XP in Minecraft is Super WEIRD...

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 458

  • @NicoisLOST
    @NicoisLOST  ปีที่แล้ว +704

    *One clarification:* With pillagers (or any mob who holds their weapon) the extra XP for holding a weapon is not added if they dropped that weapon when killed, so if a pillager drops their crossbow they drop only 5 XP.
    The video simplifies it a bit, in the actual game 8.5% of the time pillagers drop only 5 XP (3,1,1) which makes the average orb size calculation more complicated than I decided to include in the video. All of these dynamics also apply to armor also (the armor bonus is on/off, not additive).

    • @N0ark.
      @N0ark. ปีที่แล้ว +6

      hey Nico! one question, do you happen to know the theoretical best mob for grinding XP with this in mind? one that is farmable that is.

    • @AnimilesYT
      @AnimilesYT ปีที่แล้ว +6

      So a looting sword is not desirable for pillager farms?

    • @Mythlorrr
      @Mythlorrr ปีที่แล้ว +6

      There is a video by cubicmetre from about a year ago called "The Quest for Minecrafts God Particle" where he explains a possible reason why those numbers where chosen for XP. He starts explaining it at 5:17 in the video.
      The reason that he gives is that with this set of numbers you can access every number possible, while from a game design standpoint it still looks natural.

    • @NicoisLOST
      @NicoisLOST  ปีที่แล้ว +9

      @@AnimilesYT Yeah you're right actually, so in the pillager farm it is undesirable. It's not such a small impact though so it's probably not like.. that big a deal.

    • @NicoisLOST
      @NicoisLOST  ปีที่แล้ว +6

      ​@@N0ark.I guess it matters. Outside the dragon or wither I guess a ravager with 10 xp per orb average, no penalty or gain for over-absorption rate farms, 360,000 XP/hr.

  • @Jeracraft
    @Jeracraft ปีที่แล้ว +1100

    I now have a PHD in Minecraft XP orbs, thank you!

    • @solarprakhyat6545
      @solarprakhyat6545 2 หลายเดือนก่อน

      It's something we never thought we needed

  • @PasiFourmyle
    @PasiFourmyle ปีที่แล้ว +2482

    I wonder if there's a reason they didn't just literally merge xp orbs. It just seems so weird to me to have so much going on behind the scenes that at first glance only seem to serve as limits to the player.

    • @poppinlochnesshopster3249
      @poppinlochnesshopster3249 ปีที่แล้ว +556

      They don't seem to like fun. Notice how desperately they try to nerf update suppression and light suppression, even though it's a bug that no one will ever run into accidentally, and is only done as _extreme_ endgame content.

    • @xxthelinkxx3296
      @xxthelinkxx3296 ปีที่แล้ว +161

      Look at how they slaughtered villagers

    • @fireninja8250
      @fireninja8250 ปีที่แล้ว +266

      ​@@xxthelinkxx3296 I feel that was justified though
      Villagers skipped 90% of the game, and after that there was nothing to do to progress

    • @DxBlack
      @DxBlack ปีที่แล้ว +287

      @@fireninja8250 Yeah, but they skipped the worst parts of the game...if you want to try getting certain enchants you now have to hunt down a biome that could very well not have a village and usually is hundreds of thousands of blocks away depending on rarity. If you hadn't gone for an Elytra AND already had Mending on it, it's a PITA.

    • @cartoonistanonymous
      @cartoonistanonymous ปีที่แล้ว +99

      Agreed, in my 2000+ day world I still haven't come across a swamp and I don't look forward to either dragging villagers to one once I break down and use chunkbase, or else going fishing in minecraft for another 2000+ days. They could at least up it's chances with fishing/looting chests, by the time I get enough ancient debris all my godtier equipment is busted, it's undoubtedly a pain in the gluteus region.

  • @MegaChickenfish
    @MegaChickenfish ปีที่แล้ว +59

    The sheer under the hood madness to build this helps explain why Minecraft accumulates so many bugs over the years, especially trying to adapt to other platforms.
    "OK, now to rewrite the xp system as similarly as possible.... _you did what?! Why?_ "

    • @aiocafea
      @aiocafea ปีที่แล้ว +7

      certified 'the gods must be crazy' moment
      this feels like lifting up the veil to see a carrot on a stick that powers minecraft to run
      i have seen botch-jobs in the minecraft code before but this made me realise these duct-taped walls may hold up more of the game than i had previously thought

  • @indovash
    @indovash ปีที่แล้ว +769

    I understood nothing in this video except, "make good enderman farm or place down a cactus".
    But I will say this, I felt very smart while listening to Nico explaining everything. Once the video ended, I forget everything except for "cactus stops orb clustering".

