DIRT Cheap Nanocarbon Alloy in Astroneer!

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  • เผยแพร่เมื่อ 21 ม.ค. 2025

ความคิดเห็น • 357

  • @worldclassjerk-epicgamer
    @worldclassjerk-epicgamer  ปีที่แล้ว +30

    Everyone has been dying for a resource list for this thing and I kept forgetting to make one until now:
    imgur.com/u5aPIFz

    • @Gilmar.Oliveira
      @Gilmar.Oliveira ปีที่แล้ว +2

      You did a great job there thank you so much! If you really make another video abou this factory, try mention how much energy is necessary to run.

    • @SirChicken_sandwich
      @SirChicken_sandwich 10 หลายเดือนก่อน +3

      Thank you so much im defintly going to bulid this❤👍

  • @aaronbarthel6509
    @aaronbarthel6509 ปีที่แล้ว +147

    Thats a great way to do this! i didnt even know you could automate trade platforms. Thanks for sacrificing your voice for our entertainment :)

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +20

      Glad I could help, but I doubt I nailed it just yet. I might have to upload automated trade platforms as a separate video if I can find a better way to do so.

  • @derflerp538
    @derflerp538 10 หลายเดือนก่อน +27

    Storage sensors can be used with trade platforms now! This is as of the Verdant Update, "AS-18959: Storage Sensors should now function for Trade Platforms".

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  10 หลายเดือนก่อน +14

      Very unfortunate given that my fairly new and most recent upload was about how to get around them not working for trade platforms.
      Timing. :D

    • @RoozleDoozle-9210
      @RoozleDoozle-9210 9 หลายเดือนก่อน +2

      I’m an idiot though so I’d still like to see how you’d incorporate it into the system with that update now

    • @RoozleDoozle-9210
      @RoozleDoozle-9210 9 หลายเดือนก่อน +1

      Also on that same note, using the tappers with carbon generators basically replaces RTGs in most cases so nanocarbon isn’t needed as much other than for the other things such as large canisters

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  9 หลายเดือนก่อน +4

      @@RoozleDoozle-9210 The tapper is certainly a very powerful item. That's what I'm making my next video on, as it turns out.
      (It wasn't out yet when I made this, so RTGs were the most reliable way to power it)

    • @RoozleDoozle-9210
      @RoozleDoozle-9210 9 หลายเดือนก่อน +2

      Another thing with the storage sensors and trade platforms is that it detects “full” as items on all 8 slots of the trade platform, so items that have a less than one-to-one ratio, such as hematite, will still have the scrap itself fall off then when it gets activated to blast off, so there’s still some finagling that’ll havta be done

  • @Zeldon567
    @Zeldon567 ปีที่แล้ว +36

    Using a player drill with a wide mod on leveling mode on the floor of a gateway chamber, you can then use a drill attached to a crane to collect infinite soil. Other than the gasses, this would make the system fully automatic.

    • @Coolment69
      @Coolment69 5 หลายเดือนก่อน +1

      Does this still work?

    • @Zeldon567
      @Zeldon567 5 หลายเดือนก่อน +1

      @@Coolment69 I believe so.

    • @grzegorzchuchra7465
      @grzegorzchuchra7465 4 หลายเดือนก่อน +1

      It does still work

    • @GorrilaVr873
      @GorrilaVr873 4 หลายเดือนก่อน

      @@grzegorzchuchra7465nice

    • @sethtague3428
      @sethtague3428 4 หลายเดือนก่อน

      awww i wanted to mention the crane :(

  • @wind_king-lh8zs
    @wind_king-lh8zs 7 หลายเดือนก่อน +17

    You don’t even need to trade for organic anymore because of tapers

  • @durf_gamz3620
    @durf_gamz3620 ปีที่แล้ว +42

    TIMESTAMPS
    0:00 intro
    0:36 other dirt cheap videos
    1:08 the setup
    1:28 how we will use it
    1:51 gases required and methods for them.
    3:25 how this is possible
    3:55 automatic soil to scrap
    4:32 how to split the scrap to the trade platforms.
    7:00 how the splits work and why we did it this way.
    7:43 method to tell the platform to execute the trade.
    10:10 Trades go at different rates and a solution to that.
    13:20 the process for ammonium/ hyrazine.
    13:56 the process for graphite/graphene.
    14:30 the process for titanium/titanium alloy.
    16:24 the process for Iron/steel.
    18:11 THE FINAL STAGE for nanocarbon alloy!! (we appreciate you sorry about your throat)
    19:22 outro

    • @ساعدن
      @ساعدن 11 หลายเดือนก่อน +2

      This should also be pined

  • @wanderingvagrant1551
    @wanderingvagrant1551 3 หลายเดือนก่อน +2

    fun fact: this farm works with any scrap source, and if you want to avoid scrap logistics, you can give each trade platform it's own scrap source

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  3 หลายเดือนก่อน

      This build sucks for many reasons, the scrap distribution method being the biggest one. I'm redoing it soon.

  • @happyfishgaming68
    @happyfishgaming68 5 หลายเดือนก่อน +1

    10:00 for anyone curious, this works because the delay repeater also stops the auto arms from taking. this is because the arms are off for a good bit, meaning the platform is full for a good bit, so the storage sensor sends out a longer pulse than normal. this is why they stay on for longer as opposed to just having a delayed quick pulse.

