Space Engineers - Orbital Missile Strike

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  • เผยแพร่เมื่อ 16 ต.ค. 2024

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  • @XxSackboy54321xX
    @XxSackboy54321xX 9 ปีที่แล้ว +1300

    You called everything but the silo a silo, "we hit the silo" *rocket hits radar*

  • @pumpkinpie2987
    @pumpkinpie2987 9 ปีที่แล้ว +1193

    I love how everything is a silo to him.

    • @Infantryman-ct7qt
      @Infantryman-ct7qt 7 ปีที่แล้ว +11

      Not sure if insult, or something else..

    • @axlfrhalo
      @axlfrhalo 6 ปีที่แล้ว +43

      yeah literally EVERYTHING was a silo lol

    • @redlyoe2466
      @redlyoe2466 6 ปีที่แล้ว +50

      Yes, a radar dish is a silo

    • @sunshineanimation3386
      @sunshineanimation3386 6 ปีที่แล้ว +46

      So when the silo impacted the silo it really emphasizes how silo the silo can silo

    • @markpeters3918
      @markpeters3918 6 ปีที่แล้ว +1

      Pumpkin Pie right?

  • @ethanholter
    @ethanholter 8 ปีที่แล้ว +479

    You called the radio dish a silo

    • @marshingo5262
      @marshingo5262 8 ปีที่แล้ว +8

      There was a silo next to it in the ground

    • @ethanholter
      @ethanholter 8 ปีที่แล้ว +10

      I know but when the missile hit the dish he said it hit the silo

    • @marshingo5262
      @marshingo5262 8 ปีที่แล้ว +1

      Ethan Holter i see

    • @フコノウス
      @フコノウス 5 ปีที่แล้ว +4

      He also called the storage bunker a silo once.

    • @Idominusrex
      @Idominusrex 5 ปีที่แล้ว +1

      Everything is a silo

  • @gaminginaboxboxed454
    @gaminginaboxboxed454 9 ปีที่แล้ว +618

    They've got to be pointy

    • @alexk7301
      @alexk7301 9 ปีที่แล้ว +20

      +Gaming in a box Boxed nice reference :D

    • @armafreak9616
      @armafreak9616 9 ปีที่แล้ว +40

      +MagicDishWasher The Dictator ? ^^

    • @johnsgamingchanel01
      @johnsgamingchanel01 9 ปีที่แล้ว +2

      +FreakGaming yes

    • @410adelson
      @410adelson 9 ปีที่แล้ว +18

      +Gaming in a box Boxed No supreme master Pointy does not affect aerodynamics, its about storage :D

    • @boxman9033
      @boxman9033 9 ปีที่แล้ว +17

      pointy= Dledy
      Dledy = BOOM!
      BOOM!=For japan!
      Fore japan!= Kamocazeys
      Kamocazeys= WW2
      WW2= Nucler war head
      Nucler war head= Pore Heroshem and Nageysackey
      Pore Heroshem and Nageysackey= Deff
      Deff=pointy...

  • @4753andrew
    @4753andrew 9 ปีที่แล้ว +1021

    Now witness the firepower of this fully operational battle-station.

    • @davidant8901
      @davidant8901 9 ปีที่แล้ว +45

      +Andrew Nguyen That is no moon!

    • @dartanian1390
      @dartanian1390 9 ปีที่แล้ว +32

      Stay on target!!

    • @petike01100
      @petike01100 9 ปีที่แล้ว +47

      +Andrew Nguyen Do not be too proud of this technological terror you have created. The ability to destroy a planet is insignificant next to the power of the Force.

    • @semcompier8126
      @semcompier8126 9 ปีที่แล้ว +27

      ITS A TRAP!!!!!

    • @GeorgeThoughts
      @GeorgeThoughts 9 ปีที่แล้ว +6

      +Péter Ittzés Funny line that really.. sure we can't move things with our minds like Vader can.. but Vader can't use the force to explode an entire planet soooooooooo

  • @MrTacues
    @MrTacues 9 ปีที่แล้ว +431

    That was . . . kinda lame. Don't get me wrong, your creation was pretty cool, but Space Engineers really needs bigger bombs.

    • @jasonwhyttes1679
      @jasonwhyttes1679 5 ปีที่แล้ว +43

      lol my computer almost dies when a meteor hits near me, I think its probably a performance thing that they don't do heaps. The Voxel simulation would be pre heavy

    • @patrlim
      @patrlim 5 ปีที่แล้ว +5

      Nukes

    • @stef6963
      @stef6963 5 ปีที่แล้ว +7

      Jason Baronov nope your graphics must me changed to your computers ability. It’s a performance issue in your computer

    • @WardenWolf
      @WardenWolf 4 ปีที่แล้ว +3

      I did the reverse. Planet-to-space capital ship killer. It'll destroy or cripple even the largest ships.

    • @shahbazfawbush
      @shahbazfawbush 4 ปีที่แล้ว +2

      Or a missile with a sensor that splits the warheads prior to impact for larger radius of damage and consequitive hits for deeper damage.