    • @DesignThinkerer
      @DesignThinkerer ปีที่แล้ว +36

      The xp you get when you kill a mob is split in orbs based on a mathematical formula, where you can get low value xp orb or higher value xp orb. Mobs with a weapon/armor will drop more low value orbs.
      After a while, orbs will despawn if not picked up by a player. When there is a lot of orbs, to prevent lag the orbs have a chance to merge into a stack of orbs. The "age" of the stack of orbs is set by the latest orb added, so the stack will never despawn if it keeps merging with other orbs.
      This is important because the player can only absorb a maximum amount of orb/hour, regardless of the orb value. As I understand it, a stack does not count as one orb, each orb of the stack is still counted as individual orbs. Therefore, to be efficient, you want to absorb higher orb value instead of lower orb value.
      If your farm produces a lot of low value orbs (like a pillager farms), they will merge and you will get a lot of low values xp orb that won't despawn. Thus, to optimize this kind of farm you either need to lower the orb production rate to reduce merging, or delete the orbs stacks with a cactus, fire or lava.

    • @josardoleon6894
      @josardoleon6894 ปีที่แล้ว +5

      Exp merging on an enderman farm makes it more likely to pick higher valued orbs, merging on a pillager farm makes it more likely to pick lower valued orbs.
      So, merging exp on enderman good, merging on pillager farm bad

    • @michaelc754
      @michaelc754 ปีที่แล้ว +1

      Bro it’s was basic math for the most part. Elementary school level or I guess middle school level in some red states

    • @codacode3623
      @codacode3623 ปีที่แล้ว +5

      Pillager -> merge bad -> place cactus
      Enderman -> merge good -> do nothing

  • @Nunes_Caio
    @Nunes_Caio ปีที่แล้ว +264

    I've played minecraft for almost 10 years of my life and I had no idea you could literally burn XP orbs, like, what did I miss?!

    • @AdawaShiwani
      @AdawaShiwani ปีที่แล้ว +4

      I learned pretty early around 2013

    • @LuigiCotocea
      @LuigiCotocea ปีที่แล้ว +2

      Brother didn't you know that xp also despawns since counts as entities!

    • @leow.2162
      @leow.2162 ปีที่แล้ว +3

      I learned that when I thought I was clever for just burning down one of those houses in the forest and ended up burning half the forest and myself

    • @aquss33
      @aquss33 ปีที่แล้ว +8

      Xp orbs often fall in lava, they do be kinda funny lol

    • @blablabla7796
      @blablabla7796 ปีที่แล้ว

      @@AdawaShiwanithis sounds like it comes with a sad story involving lots of experience and a form of fire based death. 👀

  • @CraftyMasterman
    @CraftyMasterman ปีที่แล้ว +321

    im loving this really awesome math approach to tmc concepts! good stuff 👍👍👍

    • @toastjacky5653
      @toastjacky5653 ปีที่แล้ว +2

      Wait Crafty!

    • @RubusCalculum
      @RubusCalculum ปีที่แล้ว +2

      You have excellent taste in content

    • @NicoisLOST
      @NicoisLOST  ปีที่แล้ว +11

      Glad you're enjoying it :-]

    • @ItsKienu
      @ItsKienu หลายเดือนก่อน

      @@NicoisLOST 6:09 *Vsauce music plays*
      Yes I did notice it

  • @thecowboyfromcali
    @thecowboyfromcali ปีที่แล้ว +75

    Another TH-camr named CubicMetre does a pretty cool deep dive on a lot of technical stuff like this. One of his most recent endeavors, is looking at how to get the most XP per hour in a theoretically achievable way. So he created a system using furnaces and update suppression, to constantly get "God Particles" or the TOP amount of XP you can get in a single orb. Because it is using update suppression, inherently a bug, it is hard for the average player to grasp how it works, or to recreate it themselves. It also will probably get patched or fixed in future updates as time goes on, but other methods will arise.

