VMT 017 - HOUDINI - Disintegrate Geometry
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- เผยแพร่เมื่อ 25 ส.ค. 2024
- Varomix Monday Trix - HOUDINI - Disintegrate Geometry
Welcome to Varomix Monday Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful.
In this video we will learn how to disintegrate any geometry into particles, this is a great effect that would be very useful actually in both directions, disintegration and integration?
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thanks for watching
I think that's the best video quality I've ever seen for a tutorial on TH-cam o_o
We are always making our best to bring you the best training experience, thank you
that 60 fps
Have you noticed the new ones are ALSO in 4K, oooooh yeah!!
@@MIXTraining Camtasia´s Codec huh..? ;)
@@tredfxman I don't even record on windows haha all my videos are done on LINUX
Nice tutorial, clear instructions and good explanations, thanks a lot. I like this effects because it reminds of the 'Mr. Stark, I don't feel so good' scene in Infinity war.
TheDuck Tanker thank you, I make an effort to make it clear so you can learn something, is not about me showing off : )
@@MIXTraining Can you show how to composite the effect on people?
this format is very nice hehe, thank you ;)
I'm glad you like it, thanks
Very stylish !!🔥⚡
Thank you for sharing!! This is great!! Thanks for making Houdini friendly tutorials.
really glad you find this helpful, thanks
Awesome tutorial! Super quick and well explained. Great effect too. Thanks! :)
aeko glad you liked it and was useful to you
Thank you for sharing!! !!Really nice and fantastic tutorrial~~~~Anyway thank you ~
Thank you, so glad you like'em :)
Thank You very much!
AWESOME!!!!! YOU ARE THE BEST MAN!!!
thanks
Thx!
very useful thank you !
I'm 2 mins past the start and at this point i'm already thinking "Oh, here's my 3ds max would crash"
you're not in Kansas anymore haha
Cool very nice effect!
Thank you
Thx man! Cool stuff!
Awesome!
is there a way to do the opposite? for particles to "reintegrate" into geometry?
play it backwards, you might think that is silly, but that is how that effect is done most of the time
Can u do an in depth tutorial on hair?Using Guides and Map to control density etc?We need this info in the community , thank you for all your help so far .
SideFX I think is working on some stuff
I can't wait . Hair is something we really need to learn in houdini.Im use to Xgen etc .
MONEYVAL9 oh yes that would be a great topic especially in conjunction with redshift... like if its possible to do modifications to the fur with cvex and all of that stuff ;)
I don't think CVEX is the way anymore, that's why they opened the new Hair system
Wow!!!! Your Houdini interface is so cool! What did you do? Can you teach us? thanks you
Thanks, is on my site free mix-training.com
@@MIXTraining Thank you very much!
Sweet, is there a link to the final output?
Thank you, if by final output you mean the hip file, you can get all my hip files on patreon www.patreon.com/mixtraining
This looks very beautiful and thank you for this fantastic tutorial!
But I have one problem, at 8:07 why do you have that much particles after file caching? When I render it I can get only a tiny amount of particles.
Yichuan Shao add more particles 😉
@@varomix me too
Could the use of maskfromgeo do the same thing as the boolean are doing ? in H18 ? Same question as in your making object into water. I looks like it but I am not sure. I'll have to give it a try. Thank you for this great video.
yes, trying is your best bet, there's many ways to get to the same result
how to render some video 3d using mantra? it stuck when render preview...
see this th-cam.com/video/7rW4qTF7Vsg/w-d-xo.html
Hi dude. This was incredible thank you for the tutorial. I was wondering if you knew how to make blowing - interactive sand?
well this is basically blowing, what do you mean by interactive? you can just add collision geo and will interact with it, if you want it to behave more like sand just add the POP Grains and will have sand like properties
ROCK ON!
Only thing ........Where is Roberto haha ?
Roberto had a few days off hehehe
@MIX Training; can you post a screenshot of the file nodes? I am a beginner and would be super grateful for the support
Just see the video is all there, if you want the original hip file you can get it here >> www.patreon.com/mixtraining
Thank you, for taking your time to make this awesome cool tutorial.
I got an error VOP width attribute. Isn't working with Houdini 15. It shows extra token detected in expression on wire radius.
can't help you without seen the error or what you typed I recommend you go to the community and create a post there with screenshots so I can help you better, thanks mixtrn.com/community/
Itt cool jus ti have a little bit problem... After when i have no just a red patricles i have BLACK patricles from the WORLDS at since 1 frame ago
Make sure you follow the process, you can also post in our website your questions and include images to help you better
The effect is cool, but at some parts of letters I have no points, but I have lines, which look not very good on render. Was trying to find, where is a mistake, but didnt succeed. Would be very thankful for help.
