Why did he call the combat terrible, If ur dog shit at for honour ur gonna be even more dog shit at this But luckily it’s nice to learn and most realistic fighting with acc techniques But guess most people like, heavy attack, light attack, block, parry Which is in both but u get a stance allowing more moves, combos, etc
Also saving is fine like who saves every hour, if ur playing this game ur gonna do it when uve done everything gone out, came home showered, ate, workout, then play till whenever, to get a 8 hour sleep Like tf
If u upgrade archery instead of swords etc Guess what it’s easier, and the reticle is the middle of the screen it disappears but u still have a screen middle
The boss isint hard unless u literally just did the story never looted got there and considering how shit u r at combat makes sense But that’s my opinion
often I forget that Yahtzee was the one who coined the term "PC master race" but god damn is it ironic that they decided to use that insult as their actual, legitimate identity.
_but god damn is it ironic that they decided to use that insult as their actual, legitimate identity_ Well, it is not an uncommon trend in history, after all. Picking one at random, "huguenots" was originally a derogatory term.
@@VRichardsn I would argue that the difference here though is that "PC Master Race" was originally meant sarcastically, but then PC elitists took it seriously and thought "Hey... we ARE the master race, huh?". It's not so much a matter of adopting a derogatory term as it is a joke flying WAY over people's heads.
xaioxaio11 It means sense though; pc’s are usually superior to console performance wise. Experience may vary depending on the intention of the purchase.
him making that name up to mock loser gatekeeping gamers from being elitist dicks and they zero AWARENESS muh pc gaims people actually thought it sounded cool and runing along with it is an amazing case of just ''WTF is wrong with you all''
@@ryrin6091 I know. As I said he meant it to be a barb, and he said in one of his videos he regretted using the term since the people he was mocking adopted it.
I only recently learned that Yahtzee coined the term "PC Master Race". had I not known that I would have been rather confused by the last quip. kinda cool knowing that Yahtzee coined something that is so well known now.
It's kind of always been that way. Yahtzee has always championed easy difficulty or otherwise playing the game however you enjoy it. That's the opposite stance from hardcore gamers.
Honestly, it's all these journalists and casual gamers just exposing themselves to how much the game needs to hold their hands to progress through the game. The save potion system was there to put a stop to save scumming we see in Skyrim. And it removes consequence from the game. You're not a hero who won the challenges. Oh, no. In those other games you're a cheater who can quicksave and load game as many times as he likes until you get the outcome in the game you like. That's not what RPG gaming should be. Kingdom Come had it right. The combat system is a bit wobbly though 1v1 dark souls lock-on fighting style is a bit lame.. and the archers need that reticle because hitting rabbits is nigh impossible.
@@Watcher-hh4mu Well you don't have to do it if you don't want. There is a thing called self control. Most 'hardcore gamers' are just knob heads that think that everyone should have fun their way or else. There is a reason that save schnapps bullshit was modded out as quick as possible.
I hate the fact that if I kill a man 200 kilometers from the nearest trace of civilization everyone in Europe instantly knows that I killed him. Let me be a murderer, damnit.
SuperMicklovin He was the executioner from the first quest. I had to steal his ring so I strangled him, stabbed him while he was unconscious and took everything not nailed to the ground. Went back into town and everyone was pissed that I killed him. So no, it's not bull.
Yes , it's inconsistent currently . And there both should be a way to get away with murder and get caught too . Those corpse-finding encounters are hella mixed up too .
Corpse finding encounter, do not let them get away. Sometimes they will get to the nearest town and accuse you of murder, resulting in your arrest. Took me a while to catch on.
save system exclusivist gatekeeper: don't get rid of the system it keeps the plebs out me, an intellectual pleb: *opens cheat engine and finds the save item address, duplicates it ad infinitum*
Exactly. Steam reviews/forums are a fucking cesspool. And if you do have problems with the save system, true PCMR pops over to the nexus and gets the save mod.
I personally like the save system because it encourages what the devs want: you to live with your decisions in the game. A conversation of sequence of events not going your way doesn't end up ending the game for you in most cases. Failure isn't the end of the world. With their frankly quite clever save system it still allows you to save without abusing it. Of course they're open to the modding community and those people who want to save anywhere any time will have the ability to do so, its just not what the developer wanted for their game.
This seems to be a recurring problem in games that let you "play your way"... there always seems to be that one stage that all but demands a specific play-style, least you're screwed. And its usually fighting. Good thing I always build tanky characters.
Manored It’s good to include build-specific scenarios that only some players can handle; but the game should allow alternate routes for players that can’t. Run away, for example.
There's a war going on, there's bandits and mercenaries everywhere on the roads, looting and murdering. Your main motivation is to kill some bandit leader and reclaim a sword. The game couldn't tell the player in a more obvious way, that he needs to learn to fight.
Or at least be Dark Souls, which almost always included dirty, cheap ways to get past difficult encounters for the practical minded sort who don't care about maintaining their honor or some shit.
@@illusion9423 dumping all your points into health and endurance while equipping a weapon with great base damage but bad scaling (like a Drake Sword or Lightning Spear) is definitely a viable build.
Not enough immersion. If you die the game should not only delete your file but have a built in system that deletes the game from your hard drive and burn part of your CPU as punishment.
Fellas. The last line was an ad for Yahtzees new book. youd know that if youd actually watched the entire video instead of prematurely ejaculating yer console big boye pants
@@perplexedcats7687 atleast when I got the game near release it was very prone to crashing. If you're game is buggy, then a limited save system is very nasty.
I remember Gabe mentioned this game once on a "let's drown out" episode. He was quite excited for it, so I hope he's enjoying it. Man, I miss "let's drown out"...
People either love the combat system or fucking hate it. I personally enjoy it a lot but I can see why it's getting so much shit. It's not objectively good and I just happen to enjoy it.
"It's not objectively good and I just happen to enjoy it." ...is that a fucking measured, reasonable opinion? In the TH-cam COMMENTS? Is this...are these the end times?
Isn't the only thing about the combat system that matters that you enjoy it? Because then it can never be objectively good or bad, since it's an entirely subjective thing, like your taste in music.
It's a poorly designed system, it's initial conception was meant for 3RD person. The controls for it are clunkier than Arma, and figuring out which way you're holding your weapon requires staring at the crosshair... which ultimately pulls your eyes off the enemy. It's also based off of stage fighting, the 1/2/3/4/5 system which is not quite how fencing works, and NOT how actual fighting works. Making your camera having a seizure every time you get hit is also a major crime. Basically they implemented an idea without thinking about how that idea even interacts with their controls, subjectively you can still like it, however objectively it's flaws are quite glaring. You're allowed to like it, but comments like "I never get why people who like easy games feel like they need to bash hard ones" are ignoring the actual problems with the System. You know how Yahtzee railed on the combat system? Did you know his favorite game is Dark Souls? It's not about people liking easy games, it's about people that want a good challenging experience. This combat system is just a load of artificial difficulty, and like the lock picking mini game, it has little to do with actual fighting.
The sad part is, most of the unsufferable people who now use the "PC Mastur Race" meme to validate themselves probably don't actually watch Yahtzee so they're going to get awfully confused when people start correcting their title to PC Dickslurp All-stars. It'll still be funny atleast.
@@Ineedgames Yes, it bleeding does when it's in audio form. "Sarcasm" is more difficult to understand in web forum settings when you don't have the person's tone of voice to accompany their words, but here on Zero Punctuation, you can clearly hear he was being sarcastic when he coined the term.
This game was my first experience with whatever this style of game is called. Finally played Skyrim, was amazed that picking locks was not actual torture.
Great video! Small correction for the curious: Good King Wenceslaus refers to Wenceslaus I from the 900s the canonized Saint, not Wenceslaus IV from 1403, that useless layabout.
It is probably so confusing, because this Wenceslaus I was not king, but duke. The real king Wenceslaus I is yet again entirely different character. But you are right, the St. Wenceslaus, the duke of Bohemia from 10th century is the correct one
Years later, I still think its hilarious I one shot the dude in the thunderdome with an arrow to the face. Alot of wayside cows were sacrificed to get my ranged level up enough to actually get some use out of it.
I two punched runt the guy in the thunderdome that's what he's called cuz honestly he is a runt it took two punches to knock him out when I was fighting him in the thunderdome and I just pressed the button where you can kill people when they're unconscious
The combat is actually an impressive 're-conceptualization' of fighting in HEMA (Historical European Martial Arts - Kendo for the Dashing Knight if you will) but yeah, its ambition outdoes itself sometimes, especially when fighting multiple enemies.
I never understood, how people deemed the combat terrible, all it takes is to pay attention for more than 3 minutes while it's explained and to actually learn, how to fight. It took me a while, sure, but real life fighting isn't easy either. You're no Ezio Auditore, you have to work your way up the ladder, wich makes the game even more satisfying. Sure, it has flaws, like escape. You try to run, but as soon as you turn your back to your foes, no matter if they're 3 meters away from you or stunned, they pull you into their weapon with the freaking Force. But I've never had the camera problem happen to me, because of a simple mechanic explained not 5 minutes after starting the game. *Lock on enemies* Another point he made was you being forced to play a certain way. Dude, it's the medieval times, where danger was as common as ignorance these days. Of course you need to know, how to defend yourself. Or better, how to fight. You can't work in a construction job and expect to get through it with charisma alone. But I also understand that people don't have the time like I did, to sink into a game like this, so maybe that's why people hate it.
@@OrangeDragon04 Because they try to kill the initial Cumans with shit stats and without even knowing how to block. It takes a grindstone and a lot of RNG to kill even one of them, and they are in a group. Even the scripted Cumans (scripted to be terrible, they have far lower stats than any other Cuman...otherwise you would get pummelled, even if it was just one) of Capon´s hunt mission are difficult if you don´t care to learn the combat. It´s a game that heavily leans into the Roleplay part of the RPG genre, since you are a nobody with no battle training, but people tend to forget that and try to roleplay as a veteran warrior chosen-one...and fail miserably at it. Also yeah...the mid-game bossfight is a dick-move for anyone not combat-oriented but you are explicitly told it is going to be a siege-like battle, almost as if fighting was a thing you´d be doing.
@@OrangeDragon04 The control issues were probably fixed during the interim. But Yahtzee is right, going all in on bows and having the game throw you into a melee bossfight feels like shit.