    • @willparkin
      @willparkin ปีที่แล้ว +1

      I think zedaph did this in hermit craft with no "cheats". pure vanilla. I think it was smelting then 1 TNT if I remember correctly

    • @la1m1e
      @la1m1e ปีที่แล้ว +4

      It got fixed like month ago in 1.20.2 snapshot

    • @ppeez
      @ppeez 7 หลายเดือนก่อน

      @@willparkin cubic did it in vanilla too

  • @AndrewBrownK
    @AndrewBrownK ปีที่แล้ว +20

    when the fastest xp farm has to literally throw xp in the trash in order to keep up its speed

  • @klaasdepaashaasmrhaas
    @klaasdepaashaasmrhaas ปีที่แล้ว +39

    This is one of the most interesting videos I've ever seen. Such a small topic, never encountered anywhere except maybe in scicraft, but just so well explained with exactly the right level of detail and research!

  • @sossololpipi9633
    @sossololpipi9633 ปีที่แล้ว +10

    i love how minecraft just feels the need to make every other mechanic randomly complicated when it absolutely does not need to be

  • @MvMArcher
    @MvMArcher ปีที่แล้ว +104

    It would be interesting if we could manipulate the exp orbs, effectively filtering out lower value orbs, but I'm guessing that the hitbox of orbs doesn't increase in size with the size/value of the orb?

    • @greengargoyle4660
      @greengargoyle4660 ปีที่แล้ว +27

      I'd be interested in whether we can use the grouping mechanic to pull out orbs of a certain size. That's assuming that the orbs will snap into stacks the same way items do

    • @leow.2162
      @leow.2162 ปีที่แล้ว +1

      Maybe something where you spawn the first bunch of xp "manually" until you have the orbs where you want them and then activate the farm so they fill up the stacks where you want them

  • @anoukk_
    @anoukk_ ปีที่แล้ว +121

    2:31 it just takes the closest prime with a priority for the higher prime if they are at the same distance.

    • @NicoisLOST
      @NicoisLOST  ปีที่แล้ว +86

      I thought this too, but it doesn't hold up. For instance: 149 * 2 + 1 = 299, nearest primes: 293 (-6), 307 (=8), They picked 307. My anal retentiveness really wanted to find a set pattern but failed :-P

    • @FutureThrone795
      @FutureThrone795 ปีที่แล้ว

      @@NicoisLOST "anal retentiveness"? D:

    • @MarvelousButter
      @MarvelousButter ปีที่แล้ว

      @@NicoisLOST >My anal retentiveness
      Your what now?

    • @NoNameAtAll2
      @NoNameAtAll2 ปีที่แล้ว +16

      ​@@NicoisLOSTdid you run your python script over these "corrected" sets of primes? (for either rule)
      maybe something weird happens with different orb size choices

    • @miacalimontez
      @miacalimontez ปีที่แล้ว +2

      Is 13 a prime number? It chooses 17 over 13 despite 13 being closer.

  • @Andreyy98
    @Andreyy98 ปีที่แล้ว +6

    For the 2n+1 formula for orb sizes. I remember from algorithms class I had there is an algorithm that finds the minimal number of coins a1, a2, ... required to return a value N. Lets say we have N = 7, a1 =1, a2 = 3, then the minimal number of coins to do 7 is: 2*a2 + 1*a1 (3 coins). The algorithm is complex and requires dynamic optimization I'm not going to in depth, but the interesting thing is that if 2*a1 < a2 and 2*a2 < a3 etc. there is a greedy algorithm (no brainer algorithm) to calculate how many of which coins to return. I suspect that is the reason why 2*a1 +1 ~ a2 and so on. On the reason why they are prime I suspect that we want the orbs to be relatively prime. I'm not 100% sure why, but may be some kind of optimization of the number of orbs to be used. This is not a complete answer but rather insights why those numbers could be picked.

