dude those lines about cadia between the two gunners were VICIOUS. Voice acting is always the sell in games like these for me. I've only ever heard it once while playing, but Saltzpyre's line when the elf gets grabbed by a hookrat, "They're strangling the elf, THAT'S MY JOB!" sticks to me to this day.
Honestly the cadia comment would cause sudden fatal case of overzealous commissar syndrome. "Of course inquisitior he sacrificed himself in the line of duty. Jumping in front of us and protecting is from laz fire with his back."
You already know that the Commissar would have his hands full with a fight if someone said that, or he could just let it happen, and probably end up executing the poor, beat-to-shit moron (probably a necromundan) for his 'heretical' talk
Of the 40k games I've played, I love the Lasgun sound effects in Darktide the most. Despite being the "weakest" weapon in universe, the fact they remember that it is still an insanely powerful weapon and make it SOUND like it is, just perfect.
It’s not even close to the weakest weapon. It’s weak compared to a bolter or a plasma gun but it’s still insanely strong compared to what the average Imperial citizen can get their hands on.
@@Sinewmire It's an in-universe meme. That's why it's called "the flashlight". It is extremely powerful in reality, in 40k it does the job, mostly because there's so many of them.
Hey Bricky, VA for the Male Judge here! Thanks for the kind words. 😁 I can now legally say I have the Emperor’s Light in my lungs. PRAISE HIM, PILGRIMS!!! THERE IS NO FORGIVENESS!!!
I was watching a Dev stream you were in, was absolutely EPIC! Your voice is the one I chose for my Priest, I absolutely can't wait for lines to spam like "Praise the Emperor" "For The Emperor" "Praise The Benevolent Emperor" etc. etc. in your voice!!!
"Blood for the emperor, skulls for the golden throne!" Is a nice nod that even the most loyal can slip and be corrupted by chaos without even realizing it. Which is what is happening here. That Zealot is taking their first steps towards Khorne.
Another way to take that line is as a reminder that humanity fuels chaos, the Imperium's bloodthirsty expansion is why Khorne is as powerful as he is, *we* made him what he is today.
i mean........... not really. you have to feed a thousand souls a day to the emperor............. how do you think they do that? another way to think about that is they know about that line that followers of Khorne use, so they have taken and "perverted" it to their own way, sort of as a defiance of "OUR GOD, THE MIGHTY EMPEROR OF THE GOLDEN THRONE IS MORE POWERFUL AND MIGHTY THAN YOUR FALSE GOD!" so.......... not really. like at all, in even the slightest. you say that, but I could keep going and think of way after way after way after way that it isn't even in the slightest what your suggesting.
A single death guard marine would make an awesome fight-I think people get prickly whenever the idea of astartes getting killed by "lessers" gets brought up but despite all their augmentations and wargear, they're still mortal.
@@geistincarnate I think maybe as some sort of raid boss it could work. It needs to be built up to. “We are going to kill this one specific marine. If anybody else shows up we are dead”. Maybe we here from other teams as they are taken out one by one on our way to kill the marine. Creating the right circumstances where he is just wounded enough for us to barely beat him.
@@geistincarnate Remember, Ciaphas Cain 1v1d a World Eater and he's just a "mere mortal". Of course the one who killed him was Jurgen but Cain held his own in a melee with a khorne marine and that's insane. Point is they're still killable.
She's The Seer (B) Female Voice for Psyker! I'm absolutely in love with her personality and her voice! She's also in Baldur's Gate 3 and overall has done many supporting voices in video games. Her name is Rachel Atkins if anyone is interested.
22:25 I always thought a good way of handling the death guard fight would be your team going to finish off a wounded marine that another squad failed to kill. It could still be a thematic encounter, and a very difficult fight against one while they're already on deaths door would make them feel even scarier
This is a genius idea, the pre-mission brief would be something like "alright, so we've sent in a couple teams already to take care of a target that's been a real thorn in our side but they haven't reported back in. Your job is to go in and make sure the target does not make it out alive. Got it? And if you see any of your fellow rejects make sure they pay for their failure, yeah?" And as you go deeper into the mission you pass the mutilated corpses of other squads. A zealot slumped over their thunder hammer. An ogryn holding a dead poxwalker in its left hand and its right hand severed. A guard still firmly clutching their lasgun in death absolutely covered in shrapnel . And a charred corpse with soot all around them and the floor panels shredded underneath them. And when you find the target it's a traitor marine with a heavy impact on the shoulder, some clear explosive damage, an large hand on his right arm held there by the crushed piece of armor, a glowing blue fracture down the helmet from a failed psykinetic attack. I think that'd be cool as hell.
@@lilthreegame7991 maybe have it be that the guardsman overloaded his lasgun, and there's clearly parts of the armour that are melted away, giving weakpoints that can be exploited in the fight
I always imagined any encounter with a chaos marine would involve a much bigger map and having 4 separate teams go in at the same time from different directions. So it would be a 16 player map, where they only come together at the very end, if they survive that long. So depending how many team members make it to the end, that would determine your chances of actually beating the astartes. Even then.. no guarantees of course.
I think there is no need for the death guard to be wounded. The team in darktides is very strong. You have a veteran guardsman who is always as good as someone who survived Cadia, meaning they've seen some shit that make a single death guard look safe. We also have a psyker who is powerful enough to use their powers amongst the corruption of chaos while remaining relatively sane which means they are an above average psyker at least. Finally we have an ogryn that will prove a physical match for the marine. It would be a difficult fight, but I dont think the marine needs a handicap for the matchup to be winnable for the Rejects
This game has single handedly made Ogryn my new obsession. I love how they fight for the emperor because they are so grateful that he watches over them and think he is such a nice guy.
Glad to see the much needed love Ogryns are getting now, I've adored Ogryn lore since the early 00s and always been ridiculed for it. What's even sweeter about Ogryns is they think every order they're given was directly from the Emperor personally to them
Time to buy some plastic crack and have a lord commissar take a walk with his 50 ogryns. That's the army, 51 models. Custodians would shit their pants.
I've played all four classes to a reasonable extent but only got ogryn to 30 so far and I gotta say he's also way more satisfying to play. Dude just ragdolls mooks and bashes around tougher enemies even if his damage is trash he's pretty fun
Hadron truly is best girl xD so many good lines from: "I can just imagine you tried every possible combination to get it working, but it is now working" or "Take out green magic box and follow the signal, press the big button to scan it, even you can manage this right" Love her characters so much.
I think they did a really good job with the art, especially in the details. One thing that caught my eye immediately is that a lot of the optics the veteran can put on their guns are shaped in a kind of gothic arch. really nice little detail there
My thought for involving Adeptus Astartes, was one where our party doesn't really *fight* the Traitor Marine (initially). Something like, a Space Marine is found in cryo-sleep deep within Tertium (because of course), who ends up being the parties only means of dealing with a newly arrived/risen Deathgaurd. You work with said Marine from a distance, keeping enemies attention, re-routing enemy reinforcements, damaging doors/lifts/bridges. All the while, the Astartes and Deathlegion will burst through scenes/into the background, trading blows, breaking walls, opening up new routes to take, or just a visual spectacle, plummeting through floors, locked in mortal combat. Merry band of misfits in awe of the spectacle, merely there to keep the chaff away. Could climax with the heavily wounded Deathguard being ours to finish off while the Astartes is recovered and taken back to the Mourningstar. Monstrosities already knock down certain walls, it'd be great to see it used more, environment destruction is always cool to see.
This is exactly what I was thinking! It would be an amazing spectacle that would also be able to show how out of our league the space marines are! God I can imagine their fight in the background as you kill heretics now 😫
As an added bit of story I'd have that astartes be from the Horus Heresy era and only now just woke up. He can react in disgust at all the religious insanity, rampant mutation, and degrading technology. By the end he can have a nice case of Ultradepression.
Neat idea, but why so much ridiculous setup and all these hoops lol. We already face and kill multiple Plague Ogryns, BEASTS OF NURGLE and friggin' DAEMONHOSTS. Not to mention thousands of poxwalkers who can apparently infect a person just by their groans alone according to lore. Having to face down a single uninjured Deathguard marine in normal combat and winning definitely doesn't sound impossible, if our 4 rejects can already survive everything I mentioned above. (And Ogryns are canonically (and on tabletop too) stronger than Marines and could rip them in half with bare hands.) In fact, the Daemonhost alone is already WAY WAY above Traitor Marines levels of danger.
Iirc they were also mechanically augmented up the wazoo and loaded to the brim with performance enhancing stims tbf. Basically they were Ogryn Eversors.
A cool Deathguard boss would, to me, be like the Halls of Reflection dungeon in WoW Wrath of the Lich king. Where the boss is The Plague Marine, but you don't fight him but simply have to run from him while tearing through the hordes of enemies, and creating obstacles to slow him down. He could have an plague aura that slowly damages you when he gets close and also serves to tell you to pick up the pace. That would slap as a whole mission
My idea for the whole "death guard marine boss" is that it is a straight up fight...but you're sent in AFTER a larger force. A cleanup crew, to check in and find out what happened to the original force. As you go through the mission, you find the remains of squads, destroyed tanks, literal buildings decaying into nothing...and when you finally fight him, it's in an arena just littered with the dead and decayed. The marine himself has been wounded badly by all of the previous attackers, disarmed and crippled...but that just brings him down to an actual equal level as us.
Like how in space Marine 2 you drop a bridge on the hive tyrant before you fight it, weakening it to make it possible for three space marines to fight on their own.