  • @CCRUEnthusist
    @CCRUEnthusist 9 ปีที่แล้ว +353

    Two words: Cluster Bombs

    • @mr.unitato7955
      @mr.unitato7955 9 ปีที่แล้ว +1

      hell yah

    • @JuansTheName
      @JuansTheName 9 ปีที่แล้ว +1

      +eclipseslayer98 cod much lol

    • @eclipseslayer98
      @eclipseslayer98 9 ปีที่แล้ว +4

      ToastToBoast Wasted Space's Death Lotus... We are talking about Space Engineers here after all, and not CoD. I guess I can't assume that all people who watch SE videos actually know the major TH-camrs that are known in the SE community.

    • @giin97
      @giin97 9 ปีที่แล้ว

      +eclipseslayer98 I've seen a couple of his videos, but they didn't really appeal to me enough for me to subscribe. Likely others are like me, as well. We find the ones we like and ignore the rest :P

    • @eclipseslayer98
      @eclipseslayer98 9 ปีที่แล้ว

      Ryan Gunn True, but WS is a fairly big name in the SE community, but I was mainly talking about his Death Lotus to which the other guy said something about CoD.

  • @Leetgrain
    @Leetgrain 9 ปีที่แล้ว +39

    You should make a scatterbomb by using sensors, a timer and merge blocks. Would saturate a much wider area!

    • @DamienDark-bx6li
      @DamienDark-bx6li ปีที่แล้ว

      You like to commit Warcrimes arent you?

  • @wilezekiel5773
    @wilezekiel5773 9 ปีที่แล้ว +68

    He's calling everything but the silo a silo. Gee look at that silo (dish) over there, and that silo (just a building), and that unimportant hole in the ground (an actual missile silo). Come on Aaron XD

  • @ColonialFungus
    @ColonialFungus 9 ปีที่แล้ว +157

    Also ty for doing an episode on planetary bombardment, very cool concept in-game.

    • @RuenscapesReport
      @RuenscapesReport 9 ปีที่แล้ว +1

      +ColonialFungus Well that will be pretty easy. You just have to put multiple landing geas with warheads on the bottom of your ship and detach them if you want to destroy something. Many small ship gears for carpet bombing and fewer big gears for an even bigger boom.

    • @ColonialFungus
      @ColonialFungus 9 ปีที่แล้ว

      Maurice B I meant on a grand, almost nuclear scale, and I want plasma glassing :P

    • @magicalfungi3206
      @magicalfungi3206 9 ปีที่แล้ว +3

      +ColonialFungus very cool concept, but it is by no means the most effective... A continuous bombardment of freshly welded warheads with a bit of armor and a decoy here or there... no more base... but who doesn't like giant missiles right?!

    • @ColonialFungus
      @ColonialFungus 9 ปีที่แล้ว +1

      Magical Fungi Indeed agree with you on all points, unless the spider things work sort of like the flood, in which case glass the planet.

    • @magicalfungi3206
      @magicalfungi3206 9 ปีที่แล้ว +1

      ColonialFungus lol, i wish they did... but the sabroids seem pretty scarce, maybe they will add a way to adjust the number of enemies in the future.

  • @Mortomi
    @Mortomi 6 ปีที่แล้ว +4

    How long has this been going on? It’s been 4 years... and even today your playing this game.. it’s amazing how much determination you have.
    The reason I’m making this message is because your the only person that still does anything similar to my past. That makes me happy.. keep doing what you do, and someday you’ll make it. I promise you.

  • @joshthirkell9193
    @joshthirkell9193 9 ปีที่แล้ว +29

    next step:
    inter-planetary weaponry. like the Tau had on their moonbase in Dawn of War Soulstorm

  • @MrMarekRosa
    @MrMarekRosa 9 ปีที่แล้ว +327

    I didn't expect this! :-)

    • @thomasharrog8845
      @thomasharrog8845 9 ปีที่แล้ว +7

      +Marek Rosa No one expects it :) Aaron is probably pretty fun on multiplayer servers ("he he")

    • @GroxEmpire
      @GroxEmpire 9 ปีที่แล้ว +8

      You real fear is the Mass Destruction Weapon. This is only beginning lol

    • @artemisfowl7191
      @artemisfowl7191 9 ปีที่แล้ว +1

      +Dafa Fidini weapon of mass destruction, you noob

    • @lynxdiamond4888
      @lynxdiamond4888 9 ปีที่แล้ว

      +Artemis Fowl he meant a weapon of Mass as in weight

    • @lynxdiamond4888
      @lynxdiamond4888 9 ปีที่แล้ว

      +Artemis Fowl he meant a weapon of Mass as in weight

  • @fl4shb4ckGaming
    @fl4shb4ckGaming 9 ปีที่แล้ว +134

    Cluster bomb might be more effective

    • @NorthyPark
      @NorthyPark 9 ปีที่แล้ว +13

      +fl4shb4ck1992 yeah, like near the end, a sensor block detects the gound and splits the missile into multiple warheads

    • @fl4shb4ckGaming
      @fl4shb4ckGaming 9 ปีที่แล้ว +1

      Jon Karlsen Or just use the missile to carry warheads into the gravity field then let the gravity pull them to the ground. 2-3 payloads could level a large area

    • @wires-sl7gs
      @wires-sl7gs 9 ปีที่แล้ว +2

      +fl4shb4ck1992 like a nuke?