  • @brawl_stars770
    @brawl_stars770 4 วันที่ผ่านมา +1

    This video made be realise why sometimes I have a giant XP orb on my legs and I cant fully absorb it and it disappers

  • @mal9369
    @mal9369 ปีที่แล้ว +8

    Kind of hilarious that to optimize xp gain, you must destroy xp so as to prevent merging

  • @ShadowBulb
    @ShadowBulb ปีที่แล้ว +5

    I love that you posted this on a weekend that way i dont have other stuff to do

  • @tempest6027
    @tempest6027 ปีที่แล้ว +2

    "so i asked ChatGPT, which just lied to me again and again. so i asked someone known for being good at math."
    something about that is so hilarious

  • @Linkario
    @Linkario ปีที่แล้ว +16

    I clicked to understand XP, stayed for the very clean graphical design used to explain your results! Simple, pleasant to watch and gets the idea across well. Thanks!

  • @Toogzoog
    @Toogzoog ปีที่แล้ว +3

    It never fails to surprise me how a game mechanic that appears so simple on the surface can have such strange and complicated systems behind it. Cool video.

  • @pk3donyt
    @pk3donyt ปีที่แล้ว +2

    Bro put a RuneScape reference in the video and didn’t figure out what’s so special about 73

  • @redbot1233
    @redbot1233 ปีที่แล้ว +6

    This deep dive explanation of minecraft mechanics are amazing, wishing this blows up

  • @alexandernazarov1642
    @alexandernazarov1642 ปีที่แล้ว +1

    the fact that there is someone who is willing to make a video explanation on Minecraft XP-orb mechanics fully visualising all utilized algebra astonishes me

  • @Rashaexe
    @Rashaexe ปีที่แล้ว +1

    2:23 I'm no mathematician but an observation I made with the strangeness of 73 as the given number instead of 79; What if the number was the closest prime number, but if the difference is equal, the higher number is chosen over the smaller counter part?
    15: 13,17 (-2/+2, so pick the higher 17)
    35: 31,37 (-4/+2, so the closer one is 37)
    75: 73,79 (-2/+4, so the closer one is 73)
    147: 139,149 (-8/+2, so the closer one is 149)
    Etc.

    • @NicoisLOST
      @NicoisLOST  ปีที่แล้ว +1

      Yes.. but go just one more ;-)

    • @Rashaexe
      @Rashaexe ปีที่แล้ว

      @@NicoisLOST Nevermind then! Yeah there probably isn't a pattern to this... lol

  • @StarlightVoid54
    @StarlightVoid54 ปีที่แล้ว +3

    @cubicmetre did a very good breakdown of xp orbs and mechanics in his God Particle series. If I recall the content of that video correctly, one of the explanations for the prime nature of xp orbs is that you can create any number using prime components, which fits nice with xp as the value which has to be turned into orbs is variable.

  • @tutel823
    @tutel823 ปีที่แล้ว +1

    What i watch at 4 a.m. in the morning:

    • @TheBearInTheChair
      @TheBearInTheChair 11 หลายเดือนก่อน +1

      I'm feeling a bit called out right now

  • @el_bob.
    @el_bob. ปีที่แล้ว +5

    2:41, it's because 73 is 21st prime number and if you write it backwards, you get 37 wich is the 12nd prime number.

  • @ari90i
    @ari90i ปีที่แล้ว +5

    I loved the 3blue1brown esque editing. Super high quality stuff man :D

  • @dzuchun
    @dzuchun ปีที่แล้ว +51

    that graph of average xp/orb vs total xp dropped kinda looks like a fractal to me
    I wonder what it's dimentionaly is. could be a good value to include into "minecraft iceberg" sort of video :)
    love your stuff

    • @nikolasscholz7983
      @nikolasscholz7983 ปีที่แล้ว +2

      its not fractional, its discrete.

    • @abyssaljam441
      @abyssaljam441 ปีที่แล้ว

      ​@@nikolasscholz7983wouldn't it still have a dimensionality though, just of a line? So 1?

    • @nikolasscholz7983
      @nikolasscholz7983 ปีที่แล้ว

      @@abyssaljam441 dimensionality is kinda weird on non continuous sets. what dimension does the set {1,2,3,4} have? now map each of the elements onto another set of 4 elements and you have a structure thats similar to what is shown (just with more elements per set).