I honestly think some of the personalities being a little heretical makes sense. They would get executed normally, and that was going to happen before they escaped the prison ship and got recruited by the inquisitor. Between the desperate situation and the operational discretion that inquisitors get, I think it's plausible that the characters could escape being killed for heresy as long as they're doing suicide missions to fight the bigger, worse heresy.
Yeah the way I read into it was that they were always considered heretics so all statements they make are expected. But at the same time Nurgle is the current biggest threat, so they're being used to help deal with Nurgle and those that survive will be disposed of afterwards for their heresy.
That makes sense. Plus, I imagine even in a universe such as this, nobody is perfect. Like some people are always gonna be a little less religious than others and may even occasionally walk that line of almost saying heretical things. And again, looking at Priest wrong in WH40k can get you sent to prison for Heresy so yeah...
this is dark heresy on steroids dark heresy is the table top RPG, where you play rejects in WH40k, meant to be disposable characters and not survive any mission,. DT just took that concept and cranked it up to 11 and made it playable in a video game.
Wow brick, you just predicted probably one of the dlcs. According to interviews and tweets, GW is VERY heavy in the glancing at what FS puts in. Very hands on. In terms of making sure everything could and must fit well in the universe, that seems HIGHLY LIKELY something or someone is feeding the hive.
in game dialogue mentions another hive city on Atoma and that something must have happened to it, which is quickly shut down by morrow telling them its better not to ask too many questions
There's also the fact that the tech-daemon, the eyeball mofo that corrupts all the machinery, is described as being basically everywhere throughout the hive, and we only kill its tendrils here and there. Masozi (the pilot) says that the heretics brought it in and worship it, and it has pretty much infected everything...but don't tell Rannick she said that.
@@communisticus191 My running theory is that the corruption and decay on Atoma are 100% intentional and that the aristocracy of the world was corrupted long before the dregs of the hive.
@@communisticus191 Yes Cadian Veteran said one point, so what happened to Tertiums sister hive? and Morrow answered that you shouldnt play with those thoughts and focus in the task at hand.
A mystery noir sort of survival horror game for tzneetch (never attempted to spell his name) would be badass, I feel like it could give chaos a better light in not just zombies, rage demons, or sex demons. Weird time shenanigans and just a dead space Cthulhu like environments with getting sent to almost frozen points in time within his lair would be so sick.
6:28 big props for how many Pox Walkers and Cultists you can tell are based directly on models (even some of the cultists from Dark Vengeance, like the hooded mask with tubes guy)
The music I'm pretty sure was mentioned in Eisenhorn as "Slam." It's a mix of the traditional choirs, pipes and stuff of the Imperium but it has a like, Industrial type bass and shit to it too. Hopefully now with this game framing it we can have more mixes and songs with this type of stuff too.
@@justinkroboth360 I love slam and metal in general, I always wondered if pound in 40k sounds like metal or if its more like electronic music with a heavy bass
but if boss fight had some mechanics to it. Like fight the space marine to weaken him or lure into certain place. And then blast it with heavy lascannon. 2 players distract the boss, 1 player carries a power cell to lascannon and 1 player protects him. Same goes for other possible bosses. Like stolen Leman Rus. Or lascannon crew. Vermintide has this adventure-like mode with map for several games, where you pick routes. Darktide could use something like that. Depending on which route you go - you will face different boss and will have to ceize different equipment to fight said boss
@@abjectlyterrible now that i think about it apparently scaevola from mechanicus (the priest going "[ERROR]: damn not found") is a lady too. So yeah, sassy tech priest ladies are a must.
The male Savant is awesome. My favorite voice acting in the whole game. The lines are soooo cool as well, you feel him going insane, screaming with rage and joy for bloodshed when reaching high peril but you also hear him trying to take control back, not letting it take over, talking to himself about how it does not control him, how it feels like a dream that it hurts. Also, when he's with any or low peril you can see that he's so classy and an intellectual. It's so awesome to see him transforming and dealing with the warp powers.
@@Makeeto yeah. And if you use it with high peril he'll laugh maniacally and screams "POWER!". There are other lines though, like "Emergency protocol" on low level and "I can't control it" on high, and I even think there's a third one, I just can't remember right now.
Bricky: "Space Marines are too smart to be killed by Ogryns." Ogryn Charonites:"Am I a joke to you?" For those who don't know, Ogryn Charonites are Ogryn specifically outfitted and trained to kill Traitor Space Marines. And they are VERY good at it.
@@Riva_Bear Yeah. The only real separating factor for them is the Space Marines being intelligent and having the extra organs and their benefits. But that becomes a moot point with Charonites. They're basically just walking tanks that are borderline unstoppable.
I think all 4 characters are powerful. Ogryn and psyker is easy to understand why, but the guardsman is a fucking veteran in an army with an extreme mortality rate. He's seen some shit and gotten gud. As for the zealot, it works as long as you think of it as them tapping into the same kind of faith power the sisters of battle use. I can definitively see this team of rejects taking on a plague marine boss :)
@@carljohan9265 With no horde? Maybe. And only then, it's a maybe. With a horde actively attacking too? Nah. No chance. Even with the lore implications of the Veteran being a Veteran, he's still just a normal human. Same with the Zealot, as much as I'd love him to be powerful like a Sororitas sister, the Sororitas have actual magic and power armor. Zealout is just a man with insane devotion. End of the day, it's a game and having the Ogryn alone means you can give the crew some more leeway in regards to enemies.
Weren't the Charonites used exclusively by the Solar Auxilia? Then again, the Inquisition is involved, the only resource they can't requisition are the Custodes
It's hilarious coming back to this. In a recent update, they added the Orthus Offensive, which is a mission where you fight the same boss (or bosse's in this case) throughout the level before fighting them for good at the end. The boss isn't a space marine, but Bricky pretty much predicted how they'd do it lol
So if we get a space Marine boss I'm kind of torn between if it's going to be a death guard Marine or a iron warrior Marine, because if you look at the paint scheme of the enemies like the bulwark or the reaver or the shotgunner, they have gray iron with hazard stripes which screams iron warriors. Then again fat shark said there was going to be no space Marines involved in these games
I think they would just have a nightmare of a time to figure out how to balance a boss figth against a space marine and make it feel proper with the lore of the 40K universe. Then again the nurgle ones do tend to run into their own death a bit too willingly since well they are pretty likely to just come back alive again anyways.
@@nicholasbrown668 true was mostly just thinking about possible ways to make it an interesting and at least somewhat believable fight where you actually manage to kill it...once. 😅
A Plague Marine boss fight should play like a Sa-X encounter with a timer to death from disease. Just run. You can't kill him. Just run. Oh, and he's got a bolte[splat]
@@kenji214245 space marines are not invincible. Especially lower ranked ones. So 4 rejects killing 1 space marine is possible... IF they have the right equipment. Make a boss fight with a heavy lascanon on the map. Or dropping flare for gunship run. And play mechanics. Rather than just blasting him like bosses we already have
Lol your '3 stage boss fight' about the Space Marine is literally what my friends and I thought of when a friend who doesn't know 40k wanted to fight one. We decided that boss fight isn't about fighting the CSM, but escaping it while finishing some objective while maybe dealing some damage for future missions.
I would also accept a Chaos marine fight that ends with you luring them into the open at a spire somewhere, and the Mourningstar firing a lance down and disintegrating it (and punching a hole into the hive city that kills a few thousand civilians or so).
I actually think it should be the other way around he will absolutely destroy in the first two parts until you get the experience , gear and maybe find out some weakness,and set up an ambush with some additional ai guardsmen to take him out
imo he would have to just not have a bolter, maybe a bolt pistol and a plague knife or something, unless they preface the mission by saying "okay, you guys get refractor fields for this one," and then they crank the mission to 11 and you get a bonus shield or something so that it makes sense that you can survive being shot by him
I always said that I'd be ok supporting a space marine. Where we basically mop up the trash so the space marine could take out bigger threats, maybe even distract a Chaos Space Marine so he coukd do some real damage to it. Maybe even show him immediately killing a monstrocity at the beginning of the mission, just to show how much of a different level Mr. Blueberry is on.
10:25: Cut out at the best part, where the Cadian Vet yells "I won't forget this" with all of the fury of a man who has designated you as his enemy for life.
I love Dark Tide so much. A few things that bear mention too are the WEIGHT and IMPACT of the weapons and the animation quality. From the ways the hordes and enemies move to how your character reloads, brandishes a weapon, or cleaves through a wave of enemies they all look so good. Foes can be dismembered in various ways and friggen blown in half from a bolter round. I capitalized weight and impact because these aspects really help to immerse you in along with the sound and world design. When I'm on my zealot and smacking things with the hammer, the weight of the weapon is translated through the animations and the movement all working together. Same with the bolter, the sound and the recoil sell that this is a beast of a weapon along with it's visually pleasing evisceration of the hordes of enemies.
oh yeah. Nothing beats the feeling when you charge with eviscerator into enemy ogryn and just rip him in half. They way chainsword digs into his flesh. The sparks of blades grinding the armor. The feeling of sword sinking into his mushy flesh. Only to come out of the other side with a whoosh sound, swinging the air, as ogryn's body splits in two.
I think the Lone Psyker they were kind of going for that, "At the end of their rope and they just don't give a damn anymore." Since their backstory really goes into the whole everyone hates Psykers and they've gotten hit with the worst crap of it outside of just being murdered for being a Psyker. While I definitely agree that some of the stuff they say is more heretical they aren't actually trying to foment rebellion in others, they're just being snarky dicks. Which yeah probably get you killed in many cases but I enjoy their snarkiness.
