"Former Captain Titus is mortally wounded. Is there anything you can do to save him?" "The odds aren't good, but perhaps... We have no choice. Perform the surgery." "Magos, you don't mean -" "Yes. He must become the Space Marine 2 2024 now available to pre-order for PC, Xbox Series X and Playstation 5."
I won't lie, I actually didn't notice it got THAT bright at first til I read this and went to go see, but the iron halos do still have that pretty clear half sun shape so I figured it had to be that from even just having seen it and seeing the energy arc over him like a bubble shield.
Too be fair, when you go back to the barge after the Marine dies, you can go to his room and find them holding a vigil for him looking at his armor. You can also hear mechanicus adepts talking about making him a dreadnought so apparently be survived.
I watched CohhCarnage play, and he meandered and listened to every voice line he could find, so there are so many details that most people just kinda run by, both in the missions and on the battle barge.
"Why is Calgar here?" Imurah's plan was to lure him out and kill him. The Nids were in the way, but he wanted revenge on Calgar for killing him 200 years prior. "What happened to the Nids?" Tarasa squad dropped a building on the Hive Tyrant controlling the Avarax swarm. After that the Cadians cleaned up the mess in the system as the rest of them were without a link to the hivemind. Titus had a reaction to the Power Source in the container, not the runes. Considering the Power Source is basically a Chaos tainted artefact that he had personal experience with during the operation on Graia I can understand why he'd have a negative reaction to those specific energies.
Dude, a single tyrant death wont do anything to the hive mind link. As proven by the fucking gazillion annoying zoan and neuros floating around. The nid plot drop and the warp are actual jump the shark moments.
Regarding that first point the Astropathic Choir on Avarax was being controlled by Imurah. After their confrontation with him Titus and his squad rightly assume that their message wouldn't have been sent. Why would the leader of a Chaos Warband let them call for reinforcements after all? They relay this inability to contact Calgar to their Captain and then deploy to Demetrium. Then Calgar shows up to save them simply stating he got Titus' message... and no one questions how that's possible? A couple extra lines of dialogue addressing that, perhaps suggesting that Thousand Sons are known for their deception and plotting would have gone a long way. Sure the imminent threat of the Blackstone Monolith would've taken precedence, but ignoring what was an obvious giveaway that something wasn't quite right was dumb Then regarding that second note such an important moment shouldn't have been put in an optional side mission. Why is the B/C-Team cutting the head off the proverbial serpent here? Sure having multiple teams working in tandem is realistic, but from a gameplay spectacle perspective you the main character should be doing that. At least half of those cooperative missions should've been part of the campaign. Bricky isn't wrong when he suggests this game could've been substantially better if given more time to develop it. To me it feels like they cannibalized the campaign to make those cooperative missions.
@zanzion3873 I disagree in that you have pivotal moments in the campaign play out in the main campaign itself, since Titus needed to get the message out so letting a seconday strike force deal with the Hive Tyrant makes sense as a co op boss. However, it should be more than just a random WTF moment when they take it out. In the campaign, you fight a Carnifex (second one of the campaign not including the prologue) and then 3 more show up and suddenly die, and your only confirmation was the squad leader saying they killed the Hive Tyrant. It would have been nice to have a DMC5 like feature where you can see a co-op team working through a different part of the map, or at least have a cutscene after the boss fight of Titus' team and the Cadians fighting off a swarm, and then it cuts to the other strike force having just killed the Hive Tyrant and cleaning up the stragglers, something to actually SHOW us that they did the thing instead of a radio message.
I think that the message was sent but with the phyker interacting with the warp allowed imerah tho possess her and transfer into the metrium but the message was still sent before the possession was completed @zanzion3873
Yeah, I feel as someone who seems to care a lot about the stories of warhammer 40k to the point he bases his whole channel around the lore of said universe it definitely seems like Bricky just didn’t listen or pay attention to the main campaign because there’s so many things he brings up as issues in the storytelling that is just wrong or can easily be explained with things that are mentioned or can easily be addressed with just basic logic of the universe or just storytelling in general.
Yeah, you can enter the Warp. The Gods have their realms. Fabius Bile, the Silver Knight, the Emperor, Uriel Ventris, Kaldor Draigo, many enter the Warp. Literally every Imperial ship goes through the Warp. Some have Gellar Shields that fail, and they still get out. For a lot of believers, entering the Realm of their God is a goal. The people in Slaanesh's realm don't just atomise. They get stuck there because of their flaws. All the Traitor Legions bar the Alpha Legion have their own planets and bases *in* the Warp too. This applies to Renegade Humans too, that aren't possessed or anything.
Exactly lmfao, genuinely wondering what in the actual hell was the entire point of that argument, the entire video is kinda forced though, unfortunate.
"Why is Calgar here?" Revenge on Calgar is the sorcerer's main motivation(we learn through his dialogue). The Tyranids were an obstacle to his plan because "The Shadow" made contacting him difficult. You're manipulated into using the astropath to break through and send the messages so he'd return to the system.
additionally, Titus explicitly said a few missions ago that he needed to call Calgar for reinforcements his entire existence isnt a soyjak moment when it was already told to you
@@vaporsouls6752that’s what I’m saying too, every other video he does is fine. But then when we start eating again with this banger of a game it just ain’t enough for him.😭
Bricky, my dude, you talk about Titus having his moment after the death of the arch magos was never brought up again: it was immediately revealed in the next scene that it was the artifact from the first game, the thing that the rest of the game's story revolves around, the driving force behind the character drama between the main characters. Did you genuinely not pay attention to the story? I'm not trying to be mean or anything but so many of your "this is dumb and is never brought up before or after" complaints literally are but you seemed to just either forget or not notice. That might still be the game's fault for not helping you remember but to say they flat aren't there is just wrong Also, Calgar resisting the lord of changes spell is very clearly indicated to be because of his iron halo. I'd understand someone who doesn't know 40k not getting that but come on dude, that's like space marine leader equipment 101.
Exactly. The story is there, you just have to give enough of a shit to pay attention. Pretty disappointed that all of Titus' character development apparently went right over Bricky's head
Does that not contradict the entire point of the suspicion with Titus being that he's weirdly UNAFFECTED by the warp power source? If this happened in the first game, he doesn't go to the inquisition cause he's reacting as one would expect.
@@GoldRider4265 its not that hes unaffected, its that it doesnt immediately obliterate him on contact, hes still heavily affected by it when its unguarded
I think he was gamespot review and wanted to give a bad review for more clicks. Most of the points he point either in the game explained or was quite obvious if you paid attention. Campaign was one of the most fun I had while playing game in a while, filled with awesome moments.
Regarding Calgar, I've also seen others mention that Imurah wanted to kill Calgar, so it could have been a trap, the spell having a weak effect on him, just so he would bite and enter the portal. Same as when Luze uses the weapon and Imurah feints being affected by it.
100% Bricky played a fuckin different game than the rest of us.. Theres no fucking way he played the entire game and somehow got almost every single fucking story point wrong.. Not even just wrong, but astronomically bad... 100% he had to of skipped cutscenes or SOMETHING. He had to of had the dialogue audio off and subtitles off.
@@finalboss5966 Well, it's his channel, he can make anything. But I was just saying that it would have been a better video if he reviewed that audiobook
SPOILERS Titus being afflicted by the power source in the campaign was directly related to his interaction with it in the first game. When we finally see the power source again, Leuze has modified it to power the Aurora Project. After it is stolen by Imurah, Titus starts hallucinating and hearing warp voices more frequently. This continues that theme of him being affected by the source.
I wonder if Bricky just didn't connect the dots that the object in the dropship that causes Titus to pass out is the power source, of if he even saw the object during that cutscene cause it seems like an incredibly simple deduction to make.
Yeah, and he was able to grab and break the "MacGuffin" because he has a resistance to the effects of it. You know, the reason he's been gone for 100 years.
Wait, how it's directly related? Wasn't he inexplicably unaffected by the artifact in the first game, uniquely? And now he's affected by it's trace or whatever? Like, am I stupid or he has a diametrically opposed reaction between games?
@@koqcerek you know what... you're kind of right. Leandro's whole point in the first game was "how the fuck are you NOT affected by this device that's basically a radiation emitter, but instead of radiation, it emitts heresy?". And in SM2 titus passes out from it...than straight up dives into a stream of it's power and breaks it with his own hands like warp energy ain't got shit on him?
@@LucasMp Might of just been he wasn't fully 'ready' as he hadn't fully recovered from having his skin ripped off and being pierced by a Carnifex. Give the guy a break, lmao. He just got back from being killed.
Sounds like you did a speed-run of the game with your awareness dialed down at 20%. "forgot about the nids": yeah, they killed the hive ship and the Tyrant. "why is Calgar there?": because you called him? "we don't know what Imurah even wants": yes we do, he says he wants revenge against Calgar for killing him two centuries ago. "well we don't know that": yeah, because Imurah literally says it.
the calgar one i can understand considering we literally shoot the astropath due to heresy why would a heretic actually do what we wanted them to do? we only get the answer to that question in the final fight in the game when Imurah is mouthing off while we fight next to calgar
@@theirishviking9278 That was explained in the astropath scene as well. The astropath opening their mind to the warp sent the message out but also got them possessed at the same time, which was noted to be a risk by the attendant guy. It just wasn't clear if they got the message off before Imurah got in until Calgar actually showed up.
EDIT because tourists cant read: Straight from the 3rd to 5th edition Tyranid Codex entries: "If true, the Hive Tyrants embody the Hive Mind, BUT THEIR DESTRUCTION DOES NOT DIMINISH IT IN ANY WAY" - right after speculation about Hive Tyrants being consort minds to Norn Queens- ""Tyranid fleets, hordes and broods do not have a single commander, but a synaptic web of psychic influence as extensive as it is powerful, all of the organisms that can channel commands are psykers..."" - army organization description "All tyranids are united by the imperatives of their shared Hive Mind, some more intelligent Tyranid creatures have a expanded synapse network within their cortext that act as conduits for the directives of the hive mind." - As the game proceeds to describe nid rules and on the side has a note of them, Hive Tyrants equal in their range as Warrior broods, Broodlords and optionally Zoanthrope broods and that they rally cease working of Instinctive behavior the moment that they enter Synapse range (yes, it goes as far back as the time when zoans were optionally synapse creatures instead of by default). "Each and every such creature emanetes the will of the Hive Mind..." - synapse tldr opening in the faction description Except the ship isnt killed per very opening of Mission 3 (mission 2 ending also never actually shows the ship blowing up, it just shows the yellow glow and blood falling screen before the cut to darktide loading sit, cemented then) with Sky Slashers, Gargoyles and Harpies flying in from the atmosphere into the skybox in the scenic side walk (and since hive ships dont congregate once near atmosphere and there are no harridans or other carrier titan ships), confirming you did nothing. And no, one tyrant isnt going to do anything to the synapse network with 8000000000000000000000 zoans spamming staggers floating around.
Is it just me or is it really obvious bricky didn’t pay attention at all during the campaign? Titus passed out from a shard of the power source which is later revealed. Calgar showed because we did a whole mf mission to get to the Astropath to call him for aid which is the first thing he says to you when he arrives. there IS a thousand sons sorcerer that talks smack to you the whole time you fight in the courtyard with the sanguinius statue. Acheron’s first dialogue says that they are up against only a splinter not a full blown proper invasion fleet so it’s pretty reasonable to believe we basically dealt with them after destroying the single hive ship they had and the tyrant on avarax. Feels like he’s just being disingenuous or really was not paying attention to any dialogue
Nah, someone called him out in a big twitter thread and his whole response boiled down to "everyone just misinterpreted what I said", aka he has no actual excuse so it must be everyone else's fault for not getting me.
He straight up included the clip of Calgar telling you why he showed up in the video too. Like, we sent him a message and he's here i would have been more annoyed if he hadn't shown up and the whole mission was just filler
Yeah it was literally the point of getting that message out. Like a major plot point and mission that caused issue and tension within the squad...A message so important Titus wanted to ensure he and his group was personally responsible for getting out while other crews risked their lives with a Hive Tyrant.. A message so important that it led to a manipulating claim of heresy from the Astropath... which led to a fight between Gad and Titus... and the reveal of Imurah.... Literally one of the most important plot points 🥴
He is 100 percent right about the nids tho, killing a Hive tyrant while a big setback doesnt fuck the whole invasion up lmao, felt like some independence day shit.
@@GG-ou7it you forgot that we blew up the hive ship at mission 1, killing the hive tyrant kinda ceased any major offensives they have and operations 6 kinda shows that the tyranids arent finished yet
So a couple of nitpicks 1: Immurah *is* mentioned earlier. His name is written in blood on the side of the crashed ship when the Magos is assassinated. 2: Calgar showing up was due to Immurah allowing the Astropathic Relay to convey the message because he wanted revenge 3: Chairon’s “unexplained” freak out is probably due to the fact that the faceless Marine who Chairon “owes his life to” was just killed a scene or two earlier by the same forces of Chaos. 4: You can, in fact, change which Chaos legion you play as on every class. It’s literally the same tab as the Loyalist Legion choices are for the Loyalists. Yes the customization sucks right now, but that is just something you managed to miss.
"4: You can, in fact, change which Chaos legion you play as on every class. It’s literally the same tab as the Loyalist Legion choices are for the Loyalists. Yes the customization sucks right now, but that is just something you managed to miss." Thats not changing their legion, thats changing their color dude.
About the second point, I'm pretty sure Bricky saying MC showing up made no sense was meant from a narrative perspective, not in-universe. I.e. he just shows up with little to no prior build-up and takes the focus away from the people the story is supposed to actually be about without really contributing anything to the narrative.
Also, on point 3, Bricky literally acknowledges that the guy was born on Calth, a planet that was rendered almost uninhabitable by Chaos forces. He clearly has a deep hatred for their kind and losing another brother that he was close to only ignited that rage further. Also, them not touching on it again is very in-character. It essentially boils down to "I get that you hate those guys but don't ever pull that shit again or you will be punished. Now let's do our duty."
@@fishpodpizza544 I mean, Black dude whose name I forgot did. Remember when he is "sussing them out" he zooms in on their eyes THEN goes down to their tattoos
Idk man it’s almost like you weren’t even paying attention to the campaign…the rubicon surgery messed up whatever effects the device did or didn’t have on Titus which is why it affected him throughout the campaign until the end when he finally broke it. Best theory I have seen is that Titus might have been a latent pysker and the rubicon surgery had an effect on it.
The Rubicon surgery having an effect on what the device did/did not do to Titus is mostly just a fan theory/headcannon at this point so I still think the point Bricky made over him feinting from the relic then it never happening again or even explained is a valid point. If the game had expanded more upon what passing through the rubicon did to him in terms of his interactions with the warp then I would agree with you, but as of right now that's just 100% headcannon so it shouldn't be used to excuse the poor writing in this case. It's even worse if you have no knowledge of 40k, cause at this point any theories explaining why he's suddenly intolerant of it rely on a heavy knowledge base that the average player probably doesn't have. To the average player it looks even more out of place which for a game that's been trying to market itself towards more normal people isn't a good thing.
Our best guess was the device was the warp shard. If it being close to Titus was enough to knock him out, the Chaos shenanigans in the second half of the game should've killed him outright. My personal assumption is it being from Graia caused some latent psychic PTSD. It would explain why the Warp/Chaos stuff didn't affect him abnormally later
@@waxa3869 it's not valid because Bricky didn't even bring up the Rubicon surgery possibly doing something to TItus in his argument against it. It didn't even cross his mind. I personally think it could've been done much better and i don't blame people not liking the story, but 80% of Bricky's arguments feels like baseless whining because he missed SO much of the plot points for someone supposedly dabbling in 40K lore.
i got to ask bricky, did you just play the campaign on mute with no subtitles and then looked away from your screen for every cutscene? because all the points and questions you bring up are either explicitly said through dialog or shown in cutscenes "why is calgar here" because there was an entire mission dedicated to Titus sending him a message to get him on the planet and imurah literally saying he wanted calgar there so he could kill him,and when calgar does show up the first thing he says is "i received your message, brief me". "where did the nids go they just vanished" no there was also again, literally in the same mission you go to call calgar your other squad kills the hive tyrant and the hive ships are destroyed you can even play the operation where they go and kill the tyrant yourself. "how did calgar just say nah to a lord of changes spell and follow imurah into the portal" imurah literally says when your squad follows him in is that he invited and allowed you all there because again he has already said his goal is to get revenge and kill calgar. like all these questions you asked were either answered immediately after or can be answered by just remembering what you did in past missions
lol he said on the last book club episode of adric that he was listening to Horus Rising while playing the game. You can't pay attention to 2 stories at once and expect to understand 100% of everything you're seeing if thats the case
having watched bricky play a couple different games, he seems to RARELY pay actual attention to what’s going on and kinda just bungles his way from level to level. i find him entertaining but not very reliable when it comes to reviews and things like that
That’s what I find really annoying when compared to someone like Connor aka CDawgVA. That’s someone who also doesn’t always pay much attention in games, at least to the lore (when not gameplay-related), but he owns that, we all know that’s how he is. Bricky, meanwhile, tries to come off as more sophisticated, making a big point about the narrative of a game/book/etc and saying No Country for Old Men is his favorite movie, but the more you dig into his reviews/strong opinions, the more you realize that he may not be as story-savvy or attentive as he would make you believe. Don’t get me wrong, I absolutely enjoy Adric, but when Bricky goes off on tangents like this where you can tell a good chunk of his problems would’ve been solved by paying attention/not playing the pretentious critic, it does lessen the enjoyment
23:00 - Dude! The sorcerer says that it’s his realm. It’s not the pure warp. I swear, you’re just so set on this game being average that you miss stuff.
I can't help but feel that Bricky really didn't pay much attention to the story while playing this game. Some of his "criticism" doesn't make any sense at all. For example....how the hell did he not notice that Calgar had an iron halo?? You can literally see it glowing when everyone got hit by the time spell. That's what helped him resist the effects of the spell.
