From what I understand, Big Red Button isn't to blame for Sonic Boom so much as *constant* meddling from the Sega and Sonic Team. You mentioned the mid-development switch to WiiU exclusive (which was a _major_ problem, as the engine BRB was using for the game didn't actually support the WiiU) but there was also a ton of decisions regarding story, world, gameplay, features, etc. that Sega kept flip-flopping on, both in the "we decided that we no longer approve of this idea we approved months ago" sense and the "actually now we want you to force this last-minute concept into the game" sense. The fact that the game functions at all is a credit to BRB.
There's also a story I heard that Sega and Sonic Team reached out to BRB about the numerous glitches, who then ignored Sega and released the game as is while at the same time having the balls to credit the people they didn't listen to.
@Grima the Fell Dragon Its just something I heard. I'm not sure if there's any truth to it, but a couple of Sega's past partners have done some similarly shady things, so it's not entirely out of the realm of possibility.
Yeah, i was well aware of this story about why Sonic Boom Rise of Lyric failed, being largely SEGA's fault, them and Sonic Team constantly bringing up changes for no reason, to creating the tv show which BRB wasn't even aware till last minute and BRB was the one who created this New version of Sonic to reel in more fans, the ones that wouldn't normally buy a sonic game. Yeah, it's a disaster in every sense that if SEGA kept their word and kept the communication consistent with all of their people then yeah it wouldn't have failed as bad. Also the only reason BRB stuck around was because they didn't have any other work in the pipeline, heck a majority of the employees there are former Naughty Dog Devs who left after finishing up Uncharted 1, made their studio right after and no one gave a $#!+ about them that they had no work till SEGA gave them the opportunity to work on Sonic, it was so bad they could barely keep the lights on at the studio. I really think BRB needs a chance for redemption for the disaster that they were known for, they have the talent to back it up. Perhaps they can make a new Jak and Daxter game, one that would be more praised than lost frontier perhaps? 🤔
Remember when Lost Planet went from arctic survival in semi-slow walking rigs to full-on Gundam-style aerial combat just for the final boss? I sure as hell remember
That "rumor" about Microsoft thinking they would own DK by buying Rare is a misconception. Several years ago, Conker creator Chris Seavor tweeted out a story of how a group of Microsoft executives visited Rare around the time of the purchase and ONE of them saw a DK poster and said something along the lines of "Hey, that's cool! We own Donkey Kong now, right?" Everybody else in the room just sort of facepalmed themselves (maybe not literally). So it was just one clueless executive who probably didn't know much about gaming history that thought so. There's no way the people in charge of making such a major purchase would not know exactly what they'd be getting. The internet is kind of like a telephone game, I guess. A story gets told and then as time goes by, that story gets twisted and misconstrued until it doesn't resemble the full truth.
Fallout 3 was great. 4 was just good (could have been better, but was still better than how a lot of people treat it) New Vegas is a masterpiece in the series. 76 is shit.
A clarification about Sonic: Rise of Lyric: While Big Red Button could be blamed for a few things, it was NOT their fault of what happened to the game, no, that was Sega themselves. Turns out that at one point BRG had the game kind of half made, everything was going well and the game was looking good... Until Sega stepped. RoL was originally planned to be launched for the PS3 using the same engine as Crysis 3, but then Sega demanded that the game will not be made for the PS3, but for the Wii U. This killed the development because the Crysisb3 engine ran in a pretty janky way in the Wii U and they were forced to change the engine to one that works in the Wii U, so they had to remake everything from scratch. Add the fact that the game now had to be played with motion controls and that they had less than a year to develop it and you get a worse game than Sonic'06.
@@aionicthunder Eh. Xeno is just a name that has stuck with that developer. The games are quite different from each other aside from similar art and being JRPGs.
Mr. FoxHat I would also like to add to the fact that Xenosaga is quite similar to Xenogears as it is also an attempt to do Perfect Works and Xenoblade 2 is Episode 5 of Perfect Works, AKA Xenogears
Smug Sneasel VA Sympathizer: Don’t worry. Rabbidluigi is just a whiner baby. He can’t hurt the Great Prosperity and the Army. Rabbidluigi: What? Did? You? Just? Say?! VA Sympathizer: That you’re just a silent whining baby. Throwing around wild unfounded accusations without any solid proof...
@@Nimzo25 This is a video if a nearly-bald guy talking about video games. You look 30 in your profile picture, grow the fuck up. Not everything is about Hitler you butt-hurt manchild
One of the best intros I've seen in a while, Rabbid. I don't say it enough: I absolutely adore your content and you're a talented, grounded, super-cool creator. I've been a voracious viewer since the first episode I saw many moons ago, and I can only hope they keep coming. Stay safe, trust the science, keep playing games.
For Banjo, I actually heard that the "car thing" was due to an, at the time, logical progression of ideas. See, Rare wanted to expand the trend that Tooie had over the original, and make the worlds EVEN BIGGER... but they had a problem in that it now took too long to go anywhere. Vehicles were the answer they landed upon, but now they had to justify their existence in ways other than travel convenience. All reasonable so far, but it had a side effect that they didn't fully think through: _it changed the genre of the game._ What people didn't like about N&B was that it wasn't a collectathon like the name "Banjo-Kazooie" would suggest, especially when it had been so long since the last... _anything_ in that series. Unfortunately, this original intention of "bigger worlds" was eventually proven to be a trend that the genre should NOT have been going for in the first place: when the core creatives finally got the chance to put the idea into a proper collectathon (Yooka-Laylee), the game was panned for _exactly that reason._ Even I, who enjoyed the game enough to play it again immediately upon finishing it the first time, felt the worlds might've been a bit too large for their own good. In contrast, A Hat in Time feels very small and compact, but every square inch of space seems to have meaningful content inside it. And Mario Odyssey had a lot of space, but divided it into many worlds, so it too felt like meaningful content was in every corner. Tooie, in retrospect, was at roughly the extreme end of how "big" worlds should feel, and any larger was a detriment. "More" is always welcome to me, "bigger" not so much.