    • @TheMrcoolguy1998
      @TheMrcoolguy1998 9 ปีที่แล้ว

      +fl4shb4ck1992 Awesome idea hope Aron gives it a try. DESTRUCTION!!!

    • @javonyounger5107
      @javonyounger5107 9 ปีที่แล้ว

      +fl4shb4ck1992 would be harder to shot down

  • @lauras.7154
    @lauras.7154 9 ปีที่แล้ว +62

    Could you create a fighter that can come down from orbit, drop a payload onto a base. Then once finished return to orbit. But be small enough to put onto a carrier ship. I've been playing around with it and I've created a few test modules but I'd love to see where you go with it.

    • @sallovic5890
      @sallovic5890 9 ปีที่แล้ว +1

      meh. it actually takes to long to get near the surface from space and back

    • @pyr0b1rd
      @pyr0b1rd 9 ปีที่แล้ว +8

      +Marcel Engelke (Stop the NATO Terror) Warfare is a slow game indeed

    • @bbdawise
      @bbdawise 9 ปีที่แล้ว +2

      +Laura S. You can easily do this with just a few mods. Making a vanilla ship that does what you want, however, would not be nearly as easy.

    • @pyr0b1rd
      @pyr0b1rd 9 ปีที่แล้ว +2

      bbdawise
      Mods aren't needed; it just needs to be able to hover in atmosphere with the payload, and have enough thrust to make it back into space; hydrogen optional if you can get enough thrust

    • @Daedalus257
      @Daedalus257 8 ปีที่แล้ว

      +Laura S. Yeah, maybe you could create a large fleet of bombers that drop cluster payloads in range of a planet's gravity. Then, after you've gotten a waypoint to the enemy base, let gravity do the rest.

  • @JoTheVeteran
    @JoTheVeteran 9 ปีที่แล้ว +175

    Cool concept but you do realize all it would take to counter those would be a single minigun turret, right? That warhead in front would blow up and take the rest with it. Also, and I assume this is all vanilla, hydrogen thrusters are an overkill. A single small trusted with a battery would suffice. Since you can't go over 100something mp/s in vanilla actually no thruster at all would suffice, you'd simply had to guide it well over the target, release them, and let gravity do the rest. But again, problem no1 persists, a single sentry gun or even an engineer with a machine gun could easily intercept those.

    • @nexusvoid367
      @nexusvoid367 9 ปีที่แล้ว +6

      Since you seem to know your stuff about SE, could you anser a question for a noob like me? -Wouldn't the Timer Blocks also be turned off when the missiles turn off their reactors?

    • @JoTheVeteran
      @JoTheVeteran 9 ปีที่แล้ว +8

      Nexus Void well, yes and no. What the missiles I assume are doing is turn off the thrusters or the fuel supply, not the power systems. But if they would at any point turn off all power then yes, I guess it'd be impossible for the whole thing to start again on its own without player interaction.

    • @javonyounger5107
      @javonyounger5107 9 ปีที่แล้ว +7

      +Jo Veteran how about a cluster bomb instead harder to shot down every shingle war head

    • @TalesOfWar
      @TalesOfWar 9 ปีที่แล้ว +18

      +Jo Veteran You could use a sensor to turn the warheads off until they were fairly close to the target. Obviously hiding them a little would make sense too, but you could design it in such a way that the impact forces the first warhead to come loose then blow, kind of how a HEAT/HESH tank shell works. There's a hollow where the charge is funnelled into and then the explosive pushes it through.
      You could also go full Soviet on their ass and put a gatling gun on every available space lol. On the missile I mean.

    • @JoTheVeteran
      @JoTheVeteran 9 ปีที่แล้ว +11

      Javon Younger​ sure, that could work. But again the turret would eliminate a heck lot of them. I mean, you would need to throw like 30 separate warheads, if not more, and have them spaced properly as to not chain explode for at least a few to reach the surface. And that would be a single turret. Go against 5 or 6 of them? Forget it. You need a really well armored missile to pass through a minigun barrage. The thing is, the armor would actually contain most of the blast inside the body and propel it upwards destroying the back of the missile. By the time it'd hit the surface, the armor blocks themselves would do more damage by simply crashing to the target than the actual explosive.
      And that's where a simpler, yet effective idea comes from. Kinetic bombardment using inert, heavy materials. Impossible to stop, perfectly accurate, and with a mod that removes the speed cap, utterly devastating! There was even a cold war project based in that idea.
      en.m.wikipedia.org/wiki/Project_Thor

  • @drnekodr
    @drnekodr 9 ปีที่แล้ว +39

    So the dish is s silo?

    • @Y.M...
      @Y.M... 9 ปีที่แล้ว

      he probably confused dish with silo, yeah. the silo is the tube in the ground!

