Funfact: This is the engine they used for the boss fight demo at E3. You can actually find leftovers of the texture used in the boss encounter in this demo.
Probably the best version sonic x treme was ever gonna have. Every other one complety lacked the speed the classic games had with its weird level design and was just an average platformer with sonic slapped on it
I see your point that this version is the only one that feels authentically fast like a sonic game. However, it somewhat lacks any real momentum physics. V40, for all its failings, does feel like controlling sonic in the old 16 bit era. Sonic Team were doing better stuff with Sonic on Saturn. Sonic World, Sonic 3D special stages and the bonus Sonic Level in Nights would have been a great foundation for a suitable game engine.
@@thecactussword4304 The fish eye lens and slow gameplay kills most of the appeal of a sonic game. Come on. Don’t act like the other versions looked all that great to play even after many months of development. They scrapped it for a reason. Next to Mario 64 it’d have flopped. And clearly this one has the most potential, even if all the problems were not ironed out yet. They didn’t get far in developing this, probably only a few weeks, so obviously it’s not all that complete. This version also lacks the full 3D model sonic is meant to have which was present in the (unfortunately lost) Metal Sonic fight demo. It could have been a good, successful game if they had started with something like this from the start.
@@gianni50725 Very confused by the metric of the fish-eye lens somehow not making the game "feel" Sonic. Like, if a game like 3-D Blast and a game like Sonic Robo Blast 2 can both equally "feel" Sonic, I fail to understand how a goofy camera really kills the appeal. I seriously doubt Sonic X-Treme would have been a "flop" had it been released like with its original artstyle, either. Croc had the exact same release year and even with constant comparisons to SM64 on top of being a new IP, it still managed to do respectable enough sales to get a sequel As for potential, while I do feel this build shows promise, it's ultimately not the direction I'd want Sonic to go in over the alternative Like, if you wanna avoid comparisons to SM64 so bad, why would you make a fully analog-controlled 3-D platformer on the Sega Saturn, a console with notoriously harder 3-D to figure out than its competition and with roughly the same camera setup? To me, the alternative feels more like Sonic. I've never been too fond of him being a 3-D platformer mascot like everyone else. Isn't he the guy who isn't supposed to fit in with the crowd? Again, if Croc, the new IP with a janky game with fucky controls that felt somewhat primitive in comparison to SM64 can do well enough to get one, almost *two* sequels, I fail to see how Sonic X-Treme would look any worse (Sonic X-Treme plays WAY better than Croc too, by the way) Yeah, the game probably wouldn't have sold all that well, but hardly anything worth a damn ever does. Could of gone down like Earthbound. Like sure, it's dated in many regards, but it's the game's unique sense of self that draws people in. It's a unique, interesting experiment I'd have liked to see pan out more.
@ TheCactusSword you have interesting and good perspectives on it. Most people don’t understand Sonic to that degree. I don’t agree he couldn’t work well in 3D although that’s almost a parallel universe discussion at this point.
To think this would have been competing with Super Mario 64... it's good this was cancelled. Saturn was simply not capable of delivering a good 3D Sonic game. It doesn't even have a 3D model for Sonic
What if they used the same technology as Sonic R? That pretty much looks like a fully 3D game where you can walk all around (eg in the off track areas of Resort Island?) If you ignore the whole fading in thing, I could see it being somewhat like Mario 64.
And forgeting they literally just DAYS after this build was made they were changing Sonic's sprites with a 3D model that we can even see on screenshots of the game
This Genuinely Looks Nice, Even Tho I Prefer The Ofer Engine (i forgot what it was actually called) Compared To Coffin's Boss Engine, Such A Shame It Was Cancelled
Worldwide masterpieces have been created for millennia. Why can’t a Sonic game from 1996 look good? It’s like hiring Cecilia Gimenez to remaster the Sistine Chapel.
@@dreamsthatgotogether7553 Do you even understand A Single thing in this? Sonic X-Treme Was Never Finished, The Game Is Gonna Have Rough Shit In It Because It Was Not Finished, This Is Just A Prototype Of The Game, Back When It Was, idk.. STILL IN DEVELOPMENT
Possibly the best build of Sonic X-Treme IMO.
Funfact: This is the engine they used for the boss fight demo at E3.
You can actually find leftovers of the texture used in the boss encounter in this demo.
Wow so beautiful! Sucks to found out this Sonic game never was made!