Sonic boom is such a sad story of the development behind the game that almost no-one talks about. It was meant to be a huge project. Sonic Synergy. It was a big open world project with tonnes of features and it looked to be a really ambitious project, but it was going well. Then sega made a deal with Nintendo and promised them 3 Sonic games exclusively for the wii u. Sonic Synergy was one of them. But it was not made for the wii u. The engine itself was not compatible with the wii u. Big Red Button had to work with the developers of the engine and Nintendo themselves to try and Frankenstein the engine onto the inferior hardware. They had to cut so much from this game. That's why it's so buggy. It wasnt made for the wii u. Big Red Button had all of it's possible recognition and any credit. I wish more people knew about the story, because it is yet another Sonic game that Sega has screwed over.
@@GatorRay They don't do many games now anyway. I really wish they would bring back some of their forgotten games and just give Sonic a break. Give us a new Nights game please.
@@kimzee59 I'd prefer for Sega to sell all their IP's because they don't know what to do with them anymore. And I want them to specifically sell Sonic to Nintendo because then the Blue Blur can FINALLY be put to rest.
I stopped at the #4 spot to write this: Will, you know that Microsoft (Or Xbox Game Studios, for that matter) is a PUBLISHER, not a DEVELOPER, right? Nuts & Bolts was fully developed by Rare, not Microsoft (Though, to be fair, Microsoft likely did have some say in the game’s direction). I see your point in this, but I think this video should be renamed to “Top Five Franchises ruined by other Publishers/Companies”.
From what I'm aware, Microsoft *does* have a development team in Lionhead Studios (or whatever they're called now, if they still exist), who were in charge of games like Fable, but yeah, I don't think Lionhead had any part in Nuts and Bolts.
with the clip of Sly Cooper Thieves in Time in the opening, I kind of expected, nay, hoped, to see it make the list. it was a pretty fun and solid title, but leaving it on a cliffhanger with an official statement that Sanzaru had no intentions of ever making a sequel left a bad taste in everyone's mouths
10:03 what doesn't help is that forces actually brought them _back_ to design the levels. The two unknowns were originally workers _from_ big red button. I just... Why?
BigRedButton didn't ruin Sonic Boom, SEGA did. A lot of the poor choices were because SEGA kept meddling and changing their minds. I'm really tired of people blaming BRB for SEGA's mistakes.
After watching the What Happened? video on Sonic Boom by Matt McMuscles, it's clear that Sega is pretty much entirely to blame for the game's quality, so I'm gonna call foul on its placement in this video. Great video otherwise though.
I love Nuts and Bolts too. It's unfortunate, 'cause the game is very solid, has the humour and heart of the first two games, and is one of the most unique games on the market. Unfortunately it wasn't what fans wanted, and certainly isn't what people expected after 8 years of nothing. I think if Banjo Threeie came out as a platformer and Nuts and Bolts was released as a spinoff, people would like it more. I still love the entire series though. I 100% all 3 main games about once a year. They're all fun experiences. I think Kazooie is a little better than Tooie, and Tooie and Nuts and Bolts are about on par. Obviously it's a little strange to rate a driving/vehicle creation game alongside platformers, but idc.
Matt McMuscles released a video delving into the development history of Nuts & Bolts and how it was originally going to be Banjo Threeie before becoming a HD remake similar to Conker: Live and Reloaded and finally settling on being a vehicular puzzle game due to how large the maps were and long they took to navigate on-foot. Contrary to popular belief at the time, that Microsoft mandated the change in gameplay due to genre fatigue is not true. Rare decided to have vehicles be the focal point all by themselves. Microsoft barely interfered with the project and gave Rare complete creative freedom.
Sly 4 should be here, but many Sly fans are in denial and can't accept the fact that Sly was better off ending after 3. The Sanzaru hacks couldn't even do the remaster properly, that should've been a clear sign that giving them and their incompetent writers a chance to make a new game would only result in disaster.
Everything wrong with Other M was the fault of Sakamoto, the series director. All its faults are the result of him having free reign. As it turns out, he's a wannabe Kojima and probably had nothing to do with how great the previous three core Metroid games were.
I just gotta say, Metal Gear Survive is unfit to be on here. I’m not defending the game by any means, but it’s pretty much known that most of the original MGSV development team (OG Kojima Productions) shifted into working on MG Survive. So in reality, MG Survive was developed by Konami and by the skeleton team of the OG Kojima Productions Japan, but just under a different name. Hell, I’m pretty sure it was even developed in the same room as MGSV.
Think you would ever do another “best rivals” countdown? It’s been a while since the last one, and that one was more about rival battles than the characters themselves.
Technically, what killed these franchises are games from recent years. Other M may have killed the franchise for many years, but recently we got Samus Returns, which is considered a return to form for the series.
Zane Heaston Those games, while bad entries in their series, at least didn’t necessarily ruin the franchise in the long-term. After DmC we got DMC5, and after Other M we got Samus Returns and will get Prime 4. Eventually.
The rewriting of history with Fallout New Vegas is insane because nowadays everyone will tell you it’s one of the greatest games ever but back in 2010-2015 it was considered the most blasphemous thing to grace the industry. If only the fans knew what was coming.
I'm disappointed in the way "EarthWorm Jim" was left to rot after the franchise was bought, ruined and brushed aside due to the failure of "EarthWorm Jim 3-D" on the N64.
Now hold on, BigRedButton didn't do anything wrong with Sonic Boom, it was all Sega and their extreme impatience and imcompetance that ruined it, Matt McMuscles made a great video about it.
@@greatsageclok-roo9013 That would make sense. I had the PSP port of Secret Agent Clank and the PS2 port of Size Matters (I think they were made by the same studio) and the latter had so many issues that I consider it the worst R&C game I've ever played while the former was really fun.
That transition from the intro to the actual topic was so smooth. Most YTers would just say 'hey here is a top 10 list about franchises ruined by other devs lul', but Rabbid goes that extra mile!