Also talking about the rubric marines showing up, and not saying anything. Well, yea.. They do not talk. I do agree with the tyranids tho. The moment chaos shows up, Tyranids are just pushed aside.
@@lordnazar6382 Also talking about the rubric marines showing up, and not saying anything. Well, yea.. They do not talk. If you actually listen, he said he wished there was a sorcerer with them to taunt the ultramarines or maybe give them a bit more fanfare for their introduction cutscene.
@@TheSpoonyCroy True. But the lesser sorcerers are ment to be a elite unit, like the Lictor and Ravener. It'd be a bit weird to introduce a elite immediatly with the first rubrics.
@@lordnazar6382 I mean he opens portal, he taunts your ass then walks away. Its not complicated. Also it would be fucking badass to have them be hinting at a bigger threat with new units. It would be you complaining about the intro because they introduced the biggest nid (In campaign) the carnifex before they shown off the other ones prior. Its fine to hint at a bigger bad at times especially when you have an oh shit moment just few seconds earlier. Like they hint at the lictor a mission before it appears with space marines/cadians disappearing or getting destroyed by something.
@@TheSpoonyCroy I suppose. I just personally do not mind there not being a sorcerer at the very start. Sometimes silence is better. But that's just my opinion.
19:20 small counterpoint: Imurah was mentioned through the writing on the crashed ship where we find the dead tech priest with all the Chaos decal scrawl in blood So it’s not like he just appeared but it is true there could have been more of a proper intro to him and the Thousand Son marines
Not sure about your monotonous complaint of the main story. You have weapon unlock progression and several boss fights. You have jump pack sections, a new faction halfway in, there's a part where you have to cover your separated squad-mate (better with friends). they also give you the side mission that have full progression throughout to shake things up.
I'm sorry Bricky you missed with this one. Your points are valid to an extent but you also have to realize this game is the introduction to Warhammer 40k to a LOT of people and isn't suppose to do a deep dive into characters, lore or even the setting as a whole. Its the equivalent of a taste testing of 40k and I reckon a starting point to get Warhammer into the main media gaming. I understand why you were critical as you love Warhammer but if you took this game from the perspective of a casual video game player who has never heard of Warhammer: their only gonna care about Titus looking dope and killing stuff. I will however agree that some of the campaign was lacking in changing up from just the regular combat and will stand behind you for that. But your take on Calgar walking into the warp and just being fine as not true to the setting is utter nonsense considering their are characters who have done that and WORSE before eg. Corvus, The Lamenters, Leman Russ, Harlequins and many others who have been into the warp and were just fine. Not too mention that Titus and many other characters in the books do tend to have resistance against Warp and chaos corruption for no other reason other than being built different. Give it a break. I will also agree that i wish to see some more character development between the marines and some better interactions between Titus and others but I'm willing to let that considering he was tortured for 100 years by the Inquisition before going to the death watch.
I like how they wrote him to act like a retard just running straight forward screaming and not getting hit by anything thanks to the power of plot armour, james workshop does it again
An Awesome Fact about the Night Lord voice actor in PVP, it's Andrew Wincott, he did the Night Lord's trilogy audio books voice over. He also played as Raphael in Baldurs Gate 3
You CAN survive in the warp as a space marine, remember Ventris and his escapades on the demonic world of Iron Warriors. Not only he, but also other space marines fought there, some were stranded on this world even more time that Ventris. So Titus and co survivng in the warp could be easily be just that they landed in a safe zone like Medrenguard, the war forge world of Iron Warriors.
Also you have shit like Eldar Warp Spiders who teleport through the Warp completely unprotected, and they're fucking Eldar! They have more to worry there about than a Space Marine. Or hell, since Bricky loves his Night Lords, you have Warp Raptors.
Yeah, the danger level of the warp has kind of always been annoyingly inconsistent. On one hand it's a currpting, almost radiactive, Lovcraftian hellscape that instantly drives you insane. On the other hand, people keep surviving way longer than they should in it, there are apparently just straight up safe zones, some can apparently just power through it with will, and some like the orks are just immune against it. If anything, the warp not instantly merking the characters in the game is oddly consistent with the rest of the lore.
@@Rodoet001 the point of the Warp, and Chaos in general is that it is inconsistent and unpredictable. normal humans are pretty low on the overall power scale of things, so things like looking into the Warp driving you crazy as a normal human in games like Dark Heresy makes sense. Eldar soldiers (Guardians excepted) are all absurdly disciplined and have trained hundreds of years, they would be the elite of the elite in any other faction except SM.
@@CrizzyEyes I mean yeah, sure, it's the point of the warp, but it's also an excuse for inconsistency, and personally I do find it a frustrating element. It makes it so it's only dangerous by the whims of the author and it feels to me like it diminishes the accomplishments of those who do resist it. Like you say, normal humans are pretty low on the totem pole, but even they regularly resist it. Sisters of Battle, for as hyper indoctrinated they might be, are ultimately just regular humans and they are just straight up immune to it. And then suddenly the stakes needs to be high and now the warp instantly drives you insane by just being near an unsactioned psycker.
He only played the 1st mission according to him because he wanted to be a fangirl about being the color red instead actually exploring the other missions and dialogue.
Bricky: “you can’t survive the warp” Warp spiders, Uriel, survivors of the Abyssal Crusade, The lamenters the was trap in the warp for 100 years: *looks away nervously*
@ but they still survive 100 years in the warp, if they can survive for that long then surely the chapter master of the ultramarines can handle being in there for a few hours
The Dreadnought who shows up during the final act is literally the best character in this entire game and I WILL NOT HEAR OTHERWISE. "LEAD ME TO THE SLAUGHTER!!"
@@endymion4282 > wakes up > calls for Magnus' head > gets told he's not present > "Ahh, pity. I shall turn my wrath on his minions instead." > curbstomps a warp rift > slam dunks a Heldrake > "The way is clear, brothers." > refuses to elaborate further
The thousand sons are NOT a disconnected part of the story; us killing the hive ship and thus weakening the Shadow in the Warp the tyranids project DIRECTLY leads to chaos being able to make planetfall. Hell, in the mission we see the 1k sons arrive they are LITERALLY killing off the remaining tyranids for us in order to strengthen their connection to reality. As other comments have pointed out as well, Calgar arrives due to both him being a mentor-like figure to Titus and being outraged that he was suspended in the Deathwatch for so long and wanting to help, as well as Imurah manipulating events so that he could achieve some personal vendetta and have his personal revenge against Calgar. I feel the campaign is not nearly as bad as you make it out to be, me and 2 of my other friends are also warhammer 40k fans so we know about the lore - we perhaps do not ingest 40k as a job like you or Poorhammer - and we enjoyed the campaign thoroughly, it was a solid 8/10. So I dont understand your take of "oh the general audience likes it because they don't know the lore". The PvE missions are great, my friends didn't personally give a fuck about playing on higher difficulties unless we wanted a challenge so we really spent our gold coins both passively leveling up perks and buying cool cosmetics. Your jab about the season pass relates to this point too; from the roadmap shown, all new CONTENT to the game is coming for free, the only thing the season pass gives you are cosmetic packs. I don't know about you but I personally am totally fine with the only premium package being cosmetics and think it's great such a high profile game such as this one is moving back to that system we had back in the golden age of gaming and no P2W bullshit. Haven't tried out the PvP yet but have heard good things. I understand you pointed it out at the beginning and I agree, you are being overly critical imo. The response from the general audience online and critics reviews back this up as well; the general person, even like me who knows a decent amount of 40k lore, liked this game and thought it was great. I'm not sure why for you if was such a let down and "half baked" product - which by the way I disagree with there are far more half baked games out there worse than this - but I'm glad to hear you are at least enjoying the PvP mode.
Tbh, I'm pretty disappointed in this video. Bricky comes off as a warhammer elitist while simultaneously missing basic plot points and lore accurate details. I understand that the game isn't perfect, but more than half this video is negative, and some of the criticisms are just straight nerd tears. Im happy we got a product that kept true to the source material while reaching a greater audience than any warhammer game had the chance to for years and years. I enjoyed the game. The campaign wasn't a 10/10 or anything, but we got a modern single-player crafted experience with great art and set pieces. Can that just be enough? Does it have to be the best it can be from a studio that isn't even triple A. Especially considering the vast majority of warhammer games that come out aren't nearly as ambitious in scale as this game. What they put together here is truly impressive, if not a little rough around the edges. I can't help but feel the entitlement through the screen on this one.
He acts like he's some 40k expert, but for years got basic shit wrong on the podcast! Like how he was adamant for years that Angron *wanted* the nails, even though the fact he was a slave and was forcibly implanted with them is the literal most basic lore of the character that is EVERYWHERE he is mentioned.
@@LychgateWraith or his wierd obsession with pretending that chapters and legions are pretty much teh same thing, and pointing out the difference is just a wierd nit pick
you have my exact take brother. He wasnt just an elitist expert, he also just didnt really get into the game, it just felt like a jaded guy not giving the game a fair shake for some of the criticisms. It makes me think of the bell curve meme Newcommer fan: OMG BLUE MAN SHOOT ALIEN THATS SO COOL Lore ''Expert'': Ummm akshually why are we in the warp? that cannot happen, makes no sense, you would instantly die'' Actual expert: we are in the warp because the sorcerer wants revenje on Calgar so hes pulling him into an arena to duel. ALSO HOLY SHIT BIG BLUE ROBOT CHUCKS STAUTUE AT DAEMON YESSSSSSSSSSSSSSS
@@aguspuig6615 he was the same with the boltgun. Had issues how you literally kill a lord of change and unclean one. Like bro.. it's a video game, let it be wacky. Yes it can be faithful to 40K but it doesn't need to be tabletop. Like 90% of new warhammer fans which you need to feed your fandom will never ever afford or touch the tabletop.
I'm not gonna write an essay here, but I think this may be the first Bricky video I definitely have serious disagreements with. Your questions around 27:00 about Chiron and all that are explained in the campaign. You CLEARLY didnt actually pay attention
Yeah this video is weird. He complains about there not being a thousand sons characters not talking during their arrival but there was a sorcerer shit-talking the ultramarines in front of the Sanguinius statue.
It's hilarious to me how critical Bricky is of this game while he was singing praises for Darktide, a game which was a broken mess and barely worked at launch.
The difference between being paid, and being forced to do it to keep up your upload schedule and reputation as "warhammer guy". Who even goes to Bricky for reviews anymore lol? He's fallen off since at least 2022.
Iblove how everyone says he's critical of this game and not darktide and miss the fact that darktide is a fun co-op he regularly plays with frienfd while this game for him started out as a confusing single-player campaign with a fun multiplayer. Lol, lmao even.
@@magniwalterbutnotwaltermag1479 How was SM2 in any way confusing? It's literally the most straightforward Marine story. The only reason he was confused was cause he was paying no attention while listening to an audiobook. Also what does him playing Darktide regularly have to do with any of this? So you're claiming he has a bias? That's even worse.
This is the first Bricky video in a while where I genuinely disagree with almost half the things he says in the video. Comparing the campaign to CoD and then basically saying “people didn’t ACTUALLY like the CoD campaigns” is CRAZY
@@devildolphin2102 I didn't like Call of duty Black ops 1 story it just felt complicated and diluted just for the American rules ending. bp2 I've heard it's just okay or bad don't really have an opinion on that one
well, the rubricae marines didn't say something because, they literally can't. they are dust inside their armor and basically mindless and are just following orders. btw i'm shocked that Bricky McWarhammerman didn't know about Garviel Loken.
Not the Sorcerers, the Wizards are most of the time the one which are in Control of the Rubrics and can speak because they could save their Body, I think he means that, because you fight some Sorcerers
Think he more so means someone who *could* speak didn't come through the portal with them and go like "lol get fucked blueberry" at the sergeant who got mollywhopped by the bomb before they showed up.
I always took Calgar breaking the spell and going through the warp portal as a deliverate trap by Imurah, who seems to have a series hate-on for the Mac Daddy. I also took the realm you all end up in as more like a pocket dimension than the warp proper.
Bricky, Calgar is able to pass through the Lord of Change's time barrier thing because Imurah LETS him do it. He wanted Calgar to follow him in order to trap him, just like your squad are able to enter because you were similarly invited in by him. He says this out loud in dialogue. And the entire reason Calgar shows up in the story at all, is because of the campaign mission where you're trying to get a message out to him for reinforcements... remember? His first words to you are that he got your message, lol. They never confirm whether the space they enter is actually the full-on Warp (my guess is probably not), but it's not like ~15 minutes in some corner of the Eye of Terror or something would lead to their immediate end. The Abyssal Crusade featured a bunch of chapters going into the Eye, and some of them even survived that after fighting Chaos on 400 worlds - not only survived, but actually were cleared of the taint of Chaos, when interrogated by the Inquisition. After 800 years had passed in the Materium! And even of the Astartes that turned, it's not like it happened in an hour. Imurah seems to be entrapping you in some little playground pocket domain of his own that he controls. It would also explain why you return to the Materium where you left after he dies. I agree with most of your other criticisms of the story of the game - there's a lot of potential left on the table - but this stuff specifically warranted a clarification since you said they "jumped the shark". That said, I'm not sure that it's fair to compare the game to not just a Dan Abnett 40K book, but one of the best of the entire Horus Heresy series lol.
The space you enter is probably a part of the same liminal boundary layer between real space and the immaterium that the Webway and daemon worlds are part of.
Also, I figured those Necron obelisk thingies they flipped literally a mission ago that helped weaken warp fuckery, also weakened the Lord of Change's capabilities, and overall warp fuckery, to allow them all to pose an actual chance to fight it.
There are a lot more things Bricky actually forgot about...... Like how they blew up the hiveship in the main story and the Hive tyrant was killed in an operation mission. Or how you spent an entire mission trying to send Calgar a message for reinforcements. Which is the reason he shows up in the final segment. Or the fact that Astartes don't often have the time to worry about personal issues in the middle of a big mission.
Did you forget the realms of Chaos often allow mortal visitors? Did you forget the library of Tzeentch? The circles of Slaanesh? It's a private warp realm, based on the words spoken. Imurah's tiny part of Tzeentch's realm, most likely.
Comparing this to a COD campaign is a massive disservice. There's much more to this game's story than 'go here, do this, and that, all while your squad gets increasingly paranoid'. The story's flow has so much time for the squad to bond with each other, and for the other two to learn more and more about Titus' story in a way that isn't forced - where-as any COD campaign would just shove random info down your throat, nowadays, and expect it to stick in a couple hours. Aside from that, though... How does Space Marine 2 miss on characterization and set pieces, exactly? It's filled with /both/, perhaps a little too much on each end. Titus' squad is characterized fantastically. One as a slight reminder to Leandros' paranoia, but a man who comes to trust Titus through action and dedication, and the other's just fucking THERE for the ride, and even has his own, seperate side-story you can learn about /through/ set pieces and the story's natural flow. And I'm only at 11:39. This review is dryer than drywall. EDIT: How, as a lore nerd, do you not know why Rubrik's don't talk? So, nobody but Drago can survive in the WARP? What about like...every single ship in the Imperium that traverses it for FTL? If Drago can do it, then Marneus Calgar certainly can, as can anybody with the mental resistance and immense desire to kill somebody. This ain't a bungle, this is genuine to the lore... and SPEAKING of Calgar-- /Why/ is Calgar here? Why is that a question you have to ask? Did you even play the game? This feels like the average fence-sitter review of somebody who didn't even pay attention to the story, big man. ...Last edit -- but why do you have so many questions of 'why was this never brought up again', like with Calth and Titus' Warp-induced migraines? They literally /were/. Both played big parts in the squad's bond throughout the story.
A tourist with a huge bias doesn't know something despite claiming to be an "expert" on the lore is exactly why I unsubscribed from Bricky lol. The man's lost the plot at this point.
I liked how this was super linear like an old title. I don’t need 7 different upgrade systems and have to worry about looking for everything on each level. And the story was pretty damn good if you just paid attention and there’s a lot of context you can find from just eavesdropping on conversations through out the game.
Titus headaches were from the artifact though? (still answers why) Also, unless you are referring to something else, the chaos hallucinations are a game mechanic for the thousand sons faction. In operations you also get hallucinations when afflicted by a certain status effect from chaos enemies.
@@julianlowrise4981 just fyi the reason why Titus got those headaches after the thousand suns got the device is because the sorcerer was using its power to try and influence titus lol
Hello Dear Brickle, A couple of notes: 1) You absolutely can go into the Warp, so long as what you're talking about is planets in the Eye of Terror. There are multiple, but not limited to Medrengard (where Honsou lives), the Planet of Sorcerers (where Ahirman lives when he's not doing space adventures), the Plague Planet (where Mortarion lives), and Commoragh (ugh, Dark Eldar have cooties). I would assume a planet in the Warp is where they went. 2) People still live on Calth! Uriel Ventris is from Calth! They just live underground, occasionally having to fend off Honsou. 3) Imurah isn't in anything but this game, sorry. 4) Congratulations on reading Horus RIsing, there are 53 more books and then fourteen Siege of Terra books, have fun~ (I think you actually read it in 2011, but my joke remains).
I also want to point out Titus fainting was because the thing on the Thunderhawk that the Guardsman brought on board the other was the artifact from Graia and it was brought up again when Titus was searching up the Aurora project. Chairom and Gadriel both agreed. "Why is our Lieutenant back out in service after such a surgery?" Which was a part of why he fainted because he is a pysker which was made obvious to me in the first game (or maybe a blank. I'm not keen to that theory, though) and the surgery made him weak to the power of the artifact.
I think he didn't care to listen or take notes for the story. It clearly shows that when he forgot an ENTIRE MISSION was about sending a call out to Calgar to bring aid and calling it a soyjack reaction to his arrival.