  • @dodge2206
    @dodge2206 ปีที่แล้ว +37

    Would like a “equipment list” for farms this big😅

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +11

      You're right. Idk why I didn't think to do that, tbh...

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +14

      I might redo it after awhile. I have a habit of realizing dozens of errors in my older videos and making them again in a more finished way.

  • @mrspooniv2223
    @mrspooniv2223 ปีที่แล้ว +3

    You are an astroneer genius IDK how you came up with all this but thank you soooooo much!

  • @d_trich
    @d_trich ปีที่แล้ว +6

    "I lost my will to live entirely; that was exciting"

  • @serv.
    @serv. หลายเดือนก่อน +7

    for anyone wondering the unit of power needed for running this is 160u/s or 40 RTGs

    • @chidoalex0742
      @chidoalex0742 หลายเดือนก่อน +2

      Or 18 medium generators with a furnace and auto arm grabbing organic from tappers of plants from atrox

  • @jhnb4_real
    @jhnb4_real ปีที่แล้ว +9

    I actually made most of my nano carbon alloy by turning soil into scrap and getting every material from that (except for hidrogen and argon) lol

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +3

      It's a great method when automated, but otherwise it takes a lot of time.

    • @jhnb4_real
      @jhnb4_real ปีที่แล้ว +4

      @@worldclassjerk-epicgamer yeah true, I just made nano carbon alloy with soil because I was waaaay too lazy to get iron and titanium from another planet (my base is in atrox) but not lazy enough to not make an automatic soil-scrap-iron/titanium machine lol
      I also got the organic, grafite and ammonium from the soil centrifuge instead of more trading stations

  • @sleepless6558
    @sleepless6558 8 หลายเดือนก่อน +5

    instead of using the trade beacon to get organic, you can use a tapper for a more efficient supply.

    • @vasianduban9995
      @vasianduban9995 5 หลายเดือนก่อน +1

      I think back then taper wasn’t a thing lol

  • @Timo-F93
    @Timo-F93 ปีที่แล้ว +1

    I can't follow at 11:40
    The sensors are not connected and if I want to connect to a switch, I'm not sure where.
    My Ammonium line is each time empty and the graphit Tradeplatform drops often the graphit.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      I made that part a little confusing.
      Basically, you're supposed to do the same thing to all the trade platforms that I do to the organic one. The sensors connect to switches before the trade platforms the same way and everything. The switches the sensors connect to prevents the auto-arm from placing scrap on the trade platform by cutting off power to them, which makes it so the trade platform won't take off and drop stuff.

    • @Timo-F93
      @Timo-F93 ปีที่แล้ว +1

      @@worldclassjerk-epicgamer Thanks for the quick response! Can't see any connections of power or switches in the video.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      @@Timo-F93 This whole tutorial was a bit rough. I need to redo it with a more efficient trade platform strategy.

  • @michaelb.3006
    @michaelb.3006 8 วันที่ผ่านมา +1

    8:25 what I would do is figure out the math of how many times the auto arms need to activate for the trade platforms to be full and use the counter repeater to count that amount of time to then activate the trade platform. But that’s just my preference because time delays can cause issues if something is lacking.

  • @Miterme
    @Miterme ปีที่แล้ว +9

    I made 20 nanocarbon alloy at one point around a month ago and I've only used 3 of them so far lmao

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +3

      This is mostly useful for a wicked power-plant type thing of RTGs, I'd say. Anyone who isn't highly prone to going late game won't find this useful.
      Enjoyable for the sake of automation projects, too. Just a neat concept.

    • @Game_Blox9999
      @Game_Blox9999 ปีที่แล้ว +1

      RTG stands for Radioisotope Thermoelectric Generator.

  • @TBNAfrangsYT
    @TBNAfrangsYT 9 หลายเดือนก่อน +2

    Love that backdrop, mixing Glacio and Atrox.

  • @markthomas1080
    @markthomas1080 ปีที่แล้ว +3

    I wanted to see it run! Great explanation

  • @cesprwastaken
    @cesprwastaken 9 หลายเดือนก่อน +2

    The organic part could now be done by tapper, saving soil as result.
    Thanks for the video tho, assuming at the time there wasn't tapper yet, it's still efficent crafting line

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  9 หลายเดือนก่อน

      The tapper was, in fact, not out yet.

    • @cesprwastaken
      @cesprwastaken 9 หลายเดือนก่อน

      @@worldclassjerk-epicgamer Yea iam aware, that's what i said

  • @singerathevampire
    @singerathevampire 10 หลายเดือนก่อน +2

    The new tapper makes this a little easier only got to split it 4 ways

  • @CrabVR69
    @CrabVR69 ปีที่แล้ว +7

    Famous words from WCJ: but I have gumption

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      The gool ol' days! I just re-watched that video today and realized how much better my commentary is now. I don't remember being as monotone as I was back then. XD

  • @lotsoflambdas
    @lotsoflambdas 7 หลายเดือนก่อน +1

    soil is actually in fact expensive,because you can make scrap by packaging a working scrapper and getting that qt-rtg back out and trying to scrap it again

