@@no3ironman11100 I'm guessing nothing. But, we all know this took far more than just 1 take to get the thing to work proper. That's Beth games for ya!
@@slayerdwarfify i liked it. But for me it was an rpg first person fps. the game is big with alot of activity and quests, if you are a completionist dude you will like it. As for the story, it doesnt have the "epic vibe" some fantasy have. But first of all it's not a fantasy.
I think what we all really wanna know is how long it actually took you to make ALL of those stand up perfectly without triggering a fall before fully setting up
does it? im not really having fun, but...im not bored either, maybe 5 hours in. good to know I need to wait for it to pop off. Though tbh thats not a good way to make a game having people earn fun but im down to see
@cordercorder8785 how would you know..I own it bud on steam. Can look up Narwhals I own over 600 games played most of Bethesdas games. All the fallout. I know wtf im talking about
@@DogsRNiceOh no, Skyrim still has random lethal object flight in both LE and SE, even with the game running at a rock stable 60fps. I have been bodied by cauldrons, flying cheese wheels, skeleton parts, carts, books (usually after using Unrelenting Force), cutting boards, and more. Fallout 4 and 76 both have equally deadly skeletons and garbage cans. Meanwhile, Source only suffers projectile objects if you try crushing them against a wall, or if you abuse the "weld" mechanic beyond it's intended use of attaching only 2 objects together or attaching an object to the world.
@@KiraSlith - I was playing the "next gen" updated FO4 last night and had a car spontaneously launch itself into the air and land on me, detonating on impact and sending my parts everywhere. Also had a dog vanish, reappear under the platform it was on, reappear on the platform, then get split in half by a wall. It just works.
@@schadenfreude3236Funny you mention the "Next Gen" update, aka Fallout 4 AE. Yesterday I got crushed to death by a car sliding onto my toes, and watched a Brahmin have a sudden cardiac arrest and launch into space. I swear it's somehow even buggier than it was before.
@KiraSlith - Lol, I've found less general bugs, but the physics bugs are alive and kicking. Just had a clipboard launch a coffee cup past my face an hour or two ago when I picked up some wonderglue. Scared the crap out of me.
One of the upsides of Bethesda engines was always their ability to handle so many individual props and their physics and not result in a huge bug or something janky. Edit: thanks for the 2k folks cheers
But the game itself is bloated eight here objects because they never despawn unless you NG+. This should never have been the focus. This engine is holding their games back bc potatoes in a statship are more important.
@@Zanenoth Yeah no thank you, its good this game has such a good physics engine. If you want you can play casual stuff like CoD or fortnite or almost any modern game with 0 physics and completely static world. You shoot a window with RPG and nothing happens...
I tried something similar in fallout 4 with the building thing where there was a metal ball if I remember, where you could make some hotwheels thing of rolling down the ball in your own roller coaster. Only to discover that the ball don’t have momentum or accerelate, in simpler words: you could make it go down a 100 slide but will have the same speed and if put a slide to make the ball go up- The ball can’t surpass it. My disappointment is unmeasurable and 30 minutes of my life wasted
One of my biggest Bethesda memories was that one gas station in Fallout 3 with a rube goldberg device in it that mostly works. You honored that spirit today.
Which gas station? I remember Gold Ribbon Grocers as having one, and it was so mesmerizing i stood there and watched until it went off and killed my level 2 ass.
Wow, that was pretty good. My experience is that the level will load, someone will start talking and then furniture will start intersecting and then start shuffling like a poltergeist and then things start falling off the shelves. One time I found an expired AI that wouldn't stop jiggling about until I removed an item that was causing it to glitch.
thats actually crazy both in the fact of how smooth it looked the entire video and also on your effort to put all that up like that, thumbs up from me friend
see I told you he's been playing fallout for to long he needs a woman in his life go find him one before he figures out how to nuke vault 111 trust me he's working on that one right now😭😭
Wow this brings back memories. I remember seeing this done with Oblivion in a much grander scale a long while ago. In the end, it killed the annoying fan with a cave trap. I didn't even remember it before seeing this video. Thanks for the memory trip c:
Damn this is impressive both for the effort to do this but also how good the game engine actually handled that. Big props to yourself and the devs that made this possible!