Y’know I’m a bit surprised that Crash Bandicoot wasn’t included on here, considering that after the Radical Entertainment duology (Crash of the Titans and Mind Over Mutant), the series was practically dead in the water until the N’Sane Trilogy. Or even Spyro with Enter the Drangonfly, which caused the series to be rebooted and then Spyro to eventually be relegated to Skylanders until the Reignited Trilogy. I’d certainly pick either of them over fucking Cooking Mama, but hey, your list, your choices.👋🏽
I don’t get how Microsoft is on this list. Yes there was a difference in Rare’s direction after the acquisition, but they were still the developers of all those later games while Microsoft were only the publisher.
Rare brought out the underrated Viva Piñata series and also Kameo: Elements of Power during their time at Microsoft but people often mis-blame Microsoft for pushing Rare into making Kinect projects, it was Rare's own management that did this.
Honestly, I didn’t think Nuts n Bolt was a BAD game. I enjoyed it and was very creative. It was just such a change for the franchise that I think many people didn’t expect?
Personally the worst offender of the subject matter is the DMC reboot, because not only they made a fun hack and slash video game about a funny white haired anime boy getting into over the top battles with demons into a political commentary starring an edgelord discount Justin Beiber looking asshole, ninja theory has the audacity to flip a huge finger to the old fanbase, and all by Capcom's blessings
Hello Rabbid! Thanks for picking my suggestion for your poll! Out of respect for you and your work ethic, I just wanted to ask: if my suggestion loses, may I suggest it again if people like it? Or shall I wait a few videos so others can have a turn? :)
Darn I thought EA's Battlefront 2 would make it in, though I suppose they have done a bit to fix the initial issues. Point is it doesn't hold the same feeling as Pandemic's Battlefront 2.
Big Red Button isn't at fault for how Sonic Boom turned out. Sega told them half way through development that it would be Wii U exclusive, initially the game wasn't suppose to before the Wii U at all. It was like that because Nintendo and Sega had just signed a 3 Sonic game exclusivity deal. Essentially they forced them to turn a game requiring better hardware to run on something inferior. Also Sega kept making unreasonable demands as usual causing stuff to be cut or added that didn't needed to. Edit: Never mind, I see you said it. But still Big Red Button aren't at fault.
Top 5/10 games that changed ratings For example: -Conkers Pocket Tales, Rated E, to Conkers Bad Fur Day, M -Jak and Daxter, E, Jak 2, T - Ratchet and Clank, T, Ratchet and Clank Future, E10 -Every Mario Game, E, Mario Odyssey, E10 -Batman Arkham Asylum/City, T, Arkham Knight, M -Halo, M, Halo 5, T -Mortal Kombat, M, Mortal kombat vs Dc, T Etc.
Top summer themed games, considering the weather is starting to get nicer and I’d like to imagine myself somewhere nice and sunny rather than locked inside
Microsoft really should sell a minority stake in Rare to Nintendo so the big N & Rare could work together again while Microsoft makes some money on those games as well
now what about franchises that did well with a new dev team working on em? Those exist right? Though honestly there are certain game franchises that i feel would be better if they had a new dev team working on them....
Sonic is an ongoing battle between fun and mind-shatteringly bad, but Cooking Mama definitely earned the top billing here. It really did come out of nowhere how crazy the story would become. Even worse, there's every chance the controversy behind it will keep getting weirder as more information comes to light.
Silent Hill still hurts me the most. It's been steady downhill since Team Silent were disbanded, and right when it seemed the series is getting back on its feet, Konami did what they do best and fucked it all up.
remember that one time Nintendo walked up to Team Ninja with the metroid series on a silver platter and they were like *fuck it* samus penis breath voice acting, soupy nonsensical story, rock-hard throbbing linearity and user-friendly 90° wii remote In Nintendo's defense, they brought it home with Samus Returns and will hopefully do the same with Prime 4
I have a copy of Cooking Mama Cookstar before it got pulled from the official site for it, and it's not as bad as everyone says. It has a couple issues sure but I really like it. Sad it might not have a release and anyone who got it already are the only ones who are gonna have it unless someone pays for it scalped but... wow, what a story this game was tbh.
The more blatant franchise that Konami 'ruined' wouldn't be Metal Gear, although Metal Gear would be the most infamous case and hitting the more mainstream franchise beloved by many. No, that title would go into the Bloody Roar series. You see, Bloody Roar was made by Hudson Soft, the dev behind Bomberman. It was an underground, but still beloved franchises. However, by the PS2 era, Bloody Roar had some... weird decisions. The story about zoanthrope/werebeasts trying to fit into the society were replaced with this new edgy beast known as the Unborn who took over the top threat in 3, then they added Primal Fury, which messed up the continuity even further. In the middle of this, Konami bought out Hudson Soft and were saddled with the task of making the next Bloody Roar series. Without ANY idea of where to take the series to, Bloody Roar 4 was released... and it KILLED the franchise. And that happened when Konami was still sane, still buddy-buddy with Kojima, creating, ahem I'm sorry, allowing the creation of hits like MGS3: Snake Eater! (Granted, I think it's less about malice but more about Konami not exactly knowing what to do with the franchise and... fighting series wasn't exactly their suite even at their sanest...) But of course, since Bloody Roar was never a mainstream thing, I guess that's why that got swept under the rug when the Kojima debacle exploded... Though, eh, could be worse. At least Konami let it rest (not in peace, probably, after 4, they probably couldn't), instead of making a zombie game out of Bloody Roar.
The worst Silent Hill games would be on there too. Akira Yamaoka/Daniel Licht both managed to make fantastic soundtracks even when the games they were working on were complete garbage.
I was surprised Halo wasn't on the list. He did show some 5 footage so I bet it was close to being on there. I also have Lost Planet on my mind, but never played 3 cause of its reception...
@@khrisbreezy3628 See the thing is, 343 has made one REALLY bad Halo game, but the rest of the games they have pumped out have been pretty ok. Halo 4 was a competent Halo game with some jaw dropping beautiful graphics for the hardware it was on, and the MCC is seriously just fantastic, and its amazing to see 343 work on the game and port it over to PC so many years after its release. You can tell the team cares about the franchise.