    • @Y.M...
      @Y.M... 9 ปีที่แล้ว +2

      he probably confused dish with silo, yeah. the silo is the tube in the ground!

    • @rigsofrodsmaster
      @rigsofrodsmaster 9 ปีที่แล้ว +1

      if you look to the right one can see the hole where the silo will be......

    • @vukpsodorov5446
      @vukpsodorov5446 9 ปีที่แล้ว +3

      +rigsofrodsmaster
      when the missiles hit the radar dish, Arron said "getting hits on the silo" or something like that.

    • @Vallitium
      @Vallitium 9 ปีที่แล้ว +6

      +Mighty Wolf Yeah at the beginning of the video he called the dish a silo, but I thought it was just a slip but later when he sent missiles at the dish he repetitively said "direct hit to the silo...another hit to the silo...that one missed the silo because the silo was falling apart."
      Edit: It turns out he just calls everything on the base a silo, even the storage compartment. I guess he likes silos lol

  • @Marcus-mh7tm
    @Marcus-mh7tm 9 ปีที่แล้ว +42

    ah come on. 1st thing i would do when the planets got unlocked id build an underground base. too bad a Orbital missle strike has caved in my entrance and i have suplies to last 2 days. (writen down in a diary that is located in an spider cave)

    • @Marcus-mh7tm
      @Marcus-mh7tm 9 ปีที่แล้ว

      Orbital Missle Strike = cave-ins = Epic and NICE ideas on adventure undergrounds maps too.

  • @Aracnah
    @Aracnah 9 ปีที่แล้ว +11

    Can tell you a major flaw with this design. it needs just one single bullet to destroy those missiles. That bomb in the front will blow up the rest of the bombs which will destroy the rest of the missile. So against a bunch of these, a single FlaK would be enough.
    Maybe a whole lot of this in a smaller version could be relatively cost effective. Or you simply build a maneuveral orbitel bomber that takes position above the target and simply drops unpowered bomb carpets?

  • @magicalfungi3206
    @magicalfungi3206 9 ปีที่แล้ว +1

    +LastStandGamers Awesome build! Just wanted to add one thing... You can turn these into directly guided missiles by attaching a laser antenna to both the orbital station and each missile. You can then guide each one directly to a desired target while still not broadcasting your missiles locations. As a fire and forget weapon though, great build!

  • @TheArabsolga
    @TheArabsolga 8 ปีที่แล้ว +24

    Try shotgun bombing. Send a missile that breaks up into multiple bombs before impact. Get the range, calculate the time at max speed itll take to reach a certain distance, time it to separate. That way, lightly defended outposts will just get peppered.

    • @argonhammer9352
      @argonhammer9352 8 ปีที่แล้ว +3

      that's called a cluster bomb

    • @TheArabsolga
      @TheArabsolga 8 ปีที่แล้ว +1

      Argon Hammer Oh fuck, I'm an idiot...

    • @argonhammer9352
      @argonhammer9352 8 ปีที่แล้ว

      lol

    • @TheArabsolga
      @TheArabsolga 8 ปีที่แล้ว

      Argon Hammer gonna kms ffs....

    • @argonhammer9352
      @argonhammer9352 8 ปีที่แล้ว

      if you die, you will raise the average intelligence

  • @Miragexe
    @Miragexe 9 ปีที่แล้ว +5

    Turning this into some form of cluster bom would be amazing, somehow releasing the warheads some distance above ground so they spread over a large area, or using pistons to increase the spread, but that's probably going to be wonky.

  • @prismaflex6195
    @prismaflex6195 8 ปีที่แล้ว +21

    5:21 Missile silo? I believe that's a radar and not a silo.

  • @maxdarner5672
    @maxdarner5672 4 ปีที่แล้ว +1

    this would be so cool now with raycasting, have a little rotor turret that you control, press a button and have a missile barrage headed to that exact coordinate

  • @slenderminion2229
    @slenderminion2229 9 ปีที่แล้ว +8

    I was kinda hoping one of the Missles would fly directly into the open Silo like Tazoo did in Survival Season 1 Episode 11 with the Enemy Mothership.

  • @fainmaca9706
    @fainmaca9706 9 ปีที่แล้ว +2

    One block they should look to add in a future update is something to paint targets. Imagine if you could send a scout fighter craft in to mark several different targets, and then transmit that data back to a capital ship to call in an orbital bombardment!

  • @funforever1671
    @funforever1671 9 ปีที่แล้ว +7

    Now create a weapon system , stationed at a planet shooting at other planet stations / space stations / planets

  • @Ryan-wg4qo
    @Ryan-wg4qo 9 ปีที่แล้ว

    bro, you grow way to quick. I subbed at like 3k then I started watching other games and now you have 300k, you deserve it mate good luck.