And I think we have to give the team that build the ES 3 Morrowind engine as knowing Bethesda Starfield engine is just a modded FO4 engine which is a modded Skyrim engine which was a modded Oblivion engine which itself was a modded Morrowind engine 😂 it's one of the main reasons a lot of Bethesda games share the same bugs and issues.
@@mercurioslevin1877 That is literally how all game engines evolve, you work upon what you already have and improve on it, you most be among the people that think Epic games and Unity remake their engine from scratch every time they up a number...
Either this is exceptionally edited, or a very lucky recording. I expected the amount of physics interactions in this video to crash the game twice over.
@@BababooeyGooey when I eventually play this game, when it's on sale and when I have a computer that can run it, I will definitely do so while eating a ham sandwich!
The rigid-body physics simulations this engine can cope with are very impressive; especially the ones that involve having huge numbers of entities colliding on screen at one time; it's just a shame it's horribly outdated in almost every other way.
I know this comment is from like forever ago but nah that's just wrong. there's literally nothing impressive about the physics in the creation engine, almost any other modern engine would out do this by so far youd think someone was lying to you. the reason it looks so impressive here cause its not common to see stuff like this, but its really updated tech that was outdone a decade ago. do this in Unreal or say Redengine and this looks silly.
Whatever strengths the engine has are let down by their game design. Things like the amount of physics enabled objects, object permanence, etc are never utilized in any gameplay. There are many possibilities surrounding just these two characteristics of their engine, and never are any explored.
Back in the Fallout 3 days (I'm talking base game, lol) the "Feng Shui" mod was an absolute lifesaver for decorating and sorting if you didn't want to spend 3 hours wrangling with the stock pickup/carry mechanic.
I'm not surprised really, is Havok the same physics engine, used in Max Payne 2, Half Life 2 and hundreds of other games, is a pretty decent physics engine, it fall in favor for PhysX but now even PhysX is falling in favor for Jolt but Havok, was and still is a very capable physics engine. IMO the fact you see ragdoll and other physics bugs in most Bethesda games, is all because of Bethesda incompetence using it, not a limitation of the physics engine, if otherwise all games using it would be as broken and they are not.
I don't even wanna know how long that took to set up but I do wanna know how in the world you managed to do that without the physics engine randomly flinging things everywhere.
I want to imagine that this was the only thing you did in Starfield since the day 1 early access release. And so I shall. You must take this Like. You've earned it.
@@syminite1why is any form of criticism for this game immediately shutdown as sony fans? Funny how people will go to any length to defend a game instead of just accepting it's faults. If you love a game and a studio wouldn't you want them to do better when you KNOW they could do better?
@spencer4010 Because the majority of people badmouthing this game haven't played it, and are echo chambers for other fools that haven't played it, and are just repeating the crap the hear on twitter. Also from Sony fanboys mostly. Nothing wrong with criticism from people who actually "Played" the game. Notice the top comment here, And he never responded so that's a good indication he never played and just talking weak shyt.
@@syminite1 I am no Sonyboy and have played it and it's boring to me. But thank you for telling me the game is great, I'll note that next time I'm sleeping through it. Or maybe just a few chosen ones can truly get its greatness then yeah, I guess I'm lacking
@heresfrankbetches921 I mean Bethesda games aren't for everyone. Personally I'm loving the game so far, one thing is for certain because of jealousy and fan boy rage, this game has been painted in an overly negative light that it doesn't deserve, is it perfect? No, few games are but it's FAR from trash tho.
"The game flopped. Do you know what's going to happen?" "No, it was a feeling... But I can guess. With so much chaos, a staff member will do something stupid. And when they do. Things will turn nasty... And then Todd Howard will be forced to do the only thing he knows how to do..."
I do not fear the man who knows the Bethesda engine, I fear the man who can make it work with no issues.
Strange way of saying you fear no one.