@@gagagero That's fair -- the game definitely isn't an equal opportunity class-builder style RPG. It's melee combat focused with some archery, stealth, crafting, and speech bits added on. I'm not sure if the game could have been any other way given the budget and scope of the game, as they'd have needed tons of more story content and mechanics in order to make speech, archer, thief builds viable and equally satisfying for the campaign. The game has enough rough edges as it is that warranted a good deal more QA and playtesting than what it probably got. I think the game's general approach to combat is one of a few key attributes that makes the game step outside the shadow of the likes of Skyrim or The Witcher. Walking on a forest road at night feels dangerous precisely because of how unforgiving the combat can be. In a world where difficulty can't be conveyed via bigger monsters with bigger health bars you need to have other systems and mechanics in play to deliver the moments of "I can handle this" or "Oh I'm fucked." Unlike most/all other open-world RPGS, in KCD you can never be so over-leveled that you can't be overwhelmed and cut down by a large enough group. I think the crux of the issue with the combat is that early in the game it feels bad and you don't know if it's the fault of you, your character, or the game. That question only gets addressed by the player learning the combat by 'feel', and that means deliberately seeking out the trainer and spending some time learning it. On one hand that feels very unRPG-like, but on the other it fits well in the genre of immersive sims; you learn how your character learns. Treating KCD like an action game is very reminiscent of what it felt like playing Deus Ex the first time expecting just another shooter. It's the gaming equivalent of reaching for your glass of milk during morning breakfast and mistakenly getting a mouthful of orange juice.
@@hughJ The problem with that is if you don't have another save, your playthrough is essentially over, especially without master strikes. It's fine to make a melee-focused game but then don't say that the bow is just as much of a viable option because it isn't.
Dark souls is third person, so you can tell what the hell is going on. The issue is in real life swinging swords is honestly faster than even Skyrim speed, so swing this game was really jarring for me.
It's _very_ bad, until you've played for around six to ten hours and go through the sword training. You'd think Henry was swinging a solid tungsten rod with a dozen bricks taped to the end, the way he heaves the sword around in the beginning. This game isn't worth the goddamn bother, in my opinion. It's clear a lot of care and time went into making it realistic, but it just plain isn't any fucking fun.
On the contrary, dark souls combat is really good so many other games pale in comparison. I played Dark Souls 3 before playing Witcher 3, and I utterly hated the gameplay of TW3. Fast forward to a few years later, TW3's combat doesn't feel that bad.
I know this sounds super shill-y given the timing, but this game really wanted to be mount and blade so badly. Sadly, having a strict plotline and main character made Kingdom Come much worse than it needed to be. The feeling of organically moving up in strength, wealth, or power in a tough and violent world isn't really something that can be forced.
I find it ironic that it's the people who unironcially call themselves PCMR who would defend limited saves. Are you people high? Why would you defend a game mechanic that used to be only found in _consoles?_
Beeecause if you apply the critical thinking skills RPGs used to foster until people realize that you always market to the lowest common denominator you can, you can either break the limited save item system wide open through capitalism or looking in the forest or just go to the specific places where the saves are, in fact, unlimited. Seriously, game tells you you can save in a bed, and people act like they need Morpheus to show up and give them a goddamned pill. I've seen a few legitimate complaints about the game, especially the early glitches, but most of it is that games have taught people that ignoring tutorials, not listening to what NPCs tell you, and just sprinting for the quest marker while reminders of your objective flash on the screen often enough to remind a goldfish what to do are all hallmarks of good game design.
Because the devs don't want people save scumming. Otherwise the game has no risk. F5, pickpocket, fail, F9, pickpocket, succeed! F5 is not the game loop they want people getting used to. They want you to live with the consequences of your actions, fail or succeed.
@@SStoj which is something players are capable of choosing for themselves. Fuck me I'll never be able to understand that logic "Huur Duur having less choices and freedom is a good thing". If you want to play like that guess what, you can. Don't press f5. But get that: some people find it funnier to do a quicksave, fuck around and reload to start playing seriously again. Removing features so the "elite" that like to smell their own farts can claim that it is the "real" experience and therefore everyone should do the same or fuck off if they don't like it, isn't a good thing. Giving the choice to the player is.
Wait, people were actually defending the god awful save token system? Thank God there's an unlimited save mod to fix that dumb mechanic. That shit works in a RE game, not a historical medieval combat simulator.
Thegn Belisarius except for combats. Once you actually understand its rythm, you can take on twenty ennemies without problems. Its sad to say yatzee sometimes just suck at games
I agree. The combat took some learning and you actually need to level with training and get good gear, but by no means is it shit once you learn to do it
I can defend it because once I understood how I worked I was able to take on dozens of guys and win. There was once instance I killed nearly 40 bandits while trying to escape their camp AFTER I got captured by them.
@kyotheman69 This is more like the case with Dark Souls.He disliked it until he learned the mechanics.Same here,except the learning curve is more pronounced and it's not exactly clear that you DO need at least some minimal combat skill to progress through the game.
the savior schnapps isn't the only way to save just so ya'll are aware. sleeping in certain beds, services from a bathhouse or even quest checkpoints are rampant in the game. You can also craft as many savior schnapps as you want with just two types of herbs you could literally pick off the street and an alchemy bench. the save system is easy to work around.
I spent almost an hour on that boss fight until I finally gave up trying to get him with a sword and somehow managed to pull out my bow and strike two headshots on him (seriously, thats all it takes, 2 headshots and you win). I also agree that the combat is 'peculiar' but I actually enjoy the challenge :)
I love this game and while I totally agree about the save system (Thankfully on PC I can fix that with a simple mod), the fighting system really hasn't bothered me. I appreciate what they went for by making your character physically feel shit at fighting at early levels, but I think if they did even 1 hand-holdy thing in this game they could have put something in the game saying "Hey numb nuts! Go fucking train with someone! You're a shit son-of-a-blacksmith!" Using the sword and the bow both gradually feel smoother as you increase your character's skill level. However, one big complaint I have, is that once I got to the first big boss fight, fighting Runt, is that I died several times trying to put up a fair fight with my sword and shield, and then was just like "fuck this" and I pulled out my bow and INSTA-KILLED him by shooting him point-blank in the face with an arrow. Realistic? Yea, i suppose so, but holy shit was that anti-climatic and even comedic when it immediately went to a cutscene of my character valiantly fighting him with a sword and doing all these cool maneuvers before beating his skull in on the floor. Lol.
"Hey numb nuts! Go fucking train with someone! You're a shit son-of-a-blacksmith!" I mean... Sir Radzig doesn't send you off to train with Captain Bernard because he thinks the Captain can learn from your peerless skill with a sword.
TwoHeavens Well yea, you have that FIRST quest to go train with Bernard, but then after he does one bout of teaching you the basics they don't really say or suggest much to you, it's all on you to be like "Maybe I should go talk to mister tutorial guy again?" Because that's what the average person will think of Bernard as, "Mister tutorial man" and then never ask him about training again. But the reality is that Bernard is meant to be a more realistic means to train your character who came from a non-fighter background. For better or worse this game emphasizes realism and in the real word, a dude isn't going to run out into the wild with a sword to find "weaker enemies" to train a skill he doesn't even have, because in the real world, all you really have to fight is other humans and we're all within the same strength range. We either have skills or we lack them. A person like Henry in the real world would find someone who doesn't want to kill him and TRAIN with them until he HAS enough skill in the first place to not get himself killed by someone who actually does want to kill him. How much do you want to bet Yahtzee didn't even learn about Ripostes in the game? Because the game NEVER tells you to talk to Bernard after the first time you train with him so you can learn that, and while the game does say stuff like "You're shit with a bow until skill level 5" I think it might have gone a long way for some people if the game had started with some notice early on that said very clearly "Yo dude, your character will physically FEEL like shit at fighting until YOU make HIM a more SKILLed fighter" I too hate the hand-holding nature of a lot of modern games, but to be honest, a lot of modern gamers kind of are about as dumbed-down as a lot of developers think, and at the very least, adding in a couple big bold statements like that to get people to understand the point of your game might help.
Sachi Game that's fair enough mate, and maybe my opinion will change once I fucking finally find a copy of this game and try it myself, but I found most of that communicated to me by the mechanics, to the point of it making me frustrated with the streamers who were slower on the uptake. So for me the mental thought I have is "Who can teach me to better apply this sharp metal stick to yonder rapscallion's villainous floppy bits?" But I might be biased, because I've done training in various martial arts, and my first thought wasn't "I should go punch wolves in the woods" for obvious reasons. So this may well just be me catching the Dev's logic train for whatever reason.
TwoHeavens Oh I feel you man, I picked up what the game was throwing down pretty quickly, but then again, I may just be the kind of person the game was specifically targeting, so it didn't take much. Also "yonder rapscallion's villainous floppy bits". Beautiful, absolutely beautiful.
Oh no, a game I actually thought Yahtzee would appreciate! I feel like one of the biggest falings this game has is the lack of quality tutorials for its strange concepts. Once you figure out the rhythm the game is designed for, it's really enjoyable but it does fuck all to try to show you how it's wanting to be played. Combat requires real hours of practice, which is a pretty fringe idea, but pretty satisfying to start getting decent at. And the save system is supposed to give you this whole like... rest, go off on a quest, get your shit kicked, come home with the plunder, sell, rest, start again kind of motion. It's like that band that all those weird people you know like, and one day you're listening to them and suddenly you just kind of get why people like it, and then to your horror you find that now you gotta be obnoxious and defend it.
Yeah, I can understand the angle of a somewhat clunky combat system that takes time to master, but once you DO start to master it it becomes really satisfying, so kingdom come is on a list of games I'm curious about But if I wanted that experience I'd just buy a longsword and find an ACTUALLY HEMA instructor, because then I could at least brag to people that I could ACTUALLY kill someone with a REAL longsword, rather than some kinda smug satisfaction of a skill in a single player game that I'll basically never be able to show to anyone else.
I find the game to be pretty shiet I got stuck on the same part as Yahtzee and just said fuck it and never played it again, and that was 2 years ago now
@@1Orderchaos I actually booted it up again recently to test out my new graphics card, to find that it STILL ran like shit lol. You didn't miss much. After two years, I remember exactly two things about this game There was a quest to retrieve a gem, and I was like "FINALLY, AN ADVENTURE" and never finished the quest, and two, some of the most fun I've had with a combat system almost ever. Booting it up and tearing a bandit to shreds was literally all I did before closing it and uninstalling it again
Yahtzee is, unfortunately, a game reviewer who puts out weekly game reviews. He can't really take the time to find that kind of rhythm, not when the review's due on Tuesday. Games only have like 60-odd hours to suck him in before he gives his final impressions.
This is how i beat him on the fifth try as well. First i poked him in the face with my sword then got a lucky downward swing to nail the top of his bald head. Then he ded.