  • @thebestbuisnesscyan4184
    @thebestbuisnesscyan4184 9 ปีที่แล้ว +120

    now, can you split a planet in 2

    • @Kingwut117
      @Kingwut117 9 ปีที่แล้ว +21

      +Sir Dasher The 3rd yes. It wouldn't fly apart, but given enough time and no life, you could tunnel all the way through a planet

    • @thebestbuisnesscyan4184
      @thebestbuisnesscyan4184 9 ปีที่แล้ว

      but would the game crash

    • @Northraider123
      @Northraider123 9 ปีที่แล้ว +1

      +Sir Dasher The 3rd yes it would with out a doupt

    • @Kingwut117
      @Kingwut117 9 ปีที่แล้ว +10

      no. Unless you SOMEHOW managed to destroy an entire planet at once (i.e., 500,000 warheads or something) I don't think just digging a really long tunnel would crash the game. Planets are just really big, glorified asteroids (obviously with gravity and oxygen etc, but they are still just terrain voxel spheres

    • @timothyzheludkov8020
      @timothyzheludkov8020 9 ปีที่แล้ว +2

      +Sir Dasher The 3rd Planets are initially asteroids, but really big. So no, it would absolutely not crash, most probably

  • @Direcat20
    @Direcat20 9 ปีที่แล้ว +1

    I have been waiting for a build like this! Keep up the good work, and please update us on the spider bombs. Thanks for the content :D

  • @TanyaSapienVintage
    @TanyaSapienVintage 8 ปีที่แล้ว +6

    if he calls that dish a silo one more damned time...

  • @mossfoster5317
    @mossfoster5317 9 ปีที่แล้ว +8

    Now we need a anti-missile setup! Maybe a huge laser?

    • @torianemoia
      @torianemoia 9 ปีที่แล้ว +9

      any missile turret could take this down...

    • @Gooogl007
      @Gooogl007 9 ปีที่แล้ว +3

      +Moss Foster even 2-3 gatling turrets would handle those

    • @nexusvoid367
      @nexusvoid367 9 ปีที่แล้ว

      Considering the fact that all the misilles are consistently coming from a single direction... Even a shitty gatling turret would be enough...

    • @Gooogl007
      @Gooogl007 9 ปีที่แล้ว

      as i said, this system is useless

    • @Carbon762
      @Carbon762 9 ปีที่แล้ว

      +Moss Foster I'm thinking we need to have giant armor block battle axes windmilling constantly on rotors, which we detach to fling at incoming missiles. You get style points at the very least.

  • @92edoy
    @92edoy 9 ปีที่แล้ว +3

    idea. 4 ejectors/connectors at each side of the main warhead, spreading explosives (the component ones) at a sufficient height.

  • @ghost_ship_supreme
    @ghost_ship_supreme 6 ปีที่แล้ว +1

    I really liked how they pulsed! The only thing I would change imp is that when you launch them they just float up for a second before turning on. I think it would be safer if they just did a single pulse before targeting, or if they didn't detach before they acquired a target...

  • @cam_pent
    @cam_pent 9 ปีที่แล้ว +22

    you do know what a silo is... right? its not a radar dish... lol

    • @beepbeep2045
      @beepbeep2045 6 ปีที่แล้ว

      The silo was right next to the radar dish lmao

  • @ljbrown7293
    @ljbrown7293 5 ปีที่แล้ว

    Thanks for giving me this idea, I used this to win the battles that my friends and I fight in. Thanks!

  • @ColonialFungus
    @ColonialFungus 9 ปีที่แล้ว +23

    We need plasma glassing devices.

    • @weeerazer3099
      @weeerazer3099 6 ปีที่แล้ว

      Like that Idea

    • @angloempire6935
      @angloempire6935 6 ปีที่แล้ว +1

      Solitaire
      And you just glassed I half a continent.....maybe the flood isn't all I should be worried about

    • @georgebalderas4942
      @georgebalderas4942 6 ปีที่แล้ว +1

      Angelo Empire One single Flood spore can destroy a species. Were it not for the Arbiter's counsel, I would have glassed your entire planet!

  • @brianjohnson5272
    @brianjohnson5272 4 ปีที่แล้ว

    Lol love it! Initial boost followed by ballistic flight then a powered decent. That's a good style.

  • @c4flame
    @c4flame 9 ปีที่แล้ว +44

    But they can't hit a target on the other side of the planet

    • @kadenfrasert4969
      @kadenfrasert4969 9 ปีที่แล้ว

      Angle it and it might hit :)

    • @IanDresarie
      @IanDresarie 9 ปีที่แล้ว +9

      +flamedramon if you'd launch them from a (somewhat) movable ship, his wouldn't be a problem

    • @c4flame
      @c4flame 9 ปีที่แล้ว

      You all make great points

    • @LastStandGamers
      @LastStandGamers  9 ปีที่แล้ว +24

      +flamedramon That's the great part about an orbiting station.

    • @IanDresarie
      @IanDresarie 9 ปีที่แล้ว

      LastStandGamers Do stations move in an orbit? or are they stationary in comparison to one point on the ground? This would also be interesting for something like a passive sensor spy satellite.

  • @yaku2tani625
    @yaku2tani625 2 ปีที่แล้ว +1

    Imagine either having a lot of these around a planet, or have one of them being able to automatically move around the planets atmosphere

  • @jayjay99989
    @jayjay99989 9 ปีที่แล้ว +9

    They need to add stronger explosives

  • @ieuanhumphris-hall1118
    @ieuanhumphris-hall1118 8 ปีที่แล้ว

    im sure theirs probably good builders like you Last stand. BUT YOU to me are the best weopon maker in Space Engineers!