    • @dzuchun
      @dzuchun ปีที่แล้ว

      @@nikolasscholz7983 I guess, you can always double it, and get a really continious-looking graph in the end
      then, we should define what our object actually is. I propose it being a set of rectangles, kinda like histogram
      then, you can measure how it's area changes, when you double it's length. my guess it that it will be between 2 and 4-times increase, and thus this structure would have fractional dimentionality
      although, the more I think about it, the more I feel like it will still be just 2 :sad:

    • @dzuchun
      @dzuchun ปีที่แล้ว

      @@nikolasscholz7983 yeah, about {1,2,3,4} set - I meant geometric dimentionality as I understand it, so we need to define some sort of geometric object to compute it

  • @paradoxonmodding2373
    @paradoxonmodding2373 ปีที่แล้ว +3

    Great Video it was really entertaining and is well made. Keep up the good work.
    One more thing to add about maximizing the value of orbs to pick up. XP Orbs are created highest first. So the highest value orb gets created first in the game code. This means that in theory you could use entity age seperation to split the orbs. In case of Ravagers they will always drop 2 orbs since they dont have equiptment. This means that if you were to seperate the different sized orbs the theoretical max rate Ravager XP farm is 612k xp/hr since that would be the maximum speed a player could pick up value 17 orbs.

  • @kimheng541
    @kimheng541 ปีที่แล้ว +106

    This is harder than quantum physics.

    • @dzuchun
      @dzuchun ปีที่แล้ว +19

      as a 3rd year student, I can assure you - it's not, unfortunately

    • @danisob3633
      @danisob3633 ปีที่แล้ว +6

      @@dzuchun as a non-student, anyone can assure that

    • @milesdsy
      @milesdsy ปีที่แล้ว +5

      @@danisob3633as anyone, I assure you that math isnt real

    • @jc_art_
      @jc_art_ ปีที่แล้ว +4

      ​@@milesdsyas a single peice of you, i can say youre wrong, but only mostly

    • @unapproved-apples809
      @unapproved-apples809 ปีที่แล้ว

      ​@@jc_art_as a single carbon atom in that piece, na he's right

  • @AKKK1182
    @AKKK1182 ปีที่แล้ว +1

    "So I asked someone I knew was good at math"
    Dream???
    "WhiteStoneJazz"
    Ohh... 😟

  • @JohnWittle
    @JohnWittle ปีที่แล้ว +1

    For what it's worth, I went and asked GPT4 the same question and it found the pattern you mentioned of 'next prime +1' but said it couldn't be right because of 73. then it found some 7-term polynomial that supposedly intersected all the points, but i didn't check it and was skeptical

  • @TheByQQ
    @TheByQQ 11 หลายเดือนก่อน +1

    1:38 "ChatGPT kept lying to me, 7*2+1 isn't 17"
    2:18 "7*2+1 is 15 so we pick 17"
    Crazy that it got the correct answer with the wrong method

  • @SupersuMC
    @SupersuMC ปีที่แล้ว +32

    "There are a bunch of ways to get XP: Production of goods, murder, exploitation, and destruction are the main ways." So basically capitalism.

    • @unapproved-apples809
      @unapproved-apples809 ปีที่แล้ว +1

      Colonialism 2 Electric Boogaloo

    • @ThatDawgInEm
      @ThatDawgInEm ปีที่แล้ว

      Sounds like more of the effect of communism.

    • @ad89590
      @ad89590 ปีที่แล้ว

      Opposed to communism which is murder, exploitation, and destruction.

    • @jorggrossmann7537
      @jorggrossmann7537 7 หลายเดือนก่อน

      Now that I think of it technical servers mass enslave villagers and other mobs, destroy giant areas just for better farm rates and produce enough emissions and waste to destroy an entire climate

  • @hdskbdjsksndjssm
    @hdskbdjsksndjssm ปีที่แล้ว +2

    great vid! cubicmetre did a video about the exp farms once, that covered the first part of the video, but most of this video was completely new!

  • @primojuvenal6874
    @primojuvenal6874 ปีที่แล้ว +1

    Dude could cure cancer but he is playing minecraft.

  • @arkesh110
    @arkesh110 ปีที่แล้ว +1

    Damn, i thought this was a SoME3 submission at first, but then i realized it was posted in october. The detail and explaination in this video is amazing

  • @wabsol
    @wabsol ปีที่แล้ว +1

    well but there is also an entity limit for overlapping on a coörd, spawning more mobs means they vannish quicker and so you have less time to kill them. just a tought

  • @deadlydirtblock7698
    @deadlydirtblock7698 ปีที่แล้ว +3

    Very interesting video, thanks for sharing. It's actually possible to sort xp orbs by size using the merging mechanic. Jonas paladin has a video showing the proof of concept. Essentially you use the fact that the border of the lazy chunks acts as a one-way barrier to xp merging (orbs can merge into lazy chunks but can't get out) in order to filter the orbs. It does require a constant stream of orbs of a known size, he uses creepers to filter the orbs of size 3 from a stream of guardian xp, leaving only the size 7 orbs.