Damn, usually on the same page as Yahtzee. But I loved Kingdom Come. I get the save system being a bit pissy, but then again, it's main purpose is to stop save scumming in combat or major plot decisions. You can just sleep in a bed to save as often as you want, at most you loose an hour or so if you forget to sleep, which is hard to do considering Henry gets tired, which causes debuffs. The combat is genuinely one of my favourite combat systems I have ever seen in an RPG. I get why people might not like it, but I see KC:D as one of the most immersive games I have ever played.
They must have really made this game easier in the past two years because this was my first RPG and if you don't rush the main quest you'll level up enough to hold your own in combat.
This reminds me of when I played Kotor with a Sith Gunslinger build and breezed through the entire game until I reached the final boss which I couldn't beat because he was basically designed to be immune to blasters and force powers. I eventually killed him with mines and grenades after enough running away, but still
I just run Consular with a Wis/Cha of "go fuck yourself" and sink all my points into Area of Effect Stasis and Force Lightning if Lightside, and That bullshit AOE mass 'eat everyone's health and never have to pop a healthpack again for the rest of eternity' + Force Lightning if dark since using powers from the wrong side only costs a little bit more and using Chain lightning repeatedly on a room full of dark jedi that cant move for the next half an hour made nothing matter or threatening in the slightest.
Ah, the old "oh, for the love of God, they made Duriel immune to Cold damage in NG+" issue from the older versions of Diablo II. Half an hour of running around in circles quaffing stamina potions (literally the only time I ever used the damn things in many, many thousands of gameplay hours) while the generously named 'Thunderstorm' spell occasionally deigned to give him the kind of electric shock you usually get from sticking your tongue on a 9V battery. EDIT: Just noticed I'm replying to a post made 4 years ago but I'm complaining about an issue in a game that game out a Hell of a lot longer than that.
I fucking love futa porn. I wish I didn't but *damn it!* .. I dont get why you wish you didnt like Yahtz, like its some devious fetish or a fat middle aged woman gorging on chocolate..
Whitney Asante The guy shits on every game I love but I keep coming back for more. It's like having an abusive spouse except you've never met that spouse and you hear from them 5 minutes a week, so really it's like listening to a politician.
Whitney Asante Oh! You censored the fucking word! No one will ever know what's behind those asterisks! Little eyes would fucking burn to a crisp, if you had left that uncensored! The world would plummet into a fucking hellish shit-hole, if they had read "fucking" completely uncensored! *PHEW* Man, you sure saved us there!
That horrible boss in the thunderdome? He doesn't wear a helmet. The second the fight started I whipped an arrow in his face before he could even belch a battlecry. Fight ended. I was fucking terrified and got it in one attempt. You're a quitter, Yahtzee :(
I honestly love this game. However, it's a very abusive kind of love. The combat started to make sense after 100 or so hours of play and I ended up able to take on 20 filly armed enemies at the same time! But... It took 100.hours to get there. It also took realising that swords are worthless and axes are overpowered.
Once heard someone say that the combat gets better once you get really deep into the game and you're able to level your combat skills, then someone else, who is also a fan of the game, say, "yeah, it feels good then, but you spend so long getting to that point that you'll just think the combat system is always this shit" and I have never once felt bad about not finishing it since
_EXCUSE ME, SIR!_ Get your Wencelsasleses straight!! That is _NOT_ the Wenceslas of "Good King fame". The song refers to Saint Wenceslas I (a duke, not a king actually) who was dead some 500 years before _this_ "King Wenceslas". Don't you feel silly now?
Pretty sure he was more pissed by that there were fuckwits who unironically defend "limited saves" to keep out lesser skilled players. I.e. being snobby elitists.
@@fds7476 I did bother actually, was still ass. Combat was fun until everything kept repeating one move i couldn't do anything about, the ending was trash side quests were boring as fuck, dlc was garbage and I will never be playing again.
It's definitely a weird situation cause if you're playing just the main quest and neglect to spend an hour training in combat with Bernard or whatever his name was you will by default get into a no win situation with that mandatory boss fight. It's a super easy fight if you learn the master strike counter move but the game gives the impression that you could have more choice in terms of combat encounters so it's easy to assume you don't need to level up combat ...
That's my main problem with the game honestly, masterstrikes become this crutch move for both you and the enemy you're fighting, and it's not really a super duper fun move, otherwise that the combat is great for the most part. This comes from someone who beat this game on the PS4 and did another playthrough on PC.
Probably the buggiest game I have ever played. Makes it even funnier considering the developers talked shit on Bethesda for four years about the bugs in their games. Not so easy is it assholes.
On twitter mostly, Also a few times in their updates on the kickstarter page or whatever. You might be able to find a bunch of them still on the video game sections of the chan boards.
Wow, that’s _incredibly_ childish of the developers. I’m honestly shocked that they would publicly say something like that (especially when I’d imagine it’d be a good source of bad press), since I’d assume they’d be smart enough to realize they shouldn’t try to antagonize other video game companies in the current market. Combine that with the fact that the head developer has apparently said lots of racist/sexist stuff online, and all I’m seeing are just more reasons to not play this game.
I saw this review well before I got the game this month on Humble, and one of the first things I did was mod in unlimited saves and an archery targeting dot. I'm absolutely loving the game, but I can see how with the limited saves, it would have been horrible, because I died quite a lot in the first several hours.
It wasnt that bad if you took up alchemy. the schnapps were easy to make. But its shitty game design to force players into an alchemy minigame if they want to save when they want. and the drunken debuff for saving since it was alcoholic was bs
@@ftwkh85 I love the alchemy system, it's OP as hell, but maybe the limited save system is designed deliberately to keep players from quicksaving and exploiting the laws of time, like in other games.
I'm sure someone already made this comment but fighting Runt I had the exact same problem Yahtzee did. So I gave up, pulled out my bow and arrow and shot him once in the face and JUST LIKE IN REAL LIFE he dropped dead instantly. This was my 20th or so try and I could not stop laughing at how absurd yet true to life the moment was.
literally stopped playing this game because it glitched the 2 cutscenes leading up to fighting the big bandit, and when i got into the fight with him i couldnt load a different save and was at 1/5th hp. I ended up just pulling out a bow and after a couple tries got two headshots and instantly killed the midboss, who was impossible to kill with my sword because once again one hit would kill me
The trick to making combat easy is to take lessons from a specific trainer. Sounds stupid, but that's the way it is. If you do, you get the ability to super-duper-ultra-counter attacks, making every encounter in which you aren't hopelessly outnumbered manageable at worst, and easy at best
I found the game enjoyable after a good while, i just find it’s one of those games you have to stick with. I wouldn’t call myself a snob because I’m playing it on xbone but what do I know
The combat controls are hard, but after I practiced a lot with whathisname outside the first city and kinda got a hang of them, the combat got really fun, also while the game might have straddled the realism spectrum a bit overzealously, I've not felt more immersed in any other game since. The way you really aren't special in the beginning and the world actually feels dangerous really got me invested.
Also when you get stronger Henry gets a lot quicker, and at certain important moments the game does autosave so you don't lose that much progress when you die.
Absolutely, the actual feeling of vulnerability in a ruthless world got me hooked, it felt so true to life and brought a new emotion to games I don't really get to feel; that I, the person playing the game, would die in these situations. That and the spectacular graphics and audio. I've never had a game where I could vividly imagine what it would be like to stand in a place in the game. In this game it's happened so often I've lost count.. even with the forests which are usually where games falter. My screenshots folder is full of views where I can imagine squinting at Talmberg in the distance.
The combat was certainly rough, at least until both the player and the character get the hang of it. It was quite cathartic going from a weakling, who couldn't make it one round through the Rattay tournament, to winning the tournament every single time. It was even more cathartic hyping myself up for raiding the bandit camp to face the ironically named boss "Tiny" (who crushed me like a bug in our first encounter early in the game) trade a few minutes of chained "perfect blocks" back and forth with him, and then quite suddenly one-shot him with a perfectly timed longsword stab to his unarmored face all without losing a shred of my own health. While everything Yhatzee said is absolutely true, it is all overcome with skill and perseverance. Once the devs patched out the game killing glitches i hated so much, KCD really stepped up its game. The thing is that the game doesn't do ANYTHING half-axxed. The good parts are REALLY good, and the frustrating parts are REALLY frustrating. There is no middle ground.
im gonna be shit on for this but i actually loved the combat in this game for the most part....ist just not enough of a game to withhold more than 100 hours of gameplay
Yeah it was a steep learning curb but I also found it quite satisfying (well untill it didn't matter that much because I got ganked by four muggers in armour). Although I played it very late on after some patches so maybe they had made it a bit easier by then.
@@TheFoolArts To be real... i found a way that always wins fights... i present to you clinch and stab method :D kinda took all the challenge out. Even that big bad fuck yahtzee quit because of was way too easy.
What makes the limited saves shit even more annoying is the fact that you have a limited amount of hours you can sleep and you have to wait in order to recharge it. So if you slept to pass the night and got into a big fight right after then you can't save in order to not have to do the fight all over again if you happen to die. Limitations for the player just for limitations sake is bull shit.
Havent seen a thing from yahtzee since he ended his Lets Drown Out series with his friend Gabe maybe 3 years ago. Turns out he's still at it with ZP and i love him for it. I'll actually Thank God For Yahtzee.
I was having trouble with that bandit leader in the thunderdome, until I tried using the bow and arrow and luckily got the fucker in the neck......kinda anti-climatic really
Aw, I almost always agree with Yatzee, but Kingdom Come was fantastic. As you build up skill you very naturally stop being useless and become pretty OP. Felt great.
Seems he just sucked at the game, i beat runt with 1/5 hp and bleeding on me. Im not even good at it, i just learnt all Bernard can teach. After you learn to perfect block, you should just wait for that green shield and you basically cant take damage anymore except in fight against multiple enemies. Learn master strikes and you just cant lose anymore. Getting high end gear is ridiculously easy, fight a few bandit camps, loot the good shit they have and but the rest with the nigh infinite amount of cash a single fight can net you. The only hard part of this game is the first few hours...
my problem with the game was after I was dropped into the world at the millers and told to do what I want I didn't even do any story, fought everything and got my strength to like 20, got end game armour had tons of stuff, and when I did the missions it went like so "henry! you are but a peasant boy! ho0w can you defeat the likes of I, a guy with a sowrd?" *hits him once with the stinger, doing 70* dmg and instantly winning* "ahh! beginners luck, I almost had you!"