I like to imagine the Powers That Be are putting up with it because a psyker that does what they're told and doesn't explode like a barking toad is hard to come by.
@@MachineMan-mj4gj also despite their somewhat heretical words, a lot of the lines are said in a resigned manner of knowing these things that are wrong with the imperium, but being in no position to do anything about any of it, because as much as sanctioned psykers are valuable, that only extends as far as they're loyal and do what they're told
It's funny how Necrons changed from terminators to Egyptian robots just a couple of years after The Mummy(1999). Both the Tomb Kings and Necrons had their first books in 2002.
Damn, I love how the Imperial Advance track evokes the thunder of marching soldiers as well as gunfire. Every beat feels like you're there, on the frontlines, with artillery shells pounding the enemy.
The choice of enemies in game are an indication of an early chaos infestation. for the cult to already have demon hosts and demon beasts of nurgle the vale between the warp and the material is already beginning to fray, but pox walkers are a clear sign that things are not out of control yet.
Love the vid! You're absolutely right about the power scaling. The group I've been playing with is pretty new to 40k on a whole, and I've had to explain things like servitors, the Black Ships, the Emperor, and a bunch of other concepts. One always ends up asking about fighting a marine, and I just have to take a moment or two to compose myself before launching into how we would just be obliterated. Then I sorta just link them to Astartes, and the understanding becomes clear.
Y’all strength in numbers is a real thing. Teamwork is how astartes win against more powerful foes. a lone astartes would easily be killed by a pysker, ogryn and two humans.I mean gaunt killed one by surprise. They’re superhuman not invincible. A well placed bolter shot can take them down.
@@justinsaunders110 I mean, yeah. They can be killed, but I'd argue that Gaunt is probably a bigger fish than we are. War is chaotic, and a marine can be shot out of the air before he even makes planetfall. But for a proper boss encounter, it'd probably be best if it was made to be a longer encounter as suggested. Besides, we don't have any large trees to hide behind in Tertium. It's not so much that they can't do a boss fight with a marine justice, just that they couldn't treat it like they did the Captains we dispatch.
@@justinsaunders110 How sad. Space marines, some of the strongest creatures in Warhammer40K, then giving one chaos juice (in the context of this game) and still losing to 5 unremarkable bums, lol Nah... Doesn't fit/sound right
Regarding the voice acting for the psykers I wish they took some inspiraton when the psyker cast their spells from the DoW 1 psyker his line "Witness YOUR DOOM!" Is iconic as hell especially how the VA does it.
My all time favourite was "Do YOU hear the VOICES TOO?!" or "The warp is overtaking me! IT IS A GOOOOD pain!" Oh and a chaos cultist one that wasn't a psyker but still 👌"We'll be BACK Better then EVAAA!!" Even if these psykers are semi sanctioned in terms of their lucidity I would rather them sound like madmen when they're activating their warp powers. When they're not they sound more reasonable if a little tense. When they're sending warp lightning or gouts of warp flame at the enemy they should sound like they're fucking pinging. "DEATH Surrounds me as YOU BURN!!! - Warp flame "Blessed be those WHO SCREAM AND DIE AT MY TOUCH! - Lightning/brain burst "I can see YOUR SOUL Be TAKEN BY SHE WHO THIRSTS!" - General combat "Let Me in and I'LL GIVE you POWER!!" - Near perils but another VA fused with original VA imitating a tzeench demon speaking through him. (Could have a funny line where a guardsman or zealot asks wtf was that and the psyker says sometimes the Emperor speaks through him 😏)
Honestly I'm really hoping they bring in Michael Dobson as a voice for one of the male Psykers, and I also hope he can still do the voice. Because goddamn I love how insane and hammy the Sanctioned Psyker was.
For everyone that is wondering who else we might fight in darktide other than nurgle cultists there is an announcement in the mourningstar about "possible xenos activity in sector *insert sector name here". That could be hinting at some other faction being added in a later dlc just like in vermintide 2 (possible pant thieves?)
@@namelessking4146 Maybe as Genestealer cults, it would make sense to be able to hold their own against the Nurgle rot as they are a unified fighting force inside the hive city and have Tyrannid biology which might help them against infection.
@@namelessking4146 they absolutely would be. not the top tier like hierophants or whatnot but a full-blown genestealer cult using the chaos incursion to rise up themselves? believable and appropriate scale. top it up with hormagaunts and termagaunts, couple of warrior brood variants, maybe a hive tyrant as a final boss (or perhaps a bit lower than that in terms of scaling) but plenty of options there
@@Whippenberg Nid Warriors can brawl it up with marines in their prime, so thats 100% too much, and a tyrant can fuck up even Ward written blueberries so thats about as bad as dropping a Secondborn instead of the massive mishmash where any regular CSM could be at; best case for cool yet reasonable is another variable case (like CSM). Peak of that being something like a patriarch that is being split off from the Hive with disruptors thus sluggish and head-achey (like run of the mill psykers when they are near real nids).
I actually want to ignore Genestealers because we've had several FPS games with them recently (space hulk, necromunda, etc). I want them to go with something weird like Dark Eldar with Mandrakes shadow hopping about or something like that.
The entire sound design from weapon sounds (shout out to my rattley lasguns) to player character voices and then music is phenomenal. The game is a lot of fun on top of that and are coming out with updates on the regular to expand content in the game. Highly recommend
I feel like a single space marine, let alone a choas corrupted one, would be a straight up raid boss for our crew, where we would have to utilize specialized unmoving weapons and would have to be played out as a massive game of cat and mouse that lasted 3 missions. 😥
It’s always hard to explain exactly what 40K needs to be 40K but I think one of the most important aspects is INTENSITY!! It’s very hard to go too far with something like 40K and going all out is honestly just the right amount.
In the fabius bile trilogy, there is a death guard apothacary that has a beast of nurgle pet, that follows him around everywere. In his laboratory there are also some nurglins. So it seems that some daemons can survive constantly in realspace, or atleast in the presence of plague marines.
This is my favorite channel for anything 40k. Funny, not forced, informative but with a way of phrasing and framing that explains in a way thats informative but casual/noob-friendly and that sort of de-scales the universe to make it more digestible and understandable. I still reference your "all SM legions in a nutshell" video religiously. Anyways, thank you bud, and great content 👍
I honestly think Nurgle is not the only one at work here, there are enemies that are too "clean". With the amount of violence and the appearance of some, Khorne feels like something possible
Doesn't Khorne only have high grade units tho? Like even the weakest would be an impossible obstacle for the squad in Darktide unless I'm not remembering something.
For Khorne we'd basically be looking at everyone being a rager at minimum. A genestealer cult is pretty much the only enemy that'd work unless the game was closer to payday than vermintide
Just got into Warhammer lore recently and loved that they gave me exactly what I wanted. A cinematic of traveling into the warp and an awesome view of a hive city.
Same, I convinced my friends to buy it launch day. I should've waited a couple months for them to fix everything in retrospect. Game wouldn't stop crashing no matter what one tried so he refunded it.
It's a fun game a step backwards in some ways, mainly mission selection being random, but the gameplay is great. If you can I would wait a month or so though.
An amazing part of the music is how rhythmic it feels when you are in combat. Shooting your shotgun or bolter gets 10 times better when you time it with the beats.
19:51 Somebody said in an Interview the Veteran is a Kasrkin. Cadia Special Forces. Cadia the planet that had the best Guardment, plus being Special Forces in the greatest guardsmen. I don't know maybe I am mistaken.
If you haven't seen the voice actor from Darktide play the game online and talking in chat in-character, please do! He's so good! That's the actor who did the Veteran, I think
I think implementing a Death Guard in would be neat but itd probably have to lean towards Deep Rock Galactics Haunted Caves affix, just slowly lumbering through towards the squad, radiating damage and just being an insta-down if it does a melee hit if youre anything but Ogryn.
Absolutely loved the reviews Bricky! Id been closely listening in to Darktide information since its announcement and was worried about things ive been hearing. While some things cant be avoided, everything else seems to suck me in to buy and play no matter what. And i absolutely still believe Ed Edd and Eddy to be the best CN show to date. Ive had a lot of shows i would see while scrolling through channels, even on CN, but "E.E.E" was THE show i would select as soon as id see it.
While I love the video and I do love the game. You probably should not view Brickys videos as reviews since they are sponsored and therefor inherantly biased
Player here. The game has a bunch of problems like crashes and stuff. There's also the cosmetic aspect, but I feel like people are being too exaggerated about it. There's no p2w so it's really all just cosmetic. There's some features not in the game yet, and progression kind of stop once you hit lv 30, and have to wait to go through new sets of gear every hour. But if you play two mission, every mission is roughly 30 mins so idk. The game play is GOOD though, and it's really fun and challenging at the same time. I'd consider this game early access. It has it's issues, but it's not a bad game. Imagine a very good meal, but it's missing salt. This game is pretty much that. Take this info for whatever
Despite how much I want them in the game, I agree with your take on Space Marines in Darktide. I feel like they should be a special mission that you acquire at the very end of the progression or at the end of a stage of progression. A set of missions, one after the other without going back to the Mourningstar. All 5 difficulty, all spent trying to weaken him and his minions. The first 2 missions, you don't even see him, as you're dealing with his underlings. But the third mission, you take on his officers, and then he shows up, tries to kill you, and fails. You break his big plan in the 4th mission. In the 5th, you kill him. I was introduced to Warhammer through the Space Marines, so not seeing them in the game is very disappointing, even if I understand why.