I have no idea what is happening, you could post pictures in our forum mixtrn.com/vanilla/
Nice tutorial & but I notices your using Rubik Bold font which I loaded into my Windows font folder but Houdini doesn't seem to recognise the file (.ttf). Works for other fonts but not that one. Curious to know why if anyone has any suggestions.
Hi
not sure I use Linux :)
No worries, cheers.
Hi, Its awesome tutorial... one small doubt for me, while rendering those particles it shows like spheres on each particle. how to change those to particle on render?
Thanks, just make the point size smaller in the geo node
Ok Thank you...@@MIXTraining
I'm not understanding how U animate the sphere inside obj. I'm trying to make a boolean on a transition of my box breaking and a static box that my character holds. In the transition I want the boolean, but the reference can't be animated inside geometry shelf
you need to put a transform node before the boolean and animate it there
It didnt work. A solution that I found is to animate the geo out of SOP to 0 scale on the transition....
I wanted to make like u =(
how can I change my UI colors in houdini to looks cool like yours ?? thank you
You can download it from our community, go here www.mixtrn.com register and then go to the community section, Scripts and tools forum, there's instructions to do it
I have a wired question. I cannot render motionblur on this setting... I have enabled allow motionblur and there is no motion blur... any idea?
Hang Yuri Yang make sure you have a velocity attribute and turn on motion blur in the renderer
Problem solved. Did not turn on velocity attribute (No idea why not turn on by default) Cheers mate!
Ahh, makes sense..
BTW, any idea how to give the particles a life time?
Hang Yuri Yang there is a setting called life time heheh
I'm not getting the red color in between the two geometries? Any setting on the attribtransfer1? :/
In the attribute transfer node, in the Attributes tab, select the attribute you want to transfer, in this case, Cd, in the points section.
also play around with the "distance threshold" and "blend width" under "conditions"
I'm getting confused on the scatter part. I have done everything you did in the tutorial but my points refuse to scatter in the colored area. They just stay scattered throughout all the geometry. Im not sure where to go from here.
The scatter node has a Density Attribute you need to set that to the Color attribute Cd
@@MIXTraining I got the same problem. It is set to Cd and still getting that problem. :(
@@Detonantevfx is the color on the points and you only see black and red?, I can help you guys better on discord, find the link at the top www.mix-training.com
@@MIXTraining thanks so much man! It was that.
Do you have the scene files for this walk-through?
You can get all scenes on Patreon www.patreon.com/mixtraining
I'm getting the particles as balls in the render .. how do you change that ??
in the geo object there's a point size, make.that smaller
The size of my particles is crazy big. :( Also I just don't know how to render it and get it all nice white as yours
You need to use the point size on the geometry node to make the particles smaller or use the pscale attribute, add a simple shader to make them the color you want or add a color node
I am not sure why but I can only see my particles in Scene View and not Render View :( Does anyone have a guess why that is?
I had copied the code in the attribute wrangle from the video - I had a different name for my camera! A learning experience nonetheless....
great glad you solved it, man that camera error, hunts you forever, I've done all night renders just to find out in the morning I rendered the wrong camera haha
It is these experiences that help you learn! even if they can make you go mad haha. Thank you for all you do. Totally new to houdini and this helped me tons!!
Houdini is what serial killers use before going hunting for victims. Why did I subject myself to this?
any chance for project files ?
I added the file in the description , is really simple and I suggest you do it yourself that way you can really learn this.
my particles appear huge on render
how can i adjust paritcle size?
In your object, Render tab > Geometry, there is a Point Scale parameter
thanks so much dude you are the best
just trying to help, thanks
My particles are looking way too big in my render, can someone help me with this pls? :c
in the geo node there is a setting to change the size, point size
@@MIXTraining thank you very much!
pop nut didn't working
noob houdini here lol
i like your videos but you have to relax. if you don't relax i can't watch the video relaxing.
not sure what you mean I’m relaxed 😌
I dont understand the tutorial must be step by step
sorry this is not a beginner tutorial, get the basics first and then come back to this, step by step will take for ever
MIX Training where i can find the basic tutorial ?
watch the other videos on the channel there's no basic tutorial for this, learn Houdini in general first, the topics in this video are simple
I dislike the video when you said its not from scratch..💥
The setup is really simple
thanks for your hard work, really helpful! ! i just made a quick test but now i want to make something similar to this th-cam.com/video/nwyijlukRPo/w-d-xo.html what would you advice to achive that shading effect of sand blended with the main texture of the object?
thank you, just add the color directly to the object points, the particles will inherit the color
Thank You very much!
Hope is helpful for you