@@Spewa-em8cm and I would not disagree with you! Glad to see H4 love out there, and all its flaws on the table, I'd say 5 improved every weapon they introduced in 4 by a longshot. Smart link ads looked amazing on forerunner weapons, the req weapons are crazy in a good way, and Warzone I'd say is a technical feat and they really pulled that off. Even adding the abilities to make us feel more like Spartans than typical footsoldiers was nice. And assassinations are amazing in 5. Cannot wait for Infinite, no matter how much or how little carries over from their previous games.
So did Microsoft really thought that when they got rare they would get donkey Kong? Because that's not owned by rare but by Nintendo, talk about dumb planning.😕
Microsoft rep: "So, when can we get started on the next Donkey Kong game?" Rare rep: "Um, Nintendo just allowed us to make the games. We don't actually own the IP." Microsoft rep: "... If anyone needs me, I'll be be at the bar drinking all the vodka."
I'm genuinely shocked that Silent Hill itself didn't end up on this list, given how nearly every game that came out in the series after it was taken away from Team Silent by Komani has flopped hard and could never recapture what Team Silent did so right with it.
Top 5/10 Choices the Game Doesn't Want You to Make (e.g. Undertale's Genocide run, dating everyone in Persona 5, etc., basically, games that either punish you for making that choice and/or try to persuade you against it)
From what I understand, Big Red Button isn't to blame for Sonic Boom so much as *constant* meddling from the Sega and Sonic Team. You mentioned the mid-development switch to WiiU exclusive (which was a _major_ problem, as the engine BRB was using for the game didn't actually support the WiiU) but there was also a ton of decisions regarding story, world, gameplay, features, etc. that Sega kept flip-flopping on, both in the "we decided that we no longer approve of this idea we approved months ago" sense and the "actually now we want you to force this last-minute concept into the game" sense. The fact that the game functions at all is a credit to BRB.
So business as usual, then
I mean the video did state that it's more Sega's fault.
There's also a story I heard that Sega and Sonic Team reached out to BRB about the numerous glitches, who then ignored Sega and released the game as is while at the same time having the balls to credit the people they didn't listen to.
@Grima the Fell Dragon Its just something I heard. I'm not sure if there's any truth to it, but a couple of Sega's past partners have done some similarly shady things, so it's not entirely out of the realm of possibility.
Yeah, i was well aware of this story about why Sonic Boom Rise of Lyric failed, being largely SEGA's fault, them and Sonic Team constantly bringing up changes for no reason, to creating the tv show which BRB wasn't even aware till last minute and BRB was the one who created this New version of Sonic to reel in more fans, the ones that wouldn't normally buy a sonic game. Yeah, it's a disaster in every sense that if SEGA kept their word and kept the communication consistent with all of their people then yeah it wouldn't have failed as bad. Also the only reason BRB stuck around was because they didn't have any other work in the pipeline, heck a majority of the employees there are former Naughty Dog Devs who left after finishing up Uncharted 1, made their studio right after and no one gave a $#!+ about them that they had no work till SEGA gave them the opportunity to work on Sonic, it was so bad they could barely keep the lights on at the studio. I really think BRB needs a chance for redemption for the disaster that they were known for, they have the talent to back it up. Perhaps they can make a new Jak and Daxter game, one that would be more praised than lost frontier perhaps? 🤔
The shaved "im gonna start selling meth and robbing gas stations" hair look actually fits you quite well RabbidLuigi
A.J. Rusinek that’s disturbingly accurate
His hairstyle is like every guy from breaking bad
Okay, but what about the opposite? Top five franchises made better by other developers. Sega making the best F-Zero comes to mind.
Also Sonic Mania
Rare reintroducing Donkey Kong and making the Country series
@@kenthegamer definitely a good one there. 😁
How halo oddly can be in both
Treyarch with a few of the older Call of Duty games.
Top Five Games that shift genres halfway through.
cool
permanent and accepted or not?
Surely Evoland (2) will be on that list, even though it's kinda the point.
Remember when Lost Planet went from arctic survival in semi-slow walking rigs to full-on Gundam-style aerial combat just for the final boss? I sure as hell remember
@@EMPerror403 Hm, I'd say semi-permanent at least. As long as that genre shift takes up the majority of the remainder of the game.
That "rumor" about Microsoft thinking they would own DK by buying Rare is a misconception. Several years ago, Conker creator Chris Seavor tweeted out a story of how a group of Microsoft executives visited Rare around the time of the purchase and ONE of them saw a DK poster and said something along the lines of "Hey, that's cool! We own Donkey Kong now, right?" Everybody else in the room just sort of facepalmed themselves (maybe not literally).
So it was just one clueless executive who probably didn't know much about gaming history that thought so. There's no way the people in charge of making such a major purchase would not know exactly what they'd be getting. The internet is kind of like a telephone game, I guess. A story gets told and then as time goes by, that story gets twisted and misconstrued until it doesn't resemble the full truth.
fallout new vegas ruined the series by showing you could actually make a generally decent (FPS) fallout game
(I'll show myself out)
I DIDN'T EVEN WATCH ANY OF IT FIRST ARE YOU KIDDING ME
okay clarification: that you could make a decent first person shooter fallout game
Fallout 3 was just as good as NV
Trey Woody Nah, 3 was just diet New Vegas.
I finished both games i was around 18 then. I liked Vegas better
Fallout 3 was great. 4 was just good (could have been better, but was still better than how a lot of people treat it) New Vegas is a masterpiece in the series.
76 is shit.
MICROSOFT: *buys a well respected company and makes them suffer*
DISNEY: Hey mind if I try that?!