@SilverDragon5873 also Calgar didn't just "nah" the Lord of Change. Imurah tried to kill him by letting him into the portal so he could have some victory over the Imperium if not the portal he was making at first with the spires.
With Calgar's Iron Halo stopping the time wave, it'd make sense he'd go into a portal with the mindset "I'm done with this shit, we're taking this outside." On the plus side, the team confirmed it wasn't the warp but just a separate pocket dimension that Imurah summoned because he had the power source to buff himself up way more.
18:30 -“Imurah appears out of nowhere, without any setup”. What kind of setup do you want ‘before he appears’? I think you’re being unreasonable here. Also, he’s a sorcerer of the Thousand Sons. Isn’t it appropriate for him to suddenly appear?
There are actually a lot of hints towards his coming though. People who are not fans will probably not notice but come on Bricky. It seems like Bricky has also fallen for the Soccerer's tricks.
Also, his name is literally scrawled in blood on the crashed Thunderhawk. It's almost center frame in the cutscene and lingered on heavily. Right next to a Thousand Sons scarab sigil.
@@Devorum I think Gadriel actually specifically says it later, too, when talking about it before Titus tells him not to say it because words have power or something.
Did you forget that the Power source of the Aurora project/Necron Pylon IS the Chaos Relic from the 1st game and that Titus had exstensive contact with it and thats why he was under suspicions of Heresy? Thats why he felt something when he got close to it the 1st time.
Except the reason why they called him a fucking heretic was because it didn't affect him. Yet they throw that out the window for this one. And the only "explanation"/convenient plotpoint is because of the Primrus operation but that is just to sow the seeds of doubt in your squadies.
@@TheSpoonyCroy Titus literally went from getting almost tore in half by a carnifex to interacting with the relic within 2 days mfer even the strongest of 40k characters have weaker mind barriers when your body literally almost got cut in half
I feel the disconnect is caused by how gamers have been treated to shit for so many years that SM2 felt nostalgic and new. It really makes me you feel like you're back in the 2010s.
There's many things that Bricky is very good at. Being entertaining, funny, good at explaining the lore, being respectful and so on. Being a good critic is not one of them.
@@Dracobyte There's a lot to say about things he gets wrong and there are plenty of people that have said enough on how baseless many complaints of bricky are but my personal one is how he wants something deeper, more meaningful in this game when it isn't necessary. Space Marine 2 tells the story it wants to tell, it doesn't try to be something it isn't. It has its moments but a deep narrative isn't one of them, its just a simple game with a simple and yet interesting narrative and its okay to have it.
@Ialsowriteandread0291 This is fair, they wanted a simple and fun game to introduce people to the setting and bricky was just hoping for something else. People are throwing a fit over his review though 😂
@@Mustard-Puddle we're not we're just confused as to why he's being so opinionated over miniscule things. He's essentially pissing in the wind and getting upset about it. Sure it's ok to want more from a game and we will be getting more in a few months to a year's time but like had bricky just paid attention instead of listening to a book whilst playing this game he would have understood the story more. hell some of his points he makes he literally has done conversations in the past about and came to a different conclusion. We love bricky but to flip flop over lore perspectives is just odd.
Miraculously surviving rubicon surgery; Isn't that largely in thanks to the new organs? Chiefly the belisarian furnace for massive regen / energy boost, and magnificat (half of primarch organ) to kinda just buff up all the other organs, and probably a bit of other handwaved mystic stuff. Squadmates constant questioning; I wouldn't say Chairon is on your ass anywhere near as much as Gadriel. If anything he's the far more observant, calmer one outside of his Calth PTSD rage moments. Its pretty clear he sees Titus got mad shit on his mind and is giving him benefit of doubt a good ways, such as that "nah dude, leave it be" look he gives Gadriel when he questions Titus over serving in Deatwatch. It comes back around when the astropath gets possessed too, while Gadriel goes ballistic he remains calm since it just don't sit right with him...and one BANG later, he was right. I dunno if I'd really say there's anything too begrudging about the cap and Titus either, especially since you can see at various points that even though he's still visibly sus about his past, he still wants to try believe in him. And when he drops good ideas like the prometheum refinery sabotage, he's like...yeah, logic is sound, lets rock. Varellus? red helm/-shirt "death"; Yeah, big waste. But at least they did kiiiind of show that he didn't just die to the bomb only, since his armor is quite clearly intact after the flames go out, but he's got a hefty rebar piece sticking out of the eye socket. The helms don't have holes but are the thinnest in the sockets since the camera system is there, right? So there's that small logic that if it was gonna get penetrated, that'd be the likely easiest place to do so at. Rubric marines say nothing; I mean...they aren't terribly chatty normally are they? 😅Mainly the sorcerers doing the talking. I will agree halfway though that it mighta been cool if you at least heard this whispery "all is dust" echo. Imurah / Rubric no build-up; I won't harp on you much about this since others put you on blast already. I was just thinking that weren't the runes at the Nozik crash site kinda tzeentch-y? The name was also dropped, written at the crash site even wasn't it, and discussed several times after that and before the reveal. Several points of banter that not all chaos forces are screaming in yo face loonatics, but there are some real cunning treacherous shitbags too. Which honestly often would refer to either tzeentch or alpha legion, if not both. Leandros obvious; I guess it depends on person? Myself I only started having doubts towards the end when the guy was starting to get strangely a little angtsy for how stone cold gigachad calm I usually see dem skull bois in black be. Up until then I was actually just pretty glad to see a chaplain actually doing a decent job with their other profession besides bashing skulls with a crozius; minding the spiritual and mental side of their brothers. Plus, all that aside, you gotta admit its kinda funny how that eyebrow raise after the reveal is one of the biggest expression changes we get outta Titus whole game lol. Why is Calgar here; Besides the plethora of "we called him, duh" comments, you could also consider that in the start of the game it was his lot who saved Titus before they departed again. So in that sense, besides as a chapter master being the best force commander behind Guilliman, we actually know he would likely be the closest to us out of all other companies. Imurah no backstory; I dunno if he has book material or not, though I see mentions of his history with Calgar here and there. But in that sense, Nemeroth to my understanding didn't have jackshit either, yet through absolutely hamming it up in all his screen time people still came to appreciate him. Chairon rage backstory; Well he grew up on Calth, so I suppose there may be a possibility he also lived through the betrayal on Calth, but was put into stasis before the battle for terra happened, heresy ended and all that? Couple that with how doom slayer RIP AND TEAR level mad Guilliman went at that time too, and that ultramarines can have temper moments at times (even Titus had bad ones in the past, he was helped a lot by Sidonus to learn to overcome them)...and honestly its not strange the dude has a burning desire for vengeance after he came to know the mark and terrors of chaos in his past. Where's the disconnect; I don't want to be mean but...when even I who hasn't gotten to play it due to lacking a rig that can run it, still saw fairly easily answers to the critical questions you posed while watching gameplay of others, the disconnect is you guys. I seriously recommend giving the campaign the new benefit of doubt, and even if not running a low difficulty speedrun again, at least watch some playthrough parts. You'll see why the comment sections have been powerfisting you guys 😅
me too. A first for me was going in completely blind, not letting what people say about it sour my expectations and... i LOVED it, maybe a bit too much for what it is, but the story was just enough to keep me gripped
I'm sorry but this seems wrong (in regards to your last statement) this game CLEARLY reached the mainstream and blew through it, this game is fucking awesome and I'm glad of it's success and I'd take 10 more games like this than previous "AAA" games.
17:40 about this scene what bothers me the most. A spacemarine in character would have just shot the guy the moment he saw the mark, not call out "ambush" and give him time to press the button. Brother you see the chaos mark: his free trail of living has expired.
"These COD games were relatively well liked in their time" he says complaining about the lack of story in them, while playing the literal clips that are the still referenced today and loved of its story and writing.
Yeah i think he doesnt realise thats why hes getting hate, his specific gripes with the game are mostly impossible to disagree with, but this air of ''COD campaign stories werent even good'' ''the story is mid'' gives me IGN vibes, were stuff will just be said in an authoritative tone, when its not obvious and alot of people disagree. Like, if you tell me ''well actually, i dont think COD campaigns were that good because...''' then you have my atention, but if you say ''we all know COD stories blow'' then im already either defensive or ignoring you
I would point out that when ships have their gellar fields fail, it's kind of a crap shoot what happens. Exposure to the Warp is not an immediate death sentence, it's extremely situational. Hell, I've heard one of the Veteran Guardsman backgrounds in Darktide involves being lost in the warp for two years. It may have been retconned, but some of the oldest lore indicates full blown planets in the warp, as well as pockets of relative calm.
@micheal Miller… The warp is like the ocean. Violent, and unpredictable but also calm and unnotable. Most warp trips are a mix of these two areas. But place in the the game was clearly set the latter one.
26:25 okay, l get it. You don't like Ultramarines. You don't have to keep saying for the 50th time. The reason why the Ultamarines are the main point are two reasons. One, they are the basic space Marine. They are the standard space Marine that is neutral and flexible enough to make interesting story telling. The second, they are the most recognizable space Marine chapter along side blood Ravens and black templers. Also Titus is a ultramarine, of course this game is going to be about ultramarines.
By all effective means, Ultramarines are the poster child of WH40k, yes u can argue that belongs to orcs, or black templars or any other faction, but 40k as a property is most recognisable in the public eye with the big blue hulks with armour screaming "FOR THE EMPEROR", I mean guys you can literally buy a starter set for your first introduction to the hobby, and it's a collective of Ultramarines and Necrons lmao
What do you mean they forgot about the Tyranids? You literally blew up the hive ship and killed the Hive Tyrant. They quite literally say in the mission that the tyranid threat has been purged from the planet. Also, yeah no. I've played the campaign from start to finish three times now, with different friends. It has not gotten old. Also you change game modes by clicking the game mod tab, then esc'ing out of the menu. It'll ask you "change game mode?" and you say yes. No game queues required.
I do wish Bricky had played through the campaign with friends, there's some stuff unique to a co-op playthrough that the game does that--while not ground breaking--is still pretty neat; like Chairon's fight (which I got to handle right after talking about how I wanted Big E's toughest battles), getting dragged out of certain fights for a 1v1, or the taunts from the BBEG that are unique to each character and can only be experienced if you're not Titus.
27:08 Dude you can’t be serious. We know why he has a headache. It’s the power source from SM1 (which you played). While we don’t know it at the time, it’s hinted at heavily and revealed not long later. His issues are brought up again, but he pushes off questions. This, combined with him dodging numerous other questions about his past, and Leandros’ words make his men question him. This culminates in Gadriel pulling a gun on him when the Astropath (who was to be used to call Calgar) said Titus was a heretic. Had those previous events not occurred or had they been different Gadriel likely wouldn’t have pulled his gun. All of your questions about lose ends were all answered in game
This video has to be bait or something because nearly every single critique he makes, makes no sense. This is the first time i really disagree with bricky
Well, except for the Tyranid lore being completely fucked (killing a hive tyrand doesnt do jack shit to the connection to the hive mind with so many other synapse creatures around, especially with the ammount of ranged stagger spam neurothropes and story mission 3, right after "blowing up" the hive ship with fucking plasma titan equivalents of pea shooters, obviously isnt dead just a bit bled/wounded as you see the sky slashers and harpies flow down into the skybox) and the warp part still being sus, even if it was a projected pocket realm (which also makes little sense unless 1kboys are suddenly relying on eldar tech instead of bigbird), unless Imurah, the LoC or the fucking mollusc nerd himself was protecting them, as they should have at least started showing severe signs of corruption/possible mutation unless they get out quickly, something SM1 did right.
@@ANDELE3025 They might just have been on a world in the Eye of Terror. The Warp isn't as untraversable as Bricky made it out to be. Hell, Gotrek and Felix take several trekks through it, You can bring entire armies into the realm of each God in Total War Warhammer 3 and it's not even the first time space marines go crusading through the Warp. Hell, Warp Spiders, terminators and anyone teleporting in 40K is going through the Warp. It's usually not a good idea but a half an hour incursion is not gonna corrupt you, specially if you are a space marine.
@@axios4702 WHFB warp is far more hospitable canon side than 40k one (and AoS warp is just a marvel joke realistically). Its true for every codex, game book and even all the good 40k video games that just partial breach over to the warp shows signs of corruption. SM1 does it right, Rogue Trader just recently also did it right, SM2 is the outlier. Just showing the meme of the SM1 ending by giving the trio glowing veins would have been enough. Also port beacons =/= physically walking into a realm in the warp. Hell the relatively "recent" plot of bringing the planet of the sorcerers back into realspace still has the planet daemonically corrupt people that land because of how ingrained it is in the warp energies.
Yeah, I’m a bit confused. I want to preface I knew nothing about 40k prior, I’m a new guy. I however found the story compelling, I quickly learned lack of dialogue at times was actually a personality trait of the marines. And Titus’ withholding of info while a tiny bit irritating made it feel way more impactful when he finally opened up. Along with all of the things that “weren’t explained” it definitely was, if I understood it, I think he played the whole story with no sound or subtitles… All of that being said, I think this game has its fair share of fan service, but after playing I’m 99.9% sure the purpose of this game was to be a gateway into the universe for those who knew little to nothing. I know because I’m one of those people, I’m now intrigued and find myself watching hour long lore videos. I think the game itself is fun, it’s simple in a more positive way, I also don’t feel guilty stepping away then coming back to spill some blood and guts or take peeps out in PvP. I enjoyed it, pleasant surprise and now I’m interested in 40k, I think the game achieved its objective.
Bricky, I'm disappointed in you. This is the 2nd deepest warhammer 40k game ever made (Rogue Trader did an amazing job). But I can't say im surprised. If you don't know Ultramarines lore outside of the Damocles Gulf campaign, you'd think Ultramarines are lame. This game is DEEP with lore. Fantastic gameplay mechanics. Great memes.
i don't watch this guy but I have seen one or two of his videos about the lore. I can see how fans are conflicted. Because he seems like he didn't understand or like the story or the game and is talking nonsense right now . The fans like him but are smart enough to see this guy just didn't understand the game or story lol
@@beastmasterbg It's mostly bricky just trying to find things to nitpick about most of his over videos are him giving very much the same and all are opinion based reviews as well. You can tell he loves the game but wants to hate it for some reason or another. Like him claiming he though this game would be universally seen as a 6/10 game only for it to get 90 from fans and stuff and him saying he's more interesting in why this is. Sure the games half baked but it's a objectively better half baked game then half the shit we've been getting that piled with the fact that it's very story's well put together and it has actual content to fill out 20-60 hours depending on how much you like the grind and you've got a recipe for success.
@@GineuEpine the game for me is a solid 8/10. The story was amazing , the gameplay is awesome , there's actually far more depth to PVE operations than people understand. You can upgrade skills on your weapons and have passive abilities on each class. Multiplayer is simple but really really fun and its mostly strategy how to gather and win. I really expected Bricky to love it since his whole shtick is warhammer 40k but it seems to me the dude is jaded from the universe and has resentment almost
@@GineuEpine Y'all get so mad when someone likes your product less than you, he didn't even hate the game, he loved it. What the fuck is wrong you all
@@beastmasterbg Its a strange spot to be in, but to me it seems there are two big causes for bricky shitting the bed on this one. Number 1 is the most egregious - he was listening to an audiobook for his warhammer podcast/bookclub while playing the game. I just really can't forgive him trying to poke holes in the plot when he was ACTIVELY not paying attention to the plot. I'm surprised he felt confident enough in his plot holes to post his opinion on it in the first place without fact checking - this was a massive blunder. Number 2 is a more sad one for me, and its one that I see in my friends who are also into warhammer. It is a meme in the warhammer community to dislike ultramarines because they are everywhere. Hell, look at TotalBiscuit's review of Space Marine 1 when it came out over 10 years ago - even he shits on the fact that we're playing as ultramarines because they're so "default". I think this meme has legitimately colored bricky's (and my friends') opinions of the game because they have been trained like animals to think ultramarines are lame. They're fine. They're space marines. This game makes you a space marine and does so very competently. Its so disappointing for me to see this level of, let's call it what it is, pretentiousness towards what is supposed to be a mainstream outlet for the IP they enjoy. I feel like these people could only appreciate the game if it had absurdly deep cuts from the lore to scratch their pretentiousness - but even in a simple, made-for-wider-audiences space marine game he couldn't give it 10% of his attention span to understand incredibly simple plot devices? Nah, this was plain bias telling his brain to actively dislike this game before the starting gun even popped off.
Not going to touch on all of the other things that people have already pointed out, but I do have one thing I haven't seen much mention of. What world do you live in there the classic CoD campaigns were disliked by the majority of the players??? These campaigns were huge when they were released and the new ones are still compared to them. It's one thing to say that they weren't everyone's cup of tea or that a lot of people only played the games for MP, which is true, but to act like most people genuinely considered them BAD is fucking CRAZY, lmao. The campaigns and their characters were and still are loved.
Im just gonna say i thought the campaign was fun and i enjoyed the simple story. I have read hundreds of Warhammer books by now and just seeing the smurfs fight some nids and chaos and seeing pappa smurf scream was just fun and funny. Had a big smile on my face the whole way through. Overanalysing games like this is just a way to take away your enjoyment honestly. Also with the operations and dataslates the lore is explored more with more ops and enemies to fight being added too.
I don't really like the silouhette argument. If the loyalists were trapped with specific color schemes it'd make sense but they're not. The amount of customization you do with loyalists can seriously break up their silouhette and confuse the enemy with the exception of bulwark, heavy, and sniper. I genuinely cannot tell the Vanguard, Tactical, and Assault apart a lot of the time. You could customize traitors just make sure they have simple defining shapes that all of them have. Snipers have cloaks, Heavies have the big backpack, Bulwarks have big fuck off shields, and Assault have jump packs. I think that'd be enough of a defining feature.
