Substance Painter Tutorial: Photorealistic Prop Texturing

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  • เผยแพร่เมื่อ 5 ก.ค. 2024
  • Substance Painter offers an incredibly powerful suite of tools for realistic texturing work. In this tutorial we break down the components of PBR materials to help us understand what defines particular surface properties. Observe reference photographs and dig into some of the more advanced tools to replicate those surface properties accurately on our mesh, to create textures that are both physically accurate and artistically beautiful
    Timecodes
    0:00 - Introduction
    1:22 - Why realism is important
    6:45 - Photorealism Principles
    29:11 - Substance painter tutorial
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ความคิดเห็น • 23

  • @samcraftYT
    @samcraftYT 2 ปีที่แล้ว +2

    What a great and complete pbr/substance painter basics tutorial

  • @FaddyVFX
    @FaddyVFX 2 ปีที่แล้ว +1

    Very helpful and informative, there so much to learn, one step at a time

  • @psylimusic
    @psylimusic ปีที่แล้ว

    Everything what do you need in nutshell, awesome presentation!

  • @stefanosgeorgiou621
    @stefanosgeorgiou621 2 ปีที่แล้ว +1

    Ohh cool, just graduated from escape so this is a nice update to refine my skills :D

  • @alexbobyr8076
    @alexbobyr8076 ปีที่แล้ว

    Thank You for a great explanation.

  • @marinapomigalova736
    @marinapomigalova736 2 ปีที่แล้ว +2

    Thank you, great tutorial! Is there any way you could share that doc with further reading that you are showing at the end?

  • @jeffhowe2892
    @jeffhowe2892 2 ปีที่แล้ว

    Superb demo. More like this please :0)

  • @LousyNine
    @LousyNine 4 หลายเดือนก่อน

    Very helpful, thanks!

  • @hamidsalami7022
    @hamidsalami7022 ปีที่แล้ว

    Thank you so much for sharing these useful information. I just have a question if you don't mind. you said that metals don't have diffuse color but in the combined material slide it shows diffuse map which actually has color and it's not black!

  • @antoniogisetti4730
    @antoniogisetti4730 2 ปีที่แล้ว

    thanks ! great tutor bro!

  • @outtoplay
    @outtoplay 2 ปีที่แล้ว +9

    You are very good at your job. Terrific lecture and demo. Very well paced and informative. Appreciate the effort.

    • @DadicekCz
      @DadicekCz ปีที่แล้ว +2

      Terrific means something good? I'm a bit confused because it sounds veeery bad but the other parts of your comment are just positive

  • @TheSatzy6699
    @TheSatzy6699 2 ปีที่แล้ว

    Excellent content 👍🏼

  • @6cryn
    @6cryn 2 ปีที่แล้ว +1

    good stuff!

  • @geoffburns
    @geoffburns 2 ปีที่แล้ว +4

    Really great walk through, can you share the google doc that's shown at the end of the video?

    • @Rhemi.
      @Rhemi. 2 ปีที่แล้ว +1

      please!

  • @peacelover5729
    @peacelover5729 2 ปีที่แล้ว +3

    From what I've seen, vertex normals are not overriden a with normal texture, vertex normals still have effect, especially visible when you remove sharp edges or make every edge sharp or maybe just trasnfer vertex normals from some other mesh.

    • @nothankyoutube
      @nothankyoutube 2 ปีที่แล้ว

      Are you talking about edges that are 90 degrees or less and/or where you have uv shell edges?

    • @hightechnician
      @hightechnician 2 ปีที่แล้ว

      the normalmap is calculated on top of the vertex normals to have the wanted effect (i.E. the actual normal coming from the highpoly). If you now remove a part from the equation, it doesn't add up anymore. But effectively the normal map replaces the vertex normals in what you perceive.

  • @trafficface
    @trafficface ปีที่แล้ว

    Escape sounds great what sort of wage bracket is game art tutor?

  • @saba9224
    @saba9224 ปีที่แล้ว

    55:13 what did u press when its became dark value mask?

    • @shiv3375
      @shiv3375 2 หลายเดือนก่อน

      i am not sure and quite late but i think he pressed c to cycle between diff channels.