I typically don't like sci-fi or post apocalyptic stuff. But Darktide has been warming me up to 40K. The visuals, designs, music and lore is making me more and more curious. It just hits different.
I am very happy with the overall vibe the game has. It's been a long time since i felt the "we are f*cked" atmosphere of 40k, and this hits the spot. The music, the aesthetics, the story. It's not perfect by any means, but it's really good.
One thing I enjoy when playing the Veteran is the FEEL of the Lasguns. They all feel amazing, then you remember that you're using the ''flashlights'' of the empire and you start to worry about future enemies. Am still sad that there's no Krieg origin though... at least there's the Helbore and shovels... but still... the lack of gasmasks is concerning. *Sad gasmask noises*
About the potential of a rip in realspace somewhere in the city. I did have once while playing I think in throneside where some of the characters mentioned that the real problem was somewhere deep below. So fingers crossed we get a level deep in the bowels filled with nurgle gunk and maybe a brief trip through the warp like we get in vermintide when you go through the skaven gate.
All of the Fantastic Warhammer critiques aside, it puts a smile on my face to know that my favorite Cartoon Network show growing up as a kid is also your favorite! Bonus points to you, Brick Edit: would VERY MUCH appreciate more Ed, Edd, and Eddy-related videos
Oh, if we're talking about sound effects, lets talk about the revving and sawing sounds for the Eviscerators and the booming hit of the Thunder Hammer. Chef's kiss on both.
Speaking of the possibility of Death Guard showing up at some point, I have to say that I think that would screw with the lore balance a tad. Because Legionaries would rarely be on a planet without.. y'know.. their legion. And you would think that the presence of a contingent of Heretic Astartes and Daemons would merit some kind of full military incursion to Tertium, more than a single Inquisition cruiser.
Vermintide 2 actually had a series of missions that did something pretty close to what you were describing, where you effectively chased a powerful boss enemy through a few levels and had an epic fight to end it off, though missions in Darktide don’t seem to have the same “one after another” progression which could complicate things. Another idea might be to, instead of facing a Bubonic Astartes in direct combat, to have the mission be about activating or acquiring something that actually could deal with one.
Iterating on your last point, what if it starts as a salvage mission trying to recover what you can from an armored strike force that went missing. You work your way through a level (including a mazelike field of wrecked vehicles, including at least one leman russ) and then find a plague marine at the end. Then you'd be chased back to the big field of tanks so that Hadron can tell one of you how to jury-rig the turret of the leman russ while the others run circles in the maze trying to distract the plague marine. Eventually you fix the turret, shoot the marine, and injure it enough to drive it off. I'm not sure what the "finishing off" part would look like, but I'd imagine it involves a lot of meltaguns.
@@jkr4929 Now I’m imagining an enormous blast of (maybe several) meltaguns going off simultaneously and absolutely decimating an area, and Hadron chiming in on the radio afterwards during the extraction sequence. “Target termination probability… 88%” Like it STILL might not have been enough, but Morrow though those were acceptable odds lol.
For a Plague Marine fight: it might include some boss mechanics that certain classes can help with more. The Psyker could use the dome shield to protect from miasma. The Zealot's immolation grenade too, since allies can stand in its golden fire safely.
RIP Cadia my beloved
Sorry it's taking a while to write this reply as I'm contractually obligated to start bawling into tears whenever cadia is mentioned 😭
Rip bozo
Hey Bricky, what's your thoughts on Henry Cavil Executive producing a 40K movie/show?
RIP, more like ripped apart like Cadia
That banter between the cadian and non cadian guardsman is pure gold. THE PLANET BROKE BEFORE THE GUARD DID!
dude those lines about cadia between the two gunners were VICIOUS. Voice acting is always the sell in games like these for me. I've only ever heard it once while playing, but Saltzpyre's line when the elf gets grabbed by a hookrat, "They're strangling the elf, THAT'S MY JOB!" sticks to me to this day.
Honestly the cadia comment would cause sudden fatal case of overzealous commissar syndrome.
"Of course inquisitior he sacrificed himself in the line of duty. Jumping in front of us and protecting is from laz fire with his back."
@@NameIsDoc Yep
@@NameIsDoc “I swear commissar, he was protecting us!”
*guardsman changes his battery clip.*
i was legit expecting the "rap battle OOOOOOHHHHHHH" meme at the end
Fatshark voice acting always deliver
"I'm having an Ogryn moment" needs to be mainstream Warhammer 40k vocabulary
“You’ll come apart at the last moment…just like Cadia”
*VICIOUS FRIENDLY FIRE ENSUES*
I'm surprised Bricky didn't uninstall and trash the computer after hearing that XD
THE PLANET BROKE FIRST GODAMMIT!
@@art-o-cart5166 …… what?
You already know that the Commissar would have his hands full with a fight if someone said that, or he could just let it happen, and probably end up executing the poor, beat-to-shit moron (probably a necromundan) for his 'heretical' talk
*cutthroat presses chainsword blade to neck* say. that. again.
That’d probably get you cancelled on the noosphere
Of the 40k games I've played, I love the Lasgun sound effects in Darktide the most. Despite being the "weakest" weapon in universe, the fact they remember that it is still an insanely powerful weapon and make it SOUND like it is, just perfect.
The lasgun isn't the weakest in-universe, that's an out of universe meme.
I thought the weakest In universe Imperial Weapons were Autoguns, which are basically normal firearms. 9mm, 7.62, .50 cal etc?
@@deloreanrc 50 cals are about as strong as lasguns. A lasgun shot to the shoulder can take your entire shoulder off, much like a .50 cal.
It’s not even close to the weakest weapon. It’s weak compared to a bolter or a plasma gun but it’s still insanely strong compared to what the average Imperial citizen can get their hands on.
@@Sinewmire It's an in-universe meme. That's why it's called "the flashlight".
It is extremely powerful in reality, in 40k it does the job, mostly because there's so many of them.
Honestly, whoever wrote the line "you'll come apart at the last moment... just like Cadia" is my new favourite game writer
Hey Bricky, VA for the Male Judge here! Thanks for the kind words. 😁
I can now legally say I have the Emperor’s Light in my lungs. PRAISE HIM, PILGRIMS!!! THERE IS NO FORGIVENESS!!!
Thanks for your work, you absolutely fucking killed it
Man, you're my favorite!
Praise the Emperor!
That line at 11:01 feels PERFECT for bashing in the heads of heretics. Such a good gamer moment 😁
I was watching a Dev stream you were in, was absolutely EPIC! Your voice is the one I chose for my Priest, I absolutely can't wait for lines to spam like "Praise the Emperor" "For The Emperor" "Praise The Benevolent Emperor" etc. etc. in your voice!!!
"Blood for the emperor, skulls for the golden throne!" Is a nice nod that even the most loyal can slip and be corrupted by chaos without even realizing it. Which is what is happening here. That Zealot is taking their first steps towards Khorne.
that monkaS in the background had me laughing out loud
Another way to take that line is as a reminder that humanity fuels chaos, the Imperium's bloodthirsty expansion is why Khorne is as powerful as he is, *we* made him what he is today.
That line is what made me change my zealot character. It was just too good
i mean........... not really. you have to feed a thousand souls a day to the emperor............. how do you think they do that?
another way to think about that is they know about that line that followers of Khorne use, so they have taken and "perverted" it to their own way, sort of as a defiance of "OUR GOD, THE MIGHTY EMPEROR OF THE GOLDEN THRONE IS MORE POWERFUL AND MIGHTY THAN YOUR FALSE GOD!"
so.......... not really. like at all, in even the slightest. you say that, but I could keep going and think of way after way after way after way that it isn't even in the slightest what your suggesting.
@@Sagnus1 No the War in Heaven did that
A couple of my friends were musing about a Death Guard boss, but the moment the fight starts your objective changes to "SURVIVE"
I‘d love it if they added one, not as a fight, but as a gtfo or die kinda thing
A single death guard marine would make an awesome fight-I think people get prickly whenever the idea of astartes getting killed by "lessers" gets brought up but despite all their augmentations and wargear, they're still mortal.
@@geistincarnate Not to mention that the team can include veterans packing plasma guns, psykers, and ogryn.
@@geistincarnate I think maybe as some sort of raid boss it could work. It needs to be built up to. “We are going to kill this one specific marine. If anybody else shows up we are dead”. Maybe we here from other teams as they are taken out one by one on our way to kill the marine. Creating the right circumstances where he is just wounded enough for us to barely beat him.
@@geistincarnate Remember, Ciaphas Cain 1v1d a World Eater and he's just a "mere mortal". Of course the one who killed him was Jurgen but Cain held his own in a melee with a khorne marine and that's insane. Point is they're still killable.
12:42 "It hurts, why does a dream huuuurt?!" She's my favorite character. Just loses control "FEAR ME, FEAR- whoops" she's genuinely the funniest.
Wow, two fake telegram bots. Impressive.
She's The Seer (B) Female Voice for Psyker! I'm absolutely in love with her personality and her voice! She's also in Baldur's Gate 3 and overall has done many supporting voices in video games.
Her name is Rachel Atkins if anyone is interested.
14:25 Ed could beat the Chaos Gods, bring back the Emperor, and close the eye of Terra with a rock in his shoe. The rock elevates him past godhood.