  • @jacobmathis9634
    @jacobmathis9634 9 ปีที่แล้ว +6

    I would like to see this fitted with a with a camera so you can control it yourself.

    • @bbdawise
      @bbdawise 9 ปีที่แล้ว +5

      +Jacob Mathis This would make is 1000% more effective. But it would also mean you could only have one missile flying to the target at a time. Unless you have a hybrid system of tv missiles and guided ones as wel.

    • @vukpsodorov5446
      @vukpsodorov5446 9 ปีที่แล้ว +2

      +bbdawise
      not if you have some friends on the server, then one of you could control 1 missile.

    • @techaxe5051
      @techaxe5051 8 ปีที่แล้ว

      +Spunk Wizard Is it possible for a missle to try to follow another missle? You can control the front one and the others can follow, But you'd probably end up blowing them all up.

    • @vukpsodorov5446
      @vukpsodorov5446 8 ปีที่แล้ว

      Techaxe
      maybe it's possible to make something like that, and if the first missile gets a headstart then they won't blow each other up. also they should have some time in between being launched.

  • @BenBeatty2
    @BenBeatty2 9 ปีที่แล้ว

    this looks terrifyingly accurate. Good to see that the planet avoidance can be overridden

  • @leomclaughlinfrancoeur7546
    @leomclaughlinfrancoeur7546 9 ปีที่แล้ว +3

    I wonder what building a giant space elevator would do.

  • @idiom2805
    @idiom2805 9 ปีที่แล้ว

    Good work on the missiles. Now you're gonna need a anti-missile defense system, good luck.

  • @ghost-vipervlog8187
    @ghost-vipervlog8187 9 ปีที่แล้ว +5

    odin in ghosts the best orbital strike !

    • @ghost-vipervlog8187
      @ghost-vipervlog8187 9 ปีที่แล้ว

      and loki

    • @AngelOfTheMad
      @AngelOfTheMad 9 ปีที่แล้ว

      Nah mate. Lunar Super MAC cannons. For all your Covenant super-carrier defence needs.

    • @blessthismessss
      @blessthismessss 9 ปีที่แล้ว

      +AngelOfTheMad Enclave orbital strike. 'Nuff said.

    • @blessthismessss
      @blessthismessss 9 ปีที่แล้ว

      megatiger78 Broken Steel? We destroyed Liberrty Prime.

    • @blessthismessss
      @blessthismessss 9 ปีที่แล้ว

      megatiger78 We'll destroy him too.

  • @FlyingJetpack1
    @FlyingJetpack1 9 ปีที่แล้ว +2

    Now you should make a printing orbital station that will make these rockets, fill them with hydogen, release them and make the next one.

  • @MagpieDynamics
    @MagpieDynamics 9 ปีที่แล้ว +6

    Can't wait to see some intercontinental ballistic missiles.

  • @clems_first
    @clems_first 9 ปีที่แล้ว +1

    Pls get a new survival episode!
    I absolutely love them !

  • @devouthat489524
    @devouthat489524 9 ปีที่แล้ว +4

    Hey Arron could you make a kinetic weapon for a satellite

  • @sgtdebones
    @sgtdebones 9 ปีที่แล้ว

    Finally an orbital strike satellite. We need lots more of these.

  • @shandasweet3063
    @shandasweet3063 7 ปีที่แล้ว +3

    can you use a bigger pay lod with it

  • @danielfrias6704
    @danielfrias6704 9 ปีที่แล้ว

    I'm glad planets finally came, it allows a lot of great concepts, such as space elevators or surface to space rockets. Can't wait to see what players create.

  • @polywarfare6902
    @polywarfare6902 8 ปีที่แล้ว +3

    He called a radar a silo

  • @Vix_The_Cat78
    @Vix_The_Cat78 4 ปีที่แล้ว

    I'm just getting into the game and I've only just started to make a ship. This stuff is awesome.

  • @astcomjakecw
    @astcomjakecw 8 ปีที่แล้ว +7

    Hes calling a Satellite dish, a "missile silo" .... the silo is the tube in the ground, kiddo. ;)

  • @brokemage1395
    @brokemage1395 2 ปีที่แล้ว +1

    damn. this game definitely got upgraded since then.

  • @kingshady1273
    @kingshady1273 8 ปีที่แล้ว +6

    Kim jong or north Koreas favorite TH-cam video.

    • @Bamiyanbigasf
      @Bamiyanbigasf 7 ปีที่แล้ว

      This is more Russian missiles in space? Come on North Korea can barely afford there model rockets not

    • @kingshady1273
      @kingshady1273 7 ปีที่แล้ว

      No one even mention Russian lmao this video has made north Koreas have prosperity do not pick on the little guy ;)

  • @jackthatmonkey8994
    @jackthatmonkey8994 9 ปีที่แล้ว

    Arron, a new twist to the survival series would be to crash a prebuilt ship into a planet and try to survive that way. I would love it anyways!