I just started this game, as it just popped up on Game Pass on Xbox. Honestly, I don't mind the combat so far. But I'm also super early. I still have fancy pants sword, and have only killed 3 people. But it hasn't really been an issue for me. Maybe it's more of an issue with a keyboard and mouse? I mean, don't get me wrong, I don't LOVE the combat. It could be way better and way less clunky. But it's no worse than the janky mess that is the Elder Scrolls series. This game at least TRIES something. Also, the camera turning like that happens mainly when you hold the direction on the right stick for too long. It's actually on purpose to let you look away from the person you're locked onto. You move the right stick to the left slightly to make your character aim his sword that way. You HOLD right stick to the left for a bit longer to make him look away. Not the best way to do it, especially when there's a specific button already to stop locking on, but still. There at least IS something to do. It doesn't just do it at random. As for the limited saves...Yeah. I mean, I don't mind the fact that you need a specific item to save anywhere. What boils my shit is when you find a bed to save at, but the game tells you "No, fuck off, we're busy right now" and refuses to let you save using the bed. So you end up having to either hold off saving, or use a limited drink that costs a shit ton of money. Admittedly it does autosave at key points and stuff, but still. At least let me SAVE at a bed. I'm ok with not sleeping to skip time due to being in a mission or something, but I should still get to save. Definitely gotta agree with the big ol' "fuck you" to those "hardcore gamers" that were begging devs not to change the game and shit. Why? Why not let more casual people player the game? Why not make your shitty save system optional? Shove it in the settings menu, or have a pop up at the start like New Vegas does for Hardcore mode. I never understood the idea behind "Oh this game is hard, fuck everyone that can't get into it". Even Dark Souls should have an easy mode, I feel. As long as it's optional, who cares? The more people that can play the game, the better. The only thing your crap save system in Kingdom Come does, is make me use an exploit on shops to get tons of money, just to buy tons of the save item. (For those that don't know. Add something to sell to the basket. Go to haggle. After the menu closes, but before the haggle menu pops up, open your inventory and drop the item/s you were gonna sell. Close your inventory. You'll be able to sell via haggling, but the items will be laying on the ground when you're done, letting you sell them again. Only downside, merchants can run out of money all Skyrim-like.)
One thing I like about the survival mode of this game is that before starting you actually die in childhood several times, I just find it kinda funny I don’t know why.
His gripes about the combat system are half correct honestly. Most of it t was a over exaggeration, but one thing should have been the center of it. That the sword position rarely if ever matters. The game gives you a skill chain for weapons you use. Gives you an attack combination to trigger it. NEVER WORKS. Not once. I have been playing 36 hours and haven't once managed any of those techniques. Every fight has been timed block, slash. The game tells you about feinting which is an actual sword fighting technique. Would be cool if everyone down the the shittiest of peasant robbers wasn't able to see a feint a mile away and block it. Every. Fucking. Time. The loading screen says "sometimes it is smart to run and live to fight another day". Should have said "more than 2 guys? Might as well run away" First 20 hours I spent in game gave me flashbacks of when me and a friend tried playing two world's once. You know that game where at level one the basic fucking wildlife could kill you in a matter of seconds
Oh dear god, Two Worlds was so cancerous. I made the mistake of preordering that pile and after laughing myself silly at the character editor (somehow my guys nose was a few degrees shy of pointing at his goddamn forehead and he'd somehow become so horribly cross-eyed his field of view couldn't have been much wider than said nose) I sorta took exception to something the man who hired you to kill goblins (since he's just a simple villager and all) said to me and decided to kill him. Got two swings in on him, he pulled a club out and sent me flying 20 feet in a single swing. Pretty much gave it up there after about 15 minutes, 10 of which were spent killing a bear and the other 5 talking to the guy who looked like someone had spray painted a Ringwraith who "just wanted to help" you.
I actually found the fight with runt quite easy. Makes me wonder if Yahtzee learned the extra Combos and other unlockable combat techniques that you can learn for free in the first city.
I don't think he did, there's not much of a prompt to go back to captain bernard for more training, especially if you just got off the tutorial train, most players just wanna run off and explore
There are actually 3 ways to save the game: you can drink the save potion, which is a super cheap item that every herbalist, inkeeper and trader has on stock, and you can even make it yourself. You can save by starting/finishing any quest in the game or even just progressing slightly through the main quest. And you can even sleep in most beds in the game and it will save your progress. To bad it only tells you this in the tutorial area of the game in a small box that leaves the screen after 3 seconds of its arrival, had to search this online after spending my last save potion.
I was really expecting a hard fight out of the Runt after watching this review, but when i finally got to it... I killed him with a single parry and riposte. The bald bastard didn't wear a helmet. Fighting a dud with a sword. I mean, what did he expected to happen? Honestly, this was a bit anticlimactic after seeing Yahtzee whine about how hard he was. And that was with me playing a thief.
Actually the limited save system is a thing, but it doesn’t matter. I just hit escape, save and quit. Done. Come back later hit resume and you continue from the exact place you were.
"I wish I had named you something else now"
Few comprehend the true power of internet personalities.
Yes: not much
Why did he call the combat terrible,
If ur dog shit at for honour ur gonna be even more dog shit at this
But luckily it’s nice to learn and most realistic fighting with acc techniques
But guess most people like, heavy attack, light attack, block, parry
Which is in both but u get a stance allowing more moves, combos, etc
Also saving is fine like who saves every hour, if ur playing this game ur gonna do it when uve done everything gone out, came home showered, ate, workout, then play till whenever, to get a 8 hour sleep
Like tf
If u upgrade archery instead of swords etc
Guess what it’s easier, and the reticle is the middle of the screen it disappears but u still have a screen middle
The boss isint hard unless u literally just did the story never looted got there and considering how shit u r at combat makes sense
But that’s my opinion
often I forget that Yahtzee was the one who coined the term "PC master race" but god damn is it ironic that they decided to use that insult as their actual, legitimate identity.
Okay... first, Yatzee made that phrase?!
Two, thats really fucking funny.
_but god damn is it ironic that they decided to use that insult as their actual, legitimate identity_
Well, it is not an uncommon trend in history, after all. Picking one at random, "huguenots" was originally a derogatory term.
@@VRichardsn I would argue that the difference here though is that "PC Master Race" was originally meant sarcastically, but then PC elitists took it seriously and thought "Hey... we ARE the master race, huh?". It's not so much a matter of adopting a derogatory term as it is a joke flying WAY over people's heads.
@@xaioxaio11
So basically a super whoosh moment
xaioxaio11 It means sense though; pc’s are usually superior to console performance wise. Experience may vary depending on the intention of the purchase.
"I wish I named you something else"
You created this mess and you shall pay the price!
Recta'al borween the mess was there, he just gave them a banner to flock under. they would have just gone under a different name.
Nope. Otherway around. He created it. Therefore, he can end it :)
Named something else? Like bitches?
him making that name up to mock loser gatekeeping gamers from being elitist dicks and they zero AWARENESS muh pc gaims people actually thought it sounded cool and runing along with it is an amazing case of just ''WTF is wrong with you all''
The emperor of the PC master race has denounced his kingdom. Amazing.
Not sure he was ever the emperor considering the he meant the term to be a barb
@@kayeplaguedoc9054 He's a PC gamer himself. He was poking fun at a subset of PC gamers.
@@ryrin6091 I know. As I said he meant it to be a barb, and he said in one of his videos he regretted using the term since the people he was mocking adopted it.
Didn't I kill you?
Sounds more like he got usurped.
I only recently learned that Yahtzee coined the term "PC Master Race". had I not known that I would have been rather confused by the last quip. kinda cool knowing that Yahtzee coined something that is so well known now.
Oh yes he very much did.
Vocal Fry He very much, 100% did
I was on the witcher review
The Catharsis jesus. can you not with your 4chan insults.
No?
"Must be a king"
"How can you tell"
"He's not covered in shit"
-Monty python
All this shit reminds me of Monty Python. "Must be a king." "Why's that?" "He's the only one that hasn't got shit all over him."
Ironically, because the king starts the game imprisoned, he probably DOES have shit all over him.
must be in prison because no one voted for him
You don't vote for kings!
So what? I didn't vote for our current president, too.
Same here. :)
Gotta say it's cathartic to see Yahtzee grow increasingly more infuriated with hardcore gamer snobs as the years pass.
It's kind of always been that way. Yahtzee has always championed easy difficulty or otherwise playing the game however you enjoy it. That's the opposite stance from hardcore gamers.
Nothing wrong with wanting silly high difficulty as a challenge for yourself. It's trying to literally force it on others that boggles the mind.
@@kitten-inside Yeah they could've easily made a hardcore mode and keep the limited saves locked in that mode.
Honestly, it's all these journalists and casual gamers just exposing themselves to how much the game needs to hold their hands to progress through the game.
The save potion system was there to put a stop to save scumming we see in Skyrim. And it removes consequence from the game. You're not a hero who won the challenges. Oh, no. In those other games you're a cheater who can quicksave and load game as many times as he likes until you get the outcome in the game you like.
That's not what RPG gaming should be. Kingdom Come had it right. The combat system is a bit wobbly though 1v1 dark souls lock-on fighting style is a bit lame.. and the archers need that reticle because hitting rabbits is nigh impossible.
@@Watcher-hh4mu Well you don't have to do it if you don't want. There is a thing called self control. Most 'hardcore gamers' are just knob heads that think that everyone should have fun their way or else. There is a reason that save schnapps bullshit was modded out as quick as possible.
I hate the fact that if I kill a man 200 kilometers from the nearest trace of civilization everyone in Europe instantly knows that I killed him.
Let me be a murderer, damnit.
SuperMicklovin He was the executioner from the first quest. I had to steal his ring so I strangled him, stabbed him while he was unconscious and took everything not nailed to the ground. Went back into town and everyone was pissed that I killed him. So no, it's not bull.
Yes , it's inconsistent currently . And there both should be a way to get away with murder and get caught too . Those corpse-finding encounters are hella mixed up too .
Corpse finding encounter, do not let them get away. Sometimes they will get to the nearest town and accuse you of murder, resulting in your arrest. Took me a while to catch on.
They have telepathic walkie talkies of course theyll know , i didnt do anything and i became wanted for some reason in kingdom come
But, when I do kill them I get the whole "your bad behavior has been noticed" BS .
save system exclusivist gatekeeper: don't get rid of the system it keeps the plebs out
me, an intellectual pleb: *opens cheat engine and finds the save item address, duplicates it ad infinitum*
FoxFireFool A true member of the pc master race
Exactly. Steam reviews/forums are a fucking cesspool.
And if you do have problems with the save system, true PCMR pops over to the nexus and gets the save mod.