    • @lotsoflambdas
      @lotsoflambdas 7 หลายเดือนก่อน +1

      you make astronium by autoextractors and soil by putting a shelter in mid air

  • @jonathanamerica2559
    @jonathanamerica2559 2 หลายเดือนก่อน +1

    Exo farm 2024 event has blessed me with a lot of nano

  • @MinkuMilo
    @MinkuMilo ปีที่แล้ว +3

    Or just make compound then tethers then scrap then nanocarbon alloy

  • @Keryzz08
    @Keryzz08 ปีที่แล้ว +3

    Building that in my world seem hard at first but easy in process but the resource grinding is the real enemy

  • @Max-sv9hh
    @Max-sv9hh ปีที่แล้ว +7

    It would be a shame if someone made it dirt cheap
    INTENSIVE STARE

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +4

      I deeply wish to know what Astroneer characters look like without their helmets. I might make a video where I edit the mask off to reveal some weird af person or something. XD

    • @Max-sv9hh
      @Max-sv9hh ปีที่แล้ว +1

      @@worldclassjerk-epicgamer I know especially the exotic suit 👀👀

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +2

      @@Max-sv9hh Huh?

    • @Max-sv9hh
      @Max-sv9hh ปีที่แล้ว +1

      @@worldclassjerk-epicgamer It should have 8 eyes because there are 4 visors so 2 per visor technically

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +2

      @@Max-sv9hh That's some spooky stuff.

  • @joseenriquesanchezreche6393
    @joseenriquesanchezreche6393 ปีที่แล้ว +1

    Lights in my bases turn on and off automatically depending on the local sunlight. i´ve been using counters related to ful/empty sensors and timers to control incoming resources via autoarms for at least two years. You can feed trade platforms at your wish and counters will activate them. Counters became the programing interface after all. You can build a "Soil-into-any resource programmable facility". and a "programmable chemistry double lab" to get everything you need in 10% the space of this build. I also built a "Moveable auto-multiprinter platform" and a "Astronium-into..." facility. Them all act by themselves, until completing the program or depleting resources , after proper programming and just pressing a START "button". Powering and unpowering facility parts via automation is a "Powerful" resource to consider while designing facilities. Not that easy and not that difficult. Farewell, Astroneers!

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      I’m so bad at automation as of now tbh. I’m definitely going to have to remaster this video sometime.

    • @joseenriquesanchezreche6393
      @joseenriquesanchezreche6393 ปีที่แล้ว +1

      @@worldclassjerk-epicgamer I don´t think you are bad at all, just the opposite.

  • @sc4348
    @sc4348 10 หลายเดือนก่อน +1

    Could you make an equipment list because I’m kinda getting stuck on if I have already made it or not thx

    • @sc4348
      @sc4348 10 หลายเดือนก่อน +1

      Nvm

    • @sc4348
      @sc4348 10 หลายเดือนก่อน +1

      I just saw link

  • @TreyOverton
    @TreyOverton ปีที่แล้ว +1

    I saw plenty of replies mentioning counters instead of timing for auto arms. I haven’t tried it yet, but I think you could squeeze down some of this by using the filters on auto arms so multiple intermediate items could share platforms.
    Of course, yours works, so is perfect already… :)

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      Yeah, there's definitely better methods of doing that whole part than what I did. I'm just not a proficient critical thinker. I would definitely encourage everyone to try and improve the bits that seem inefficient.

  • @Barackrifle
    @Barackrifle ปีที่แล้ว +2

    Love it. I've such a struggle getting stitches right

  • @rukat6455
    @rukat6455 ปีที่แล้ว +1

    I love this video. But I noticed that something might not work. I don't know how it's hooked up with the electricity. But it might cause a problem when you put the switch in front of the auto Arm for the Scrap, it'll just turn off the entire system and you won't clear out the Trading platform, so it'll just be permanently off. So I figured a way to fix that is just instead of connecting it to a switch just connect the storage sensor to the auto arm.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +1

      There’s a better way to do the entire trade platform automation that I did in the Dirt Cheap Hydrazine video. Idk why I didn’t just use that for this one too.

  • @Gilmar.Oliveira
    @Gilmar.Oliveira ปีที่แล้ว +1

    I made a very compact nca factory using 1 extra large plataform C, 2 large T-plataforms and 2 auto arms.
    Although I need to bring the resources, it serves my needs!
    I want to start trading scrap now that I finished the cores mission.

  • @eagleclaw503
    @eagleclaw503 ปีที่แล้ว +11

    Been playing this game for about a week. This build looks awesome! Did you ever make a list of materials yet?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +7

      No. I need to do that, but I'm going tryhard on my next vid rn.
      If I don't remember by the time I upload the next vid, you can just send another comment on it or join the Discord and ping me if you want. I'll try to remember, though.

  • @more-reasons6655
    @more-reasons6655 ปีที่แล้ว +1

    This is a lot more complicated than it needs to be
    If you have the Trade rockets on a Med platform B and block one side of the Med P B with an item that can't be picked up like an unopened platform, then on the other side have a small storage with a storage sensor on it linked to the arm holding scrap set to Empty/ Not Empty to disable the scrap arms whenever anything is on the storage
    To ensure no scrap goes onto the storage just make sure the deposit ring doesnt touch the storage and it only needs to touch any part of the trade rocket to place scrap onto it
    Doing it this way once a rocket returns all the items it comes back with will automatically move onto the storage saving you from needing an arm as a buffer

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      This confirms my theory that I have sub 80 IQ.