Those graphics are beautiful. If this was released Ps2 would have moped floor
Probably the best version sonic x treme was ever gonna have. Every other one complety lacked the speed the classic games had with its weird level design and was just an average platformer with sonic slapped on it
I see your point that this version is the only one that feels authentically fast like a sonic game. However, it somewhat lacks any real momentum physics. V40, for all its failings, does feel like controlling sonic in the old 16 bit era. Sonic Team were doing better stuff with Sonic on Saturn. Sonic World, Sonic 3D special stages and the bonus Sonic Level in Nights would have been a great foundation for a suitable game engine.
Yeah, this green field with nothing in it looks loads more promising that the other demos, with all their features and things to do
?????
@@thecactussword4304
The fish eye lens and slow gameplay kills most of the appeal of a sonic game. Come on. Don’t act like the other versions looked all that great to play even after many months of development. They scrapped it for a reason. Next to Mario 64 it’d have flopped.
And clearly this one has the most potential, even if all the problems were not ironed out yet. They didn’t get far in developing this, probably only a few weeks, so obviously it’s not all that complete.
This version also lacks the full 3D model sonic is meant to have which was present in the (unfortunately lost) Metal Sonic fight demo. It could have been a good, successful game if they had started with something like this from the start.
@@gianni50725 Very confused by the metric of the fish-eye lens somehow not making the game "feel" Sonic. Like, if a game like 3-D Blast and a game like Sonic Robo Blast 2 can both equally "feel" Sonic, I fail to understand how a goofy camera really kills the appeal.
I seriously doubt Sonic X-Treme would have been a "flop" had it been released like with its original artstyle, either. Croc had the exact same release year and even with constant comparisons to SM64 on top of being a new IP, it still managed to do respectable enough sales to get a sequel
As for potential, while I do feel this build shows promise, it's ultimately not the direction I'd want Sonic to go in over the alternative
Like, if you wanna avoid comparisons to SM64 so bad, why would you make a fully analog-controlled 3-D platformer on the Sega Saturn, a console with notoriously harder 3-D to figure out than its competition and with roughly the same camera setup?
To me, the alternative feels more like Sonic. I've never been too fond of him being a 3-D platformer mascot like everyone else. Isn't he the guy who isn't supposed to fit in with the crowd?
Again, if Croc, the new IP with a janky game with fucky controls that felt somewhat primitive in comparison to SM64 can do well enough to get one, almost *two* sequels, I fail to see how Sonic X-Treme would look any worse (Sonic X-Treme plays WAY better than Croc too, by the way)
Yeah, the game probably wouldn't have sold all that well, but hardly anything worth a damn ever does. Could of gone down like Earthbound. Like sure, it's dated in many regards, but it's the game's unique sense of self that draws people in. It's a unique, interesting experiment I'd have liked to see pan out more.
@ TheCactusSword you have interesting and good perspectives on it. Most people don’t understand Sonic to that degree. I don’t agree he couldn’t work well in 3D although that’s almost a parallel universe discussion at this point.
To think this would have been competing with Super Mario 64... it's good this was cancelled. Saturn was simply not capable of delivering a good 3D Sonic game. It doesn't even have a 3D model for Sonic
th-cam.com/video/kBXHSkNaUyY/w-d-xo.html
What if they used the same technology as Sonic R? That pretty much looks like a fully 3D game where you can walk all around (eg in the off track areas of Resort Island?) If you ignore the whole fading in thing, I could see it being somewhat like Mario 64.
And forgeting they literally just DAYS after this build was made they were changing Sonic's sprites with a 3D model that we can even see on screenshots of the game
This Genuinely Looks Nice, Even Tho I Prefer The Ofer Engine (i forgot what it was actually called) Compared To Coffin's Boss Engine, Such A Shame It Was Cancelled
:o
What song is this?
Quartz Quadrant Good Future (JP) from Sonic CD.
Vomit Game. Fix it SEGA.
Worldwide masterpieces have been created for millennia. Why can’t a Sonic game from 1996 look good? It’s like hiring Cecilia Gimenez to remaster the Sistine Chapel.
No and you just proved me right because Sonic 3 is gorgeous looking and that’s on much older and lower technology console than Saturn.
@@dreamsthatgotogether7553 Retard🤡
I think that sonic x-tremes sprites look way better than sonic 3
@@dreamsthatgotogether7553 Do you even understand A Single thing in this? Sonic X-Treme Was Never Finished, The Game Is Gonna Have Rough Shit In It Because It Was Not Finished, This Is Just A Prototype Of The Game, Back When It Was, idk.. STILL IN DEVELOPMENT
This game looks so awful!
Its a 1996 game.... What did you expect!?
Well there’s other Saturn games that do look good though like Panzer Dragoon for example.
@@pw5651 this game is a beta
… why is Sonic standing on a “mountain” that is smaller than him?
@@pw5651 its a god damn hill