I think Disney's been one-upping MS lately in that department. Lol
A clarification about Sonic: Rise of Lyric:
While Big Red Button could be blamed for a few things, it was NOT their fault of what happened to the game, no, that was Sega themselves. Turns out that at one point BRG had the game kind of half made, everything was going well and the game was looking good... Until Sega stepped. RoL was originally planned to be launched for the PS3 using the same engine as Crysis 3, but then Sega demanded that the game will not be made for the PS3, but for the Wii U. This killed the development because the Crysisb3 engine ran in a pretty janky way in the Wii U and they were forced to change the engine to one that works in the Wii U, so they had to remake everything from scratch. Add the fact that the game now had to be played with motion controls and that they had less than a year to develop it and you get a worse game than Sonic'06.
@Grima the Fell Dragon because Sega. Sega has history of making really dumb decisions, specially when Sonic is involved.
Than justify Sonic Forces
@@zaneheaston8254 out-sourced
Top 5/10 Games Born from Other Series (Devil May Cry was originally Resident Evil 4, Dinosaur Island later became Star Fox Adventures, etc.)
How about Freedom Planet starting out as a Sonic fangame, and eventually becoming an entirely original indie game.
Xeno?
@@aionicthunder Eh. Xeno is just a name that has stuck with that developer.
The games are quite different from each other aside from similar art and being JRPGs.
Mr. FoxHat Fine, Xenogears
Mr. FoxHat I would also like to add to the fact that Xenosaga is quite similar to Xenogears as it is also an attempt to do Perfect Works and Xenoblade 2 is Episode 5 of Perfect Works, AKA Xenogears
Therapist: Don't worry, Super-Short Hair Rabbidluigi isn't real. He can't hurt you.
*Super Short Hair RabbidLuigi:*
Super short hair RabbidLuigi...IS the therapist.
PLOT TWIST!
Smug Sneasel VA Sympathizer: Don’t worry. Rabbidluigi is just a whiner baby. He can’t hurt the Great Prosperity and the Army. Rabbidluigi: What? Did? You? Just? Say?! VA Sympathizer: That you’re just a silent whining baby. Throwing around wild unfounded accusations without any solid proof...
@@Nimzo25 Who shat on your sandwhich?
@@JianCB2 Who advised your anti VA sentiments, eh? The Thousand Year Door Nazi Party and Arlo Hitler?
@@Nimzo25 This is a video if a nearly-bald guy talking about video games. You look 30 in your profile picture, grow the fuck up. Not everything is about Hitler you butt-hurt manchild
Top 5/10 “bad” games that would be improved with a remake
Looking at you,DMC2
The Gex games?
Rogue Warrior
The OG SMT Persona?
Starfox Adventures. I actually like this game but feel a remake that mixed up combat with Assault and made Krystal playable could do a lot of good.
What are even the good things you would pull from dmc2?
The story is shit and the gameplay is shit
The character design? I guess?
I guess the next logical step is "Top Five Game Franchises Improved by Other Developers
".
One of the best intros I've seen in a while, Rabbid. I don't say it enough: I absolutely adore your content and you're a talented, grounded, super-cool creator. I've been a voracious viewer since the first episode I saw many moons ago, and I can only hope they keep coming. Stay safe, trust the science, keep playing games.
For Banjo, I actually heard that the "car thing" was due to an, at the time, logical progression of ideas.
See, Rare wanted to expand the trend that Tooie had over the original, and make the worlds EVEN BIGGER... but they had a problem in that it now took too long to go anywhere. Vehicles were the answer they landed upon, but now they had to justify their existence in ways other than travel convenience. All reasonable so far, but it had a side effect that they didn't fully think through: _it changed the genre of the game._ What people didn't like about N&B was that it wasn't a collectathon like the name "Banjo-Kazooie" would suggest, especially when it had been so long since the last... _anything_ in that series.
Unfortunately, this original intention of "bigger worlds" was eventually proven to be a trend that the genre should NOT have been going for in the first place: when the core creatives finally got the chance to put the idea into a proper collectathon (Yooka-Laylee), the game was panned for _exactly that reason._ Even I, who enjoyed the game enough to play it again immediately upon finishing it the first time, felt the worlds might've been a bit too large for their own good.
In contrast, A Hat in Time feels very small and compact, but every square inch of space seems to have meaningful content inside it. And Mario Odyssey had a lot of space, but divided it into many worlds, so it too felt like meaningful content was in every corner. Tooie, in retrospect, was at roughly the extreme end of how "big" worlds should feel, and any larger was a detriment. "More" is always welcome to me, "bigger" not so much.
Sonic boom is such a sad story of the development behind the game that almost no-one talks about. It was meant to be a huge project. Sonic Synergy. It was a big open world project with tonnes of features and it looked to be a really ambitious project, but it was going well. Then sega made a deal with Nintendo and promised them 3 Sonic games exclusively for the wii u. Sonic Synergy was one of them. But it was not made for the wii u. The engine itself was not compatible with the wii u. Big Red Button had to work with the developers of the engine and Nintendo themselves to try and Frankenstein the engine onto the inferior hardware. They had to cut so much from this game. That's why it's so buggy. It wasnt made for the wii u. Big Red Button had all of it's possible recognition and any credit. I wish more people knew about the story, because it is yet another Sonic game that Sega has screwed over.
Makes me wish that Sega would just sell all their IP's and get out of the gaming industry.
@@GatorRay They don't do many games now anyway. I really wish they would bring back some of their forgotten games and just give Sonic a break. Give us a new Nights game please.
@@kimzee59 I'd prefer for Sega to sell all their IP's because they don't know what to do with them anymore. And I want them to specifically sell Sonic to Nintendo because then the Blue Blur can FINALLY be put to rest.
Yes I heard about that from the "Wuh Happened?" show. Really shows what happens when our of touch publishers try to supervise new ideas.
I stopped at the #4 spot to write this: Will, you know that Microsoft (Or Xbox Game Studios, for that matter) is a PUBLISHER, not a DEVELOPER, right? Nuts & Bolts was fully developed by Rare, not Microsoft (Though, to be fair, Microsoft likely did have some say in the game’s direction).
I see your point in this, but I think this video should be renamed to “Top Five Franchises ruined by other Publishers/Companies”.