    • @Wzmyt.
      @Wzmyt. ปีที่แล้ว +1

      @@worldclassjerk-epicgamer😂

  • @Geo_evun
    @Geo_evun 11 หลายเดือนก่อน +2

    At this point, the farm is more expensive than the recourse! 😭😂💀

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  11 หลายเดือนก่อน

      The farm (not to mention the units needed to power it) is definitely very expensive. I would recommend making a semi-auto one if you don't plan on obtaining hundreds of nanocarbon alloy. If you do want hundreds of nanocarbon alloy, though, this is the best way alongside an astronium version of this hands down.

  • @themidnightbanshee5927
    @themidnightbanshee5927 ปีที่แล้ว +2

    You'd prob need to set up a few more compressors for helium cause it is slow
    Space engineers production: place down an advanced assembler or 2 with speed modules, you're done
    Astroneer production: complex conveyor lines

  • @TheSilencer26
    @TheSilencer26 10 หลายเดือนก่อน +1

    Watching this update in march and now I don’t need to do all this splitting since the tapper was released

  • @masterofnone9651
    @masterofnone9651 7 หลายเดือนก่อน +1

    Could you use a counter sensor to delay the trade ships? Also, could you add medium resource canister on output mode as an additional buffer. That way you can continue to collect the resources but only shutting down the line completely when the storage is full?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  7 หลายเดือนก่อน

      You could use a resource canister for an additional output buffer, but it would eventually fill up on the slower resource lines, so eventually it wouldn't make a difference. As for the counter sensor delaying the ships, you could probably do that as well if you could find a way to time it all right.

    • @masterofnone9651
      @masterofnone9651 7 หลายเดือนก่อน +1

      @@worldclassjerk-epicgamer true, I like to add resource canisters in my setup as additional storage I can pull when needed. And when I pull it doesn't interrupt production as the platform will continue to move the materials.

  • @chiragmidha2878
    @chiragmidha2878 ปีที่แล้ว +1

    I know most people are not gonna make this contraption. So I have a suggestion. Make the nanocarbon alloy manually and do every step. But instead of one make 32. Have medium resource canisters and use extra lage platforms. That way you don't even need auto arms, because if you have two devices two stroage and and 3rd final storage then it can all fit automatically and chemistry lab will be able to take resource from the platform. Once you have 32 nano carbon alloy I doubt you will need more. but you can always just repeat the step once you are done.

  • @blendr220
    @blendr220 ปีที่แล้ว +5

    For me the only hard parts is the gasses with the semi auto scrap thing :/

  • @rometwood
    @rometwood ปีที่แล้ว

    Quick question before i build it as well. 16:47 how did you hide a storage platform? What platform is it? And how to make sure the autoarm will not put any iron in the atmospheric condenser?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      I hid it by dropping it there without locking it. It’s a medium platform A. The iron cannot be placed in the condenser.

  • @getroasted7907
    @getroasted7907 9 หลายเดือนก่อน +1

    Man thank u sooo much cuz I am lacking a TON of power and other high end stuff so I NEED nanocarbon alloy.

  • @Mikerdlt
    @Mikerdlt 5 หลายเดือนก่อน +1

    I like your design but i think it would be more efficient if you got your organic fron tappers and amonium and graphite from the centrifuge directly

  • @ShadePL
    @ShadePL ปีที่แล้ว +3

    It took a lot of time (I guess, it would take a lot more time to craft this nanocarbon myself...), but I have built it ! 🙂With a slight tweak to operate on astronium and solid fuel jet-packs instead on soil and canisters.
    Btw. I have a question about power. Does it matter if my main power source is right next to this factory or in the far corner of my base ? Does the length of the cable matter ?

    • @Lyrad8791
      @Lyrad8791 ปีที่แล้ว +3

      If its connected then distance wont matter in the case of power, just the amount available

  • @stephanihnat8627
    @stephanihnat8627 ปีที่แล้ว +2

    my brain after the words dirt cheap
    D4C dirty deeds done dirt cheap

  • @Null_Nobody
    @Null_Nobody 5 หลายเดือนก่อน +1

    By the way you can automate astronium and buy hydrazine. So technically, no need to produce it.

  • @gregcalvin4337
    @gregcalvin4337 ปีที่แล้ว +2

    Would it be better to use a portable smelter?

  • @thatdude8404
    @thatdude8404 ปีที่แล้ว +4

    could you give a list of all the resorses needed to make this?

  • @chibi397
    @chibi397 5 หลายเดือนก่อน +1

    you should try one of these again in a newer update, i think the new stuff such as the tapper would help alot

  • @EpirekS
    @EpirekS 4 หลายเดือนก่อน +1

    That’s gonna be useful in the new DLC coming soon

  • @XadeGrimm
    @XadeGrimm 10 หลายเดือนก่อน +1

    trade platforms with extra storage. monitor the storage full , not full this will cause a build up but requires not timing and auto arms filter from there. (med platforms b the ones with the side 2 slots and add random power object on the side not being used.)