@@troy2223 Good one lol
@@troy2223 Bro what did bethesda do to you 😂
It Just Works.
@@no3ironman11100 I'm guessing nothing. But, we all know this took far more than just 1 take to get the thing to work proper. That's Beth games for ya!
Honestly i was expecting a glitch launching bread at lethal velocity
I thought an NPC was gonna be trapped in the circle of bread.
that's source engine
I teleported bread!
Cause of death:
Collision with accelerated lunch
Try Cyberpunk 2077 for thay
I wonder how many times they had to redo the video because one bread just "space magically" gained 40 times as much energy as its fellow pieces
That didn’t happen, but I had to try over and over to sync everything
That's quite a good thing
Starfield is mostly bug free, or atleast i can say, it's the less bugged game Bethesda ever made
@NagatoYuk1 Also their worst game arguably. Not terrible but it felt soulless and hollow to me
@@slayerdwarfify i liked it. But for me it was an rpg first person fps.
the game is big with alot of activity and quests, if you are a completionist dude you will like it. As for the story, it doesnt have the "epic vibe" some fantasy have. But first of all it's not a fantasy.
I think what we all really wanna know is how long it actually took you to make ALL of those stand up perfectly without triggering a fall before fully setting up
I have a feeling lots of quicksaves were used
it took me at least 16 times the detail
@milkguy7368he still need to pick it up and place it right by pressing and holding E/X .
@milkguy7368 u want to play tetris in starfield?
@@muaxh03 hahaha well played, well played!
I think the most amazing thing about this video is that some random NPC didn't walk through and mess it up.
I was afraid of that happening too it would’ve ruined it but happily it didn’t happen
@@muaxh03 You can use "tai" in the console to disable all NPC AI processing.
"Howdy!"
They were probably all dead :D
@@fomorians This is in the Lodge's basement.
No wonder this game won Most Innovative Gameplay in the Steam Awards
well it had to "win" at least one pity award, because god knows it didn't win shit elsewhere
@@beelzebub7221Innovative use of loading screens as a substitute for gameplay
@@beelzebub7221 people voted for it as a joke but bethesda now uses it for marketing which is sad
@@davidc5055 idk what the hell people expected tbh
Can anyone even name one innovation this game has made?
When people say it gets good after 12hrs, they mean that it takes roughly 12hrs to set this up 😂
and it didn't crash his computer yay🤣
does it? im not really having fun, but...im not bored either, maybe 5 hours in. good to know I need to wait for it to pop off. Though tbh thats not a good way to make a game having people earn fun but im down to see
I love how even 20 years later the classic TES music is still what we associate with any new Bethesda game.
Oblivion had some great music!
who is "we"
@@Thy_Bossanyone who upvoted them, I suppose
i dont
Well their games haven't changed so far then...
The amazing thing is you managed to go so far without a loading screen
Probably had a mod installed ...
yup my biggest gripe with this game...endless loading
@@justinmangus567then you didn’t play the game. Just copying someone else saying this.
@cordercorder8785 how would you know..I own it bud on steam. Can look up Narwhals I own over 600 games played most of Bethesdas games. All the fallout. I know wtf im talking about
@cordercorder8785 lol yeah ok buddy 👌 you got me
I was waiting for something to go horribly wrong, but this was life-accurate physics simulation. Sound effects were also on point.
Except for the fact that the sandwiches don't fall apart when put upright like that, but I agree it's very impressive
@@jeffbenton6183 In reality i think it would depend on the sandwich!
@@jeffbenton6183 Frozen sandwiches.
@@jeffbenton6183people always find something to complain about lmao
@@jeffbenton6183 I think by the time we create personal spaceships, sandwich technology would probably be pretty advanced.
I feel like we were all expecting either a crash to desktop or objects flying away in every direction
That's the source engine you're thinking of
@@DogsRNiceOh no, Skyrim still has random lethal object flight in both LE and SE, even with the game running at a rock stable 60fps. I have been bodied by cauldrons, flying cheese wheels, skeleton parts, carts, books (usually after using Unrelenting Force), cutting boards, and more. Fallout 4 and 76 both have equally deadly skeletons and garbage cans. Meanwhile, Source only suffers projectile objects if you try crushing them against a wall, or if you abuse the "weld" mechanic beyond it's intended use of attaching only 2 objects together or attaching an object to the world.
