enemies around corners....also it frustrates me that you seemingly cannot win without killing any suspects, on the original swat 4 completing the mission without a single fatality was the objective on the hardest difficulty... either enforcing compliane or disabling them with a non lethal action...but to be honest many aspects of RoN are unfortuneately inferior to the years old Swat4 which was always underrated except by the players who played it....anyway thx
The AI overall is a little underwhelming at the moment. I just bought this game last night. Love the look, love the atmosphere but there's a lot of times my AI teammates are just in bad spots or directly blocking a door. Enemy AI is definitely good from the aspect of being challenging but there's more times than not you see a guy just standing in a room staring at a wall or just facing a corner and it looks really weird.
Very useful
thanks for the video just got the game :)
Learned a lot from your video, good work! Could you also tell me how you equipped your AI with Flashlights since i only found options for my personal weapon customisation?
Customize any gun yourself and choose that for your team.
go to the customzie guy beside the range and you will see equipment option for alpha to delta
Strongest C2 user vs. Weakest door wedger
I only have like 3 flashbangs and 2 breach charges i almost never use those though
I’m seriously considering this game I’m just nervous because I’m new to pc
I set my keys on my mouse buttons one for toggle LEAN and one for toggle flashlight/lazer. Helps a lot.
I still can't figure out how to heal tho lol. So everytime I take a hit I just die and have to restart..
That toggle lean is easy as fast as someone who trains in qcb
Uf Pro has some corner working videos that are pretty sweet.
Good content btw
great tips!!!
how to open flashlight on your gun?
how do we turn on the flashlight on the gun? or with which option from settings we can set the key
Thanks man
Can you make more video how to go tactical in this and the key binding too
I just download this game I died within 2min start of the game
😅 HAHA, i can feel the pain bro, i grew up playing swat4, it gets some getting used to but its procedural, scan the room, prep the squad, bang and clear and always be ready to drop them. its quite easy after few hours, in swat 4, the PvP was awesome fun and challenging, here we have just PvE as far as I know.
@@BeowulfGaming do you have any community or discord which ever I can play with u guys or something
Good stuff. Thanks!
i maybe buy it today
Are the enemies in this game procedurally generated or are they in the same spots all the time?
They spawn in different spots every time
A lot of controls a guide would be nice
About chemlights.
These can bei very dangerous, if you use them in a wrong environment. In rooms with multiple doors, which the enemy can enter and you cant be 100% secure when walking through those again, especially when the map is well connected.
so in ready or not do you have to unlock weapons or are they already unlocked for your choosing?
All unlocked atm
Great video. Subbed 🇦🇺
Can I ask what GPU & CPU you´re using and at what resolution?
Is there a default keybind for the chemlight? Or is it an accesory like the flashbangs or other grenades?
Great video btw 👍
it's c
ah yes my favorite source for advice in anything: anime pfps
Is there a way, that AI Guys use their radio? Cause it's a bit annoying, that I have to stand behind em, when they're mirroring out a room, to get the information, if they spotted targets^^
They should say stuff like civilian, unarmed if they spot something directly not sure if that applies to the mirror gun usages too
Can you please do a longer guide
I always use the wedge...
good guy
in single player, i have 2 AI on red and 2 AI on blue. how can i make them all on blue or all on red so i dont have to command twice just to keep my squad together
how do you mount the light on the right side???
How do you turn on the lights in the guns