  • @Tucher97
    @Tucher97 ปีที่แล้ว +2

    This video is actually helpful especially in a modpack that makes XP essential for like using anything.

  • @poprawa
    @poprawa ปีที่แล้ว +2

    What are you telling me in this video is that you happen to be able to tune real life industrial processes to make a decent living and this knowledge is relevant to XP farms too lol

  • @kylepetersen6520
    @kylepetersen6520 ปีที่แล้ว +8

    It's wild to me that a game that most of us started playing as children is now a common discussion for complex ideas, not just with just optimizing certain functions based on how the game is designed but also building complex machines that do some truly amazing things. What seems like such a simple game can have so much to offer, it can appeal to nearly everyone at some level for some reason.

  • @JeremyCCox
    @JeremyCCox ปีที่แล้ว +27

    Nico is Lost mentioning White Stone Jazz... The niche Minecraft sphere is so niche it is self referencing.
    Great video as always. You always do such a good job of covering a topic!

  • @triciasaurus
    @triciasaurus ปีที่แล้ว +2

    the whole 73 prime thing is probably so that 100 is more easily do-able

  • @AlryFireBlade
    @AlryFireBlade ปีที่แล้ว +1

    When I hear XP I just wish they would rework the Enchanting System.
    It is stupid that it cost Flat Level when any Level requieres more XP. WHat means that the amount of XP it costs to play 3 Level is much lower when you are low level.

  • @El_pouleto
    @El_pouleto ปีที่แล้ว +3

    I swear to god you channel deserve million. If a was a TH-cam staff member I would have pushed to algorithm to promote you. Seriously you're awfully underrated compared to your level

  • @123sendodo4
    @123sendodo4 ปีที่แล้ว +1

    Cool explanation! Never knew mob farming with saturated xp orbs would be a thing

  • @itsv1p3r
    @itsv1p3r 10 หลายเดือนก่อน

    That endermite farm clip was one of the most cursed things i have ever seen

  • @entothechesnautknight1762
    @entothechesnautknight1762 ปีที่แล้ว

    I love weird math in video games, its usually a pretty solid analog for real life woth how the systems unintentionally built on top of eachother interact so weirdly.

  • @Daedalus-Inc
    @Daedalus-Inc ปีที่แล้ว +2

    Technically, there is a way to mathematically calculate how many orbs you get from a given xp value, but it includes a lot of floors and modulos, and isn't pretty.

  • @WackoMcGoose
    @WackoMcGoose ปีที่แล้ว +2

    Kinda reminds me of all the math Zedaph had to have someone figure out for his _I XP'd Myself_ zedvancement. Also interesting that a Tactical Tickle farm gives higher rates than enderman farms...

  • @ErgoBytes
    @ErgoBytes 3 หลายเดือนก่อน

    2:40 Any integer can be represented as a product of primes. If I had to guess, they wanted the number of XP orbs dropped to be relatively consistent regardless of how much XP is being awarded. They could just always make it drop one big orb with all the XP at once, but collecting XP is more satisfying when you have several orbs to pick up. Dividing the XP drops down into primes means that for most XP drops, there will always be a similar number of orbs. Your graph around 4:30 shows that to be mostly true, of course when you graph it out for values much higher than what occur naturally in the game it, it seems like the method is wildly inconsistent 4:40.
    Compare this to a different method, say we divide an XP dropped into powers of of 2 (2, 4, 8, 16, ect). Aside from being limited to even numbers, the XP orbs dropped between two different similar payouts might be wildly different, and smaller XP drops might give the impression of more XP being collected.
    For example:
    A mob dropping 54 XP in our power of 2 system would drop: a 32XP orb, a 16XP orb, a 4XP orb, and a 2 XP orb
    Meanwhile, a mob dropping 56 XP would drop: a 32XP orb, a 16XP orb, and an 8XP orb
    Obtaining 2 MORE XP nets you one less orb, and this effect would probably be more exaggerated in other scenarios, for example getting 64XP would of course only give 1 orb.
    This can still happen with the prime factor system
    , but I beleive it's much less pronounced for numbers that are closer together. Not perfect by any means, there's a dozen different ways to accomplish the same result more consistently, but it's just one of those quirky Minecraft things I suppose.
    In the prime system:
    the prime factorization of 54 is: 2 x 3 x 3 x 3
    the prime factorization of 56 is: 2 x 2 x 2 x 7
    Both would create the same number of orbs.