@@KiraSlith - I was playing the "next gen" updated FO4 last night and had a car spontaneously launch itself into the air and land on me, detonating on impact and sending my parts everywhere. Also had a dog vanish, reappear under the platform it was on, reappear on the platform, then get split in half by a wall. It just works.
@@schadenfreude3236Funny you mention the "Next Gen" update, aka Fallout 4 AE. Yesterday I got crushed to death by a car sliding onto my toes, and watched a Brahmin have a sudden cardiac arrest and launch into space. I swear it's somehow even buggier than it was before.
@KiraSlith - Lol, I've found less general bugs, but the physics bugs are alive and kicking. Just had a clipboard launch a coffee cup past my face an hour or two ago when I picked up some wonderglue. Scared the crap out of me.
From "it just works" to "it actually does work".
He is a man of focus, commitment and sheer will!
Yoo great to see you here!
Yo sup
Meanwhile I couldn't make a mug stand straight 🥲
And of plenty of damn sammiches!
He positioned all the sandwiches to perfection using only a fucking PENCIL
One of the upsides of Bethesda engines was always their ability to handle so many individual props and their physics and not result in a huge bug or something janky.
Edit: thanks for the 2k folks cheers
Someone never filled a shop up with watermelons in oblivion
the craziness happens when you run this exact same scenario a decade from now @200fps
Have you tried filling whiterun with cheese?
Someone never actually played a bethesda game lmao
True. While it did have a limit on older games, it was much higher than games of its gen
It feels like that one Robots scene of the dominos falling
Instead of Bigweld's likeness, it makes Todd Howard's. xD
There is enough floor sandwiches to feed a village
hope the villagers have good teeth
How about...
A WHOLE GALAXY?!? 😃💥🚀🌌
Enough sandwiches to probably heal you all the way
Another settlement needs your help
A village?! That's enough to feed the biggest city in the (game) world!
Commenter: "So, how many times did you quick save/quick load?"
Muaxh03: "Yes"
it was worth it
🤣
dats cheeeting! Manually reset each and every slice of bread like a real Starborn.
Those physics are crazy, honestly it looks like an animation.
This is honestly more entertaining than the main story was
Yes it’s sad that the game is so bad that we even appreciate things like these
Here here!
Yes, this is betheda which robbed obsidian entertainment who made new Vegas.
Todd lies as he breathe.
100% terrible game, amazing video
The fact that this actually works is so cool
it just works
But the game itself is bloated eight here objects because they never despawn unless you NG+. This should never have been the focus. This engine is holding their games back bc potatoes in a statship are more important.
@@Zanenoth Yeah no thank you, its good this game has such a good physics engine. If you want you can play casual stuff like CoD or fortnite or almost any modern game with 0 physics and completely static world. You shoot a window with RPG and nothing happens...
Not really, this should be the bare minimum for any modern game with any physics.
That's the most riveting thing I saw come out of Starfield so far, well done.
I tried something similar in fallout 4 with the building thing where there was a metal ball if I remember, where you could make some hotwheels thing of rolling down the ball in your own roller coaster.
Only to discover that the ball don’t have momentum or accerelate, in simpler words: you could make it go down a 100 slide but will have the same speed and if put a slide to make the ball go up-
The ball can’t surpass it.
My disappointment is unmeasurable and 30 minutes of my life wasted
aand... you wrote this info here to tell us, so... your 30mins of life isn't really wasted
@@wtfdarusor he wasted another 3 minutes typing it out
@@Warland3rbut we collectively wasted minutes reading this so its balanced now lol
Time you enjoy wasting isn't time wasted
All this talk of time really makes me hungry.
Please never stop with the oblivion music its so perfect 🤣
it fits perfectly to every starfield clip
It's the only game soundtrack you'll ever need again.