I’m gonna be real with ya chief 48:55 this game ABSOLUTELY put warhammer on the map in a huge way. Sale numbers alone speak to that, I’m in the navy, and there’s quite a few people I work with who didn’t know what warhammer was a few weeks ago, that are now watching lore videos and playing the crap out of this game. This game is a massive success. And it deserves to be. I fully believe you are just slightly too jaded about this game. While I agree with almost all of your criticisms ending this by saying it’s “a very ok game” might be your hottest take ever. The game is great. There’s issues with every game mode, that you laid out, but there are positives in every game mode that push it well past its negatives. The absolute absurdity of the climax of the campaign, and its world building and raw atmosphere make up for its not amazing story telling. The replay ability and customization and progression and co-op enjoyment of it’s operations push it past its short comings, and the raw moment to moment gameplay of the PVP is so much fun, the fact that it’s able to push it past its glaring crimson red flag short comings, should be such a massive testament to the enjoyment of that mode, that I can’t wait to see what it looks like in a year. I understand that you are so into this scene, you can’t help but be aggressively jaded and critical, its the same feelings as rooting for a really good sports team, that has a few minor issues that cause you to be pessimistic about them even when winning, and only a championship will truly grant you pure joy. But from someone that just discovered 40K about 3 weeks ago, and has now read up and watched on so much lore, and already put 35 hours into this game, this game absolutely rocks the house Bricky.
It just sucks that the game doesn't portray the power of space marines, it gives everyone the impression that space marines are just slow, heavy juggernauts with oversized nerf guns.
it just goes to show that people who claim to speak for the community, have no idea what theyre talking about. he has a meme podcast and think that makes him a lore master who understands the setting when he couldnt even follow what was going on in this one campaign.
Concerning the currency issue: YOu get around 160 coins for a max difficulty mission, which is more than doable wit hat least ONE competent teammember (if you are also competent of course). 160 Coins are JUST enough to buy all the things needed for your chapter stuff. So its a total non issue...
Other folks are saying it, so i wont go too deep in, but yeah you tuned out hard, so many things went over your head, as a turbonerd for warhammer the only thing that triggered me was the calthborn marine mentioning word bearers attacking, but i could just assume they attacked again since i've been tuned out since the shift to nuhammer. Worth noting, calth does have catacombs that people live in.
Could he maybe be a boy born on calth that got kiddnapped by Cawl and turned Primaris, that now has heard of what happened to Calth? thats what i instantly assumed.
@@jwolf961 No, that's actual Primaris lore. I think it's stupid, but a lot of the primaris that Cawl gave out were made/after during the Horus Heresy and put in cryostasis.
@@jwolf961 That's not headcanon at all. If he's an original Primaris, then he would've been taken directly from Calth after the Word Bearers hit it, and then put in stasis.
I think the reality of Space Marine 2, is that a 2010s shooter may of been generic in the 2010s, but is relatively expectation in 2024. Gamers are enjoying a game that has fun combat, great set pieces, and simple fun. If there is a divide, its that critics like Bricky, either due to the overconsumption of both games and Warhammer media or due to his job or a question to appear more "respectable" to other kinds of critics, tend prefer video games that much more focus on being "art." It also interesting to me how he was seemly much more positive toward boltgun compared to Space Marine 2, despite them basically having very similar strengths and weaknesses.
Soyjack Bricky: HOW CAN HE JUST WALK INTO A WARP PORTAL WITH TESTOSTERONE AND MANLY GRUNTING IT'S RIDICULOUS MARY SUE --- .... GIGA CHADS Marneus fucking Calgar, Lieutenant fucking Titus, Sergeant fucking Gadriel, and Legionary fucking Chairon:
Not every game has to be an award winning story with tons of cutscenes. I like the simple story about brotherhood and honor. I think if this game is a major success, then it will get more cinematic character driven stories Bricky wants.
I agree, a theme in modern writing is to avoid stoic and solitary characters (the soilder sterotype) and this game does a great job having a simple yet complelling narrative of brotherhood and honor. Yes its simple and has few story moments, but just like how men in real life have weirdly simple and sometimes heated development in there friendship that leads to a ride and die loyalty, this story does the same thing
Military punishment at it's finest? "You're a stickler for the book? Then here's a crozius, better know every line, every clause of the codex and if you fuck up, your ass is grass"
I mean, yeah. It not only makes sense, but it is also practical. It is both a punishment, and the perfect position for Leandros as a Marine. He gets to patrol his chapter for heresy, and lay down the law of his beloved codex, and get to have his sole mistake rubbed on his face for the rest of his life. As a sidenote it also means that Lendros has become an utter badass. Chaplains NEED to be able to fight damn hard and the fact that Leandros is still kicking means he kicked 200 years worth of ass.
@@Loispealz34 More importantly, it sets up for a redemption arc. Or at least an opening for both Leandros and Titus to hash out their differences and let go of this grudge that still remains between them.
I mean, isn’t that exactly what an ultra marine would be doing ?? Get orders, shoot kil bang bang, come back, get more orders and do it again. I’m not sure what else you would expect.
They obey orders. It’s not a rpg. It’s a third person shooter. :shrug: you have 100 hours into the game. For a game with so many negatives, seems to have kept your attention. 100 hours worth of fun means the game was better than good imo
I'm a casual 40k nerd with my favorite faction being the Necrons. Needless to say when I went down in to the tomb world section, it was all over my screen.
Bricky, I'm fairly certain that imurah was luring marneus into his rift, allowing him to escape and the rift literally closes as soon as he gets in, it IS the warp but most likely a secluded area created by the greater daemon and imurah to be able to kill calgar, marneus didn't "balls of steel" the spell, it was all part of imurah's plans
With all the switches flipped and full on Ultramarines assault, Imurah is going to lose. But Imurah's main goal is REVENGE on Calgar. So yea. luring into a pocket dimension where Imurah and the Lord of Change have absolute power.
17:50 The thousand sons' rubrick-marines have this habit of announcing their presence by manically whispering "ALL IS DUST" over their vox-channels. It is suitably unnerving and foreboding, and its such a swing-and-miss not to use it.
@@lmaoidkaboutnames6863thats just dumb, he didnt have to go guns blazing that the campaign is bad, it was simple yet entertaining to the end that doesnt happen much these days
iirc, one of Imurah's main goal was to get his revenge on Calgar, explaining why despite getting hit by the Lord of Change's spell, he's the only one to break free, instigating him to enter the warp to follow Imurah. Making so Calgar breaking free from the spell seems he's resistant to the spell at first but was intentional by Imurah so Calgar follows him alone to deal with. So the whole reason Calgar is here not just for random fanservice is because of Imurah's calculated planning. And despite having no clear reference nor mentions in the books, Calgar was the one to cast out Imurah that's why he wants his revenge so bad. Yup, checks out with Tzeentch's "Just as planned" gimmick.
Sure, I'm pretty dang new to the whole 40k universe, but to me, with my limited knowledge of the factions and general history of the universe, the campaign was a solid 9/10. I had a ton of fun with it. And I've been really enjoying PvP and PvE outside of server and matchmaking issues
Have to agree, the campaign gave me everything i was expecting. The Characters were pretty nice and everything just made you feel like youre a Space Marine. The little nudges to SM1 were pretty nice too. The Story did everything it had to do.
@@samuelcaron2256 He kinda says it himself, he doesn't like the smurf boys and find them boring, So I assume he didn't pay much attention to the story/dialogue. And I make that assumption because a lot of things he complained about the story was actually explained in the game or part of the operation game mode, which he did play.
My only complaint about the campaign is that I wanted more. I do not understand any of his complaints, especially the one about the setpieces. The setpieces in this game were far and away the craziest most epic shit I've every played through in any game.
13:50 " kinda decent" are we playing the same game herE????? that shit was fucking awesome and literally everyone thought it was and that it was memorable.
As an outsider to Warhammer this game was an amazing starting point. The gameplay kept me hooked and any questions I had could be easy answered which then opened the rabbit hole to the whole universe. I can see where the devs wanted to show more of the universe but then they probably ran the risk of losing newcomers in all the terminology and history so they kept it somewhat basic while also planting seeds for more ideas. Also the fact that ign gave golem a higher rating is hilarious
23:15 The developers have since mentioned that it isnt the warp but rather a pocket dimension created by Imurah and his Lord of Change accomplice. Marneus didnt actually 'break free' of the time slowing enchantment, it was deliberately lifted from him as bait for him to follow Imurah into the trap and separate him from his men, the only flaw was that Titus and Co managed to break line of sight from the Lord of Change via cover so the time slowing wave didnt touch them, hence they were able to come to Calgar's aid. It actually all makes sense and is lore accurate, its just that some of it isnt explained very well, but thats kind of what they were going for because we are playing as Titus and he doesnt know shit about time slowing enchantments and pocket dimensions, he just took cover from a weird blue explosion and rallied to Calgar when he saw him charging in.
Bricky is standing atop the most inspiring mountain range, watching the sunset, tears rolling down his face. People think, " Look at him, so sensitive, touched by the natural beauty!" Bricky just actually thinking about the Titanfall 2 campaign.
Brother in Emperor, he literally prefices and repeats it about that they should have had a Sorcerer with them to do the talking... you know, how on tabletop they have a Aspiring(, Apprentice/Chaos-blessed Lieutenant for game specific/edition specific terminology) or Exalted Sorc as the stock or as go to choice to pair up with them. Bricky fucked up on ignoring the environment clues from the start, but you cant make a point by ignoring the opening and very next sentence he makes on the topic of the line you have a issue with.
@@ANDELE3025brother in emperor a sorcerer shows up to taunt them five seconds later. Game sense it makes none to introduce an enemy like the sorcerer right away when we still need to learn how normal thousand sons units need to be fought against.
@@AnimatedTerror You literally ignored the point that a faction introduction both doesn't follow lore that rubricks have to have some sorc with them AND its impact is weakened.
@@ANDELE3025and I stand that in terms of game progression it would be unfair towards the player to introduce a sorcerer before you even understand how the rubrics work.
@@AnimatedTerror No it wouldnt, make it a aspiring sorcer. A third of the tyranids you encountered up to then are already more threatening than the regular chaos sorcerers either way.
Edit - Follow up video after 100 hours th-cam.com/video/l8QgRnI4sv8/w-d-xo.htmlsi=muUP7rEWiEnKbTv4
Yeah I’m a GAMER:
G - Heretic
A
M
E
R
Ya know...i don't think acronyms are your strong suit bro.
-2
bro, when will you review jojo part 6?
Damn
I AM ALPHARIUS
"the codex astartes don't support this action... but fuck it we ball."
Gadriel was such a bitchat the start, then later on hes was a peak man
this made me laugh way too hard 🤣
Immediately made me like Gadrial.
Yes brother, we ballin
Officially became my second favorite character in the game.
"Former Captain Titus is mortally wounded. Is there anything you can do to save him?"
"The odds aren't good, but perhaps... We have no choice. Perform the surgery."
"Magos, you don't mean -"
"Yes. He must become the Space Marine 2 2024 now available to pre-order for PC, Xbox Series X and Playstation 5."
"You've done it Horus Heresy, you've finally become the Warhammer 40,000."
@@NathanMarcusSPhua The Emperor is kinda dumb. I mean, what did he expect, his name is literally Horus Heresy...
Peak cinema
"You will never gain the 40,000th hammer John Warhammer! I won't allow you to become Horus Heresy" - The Emperor, probably
Honestly expected the punchline to be that the surgery gives him breasts for some godforsaken reason.
"Calgar passes a kidney stone a says nah I'd win"
My Brother in the Emperor, did you not see the Iron Halo lit up like a christmas tree?
I won't lie, I actually didn't notice it got THAT bright at first til I read this and went to go see, but the iron halos do still have that pretty clear half sun shape so I figured it had to be that from even just having seen it and seeing the energy arc over him like a bubble shield.
I know I didn’t I thought he was just that guy
Also the FACT that imurah WANTED him to follow so he could get revenge! Like I wouldn’t have been surprised if he released him individually
It's crazy that a guy who analyses the crazy in depth lore of 40k fails to grasp a very simple campaign story.
Bro, he missed a *single* thing. You ever reread a book and realize something you missed on the first go around? @@johndiddilyjoe6258
Too be fair, when you go back to the barge after the Marine dies, you can go to his room and find them holding a vigil for him looking at his armor. You can also hear mechanicus adepts talking about making him a dreadnought so apparently be survived.
I think he is the Dreadnought that Yeets the HelDrake
@@acekoala457 no. That Dreadnought has a different name.
I watched CohhCarnage play, and he meandered and listened to every voice line he could find, so there are so many details that most people just kinda run by, both in the missions and on the battle barge.
i cant unhear otherjoe to be fair voice....
@@acekoala457 nah the slain battle brother is Elion. The Dreadnought was Valius.
"Why is Calgar here?"
Imurah's plan was to lure him out and kill him. The Nids were in the way, but he wanted revenge on Calgar for killing him 200 years prior.
"What happened to the Nids?"
Tarasa squad dropped a building on the Hive Tyrant controlling the Avarax swarm. After that the Cadians cleaned up the mess in the system as the rest of them were without a link to the hivemind.
Titus had a reaction to the Power Source in the container, not the runes. Considering the Power Source is basically a Chaos tainted artefact that he had personal experience with during the operation on Graia I can understand why he'd have a negative reaction to those specific energies.
Dude, a single tyrant death wont do anything to the hive mind link. As proven by the fucking gazillion annoying zoan and neuros floating around.
The nid plot drop and the warp are actual jump the shark moments.
Regarding that first point the Astropathic Choir on Avarax was being controlled by Imurah. After their confrontation with him Titus and his squad rightly assume that their message wouldn't have been sent. Why would the leader of a Chaos Warband let them call for reinforcements after all? They relay this inability to contact Calgar to their Captain and then deploy to Demetrium. Then Calgar shows up to save them simply stating he got Titus' message... and no one questions how that's possible? A couple extra lines of dialogue addressing that, perhaps suggesting that Thousand Sons are known for their deception and plotting would have gone a long way. Sure the imminent threat of the Blackstone Monolith would've taken precedence, but ignoring what was an obvious giveaway that something wasn't quite right was dumb
Then regarding that second note such an important moment shouldn't have been put in an optional side mission. Why is the B/C-Team cutting the head off the proverbial serpent here? Sure having multiple teams working in tandem is realistic, but from a gameplay spectacle perspective you the main character should be doing that. At least half of those cooperative missions should've been part of the campaign. Bricky isn't wrong when he suggests this game could've been substantially better if given more time to develop it. To me it feels like they cannibalized the campaign to make those cooperative missions.
@zanzion3873 I disagree in that you have pivotal moments in the campaign play out in the main campaign itself, since Titus needed to get the message out so letting a seconday strike force deal with the Hive Tyrant makes sense as a co op boss.
However, it should be more than just a random WTF moment when they take it out. In the campaign, you fight a Carnifex (second one of the campaign not including the prologue) and then 3 more show up and suddenly die, and your only confirmation was the squad leader saying they killed the Hive Tyrant.
It would have been nice to have a DMC5 like feature where you can see a co-op team working through a different part of the map, or at least have a cutscene after the boss fight of Titus' team and the Cadians fighting off a swarm, and then it cuts to the other strike force having just killed the Hive Tyrant and cleaning up the stragglers, something to actually SHOW us that they did the thing instead of a radio message.
I think that the message was sent but with the phyker interacting with the warp allowed imerah tho possess her and transfer into the metrium but the message was still sent before the possession was completed @zanzion3873
Yeah, I feel as someone who seems to care a lot about the stories of warhammer 40k to the point he bases his whole channel around the lore of said universe it definitely seems like Bricky just didn’t listen or pay attention to the main campaign because there’s so many things he brings up as issues in the storytelling that is just wrong or can easily be explained with things that are mentioned or can easily be addressed with just basic logic of the universe or just storytelling in general.
“There’s no way he can survive in the warp” YOU HAD A WHOLE PODCAST EPISODE ABOUT URIEL VENTRIS DOING THAT
I just chalked it up to Tzeentchian magicks induced stavle pocket realm in the Wrap and leave it as that
Yeah, you can enter the Warp. The Gods have their realms.
Fabius Bile, the Silver Knight, the Emperor, Uriel Ventris, Kaldor Draigo, many enter the Warp.
Literally every Imperial ship goes through the Warp. Some have Gellar Shields that fail, and they still get out.
For a lot of believers, entering the Realm of their God is a goal. The people in Slaanesh's realm don't just atomise. They get stuck there because of their flaws.
All the Traitor Legions bar the Alpha Legion have their own planets and bases *in* the Warp too. This applies to Renegade Humans too, that aren't possessed or anything.
I am genuinely wondering what is wrong with him on here. It's like he left half of his brain at home
@@raziel6304 he doesn't like the game so he tries to pretend to like it but cant
Exactly lmfao, genuinely wondering what in the actual hell was the entire point of that argument, the entire video is kinda forced though, unfortunate.
Just remember, Henry Cavill is out there rn playing the same game as you and might be on the enemy team in Eternal War
I guess I’ll behave myself and kill the enemy harder
Me killing Henry Cavill when he suddenly flies to my house and lazerbeams it to crisp
i saw a dude named AngryJoeShow on the enemy team during the pre-order playing phase
Just remember, Malum Caedo in WH40K Boltgun killed 4 Lord of Change and 3 Greater Unclean Ones.
Who cares?
Dreadnought Vallus: "Woe, statue be upon ye."
"Here, take a closer look at the finesse of the sculpting" *YeEET*
Big Jim blessed us with his rock-throwing skills
Truly a Horus Heresy's era tactical maneuver.
@@dmulls1370 I love Dreadnought Dave. He's kind of a baller
Darktide Ogryn:
"Good work lad, rashuns earned"
To be fair, Rubric Marines would not say much... they are de-facto animated powerarmor. They are silent.
"Why is Calgar here?"