22:25 I always thought a good way of handling the death guard fight would be your team going to finish off a wounded marine that another squad failed to kill. It could still be a thematic encounter, and a very difficult fight against one while they're already on deaths door would make them feel even scarier
That would be great and lore friendly.
This is a genius idea, the pre-mission brief would be something like
"alright, so we've sent in a couple teams already to take care of a target that's been a real thorn in our side but they haven't reported back in. Your job is to go in and make sure the target does not make it out alive. Got it? And if you see any of your fellow rejects make sure they pay for their failure, yeah?"
And as you go deeper into the mission you pass the mutilated corpses of other squads.
A zealot slumped over their thunder hammer.
An ogryn holding a dead poxwalker in its left hand and its right hand severed.
A guard still firmly clutching their lasgun in death absolutely covered in shrapnel .
And a charred corpse with soot all around them and the floor panels shredded underneath them.
And when you find the target it's a traitor marine with a heavy impact on the shoulder, some clear explosive damage, an large hand on his right arm held there by the crushed piece of armor, a glowing blue fracture down the helmet from a failed psykinetic attack.
I think that'd be cool as hell.
@@lilthreegame7991 maybe have it be that the guardsman overloaded his lasgun, and there's clearly parts of the armour that are melted away, giving weakpoints that can be exploited in the fight
I always imagined any encounter with a chaos marine would involve a much bigger map and having 4 separate teams go in at the same time from different directions. So it would be a 16 player map, where they only come together at the very end, if they survive that long. So depending how many team members make it to the end, that would determine your chances of actually beating the astartes. Even then.. no guarantees of course.
I think there is no need for the death guard to be wounded. The team in darktides is very strong. You have a veteran guardsman who is always as good as someone who survived Cadia, meaning they've seen some shit that make a single death guard look safe. We also have a psyker who is powerful enough to use their powers amongst the corruption of chaos while remaining relatively sane which means they are an above average psyker at least. Finally we have an ogryn that will prove a physical match for the marine. It would be a difficult fight, but I dont think the marine needs a handicap for the matchup to be winnable for the Rejects
This game has single handedly made Ogryn my new obsession. I love how they fight for the emperor because they are so grateful that he watches over them and think he is such a nice guy.
Glad to see the much needed love Ogryns are getting now, I've adored Ogryn lore since the early 00s and always been ridiculed for it.
What's even sweeter about Ogryns is they think every order they're given was directly from the Emperor personally to them
but he is a nice guy
You should listen to Gav and Bob. It's the tale of an Ogryn who... well listen for yourself. I don't have the words. For Bob, For the Emperor.
Time to buy some plastic crack and have a lord commissar take a walk with his 50 ogryns. That's the army, 51 models. Custodians would shit their pants.
I've played all four classes to a reasonable extent but only got ogryn to 30 so far and I gotta say he's also way more satisfying to play. Dude just ragdolls mooks and bashes around tougher enemies even if his damage is trash he's pretty fun
Hadron truly is best girl xD so many good lines from: "I can just imagine you tried every possible combination to get it working, but it is now working" or "Take out green magic box and follow the signal, press the big button to scan it, even you can manage this right" Love her characters so much.
You can't forget her trademark "V A R L E T S"
"UNLEASH THE POWER OF THE SERVO SKULL" Is my favourite Hadron line
I think they did a really good job with the art, especially in the details. One thing that caught my eye immediately is that a lot of the optics the veteran can put on their guns are shaped in a kind of gothic arch. really nice little detail there
its actually just the infantry lasguns iirc
My thought for involving Adeptus Astartes, was one where our party doesn't really *fight* the Traitor Marine (initially). Something like, a Space Marine is found in cryo-sleep deep within Tertium (because of course), who ends up being the parties only means of dealing with a newly arrived/risen Deathgaurd. You work with said Marine from a distance, keeping enemies attention, re-routing enemy reinforcements, damaging doors/lifts/bridges. All the while, the Astartes and Deathlegion will burst through scenes/into the background, trading blows, breaking walls, opening up new routes to take, or just a visual spectacle, plummeting through floors, locked in mortal combat. Merry band of misfits in awe of the spectacle, merely there to keep the chaff away. Could climax with the heavily wounded Deathguard being ours to finish off while the Astartes is recovered and taken back to the Mourningstar. Monstrosities already knock down certain walls, it'd be great to see it used more, environment destruction is always cool to see.
This is exactly what I was thinking! It would be an amazing spectacle that would also be able to show how out of our league the space marines are! God I can imagine their fight in the background as you kill heretics now 😫
like a disney ride! it'd be fun
I mean we can kill a beast of nurgle I think our crew can kill at least one normal chaos marine, an Ogryn is already stronger than one too.
As an added bit of story I'd have that astartes be from the Horus Heresy era and only now just woke up. He can react in disgust at all the religious insanity, rampant mutation, and degrading technology. By the end he can have a nice case of Ultradepression.
Neat idea, but why so much ridiculous setup and all these hoops lol.
We already face and kill multiple Plague Ogryns, BEASTS OF NURGLE and friggin' DAEMONHOSTS. Not to mention thousands of poxwalkers who can apparently infect a person just by their groans alone according to lore.
Having to face down a single uninjured Deathguard marine in normal combat and winning definitely doesn't sound impossible, if our 4 rejects can already survive everything I mentioned above. (And Ogryns are canonically (and on tabletop too) stronger than Marines and could rip them in half with bare hands.) In fact, the Daemonhost alone is already WAY WAY above Traitor Marines levels of danger.
I remember hearing about Ogryns during the Horus Heresy that were put in power armor like a space marine and Horus was the only one able to stop them.
Iirc they were also mechanically augmented up the wazoo and loaded to the brim with performance enhancing stims tbf. Basically they were Ogryn Eversors.
@@enigmachinasclass8153 that is....a fucking terrifying concept
@@evilsclone2499 The traitors certainly thought so
I love the fact, that in one of the voice lines, Veteran pronounces Guilleman as "Gooliman, which is absolutely perfect 😂😂😂
I love how in almost every game his name is pronounced slightly differently, even amongst characters
Ro-booty Girly-man
Robotgorillaman
Rubberboot gorillaglue
Razorblade Gilette
A cool Deathguard boss would, to me, be like the Halls of Reflection dungeon in WoW Wrath of the Lich king. Where the boss is The Plague Marine, but you don't fight him but simply have to run from him while tearing through the hordes of enemies, and creating obstacles to slow him down. He could have an plague aura that slowly damages you when he gets close and also serves to tell you to pick up the pace. That would slap as a whole mission
My idea for the whole "death guard marine boss" is that it is a straight up fight...but you're sent in AFTER a larger force. A cleanup crew, to check in and find out what happened to the original force. As you go through the mission, you find the remains of squads, destroyed tanks, literal buildings decaying into nothing...and when you finally fight him, it's in an arena just littered with the dead and decayed. The marine himself has been wounded badly by all of the previous attackers, disarmed and crippled...but that just brings him down to an actual equal level as us.
Like how in space Marine 2 you drop a bridge on the hive tyrant before you fight it, weakening it to make it possible for three space marines to fight on their own.
I honestly think some of the personalities being a little heretical makes sense. They would get executed normally, and that was going to happen before they escaped the prison ship and got recruited by the inquisitor. Between the desperate situation and the operational discretion that inquisitors get, I think it's plausible that the characters could escape being killed for heresy as long as they're doing suicide missions to fight the bigger, worse heresy.
Yeah the way I read into it was that they were always considered heretics so all statements they make are expected.
But at the same time Nurgle is the current biggest threat, so they're being used to help deal with Nurgle and those that survive will be disposed of afterwards for their heresy.
That makes sense. Plus, I imagine even in a universe such as this, nobody is perfect. Like some people are always gonna be a little less religious than others and may even occasionally walk that line of almost saying heretical things. And again, looking at Priest wrong in WH40k can get you sent to prison for Heresy so yeah...
aye if they were perfect then it'd be dumb that they're all on death row
this is dark heresy on steroids
dark heresy is the table top RPG, where you play rejects in WH40k, meant to be disposable characters and not survive any mission,.
DT just took that concept and cranked it up to 11 and made it playable in a video game.
The Psyker that talks about his beloved (Male version) has a maniacal laugh when he uses his ult sometimes, it really is just *Chefs Kiss*.
It's the emperor, he thinks the emperor is his beloved😂😂
*Manic, pained laughter*
that and "The trapper's dee-eee-eee-eaaud!" line
fuckin love that guy
Wow brick, you just predicted probably one of the dlcs. According to interviews and tweets, GW is VERY heavy in the glancing at what FS puts in. Very hands on. In terms of making sure everything could and must fit well in the universe, that seems HIGHLY LIKELY something or someone is feeding the hive.
Thats always fun tbf. When knowledge of the source material helps indirectly predict the adaptation.
in game dialogue mentions another hive city on Atoma and that something must have happened to it, which is quickly shut down by morrow telling them its better not to ask too many questions
There's also the fact that the tech-daemon, the eyeball mofo that corrupts all the machinery, is described as being basically everywhere throughout the hive, and we only kill its tendrils here and there. Masozi (the pilot) says that the heretics brought it in and worship it, and it has pretty much infected everything...but don't tell Rannick she said that.
@@communisticus191 My running theory is that the corruption and decay on Atoma are 100% intentional and that the aristocracy of the world was corrupted long before the dregs of the hive.
@@communisticus191 Yes Cadian Veteran said one point, so what happened to Tertiums sister hive? and Morrow answered that you shouldnt play with those thoughts and focus in the task at hand.