YES BRO! dude i loved the oblivion domino videos back in the day
One of my biggest Bethesda memories was that one gas station in Fallout 3 with a rube goldberg device in it that mostly works. You honored that spirit today.
Which gas station? I remember Gold Ribbon Grocers as having one, and it was so mesmerizing i stood there and watched until it went off and killed my level 2 ass.
That's the one! Thanks for the random trip down memory lane@@JCarey1988
Brudda I would reload week old saves to experience that shid on repeat , beat Bethesda Easter egg honestly.
Damn wtf. I got every unique item and every achievement on my 360 back in the day but I don't remember a goldberg device.
Wow, that was pretty good. My experience is that the level will load, someone will start talking and then furniture will start intersecting and then start shuffling like a poltergeist and then things start falling off the shelves. One time I found an expired AI that wouldn't stop jiggling about until I removed an item that was causing it to glitch.
> When the PhysX kicks in 😯
thats actually crazy both in the fact of how smooth it looked the entire video and also on your effort to put all that up like that, thumbs up from me friend
see I told you he's been playing fallout for to long he needs a woman in his life go find him one before he figures out how to nuke vault 111 trust me he's working on that one right now😭😭
Truly deserving an entry to the "This is why I don't like video games because it appeals to the male fantasy" hall of fame.
You beat me to it. Haha.
Beat me to it too! First thing that came to mind when I saw the video! :D
HAHA 😂
There's truth in that, but this is fantasy catering to the universal scratch in our brains that yearns for perfection.
😂Fair call
I mean, sandwiches
my favorite part was the sandwiches making flips down the stairs, true art
That's honestly better than the gameplay footage I have seen of the game. Well done!
Wow this brings back memories.
I remember seeing this done with Oblivion in a much grander scale a long while ago. In the end, it killed the annoying fan with a cave trap.
I didn't even remember it before seeing this video. Thanks for the memory trip c:
Did that one have Nirvana playing?
@@kevinboutwell Yup, I looked it up shortly after posting the comment and it has. I didn't know it was Nirvana at the time though.
Reminded me of the arrow dupe glitch with 10,000 watermelons
Holy shit.
This video isn't shit in comparison.
"Oblivion Domino Day" is the title, and it was fucking awesome.
@@heartbeat_rootwhat's the video called?
Most thrilling Starfield footage I've seen yet!
The most fun anyone ever had in Starfield.
I was about to say. lol
Damn this is impressive both for the effort to do this but also how good the game engine actually handled that.
Big props to yourself and the devs that made this possible!
Well at least modern pcs are good enough not to corrupt your safefile and hardlock the game after some amounts of objects...
And I think we have to give the team that build the ES 3 Morrowind engine as knowing Bethesda Starfield engine is just a modded FO4 engine which is a modded Skyrim engine which was a modded Oblivion engine which itself was a modded Morrowind engine 😂 it's one of the main reasons a lot of Bethesda games share the same bugs and issues.
@@mercurioslevin1877Recycled so often that I'm surprised you can't spawn a skyrim dragon in fallout 4 with console commands without mods. 😂
@@venator-fb7yy I wouldn't be surprised at all as there is still references to spells and dragon shouts in coding 😂
@@mercurioslevin1877 That is literally how all game engines evolve, you work upon what you already have and improve on it, you most be among the people that think Epic games and Unity remake their engine from scratch every time they up a number...
"Yo who left their ham & cheese cultist domino ring on the stairs?"
Either this is exceptionally edited, or a very lucky recording. I expected the amount of physics interactions in this video to crash the game twice over.
the reason it took almost a month for him to upload this, wasn't placing the sandwiches, it was him collecting enough of them.
lmao
@@muaxh03 Cute, but I'm assuming you just spawned some in from the console commands?
@carpetfluff35 lol I'm scouring the universe for every e pipe and pack of cigarettes I can.