  • @declansonzogni
    @declansonzogni 9 ปีที่แล้ว +3

    why don't you make a missile that works like the hellstorm missile in CoD where the missile reaches a certain distance and it lets out a flurry bombs (if you could find a way to make the bombs small ship bombs so you can store more within the missile as well as adding a wider area of effect instead of doing more damage making you save on the amount of missiles you need to use as well as damaging the entire base instead of focusing on one area) This would also make it useful on the battlefield because you can hit a lot of ground based vehicles (maybe air vehicles if your lucky) over a widespread area. which would cripple the enemy because there vehicles would be heavily damaged from the sheer amount of explosives. Even though this would be hard to design one way would a missile a carpet bomb where the missile can fly horizontally over the area and open a bay door to let the explosives roll out. then the missile itsel could go back into orbit to refuel and reload or bring the missile down onto another area therefore adding collateral damage.

  • @Gelfling66
    @Gelfling66 9 ปีที่แล้ว

    another pretty cool thing to do is on the station in outer space, add a sensor on it, and when detecting a player, it turns on a beacon saying ypu have x seconds until launch, or whatever you want it to say, and if they stay, it auto launches the missile. a few modifications would have to be made, you may want to have 2 or 3 warheads already as ships

  • @nexusvoid367
    @nexusvoid367 9 ปีที่แล้ว +10

    Considering the resource cost these misilles are not effective _at all_. You would be more effective doing suicide runs with a grinder... =/

    • @bbdawise
      @bbdawise 9 ปีที่แล้ว +12

      +Nexus Void Last Stand Gamers™

    • @weak1ings
      @weak1ings 9 ปีที่แล้ว +1

      +Nexus Void High Speed Armor Blocks. :)

    • @wellstat
      @wellstat 8 ปีที่แล้ว

      +Weak1ings Search for "Ironstorm Missile" to see the high speed armor blocks version

  • @Northraider123
    @Northraider123 8 ปีที่แล้ว

    mostly when you make a weapon like this i point out the obvious flaws but this looks like something I'd use good job

  • @ianreese482
    @ianreese482 9 ปีที่แล้ว

    This is really cool. Good going LSG! Ive been trying to do this but never had luck or the time!

  • @OhNotThat
    @OhNotThat 9 ปีที่แล้ว

    Word of advice, bad idea putting warheads directly at the front of a guided missile unprotected and exposed to anti-air fire. Gatling Turrets will definitely score one hit on the head of an incoming missile and prematurely detonate it.
    It's a good idea to cover it up with catwalk panels or even heavy armor to cushion the counter-fire and give the missile some protection before impact.

  • @TheophilNerd
    @TheophilNerd 5 ปีที่แล้ว

    It is an awsome idea to make this missiles! I hope this is possible in the new version of the game.

  • @BLARGHALT
    @BLARGHALT 9 ปีที่แล้ว

    It'd be really neat if you made a few videos where you're actively trying to defend against your own contraptions instead of just attacking blank targets.

  • @brotherhao1510
    @brotherhao1510 7 ปีที่แล้ว

    Once space engineers gets more popular and entire clans on big servers are formed is when i would really love to use something like this.

  • @TheNomad2142
    @TheNomad2142 9 ปีที่แล้ว

    OMG YES YOU DID. i was waiting for you to do this

  • @yeeyeehaircut
    @yeeyeehaircut 6 ปีที่แล้ว

    The most terrifying thing about this weapon? The fact that a:you can't see it coming untill it's too late, and b:there's no way to tell who fired the missile, so they can just fire and forget.

  • @HazardousMoose
    @HazardousMoose 9 ปีที่แล้ว

    you should add a function that splits the missile into several warheads when a certain lower limit is reached(e.g. 500 meters). Another idea would be timed charges. Making it so that the missile splits into two close to the target but instead of spreading in attempt to create a cluster bomb, they just hit the same place shortly after each other. That should result in deeper penetration.

  • @monsterslayerslayet918
    @monsterslayerslayet918 9 ปีที่แล้ว

    plz post more often your the best youtuber i know of

  • @DarkestMirrored
    @DarkestMirrored 9 ปีที่แล้ว

    I'd say high-altitude bombing would be more _practical,_ but this was pretty cool.

  • @hungriestnunu7449
    @hungriestnunu7449 8 ปีที่แล้ว

    turrets would down them all before they hit.
    anti ship/station missiles require countermeasures. set decoys on merge blocks next to a wedge. use either a timing block or remote control to trigger the merge blocks release. the blocks will bounce off the wedge and move away from the missile while still maintaining speed with the missile. turrets will target the decoys first, then the warheads, but by the time the decoys are dealt with the missile hits.

  • @andrasfogarasi5014
    @andrasfogarasi5014 6 ปีที่แล้ว +1

    This is why we need realistic orbital mechanics.
    THOSE MISSILES SHOULD BE FIRING RETROGRADE.

  • @Hunter-yf7pk
    @Hunter-yf7pk 4 ปีที่แล้ว

    Could we just agree that this game with fully implemented vr would be fekkin epic?

