IT WORKS?? MAYBE | FOLKTAILS CLIFFSIDE HARDMODE | SERIES 8 | TIMBERBORN | Episode 35

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  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 31

  • @peterclarke3300
    @peterclarke3300 2 วันที่ผ่านมา +1

    Great episode D/S it looks like a little redesign is required a couple more pumps,on each rise from the sump or cut the waterwheels down to one line but more pumps,is the easiest or build more flywheels like you said and store the power with,windmills as well so there’s less downtime with producing power which,the flywheels will take up possibly 👏👏👍👍⭐️⭐️⭐️⭐️⭐️

    • @DisTurbedSimulations
      @DisTurbedSimulations  15 ชั่วโมงที่ผ่านมา +1

      I took a slightly more extreme approach :)

  • @Blackwing2345635
    @Blackwing2345635 วันที่ผ่านมา +1

    Prime intermediate reservoirs for pumps. They disturb the water a lot both at their outupt AND INPUT, so at near zero level they are stalling just because the waves are bigger, then the level)
    Also, assuming they will work 100% time for an extended period of time - theoretically intermediate reservoirs will be slowly drying (input of the intermediate reservoir = 4 pumps, output - 4 pumps + evoporation). And when the level will be critically low - you'll face the problem with splashing in addition)
    BTW 10k hp (the net output ON THE BADTIDE) ~= 35 large windmills, it is with accounting the distribution of the wind speed over time - around 60-70% of max output. With the area of your power plant you can fit 9*7 = 63 large wind windmills per floor) It is around 16k hp adjusted to variable wind speed. And you can easily store power for stills and slow wind with gravity batteries on the perimeter if you elevate them. Or, considering you are using flywheel mod anyway, in the basement or in the dam)

    • @DisTurbedSimulations
      @DisTurbedSimulations  วันที่ผ่านมา

      From a quick look your windmill idea might just be crazy enough to work, and it something I haven't done before :)

    • @Blackwing2345635
      @Blackwing2345635 วันที่ผ่านมา

      @DisTurbedSimulations i'm kinda windmill-pilled, when I play Folktails xD
      The main downside with them is that you are not playing with the main feature of the game - water. And to be completely honest - they are an easy mode for power, at least for Folktails.

  • @dunneemofozilla5718
    @dunneemofozilla5718 2 วันที่ผ่านมา +1

    Waterwheel rotating in countersense of each other, but connected with a single axle... I'm surprised they're moving at all, not just completely nullifying each other 🤔

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 วันที่ผ่านมา +1

      Why? That's not a feature of the game. A power connector is not a solid joint

    • @eddaumpeddaump4509
      @eddaumpeddaump4509 วันที่ผ่านมา +1

      A little imagination is required. Clearly at the power connection points they install gear boxes just like in the axel of a truck. Lol

    • @DisTurbedSimulations
      @DisTurbedSimulations  วันที่ผ่านมา

      @eddaumpeddaump4509 imagination, related to a game about giant beavers in a post apocalyptic world, sorry that's not going to work I need to see a schematic for that power connector

  • @rogueoperations2016
    @rogueoperations2016 2 วันที่ผ่านมา +3

    So... Without doing math, the outflow of a mechanical pump is at best. .5 cms, so you can get 2 cms with 4 pumps which appears to be insufficient to generate the level of flow you require.
    A resign of the sump pumps may be required, you may have to sacrifice some land and get to at least 6 pumps on the bottom and 8 to ten pumps per level. At ten pumps you can get 5cms of regular flow which on a 4 width channel should give your wheels enough efficiency to pay for energy costs of the pumps themselves
    Maybe you don't have to tear down the whole thing, but you might be able to shorten the second and third lanes to three width drop downs, maybe even two.
    You can also perhaps integrate "magic tiles"
    So the way this works is each tile face when water flows down it gives 2.2cms on the waterfalling, if you have a jagged edge effectively you can force 4.4 (two edges of the same block)

    • @NycBlackout
      @NycBlackout 2 วันที่ผ่านมา +2

      I had an aneurysm reading this so it must be true

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 วันที่ผ่านมา +3

      This is the answer I expected, but hoped not to get. Thanks Rogue :)
      @NycBlackout - yup

    • @rogueoperations2016
      @rogueoperations2016 2 วันที่ผ่านมา +1

      @@DisTurbedSimulations you can thank skystorme for this knowledge.
      He built a mega version of this perpetual motion machine in his previous Timberborn series

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 วันที่ผ่านมา +2

      @@rogueoperations2016 he is the source of most of this knowledge for many.