From what I'm aware, Microsoft *does* have a development team in Lionhead Studios (or whatever they're called now, if they still exist), who were in charge of games like Fable, but yeah, I don't think Lionhead had any part in Nuts and Bolts.
with the clip of Sly Cooper Thieves in Time in the opening, I kind of expected, nay, hoped, to see it make the list. it was a pretty fun and solid title, but leaving it on a cliffhanger with an official statement that Sanzaru had no intentions of ever making a sequel left a bad taste in everyone's mouths
10:03 what doesn't help is that forces actually brought them _back_ to design the levels.
The two unknowns were originally workers _from_ big red button.
I just... Why?
BigRedButton didn't ruin Sonic Boom, SEGA did. A lot of the poor choices were because SEGA kept meddling and changing their minds. I'm really tired of people blaming BRB for SEGA's mistakes.
After watching the What Happened? video on Sonic Boom by Matt McMuscles, it's clear that Sega is pretty much entirely to blame for the game's quality, so I'm gonna call foul on its placement in this video. Great video otherwise though.
I love Nuts and Bolts too. It's unfortunate, 'cause the game is very solid, has the humour and heart of the first two games, and is one of the most unique games on the market.
Unfortunately it wasn't what fans wanted, and certainly isn't what people expected after 8 years of nothing. I think if Banjo Threeie came out as a platformer and Nuts and Bolts was released as a spinoff, people would like it more.
I still love the entire series though. I 100% all 3 main games about once a year. They're all fun experiences. I think Kazooie is a little better than Tooie, and Tooie and Nuts and Bolts are about on par. Obviously it's a little strange to rate a driving/vehicle creation game alongside platformers, but idc.
Matt McMuscles released a video delving into the development history of Nuts & Bolts and how it was originally going to be Banjo Threeie before becoming a HD remake similar to Conker: Live and Reloaded and finally settling on being a vehicular puzzle game due to how large the maps were and long they took to navigate on-foot. Contrary to popular belief at the time, that Microsoft mandated the change in gameplay due to genre fatigue is not true. Rare decided to have vehicles be the focal point all by themselves. Microsoft barely interfered with the project and gave Rare complete creative freedom.
Sly 4 should be here, but many Sly fans are in denial and can't accept the fact that Sly was better off ending after 3. The Sanzaru hacks couldn't even do the remaster properly, that should've been a clear sign that giving them and their incompetent writers a chance to make a new game would only result in disaster.
11:30 "games dripping in social and political commentary."
Careful not to say that on r/gaming. They don't like "politics" in their games.
Color me surprised, Metroid: Other M wasn't on here
Everything wrong with Other M was the fault of Sakamoto, the series director. All its faults are the result of him having free reign. As it turns out, he's a wannabe Kojima and probably had nothing to do with how great the previous three core Metroid games were.
Metroid made a comeback with Samus Returns, which was a return to form for the series, as well as Nintendo announcing Metroid Prime 4.
@@smashster1787 Return of Samus was a slog.
Ethan Hayes. I still found it entertaining. But I understand where you’re coming from.
@@smashster1787 Oh, I somewhat enjoyed it too. A serviceable action game. It just usually is the punching bag in these type of videos
And the award for most unexpected #1 goes to...
But for real, wow. That's actually incredible.
Yeah, seriously. I had no idea about that
I just gotta say, Metal Gear Survive is unfit to be on here. I’m not defending the game by any means, but it’s pretty much known that most of the original MGSV development team (OG Kojima Productions) shifted into working on MG Survive. So in reality, MG Survive was developed by Konami and by the skeleton team of the OG Kojima Productions Japan, but just under a different name. Hell, I’m pretty sure it was even developed in the same room as MGSV.
Sonic Boom was more the fault of Sega's meddling the it being completely BRB fault.
I always try to predict when he's gonna say "subscribe and hit the notification bell", and I never get it lol
Top 5/10 Games to play while quarantined. Both single player AND multiplayer.
His beard swapped place with his hair
Btw nice video
One could say the Need For Speed series is a never ending cycle of this phenomenon.
Think you would ever do another “best rivals” countdown? It’s been a while since the last one, and that one was more about rival battles than the characters themselves.
Metroid? ... Metroid: Other M? No? Kind of killed the Metroid franchise for many years? Nothing? Just me? Ok fair enough.
Technically, what killed these franchises are games from recent years. Other M may have killed the franchise for many years, but recently we got Samus Returns, which is considered a return to form for the series.
What about Metroid Other M developed by Team Ninja & DMC: Devil May Cry developed by Ninja Theory
Zane Heaston Those games, while bad entries in their series, at least didn’t necessarily ruin the franchise in the long-term. After DmC we got DMC5, and after Other M we got Samus Returns and will get Prime 4. Eventually.
Whoa
Both were made by THEM?
Just coincidence...
DmC is a great hack and slash game,but as a devil may cry game not so much
The rewriting of history with Fallout New Vegas is insane because nowadays everyone will tell you it’s one of the greatest games ever but back in 2010-2015 it was considered the most blasphemous thing to grace the industry.
If only the fans knew what was coming.
Great video!! Keep up the good work!!
I'm disappointed in the way "EarthWorm Jim" was left to rot after the franchise was bought, ruined and brushed aside due to the failure of "EarthWorm Jim 3-D" on the N64.
I though EA would be on here. *Looks at the really long list of games and studios killed by EA*
9:37 Definitely the expression of a man who was just told he had to save the Sonic series
Why not the opposite?
Five Game Franchises well managed by Other Developers
Or alternatively franchises ruined by the company that created them.
Now hold on, BigRedButton didn't do anything wrong with Sonic Boom, it was all Sega and their extreme impatience and imcompetance that ruined it, Matt McMuscles made a great video about it.
Gotta say, that intro transition from your joke to the topic was masterfully written.
stop making me uncomfortable by showing daxter, I loved that game as a kid XD
I taught i was the only one!!!
I really liked Secret Agent Clank, but I heard a lot of people saying that one was terrible.
@@Pipkiablo PS2 port only from what I understand.
I've heard that the PSP port is better.