Revenge on Calgar is the sorcerer's main motivation(we learn through his dialogue). The Tyranids were an obstacle to his plan because "The Shadow" made contacting him difficult. You're manipulated into using the astropath to break through and send the messages so he'd return to the system.
additionally, Titus explicitly said a few missions ago that he needed to call Calgar for reinforcements
his entire existence isnt a soyjak moment when it was already told to you
@@alfa563Fr, for a “big warhammer” fan that makes videos with essays on essays you would think he would pick up the easiest thing.😂
@MelloPeeps it's kinda weird, bricky you has balanced and fair criticisms but here in space marine 2, he feels overly nit picky
@@vaporsouls6752that’s what I’m saying too, every other video he does is fine. But then when we start eating again with this banger of a game it just ain’t enough for him.😭
Titus wanted Calgar to come as reinforcement, that's why Imurah using the Astropath could frame him for Heresy. Accusing Titus that he'd kill him.
Bricky, my dude, you talk about Titus having his moment after the death of the arch magos was never brought up again: it was immediately revealed in the next scene that it was the artifact from the first game, the thing that the rest of the game's story revolves around, the driving force behind the character drama between the main characters. Did you genuinely not pay attention to the story?
I'm not trying to be mean or anything but so many of your "this is dumb and is never brought up before or after" complaints literally are but you seemed to just either forget or not notice. That might still be the game's fault for not helping you remember but to say they flat aren't there is just wrong
Also, Calgar resisting the lord of changes spell is very clearly indicated to be because of his iron halo. I'd understand someone who doesn't know 40k not getting that but come on dude, that's like space marine leader equipment 101.
Exactly. The story is there, you just have to give enough of a shit to pay attention. Pretty disappointed that all of Titus' character development apparently went right over Bricky's head
Does that not contradict the entire point of the suspicion with Titus being that he's weirdly UNAFFECTED by the warp power source? If this happened in the first game, he doesn't go to the inquisition cause he's reacting as one would expect.
@@GoldRider4265 its not that hes unaffected, its that it doesnt immediately obliterate him on contact, hes still heavily affected by it when its unguarded
I think he was gamespot review and wanted to give a bad review for more clicks. Most of the points he point either in the game explained or was quite obvious if you paid attention. Campaign was one of the most fun I had while playing game in a while, filled with awesome moments.
Regarding Calgar, I've also seen others mention that Imurah wanted to kill Calgar, so it could have been a trap, the spell having a weak effect on him, just so he would bite and enter the portal. Same as when Luze uses the weapon and Imurah feints being affected by it.
100% Bricky played a fuckin different game than the rest of us.. Theres no fucking way he played the entire game and somehow got almost every single fucking story point wrong.. Not even just wrong, but astronomically bad... 100% he had to of skipped cutscenes or SOMETHING. He had to of had the dialogue audio off and subtitles off.
According to another comment, he mentioned on a stream that he was listening to an audio book while playing.
@@lich109 Then, shouldn't he make review of audiobook?
Basically him and Poorhammer are only one step above tourists to the franchise. At least they come across that way sometimes.
@@rad_rex he shouldn't neither of them
@@finalboss5966 Well, it's his channel, he can make anything. But I was just saying that it would have been a better video if he reviewed that audiobook
SPOILERS
Titus being afflicted by the power source in the campaign was directly related to his interaction with it in the first game. When we finally see the power source again, Leuze has modified it to power the Aurora Project. After it is stolen by Imurah, Titus starts hallucinating and hearing warp voices more frequently. This continues that theme of him being affected by the source.
I wonder if Bricky just didn't connect the dots that the object in the dropship that causes Titus to pass out is the power source, of if he even saw the object during that cutscene cause it seems like an incredibly simple deduction to make.
Yeah, and he was able to grab and break the "MacGuffin" because he has a resistance to the effects of it. You know, the reason he's been gone for 100 years.
Wait, how it's directly related? Wasn't he inexplicably unaffected by the artifact in the first game, uniquely? And now he's affected by it's trace or whatever?
Like, am I stupid or he has a diametrically opposed reaction between games?
@@koqcerek you know what... you're kind of right. Leandro's whole point in the first game was "how the fuck are you NOT affected by this device that's basically a radiation emitter, but instead of radiation, it emitts heresy?". And in SM2 titus passes out from it...than straight up dives into a stream of it's power and breaks it with his own hands like warp energy ain't got shit on him?
@@LucasMp Might of just been he wasn't fully 'ready' as he hadn't fully recovered from having his skin ripped off and being pierced by a Carnifex. Give the guy a break, lmao. He just got back from being killed.
Sounds like you did a speed-run of the game with your awareness dialed down at 20%.
"forgot about the nids": yeah, they killed the hive ship and the Tyrant.
"why is Calgar there?": because you called him?
"we don't know what Imurah even wants": yes we do, he says he wants revenge against Calgar for killing him two centuries ago.
"well we don't know that": yeah, because Imurah literally says it.
the calgar one i can understand considering we literally shoot the astropath due to heresy
why would a heretic actually do what we wanted them to do?
we only get the answer to that question in the final fight in the game when Imurah is mouthing off while we fight next to calgar
@@theirishviking9278 That was explained in the astropath scene as well. The astropath opening their mind to the warp sent the message out but also got them possessed at the same time, which was noted to be a risk by the attendant guy. It just wasn't clear if they got the message off before Imurah got in until Calgar actually showed up.
"forgot about Chairon's outrage " Titus and chairon had a conversation about this
Did he pay any attention?
EDIT because tourists cant read: Straight from the 3rd to 5th edition Tyranid Codex entries:
"If true, the Hive Tyrants embody the Hive Mind, BUT THEIR DESTRUCTION DOES NOT DIMINISH IT IN ANY WAY" - right after speculation about Hive Tyrants being consort minds to Norn Queens-
""Tyranid fleets, hordes and broods do not have a single commander, but a synaptic web of psychic influence as extensive as it is powerful, all of the organisms that can channel commands are psykers..."" - army organization description
"All tyranids are united by the imperatives of their shared Hive Mind, some more intelligent Tyranid creatures have a expanded synapse network within their cortext that act as conduits for the directives of the hive mind." - As the game proceeds to describe nid rules and on the side has a note of them, Hive Tyrants equal in their range as Warrior broods, Broodlords and optionally Zoanthrope broods and that they rally cease working of Instinctive behavior the moment that they enter Synapse range (yes, it goes as far back as the time when zoans were optionally synapse creatures instead of by default).
"Each and every such creature emanetes the will of the Hive Mind..." - synapse tldr opening in the faction description
Except the ship isnt killed per very opening of Mission 3 (mission 2 ending also never actually shows the ship blowing up, it just shows the yellow glow and blood falling screen before the cut to darktide loading sit, cemented then) with Sky Slashers, Gargoyles and Harpies flying in from the atmosphere into the skybox in the scenic side walk (and since hive ships dont congregate once near atmosphere and there are no harridans or other carrier titan ships), confirming you did nothing.
And no, one tyrant isnt going to do anything to the synapse network with 8000000000000000000000 zoans spamming staggers floating around.
he must have been paid by starwars to review this game. i no longer trust bricky on 40k after this review.
Is it just me or is it really obvious bricky didn’t pay attention at all during the campaign? Titus passed out from a shard of the power source which is later revealed. Calgar showed because we did a whole mf mission to get to the Astropath to call him for aid which is the first thing he says to you when he arrives. there IS a thousand sons sorcerer that talks smack to you the whole time you fight in the courtyard with the sanguinius statue. Acheron’s first dialogue says that they are up against only a splinter not a full blown proper invasion fleet so it’s pretty reasonable to believe we basically dealt with them after destroying the single hive ship they had and the tyrant on avarax. Feels like he’s just being disingenuous or really was not paying attention to any dialogue
exactly my thoughts.
Nah, someone called him out in a big twitter thread and his whole response boiled down to "everyone just misinterpreted what I said", aka he has no actual excuse so it must be everyone else's fault for not getting me.
He straight up included the clip of Calgar telling you why he showed up in the video too. Like, we sent him a message and he's here i would have been more annoyed if he hadn't shown up and the whole mission was just filler
I think his point about Calgar was it was just a cameo meant to get fans to jizz their pants, and a pretty pandering bit of fanservice.
I swear we called Calgar that's why he was there in the end fight
No need to swear, bc you are correct, he obviously wasn't paying attention
Yeah it was literally the point of getting that message out. Like a major plot point and mission that caused issue and tension within the squad...A message so important Titus wanted to ensure he and his group was personally responsible for getting out while other crews risked their lives with a Hive Tyrant.. A message so important that it led to a manipulating claim of heresy from the Astropath... which led to a fight between Gad and Titus... and the reveal of Imurah....
Literally one of the most important plot points
🥴
He is 100 percent right about the nids tho, killing a Hive tyrant while a big setback doesnt fuck the whole invasion up lmao, felt like some independence day shit.
We did. The Astropathic message went through just before Imurah possessed the Astropath herself.
@@GG-ou7it you forgot that we blew up the hive ship at mission 1, killing the hive tyrant kinda ceased any major offensives they have and operations 6 kinda shows that the tyranids arent finished yet
The second Marneus Calgar just started walking I instantly thought of him in TTS yelling, "Fuck off!"
I cast FIST
Brother
Ultra depression sounds intensify
@@Hammer56Time Yooooo holy shit
I DO WHAT I LIKE AND I LIKE WHAT I DO!!! *(Launches off the screen)*
So a couple of nitpicks
1: Immurah *is* mentioned earlier. His name is written in blood on the side of the crashed ship when the Magos is assassinated.
2: Calgar showing up was due to Immurah allowing the Astropathic Relay to convey the message because he wanted revenge
3: Chairon’s “unexplained” freak out is probably due to the fact that the faceless Marine who Chairon “owes his life to” was just killed a scene or two earlier by the same forces of Chaos.
4: You can, in fact, change which Chaos legion you play as on every class. It’s literally the same tab as the Loyalist Legion choices are for the Loyalists. Yes the customization sucks right now, but that is just something you managed to miss.
Bricky missing incredibly obvious details and bashing the story for it? Say it ain't so!
Also for 3, if you listen you can hear chaotic influence in his voice, Khornate corruption was seeping in through his anger over his brother's death.
"4: You can, in fact, change which Chaos legion you play as on every class. It’s literally the same tab as the Loyalist Legion choices are for the Loyalists. Yes the customization sucks right now, but that is just something you managed to miss."
Thats not changing their legion, thats changing their color dude.
About the second point, I'm pretty sure Bricky saying MC showing up made no sense was meant from a narrative perspective, not in-universe.
I.e. he just shows up with little to no prior build-up and takes the focus away from the people the story is supposed to actually be about without really contributing anything to the narrative.
Also, on point 3, Bricky literally acknowledges that the guy was born on Calth, a planet that was rendered almost uninhabitable by Chaos forces. He clearly has a deep hatred for their kind and losing another brother that he was close to only ignited that rage further. Also, them not touching on it again is very in-character. It essentially boils down to "I get that you hate those guys but don't ever pull that shit again or you will be punished. Now let's do our duty."
This game is full of amazing details as well. All the Cadians have purple eyes, but the Heretics that set up the ambush don't have them eyes!
Do feel like the marines shoulda picked up on that, still a sick detail
@@fishpodpizza544 I mean, Black dude whose name I forgot did. Remember when he is "sussing them out" he zooms in on their eyes THEN goes down to their tattoos
chairon @@SirTayluh
@@SirTayluh The marine is chairon I believe. I liked his joking remarks to Gadriel at times
@@RSTBKT I liked him too, I just take forever to remember names.
Idk man it’s almost like you weren’t even paying attention to the campaign…the rubicon surgery messed up whatever effects the device did or didn’t have on Titus which is why it affected him throughout the campaign until the end when he finally broke it. Best theory I have seen is that Titus might have been a latent pysker and the rubicon surgery had an effect on it.
He really wasn't. Just read the comments and every other one is someone explaining something that was obvious.
The Rubicon surgery having an effect on what the device did/did not do to Titus is mostly just a fan theory/headcannon at this point so I still think the point Bricky made over him feinting from the relic then it never happening again or even explained is a valid point. If the game had expanded more upon what passing through the rubicon did to him in terms of his interactions with the warp then I would agree with you, but as of right now that's just 100% headcannon so it shouldn't be used to excuse the poor writing in this case.
It's even worse if you have no knowledge of 40k, cause at this point any theories explaining why he's suddenly intolerant of it rely on a heavy knowledge base that the average player probably doesn't have. To the average player it looks even more out of place which for a game that's been trying to market itself towards more normal people isn't a good thing.
Our best guess was the device was the warp shard. If it being close to Titus was enough to knock him out, the Chaos shenanigans in the second half of the game should've killed him outright.
My personal assumption is it being from Graia caused some latent psychic PTSD. It would explain why the Warp/Chaos stuff didn't affect him abnormally later
@@waxa3869 it's not valid because Bricky didn't even bring up the Rubicon surgery possibly doing something to TItus in his argument against it. It didn't even cross his mind.
I personally think it could've been done much better and i don't blame people not liking the story, but 80% of Bricky's arguments feels like baseless whining because he missed SO much of the plot points for someone supposedly dabbling in 40K lore.
@@darlenegilliamoaks1678 I feel like the problem is that’s not clearly translated in the story
i got to ask bricky, did you just play the campaign on mute with no subtitles and then looked away from your screen for every cutscene? because all the points and questions you bring up are either explicitly said through dialog or shown in cutscenes "why is calgar here" because there was an entire mission dedicated to Titus sending him a message to get him on the planet and imurah literally saying he wanted calgar there so he could kill him,and when calgar does show up the first thing he says is "i received your message, brief me". "where did the nids go they just vanished" no there was also again, literally in the same mission you go to call calgar your other squad kills the hive tyrant and the hive ships are destroyed you can even play the operation where they go and kill the tyrant yourself. "how did calgar just say nah to a lord of changes spell and follow imurah into the portal" imurah literally says when your squad follows him in is that he invited and allowed you all there because again he has already said his goal is to get revenge and kill calgar. like all these questions you asked were either answered immediately after or can be answered by just remembering what you did in past missions
He was listening to a audiobook while playing. So he never cared about the game to begin with.
Bro was *NOT* paying attention to the story lmao
lol he said on the last book club episode of adric that he was listening to Horus Rising while playing the game. You can't pay attention to 2 stories at once and expect to understand 100% of everything you're seeing if thats the case
@@supremeobama9288 did he really?
@@Johan-zt2ck yeah, I don’t remember how far in it was but , it was definitely in the Horus rising episode
having watched bricky play a couple different games, he seems to RARELY pay actual attention to what’s going on and kinda just bungles his way from level to level. i find him entertaining but not very reliable when it comes to reviews and things like that
That’s what I find really annoying when compared to someone like Connor aka CDawgVA. That’s someone who also doesn’t always pay much attention in games, at least to the lore (when not gameplay-related), but he owns that, we all know that’s how he is. Bricky, meanwhile, tries to come off as more sophisticated, making a big point about the narrative of a game/book/etc and saying No Country for Old Men is his favorite movie, but the more you dig into his reviews/strong opinions, the more you realize that he may not be as story-savvy or attentive as he would make you believe.
Don’t get me wrong, I absolutely enjoy Adric, but when Bricky goes off on tangents like this where you can tell a good chunk of his problems would’ve been solved by paying attention/not playing the pretentious critic, it does lessen the enjoyment
23:00 - Dude! The sorcerer says that it’s his realm. It’s not the pure warp. I swear, you’re just so set on this game being average that you miss stuff.
he said a lot of lore bits wrong before that so i didnt even care tbh
When you speedrun the campaign so you can get your review out as fast as possible..
I can't help but feel that Bricky really didn't pay much attention to the story while playing this game.
Some of his "criticism" doesn't make any sense at all.
For example....how the hell did he not notice that Calgar had an iron halo?? You can literally see it glowing when everyone got hit by the time spell. That's what helped him resist the effects of the spell.
Also talking about the rubric marines showing up, and not saying anything. Well, yea.. They do not talk.
I do agree with the tyranids tho. The moment chaos shows up, Tyranids are just pushed aside.
@@lordnazar6382 Also talking about the rubric marines showing up, and not saying anything. Well, yea.. They do not talk.
If you actually listen, he said he wished there was a sorcerer with them to taunt the ultramarines or maybe give them a bit more fanfare for their introduction cutscene.
@@TheSpoonyCroy True. But the lesser sorcerers are ment to be a elite unit, like the Lictor and Ravener. It'd be a bit weird to introduce a elite immediatly with the first rubrics.
@@lordnazar6382 I mean he opens portal, he taunts your ass then walks away. Its not complicated. Also it would be fucking badass to have them be hinting at a bigger threat with new units. It would be you complaining about the intro because they introduced the biggest nid (In campaign) the carnifex before they shown off the other ones prior. Its fine to hint at a bigger bad at times especially when you have an oh shit moment just few seconds earlier. Like they hint at the lictor a mission before it appears with space marines/cadians disappearing or getting destroyed by something.
@@TheSpoonyCroy I suppose. I just personally do not mind there not being a sorcerer at the very start. Sometimes silence is better. But that's just my opinion.
19:20 small counterpoint:
Imurah was mentioned through the writing on the crashed ship where we find the dead tech priest with all the Chaos decal scrawl in blood
So it’s not like he just appeared but it is true there could have been more of a proper intro to him and the Thousand Son marines
absolutely true
His name is also brought up in dialogue again on the mission before the K sons show up.
He looked like Drogan from first game so I had to google. Was so confused that I missed something.
@@ttttllll1 that too 👍
@@Rhukzy never played the first game sadly so didn’t have that problem
Not sure about your monotonous complaint of the main story. You have weapon unlock progression and several boss fights. You have jump pack sections, a new faction halfway in, there's a part where you have to cover your separated squad-mate (better with friends). they also give you the side mission that have full progression throughout to shake things up.