I have it on console and just make a bunch of save potions with the alchemy system it’s pretty easy lol
I personally like the save system because it encourages what the devs want: you to live with your decisions in the game. A conversation of sequence of events not going your way doesn't end up ending the game for you in most cases. Failure isn't the end of the world. With their frankly quite clever save system it still allows you to save without abusing it. Of course they're open to the modding community and those people who want to save anywhere any time will have the ability to do so, its just not what the developer wanted for their game.
uses cheat engine to complicate things when there's a mod that clearly gives you unlimited save GG people
(Hears him talk about his hate for the PCMR)
"Do you ever think god stays in heaven, because he's afraid of what he made down here on earth"?
ElementalDAR I
Perfect quote. :D
I just assumed he slipped into 'No shit given land' after realizing what a bunch of shithead we turned out to be.
Sounds fairly accurate. I mean, just look at all the people down below adamantly defending this buggy sack full of horse piss.
+Jaime Carson Correcting Yahtzee on his inaccuracies*
This seems to be a recurring problem in games that let you "play your way"... there always seems to be that one stage that all but demands a specific play-style, least you're screwed. And its usually fighting.
Good thing I always build tanky characters.
Manored It’s good to include build-specific scenarios that only some players can handle; but the game should allow alternate routes for players that can’t. Run away, for example.
There's a war going on, there's bandits and mercenaries everywhere on the roads, looting and murdering. Your main motivation is to kill some bandit leader and reclaim a sword. The game couldn't tell the player in a more obvious way, that he needs to learn to fight.
Or at least be Dark Souls, which almost always included dirty, cheap ways to get past difficult encounters for the practical minded sort who don't care about maintaining their honor or some shit.
Dark souls isn't like that
you play tanky and you will get punished more often than not
@@illusion9423 dumping all your points into health and endurance while equipping a weapon with great base damage but bad scaling (like a Drake Sword or Lightning Spear) is definitely a viable build.
Not enough immersion. If you die the game should not only delete your file but have a built in system that deletes the game from your hard drive and burn part of your CPU as punishment.
Not enough immersion. If you die ingame , your pc should explode and the shrapnel killing you in the process
If you die in game, you die in real life
I get up & do a cowboy dance when Im riding a horse.
game over
If you die in game, an unscrewed pommel should come sailing through your window at 100 MPH to end you rightly.
Ugh that last line was fucking delicious
I've always wondered how Yahtzee felt about coining that phrase.
slurp slurp
+TheMemeWalker
Someone's salty as shite.
Fellas.
The last line was an ad for Yahtzees new book.
youd know that if youd actually watched the entire video instead of prematurely ejaculating yer console big boye pants
Green Tea they probably mean the last line of the review. Besides, we all know what they’re talking about.
I don't mind hard games, but limited save systems need to be optional.
Have you ever played Darksouls?
@@perplexedcats7687 dark souls dosen't need save points because it constantly saves the game.
@@tyleredge5349 You save at bonfires...
@bucko _ Either don't get into situations like that in the first place, or spare a few coins and space for a potion. It's not that big of a deal.
@@perplexedcats7687 atleast when I got the game near release it was very prone to crashing. If you're game is buggy, then a limited save system is very nasty.
I remember Gabe mentioned this game once on a "let's drown out" episode. He was quite excited for it, so I hope he's enjoying it.
Man, I miss "let's drown out"...
rickardspaghetti WHERE ARE YOU GAAAAAAAAAAABRIIIIIIIIIIIIIEEEEEEEEEL!!!!!?????? LET'S DROWN OUT DARKSOULS 1 AND 3 WITH YAHTZEEEEEEEE!!!!!
he's still at it. found an ersatz Yahtzee of proper Aussie descent. It's fun.
I think Gabe has better chemistry with Aaron anyway.
Yeah honestly I realized I was mainly there for Gabe by the end.
Yep. It was the Sims 3 Drown Out.
That last line though. It was both cruel and beautiful.
He got really angry at the end there and I'm ok with that.
oh
People either love the combat system or fucking hate it.
I personally enjoy it a lot but I can see why it's getting so much shit. It's not objectively good and I just happen to enjoy it.
"It's not objectively good and I just happen to enjoy it."
...is that a fucking measured, reasonable opinion? In the TH-cam COMMENTS? Is this...are these the end times?
I agree. It's unique and that's kind of enough for me. But it is feels incomplete.
Kevbo2040 Read Johana's comment and thought exactly the same; a shining beacon for the internet world.
Isn't the only thing about the combat system that matters that you enjoy it? Because then it can never be objectively good or bad, since it's an entirely subjective thing, like your taste in music.
It's a poorly designed system, it's initial conception was meant for 3RD person. The controls for it are clunkier than Arma, and figuring out which way you're holding your weapon requires staring at the crosshair... which ultimately pulls your eyes off the enemy. It's also based off of stage fighting, the 1/2/3/4/5 system which is not quite how fencing works, and NOT how actual fighting works. Making your camera having a seizure every time you get hit is also a major crime.
Basically they implemented an idea without thinking about how that idea even interacts with their controls, subjectively you can still like it, however objectively it's flaws are quite glaring. You're allowed to like it, but comments like "I never get why people who like easy games feel like they need to bash hard ones" are ignoring the actual problems with the System.
You know how Yahtzee railed on the combat system? Did you know his favorite game is Dark Souls?
It's not about people liking easy games, it's about people that want a good challenging experience. This combat system is just a load of artificial difficulty, and like the lock picking mini game, it has little to do with actual fighting.
The sad part is, most of the unsufferable people who now use the "PC Mastur Race" meme to validate themselves probably don't actually watch Yahtzee so they're going to get awfully confused when people start correcting their title to PC Dickslurp All-stars.
It'll still be funny atleast.
Wait, people use that unironically? TIL...
Sarcasm doesn't work on the internet.
@@Ineedgames Yes, it bleeding does when it's in audio form. "Sarcasm" is more difficult to understand in web forum settings when you don't have the person's tone of voice to accompany their words, but here on Zero Punctuation, you can clearly hear he was being sarcastic when he coined the term.
@@Haan22 There's a panel at PAX and dudes proudly wearing shirts. You'd think it's ironic, but then they start praising Star Citizen.
It was intendeda s self deprecation, but its honestly true. Consoles are universally inferior in every aspect.
When your own meme turns against you: "e tu pepe?"
This game was my first experience with whatever this style of game is called. Finally played Skyrim, was amazed that picking locks was not actual torture.
Picking locks in kcd is easy lol
@@nathanwedwick9042 nah dude that shit is awful on console
@@nathanwedwick9042 It's super easy compared to "Trial and error RNG" in Skyrim and even the Fallout games' lockpicking
Great video! Small correction for the curious: Good King Wenceslaus refers to Wenceslaus I from the 900s the canonized Saint, not Wenceslaus IV from 1403, that useless layabout.
That's... Actually some really interesting information that I was not aware of, kudos.
Thank you sir!
Thanks i alway's get those two mixed up
It is probably so confusing, because this Wenceslaus I was not king, but duke. The real king Wenceslaus I is yet again entirely different character. But you are right, the St. Wenceslaus, the duke of Bohemia from 10th century is the correct one
Correct. Wenceslaus IV was known as "the idle". Good King Wenceslaus was indeed Wenceslaus I
Years later, I still think its hilarious I one shot the dude in the thunderdome with an arrow to the face. Alot of wayside cows were sacrificed to get my ranged level up enough to actually get some use out of it.
I two punched runt the guy in the thunderdome that's what he's called cuz honestly he is a runt it took two punches to knock him out when I was fighting him in the thunderdome and I just pressed the button where you can kill people when they're unconscious
I have completely missed the fighting lessons the first time around and just poked him in the unarmored head on the fourth try.
The combat is actually an impressive 're-conceptualization' of fighting in HEMA (Historical European Martial Arts - Kendo for the Dashing Knight if you will) but yeah, its ambition outdoes itself sometimes, especially when fighting multiple enemies.
I never understood, how people deemed the combat terrible, all it takes is to pay attention for more than 3 minutes while it's explained and to actually learn, how to fight. It took me a while, sure, but real life fighting isn't easy either.
You're no Ezio Auditore, you have to work your way up the ladder, wich makes the game even more satisfying.
Sure, it has flaws, like escape. You try to run, but as soon as you turn your back to your foes, no matter if they're 3 meters away from you or stunned, they pull you into their weapon with the freaking Force.
But I've never had the camera problem happen to me, because of a simple mechanic explained not 5 minutes after starting the game. *Lock on enemies*
Another point he made was you being forced to play a certain way. Dude, it's the medieval times, where danger was as common as ignorance these days. Of course you need to know, how to defend yourself. Or better, how to fight.
You can't work in a construction job and expect to get through it with charisma alone.
But I also understand that people don't have the time like I did, to sink into a game like this, so maybe that's why people hate it.
@@OrangeDragon04 Because they try to kill the initial Cumans with shit stats and without even knowing how to block. It takes a grindstone and a lot of RNG to kill even one of them, and they are in a group. Even the scripted Cumans (scripted to be terrible, they have far lower stats than any other Cuman...otherwise you would get pummelled, even if it was just one) of Capon´s hunt mission are difficult if you don´t care to learn the combat.
It´s a game that heavily leans into the Roleplay part of the RPG genre, since you are a nobody with no battle training, but people tend to forget that and try to roleplay as a veteran warrior chosen-one...and fail miserably at it.
Also yeah...the mid-game bossfight is a dick-move for anyone not combat-oriented but you are explicitly told it is going to be a siege-like battle, almost as if fighting was a thing you´d be doing.
@@OrangeDragon04 The control issues were probably fixed during the interim. But Yahtzee is right, going all in on bows and having the game throw you into a melee bossfight feels like shit.
@@gagagero That's fair -- the game definitely isn't an equal opportunity class-builder style RPG. It's melee combat focused with some archery, stealth, crafting, and speech bits added on. I'm not sure if the game could have been any other way given the budget and scope of the game, as they'd have needed tons of more story content and mechanics in order to make speech, archer, thief builds viable and equally satisfying for the campaign. The game has enough rough edges as it is that warranted a good deal more QA and playtesting than what it probably got.
I think the game's general approach to combat is one of a few key attributes that makes the game step outside the shadow of the likes of Skyrim or The Witcher. Walking on a forest road at night feels dangerous precisely because of how unforgiving the combat can be. In a world where difficulty can't be conveyed via bigger monsters with bigger health bars you need to have other systems and mechanics in play to deliver the moments of "I can handle this" or "Oh I'm fucked." Unlike most/all other open-world RPGS, in KCD you can never be so over-leveled that you can't be overwhelmed and cut down by a large enough group. I think the crux of the issue with the combat is that early in the game it feels bad and you don't know if it's the fault of you, your character, or the game. That question only gets addressed by the player learning the combat by 'feel', and that means deliberately seeking out the trainer and spending some time learning it.