  • @RipMeGaming
    @RipMeGaming ปีที่แล้ว +1

    Why soil though? Why not just set up an auto extractors to get the resin? Isn't that more efficient? I haven't built this yet nor have I used the extractor but I read it gives 15 times the amount a player gets so it just sounds like it makes sense to use it than soil no?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +1

      If you'd use the auto-extractor, you should just use it on Astronium and get the scrap that way. I'll probably cover that in the future. I just liked this because it's a permanent setup. You can always get more soil.

    • @RipMeGaming
      @RipMeGaming ปีที่แล้ว

      @@worldclassjerk-epicgamer Well if you can automate what's there in the world, why not do that? Resin is everywhere and I don't mind not using Astronium I like what's closer to me and more convenient and getting soil just isn't convenient. It's annoying to get and boring. Oh are the Astronium deposits bigger than Resin ones? Also, what mode do you have those 4 other storage sensors for the arms that deliver into the smelters? Are they all the same as the organics one? Just making sure since you said to have a switch for the organics one but not the rest. but I don't know what would happen if/when the others get full/empty like what you said with the organics one

  • @R0n0519
    @R0n0519 5 หลายเดือนก่อน +1

    How do you get storage sensors to have multiple target pins
    Mine only has one

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  5 หลายเดือนก่อน

      You press F to place a sort of junction, then you press F on said junction to get more pins out of it. (Hope I am remembering this correctly, I’m not at my computer right now)

    • @R0n0519
      @R0n0519 5 หลายเดือนก่อน

      @@worldclassjerk-epicgamer thanks for replying but I rewatched the video and figured it out, I made the farm and although it took me hours it works great also pls make more vids ur like the only astroneer TH-camr I watch

  • @SullySadface
    @SullySadface ปีที่แล้ว +1

    I never got far enough into Astroneer to start on automation. I really should fix that.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      It's certainly a fun aspect of the game. Farms of this magnitude aren't incredibly useful aside from exo events, but hopefully in the future automation will be a necessity in order to progress into the super late game effectively.

  • @adresail8878
    @adresail8878 ปีที่แล้ว +2

    I am looking forward to building it, but how much u/s does it require? Like for it to work on medium speed

  • @Subuzy
    @Subuzy หลายเดือนก่อน +2

    17:21 and as I previously mentio-🤠

  • @chatmiaou6218
    @chatmiaou6218 7 หลายเดือนก่อน +1

    Instead of using the smelting furnace can we use portable ones

  • @hunter-gv4nl
    @hunter-gv4nl 8 หลายเดือนก่อน +1

    You could replace the organic one with a tapper

  • @dawidcroft4901
    @dawidcroft4901 ปีที่แล้ว +1

    I did something like this using astronium and Kuya Game's tutorial
    Edit: You use the astronium to automaticaly buy solid fuel jump jets and then shred those to make even more scrap

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      Yeah, I also made a video on Astronium to scrap. I never automated it, though. I may revisit the topic in a later video.

  • @cadenwinch3203
    @cadenwinch3203 6 หลายเดือนก่อน +1

    Feels like making this is faster then making 1 nanocarbon alloy 😅

  • @assassinunknown6664
    @assassinunknown6664 ปีที่แล้ว +1

    I found out that you just need 1 solar array to make it all work but it will only run very slowly

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      It’s pretty slow at max speed which requires 100+ u/s. I wouldn’t recommend not going max speed.

  • @PedroPascalsHubby
    @PedroPascalsHubby ปีที่แล้ว +4

    What do you need Nanocarbon alloy for?

  • @dawsonstalnaker6665
    @dawsonstalnaker6665 ปีที่แล้ว

    Any auto arm connected to the storage and delay repeaters don’t turn back on once the platforms get full any ideas what I’m doing wrong?

  • @Leongame5
    @Leongame5 7 หลายเดือนก่อน +2

    I spent 8 hours building and it is worth it

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  7 หลายเดือนก่อน +1

      I haven't even built this yet in survival. I bet it's really nice. I just threw it together on creative so I could test it.

    • @Leongame5
      @Leongame5 7 หลายเดือนก่อน

      ​@@worldclassjerk-epicgamer Today i tried it but those trade platforms stopped working

    • @Leongame5
      @Leongame5 7 หลายเดือนก่อน

      Can you help me with trade platforms because they don't work

  • @TheBestOfCOD-er9ne
    @TheBestOfCOD-er9ne ปีที่แล้ว

    For me on the auto arm the storage sensor doesn’t work when I try to do it just doesn’t wait for it to be full to take do you have any solutions?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      You have to set it to full or empty and it has to be placed on the platform.

  • @Peapower6646
    @Peapower6646 ปีที่แล้ว +1

    Would it be possible to use astronium than soil for this farm?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      Yes. I'll probably make a video on that eventually.
      Do everything the same except replace the soil centrifuge with a trade platform that trades astronium for solid fuel jump jets and scrap those instead of the soil canisters.

  • @mack-c6m
    @mack-c6m 2 หลายเดือนก่อน +1

    I made a system a lot less complicated with astronium or how over you spell it but I trade it to get exo chips then scrap the exo chips and use both of those resources to make the fault finder then I trade the fault finder for nano-carbon alloy

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  2 หลายเดือนก่อน

      You should get jump jets with your astronium instead. It scraps for more.