I'm sorry Bricky you missed with this one. Your points are valid to an extent but you also have to realize this game is the introduction to Warhammer 40k to a LOT of people and isn't suppose to do a deep dive into characters, lore or even the setting as a whole. Its the equivalent of a taste testing of 40k and I reckon a starting point to get Warhammer into the main media gaming. I understand why you were critical as you love Warhammer but if you took this game from the perspective of a casual video game player who has never heard of Warhammer: their only gonna care about Titus looking dope and killing stuff.
I will however agree that some of the campaign was lacking in changing up from just the regular combat and will stand behind you for that. But your take on Calgar walking into the warp and just being fine as not true to the setting is utter nonsense considering their are characters who have done that and WORSE before eg. Corvus, The Lamenters, Leman Russ, Harlequins and many others who have been into the warp and were just fine. Not too mention that Titus and many other characters in the books do tend to have resistance against Warp and chaos corruption for no other reason other than being built different. Give it a break.
I will also agree that i wish to see some more character development between the marines and some better interactions between Titus and others but I'm willing to let that considering he was tortured for 100 years by the Inquisition before going to the death watch.
Yeah this is clearly for newbies not for long time fans. There is quite a lot hidden for long time fans but we aren’t the focus.
Calgar stomps off into a warp rift, refuses to elaborate
@@a.gravemistake3061
**everybody else stuck in a time-warp anomaly**
Calgar: "I don't have time for this nonsense."
All thanks to Calgars Iron Halo on his back (you see it start glowing on 22:26) and grit that protects him from most of the warp magic
I like how they wrote him to act like a retard just running straight forward screaming and not getting hit by anything thanks to the power of plot armour, james workshop does it again
Now he has ultra depression Mark 2
@e.t.b1455 I don't know how people could have missed that it was clearly shown
An Awesome Fact about the Night Lord voice actor in PVP, it's Andrew Wincott, he did the Night Lord's trilogy audio books voice over.
He also played as Raphael in Baldurs Gate 3
No shot he was the VA for Raphael! Thank you for informing me 🫡
You CAN survive in the warp as a space marine, remember Ventris and his escapades on the demonic world of Iron Warriors.
Not only he, but also other space marines fought there, some were stranded on this world even more time that Ventris.
So Titus and co survivng in the warp could be easily be just that they landed in a safe zone like Medrenguard, the war forge world of Iron Warriors.
Also you have shit like Eldar Warp Spiders who teleport through the Warp completely unprotected, and they're fucking Eldar! They have more to worry there about than a Space Marine. Or hell, since Bricky loves his Night Lords, you have Warp Raptors.
Yeah, the danger level of the warp has kind of always been annoyingly inconsistent. On one hand it's a currpting, almost radiactive, Lovcraftian hellscape that instantly drives you insane. On the other hand, people keep surviving way longer than they should in it, there are apparently just straight up safe zones, some can apparently just power through it with will, and some like the orks are just immune against it. If anything, the warp not instantly merking the characters in the game is oddly consistent with the rest of the lore.
Not to mention I don't think this is the full-on Warp. Could be some sort of small pocket made by Imurah so he can have ultimate power there.
@@Rodoet001 the point of the Warp, and Chaos in general is that it is inconsistent and unpredictable. normal humans are pretty low on the overall power scale of things, so things like looking into the Warp driving you crazy as a normal human in games like Dark Heresy makes sense. Eldar soldiers (Guardians excepted) are all absurdly disciplined and have trained hundreds of years, they would be the elite of the elite in any other faction except SM.
@@CrizzyEyes I mean yeah, sure, it's the point of the warp, but it's also an excuse for inconsistency, and personally I do find it a frustrating element. It makes it so it's only dangerous by the whims of the author and it feels to me like it diminishes the accomplishments of those who do resist it. Like you say, normal humans are pretty low on the totem pole, but even they regularly resist it. Sisters of Battle, for as hyper indoctrinated they might be, are ultimately just regular humans and they are just straight up immune to it.
And then suddenly the stakes needs to be high and now the warp instantly drives you insane by just being near an unsactioned psycker.
You and those podcast guys clearly didn’t pay enough attention to the operation mode that directly ties into the campaign
He probably didn't even play it, lets be honest.
@@COMMANDandConquer199 if there wasn't footage of him playing the game, id swear he just listened to a cutscene compilation in the background.
@@the_dapper_stormtrooper9302 The review would have been better if he'd listened to any of the cutscenes.
He only played the 1st mission according to him because he wanted to be a fangirl about being the color red instead actually exploring the other missions and dialogue.
He mentioned the connection of the two stories and his expierience in the mode. Did you watch the full video?
Bricky: “you can’t survive the warp”
Warp spiders, Uriel, survivors of the Abyssal Crusade, The lamenters the was trap in the warp for 100 years: *looks away nervously*
Those are exceptions... Lamenters suffered EXTREMELY
@ but they still survive 100 years in the warp, if they can survive for that long then surely the chapter master of the ultramarines can handle being in there for a few hours
The Dreadnought who shows up during the final act is literally the best character in this entire game and I WILL NOT HEAR OTHERWISE.
"LEAD ME TO THE SLAUGHTER!!"
My man woke up and tried to fight Magnus.
@@endymion4282
> wakes up
> calls for Magnus' head
> gets told he's not present
> "Ahh, pity. I shall turn my wrath on his minions instead."
> curbstomps a warp rift
> slam dunks a Heldrake
> "The way is clear, brothers."
> refuses to elaborate further
His comment on how the enemy is hellbent on "depleting his ammunition" in one of the coop levels is top three lines in the game
The Cadian captain that was giving that speech to his men on top of the tank is up there for me. The VA really killed it.
I got so hype when I saw the Dreadnought again in Operations.
The thousand sons are NOT a disconnected part of the story; us killing the hive ship and thus weakening the Shadow in the Warp the tyranids project DIRECTLY leads to chaos being able to make planetfall. Hell, in the mission we see the 1k sons arrive they are LITERALLY killing off the remaining tyranids for us in order to strengthen their connection to reality. As other comments have pointed out as well, Calgar arrives due to both him being a mentor-like figure to Titus and being outraged that he was suspended in the Deathwatch for so long and wanting to help, as well as Imurah manipulating events so that he could achieve some personal vendetta and have his personal revenge against Calgar.
I feel the campaign is not nearly as bad as you make it out to be, me and 2 of my other friends are also warhammer 40k fans so we know about the lore - we perhaps do not ingest 40k as a job like you or Poorhammer - and we enjoyed the campaign thoroughly, it was a solid 8/10. So I dont understand your take of "oh the general audience likes it because they don't know the lore". The PvE missions are great, my friends didn't personally give a fuck about playing on higher difficulties unless we wanted a challenge so we really spent our gold coins both passively leveling up perks and buying cool cosmetics. Your jab about the season pass relates to this point too; from the roadmap shown, all new CONTENT to the game is coming for free, the only thing the season pass gives you are cosmetic packs. I don't know about you but I personally am totally fine with the only premium package being cosmetics and think it's great such a high profile game such as this one is moving back to that system we had back in the golden age of gaming and no P2W bullshit. Haven't tried out the PvP yet but have heard good things.
I understand you pointed it out at the beginning and I agree, you are being overly critical imo. The response from the general audience online and critics reviews back this up as well; the general person, even like me who knows a decent amount of 40k lore, liked this game and thought it was great. I'm not sure why for you if was such a let down and "half baked" product - which by the way I disagree with there are far more half baked games out there worse than this - but I'm glad to hear you are at least enjoying the PvP mode.
Homie went full game journalists
known female custodes supporter bricky
Tbh, I'm pretty disappointed in this video. Bricky comes off as a warhammer elitist while simultaneously missing basic plot points and lore accurate details. I understand that the game isn't perfect, but more than half this video is negative, and some of the criticisms are just straight nerd tears. Im happy we got a product that kept true to the source material while reaching a greater audience than any warhammer game had the chance to for years and years.
I enjoyed the game. The campaign wasn't a 10/10 or anything, but we got a modern single-player crafted experience with great art and set pieces. Can that just be enough? Does it have to be the best it can be from a studio that isn't even triple A. Especially considering the vast majority of warhammer games that come out aren't nearly as ambitious in scale as this game. What they put together here is truly impressive, if not a little rough around the edges. I can't help but feel the entitlement through the screen on this one.
He acts like he's some 40k expert, but for years got basic shit wrong on the podcast! Like how he was adamant for years that Angron *wanted* the nails, even though the fact he was a slave and was forcibly implanted with them is the literal most basic lore of the character that is EVERYWHERE he is mentioned.
@@LychgateWraith or his wierd obsession with pretending that chapters and legions are pretty much teh same thing, and pointing out the difference is just a wierd nit pick
you have my exact take brother. He wasnt just an elitist expert, he also just didnt really get into the game, it just felt like a jaded guy not giving the game a fair shake for some of the criticisms.
It makes me think of the bell curve meme
Newcommer fan: OMG BLUE MAN SHOOT ALIEN THATS SO COOL
Lore ''Expert'': Ummm akshually why are we in the warp? that cannot happen, makes no sense, you would instantly die''
Actual expert: we are in the warp because the sorcerer wants revenje on Calgar so hes pulling him into an arena to duel. ALSO HOLY SHIT BIG BLUE ROBOT CHUCKS STAUTUE AT DAEMON YESSSSSSSSSSSSSSS
@@aguspuig6615 he was the same with the boltgun. Had issues how you literally kill a lord of change and unclean one. Like bro.. it's a video game, let it be wacky. Yes it can be faithful to 40K but it doesn't need to be tabletop. Like 90% of new warhammer fans which you need to feed your fandom will never ever afford or touch the tabletop.
hes got 0 media literacy. hes literally not qualified to review media lol
I'm not gonna write an essay here, but I think this may be the first Bricky video I definitely have serious disagreements with. Your questions around 27:00 about Chiron and all that are explained in the campaign. You CLEARLY didnt actually pay attention
Yeah this video is weird. He complains about there not being a thousand sons characters not talking during their arrival but there was a sorcerer shit-talking the ultramarines in front of the Sanguinius statue.
I understand what you mean, but "Me and Cakgar fought once" doesn't exactly qualify as an explanation
@@muhammadfatihqaysdachyar4591also Rubricc Marines can’t speak
whole video just screams "I didn't get sponsorship from this game so im gonna half-ass the video about it"
@@pokejust7045 didnt he literally say he got the game for free? he has the right to not have enjoyed it lmao
It's hilarious to me how critical Bricky is of this game while he was singing praises for Darktide, a game which was a broken mess and barely worked at launch.
He was paid for it if I remember
The power of money…
The difference between being paid, and being forced to do it to keep up your upload schedule and reputation as "warhammer guy". Who even goes to Bricky for reviews anymore lol? He's fallen off since at least 2022.
Iblove how everyone says he's critical of this game and not darktide and miss the fact that darktide is a fun co-op he regularly plays with frienfd while this game for him started out as a confusing single-player campaign with a fun multiplayer.
Lol, lmao even.
@@magniwalterbutnotwaltermag1479 How was SM2 in any way confusing? It's literally the most straightforward Marine story. The only reason he was confused was cause he was paying no attention while listening to an audiobook.
Also what does him playing Darktide regularly have to do with any of this? So you're claiming he has a bias? That's even worse.
This is the first Bricky video in a while where I genuinely disagree with almost half the things he says in the video. Comparing the campaign to CoD and then basically saying “people didn’t ACTUALLY like the CoD campaigns” is CRAZY
It's really not some people were very critical about Call of duty campaigns being stupidly over the top and nonsensical
People love old COD campaigns that’s the thing COD WaW MW-BL2 Brick just being wrong for clout
@@devildolphin2102 waw I get that but why Black ops 2 when Black ops 1 was even that good of a story
@@almac5446
You don’t like Black Ops 1 or 2 dude just say you have no taste
@@devildolphin2102 I didn't like Call of duty Black ops 1 story it just felt complicated and diluted just for the American rules ending. bp2 I've heard it's just okay or bad don't really have an opinion on that one
well, the rubricae marines didn't say something because, they literally can't. they are dust inside their armor and basically mindless and are just following orders.
btw i'm shocked that Bricky McWarhammerman didn't know about Garviel Loken.
I thought they could speak. Wasn't there a rubric marine that described how it felt to be a pile of dust with a loose grasp on its sliver of identity?
i'm pretty sure he meant having a sorcerer talk
@@cartermiller6694That was more of an internal monologue which stopped when he was awoken by a sorcerer.
Not the Sorcerers, the Wizards are most of the time the one which are in Control of the Rubrics and can speak because they could save their Body, I think he means that, because you fight some Sorcerers
Think he more so means someone who *could* speak didn't come through the portal with them and go like "lol get fucked blueberry" at the sergeant who got mollywhopped by the bomb before they showed up.
I always took Calgar breaking the spell and going through the warp portal as a deliverate trap by Imurah, who seems to have a series hate-on for the Mac Daddy. I also took the realm you all end up in as more like a pocket dimension than the warp proper.
Calgar also has some anti-warp magic equip like that Iron halo that lights up
Imurah also says it was a trap
Yeah, if I remember correctly Imurah directly states during his fight that you are "in his domain" which I took to mean you are not in the warp proper
Bricky, Calgar is able to pass through the Lord of Change's time barrier thing because Imurah LETS him do it. He wanted Calgar to follow him in order to trap him, just like your squad are able to enter because you were similarly invited in by him. He says this out loud in dialogue. And the entire reason Calgar shows up in the story at all, is because of the campaign mission where you're trying to get a message out to him for reinforcements... remember? His first words to you are that he got your message, lol.
They never confirm whether the space they enter is actually the full-on Warp (my guess is probably not), but it's not like ~15 minutes in some corner of the Eye of Terror or something would lead to their immediate end. The Abyssal Crusade featured a bunch of chapters going into the Eye, and some of them even survived that after fighting Chaos on 400 worlds - not only survived, but actually were cleared of the taint of Chaos, when interrogated by the Inquisition. After 800 years had passed in the Materium! And even of the Astartes that turned, it's not like it happened in an hour.
Imurah seems to be entrapping you in some little playground pocket domain of his own that he controls. It would also explain why you return to the Materium where you left after he dies.
I agree with most of your other criticisms of the story of the game - there's a lot of potential left on the table - but this stuff specifically warranted a clarification since you said they "jumped the shark". That said, I'm not sure that it's fair to compare the game to not just a Dan Abnett 40K book, but one of the best of the entire Horus Heresy series lol.
Also you clearly see his Iron Halo activate.
The space you enter is probably a part of the same liminal boundary layer between real space and the immaterium that the Webway and daemon worlds are part of.
@flamekaizer8476 it's this, that thing is glowing going crazy passing that invul
Also, I figured those Necron obelisk thingies they flipped literally a mission ago that helped weaken warp fuckery, also weakened the Lord of Change's capabilities, and overall warp fuckery, to allow them all to pose an actual chance to fight it.
There are a lot more things Bricky actually forgot about......
Like how they blew up the hiveship in the main story and the Hive tyrant was killed in an operation mission.
Or how you spent an entire mission trying to send Calgar a message for reinforcements. Which is the reason he shows up in the final segment.
Or the fact that Astartes don't often have the time to worry about personal issues in the middle of a big mission.
Did you forget the realms of Chaos often allow mortal visitors? Did you forget the library of Tzeentch? The circles of Slaanesh?
It's a private warp realm, based on the words spoken. Imurah's tiny part of Tzeentch's realm, most likely.
Comparing this to a COD campaign is a massive disservice.
There's much more to this game's story than 'go here, do this, and that, all while your squad gets increasingly paranoid'. The story's flow has so much time for the squad to bond with each other, and for the other two to learn more and more about Titus' story in a way that isn't forced - where-as any COD campaign would just shove random info down your throat, nowadays, and expect it to stick in a couple hours.
Aside from that, though...
How does Space Marine 2 miss on characterization and set pieces, exactly? It's filled with /both/, perhaps a little too much on each end.
Titus' squad is characterized fantastically. One as a slight reminder to Leandros' paranoia, but a man who comes to trust Titus through action and dedication, and the other's just fucking THERE for the ride, and even has his own, seperate side-story you can learn about /through/ set pieces and the story's natural flow.
And I'm only at 11:39. This review is dryer than drywall.
EDIT:
How, as a lore nerd, do you not know why Rubrik's don't talk?
So, nobody but Drago can survive in the WARP? What about like...every single ship in the Imperium that traverses it for FTL? If Drago can do it, then Marneus Calgar certainly can, as can anybody with the mental resistance and immense desire to kill somebody. This ain't a bungle, this is genuine to the lore... and SPEAKING of Calgar--
/Why/ is Calgar here?
Why is that a question you have to ask? Did you even play the game? This feels like the average fence-sitter review of somebody who didn't even pay attention to the story, big man.
...Last edit -- but why do you have so many questions of 'why was this never brought up again', like with Calth and Titus' Warp-induced migraines? They literally /were/. Both played big parts in the squad's bond throughout the story.
Calgar's literal first line is "I recieved your messege." and that Imurah wanted revenge on Calgar and intentionally lured him into his dimension.
@@silent6648 Yeah, I know - I was just using questions Bricky asked to make a point xD
Bricky not knowing the Imurah V Calgar lore, SMH.
A tourist with a huge bias doesn't know something despite claiming to be an "expert" on the lore is exactly why I unsubscribed from Bricky lol. The man's lost the plot at this point.
I liked how this was super linear like an old title. I don’t need 7 different upgrade systems and have to worry about looking for everything on each level. And the story was pretty damn good if you just paid attention and there’s a lot of context you can find from just eavesdropping on conversations through out the game.
I just got to the part where the thousand sons show up. Titus literally started having Chaos halucinations in every firefight. It wasnt unaddressed.
