Randomly Scale and Rotate Objects in Houdini | Houdini for the New User

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
  • Randomly scaling and rotating objects in Houdini is something that all new users need to understand how to do. This is an update to an older video that goes over the same topic.
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ความคิดเห็น • 10

  • @왜못할거라생각해
    @왜못할거라생각해 ปีที่แล้ว +1

    I hope you keep up upgrade the videos u make :)
    P. S me is 9 years houdini learner
    And you are making helpful video's
    And I feel the truth

  • @Rivental
    @Rivental ปีที่แล้ว +1

    Thank you! The siplest tutorial i have found about scatter. Only one question. How to randomize a location?

    • @InsideTheMindSpace
      @InsideTheMindSpace  ปีที่แล้ว +1

      If you are wanting to scatter randomly on an object you would use a acatter node to create the points instead of using the geometries points as the copy to points input. You could also add a point jitter to change the positions of the points so it isn't a uniform shape

    • @Rivental
      @Rivental ปีที่แล้ว

      @@InsideTheMindSpace But if i want to some object placed a bit above the grid or below? Do i need another approach?

    • @InsideTheMindSpace
      @InsideTheMindSpace  ปีที่แล้ว

      If you want all of the objects above or below the grid you would transform the object before you copy it. If you only want some of them to change position then you could just transform the points of the grid you want to change positions

    • @Rivental
      @Rivental ปีที่แล้ว

      @@InsideTheMindSpace Thank you!

    • @InsideTheMindSpace
      @InsideTheMindSpace  ปีที่แล้ว +1

      No problem. Feel free to join the discord if you haven't already. You can always ask questions there. I help where I can

  • @KENJI_JOURNEY
    @KENJI_JOURNEY 6 หลายเดือนก่อน

    thanks man

  • @왜못할거라생각해
    @왜못할거라생각해 ปีที่แล้ว

    If you are really going for a begginr tutorial you need to add vex way of doing things extra

  • @왜못할거라생각해
    @왜못할거라생각해 ปีที่แล้ว

    Vex makes more fun to them