    • @mack-c6m
      @mack-c6m หลายเดือนก่อน

      @ when you shred exo chips you get 3 scrap but when you shred jump jets you get 1.5 scrap but also when you trade you do get 8 jump jets for 4 astronium and when you trade for exo ships you get 2 exo chips for 6 astronium and when you scrap it you do get more scrap with the jump jets so you are right you get more scrap for less astronium. When I was testing what gave you the most scrap I found out the exo chips give the most but I for got to think about the trading part so you are right that it will give me more scrap

  • @Keryzz08
    @Keryzz08 ปีที่แล้ว +1

    Hey one question could i replace smelting furnace with the portable one for faster production?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +1

      It wouldn’t be much faster since the other resources and the scraping part are what really slow the whole system down. You can though.

    • @Keryzz08
      @Keryzz08 ปีที่แล้ว +1

      @@worldclassjerk-epicgamer okay thanks for help im kinda new to automatizating so

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +1

      You’re welcome. :D

  • @ColinBroderickMaths
    @ColinBroderickMaths 3 หลายเดือนก่อน +1

    You don't need the splitting logic. A system like this is self-balancing, because each path can only hold so much material before getting clogged.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  3 หลายเดือนก่อน

      Yes, I've noticed a ton of issues with this design. It simply sucks. I am going to redo it eventually. Maybe even soon.

  • @kingdom_of_impor
    @kingdom_of_impor 10 หลายเดือนก่อน +1

    Technically, if you use inter planetery trains, its dirt cheap dirt cheap

  • @seyonnejablonski540
    @seyonnejablonski540 ปีที่แล้ว +1

    Couldn't you use counters to activate the trade platforms?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      Yes. That’s better. I did that in a previous video then forgot how to be smart when I made this one.

    • @seyonnejablonski540
      @seyonnejablonski540 ปีที่แล้ว

      @@worldclassjerk-epicgamer that's such a mooooood

  • @Spectre72631
    @Spectre72631 ปีที่แล้ว +1

    wait so do i put a power switch on all assembly lines?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      Yes. It allows the trade platforms to be prevented from taking off in case anything gets ahead for whatever reason.

    • @Spectre72631
      @Spectre72631 ปีที่แล้ว +1

      @@worldclassjerk-epicgamer Thanks, I've had some problems with the entire setup but I'm gonna try see if I can fix it and ill come back if I cant

  • @glodenduck
    @glodenduck 8 หลายเดือนก่อน

    Auto arm keeps scooping my small printer, no matter what I do. I've tried moving it out of range, tried moving it too close, tried literally everything. It intends to just ruin the entire setup for no reason. It's hella irritating, because even outside of its range, it does it anyway.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  8 หลายเดือนก่อน

      You have to filter the auto arm by putting the item you want it to pick up in its slot.

  • @christopherwright1368
    @christopherwright1368 ปีที่แล้ว +1

    Great video!!!! Thanks for this! Love you videos!!!

  • @KalashDaCat
    @KalashDaCat ปีที่แล้ว +2

    Hey WCJ! I really need you to see this comment! I invented a way to automatically send the trade platform's rocket to space only when it is full, without the use of timers. My contraption is thus more reliable. You need:
    1 L platform B
    1 medium storage
    9 compound
    1 trade platform (obviously)
    1 storage detector
    1 count repeater
    1 button repeater
    Now, you place ur platform down, and place the trade platform on it. Then, you fill the left side of the L platform B with 2 compound, and place a medium storage on the right side of the platform B. Then, you place 7 compound in the storage. Now, you place a storage detector on the medium storage (ONLY THE STORAGE, IT CANNOT BE CONNECTED TO THE PLATFORM) and set it to FULL OR NOT FULL , you place a count repeater on the ground next to the platform B, and set it to 4. Now, you have to connect the storage repeater with it's cable to the count repeater. Connect the count repeater with it's cable to the trade platform. You should have ONE empty socket in the medium storage, and let's call this one socket "socket important" . Now, the hardest part: place a button repeater on the ground, and connect it with it's cable to the count repeater. Now read CAREFULY:
    - if ur trade platform is full with scrap, and you have one scrap in the medium storage's " socket important" , use the button repeater to send FOUR signals to the count repeater.
    - if the "socket important" has a scrap in it, and the rocket isn't on the trading platform but in outer space, fo NOT send a signal to the count repeater.
    - if the "socket important " has a scrap in it, and your trade rocket has a mix of scrap and the ressource you're trading for, do NOT send a signal to the count repeater.
    - if the "socket important" is empty, and your trade rocket isnt full of scrap, but still has some of the ressource you trade for then send a ONE signal the the count repeater.
    - if the "socket important" has the ressource you ' re trading for, send TWO signals to the count repeater.
    - if the trade platform is FULL of scrap, and the "socket important" is empty, then send THREE signals to the count repeater.
    - if the trade platform and the "socket important" are both empty, then send THREE signals to the count repeater.
    Once the final step is done, you can remove the BUTTON repeater. Your trade platform is finally automated.
    IMPORTANT info: the auto arm loading the trade platform and the auto arm unloading the trade platform with scrap has to also have the "socket important" within it's range. Additionally, the unloading arm has to have the ressource you're trading for as a filter.
    This can also be used for astronium and fault finder trading; just replace "scrap" with "astronium" or "fault finder".
    I hope you'll find this helpful, wish you a great day and im sorry for my English as it is not my main language.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +1

      I have a hard time comprehending this without following along in-game step by step. I'll try to look into this later and perhaps even remaster this video to make it farm more efficient.
      Thanks a lot, though. I really appreciate all the effort that went into this comment.