A mystery noir sort of survival horror game for tzneetch (never attempted to spell his name) would be badass, I feel like it could give chaos a better light in not just zombies, rage demons, or sex demons. Weird time shenanigans and just a dead space Cthulhu like environments with getting sent to almost frozen points in time within his lair would be so sick.
Attempting to survive his labyrinth type thing?
I like the RPG elements they've added like picking your background and past. I hope they do more with this.
Is bricky levelling up with each sponsor? Firstly he was in a T-shirt now in a classy shirt. What will he evolve into next?
Tie and blazer next. The more money and Warhammer the more British he becomes.
full suit
few more sponsorships and hes gonna get the space marine power armor
Eldar
Pants.
6:28 big props for how many Pox Walkers and Cultists you can tell are based directly on models (even some of the cultists from Dark Vengeance, like the hooded mask with tubes guy)
need an easter egg with the rick sanchez poxwalker
The music I'm pretty sure was mentioned in Eisenhorn as "Slam." It's a mix of the traditional choirs, pipes and stuff of the Imperium but it has a like, Industrial type bass and shit to it too. Hopefully now with this game framing it we can have more mixes and songs with this type of stuff too.
Not slam but pound
@@DevoutionAura I was wondering - slam is a thing and has been for a while, at least in the metal world.
@@justinkroboth360 I love slam and metal in general, I always wondered if pound in 40k sounds like metal or if its more like electronic music with a heavy bass
@@DevoutionAura Depends on if you're looking at like, Mechanicus or Space Wolves, probably.
@@DevoutionAura Imagine grand, sweeping religious choirs and chants mixed with electronica. It's honestly a pretty awesome thing.
Bricky: 4 trained people shouldn't be able to kill a Spoice maarin.
Teefgraba: Lmao, let me body this Knight
Kais & Teefgrabba : 🤝
but if boss fight had some mechanics to it. Like fight the space marine to weaken him or lure into certain place. And then blast it with heavy lascannon.
2 players distract the boss, 1 player carries a power cell to lascannon and 1 player protects him.
Same goes for other possible bosses. Like stolen Leman Rus. Or lascannon crew.
Vermintide has this adventure-like mode with map for several games, where you pick routes. Darktide could use something like that. Depending on which route you go - you will face different boss and will have to ceize different equipment to fight said boss
a single eversor wouldnt have a bit of trouble...but then again eversors arent human anymore.
@@deathninja16 more meth than man.
ork gestalt need i say say more
I never thought of Hadron having 'GILF energy', and now my brain won't allow me to think of anything else.
Bricky, if you like Hadron but wish she were a TOUCH more robotic, I think you'd like the Tech Priest for Chaos Gate. She looks and sounds FANTASTIC!
Every 40k game needs a sassy techpriest lady. ALL of them
@@abjectlyterrible now that i think about it apparently scaevola from mechanicus (the priest going "[ERROR]: damn not found") is a lady too. So yeah, sassy tech priest ladies are a must.
@@bonogiamboni4830 yea I remember the wiki telling me that and I went “shit really? Okay then!”
I kind of wish she was less of a bitch, but I guess she removed that part of her brain that stopped her from caring.
@@mrbigglezworth42 AdMech don’t care much about what others think about them…especially some squishy organic such as ourselves.
The male Savant is awesome. My favorite voice acting in the whole game. The lines are soooo cool as well, you feel him going insane, screaming with rage and joy for bloodshed when reaching high peril but you also hear him trying to take control back, not letting it take over, talking to himself about how it does not control him, how it feels like a dream that it hurts. Also, when he's with any or low peril you can see that he's so classy and an intellectual. It's so awesome to see him transforming and dealing with the warp powers.
That's the voice with the line "YOU LEAVE ME NO CHOICE" when he uses his ability at low peril, right?
@@Makeeto yeah. And if you use it with high peril he'll laugh maniacally and screams "POWER!". There are other lines though, like "Emergency protocol" on low level and "I can't control it" on high, and I even think there's a third one, I just can't remember right now.
@@gabzsy4924 I started with the seer and almost immediately switched to the Savant. It's just such a vibe for the Psyker
I went with seer because the Emperor is obviously my boyfriend. I just wish my new friends were real.
This right here is a good example of the VA actually becoming their character and I love to see it.
Bricky: "Space Marines are too smart to be killed by Ogryns."
Ogryn Charonites:"Am I a joke to you?"
For those who don't know, Ogryn Charonites are Ogryn specifically outfitted and trained to kill Traitor Space Marines. And they are VERY good at it.
same size and strenght.. pretty good match, plus ogryns are cheaper then SM
@@Riva_Bear Yeah. The only real separating factor for them is the Space Marines being intelligent and having the extra organs and their benefits. But that becomes a moot point with Charonites. They're basically just walking tanks that are borderline unstoppable.
I think all 4 characters are powerful. Ogryn and psyker is easy to understand why, but the guardsman is a fucking veteran in an army with an extreme mortality rate. He's seen some shit and gotten gud.
As for the zealot, it works as long as you think of it as them tapping into the same kind of faith power the sisters of battle use.
I can definitively see this team of rejects taking on a plague marine boss :)
@@carljohan9265 With no horde? Maybe. And only then, it's a maybe. With a horde actively attacking too? Nah. No chance. Even with the lore implications of the Veteran being a Veteran, he's still just a normal human. Same with the Zealot, as much as I'd love him to be powerful like a Sororitas sister, the Sororitas have actual magic and power armor. Zealout is just a man with insane devotion. End of the day, it's a game and having the Ogryn alone means you can give the crew some more leeway in regards to enemies.
Weren't the Charonites used exclusively by the Solar Auxilia?
Then again, the Inquisition is involved, the only resource they can't requisition are the Custodes
It's hilarious coming back to this. In a recent update, they added the Orthus Offensive, which is a mission where you fight the same boss (or bosse's in this case) throughout the level before fighting them for good at the end. The boss isn't a space marine, but Bricky pretty much predicted how they'd do it lol
So if we get a space Marine boss I'm kind of torn between if it's going to be a death guard Marine or a iron warrior Marine, because if you look at the paint scheme of the enemies like the bulwark or the reaver or the shotgunner, they have gray iron with hazard stripes which screams iron warriors. Then again fat shark said there was going to be no space Marines involved in these games
I think they would just have a nightmare of a time to figure out how to balance a boss figth against a space marine and make it feel proper with the lore of the 40K universe. Then again the nurgle ones do tend to run into their own death a bit too willingly since well they are pretty likely to just come back alive again anyways.
@@kenji214245yeah but, thats still a space marine
@@nicholasbrown668 true was mostly just thinking about possible ways to make it an interesting and at least somewhat believable fight where you actually manage to kill it...once. 😅
A Plague Marine boss fight should play like a Sa-X encounter with a timer to death from disease. Just run. You can't kill him. Just run. Oh, and he's got a bolte[splat]
@@kenji214245 space marines are not invincible. Especially lower ranked ones. So 4 rejects killing 1 space marine is possible... IF they have the right equipment.
Make a boss fight with a heavy lascanon on the map. Or dropping flare for gunship run. And play mechanics. Rather than just blasting him like bosses we already have
Lol your '3 stage boss fight' about the Space Marine is literally what my friends and I thought of when a friend who doesn't know 40k wanted to fight one. We decided that boss fight isn't about fighting the CSM, but escaping it while finishing some objective while maybe dealing some damage for future missions.
You are correct. I would hate to fight any csm. Getting deleted by a bolter immediately sounds rough.
I would also accept a Chaos marine fight that ends with you luring them into the open at a spire somewhere, and the Mourningstar firing a lance down and disintegrating it (and punching a hole into the hive city that kills a few thousand civilians or so).
I actually think it should be the other way around he will absolutely destroy in the first two parts until you get the experience , gear and maybe find out some weakness,and set up an ambush with some additional ai guardsmen to take him out
imo he would have to just not have a bolter, maybe a bolt pistol and a plague knife or something, unless they preface the mission by saying "okay, you guys get refractor fields for this one," and then they crank the mission to 11 and you get a bonus shield or something so that it makes sense that you can survive being shot by him
I always said that I'd be ok supporting a space marine. Where we basically mop up the trash so the space marine could take out bigger threats, maybe even distract a Chaos Space Marine so he coukd do some real damage to it. Maybe even show him immediately killing a monstrocity at the beginning of the mission, just to show how much of a different level Mr. Blueberry is on.
10:25: Cut out at the best part, where the Cadian Vet yells "I won't forget this" with all of the fury of a man who has designated you as his enemy for life.
"Yes sir, I found him with is' head split ope' and a cock drawn on is' face."
I love Dark Tide so much. A few things that bear mention too are the WEIGHT and IMPACT of the weapons and the animation quality. From the ways the hordes and enemies move to how your character reloads, brandishes a weapon, or cleaves through a wave of enemies they all look so good. Foes can be dismembered in various ways and friggen blown in half from a bolter round.
I capitalized weight and impact because these aspects really help to immerse you in along with the sound and world design. When I'm on my zealot and smacking things with the hammer, the weight of the weapon is translated through the animations and the movement all working together. Same with the bolter, the sound and the recoil sell that this is a beast of a weapon along with it's visually pleasing evisceration of the hordes of enemies.
oh yeah. Nothing beats the feeling when you charge with eviscerator into enemy ogryn and just rip him in half.