    • @rogueoperations2016
      @rogueoperations2016 2 วันที่ผ่านมา +1


      After a second review of the design, my suggestion is to remove the final L bend of the channel on all levels, extend the sump out to reach the far end of the channel, remove a line of impermeable tiles for water to drop down to the second level at the new end of the top channel and repeat that on the second level (opposite end) and then on the first level drop directly into a new sump pump (with damns for overflow into your sump basement, the extended length of this new pump complex should give you enough room to put the ten pumps required per level.
      To incorporate magic tiles, you might consider raising the top pumps one level and just having a deeper pool on the second level, it will need to fill up a bit so it will require levee construction

  • @DJarr216
    @DJarr216 2 วันที่ผ่านมา +1

    pumps shutting of happens because of one of 2 things:
    - the water level it's pumping from it too low
    - the water level it's pumping up to is too high.
    the water level at the top isn't too high to cause problems, so that's not it. The water level at the bottom isn't too low either. What's causing the problem is having pumps in series.
    In a perfect world your bottom pumps deliver 100% of their water to the next set of pumps, which them deliver 100% of the water to the next set of pumps and so on.
    However water evaporates, therefor not 100% of what the bottom pump delivers makes it to the next set of pumps. The larger the amount of pumps you put in series, the worse the problem gets because at each step you lose more and more water.
    The only way to have the pumps on top work at 100% capacity is to have 1 more pump at the lower level each time you go up a level. You basically need a pyramid of pumps.
    6 pumps provide enough for 5 pumps + evaporation, 5 pumps provide enough for 4 pumps + evaporation, ...
    But 1 pump can pump more then evaporation will remove.
    There is no perfect solution. Either you have overcapacity at the bottom, or undercapacity at the top.

    • @eddaumpeddaump4509
      @eddaumpeddaump4509 วันที่ผ่านมา

      I don't agree personally with your assessment. Have you tested it? In past seasons sky storme had a very similar system and he did not have a pyramid of pumps. Not a bad theory but unless they changed some game mechanics I don't believe it is correct.

    • @DJarr216
      @DJarr216 วันที่ผ่านมา

      @@eddaumpeddaump4509 you must not have not remembered it well then. in his badwater series episode 13 (325000 power) his power system required 2 sets of pumps to make the infinite power loop. The bottom set of pumps has more pumps then the top set of pumps. while building it, he even explained why the bottom level needed more pumps (might have been in a prior episode of that season).
      The power system in his mountain range series didn't require pumps in series. His 400000+ powersystem had pumps working in parallel instead.
      in his atlantis series, the power system is currently powered by a badwater source that's kept open with a badwater dome.
      None of his other timberborn series work with current evaporation rules, they therefor don't apply.

    • @eddaumpeddaump4509
      @eddaumpeddaump4509 วันที่ผ่านมา

      @DJarr216 you may be correct. I could have sworn when he did sprial mountain or whatever it's called he only went 1 level to the next with equal amounts of pumps on each level. But I see that on this build he only has 2 pumps feeding 4 so until his reservoir fills to the 4 pump level it definitely won't produce any power with all 4 pumps working on each level.

    • @DisTurbedSimulations
      @DisTurbedSimulations  วันที่ผ่านมา

      @DJarr216 interesting this is my first attempt in quite a while at anything that's more than 1 level high. I'm not sure at the moment that with the folktails water wheels I'll be able to make this one work, all my successful systems used the iron teeth.

  • @NycBlackout
    @NycBlackout 2 วันที่ผ่านมา +3

    60% of the time it works every time

    • @DisTurbedSimulations
      @DisTurbedSimulations  2 วันที่ผ่านมา +1

      That feels like a quote from something, and far to close to the bone

  • @walterverlaan1286
    @walterverlaan1286 วันที่ผ่านมา +1

    Thumbs up.

  • @eddaumpeddaump4509
    @eddaumpeddaump4509 วันที่ผ่านมา

    I think i saw that at the lowest level you only have 2 pumps. Please someone correct me if im wrong. But if you're transferring fluid from 2 pumps to 4 pumps then that will definitely cause an inadequate flow. Again im not 100% sure thats what this is, but it looks that way to me tight now.

    • @eddaumpeddaump4509
      @eddaumpeddaump4509 วันที่ผ่านมา

      So I watched your last video and saw that indeed 2 pumps are supplying the 4 pumps above them that are supplying the 4 pumps above those. If you pause 2 pumps on those levels you should be gaining more power than you're using. The way you should fix this situation is to drop the water from the water source directly into the reservoir this way you can keep it at its maximum height. Once it reaches its maximum height then the 2 lower pumps shouldn't be doing anything at that point. But until the first 4 pumps can draw directly from the reservoir you can only have 2 pumps working or you won't produce any power

    • @DisTurbedSimulations
      @DisTurbedSimulations  วันที่ผ่านมา

      No 2 pumps at the very bottom are accounting for evaporation in the loop and topping the system up. The flow from the bottom level empties to the pick up of the first set of 4 pumps