Creating Sole Patterns for Footwear with Anchor Points in Substance 3D Painter | Adobe Substance 3D

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  • เผยแพร่เมื่อ 13 ธ.ค. 2021
  • In this video we'll show you some advanced techniques in Substance 3D Painter to create sole patterns for footwear in a smart and efficient way, using Anchor points.
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    Creating Sole Patterns for Footwear with Anchor Points in Substance 3D Painter | Adobe Substance 3D
    • Creating Sole Patterns...

ความคิดเห็น • 14

  • @staticbuilds7613
    @staticbuilds7613 9 หลายเดือนก่อน

    This is a very useful tool and great way to show it. Never knew about the anchor point before and can't wait to use it. This video was a lot of help explaining how to use it and how it works

  • @Klaudius_yt
    @Klaudius_yt ปีที่แล้ว

    Thank you )

  • @lis1785
    @lis1785 ปีที่แล้ว

    Thanks you help me now ))👍👍

  • @b3d3d
    @b3d3d 2 ปีที่แล้ว

    cool

  • @user-fu9ry3cm2y
    @user-fu9ry3cm2y 2 ปีที่แล้ว

    Thanks for the amazing tutorial! It's really helpful for my work :)
    Just curious, at 8:27, why don't you directly change the base color of Pattern Layer rather than making anchor point?

    • @Substance3D
      @Substance3D  2 ปีที่แล้ว +10

      Because the mask for the height has a sloping gradient, so it looks beveled, while the mask for the color should be hard and sharp. You just get more control this way.

  • @markelliot2994
    @markelliot2994 ปีที่แล้ว

    what resolution or size do you need to make to use your own pattern? Could you show how to make your own pattern? what file format should the pattern be? I created my own pattern in Photoshop, but when I scaled it up it looked all jaggy...thanks

    • @codes8300
      @codes8300 ปีที่แล้ว

      It will look jaggy no matter what u do as it also accounts for the aliasing of your pattern, in other words, it's raster-based graphics at export, Unless they were able to support Vector Graphics and can use SVG files like in Adobe Illustrator. you just need to add a blur filter. But of course, higher resolution is better 2k or 4k should be enough for games.

    • @markelliot2994
      @markelliot2994 ปีที่แล้ว +1

      @@codes8300 Awesome...thanks for taking time to help and keep up the great work! ty

  • @PrefoX
    @PrefoX 2 ปีที่แล้ว

    1 stupid question, you use tesselation for that model to an extrem, where else would that be used? not in games, not in movies. I don't get what it is good for...

    • @HanSolocambo
      @HanSolocambo 2 ปีที่แล้ว +2

      it is good for a tutorial.

    • @musashidanmcgrath
      @musashidanmcgrath ปีที่แล้ว +4

      Displacement maps are very common in film assets.

  • @user-ig5gy4dq2f
    @user-ig5gy4dq2f 6 หลายเดือนก่อน

    how can i chat whit you?

    • @Substance3D
      @Substance3D  6 หลายเดือนก่อน

      Hi there! Please select the chat support button in the lower-right corner of this page: adobe.ly/3M98Fwc Our experts will be able to help you out most efficiently. ^Rohan