They way chainsword digs into his flesh. The sparks of blades grinding the armor. The feeling of sword sinking into his mushy flesh. Only to come out of the other side with a whoosh sound, swinging the air, as ogryn's body splits in two.
I think the Lone Psyker they were kind of going for that, "At the end of their rope and they just don't give a damn anymore." Since their backstory really goes into the whole everyone hates Psykers and they've gotten hit with the worst crap of it outside of just being murdered for being a Psyker.
While I definitely agree that some of the stuff they say is more heretical they aren't actually trying to foment rebellion in others, they're just being snarky dicks. Which yeah probably get you killed in many cases but I enjoy their snarkiness.
I like to imagine the Powers That Be are putting up with it because a psyker that does what they're told and doesn't explode like a barking toad is hard to come by.
@@MachineMan-mj4gj also despite their somewhat heretical words, a lot of the lines are said in a resigned manner of knowing these things that are wrong with the imperium, but being in no position to do anything about any of it, because as much as sanctioned psykers are valuable, that only extends as far as they're loyal and do what they're told
@@gavinthejanitor "I'm an enslaved wizard, distrusted by all and hunted by warp abominations, I'll sass you all as much as I feel like it!"
Yeah, im not a lore head or anything but I love the sass my psyker throws at the imperium for their insane shit. He just like me frfr
The art and music direction in this game is perfect. Really like your idea for chaos marine stage with a multi tiered boss fight.
It's funny how Necrons changed from terminators to Egyptian robots just a couple of years after The Mummy(1999). Both the Tomb Kings and Necrons had their first books in 2002.
I miss old necrons
Or Tyranids (2e) pre Starcraft vs nids after (3e).
While they took the place of Chaos Androids, Necrons themselves I've always read with the 'Tombkings in space' subtext.
Damn, I love how the Imperial Advance track evokes the thunder of marching soldiers as well as gunfire. Every beat feels like you're there, on the frontlines, with artillery shells pounding the enemy.
while 40k is hella depressing, I think the best way to "enjoy" a 40k game is with a dark comedy theme. And I think they nailed that part.
It's actually pretty cool that Bricky's plague marine mission idea ended up being the structure of the Karnack Twins raid.
The choice of enemies in game are an indication of an early chaos infestation. for the cult to already have demon hosts and demon beasts of nurgle the vale between the warp and the material is already beginning to fray, but pox walkers are a clear sign that things are not out of control yet.
It's holding on by a thread, but it's a reinforced thread, that's rusted
If Fat Shark decide to add some sort of Raid to the game, I can DEFINITELY see a Death Guard marine being the final boss in that.
I love how you go in depth of how the music needs be there and how good it should be when you can just play free bird on a ten hour loop
Love the vid! You're absolutely right about the power scaling. The group I've been playing with is pretty new to 40k on a whole, and I've had to explain things like servitors, the Black Ships, the Emperor, and a bunch of other concepts. One always ends up asking about fighting a marine, and I just have to take a moment or two to compose myself before launching into how we would just be obliterated.
Then I sorta just link them to Astartes, and the understanding becomes clear.
"see Astartes? Those guys that just get turned into mist in the first 30s of boarding? That's us, that's our entire party."
Yeah, the animation is pretty good to show the power level they have.
Y’all strength in numbers is a real thing. Teamwork is how astartes win against more powerful foes. a lone astartes would easily be killed by a pysker, ogryn and two humans.I mean gaunt killed one by surprise. They’re superhuman not invincible. A well placed
bolter shot can take them down.
@@justinsaunders110 I mean, yeah. They can be killed, but I'd argue that Gaunt is probably a bigger fish than we are. War is chaotic, and a marine can be shot out of the air before he even makes planetfall. But for a proper boss encounter, it'd probably be best if it was made to be a longer encounter as suggested. Besides, we don't have any large trees to hide behind in Tertium.
It's not so much that they can't do a boss fight with a marine justice, just that they couldn't treat it like they did the Captains we dispatch.
@@justinsaunders110 How sad. Space marines, some of the strongest creatures in Warhammer40K, then giving one chaos juice (in the context of this game) and still losing to 5 unremarkable bums, lol
Nah... Doesn't fit/sound right
The sound design for DT is absolutely wonderful. OST goes hard, sfx are pleasing to listen to. Especially the boltgun.
10:25 Jesus fucking Christ veteran, that was ruthless lmao
Regarding the voice acting for the psykers I wish they took some inspiraton when the psyker cast their spells from the DoW 1 psyker his line "Witness YOUR DOOM!" Is iconic as hell especially how the VA does it.
My all time favourite was "Do YOU hear the VOICES TOO?!" or "The warp is overtaking me! IT IS A GOOOOD pain!" Oh and a chaos cultist one that wasn't a psyker but still 👌"We'll be BACK Better then EVAAA!!"
Even if these psykers are semi sanctioned in terms of their lucidity I would rather them sound like madmen when they're activating their warp powers. When they're not they sound more reasonable if a little tense. When they're sending warp lightning or gouts of warp flame at the enemy they should sound like they're fucking pinging.
"DEATH Surrounds me as YOU BURN!!! - Warp flame
"Blessed be those WHO SCREAM AND DIE AT MY TOUCH! - Lightning/brain burst
"I can see YOUR SOUL Be TAKEN BY SHE WHO THIRSTS!" - General combat
"Let Me in and I'LL GIVE you POWER!!" - Near perils but another VA fused with original VA imitating a tzeench demon speaking through him. (Could have a funny line where a guardsman or zealot asks wtf was that and the psyker says sometimes the Emperor speaks through him 😏)
Honestly I'm really hoping they bring in Michael Dobson as a voice for one of the male Psykers, and I also hope he can still do the voice. Because goddamn I love how insane and hammy the Sanctioned Psyker was.
For everyone that is wondering who else we might fight in darktide other than nurgle cultists there is an announcement in the mourningstar about "possible xenos activity in sector *insert sector name here".
That could be hinting at some other faction being added in a later dlc just like in vermintide 2 (possible pant thieves?)
Would tyranids even be possible
@@namelessking4146 Maybe as Genestealer cults, it would make sense to be able to hold their own against the Nurgle rot as they are a unified fighting force inside the hive city and have Tyrannid biology which might help them against infection.
@@namelessking4146 they absolutely would be. not the top tier like hierophants or whatnot but a full-blown genestealer cult using the chaos incursion to rise up themselves? believable and appropriate scale. top it up with hormagaunts and termagaunts, couple of warrior brood variants, maybe a hive tyrant as a final boss (or perhaps a bit lower than that in terms of scaling) but plenty of options there
@@Whippenberg Nid Warriors can brawl it up with marines in their prime, so thats 100% too much, and a tyrant can fuck up even Ward written blueberries so thats about as bad as dropping a Secondborn instead of the massive mishmash where any regular CSM could be at; best case for cool yet reasonable is another variable case (like CSM). Peak of that being something like a patriarch that is being split off from the Hive with disruptors thus sluggish and head-achey (like run of the mill psykers when they are near real nids).
So, Space Hulk: Deathwing but with four kooky convicts instead of three superhumans?
Definitely feel like if they wanted to add another enemy to fight a gene cult would be amazing also equally as terrifying
I actually want to ignore Genestealers because we've had several FPS games with them recently (space hulk, necromunda, etc). I want them to go with something weird like Dark Eldar with Mandrakes shadow hopping about or something like that.
@@VallornDeathblade mandrakes would destroy the party, they can toy with full on astartes
@@kaxdra It's still a fun idea.
How about a Xenotide where you face (or play) proper Tyranids?
10:10 I am honored and surprised that my clip ended up in your video, Bricky!
The entire sound design from weapon sounds (shout out to my rattley lasguns) to player character voices and then music is phenomenal. The game is a lot of fun on top of that and are coming out with updates on the regular to expand content in the game. Highly recommend
Haven't played a Vet yet but every time I hear that distinct, crisp *snap* of a lasgun it makes me smile
These videos are not only on a high technical level, but also hilarious. It's crazy how good this channel is
Bricky really does deliver with quality
I'm of so much different opinion when it comes to the Loner Psyker Male voicelines. I think they're the best in the game. Cracked me up so many times.
18:00 I LIVE for that boss musci ...sooo good
My testosterone level has risen I suddenly have 8 pack abs showing and can lift a train
"The Beast of Nurgle's OST is grating on the ears."
Good job, Jasper Kyd, mission accomplished.
I feel like a single space marine, let alone a choas corrupted one, would be a straight up raid boss for our crew, where we would have to utilize specialized unmoving weapons and would have to be played out as a massive game of cat and mouse that lasted 3 missions. 😥
It’s always hard to explain exactly what 40K needs to be 40K but I think one of the most important aspects is INTENSITY!! It’s very hard to go too far with something like 40K and going all out is honestly just the right amount.
40K is the definition of edgy and I love it.
My favorite line is when the psyker yells at the subtitles for getting something he said wrong
In the fabius bile trilogy, there is a death guard apothacary that has a beast of nurgle pet, that follows him around everywere. In his laboratory there are also some nurglins. So it seems that some daemons can survive constantly in realspace, or atleast in the presence of plague marines.
The one beast of nurgle that actually gets some headpats and cuddles
@@darthplagueis13 If you call cuddles crushing somebody to death, sure, it gets his cuddles
This is my favorite channel for anything 40k. Funny, not forced, informative but with a way of phrasing and framing that explains in a way thats informative but casual/noob-friendly and that sort of de-scales the universe to make it more digestible and understandable. I still reference your "all SM legions in a nutshell" video religiously. Anyways, thank you bud, and great content 👍
Favorite zealot line “BLOOD FOR THE EMPEROR! SKULLS FROM THE GOLDEN THRONE!”