Titus headaches were from the artifact though? (still answers why) Also, unless you are referring to something else, the chaos hallucinations are a game mechanic for the thousand sons faction. In operations you also get hallucinations when afflicted by a certain status effect from chaos enemies.
@@julianlowrise4981 just fyi the reason why Titus got those headaches after the thousand suns got the device is because the sorcerer was using its power to try and influence titus lol
Hello Dear Brickle,
A couple of notes:
1) You absolutely can go into the Warp, so long as what you're talking about is planets in the Eye of Terror. There are multiple, but not limited to Medrengard (where Honsou lives), the Planet of Sorcerers (where Ahirman lives when he's not doing space adventures), the Plague Planet (where Mortarion lives), and Commoragh (ugh, Dark Eldar have cooties). I would assume a planet in the Warp is where they went.
2) People still live on Calth! Uriel Ventris is from Calth! They just live underground, occasionally having to fend off Honsou.
3) Imurah isn't in anything but this game, sorry.
4) Congratulations on reading Horus RIsing, there are 53 more books and then fourteen Siege of Terra books, have fun~ (I think you actually read it in 2011, but my joke remains).
I thought Commoragh was in the webway, which is separate from the warp.
@@zeinnanla5422 You're right on that one, my sincerest apologies.
I also want to point out Titus fainting was because the thing on the Thunderhawk that the Guardsman brought on board the other was the artifact from Graia and it was brought up again when Titus was searching up the Aurora project. Chairom and Gadriel both agreed. "Why is our Lieutenant back out in service after such a surgery?" Which was a part of why he fainted because he is a pysker which was made obvious to me in the first game (or maybe a blank. I'm not keen to that theory, though) and the surgery made him weak to the power of the artifact.
I think he didn't care to listen or take notes for the story. It clearly shows that when he forgot an ENTIRE MISSION was about sending a call out to Calgar to bring aid and calling it a soyjack reaction to his arrival.
@SilverDragon5873 also Calgar didn't just "nah" the Lord of Change. Imurah tried to kill him by letting him into the portal so he could have some victory over the Imperium if not the portal he was making at first with the spires.
With Calgar's Iron Halo stopping the time wave, it'd make sense he'd go into a portal with the mindset "I'm done with this shit, we're taking this outside." On the plus side, the team confirmed it wasn't the warp but just a separate pocket dimension that Imurah summoned because he had the power source to buff himself up way more.
18:30 -“Imurah appears out of nowhere, without any setup”. What kind of setup do you want ‘before he appears’? I think you’re being unreasonable here. Also, he’s a sorcerer of the Thousand Sons. Isn’t it appropriate for him to suddenly appear?
There are actually a lot of hints towards his coming though. People who are not fans will probably not notice but come on Bricky. It seems like Bricky has also fallen for the Soccerer's tricks.
Also, his name is literally scrawled in blood on the crashed Thunderhawk. It's almost center frame in the cutscene and lingered on heavily. Right next to a Thousand Sons scarab sigil.
@@Devorum Lol I was gonna mention this. To claim he isn't set up is kind of strange to me, almost like we played different games.
Nitpicking for the sake of nitpicking...really
@@Devorum I think Gadriel actually specifically says it later, too, when talking about it before Titus tells him not to say it because words have power or something.
Did you forget that the Power source of the Aurora project/Necron Pylon IS the Chaos Relic from the 1st game and that Titus had exstensive contact with it and thats why he was under suspicions of Heresy?
Thats why he felt something when he got close to it the 1st time.
Except the reason why they called him a fucking heretic was because it didn't affect him. Yet they throw that out the window for this one. And the only "explanation"/convenient plotpoint is because of the Primrus operation but that is just to sow the seeds of doubt in your squadies.
@@TheSpoonyCroy Watch the dialogue Calgar said about Titus' resistance to it then you can talk.
@@TheSpoonyCroy Titus literally went from getting almost tore in half by a carnifex to interacting with the relic within 2 days mfer even the strongest of 40k characters have weaker mind barriers when your body literally almost got cut in half
I feel the disconnect is caused by how gamers have been treated to shit for so many years that SM2 felt nostalgic and new. It really makes me you feel like you're back in the 2010s.
There's many things that Bricky is very good at. Being entertaining, funny, good at explaining the lore, being respectful and so on.
Being a good critic is not one of them.
Why? Honest question.
@@Dracobyte70% of the things he complains about are because he didn't pay attention
@@Dracobyte There's a lot to say about things he gets wrong and there are plenty of people that have said enough on how baseless many complaints of bricky are but my personal one is how he wants something deeper, more meaningful in this game when it isn't necessary. Space Marine 2 tells the story it wants to tell, it doesn't try to be something it isn't. It has its moments but a deep narrative isn't one of them, its just a simple game with a simple and yet interesting narrative and its okay to have it.
@Ialsowriteandread0291 This is fair, they wanted a simple and fun game to introduce people to the setting and bricky was just hoping for something else. People are throwing a fit over his review though 😂
@@Mustard-Puddle we're not we're just confused as to why he's being so opinionated over miniscule things. He's essentially pissing in the wind and getting upset about it. Sure it's ok to want more from a game and we will be getting more in a few months to a year's time but like had bricky just paid attention instead of listening to a book whilst playing this game he would have understood the story more. hell some of his points he makes he literally has done conversations in the past about and came to a different conclusion. We love bricky but to flip flop over lore perspectives is just odd.
Bricky the Operations are supposed to be filling in some of the major plot holes in the story, they play out at the same time as story missions
Miraculously surviving rubicon surgery;
Isn't that largely in thanks to the new organs? Chiefly the belisarian furnace for massive regen / energy boost, and magnificat (half of primarch organ) to kinda just buff up all the other organs, and probably a bit of other handwaved mystic stuff.
Squadmates constant questioning;
I wouldn't say Chairon is on your ass anywhere near as much as Gadriel. If anything he's the far more observant, calmer one outside of his Calth PTSD rage moments. Its pretty clear he sees Titus got mad shit on his mind and is giving him benefit of doubt a good ways, such as that "nah dude, leave it be" look he gives Gadriel when he questions Titus over serving in Deatwatch. It comes back around when the astropath gets possessed too, while Gadriel goes ballistic he remains calm since it just don't sit right with him...and one BANG later, he was right.
I dunno if I'd really say there's anything too begrudging about the cap and Titus either, especially since you can see at various points that even though he's still visibly sus about his past, he still wants to try believe in him. And when he drops good ideas like the prometheum refinery sabotage, he's like...yeah, logic is sound, lets rock.
Varellus? red helm/-shirt "death";
Yeah, big waste. But at least they did kiiiind of show that he didn't just die to the bomb only, since his armor is quite clearly intact after the flames go out, but he's got a hefty rebar piece sticking out of the eye socket. The helms don't have holes but are the thinnest in the sockets since the camera system is there, right? So there's that small logic that if it was gonna get penetrated, that'd be the likely easiest place to do so at.
Rubric marines say nothing;
I mean...they aren't terribly chatty normally are they? 😅Mainly the sorcerers doing the talking. I will agree halfway though that it mighta been cool if you at least heard this whispery "all is dust" echo.
Imurah / Rubric no build-up;
I won't harp on you much about this since others put you on blast already. I was just thinking that weren't the runes at the Nozik crash site kinda tzeentch-y? The name was also dropped, written at the crash site even wasn't it, and discussed several times after that and before the reveal. Several points of banter that not all chaos forces are screaming in yo face loonatics, but there are some real cunning treacherous shitbags too. Which honestly often would refer to either tzeentch or alpha legion, if not both.
Leandros obvious;
I guess it depends on person? Myself I only started having doubts towards the end when the guy was starting to get strangely a little angtsy for how stone cold gigachad calm I usually see dem skull bois in black be. Up until then I was actually just pretty glad to see a chaplain actually doing a decent job with their other profession besides bashing skulls with a crozius; minding the spiritual and mental side of their brothers. Plus, all that aside, you gotta admit its kinda funny how that eyebrow raise after the reveal is one of the biggest expression changes we get outta Titus whole game lol.
Why is Calgar here;
Besides the plethora of "we called him, duh" comments, you could also consider that in the start of the game it was his lot who saved Titus before they departed again. So in that sense, besides as a chapter master being the best force commander behind Guilliman, we actually know he would likely be the closest to us out of all other companies.
Imurah no backstory;
I dunno if he has book material or not, though I see mentions of his history with Calgar here and there. But in that sense, Nemeroth to my understanding didn't have jackshit either, yet through absolutely hamming it up in all his screen time people still came to appreciate him.
Chairon rage backstory;
Well he grew up on Calth, so I suppose there may be a possibility he also lived through the betrayal on Calth, but was put into stasis before the battle for terra happened, heresy ended and all that? Couple that with how doom slayer RIP AND TEAR level mad Guilliman went at that time too, and that ultramarines can have temper moments at times (even Titus had bad ones in the past, he was helped a lot by Sidonus to learn to overcome them)...and honestly its not strange the dude has a burning desire for vengeance after he came to know the mark and terrors of chaos in his past.
Where's the disconnect;
I don't want to be mean but...when even I who hasn't gotten to play it due to lacking a rig that can run it, still saw fairly easily answers to the critical questions you posed while watching gameplay of others, the disconnect is you guys. I seriously recommend giving the campaign the new benefit of doubt, and even if not running a low difficulty speedrun again, at least watch some playthrough parts. You'll see why the comment sections have been powerfisting you guys 😅
As a Warhammer casual, I really did enjoy the campaign’s simplicity. Too many people these days trying to break the mold nowadays.
I also enjoyed the linear nature of the campaign, its simplicity was refreshing
JUMP PACKS WOO
oh but it has to be AAA super special game of the year writing or its dogshit apparently
me too. A first for me was going in completely blind, not letting what people say about it sour my expectations and... i LOVED it, maybe a bit too much for what it is, but the story was just enough to keep me gripped
@@vanillaicecream2385right, 40k lore is not some Christopher Nolan experience. It’s a Michael Bay flick lol.
I'm sorry but this seems wrong (in regards to your last statement) this game CLEARLY reached the mainstream and blew through it, this game is fucking awesome and I'm glad of it's success and I'd take 10 more games like this than previous "AAA" games.
17:40 about this scene what bothers me the most. A spacemarine in character would have just shot the guy the moment he saw the mark, not call out "ambush" and give him time to press the button. Brother you see the chaos mark: his free trail of living has expired.
"These COD games were relatively well liked in their time" he says complaining about the lack of story in them, while playing the literal clips that are the still referenced today and loved of its story and writing.
Yeah i think he doesnt realise thats why hes getting hate, his specific gripes with the game are mostly impossible to disagree with, but this air of ''COD campaign stories werent even good'' ''the story is mid''
gives me IGN vibes, were stuff will just be said in an authoritative tone, when its not obvious and alot of people disagree. Like, if you tell me ''well actually, i dont think COD campaigns were that good because...''' then you have my atention, but if you say ''we all know COD stories blow'' then im already either defensive or ignoring you
Expectation: "Wow is this the warp?"
Reality: "I CAN HEAR MY EYES! THEY CRAVE MY OWN FLESH!"
"Wow is this the *REDACTED*?"
This is not Skyrim! One cant ignore epic lore things just so the player can have a cool ending place for normies!!
I would point out that when ships have their gellar fields fail, it's kind of a crap shoot what happens. Exposure to the Warp is not an immediate death sentence, it's extremely situational. Hell, I've heard one of the Veteran Guardsman backgrounds in Darktide involves being lost in the warp for two years. It may have been retconned, but some of the oldest lore indicates full blown planets in the warp, as well as pockets of relative calm.
@micheal Miller… The warp is like the ocean. Violent, and unpredictable but also calm and unnotable. Most warp trips are a mix of these two areas. But place in the the game was clearly set the latter one.
@@michaelmiller2418planets in the warp or in eye of terror?
@@jameshill8493 eye of terror is the home of chaos so i think hes refering to the warp itself
I gotta admit... I chose fashion. LISTEN, I NEEEEEDED THAT DEATHWATCH DRIP AND THEY PUT IT BEHIND 4 DIFFERENT CHAPTER PROGRESSIONS!!
26:25 okay, l get it. You don't like Ultramarines. You don't have to keep saying for the 50th time. The reason why the Ultamarines are the main point are two reasons. One, they are the basic space Marine. They are the standard space Marine that is neutral and flexible enough to make interesting story telling. The second, they are the most recognizable space Marine chapter along side blood Ravens and black templers. Also Titus is a ultramarine, of course this game is going to be about ultramarines.
except even ULTRAMARINES can be interesting, the writers were just lazy.
@@Alzir-n9m that's on the writer who is writing the story.
@@Alzir-n9mthis game made ultramarines actually cool
By all effective means, Ultramarines are the poster child of WH40k, yes u can argue that belongs to orcs, or black templars or any other faction, but 40k as a property is most recognisable in the public eye with the big blue hulks with armour screaming "FOR THE EMPEROR", I mean guys you can literally buy a starter set for your first introduction to the hobby, and it's a collective of Ultramarines and Necrons lmao
literally anyone who is not a tourist hates the poster boys lol you can calm your tits
What do you mean they forgot about the Tyranids? You literally blew up the hive ship and killed the Hive Tyrant. They quite literally say in the mission that the tyranid threat has been purged from the planet.
Also, yeah no. I've played the campaign from start to finish three times now, with different friends. It has not gotten old.
Also you change game modes by clicking the game mod tab, then esc'ing out of the menu. It'll ask you "change game mode?" and you say yes. No game queues required.
yeah, OFF-SCREEN.
@@Alzir-n9mNot offscreen you kill the tyrant in a operation mission.
@@Alzir-n9m Bet you're those one who complained the campaign was 8 hour max
I do wish Bricky had played through the campaign with friends, there's some stuff unique to a co-op playthrough that the game does that--while not ground breaking--is still pretty neat; like Chairon's fight (which I got to handle right after talking about how I wanted Big E's toughest battles), getting dragged out of certain fights for a 1v1, or the taunts from the BBEG that are unique to each character and can only be experienced if you're not Titus.
@@Alzir-n9myou kill it in the operation called “decapitation”
I thought they explained that it wasn't the warp but a personal dimension of the sorcerer ?
They did, twice in fact.
Oliver confirmed it wasn't warp but brickshit insists it's a warp
27:08
Dude you can’t be serious. We know why he has a headache. It’s the power source from SM1 (which you played). While we don’t know it at the time, it’s hinted at heavily and revealed not long later.
His issues are brought up again, but he pushes off questions. This, combined with him dodging numerous other questions about his past, and Leandros’ words make his men question him.
This culminates in Gadriel pulling a gun on him when the Astropath (who was to be used to call Calgar) said Titus was a heretic. Had those previous events not occurred or had they been different Gadriel likely wouldn’t have pulled his gun.
All of your questions about lose ends were all answered in game
I love how, in reading the comments, I'm learning the story isn't that bad, Bricky just wasn't paying attention.
This video has to be bait or something because nearly every single critique he makes, makes no sense. This is the first time i really disagree with bricky
Well, except for the Tyranid lore being completely fucked (killing a hive tyrand doesnt do jack shit to the connection to the hive mind with so many other synapse creatures around, especially with the ammount of ranged stagger spam neurothropes and story mission 3, right after "blowing up" the hive ship with fucking plasma titan equivalents of pea shooters, obviously isnt dead just a bit bled/wounded as you see the sky slashers and harpies flow down into the skybox) and the warp part still being sus, even if it was a projected pocket realm (which also makes little sense unless 1kboys are suddenly relying on eldar tech instead of bigbird), unless Imurah, the LoC or the fucking mollusc nerd himself was protecting them, as they should have at least started showing severe signs of corruption/possible mutation unless they get out quickly, something SM1 did right.
@@ANDELE3025 They might just have been on a world in the Eye of Terror. The Warp isn't as untraversable as Bricky made it out to be. Hell, Gotrek and Felix take several trekks through it, You can bring entire armies into the realm of each God in Total War Warhammer 3 and it's not even the first time space marines go crusading through the Warp. Hell, Warp Spiders, terminators and anyone teleporting in 40K is going through the Warp.
It's usually not a good idea but a half an hour incursion is not gonna corrupt you, specially if you are a space marine.
@@axios4702 WHFB warp is far more hospitable canon side than 40k one (and AoS warp is just a marvel joke realistically).
Its true for every codex, game book and even all the good 40k video games that just partial breach over to the warp shows signs of corruption. SM1 does it right, Rogue Trader just recently also did it right, SM2 is the outlier. Just showing the meme of the SM1 ending by giving the trio glowing veins would have been enough.
Also port beacons =/= physically walking into a realm in the warp.
Hell the relatively "recent" plot of bringing the planet of the sorcerers back into realspace still has the planet daemonically corrupt people that land because of how ingrained it is in the warp energies.
Yeah, I’m a bit confused. I want to preface I knew nothing about 40k prior, I’m a new guy. I however found the story compelling, I quickly learned lack of dialogue at times was actually a personality trait of the marines. And Titus’ withholding of info while a tiny bit irritating made it feel way more impactful when he finally opened up. Along with all of the things that “weren’t explained” it definitely was, if I understood it, I think he played the whole story with no sound or subtitles… All of that being said, I think this game has its fair share of fan service, but after playing I’m 99.9% sure the purpose of this game was to be a gateway into the universe for those who knew little to nothing. I know because I’m one of those people, I’m now intrigued and find myself watching hour long lore videos. I think the game itself is fun, it’s simple in a more positive way, I also don’t feel guilty stepping away then coming back to spill some blood and guts or take peeps out in PvP. I enjoyed it, pleasant surprise and now I’m interested in 40k, I think the game achieved its objective.
this is the fist warhammer game ive ever played. its an amazing intro into a massive universe
Bricky, I'm disappointed in you. This is the 2nd deepest warhammer 40k game ever made (Rogue Trader did an amazing job). But I can't say im surprised. If you don't know Ultramarines lore outside of the Damocles Gulf campaign, you'd think Ultramarines are lame. This game is DEEP with lore. Fantastic gameplay mechanics. Great memes.