On one hand that feels very unRPG-like, but on the other it fits well in the genre of immersive sims; you learn how your character learns. Treating KCD like an action game is very reminiscent of what it felt like playing Deus Ex the first time expecting just another shooter. It's the gaming equivalent of reaching for your glass of milk during morning breakfast and mistakenly getting a mouthful of orange juice.
@@hughJ The problem with that is if you don't have another save, your playthrough is essentially over, especially without master strikes. It's fine to make a melee-focused game but then don't say that the bow is just as much of a viable option because it isn't.
I have to wonder how bad the attack windup can be to make Dark Souls loving Yahtzee complain length
Dark souls is third person, so you can tell what the hell is going on. The issue is in real life swinging swords is honestly faster than even Skyrim speed, so swing this game was really jarring for me.
It's _very_ bad, until you've played for around six to ten hours and go through the sword training. You'd think Henry was swinging a solid tungsten rod with a dozen bricks taped to the end, the way he heaves the sword around in the beginning.
This game isn't worth the goddamn bother, in my opinion. It's clear a lot of care and time went into making it realistic, but it just plain isn't any fucking fun.
On the contrary, dark souls combat is really good so many other games pale in comparison. I played Dark Souls 3 before playing Witcher 3, and I utterly hated the gameplay of TW3. Fast forward to a few years later, TW3's combat doesn't feel that bad.
I know this sounds super shill-y given the timing, but this game really wanted to be mount and blade so badly. Sadly, having a strict plotline and main character made Kingdom Come much worse than it needed to be. The feeling of organically moving up in strength, wealth, or power in a tough and violent world isn't really something that can be forced.
@@skyleviathan9669 It's impossible in games at least at the moment to have combat at speeds like in real life. Perhaps on vr in the future
I find it ironic that it's the people who unironcially call themselves PCMR who would defend limited saves. Are you people high? Why would you defend a game mechanic that used to be only found in _consoles?_
Beeecause if you apply the critical thinking skills RPGs used to foster until people realize that you always market to the lowest common denominator you can, you can either break the limited save item system wide open through capitalism or looking in the forest or just go to the specific places where the saves are, in fact, unlimited. Seriously, game tells you you can save in a bed, and people act like they need Morpheus to show up and give them a goddamned pill.
I've seen a few legitimate complaints about the game, especially the early glitches, but most of it is that games have taught people that ignoring tutorials, not listening to what NPCs tell you, and just sprinting for the quest marker while reminders of your objective flash on the screen often enough to remind a goldfish what to do are all hallmarks of good game design.
Because the devs don't want people save scumming. Otherwise the game has no risk. F5, pickpocket, fail, F9, pickpocket, succeed! F5 is not the game loop they want people getting used to. They want you to live with the consequences of your actions, fail or succeed.
@@SStoj which is something players are capable of choosing for themselves.
Fuck me I'll never be able to understand that logic "Huur Duur having less choices and freedom is a good thing".
If you want to play like that guess what, you can. Don't press f5. But get that: some people find it funnier to do a quicksave, fuck around and reload to start playing seriously again.
Removing features so the "elite" that like to smell their own farts can claim that it is the "real" experience and therefore everyone should do the same or fuck off if they don't like it, isn't a good thing. Giving the choice to the player is.
@@SStoj Which is hilarious, coming from a group of gamers that gets extremely vocal about mod support and lack thereof.
@@azkfg I'm of the "fuck player choice" camp, sorry. Giving players freedom tends to make poorly balanced games. Get restricted and enjoy it.
Wait, people were actually defending the god awful save token system?
Thank God there's an unlimited save mod to fix that dumb mechanic. That shit works in a RE game, not a historical medieval combat simulator.
Unless I try to save by sleeping in an owned bed, where sometimes it locks into an infinite load screen.
+Lord Hawkeye
I like how you thought that was a slam dunk, if the ability to save more frequently isn't apparent that too is a problem.
that was pretty hateful comment over game dont you think
It could work if there's, like, some kind of basic save and a "super" save? IDK, never remove progress is my policy.
Okay so don't do that.
I like the game and these were all pretty valid critiques.
Thegn Belisarius except for combats. Once you actually understand its rythm, you can take on twenty ennemies without problems. Its sad to say yatzee sometimes just suck at games
I agree. The combat took some learning and you actually need to level with training and get good gear, but by no means is it shit once you learn to do it
Yup, bar the combat comment on the camera, just needs to hit Tab and it locks on to current target
I can defend it because once I understood how I worked I was able to take on dozens of guys and win. There was once instance I killed nearly 40 bandits while trying to escape their camp AFTER I got captured by them.
@kyotheman69 This is more like the case with Dark Souls.He disliked it until he learned the mechanics.Same here,except the learning curve is more pronounced and it's not exactly clear that you DO need at least some minimal combat skill to progress through the game.
the savior schnapps isn't the only way to save just so ya'll are aware. sleeping in certain beds, services from a bathhouse or even quest checkpoints are rampant in the game. You can also craft as many savior schnapps as you want with just two types of herbs you could literally pick off the street and an alchemy bench. the save system is easy to work around.
I spent almost an hour on that boss fight until I finally gave up trying to get him with a sword and somehow managed to pull out my bow and strike two headshots on him (seriously, thats all it takes, 2 headshots and you win). I also agree that the combat is 'peculiar' but I actually enjoy the challenge :)
I love this game and while I totally agree about the save system (Thankfully on PC I can fix that with a simple mod), the fighting system really hasn't bothered me. I appreciate what they went for by making your character physically feel shit at fighting at early levels, but I think if they did even 1 hand-holdy thing in this game they could have put something in the game saying "Hey numb nuts! Go fucking train with someone! You're a shit son-of-a-blacksmith!" Using the sword and the bow both gradually feel smoother as you increase your character's skill level.
However, one big complaint I have, is that once I got to the first big boss fight, fighting Runt, is that I died several times trying to put up a fair fight with my sword and shield, and then was just like "fuck this" and I pulled out my bow and INSTA-KILLED him by shooting him point-blank in the face with an arrow. Realistic? Yea, i suppose so, but holy shit was that anti-climatic and even comedic when it immediately went to a cutscene of my character valiantly fighting him with a sword and doing all these cool maneuvers before beating his skull in on the floor. Lol.
I like to think your 'shoot him' tactic is what he actually did, and the cutscene is the story everyone tells about it back at the tavern.
"Hey numb nuts! Go fucking train with someone! You're a shit son-of-a-blacksmith!"
I mean... Sir Radzig doesn't send you off to train with Captain Bernard because he thinks the Captain can learn from your peerless skill with a sword.
TwoHeavens
Well yea, you have that FIRST quest to go train with Bernard, but then after he does one bout of teaching you the basics they don't really say or suggest much to you, it's all on you to be like "Maybe I should go talk to mister tutorial guy again?" Because that's what the average person will think of Bernard as, "Mister tutorial man" and then never ask him about training again. But the reality is that Bernard is meant to be a more realistic means to train your character who came from a non-fighter background.
For better or worse this game emphasizes realism and in the real word, a dude isn't going to run out into the wild with a sword to find "weaker enemies" to train a skill he doesn't even have, because in the real world, all you really have to fight is other humans and we're all within the same strength range. We either have skills or we lack them. A person like Henry in the real world would find someone who doesn't want to kill him and TRAIN with them until he HAS enough skill in the first place to not get himself killed by someone who actually does want to kill him.
How much do you want to bet Yahtzee didn't even learn about Ripostes in the game? Because the game NEVER tells you to talk to Bernard after the first time you train with him so you can learn that, and while the game does say stuff like "You're shit with a bow until skill level 5" I think it might have gone a long way for some people if the game had started with some notice early on that said very clearly "Yo dude, your character will physically FEEL like shit at fighting until YOU make HIM a more SKILLed fighter"
I too hate the hand-holding nature of a lot of modern games, but to be honest, a lot of modern gamers kind of are about as dumbed-down as a lot of developers think, and at the very least, adding in a couple big bold statements like that to get people to understand the point of your game might help.
Sachi Game that's fair enough mate, and maybe my opinion will change once I fucking finally find a copy of this game and try it myself, but I found most of that communicated to me by the mechanics, to the point of it making me frustrated with the streamers who were slower on the uptake. So for me the mental thought I have is "Who can teach me to better apply this sharp metal stick to yonder rapscallion's villainous floppy bits?" But I might be biased, because I've done training in various martial arts, and my first thought wasn't "I should go punch wolves in the woods" for obvious reasons. So this may well just be me catching the Dev's logic train for whatever reason.
TwoHeavens
Oh I feel you man, I picked up what the game was throwing down pretty quickly, but then again, I may just be the kind of person the game was specifically targeting, so it didn't take much.
Also "yonder rapscallion's villainous floppy bits". Beautiful, absolutely beautiful.
Oh no, a game I actually thought Yahtzee would appreciate!
I feel like one of the biggest falings this game has is the lack of quality tutorials for its strange concepts. Once you figure out the rhythm the game is designed for, it's really enjoyable but it does fuck all to try to show you how it's wanting to be played.
Combat requires real hours of practice, which is a pretty fringe idea, but pretty satisfying to start getting decent at. And the save system is supposed to give you this whole like... rest, go off on a quest, get your shit kicked, come home with the plunder, sell, rest, start again kind of motion.
It's like that band that all those weird people you know like, and one day you're listening to them and suddenly you just kind of get why people like it, and then to your horror you find that now you gotta be obnoxious and defend it.
Yeah, I can understand the angle of a somewhat clunky combat system that takes time to master, but once you DO start to master it it becomes really satisfying, so kingdom come is on a list of games I'm curious about
But if I wanted that experience I'd just buy a longsword and find an ACTUALLY HEMA instructor, because then I could at least brag to people that I could ACTUALLY kill someone with a REAL longsword, rather than some kinda smug satisfaction of a skill in a single player game that I'll basically never be able to show to anyone else.
I find the game to be pretty shiet I got stuck on the same part as Yahtzee and just said fuck it and never played it again, and that was 2 years ago now
@@1Orderchaos I actually booted it up again recently to test out my new graphics card, to find that it STILL ran like shit lol.
