Great tutorial. Now what if I wanted the object/s shadow/s to be projected onto the HDRI? I.e.: I want to use the HDRI as a background and fake the interaction of shadows with it. Maybe adding some foreground/middleground objects to achieve some more illusion of a pseudo-perspective as well.
That's an interesting question. I guess my first thought would be to add a ground plane to act as a shadow catcher that would be invisible to the camera but would pick up the shadows from your mesh objects. Then you could add your foreground/middleground objects and they would look grounded in the scene. You would also want to use an 8k or 16k HDRI, for a higher resolution image, and then play with the focal length of your camera to match the perspective of the HDRI. I'll look into it more and maybe I'll make another tutorial if I come up with something that works. Thanks for the comment.
@@mutedsounds2k I just finished uploading a new video in response to your question. Sorry it took so long. I've been really busy with work, but it's up on my channel now and you can find it here: th-cam.com/video/q0578nDCtiQ/w-d-xo.html
it doest work for me with 4.0as soon either I select scene world or not quality is same as it is selected, in viewpoint it is realistic but in rendering all shadow and texture gone.
I'm not sure why that's happening? I'm currently using 4.1 and everything works fine. Are you using Cycles for the rendering engine? It won't work in EEVEE. Also, select the ground plane, go to Object Properties and open up the Visibility section. Make sure "Show In Renders" is checked. If it's unchecked, the ground plane won't display in the Render.
Great tutorial. Now what if I wanted the object/s shadow/s to be projected onto the HDRI?
I.e.: I want to use the HDRI as a background and fake the interaction of shadows with it.
Maybe adding some foreground/middleground objects to achieve some more illusion of a pseudo-perspective as well.
That's an interesting question. I guess my first thought would be to add a ground plane to act as a shadow catcher that would be invisible to the camera but would pick up the shadows from your mesh objects. Then you could add your foreground/middleground objects and they would look grounded in the scene. You would also want to use an 8k or 16k HDRI, for a higher resolution image, and then play with the focal length of your camera to match the perspective of the HDRI. I'll look into it more and maybe I'll make another tutorial if I come up with something that works. Thanks for the comment.
@@roddeweese6402 Thank you for your time and expertise.
@@mutedsounds2k I just finished uploading a new video in response to your question. Sorry it took so long. I've been really busy with work, but it's up on my channel now and you can find it here: th-cam.com/video/q0578nDCtiQ/w-d-xo.html
Excellent tutorial Rod! Just the info I was looking for. Subscribed.
Thank you! I'm glad you found it helpful.
it doest work for me with 4.0as soon either I select scene world or not quality is same as it is selected, in viewpoint it is realistic but in rendering all shadow and texture gone.
I'm not sure why that's happening? I'm currently using 4.1 and everything works fine. Are you using Cycles for the rendering engine? It won't work in EEVEE. Also, select the ground plane, go to Object Properties and open up the Visibility section. Make sure "Show In Renders" is checked. If it's unchecked, the ground plane won't display in the Render.