  • @shortstacksport
    @shortstacksport 9 ปีที่แล้ว

    I think a good way to increase the effectiveness of missiles like these would be to make them cluster right before impact. Meaning, the main missile breaks up into 4 or 5 smaller ones.

  • @langezek
    @langezek 9 ปีที่แล้ว

    Okay, those missiles are gorgeous.

  • @illuminarty9145
    @illuminarty9145 9 ปีที่แล้ว

    Multiple simultaneous and devastating deep-strikes

  • @ehyuhnwehghstehn8262
    @ehyuhnwehghstehn8262 9 ปีที่แล้ว

    Create a megaton missile. able to eradicate a whole outpost in one go. Point in this is to send it from a moon perhaps. using the same method like the space programs in the lat 60's. equip the rocket with boosters and fuel. send it off a shuttle station. and in your case. maybe fit the boosters with warheads and program them to be missiles themselves at the last second. having a wider spread and maybe annihilating anything further out. Just a thought though. And do keep up with your videos. they're all just awesome.

  • @docthomas88
    @docthomas88 9 ปีที่แล้ว

    like another poster suggested, cluster bombs would resolve the accuracy issues, just have them drop a net of warheads, would wipe out the entire base

  • @amypocklington4508
    @amypocklington4508 9 ปีที่แล้ว

    You could improve the launching station by having the missiles side by side, then add a gravity generator.
    The missiles will then be catapulted down by the gravity generator into space then you could a timer block to count 2 seconds then activate the guidance system. It just makes it better than releasing the missile and going up to it to activate it.Still a good job by the way

  • @31337ification
    @31337ification 9 ปีที่แล้ว

    The lack of accuracy is great. it really balances a hugely powerful weapon out.

    • @pyromusical3003
      @pyromusical3003 9 ปีที่แล้ว

      +Your Favorite Elite It also makes it more effective vs large bases because of the spread.

  • @tristanharrison7446
    @tristanharrison7446 7 ปีที่แล้ว

    Making the missiles controlled individually so you can give them different coordinates would make them more accurate.

  • @cpob2013
    @cpob2013 9 ปีที่แล้ว

    cool concept. needs to be tweaked for combat but yeah. tinker with the guidance, make a multiple warhead system for a scatter shot, maybe some armor to stop intercepts

  • @purdicus0576
    @purdicus0576 5 ปีที่แล้ว

    You inspired me to get space engineers. Thanks

  • @Only_Sleep
    @Only_Sleep 2 ปีที่แล้ว

    Add an ejector that drops 1000 explosive on the ground. The warhead detonating will set off the explosive, and it’ll give you a bigger boom than warheads alone.

  • @ZainHallows
    @ZainHallows 9 ปีที่แล้ว

    wow you really hit that disk shaped silo alright!

  • @StrangeAether
    @StrangeAether 9 ปีที่แล้ว

    try setting up a sensor on the front to trigger an explosion just before impact. you will get a much greater yield of damage, than just the impact. At that point you might as well just have armor blocks to make the payload heavier and cheaper.

  • @prizum217
    @prizum217 9 ปีที่แล้ว

    I'd love to see a torpedo that hovers in the atmosphere and creates warheads which are just sprinkled down over an area using alternating pulses of gravity + mass blocks. It would be, in a nutshell, a AoE death blossom in atmosphere. It could also be programmed to return to orbit so it can be picked up and re-armed.

  • @rileycasement4573
    @rileycasement4573 9 ปีที่แล้ว

    you should post this thing on steam and all of your amazing creations

  • @whitedissapointment820
    @whitedissapointment820 9 ปีที่แล้ว

    Seeing as most survival worlds with planets throw you onto a planet at the start, could you make a beginners guide to building survival ships to get out of atmosphere? Or a survival series on a planet? Because I just got back into the game after a year or so and I have been completely overwhelmed by the changes and the difficulty of getting started on a planet.

  • @infernosgaming8942
    @infernosgaming8942 4 ปีที่แล้ว

    You should’ve had the title be: Today we break the Outer Space Treaty

  • @filipedwardh7671
    @filipedwardh7671 9 ปีที่แล้ว

    ive been working on this project awhile, cool to see a vid on it too

  • @HollowHimself
    @HollowHimself 9 ปีที่แล้ว

    i've been waiting ever since planets came for this XD

  • @xBaronSamedi
    @xBaronSamedi 9 ปีที่แล้ว

    If there are other space elements at play, some small station turrets plopped on the side could fend off missiles.

  • @rewrew897
    @rewrew897 5 ปีที่แล้ว +1

    I wish I had a better computer so I could play this for more than 30 min without crashing.

  • @griphen2113
    @griphen2113 9 ปีที่แล้ว

    next you should showcase a missile platform launching from the moon, down onto the planet. or from one planet atmosphere, into space and back down onto the planets surface, icbm .

  • @coryman125
    @coryman125 5 ปีที่แล้ว

    Would be neat to see an ICBM like this. Have it fly up for a while, then have a timer block turn on the flight computer so it can start to turn and fly towards a target