    • @KalashDaCat
      @KalashDaCat ปีที่แล้ว +1

      @@worldclassjerk-epicgamer Hey WCJ. I understand my comment may be hard to understand, so I made a video on how to make that system. There it is: th-cam.com/video/f-m6Fbo-gBI/w-d-xo.html&ab_channel=Kalash (I promise it is not a rick roll)

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +1

      Thank you. I'm pretty sure that's what I did for my dirt cheap hydrazine video. I don't know why I decided to switch to a worse version of this. XD

    • @KalashDaCat
      @KalashDaCat ปีที่แล้ว

      ​@@worldclassjerk-epicgamer Yes exactly I just checked that video and you made a very similar design.

  • @Allthegoodhandlesaretakenlmao
    @Allthegoodhandlesaretakenlmao 10 หลายเดือนก่อน +1

    Nice! I knew you could use scrap, but I didn’t think it was viable. I thought you needed a ton of canisters for 1 scrap

  • @Game_Blox9999
    @Game_Blox9999 ปีที่แล้ว +1

    Don't forget about the infinite dirt glitch.

  • @zachmaw
    @zachmaw 5 หลายเดือนก่อน +1

    NAnoe Carbawn alooy
    I'm sorry, it just caught me so off guard...

  • @StargazerZ99
    @StargazerZ99 4 หลายเดือนก่อน

    Quick question, and hopefully someone can help answer me this, but are the rockets suppose to launch off on their own? If so, how? I did the setup seemingly correct like in the video, but none of the rockets launched yet. Only two did right from the start the moment they had scrap, and that was the lines for Hematite and Titanite. After that, none of the rockets are launching, and idk what to do.
    EDIT: Ok, now sometimes they blast off, sometimes they don't and I have to do it manually. What??

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  3 หลายเดือนก่อน

      The way I automated the trade platforms in this video wasn't very good. I made a separate video on how that works:
      th-cam.com/video/a9yjK2GZEog/w-d-xo.html

    • @StargazerZ99
      @StargazerZ99 3 หลายเดือนก่อน +1

      ​@@worldclassjerk-epicgamer Oh, ok! Thank you so much. I'll take a look at the video right away.
      Also, with enough time having passed with me checking my automations in place, my rockets' launches seem to happen whenever they want. They either launch right away the moment a single scrap is placed onto them (usually my Organic and Graphite lines), they eventually launch after a few minutes once the rocket is full, or they never launch for several minutes and I end up having to launch them myself.
      Then for some reason, my Graphite line is giving me the most headaches. The two auto-arms either don't seem to notice that there's graphite within their reach so they can pick them up, or they're just not in sync. I usually have to turn the auto-arms off and on again to get them to work whenever it does that.
      Not sure why any of this stuff happens, but hopefully this separate video helps with that. Thank you again.

  • @Astrobotl84
    @Astrobotl84 ปีที่แล้ว

    How much power does this need? You need nanocarbon alloy to get all the rtgs, and one for the storage.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      I don’t remember exactly, but it’s well over 100 u/s. This sounds like a ton, but if you run it on less really slow while afk until it gives you a bit of Nanocarbon, you can just turn that into RTGs right after.

  • @mrchubschubywar9282
    @mrchubschubywar9282 10 หลายเดือนก่อน +1

    can someone make a video with the whole layout on screen?

  • @yaboibean_gamez
    @yaboibean_gamez ปีที่แล้ว +1

    Instead of just using dirt, set up multiple auto extractors on a large resin deposit, and just do that so its more efficient

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว +1

      If you’d rather use auto extractors, resin isn’t nearly as good as astronium. I’ll be covering that in the future probably.
      I just like soil.

    • @yaboibean_gamez
      @yaboibean_gamez ปีที่แล้ว +1

      @@worldclassjerk-epicgamer lol🤣

  • @dndhatcher99
    @dndhatcher99 7 หลายเดือนก่อน +1

    Why not just get the organic from a tapper?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  7 หลายเดือนก่อน

      It didn't exist yet.

    • @dndhatcher99
      @dndhatcher99 7 หลายเดือนก่อน +1

      @@worldclassjerk-epicgamer I see that now. Its good that the game is getting significant updates still. Might be time for an updated video.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  7 หลายเดือนก่อน

      @@dndhatcher99 I just might need to make one. There are other improvements I could have made with this design anyways.

  • @T_reilly
    @T_reilly 9 หลายเดือนก่อน

    How do I keep the auto arm from grabbing the printer?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  9 หลายเดือนก่อน +1

      Put whatever you want it to grab on it.
      It has a filter slot where it will only pick up what is on that slot.

    • @T_reilly
      @T_reilly 9 หลายเดือนก่อน +1

      Thank you soooo much! You are a life saver!

  • @no_zre_karton538
    @no_zre_karton538 7 หลายเดือนก่อน +1

    i dont even wanna know how much time it takes to invent a farm like that...

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  7 หลายเดือนก่อน

      Only a few hours with a little extra elbow grease to make it a bit more efficient.