I was nervous as soon as he said he really only pays attention to campaigns
MY LEG IS GONE BROTHER
WE FLOAT FOR MACCRAGE
@@Cygnus_B Tharius! NOooOooo!!
damocles gulf was awesome. it was hilarious to read about the tau getting squashed
Okay i think this is one of the first bricky reviews where a lot of his plints are weird and his video isnt well recieved
i don't watch this guy but I have seen one or two of his videos about the lore. I can see how fans are conflicted. Because he seems like he didn't understand or like the story or the game and is talking nonsense right now . The fans like him but are smart enough to see this guy just didn't understand the game or story lol
@@beastmasterbg It's mostly bricky just trying to find things to nitpick about most of his over videos are him giving very much the same and all are opinion based reviews as well. You can tell he loves the game but wants to hate it for some reason or another. Like him claiming he though this game would be universally seen as a 6/10 game only for it to get 90 from fans and stuff and him saying he's more interesting in why this is. Sure the games half baked but it's a objectively better half baked game then half the shit we've been getting that piled with the fact that it's very story's well put together and it has actual content to fill out 20-60 hours depending on how much you like the grind and you've got a recipe for success.
@@GineuEpine the game for me is a solid 8/10. The story was amazing , the gameplay is awesome , there's actually far more depth to PVE operations than people understand. You can upgrade skills on your weapons and have passive abilities on each class. Multiplayer is simple but really really fun and its mostly strategy how to gather and win. I really expected Bricky to love it since his whole shtick is warhammer 40k but it seems to me the dude is jaded from the universe and has resentment almost
@@GineuEpine Y'all get so mad when someone likes your product less than you, he didn't even hate the game, he loved it. What the fuck is wrong you all
@@beastmasterbg Its a strange spot to be in, but to me it seems there are two big causes for bricky shitting the bed on this one. Number 1 is the most egregious - he was listening to an audiobook for his warhammer podcast/bookclub while playing the game. I just really can't forgive him trying to poke holes in the plot when he was ACTIVELY not paying attention to the plot. I'm surprised he felt confident enough in his plot holes to post his opinion on it in the first place without fact checking - this was a massive blunder.
Number 2 is a more sad one for me, and its one that I see in my friends who are also into warhammer. It is a meme in the warhammer community to dislike ultramarines because they are everywhere. Hell, look at TotalBiscuit's review of Space Marine 1 when it came out over 10 years ago - even he shits on the fact that we're playing as ultramarines because they're so "default". I think this meme has legitimately colored bricky's (and my friends') opinions of the game because they have been trained like animals to think ultramarines are lame. They're fine. They're space marines. This game makes you a space marine and does so very competently. Its so disappointing for me to see this level of, let's call it what it is, pretentiousness towards what is supposed to be a mainstream outlet for the IP they enjoy.
I feel like these people could only appreciate the game if it had absurdly deep cuts from the lore to scratch their pretentiousness - but even in a simple, made-for-wider-audiences space marine game he couldn't give it 10% of his attention span to understand incredibly simple plot devices? Nah, this was plain bias telling his brain to actively dislike this game before the starting gun even popped off.
Not going to touch on all of the other things that people have already pointed out, but I do have one thing I haven't seen much mention of.
What world do you live in there the classic CoD campaigns were disliked by the majority of the players??? These campaigns were huge when they were released and the new ones are still compared to them. It's one thing to say that they weren't everyone's cup of tea or that a lot of people only played the games for MP, which is true, but to act like most people genuinely considered them BAD is fucking CRAZY, lmao. The campaigns and their characters were and still are loved.
18:28 “the rubric marines say nothing” my brother in Tzeentch, what would they use to speak!? The dust?!
He also said give them a bit of fanfare. Flames or hissing or something. They just walk out of a portal and you fight them
"Have a sorcerer amongst them" that's literally what he said, next time use your damn brain cells.
@@Alzir-n9m a good chunk of em aren't made of flesh sadly.
@@Alzir-n9m There were Sorcerers!!! They shit talked you the entire time
@@Alzir-n9mthey did have sorcerer's spouting heretical shit all the time! next time, use your brain cells and pay attention in game
Im just gonna say i thought the campaign was fun and i enjoyed the simple story. I have read hundreds of Warhammer books by now and just seeing the smurfs fight some nids and chaos and seeing pappa smurf scream was just fun and funny. Had a big smile on my face the whole way through. Overanalysing games like this is just a way to take away your enjoyment honestly. Also with the operations and dataslates the lore is explored more with more ops and enemies to fight being added too.
Bricky living up to being a Night Lord and being a complete edge lord about the game. Cool!
I don't really like the silouhette argument. If the loyalists were trapped with specific color schemes it'd make sense but they're not. The amount of customization you do with loyalists can seriously break up their silouhette and confuse the enemy with the exception of bulwark, heavy, and sniper. I genuinely cannot tell the Vanguard, Tactical, and Assault apart a lot of the time.
You could customize traitors just make sure they have simple defining shapes that all of them have. Snipers have cloaks, Heavies have the big backpack, Bulwarks have big fuck off shields, and Assault have jump packs. I think that'd be enough of a defining feature.
I’m gonna be real with ya chief 48:55 this game ABSOLUTELY put warhammer on the map in a huge way. Sale numbers alone speak to that, I’m in the navy, and there’s quite a few people I work with who didn’t know what warhammer was a few weeks ago, that are now watching lore videos and playing the crap out of this game. This game is a massive success. And it deserves to be. I fully believe you are just slightly too jaded about this game. While I agree with almost all of your criticisms ending this by saying it’s “a very ok game” might be your hottest take ever. The game is great. There’s issues with every game mode, that you laid out, but there are positives in every game mode that push it well past its negatives. The absolute absurdity of the climax of the campaign, and its world building and raw atmosphere make up for its not amazing story telling. The replay ability and customization and progression and co-op enjoyment of it’s operations push it past its short comings, and the raw moment to moment gameplay of the PVP is so much fun, the fact that it’s able to push it past its glaring crimson red flag short comings, should be such a massive testament to the enjoyment of that mode, that I can’t wait to see what it looks like in a year. I understand that you are so into this scene, you can’t help but be aggressively jaded and critical, its the same feelings as rooting for a really good sports team, that has a few minor issues that cause you to be pessimistic about them even when winning, and only a championship will truly grant you pure joy. But from someone that just discovered 40K about 3 weeks ago, and has now read up and watched on so much lore, and already put 35 hours into this game, this game absolutely rocks the house Bricky.
Valid opinion… as long as you play nightlords in pvp
It just sucks that the game doesn't portray the power of space marines, it gives everyone the impression that space marines are just slow, heavy juggernauts with oversized nerf guns.
@@ZerathorneMusic Disagree but we are allowed to disagree
Why do you think he is jaded?
it just goes to show that people who claim to speak for the community, have no idea what theyre talking about. he has a meme podcast and think that makes him a lore master who understands the setting when he couldnt even follow what was going on in this one campaign.
Concerning the currency issue: YOu get around 160 coins for a max difficulty mission, which is more than doable wit hat least ONE competent teammember (if you are also competent of course). 160 Coins are JUST enough to buy all the things needed for your chapter stuff. So its a total non issue...
I'm just glad the Ultramarines are getting some much-needed attention...
Xeno fans seething at this comment
I'm going to give your mother some much needed attention- drukari lover
@@hunterlurvey698you need Vulcan's Huggies
Bruh ☠️☠️
*stares at you in space dwarf*
Don't forget the underrated cadian guard
Other folks are saying it, so i wont go too deep in, but yeah you tuned out hard, so many things went over your head, as a turbonerd for warhammer the only thing that triggered me was the calthborn marine mentioning word bearers attacking, but i could just assume they attacked again since i've been tuned out since the shift to nuhammer. Worth noting, calth does have catacombs that people live in.
Could he maybe be a boy born on calth that got kiddnapped by Cawl and turned Primaris, that now has heard of what happened to Calth? thats what i instantly assumed.
@@aguspuig6615 its generally bad practice to make up headcanon to cover for writer mistakes
@@jwolf961 No, that's actual Primaris lore. I think it's stupid, but a lot of the primaris that Cawl gave out were made/after during the Horus Heresy and put in cryostasis.
@@jwolf961 That's not headcanon at all. If he's an original Primaris, then he would've been taken directly from Calth after the Word Bearers hit it, and then put in stasis.
@@LychgateWraith augh thats awful, fuck nuhammer
I think the reality of Space Marine 2, is that a 2010s shooter may of been generic in the 2010s, but is relatively expectation in 2024. Gamers are enjoying a game that has fun combat, great set pieces, and simple fun. If there is a divide, its that critics like Bricky, either due to the overconsumption of both games and Warhammer media or due to his job or a question to appear more "respectable" to other kinds of critics, tend prefer video games that much more focus on being "art."
It also interesting to me how he was seemly much more positive toward boltgun compared to Space Marine 2, despite them basically having very similar strengths and weaknesses.
Brickys issua were not paying attention related.
Bricky finally being let out of Matara's basement
Just for this video as far as I know
Matara apparently sapped him of quite a bit of 40k knowledge when he made this video 💀💀💀
That speech from the baneblade guy gave me goosebumps. Damn that's good voice acting
Soyjack Bricky: HOW CAN HE JUST WALK INTO A WARP PORTAL WITH TESTOSTERONE AND MANLY GRUNTING IT'S RIDICULOUS MARY SUE --- ....
GIGA CHADS Marneus fucking Calgar, Lieutenant fucking Titus, Sergeant fucking Gadriel, and Legionary fucking Chairon:
Not every game has to be an award winning story with tons of cutscenes. I like the simple story about brotherhood and honor. I think if this game is a major success, then it will get more cinematic character driven stories Bricky wants.
I agree, a theme in modern writing is to avoid stoic and solitary characters (the soilder sterotype) and this game does a great job having a simple yet complelling narrative of brotherhood and honor. Yes its simple and has few story moments, but just like how men in real life have weirdly simple and sometimes heated development in there friendship that leads to a ride and die loyalty, this story does the same thing
There's a Theory Calgar made Leandros a Chaplain so he can keep a tight leash on him for his actions.
makes sense
Considering how calgar effectively apologized to titus for how long it took him to get titus back into the ultramarines, that makes a lot of sense.
Military punishment at it's finest? "You're a stickler for the book? Then here's a crozius, better know every line, every clause of the codex and if you fuck up, your ass is grass"
I mean, yeah. It not only makes sense, but it is also practical. It is both a punishment, and the perfect position for Leandros as a Marine. He gets to patrol his chapter for heresy, and lay down the law of his beloved codex, and get to have his sole mistake rubbed on his face for the rest of his life.
As a sidenote it also means that Lendros has become an utter badass. Chaplains NEED to be able to fight damn hard and the fact that Leandros is still kicking means he kicked 200 years worth of ass.
@@Loispealz34 More importantly, it sets up for a redemption arc. Or at least an opening for both Leandros and Titus to hash out their differences and let go of this grudge that still remains between them.
I mean, isn’t that exactly what an ultra marine would be doing ?? Get orders, shoot kil bang bang, come back, get more orders and do it again. I’m not sure what else you would expect.
They obey orders. It’s not a rpg. It’s a third person shooter. :shrug: you have 100 hours into the game. For a game with so many negatives, seems to have kept your attention. 100 hours worth of fun means the game was better than good imo
I'm a casual 40k nerd with my favorite faction being the Necrons. Needless to say when I went down in to the tomb world section, it was all over my screen.
Bricky, I'm fairly certain that imurah was luring marneus into his rift, allowing him to escape and the rift literally closes as soon as he gets in, it IS the warp but most likely a secluded area created by the greater daemon and imurah to be able to kill calgar, marneus didn't "balls of steel" the spell, it was all part of imurah's plans
With all the switches flipped and full on Ultramarines assault, Imurah is going to lose. But Imurah's main goal is REVENGE on Calgar. So yea. luring into a pocket dimension where Imurah and the Lord of Change have absolute power.
17:50 The thousand sons' rubrick-marines have this habit of announcing their presence by manically whispering "ALL IS DUST" over their vox-channels. It is suitably unnerving and foreboding, and its such a swing-and-miss not to use it.
Why is bricky acting like the “soyjack pointing” moments are bad?
Calgar was fucking awesome, Leandros was a great reveal. Like what’s the issue?
Because your average person would have absolutely 0 idea who this old geezer is
@@bruuuuuuuuhhhhyea those moments are for the fans and if anything will get new people to look up these new characters
@@bruuuuuuuuhhhhis doing something for fans a bad thing?
@@soulburner11it's not a bad thing. But you can do so so much more
@@joshharasty838like what?
Helpful to remember that critiques are limited by the intelligence and (importantly) attention span of the critic.
It really does feel like he did not pay attention to the game at all. He probably got distracted a lot or didn't care enough to pitch in.
@@aamacan he spent the campaign listening to the audio book of Horus rising, that's why.
@@lmaoidkaboutnames6863thats just dumb, he didnt have to go guns blazing that the campaign is bad, it was simple yet entertaining to the end that doesnt happen much these days
iirc, one of Imurah's main goal was to get his revenge on Calgar, explaining why despite getting hit by the Lord of Change's spell, he's the only one to break free, instigating him to enter the warp to follow Imurah. Making so Calgar breaking free from the spell seems he's resistant to the spell at first but was intentional by Imurah so Calgar follows him alone to deal with. So the whole reason Calgar is here not just for random fanservice is because of Imurah's calculated planning. And despite having no clear reference nor mentions in the books, Calgar was the one to cast out Imurah that's why he wants his revenge so bad.
Yup, checks out with Tzeentch's "Just as planned" gimmick.
Sure, I'm pretty dang new to the whole 40k universe, but to me, with my limited knowledge of the factions and general history of the universe, the campaign was a solid 9/10. I had a ton of fun with it. And I've been really enjoying PvP and PvE outside of server and matchmaking issues
Have to agree, the campaign gave me everything i was expecting. The Characters were pretty nice and everything just made you feel like youre a Space Marine.
The little nudges to SM1 were pretty nice too.
The Story did everything it had to do.
Even for me,that's pretty well versed in the lore i'd like to think, the campaign was amazing. I honestly don't really know why he's so harsh on it
@@samuelcaron2256 He kinda says it himself, he doesn't like the smurf boys and find them boring, So I assume he didn't pay much attention to the story/dialogue. And I make that assumption because a lot of things he complained about the story was actually explained in the game or part of the operation game mode, which he did play.
My only complaint about the campaign is that I wanted more. I do not understand any of his complaints, especially the one about the setpieces. The setpieces in this game were far and away the craziest most epic shit I've every played through in any game.
yup. as a warahmmer fan id say its a 9/10 as well. bricky is just out of touch and lacks media literacy.
it was answered in an FAQ on Twitter that you're in a pocket dimension created by Imurah thanks to the power granted by the Power Source
13:50 " kinda decent" are we playing the same game herE?????
that shit was fucking awesome and literally everyone thought it was and that it was memorable.
As an outsider to Warhammer this game was an amazing starting point. The gameplay kept me hooked and any questions I had could be easy answered which then opened the rabbit hole to the whole universe.
I can see where the devs wanted to show more of the universe but then they probably ran the risk of losing newcomers in all the terminology and history so they kept it somewhat basic while also planting seeds for more ideas.
Also the fact that ign gave golem a higher rating is hilarious
23:15 The developers have since mentioned that it isnt the warp but rather a pocket dimension created by Imurah and his Lord of Change accomplice. Marneus didnt actually 'break free' of the time slowing enchantment, it was deliberately lifted from him as bait for him to follow Imurah into the trap and separate him from his men, the only flaw was that Titus and Co managed to break line of sight from the Lord of Change via cover so the time slowing wave didnt touch them, hence they were able to come to Calgar's aid. It actually all makes sense and is lore accurate, its just that some of it isnt explained very well, but thats kind of what they were going for because we are playing as Titus and he doesnt know shit about time slowing enchantments and pocket dimensions, he just took cover from a weird blue explosion and rallied to Calgar when he saw him charging in.
Bricky is standing atop the most inspiring mountain range, watching the sunset, tears rolling down his face. People think, " Look at him, so sensitive, touched by the natural beauty!" Bricky just actually thinking about the Titanfall 2 campaign.
titanfall 2 was trash anyway. i cant even remember a time taht game wasnt on sale for 5 dollars. thank god they didnt turn it into that.
@@nullakjg767ah buddy, you know it’s ok to be wrong sometimes.
17:44
>rubric marines say absolutely nothing
My brother in Emperor, you are not a tourist...you should know what rubric marines are...
Brother in Emperor, he literally prefices and repeats it about that they should have had a Sorcerer with them to do the talking... you know, how on tabletop they have a Aspiring(, Apprentice/Chaos-blessed Lieutenant for game specific/edition specific terminology) or Exalted Sorc as the stock or as go to choice to pair up with them.
Bricky fucked up on ignoring the environment clues from the start, but you cant make a point by ignoring the opening and very next sentence he makes on the topic of the line you have a issue with.
@@ANDELE3025brother in emperor a sorcerer shows up to taunt them five seconds later.
Game sense it makes none to introduce an enemy like the sorcerer right away when we still need to learn how normal thousand sons units need to be fought against.
@@AnimatedTerror You literally ignored the point that a faction introduction both doesn't follow lore that rubricks have to have some sorc with them AND its impact is weakened.
@@ANDELE3025and I stand that in terms of game progression it would be unfair towards the player to introduce a sorcerer before you even understand how the rubrics work.
@@AnimatedTerror No it wouldnt, make it a aspiring sorcer. A third of the tyranids you encountered up to then are already more threatening than the regular chaos sorcerers either way.