@@greatsageclok-roo9013 That would make sense. I had the PSP port of Secret Agent Clank and the PS2 port of Size Matters (I think they were made by the same studio) and the latter had so many issues that I consider it the worst R&C game I've ever played while the former was really fun.
i would love to see a video about the opposite topic: Top five game franchises saved by other developers
That transition from the intro to the actual topic was so smooth. Most YTers would just say 'hey here is a top 10 list about franchises ruined by other devs lul', but Rabbid goes that extra mile!
Y’know I’m a bit surprised that Crash Bandicoot wasn’t included on here, considering that after the Radical Entertainment duology (Crash of the Titans and Mind Over Mutant), the series was practically dead in the water until the N’Sane Trilogy. Or even Spyro with Enter the Drangonfly, which caused the series to be rebooted and then Spyro to eventually be relegated to Skylanders until the Reignited Trilogy. I’d certainly pick either of them over fucking Cooking Mama, but hey, your list, your choices.👋🏽
Skylanders is the worst sin.
Forgotten games/series that deserve a reboot (Shadowgate, Turok, Dino Crisis, to name a few that at lease SEEM forgotten or neglected)
Dead Rising 4 and Paper Mario Sticker Star come to mind immediately
Same
Sticker Star was made by Intelligent Systems, who developed the first three games as well. It was Miyamoto himself who ruined Paper Mario.
@@matthewmagnani2915 really? i coulda sworn it was a different dev. nvm then
Top Five Comedic Relief Characters in Video Games
Kinda surprised Mass Effect wasn't on this list, we all know how Andromeda butchered the franchise!
Mass effect 3 did it first
Frahd Chikun True, though since that was made by Bioware’s B-team, whether or not it was ruined by a “different” developer is a but iffy.
@@amirgarcia547 fair enough
Top 5 Games inspired by other Franchises.
I don’t get how Microsoft is on this list. Yes there was a difference in Rare’s direction after the acquisition, but they were still the developers of all those later games while Microsoft were only the publisher.
Rare brought out the underrated Viva Piñata series and also Kameo: Elements of Power during their time at Microsoft but people often mis-blame Microsoft for pushing Rare into making Kinect projects, it was Rare's own management that did this.
Honestly, I didn’t think Nuts n Bolt was a BAD game. I enjoyed it and was very creative. It was just such a change for the franchise that I think many people didn’t expect?
Big Red Button did NOT ruin sonic.. that was Sega's meddling.
Personally the worst offender of the subject matter is the DMC reboot, because not only they made a fun hack and slash video game about a funny white haired anime boy getting into over the top battles with demons into a political commentary starring an edgelord discount Justin Beiber looking asshole, ninja theory has the audacity to flip a huge finger to the old fanbase, and all by Capcom's blessings
I'm mad at myself for not revisiting your channel sooner, it seems like it hasn't changed a bit! I got a loooot of catching up to do :P
Hello Rabbid!
Thanks for picking my suggestion for your poll! Out of respect for you and your work ethic, I just wanted to ask: if my suggestion loses, may I suggest it again if people like it? Or shall I wait a few videos so others can have a turn? :)
Thanks again for all the hard work you do, and please stay safe!
A callout to my team Command&Conquer.
Although there is a remaster coming so hopefully they don't screw it up again.
the main issue with the remasters now is that theres little reason to get them when the ultimate collection is 2 dollars cheaper.
Hearing happy music while Rabbidluigi talks about the controversy of Cooking Mama: Cookstar is oddly hilarious. XD
Solitary confinement metal gear. Fn Right Luigi
"They're all about video games, aren't they?"
No, you made one about Easter eggs... literal Easter eggs.
Darn I thought EA's Battlefront 2 would make it in, though I suppose they have done a bit to fix the initial issues. Point is it doesn't hold the same feeling as Pandemic's Battlefront 2.
Need for speed franchises it had a really low point starting Undercover but they've been getting better.
3:56 the V O I D
Absolutely love the hidden like and subscribe messages within the videos they just blindside you sometimes and it is fantastic.
Big Red Button isn't at fault for how Sonic Boom turned out.
Sega told them half way through development that it would be Wii U exclusive, initially the game wasn't suppose to before the Wii U at all. It was like that because Nintendo and Sega had just signed a 3 Sonic game exclusivity deal. Essentially they forced them to turn a game requiring better hardware to run on something inferior.
Also Sega kept making unreasonable demands as usual causing stuff to be cut or added that didn't needed to.
Edit: Never mind, I see you said it. But still Big Red Button aren't at fault.
Wow. It’s cold in the UK right now? I live in Arizona and our springtime has been hot as hell as of late!
Top 5/10 games that changed ratings
For example:
-Conkers Pocket Tales, Rated E, to Conkers Bad Fur Day, M
-Jak and Daxter, E, Jak 2, T
- Ratchet and Clank, T, Ratchet and Clank Future, E10
-Every Mario Game, E, Mario Odyssey, E10
-Batman Arkham Asylum/City, T, Arkham Knight, M
-Halo, M, Halo 5, T
-Mortal Kombat, M, Mortal kombat vs Dc, T
Etc.
I really liked Nuts adn bolts back then but i get it that people wanted something else for a banjo kazooie game
Top summer themed games, considering the weather is starting to get nicer and I’d like to imagine myself somewhere nice and sunny rather than locked inside
Microsoft really should sell a minority stake in Rare to Nintendo so the big N & Rare could work together again while Microsoft makes some money on those games as well
"Made without the right legal permission."
Me, looking at my treasured copy of Too Human, "Yeah, fucking Cooking Mama."
We need top 10 beer or whiskey to drink while playing video games. Maybe I’ll do that one.
now what about franchises that did well with a new dev team working on em? Those exist right?
Though honestly there are certain game franchises that i feel would be better if they had a new dev team working on them....
Top 5 Worst Pokémon Champions
My mum wonders why I’m refusing to shave my head. That intro is why.
that cooking mama one ....yea that's a yikes for me fam
*"flex for the gram".*
New Vegas has too many glitches, Bethesda hold my beer unless it falls though your hand.