Was expecting someone to stand there going,
" _Seen any ELVES? Hahaha_ "
When the game is so utterly devoid of content that you have to make your own
I like how the bread falling down the stairs make the sound of a brick
It's just really stale
Decades-old bread in a sterile room
incredible how a sandwich makes me wanna play a game immediately
It makes me want a sandwich immediately!
@@BababooeyGooey when I eventually play this game, when it's on sale and when I have a computer that can run it, I will definitely do so while eating a ham sandwich!
Unfortunately Windows 7 users are SOL and one game is not worth the effort of a dual-boot system, unless some genius has made a compatibility patch.
You know it’s a Bethesda game when this is the most interesting thing about the entire game
The rigid-body physics simulations this engine can cope with are very impressive; especially the ones that involve having huge numbers of entities colliding on screen at one time; it's just a shame it's horribly outdated in almost every other way.
Isn't it Havok?
Yeah if it literally didn't suck at everything else Starfield would be the next Halo. As it is, it's mostly a way to have Fallout 4 fun IN SPACE.
@@vibaj16 Yes.
I know this comment is from like forever ago but nah that's just wrong. there's literally nothing impressive about the physics in the creation engine, almost any other modern engine would out do this by so far youd think someone was lying to you. the reason it looks so impressive here cause its not common to see stuff like this, but its really updated tech that was outdone a decade ago. do this in Unreal or say Redengine and this looks silly.
@@Chanztopher CryEngine and Source were capable 20 years ago i would imagine.
When the game is so boring you have to make your own fun.
I was underwhelmed with Starfield, but I didn't think people would be _this_ bored with it.
That was my exact thought too. They gotta do something to pass the time in this nonexistent "GAME"
That is some true dedication right there! I suppose this gives a whole new meaning to the phrase "playing with your food"!
Great job
Both to you and bethesda
can you please say "good job" for me aswell?
@@wtfdarus Good job dude!
@@GamerSliting thanks
Well thats the part they didnt do themselves haha
Neat! I was kind of expecting some sort of "big finish" at the end though. Ends up just looking like you ran out of bread.
same i was trying to guess the end game saw the last toastie and was like "and that dear viewers is how we make a railgun" then it just.. fell over
It is just beautiful to see a sandwich dominos chain reaction
That's actually impressive! I've expected for the ball to hit the ceiling than bounce back and kill the player.
You can’t see it, but that last sandwich took 8000 points of physical damage and hit the deck with the force of a truck.
That was more entertaining than the actual game. Thanks!
You're exaggerating!😂
This is amazing! Bethesda games do get some fun physics for sure ^_^
Console players still impressed by slight sandbox mechanics from 2008
Whatever strengths the engine has are let down by their game design.
Things like the amount of physics enabled objects, object permanence, etc are never utilized in any gameplay.
There are many possibilities surrounding just these two characteristics of their engine, and never are any explored.
Honestly I would rather they not be utilized in gameplay.
@@kicapanmanis1060 you say that without knowing what they could lead to.
Solid opinion.
Stay boxy.
And here I am struggling to put objects on my shelves without them rolling away or being upside down
And I'm not even playing a video game!
Best Guest on his way to kick in your airlock and take all them sammiches
Next time someone tells you there is nothing to do in Starfield... show them this video.
I don't know which is more surprising. The patience you had to do this or the fact the physics engine didn't shit the bed on you.
Back in the Fallout 3 days (I'm talking base game, lol) the "Feng Shui" mod was an absolute lifesaver for decorating and sorting if you didn't want to spend 3 hours wrangling with the stock pickup/carry mechanic.
I'm not surprised really, is Havok the same physics engine, used in Max Payne 2, Half Life 2 and hundreds of other games, is a pretty decent physics engine, it fall in favor for PhysX but now even PhysX is falling in favor for Jolt but Havok, was and still is a very capable physics engine. IMO the fact you see ragdoll and other physics bugs in most Bethesda games, is all because of Bethesda incompetence using it, not a limitation of the physics engine, if otherwise all games using it would be as broken and they are not.
that is a lot of dedication, truly impressive
What a blast from the past. I remember watching old domino videos made in Oblivion a long time ago.