You didn't miss much. After two years, I remember exactly two things about this game
There was a quest to retrieve a gem, and I was like "FINALLY, AN ADVENTURE" and never finished the quest, and two, some of the most fun I've had with a combat system almost ever. Booting it up and tearing a bandit to shreds was literally all I did before closing it and uninstalling it again
Yahtzee is, unfortunately, a game reviewer who puts out weekly game reviews. He can't really take the time to find that kind of rhythm, not when the review's due on Tuesday. Games only have like 60-odd hours to suck him in before he gives his final impressions.
You know what I did to the guy you 1v1 during that raid? I said fuck this, pulled my bow out, and somehow insta-killed him with an arrow to the face.
How DID he live so long in battle with such an obvious oversight?
His weapon of choice is a big stick so thinking probably isn't his strong suit
This is how i beat him on the fifth try as well. First i poked him in the face with my sword then got a lucky downward swing to nail the top of his bald head. Then he ded.
Damn, usually on the same page as Yahtzee. But I loved Kingdom Come. I get the save system being a bit pissy, but then again, it's main purpose is to stop save scumming in combat or major plot decisions. You can just sleep in a bed to save as often as you want, at most you loose an hour or so if you forget to sleep, which is hard to do considering Henry gets tired, which causes debuffs. The combat is genuinely one of my favourite combat systems I have ever seen in an RPG. I get why people might not like it, but I see KC:D as one of the most immersive games I have ever played.
Just make saving not possible during combat? and have only one functional save that gets saved over once you make a major choice?
They must have really made this game easier in the past two years because this was my first RPG and if you don't rush the main quest you'll level up enough to hold your own in combat.
@@skjaldulfr I mean, I don't blame him. He's a reviewer, he's gotta finish the game on a schedule
Delicious.
Hey, you're awesome.
Whuh?
I really liked the combat mechanics, it's difficult but rewarding.
"PC Gaming Dickslurp All-Stars." Too ture 😂
This reminds me of when I played Kotor with a Sith Gunslinger build and breezed through the entire game until I reached the final boss which I couldn't beat because he was basically designed to be immune to blasters and force powers. I eventually killed him with mines and grenades after enough running away, but still
The Potato #Iknowthatfeel #selkathsaretwats
I just run Consular with a Wis/Cha of "go fuck yourself" and sink all my points into Area of Effect Stasis and Force Lightning if Lightside, and That bullshit AOE mass 'eat everyone's health and never have to pop a healthpack again for the rest of eternity' + Force Lightning if dark since using powers from the wrong side only costs a little bit more and using Chain lightning repeatedly on a room full of dark jedi that cant move for the next half an hour made nothing matter or threatening in the slightest.
Ah, the old "oh, for the love of God, they made Duriel immune to Cold damage in NG+" issue from the older versions of Diablo II. Half an hour of running around in circles quaffing stamina potions (literally the only time I ever used the damn things in many, many thousands of gameplay hours) while the generously named 'Thunderstorm' spell occasionally deigned to give him the kind of electric shock you usually get from sticking your tongue on a 9V battery.
EDIT: Just noticed I'm replying to a post made 4 years ago but I'm complaining about an issue in a game that game out a Hell of a lot longer than that.
I f***ing love this guy. I wish I didn't but damn it!
I fucking love futa porn. I wish I didn't but *damn it!*
.. I dont get why you wish you didnt like Yahtz, like its some devious fetish or a fat middle aged woman gorging on chocolate..
You can swear on the internet. Dont worry , your mommy wont beat you.
Me after a nap:
Oh boy! People replied to my comment!
::reads comments::
tenor.com/view/umm-confused-wtf-blinking-okay-gif-7513882
Whitney Asante The guy shits on every game I love but I keep coming back for more. It's like having an abusive spouse except you've never met that spouse and you hear from them 5 minutes a week, so really it's like listening to a politician.
Whitney Asante Oh! You censored the fucking word! No one will ever know what's behind those asterisks! Little eyes would fucking burn to a crisp, if you had left that uncensored! The world would plummet into a fucking hellish shit-hole, if they had read "fucking" completely uncensored! *PHEW* Man, you sure saved us there!
That horrible boss in the thunderdome? He doesn't wear a helmet. The second the fight started I whipped an arrow in his face before he could even belch a battlecry. Fight ended. I was fucking terrified and got it in one attempt.
You're a quitter, Yahtzee :(
I honestly love this game. However, it's a very abusive kind of love. The combat started to make sense after 100 or so hours of play and I ended up able to take on 20 filly armed enemies at the same time!
But... It took 100.hours to get there. It also took realising that swords are worthless and axes are overpowered.
Once heard someone say that the combat gets better once you get really deep into the game and you're able to level your combat skills, then someone else, who is also a fan of the game, say, "yeah, it feels good then, but you spend so long getting to that point that you'll just think the combat system is always this shit" and I have never once felt bad about not finishing it since
I like the combat. You can lock onto targets and train to make it easier
_EXCUSE ME, SIR!_ Get your Wencelsasleses straight!!
That is _NOT_ the Wenceslas of "Good King fame". The song refers to Saint Wenceslas I (a duke, not a king actually) who was dead some 500 years before _this_ "King Wenceslas".
Don't you feel silly now?
he sounded *really* mad at the end there
Ra the Sun God he coined the term "PC Master Race" but it was never supposed to be serious. So that's probably why.
Pretty sure he was more pissed by that there were fuckwits who unironically defend "limited saves" to keep out lesser skilled players. I.e. being snobby elitists.
"lesser skilled players"
>You mean Yahtzee-tier scrubs.
I suppose it's a Spy Kids scenario
Probably because he ironically called PC folk the "PC master race" and they immediately took to it lovingly without batting an eyelid
How come no one else has complained about the fact that...Ya know...IT TAKES SIXTEEN HOURS OF LOADING TO HAVE A CONVERSATION WITH SOMEONE
"If it's not fun, why bother" - Reggie
words to live by
Thankfully, the game isn't not fun, at least _if_ you manage to bother.
@@fds7476 I did bother actually, was still ass. Combat was fun until everything kept repeating one move i couldn't do anything about, the ending was trash side quests were boring as fuck, dlc was garbage and I will never be playing again.
@@archbishopofpride296
To each his own, I guess.
For me, it was _exactly_ the other way around.
It's definitely a weird situation cause if you're playing just the main quest and neglect to spend an hour training in combat with Bernard or whatever his name was you will by default get into a no win situation with that mandatory boss fight.
It's a super easy fight if you learn the master strike counter move but the game gives the impression that you could have more choice in terms of combat encounters so it's easy to assume you don't need to level up combat ...
That's my main problem with the game honestly, masterstrikes become this crutch move for both you and the enemy you're fighting, and it's not really a super duper fun move, otherwise that the combat is great for the most part.
This comes from someone who beat this game on the PS4 and did another playthrough on PC.
No one has any right to be this funny after so long. Consistant, whip smart writing from day 1. You are easily my favourite channel.
Henry's come to see us, Oh look its Henry, We love you Henry. HENRY.
I'VE NEVER BEEN HERE BEFORE HOW DO YOU KNOW ME!?
Wow I looked up this review expecting him to like it. Color me surprised cuz I thought this game was great
Probably the buggiest game I have ever played. Makes it even funnier considering the developers talked shit on Bethesda for four years about the bugs in their games. Not so easy is it assholes.
bob roberts If that's true I gotta spread the word. What a joke. Btw where did they badmouth Bethesda?
On twitter mostly, Also a few times in their updates on the kickstarter page or whatever. You might be able to find a bunch of them still on the video game sections of the chan boards.
*people that live in glass houses joke*
Wow, that’s _incredibly_ childish of the developers. I’m honestly shocked that they would publicly say something like that (especially when I’d imagine it’d be a good source of bad press), since I’d assume they’d be smart enough to realize they shouldn’t try to antagonize other video game companies in the current market.
Combine that with the fact that the head developer has apparently said lots of racist/sexist stuff online, and all I’m seeing are just more reasons to not play this game.
To be fair, at least KCD can be played offline and had a story... Unlike fallout online..
I saw this review well before I got the game this month on Humble, and one of the first things I did was mod in unlimited saves and an archery targeting dot. I'm absolutely loving the game, but I can see how with the limited saves, it would have been horrible, because I died quite a lot in the first several hours.
It wasnt that bad if you took up alchemy. the schnapps were easy to make. But its shitty game design to force players into an alchemy minigame if they want to save when they want. and the drunken debuff for saving since it was alcoholic was bs
@@ftwkh85 I love the alchemy system, it's OP as hell, but maybe the limited save system is designed deliberately to keep players from quicksaving and exploiting the laws of time, like in other games.
@@OrangeDragon04because thats an issue in a single player game?
@@thomastakesatollforthedark2231 Isn't it? It gives your choices more weight.
I thought the “Save Schnapps” thing was a bit, but funnily that’s actually what they call them in the game
Yahtzee is full of regret with a side of seething rage and i want to give him a cuddle and a home cooked meal to make him feel better
I'm sure someone already made this comment but fighting Runt I had the exact same problem Yahtzee did. So I gave up, pulled out my bow and arrow and shot him once in the face and JUST LIKE IN REAL LIFE he dropped dead instantly. This was my 20th or so try and I could not stop laughing at how absurd yet true to life the moment was.
That hilarious moment when the guy who coined the phrase "PC master race" is as tired of their shit as everyone else is
Well he always meant it to be sarcastic but the PCMR took it as a badge of honour and ran with it instead.
This is my kingdom come, this is my kingdom come
"Shit went cloudwards"
I might be in love with this man
literally stopped playing this game because it glitched the 2 cutscenes leading up to fighting the big bandit, and when i got into the fight with him i couldnt load a different save and was at 1/5th hp. I ended up just pulling out a bow and after a couple tries got two headshots and instantly killed the midboss, who was impossible to kill with my sword because once again one hit would kill me
I remember floppy disk games that had unlimited saves. there's no excuse for limited saving on any game after 1987.
4:18 I'm getting postal 2 flashbacks...
Can’t wait for Bannerlord to come out!
Amen to that. If it comes out lol.
The trick to making combat easy is to take lessons from a specific trainer. Sounds stupid, but that's the way it is. If you do, you get the ability to super-duper-ultra-counter attacks, making every encounter in which you aren't hopelessly outnumbered manageable at worst, and easy at best
The Nr 1 mod download for this game is a mod that removes the limited save system
I found the game enjoyable after a good while, i just find it’s one of those games you have to stick with. I wouldn’t call myself a snob because I’m playing it on xbone but what do I know
Glad to see at least ONE internet personality come to be concerned with the power people like him have.
Nailed it. As usual, mate.