Sonic is an ongoing battle between fun and mind-shatteringly bad, but Cooking Mama definitely earned the top billing here. It really did come out of nowhere how crazy the story would become. Even worse, there's every chance the controversy behind it will keep getting weirder as more information comes to light.
Honorable Mention: Metroid (Team Ninja)
By the same creators
DmC: DINO
Dante
In
Name
Only
@@Ramsey276one thank god it didn't kill the franchise dmc5 is the one of my favourite game's of all time
@@Ramsey276one I thought Ninja Theory were the ones who made DMC Devil May Cry, not Team Ninja. Or am I getting this mixed up?
@@theavatarofinsanity if I didn't do it first XD
The Legend of Zelda: Rise of the ReDeads
Paper Mario should be on the list.
@SuperGoker64 BK Nuts & Bolts shouldn’t qualify either, but it’s still on this list. All three Mainline BK games were developed by Rare.
Flatout 3. To be fair, I also forgot that it existed.
*"Pics or it's fake".*
Silent Hill still hurts me the most. It's been steady downhill since Team Silent were disbanded, and right when it seemed the series is getting back on its feet, Konami did what they do best and fucked it all up.
Currently have two cookstar games still sealed.
remember that one time Nintendo walked up to Team Ninja with the metroid series on a silver platter and they were like *fuck it*
samus penis breath voice acting, soupy nonsensical story, rock-hard throbbing linearity and user-friendly 90° wii remote
In Nintendo's defense, they brought it home with Samus Returns and will hopefully do the same with Prime 4
I have a copy of Cooking Mama Cookstar before it got pulled from the official site for it, and it's not as bad as everyone says. It has a couple issues sure but I really like it.
Sad it might not have a release and anyone who got it already are the only ones who are gonna have it unless someone pays for it scalped but... wow, what a story this game was tbh.
The more blatant franchise that Konami 'ruined' wouldn't be Metal Gear, although Metal Gear would be the most infamous case and hitting the more mainstream franchise beloved by many. No, that title would go into the Bloody Roar series.
You see, Bloody Roar was made by Hudson Soft, the dev behind Bomberman. It was an underground, but still beloved franchises. However, by the PS2 era, Bloody Roar had some... weird decisions. The story about zoanthrope/werebeasts trying to fit into the society were replaced with this new edgy beast known as the Unborn who took over the top threat in 3, then they added Primal Fury, which messed up the continuity even further. In the middle of this, Konami bought out Hudson Soft and were saddled with the task of making the next Bloody Roar series. Without ANY idea of where to take the series to, Bloody Roar 4 was released... and it KILLED the franchise.
And that happened when Konami was still sane, still buddy-buddy with Kojima, creating, ahem I'm sorry, allowing the creation of hits like MGS3: Snake Eater! (Granted, I think it's less about malice but more about Konami not exactly knowing what to do with the franchise and... fighting series wasn't exactly their suite even at their sanest...)
But of course, since Bloody Roar was never a mainstream thing, I guess that's why that got swept under the rug when the Kojima debacle exploded... Though, eh, could be worse. At least Konami let it rest (not in peace, probably, after 4, they probably couldn't), instead of making a zombie game out of Bloody Roar.
*Looks at the poll*
"Bad Games with Great Music"
Oh, so just a video about Sonic games then?
Myst Lunarbane Well Sonic ‘06, at least.
The worst Silent Hill games would be on there too. Akira Yamaoka/Daniel Licht both managed to make fantastic soundtracks even when the games they were working on were complete garbage.
And Flower. Let’s not forget one of the biggest gaps in quality when it comes to music and gameplay in all of history just because Sonic exists.
Ugh. Enough already.
Before i even watch this, lost planet has to be on the list.
I was surprised Halo wasn't on the list. He did show some 5 footage so I bet it was close to being on there. I also have Lost Planet on my mind, but never played 3 cause of its reception...
@@khrisbreezy3628 See the thing is, 343 has made one REALLY bad Halo game, but the rest of the games they have pumped out have been pretty ok. Halo 4 was a competent Halo game with some jaw dropping beautiful graphics for the hardware it was on, and the MCC is seriously just fantastic, and its amazing to see 343 work on the game and port it over to PC so many years after its release. You can tell the team cares about the franchise.
@@Spewa-em8cm and I would not disagree with you! Glad to see H4 love out there, and all its flaws on the table, I'd say 5 improved every weapon they introduced in 4 by a longshot. Smart link ads looked amazing on forerunner weapons, the req weapons are crazy in a good way, and Warzone I'd say is a technical feat and they really pulled that off. Even adding the abilities to make us feel more like Spartans than typical footsoldiers was nice. And assassinations are amazing in 5. Cannot wait for Infinite, no matter how much or how little carries over from their previous games.
So did Microsoft really thought that when they got rare they would get donkey Kong? Because that's not owned by rare but by Nintendo, talk about dumb planning.😕
If true, then Microsoft really neglected their homework back then. Thankfully, they’re much wiser today and are on a redemption arc.
Microsoft rep: "So, when can we get started on the next Donkey Kong game?"
Rare rep: "Um, Nintendo just allowed us to make the games. We don't actually own the IP."
Microsoft rep: "... If anyone needs me, I'll be be at the bar drinking all the vodka."
I think the title of this video is misleading. It's just titles ruined by new owners, not new developers.
Love the Boo shirt, mate!
I'm genuinely shocked that Silent Hill itself didn't end up on this list, given how nearly every game that came out in the series after it was taken away from Team Silent by Komani has flopped hard and could never recapture what Team Silent did so right with it.
Remember that 3DS franchise that never got a chance cause everyone thought it was a Pokémon ripoff?
Need a converse "Top Five Game Franchises Saved by Other Developers"
Top 5/10 Choices the Game Doesn't Want You to Make (e.g. Undertale's Genocide run, dating everyone in Persona 5, etc., basically, games that either punish you for making that choice and/or try to persuade you against it)
A quick SAT word correlation:
Rabbidluigi : Todd Howard :: Guru Larry : Peter Molyneux