Very clear and easy to follow, impressive demonstration and well explained example. I learned from your channel and subscribed too for more videos. Thanks
thanks for the tutorial. any chance to paste the attribute wrangle code in the description? TH-cam compression makes it impossible to see what code you've typed in there.
float rand = rand(@ptnum * chf("seed")); rand = fit01(rand, chf("min"), chf("max")); f@pscale = rand; that's what i could figure out as the code for the rand_vex attribute wrangle, and it seems to be working! just be sure to then click the little +plus sign button to the right of the code to add those parameter sliders and up the max in order to see anything - otherwise viewport is blank because it's calculating pscale with min as 0 and max as 0. hope that helps someone else!
Thanks for your explanation about these 3 ways to create a random scale ! 👍
Very clear and easy to follow, impressive demonstration and well explained example. I learned from your channel and subscribed too for more videos. Thanks
How would you apply this to scale of only a certain axis? Pscale y?
Very nice tutorial, extremely useful fur us beginners.
Glad you liked it!
Nice one.
thanks for the tutorial. any chance to paste the attribute wrangle code in the description? TH-cam compression makes it impossible to see what code you've typed in there.
Sure!
float rand = rand(@ptnum * chf("Seed"));
rand = fit01(rand , chf("min"), chf("max"));
f@pscale = rand;
float rand = rand(@ptnum * chf("seed"));
rand = fit01(rand, chf("min"), chf("max"));
f@pscale = rand;
that's what i could figure out as the code for the rand_vex attribute wrangle, and it seems to be working! just be sure to then click the little +plus sign button to the right of the code to add those parameter sliders and up the max in order to see anything - otherwise viewport is blank because it's calculating pscale with min as 0 and max as 0. hope that helps someone else!
thank you so much
Thanks:)
Thx for this but can you answer this? I scatter points on a grid. I want to randomize the rotation. How can i achieve that? Thx man
Sure, you can use for an example an attribute randomize noise with attribute "N" and inside sphere.
With kind regards
Tim J
@@timjdesign thx! I will try that and hope i get how it should work 😆
Is there a way to randomize the rotation on a certain axis? Example the z, y, x axis? instead of it kind of being truly random?
Sure, quaterion rotations. There are several tutorials out on youtube etc.
Thank u man.
Thank you! Any idea how I can random rotate on just one axiz? (BEGINNER)