I honestly think Nurgle is not the only one at work here, there are enemies that are too "clean". With the amount of violence and the appearance of some, Khorne feels like something possible
Doesn't Khorne only have high grade units tho? Like even the weakest would be an impossible obstacle for the squad in Darktide unless I'm not remembering something.
@@MoVySaN The Blood Pact? Idk, that sounds probable. Where is Tertium even located?
@@MoVySaN Followers come in all forms, Khorne doesn't jack them up with steroids right off the bat lol
For Khorne we'd basically be looking at everyone being a rager at minimum. A genestealer cult is pretty much the only enemy that'd work unless the game was closer to payday than vermintide
they are definitely going to introduce some Khrone special units or bosses. they might save chaos undivided for darktide 2
"blood for the God emperor, skulls for the golden throne" aways gets me
Just got into Warhammer lore recently and loved that they gave me exactly what I wanted. A cinematic of traveling into the warp and an awesome view of a hive city.
I absolutely love this thing. The only problem I have is at times it seems to drag. It probably wouldn't be as bad if I was with a group of friends.
i find it funny re-watching this now about what Bricky described for the boss fight against a space marine is the method we got for the Karnak Twins.
Bricky just so you know, you are my gateway to the whole 40k thing, you did this to me... why...?
BECAUSE IT IS THE EMPEROR’S WILL BROTHER!!
I'm super new as well and I've found pancreasnowork to have fun little videos as well. Not super serious just a dude talking about the hobby.
Excited to watch these! My friends really liked Vermintide, so want this to be good.
Same, I convinced my friends to buy it launch day. I should've waited a couple months for them to fix everything in retrospect. Game wouldn't stop crashing no matter what one tried so he refunded it.
It's a fun game a step backwards in some ways, mainly mission selection being random, but the gameplay is great. If you can I would wait a month or so though.
@@Xonarag hah it's FatShark. The game will be launch feature "complete" in 6 months and actually good in 12.
@@SuperCatacata same with a friend of mine. Only thing that stopped it was setting it to only run off a single core.
@@SuperCatacata They fixed all or most of the bugs now with the latest patch. I play problem free at max settings.
An amazing part of the music is how rhythmic it feels when you are in combat. Shooting your shotgun or bolter gets 10 times better when you time it with the beats.
You sir, need to take a look at Metal Hellsinger.
The whole point of the game is shooting your shotgun on the beats.
Until bricky brought it up I didn't realize how badly I needed an Ed' Edd and Eddy/ Warhammer crossover.
19:51 Somebody said in an Interview the Veteran is a Kasrkin. Cadia Special Forces. Cadia the planet that had the best Guardment, plus being Special Forces in the greatest guardsmen. I don't know maybe I am mistaken.
If you haven't seen the voice actor from Darktide play the game online and talking in chat in-character, please do!
He's so good! That's the actor who did the Veteran, I think
What's his youtube and or Twitch handle?
@@supershifter2180 AlexJordanVO, he's the voice actor for the Professional Guardsman, he uploads pretty regularly
11:08
(visible consern)
Well, She was inprisoned for a reason.
Ed with a rock in his shoe is a force to match the entirety of the warp itself
Unrest in Throneside is one of the best hoard musics of all time
I think implementing a Death Guard in would be neat but itd probably have to lean towards Deep Rock Galactics Haunted Caves affix, just slowly lumbering through towards the squad, radiating damage and just being an insta-down if it does a melee hit if youre anything but Ogryn.
Absolutely loved the reviews Bricky! Id been closely listening in to Darktide information since its announcement and was worried about things ive been hearing. While some things cant be avoided, everything else seems to suck me in to buy and play no matter what.
And i absolutely still believe Ed Edd and Eddy to be the best CN show to date. Ive had a lot of shows i would see while scrolling through channels, even on CN, but "E.E.E" was THE show i would select as soon as id see it.
While I love the video and I do love the game. You probably should not view Brickys videos as reviews since they are sponsored and therefor inherantly biased
Player here. The game has a bunch of problems like crashes and stuff. There's also the cosmetic aspect, but I feel like people are being too exaggerated about it. There's no p2w so it's really all just cosmetic. There's some features not in the game yet, and progression kind of stop once you hit lv 30, and have to wait to go through new sets of gear every hour. But if you play two mission, every mission is roughly 30 mins so idk. The game play is GOOD though, and it's really fun and challenging at the same time. I'd consider this game early access. It has it's issues, but it's not a bad game. Imagine a very good meal, but it's missing salt. This game is pretty much that. Take this info for whatever
Bricky is so excited and that makes me excited. Stay pumped, dude!
Despite how much I want them in the game, I agree with your take on Space Marines in Darktide. I feel like they should be a special mission that you acquire at the very end of the progression or at the end of a stage of progression.
A set of missions, one after the other without going back to the Mourningstar. All 5 difficulty, all spent trying to weaken him and his minions. The first 2 missions, you don't even see him, as you're dealing with his underlings. But the third mission, you take on his officers, and then he shows up, tries to kill you, and fails. You break his big plan in the 4th mission. In the 5th, you kill him.
I was introduced to Warhammer through the Space Marines, so not seeing them in the game is very disappointing, even if I understand why.
I agree after hearing it. I thought at first it would be a good boss fight, but the cat and mouse mission would be hella fun.
When he said “and then theres the orks” i lost it and got so close to waaahging aloud. 15:50
Thos bloody bots
I typically don't like sci-fi or post apocalyptic stuff. But Darktide has been warming me up to 40K. The visuals, designs, music and lore is making me more and more curious. It just hits different.
I love the part in the game where that one guy shouts "It's Brickin time" and starts Brickying for the emperor everywhere
9:58 he sounds like that one guy from Birmingham
I am very happy with the overall vibe the game has. It's been a long time since i felt the "we are f*cked" atmosphere of 40k, and this hits the spot. The music, the aesthetics, the story.
It's not perfect by any means, but it's really good.
Bruh, got a voice I could listen to in the background while I work, while learning 40k lore. Bless you
One thing I enjoy when playing the Veteran is the FEEL of the Lasguns. They all feel amazing, then you remember that you're using the ''flashlights'' of the empire and you start to worry about future enemies.
Am still sad that there's no Krieg origin though... at least there's the Helbore and shovels... but still... the lack of gasmasks is concerning.
*Sad gasmask noises*
You know what I’d like to see? A darktide sequel depicting the war in the webway. Just finished Master of mankind and that shit was tight.
About the potential of a rip in realspace somewhere in the city. I did have once while playing I think in throneside where some of the characters mentioned that the real problem was somewhere deep below.
So fingers crossed we get a level deep in the bowels filled with nurgle gunk and maybe a brief trip through the warp like we get in vermintide when you go through the skaven gate.
I mean enteeingbtge warp is basically always a suicide mission
All of the Fantastic Warhammer critiques aside, it puts a smile on my face to know that my favorite Cartoon Network show growing up as a kid is also your favorite! Bonus points to you, Brick
Edit: would VERY MUCH appreciate more Ed, Edd, and Eddy-related videos
17:10 "badass 8 bit retro theme)
Thats actually peak industrial, also known as cyber-Gothic
so it fits even into the gothic argument.
Oh, if we're talking about sound effects, lets talk about the revving and sawing sounds for the Eviscerators and the booming hit of the Thunder Hammer. Chef's kiss on both.
@Bricky
Hey Bricky, we got a live one here.
Speaking of the possibility of Death Guard showing up at some point, I have to say that I think that would screw with the lore balance a tad. Because Legionaries would rarely be on a planet without.. y'know.. their legion. And you would think that the presence of a contingent of Heretic Astartes and Daemons would merit some kind of full military incursion to Tertium, more than a single Inquisition cruiser.
Vermintide 2 actually had a series of missions that did something pretty close to what you were describing, where you effectively chased a powerful boss enemy through a few levels and had an epic fight to end it off, though missions in Darktide don’t seem to have the same “one after another” progression which could complicate things.
Another idea might be to, instead of facing a Bubonic Astartes in direct combat, to have the mission be about activating or acquiring something that actually could deal with one.
Iterating on your last point, what if it starts as a salvage mission trying to recover what you can from an armored strike force that went missing. You work your way through a level (including a mazelike field of wrecked vehicles, including at least one leman russ) and then find a plague marine at the end. Then you'd be chased back to the big field of tanks so that Hadron can tell one of you how to jury-rig the turret of the leman russ while the others run circles in the maze trying to distract the plague marine. Eventually you fix the turret, shoot the marine, and injure it enough to drive it off.
I'm not sure what the "finishing off" part would look like, but I'd imagine it involves a lot of meltaguns.
@@jkr4929 Now I’m imagining an enormous blast of (maybe several) meltaguns going off simultaneously and absolutely decimating an area, and Hadron chiming in on the radio afterwards during the extraction sequence.
“Target termination probability… 88%”
Like it STILL might not have been enough, but Morrow though those were acceptable odds lol.
Ed with a rock in his shoe is the only character in all of fiction that is angrier than Angron.
For a Plague Marine fight: it might include some boss mechanics that certain classes can help with more. The Psyker could use the dome shield to protect from miasma. The Zealot's immolation grenade too, since allies can stand in its golden fire safely.
the voice actor for the professional veteran has a youtube channel and he did some videos playing darktide and played/talked himself