This is actually the most impressive thing I’ve seen from Starfield.
This is what they sacrifice decent quests and writing for
The most fun anyone has had with starfield
the most thrilling starfield gameplay i've ever seen
I like it when the copied comment and the original appear right next to each other
Absolutely phenomenal, bravo my G!
I don't even wanna know how long that took to set up but I do wanna know how in the world you managed to do that without the physics engine randomly flinging things everywhere.
I want to imagine that this was the only thing you did in Starfield since the day 1 early access release. And so I shall.
You must take this Like. You've earned it.
Most exciting starfield gameplay I’ve seen thus far.
Love Bethesda's games
That is beautiful! What time and effort must have been put into this?!
a n i m e
n
i
m
e
If I tried this that football would have somehow veered to the left as it went down the stairs and missed the bread entirely.
The only kind of fun you can get in starfield
The game is great if you know what you're getting, most people talking down on this game are Sony dudes and fools who haven't even played it.
@@syminite1why is any form of criticism for this game immediately shutdown as sony fans? Funny how people will go to any length to defend a game instead of just accepting it's faults. If you love a game and a studio wouldn't you want them to do better when you KNOW they could do better?
@spencer4010 Because the majority of people badmouthing this game haven't played it, and are echo chambers for other fools that haven't played it, and are just repeating the crap the hear on twitter. Also from Sony fanboys mostly.
Nothing wrong with criticism from people who actually "Played" the game.
Notice the top comment here, And he never responded so that's a good indication he never played and just talking weak shyt.
@@syminite1 I am no Sonyboy and have played it and it's boring to me. But thank you for telling me the game is great, I'll note that next time I'm sleeping through it. Or maybe just a few chosen ones can truly get its greatness then yeah, I guess I'm lacking
@heresfrankbetches921 I mean Bethesda games aren't for everyone. Personally I'm loving the game so far, one thing is for certain because of jealousy and fan boy rage, this game has been painted in an overly negative light that it doesn't deserve, is it perfect? No, few games are but it's FAR from trash tho.
"It is a rpg where you can shoot, do quests, have a spaceship, do piracy! ....Wait, what are you collecting sandwiches for?"
Magnum Opus level TH-cam content right here. 🔥🔥🔥
Amazing! Didn't think that this stone-age engine could still surprise me (in a positive way)...
Moments like these is why you play Starfield. Absolutely beautiful.
That's amazing, this is what Bethesda game engine was built for.
this is a testament to how advanced physics engines have come in games. really impressive
this was in games 20 years ago
bread.
bread.
bread.
bread.
*ALL GLORY TO THE HYPNOTOA~what?*
Oh. Sorry, wrong room.
bread.
I dont fear the man who knows the Bethesda engine, I fear the man who can actually have fun with it
nothing screams "quality and exciting gameplay" quite like this being the preferred way to spend several hours in-game.
Did anyone else notice the music sync at 0:20???
are you blind for the ears
NICE!! I love the use of the music from Oblivion...nice touch.
The games that boring?
Yes, toast falling over is more interesting
This was more entertaining than any part of the actual game
I dont know im more impressed with, the fact that the engine was able to handle that so gracefully, or the fact that you can get it to do so
"The game flopped. Do you know what's going to happen?"
"No, it was a feeling... But I can guess. With so much chaos, a staff member will do something stupid. And when they do. Things will turn nasty... And then Todd Howard will be forced to do the only thing he knows how to do..."
Best Starfield gameplay I’ve seen!
Probably the most fun anyone ever had in this game
This is why Bethesda sticks with the Creation Engine.
This video went hard
Thank you for making this
This is a testament to how little gameplay is actually in Starfield. You got so bored you had to bread.
Wow, you actually found something fun to do in Starfield.
The biggest plot twist was this working perfectly.
This is unironically my favorite video on the internet
I think this is the most amount of fun I've seen someone have with starfield.
It'd be pathetic if it wasn't able to handle something this simple.
That was the quietest, glitchless, representation of a Bethesda game.
Was hoping it'd somehow piss off an NPC.