1:00:00 that was so painful to watch xD Yeah, you really should pre-plan power plants, the bare minimum - how your power generating part and storage/pumps (depends whether it is for windmills or WW) part will interact. And if you are able to come up with both of them scalable - you can pre-plan less, because it is scalable. Also, do not forget, that you can put gravity batteries under the water) I did so on the Diorama map, just have filled my dam with them, and with the windmills on top of the dam I was able to power the whole colony with 100% uptime without any water wheels. It will be interesting to see the net output of your WW powerplant on a dry season, with so many layers of pumps probably stacked windmills would be on par. Plus you can also flood the first floor a little bit to double use it for irrigation or even put some water plants in between (if you connect them like TTTTTT, rows interconnect on the edge of the map). I haven't tested it yet myself, but it should be possible.
This is an example of why pre-planning can be better, but having everything canned is not as much fun ;) Rather than gravity batteries underwater I think flywheels would be a much more efficient option for storing power. Stacked windmill might provide more power, but less fun to build, and for me it more about interesting things to build than how do I make the most efficient thing always
Ooooff, that was a nasty one. I found a nice and clean 5x9 structure; it even mostly fits into 5x7, only requiring the center of 5 row to be 9 long (or another 2 to be 8 long to add integrated power). So I think you did pretty well with what you had access to.
I just hope 4 pumps is enough, i don't want to have to work a chunk of it. But that's the risk with my bulid style and a project of this kind of borderline too small scale
That's a quote from Air Bud. A dog who could shoot baskets accurately was allowed to play in a championship game because "Ain't no rules says a dog can't play basketball."
@@DisTurbedSimulations yeah, but they only release water if it is more than 0.8 deep. As Timberborn doesn’t consider a gradient, it will lead to a backlog in the whole layer.
The flow rate is really limited by the re-circulation limit of water 4 water pumps can lift for it's design purpose of providing power during a drought, so I don't think it's an issue. It might limit power generation during temperate and bad tides but there isn't a power shortage then anyway. Worst case I might have to limit how much can flow in during those periods to stop things getting backed up.
Great episode S/S that was a job and a half but you got there now it’s 🤞🤞🤞 and a enjoyable watch 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
Thanks Pete.
1:00:00 that was so painful to watch xD
Yeah, you really should pre-plan power plants, the bare minimum - how your power generating part and storage/pumps (depends whether it is for windmills or WW) part will interact. And if you are able to come up with both of them scalable - you can pre-plan less, because it is scalable.
Also, do not forget, that you can put gravity batteries under the water) I did so on the Diorama map, just have filled my dam with them, and with the windmills on top of the dam I was able to power the whole colony with 100% uptime without any water wheels.
It will be interesting to see the net output of your WW powerplant on a dry season, with so many layers of pumps probably stacked windmills would be on par. Plus you can also flood the first floor a little bit to double use it for irrigation or even put some water plants in between (if you connect them like TTTTTT, rows interconnect on the edge of the map). I haven't tested it yet myself, but it should be possible.
This is an example of why pre-planning can be better, but having everything canned is not as much fun ;)
Rather than gravity batteries underwater I think flywheels would be a much more efficient option for storing power.
Stacked windmill might provide more power, but less fun to build, and for me it more about interesting things to build than how do I make the most efficient thing always
Well done! What a mission 😅
And still more to do
Ooooff, that was a nasty one. I found a nice and clean 5x9 structure; it even mostly fits into 5x7, only requiring the center of 5 row to be 9 long (or another 2 to be 8 long to add integrated power). So I think you did pretty well with what you had access to.
I just hope 4 pumps is enough, i don't want to have to work a chunk of it. But that's the risk with my bulid style and a project of this kind of borderline too small scale
I wasnt expecting the music at the start and i quite like it. It reminds me of Old Highrule in Windwaker
The lack of sleep was really showing but kudos in pushing through and building a solution that was, in the end, smoother than a cashmere codpiece.
That is one hell of a metaphor
If I am ever tortured this is what they will play on loop for me to break my spirit
No they will make you try and build it
@ I wouldn’t wish that on my worst enemy.
That's a quote from Air Bud. A dog who could shoot baskets accurately was allowed to play in a championship game because "Ain't no rules says a dog can't play basketball."
Ah, for me it's a quote from JC, although I must have seen that movie at some point
I’m afraid the dams in the bottom layer will be an issue as they obstruct the flow of water, thus reducing the power generation.
How? They are after where any water wheels will be.
@@DisTurbedSimulations yeah, but they only release water if it is more than 0.8 deep. As Timberborn doesn’t consider a gradient, it will lead to a backlog in the whole layer.
addendum: I THINK it will lead to a backlog…
The flow rate is really limited by the re-circulation limit of water 4 water pumps can lift for it's design purpose of providing power during a drought, so I don't think it's an issue. It might limit power generation during temperate and bad tides but there isn't a power shortage then anyway. Worst case I might have to limit how much can flow in during those periods to stop things getting backed up.
@@DisTurbedSimulations ok. I hope it works. I for one like your R&D sessions.