The combat controls are hard, but after I practiced a lot with whathisname outside the first city and kinda got a hang of them, the combat got really fun, also while the game might have straddled the realism spectrum a bit overzealously, I've not felt more immersed in any other game since. The way you really aren't special in the beginning and the world actually feels dangerous really got me invested.
Also when you get stronger Henry gets a lot quicker, and at certain important moments the game does autosave so you don't lose that much progress when you die.
Absolutely, the actual feeling of vulnerability in a ruthless world got me hooked, it felt so true to life and brought a new emotion to games I don't really get to feel; that I, the person playing the game, would die in these situations.
That and the spectacular graphics and audio. I've never had a game where I could vividly imagine what it would be like to stand in a place in the game. In this game it's happened so often I've lost count.. even with the forests which are usually where games falter. My screenshots folder is full of views where I can imagine squinting at Talmberg in the distance.
If you do all the sword training with Captain Bernard, which doesn't take long, that boss fight is extremely easy.
The combat was certainly rough, at least until both the player and the character get the hang of it.
It was quite cathartic going from a weakling, who couldn't make it one round through the Rattay tournament, to winning the tournament every single time.
It was even more cathartic hyping myself up for raiding the bandit camp to face the ironically named boss "Tiny" (who crushed me like a bug in our first encounter early in the game) trade a few minutes of chained "perfect blocks" back and forth with him, and then quite suddenly one-shot him with a perfectly timed longsword stab to his unarmored face all without losing a shred of my own health.
While everything Yhatzee said is absolutely true, it is all overcome with skill and perseverance.
Once the devs patched out the game killing glitches i hated so much, KCD really stepped up its game.
The thing is that the game doesn't do ANYTHING half-axxed. The good parts are REALLY good, and the frustrating parts are REALLY frustrating. There is no middle ground.
im gonna be shit on for this but i actually loved the combat in this game for the most part....ist just not enough of a game to withhold more than 100 hours of gameplay
People forget that Henry isn't skilled at combat and has to learn and so do they.
Yeah it was a steep learning curb but I also found it quite satisfying (well untill it didn't matter that much because I got ganked by four muggers in armour). Although I played it very late on after some patches so maybe they had made it a bit easier by then.
Agree. It's not perfect, but for the most part fun and complex in a good way. Definitely not from "fucking terrible".
@@TheFoolArts To be real... i found a way that always wins fights... i present to you clinch and stab method :D kinda took all the challenge out. Even that big bad fuck yahtzee quit because of was way too easy.
@@multirate1HDX That guy in the "thunderdome", I just took out my bow and headshotted him. Killed in one shot. Easy. Lol.
What makes the limited saves shit even more annoying is the fact that you have a limited amount of hours you can sleep and you have to wait in order to recharge it. So if you slept to pass the night and got into a big fight right after then you can't save in order to not have to do the fight all over again if you happen to die.
Limitations for the player just for limitations sake is bull shit.
Limited saving? WHYYYY? Who would bring this sorta shit back? We have been through this before once already...
And here I was thinking the fight with Runt was quite easy..
I downed him with my bow. :-D
I will say this: The combat controls are the most broken combat controls I've ever seen.
Fantastic, snappy, and witty review! I loved it! :)
Yahtzee hating on pcmr?
WHERE IS YOUR GOD NOW!?
He always hated them. PCMR was supposed to be an insult.
Havent seen a thing from yahtzee since he ended his Lets Drown Out series with his friend Gabe maybe 3 years ago. Turns out he's still at it with ZP and i love him for it. I'll actually Thank God For Yahtzee.
I was having trouble with that bandit leader in the thunderdome, until I tried using the bow and arrow and luckily got the fucker in the neck......kinda anti-climatic really
Aw, I almost always agree with Yatzee, but Kingdom Come was fantastic. As you build up skill you very naturally stop being useless and become pretty OP. Felt great.
Seems he just sucked at the game, i beat runt with 1/5 hp and bleeding on me. Im not even good at it, i just learnt all Bernard can teach. After you learn to perfect block, you should just wait for that green shield and you basically cant take damage anymore except in fight against multiple enemies. Learn master strikes and you just cant lose anymore. Getting high end gear is ridiculously easy, fight a few bandit camps, loot the good shit they have and but the rest with the nigh infinite amount of cash a single fight can net you. The only hard part of this game is the first few hours...
my problem with the game was after I was dropped into the world at the millers and told to do what I want I didn't even do any story, fought everything and got my strength to like 20, got end game armour had tons of stuff, and when I did the missions it went like so
"henry! you are but a peasant boy! ho0w can you defeat the likes of I, a guy with a sowrd?"
*hits him once with the stinger, doing 70* dmg and instantly winning*
"ahh! beginners luck, I almost had you!"
Wait... No dry-heaves?
Zed yes he was that disgusted with the game he couldn't even bring himself to heave
I just started this game, as it just popped up on Game Pass on Xbox. Honestly, I don't mind the combat so far. But I'm also super early. I still have fancy pants sword, and have only killed 3 people. But it hasn't really been an issue for me. Maybe it's more of an issue with a keyboard and mouse?
I mean, don't get me wrong, I don't LOVE the combat. It could be way better and way less clunky. But it's no worse than the janky mess that is the Elder Scrolls series. This game at least TRIES something.
Also, the camera turning like that happens mainly when you hold the direction on the right stick for too long. It's actually on purpose to let you look away from the person you're locked onto. You move the right stick to the left slightly to make your character aim his sword that way. You HOLD right stick to the left for a bit longer to make him look away. Not the best way to do it, especially when there's a specific button already to stop locking on, but still. There at least IS something to do. It doesn't just do it at random.
As for the limited saves...Yeah. I mean, I don't mind the fact that you need a specific item to save anywhere. What boils my shit is when you find a bed to save at, but the game tells you "No, fuck off, we're busy right now" and refuses to let you save using the bed. So you end up having to either hold off saving, or use a limited drink that costs a shit ton of money. Admittedly it does autosave at key points and stuff, but still. At least let me SAVE at a bed. I'm ok with not sleeping to skip time due to being in a mission or something, but I should still get to save.
Definitely gotta agree with the big ol' "fuck you" to those "hardcore gamers" that were begging devs not to change the game and shit. Why? Why not let more casual people player the game? Why not make your shitty save system optional? Shove it in the settings menu, or have a pop up at the start like New Vegas does for Hardcore mode. I never understood the idea behind "Oh this game is hard, fuck everyone that can't get into it". Even Dark Souls should have an easy mode, I feel. As long as it's optional, who cares? The more people that can play the game, the better. The only thing your crap save system in Kingdom Come does, is make me use an exploit on shops to get tons of money, just to buy tons of the save item. (For those that don't know. Add something to sell to the basket. Go to haggle. After the menu closes, but before the haggle menu pops up, open your inventory and drop the item/s you were gonna sell. Close your inventory. You'll be able to sell via haggling, but the items will be laying on the ground when you're done, letting you sell them again. Only downside, merchants can run out of money all Skyrim-like.)
One thing I like about the survival mode of this game is that before starting you actually die in childhood several times, I just find it kinda funny I don’t know why.
His gripes about the combat system are half correct honestly. Most of it t was a over exaggeration, but one thing should have been the center of it. That the sword position rarely if ever matters.
The game gives you a skill chain for weapons you use. Gives you an attack combination to trigger it. NEVER WORKS. Not once. I have been playing 36 hours and haven't once managed any of those techniques. Every fight has been timed block, slash. The game tells you about feinting which is an actual sword fighting technique. Would be cool if everyone down the the shittiest of peasant robbers wasn't able to see a feint a mile away and block it. Every. Fucking. Time.
The loading screen says "sometimes it is smart to run and live to fight another day". Should have said "more than 2 guys? Might as well run away"
First 20 hours I spent in game gave me flashbacks of when me and a friend tried playing two world's once. You know that game where at level one the basic fucking wildlife could kill you in a matter of seconds
Oh dear god, Two Worlds was so cancerous. I made the mistake of preordering that pile and after laughing myself silly at the character editor (somehow my guys nose was a few degrees shy of pointing at his goddamn forehead and he'd somehow become so horribly cross-eyed his field of view couldn't have been much wider than said nose) I sorta took exception to something the man who hired you to kill goblins (since he's just a simple villager and all) said to me and decided to kill him. Got two swings in on him, he pulled a club out and sent me flying 20 feet in a single swing.
Pretty much gave it up there after about 15 minutes, 10 of which were spent killing a bear and the other 5 talking to the guy who looked like someone had spray painted a Ringwraith who "just wanted to help" you.
I actually found the fight with runt quite easy. Makes me wonder if Yahtzee learned the extra Combos and other unlockable combat techniques that you can learn for free in the first city.
I don't think he did, there's not much of a prompt to go back to captain bernard for more training, especially if you just got off the tutorial train, most players just wanna run off and explore
There are actually 3 ways to save the game: you can drink the save potion, which is a super cheap item that every herbalist, inkeeper and trader has on stock, and you can even make it yourself. You can save by starting/finishing any quest in the game or even just progressing slightly through the main quest. And you can even sleep in most beds in the game and it will save your progress. To bad it only tells you this in the tutorial area of the game in a small box that leaves the screen after 3 seconds of its arrival, had to search this online after spending my last save potion.
Hey, that's not entirely true, you forgot having to sit through a loading screen every time you want to talk to someone.
Aaaand... yup, someone's already posted this on the subreddit.
4:05 "Handles like a Depleted Uranium Ironing board"
that fucking killed me
I wish he would have finished it so we could have seen what he had to say about one of the worst endings in history.
There wasnt anything bad about the ending to this game.
@@RealStupidTV he didn't avenge his family or get the sword back
@@archbishopofpride296 Wouldn't have made much sense considering Sigismund became the Holy Roman Emperor.
5:04 Sounds like something Mack from WorthABuy would do.
This has one of my favorite intros of all, from the start you can just visualize his disdain for game and its title
I was really expecting a hard fight out of the Runt after watching this review, but when i finally got to it... I killed him with a single parry and riposte. The bald bastard didn't wear a helmet. Fighting a dud with a sword. I mean, what did he expected to happen?
Honestly, this was a bit anticlimactic after seeing Yahtzee whine about how hard he was.
And that was with me playing a thief.
I really want to find an excuse to refer to myself as a member of the PC Gaming Dick Slurp All-Stars. It's much funnier than PC Gaming Master Race.
I was out at "limited saves"
Never again.
Actually the limited save system is a thing, but it doesn’t matter.
I just hit escape, save and quit. Done. Come back later hit resume and you continue from the exact place you were.