  • @waterbottle2815
    @waterbottle2815 3 หลายเดือนก่อน +1

    atrox has 3 of the gasses, so it would be better to build on atrox if you know power setup

  • @kroko1849
    @kroko1849 ปีที่แล้ว

    The splitting of the scrap to the trade platforms did not work for me
    Have not found a solution yet

  • @myte_crabby
    @myte_crabby 19 วันที่ผ่านมา +1

    Could be even cheaper if you used a tapper for organic instead of trading for scrap

  • @cowbertnet
    @cowbertnet ปีที่แล้ว

    why trade scrap for organic when you can get it from soil?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      Because that’s not as fast as putting soil in and having everything craft automatically.

  • @Yes-l5i
    @Yes-l5i ปีที่แล้ว

    How many power switches will I need for the arms before the trade platform? You only shown 1 in the video.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      One for each trade platform.

    • @Yes-l5i
      @Yes-l5i ปีที่แล้ว +1

      @@worldclassjerk-epicgamer Thanks man!

    • @Yes-l5i
      @Yes-l5i ปีที่แล้ว

      @@worldclassjerk-epicgamer Some reason power doesn't move through the switches even though I supply them power. Is this because there is not enough power?

  • @nati0598
    @nati0598 3 หลายเดือนก่อน

    I might not have been in the previous astroneer versions, but why use a delay repeater instead of a count one?

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  3 หลายเดือนก่อน

      I'm not sure at which part you mean. I don't remember this build to well, lol.

    • @nati0598
      @nati0598 3 หลายเดือนก่อน

      @@worldclassjerk-epicgamer I think around 8:20? I wonder if instead of timing the trade platforms to a set delay you could connect the storage sensor to a count repeater to activate after X of scrap is picked. That would tie the rocket to the amount of scrap put on it instead of needing timings.

  • @Game_Blox9999
    @Game_Blox9999 ปีที่แล้ว

    So, the Argon and the Helium are on the same platform, but they're not "steel-ing" from each other because of the auto arm filters.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      Correct

    • @Game_Blox9999
      @Game_Blox9999 8 หลายเดือนก่อน

      I completely forgot about this pun comment, but returning to this video after beginning to play Astroneer and seeing this comment made me chuckle after almost 9 months! 😂

  • @Shockwinner6430
    @Shockwinner6430 ปีที่แล้ว +1

    "dirt cheap" proceeds to make a chart saying it takes 200 resource to make and 30 different types of resources aswell as you have to terraform the planet to get as much rtgs and large canisters than you will ever need

  • @coconutcute712
    @coconutcute712 ปีที่แล้ว

    Dude… you can turn soil directly into ammonia and graphite. Two more soil centrifuges would be way cheaper than two trade platforms.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      It's twice as cheap to get both of those through scrap conversion.
      The only thing that would be cheaper to get from the centrifuge is the organic for the carbon, but it's not worth saving only half a canister per nano to most people since that would require you to add a lot of annoying automation of allocating soil from the original centrifuge to a different centrifuge at the start.

  • @zackattack1993
    @zackattack1993 ปีที่แล้ว +2

    We wanted to see it in action!!

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      It’s a rather long process from start to finish, but you’re right. I just wasn’t thinking near the end.

    • @zackattack1993
      @zackattack1993 ปีที่แล้ว +1

      @@worldclassjerk-epicgamer I don't blame you. You must have been fried after trying to explain it lol

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      Indeed. XD

  • @Takedownairsoft1
    @Takedownairsoft1 ปีที่แล้ว +1

    Dirt then resin then scrap then auggg I can’t keep up 😂

  • @hellrazor9665
    @hellrazor9665 ปีที่แล้ว +1

    Wait, we don't get to see it in action?? :D After all that effort...
    Great video though, really helpful, thanks!

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      Yeah, I was told this by another as well. Somehow it just didn’t cross my mind.

  • @rickwyrembelski7528
    @rickwyrembelski7528 ปีที่แล้ว +1

    I'm not clear on the benefit of trading for organic as opposed to spinning it up in a separate soil centrifuge?
    Maybe someone can check my math, but:
    1 Small Canister of Soil spins into 4 Resins
    4 Resins prints into 4 Small Canisters
    4 Small Canisters shred into 1 Scrap
    1 Scrap trades into 2 Organics.
    But...
    1 Small Canister of Soil spins into 4 Organics.
    So, twice as many Organics as trading.

    • @worldclassjerk-epicgamer
      @worldclassjerk-epicgamer  ปีที่แล้ว

      It's more soil efficient, yes, but the automation of that would be highly annoying and you would only save 0.25 canisters per nanocarbon alloy, so it isn't worth it.

    • @rickwyrembelski7528
      @rickwyrembelski7528 ปีที่แล้ว +1

      @@worldclassjerk-epicgamer Fair enough. I do spin up organics in my own version of the H.Ar.D. factory ([H]elium, [Ar]gon, [D]irt), but you're right, it was a bit of hassle to set up - and with all the buffer tables I had to set up, your version is definitely cleaner & more elegant than mine.

  • @XadeGrimm
    @XadeGrimm 10 หลายเดือนก่อน +1

    actually gas still cost hydrozeen but that is already 'dirt' cheap.