  • @drzombiecakes9563
    @drzombiecakes9563 ปีที่แล้ว +2

    It is weird. In all but 1 case they either picked the closer number OR they picked the number that was higher if they were equally distanced.
    Except for 307! It is 8 higher than 299, whereas 293 (which wasn't picked) was only 6 lower

  • @lorenzoterrasi4491
    @lorenzoterrasi4491 ปีที่แล้ว +3

    I don't get why they don't make sculk useful via xp orb size. I would happily take a percentage reduction of the exp from a farm if it meant having a 7 exp orb guaranteed every time I break a sculk block. That would speed up exp gain and make sculk's features actually useful instead of being a dead mechanic.
    Not to mess up game progression, naturally generated sculk could still give less exp just like natural shriekers and placed shriekers are different.

  • @seigel2289
    @seigel2289 ปีที่แล้ว +1

    I'm sure they picked 73 because it's Sheldon's prime (there's a wiki page about it for the curious)

  • @MrLoloshenyka
    @MrLoloshenyka ปีที่แล้ว +1

    prob 73 is the closest prime to given number. 15 is right between 13 and 17, so i guess it is just kind of rounding to 17, like 0.5 rounding to 1, when it is right in the middle

  • @intrepidmixedmedia7939
    @intrepidmixedmedia7939 ปีที่แล้ว +1

    This guy really ponders the orbs

  • @WhoThisMonkey
    @WhoThisMonkey ปีที่แล้ว

    I couldn't fall asleep last night, your video helped.
    Thank you!

  • @ДаниилРабинович-б9п
    @ДаниилРабинович-б9п ปีที่แล้ว +1

    I wonder if the merging mechanic could somehow be used for filtering the orbs. Like, maybe with a little bit of setup before running the farm, it's possible to isolate groups of orbs and then have a stream of orbs out of which the desired (or maybe the undesired) ones get absorbed.

  • @mr.boomguy
    @mr.boomguy ปีที่แล้ว +1

    This is basically 'work smarter, not harder'. So, from how I understand it, the better the obsorbtion, the more xp per minute. Don't let the wrong orbs build up, and build the right farm for it

  • @nini_stols
    @nini_stols ปีที่แล้ว

    If anyone is curious, the song in the beginning of the video is Joe Stapp - Another New Years Day

  • @Yasser-444
    @Yasser-444 ปีที่แล้ว +5

    it would be nice if xp merging will add the values, if only there was a mod to do it 👀

  • @tassaron
    @tassaron ปีที่แล้ว +2

    This video is truly excellent. Very nice visuals and clearly explained :)

  • @SuperLlama88888
    @SuperLlama88888 ปีที่แล้ว +1

    Great video! Loved the animations!

  • @themountaindude
    @themountaindude ปีที่แล้ว

    That _sweet sensation_ when ya get the Large XP Orb... that sound, man

  • @monsterplay3808
    @monsterplay3808 ปีที่แล้ว

    4:55 That is (I think) the first fractal I have ever recognized as one without it being labeled as such.

  • @filipsoderberg3621
    @filipsoderberg3621 ปีที่แล้ว +1

    Would mending change the xp absorption?
    For example does excess orbs go straight to the sword or take up the player absorption rate and then to the sword?

  • @Artrysa
    @Artrysa ปีที่แล้ว

    Ah yes, destruction, my personal favorite way of gaining xp.

  • @livefromhollywood194
    @livefromhollywood194 ปีที่แล้ว +4

    Wait, does this mean that if you could sort the pillagers into weapon holders/non-holders, you could kill only the holders and produce more XP?

  • @thewindwakinghero7423
    @thewindwakinghero7423 ปีที่แล้ว +1

    I feel like having slightly over max absorbtion is good for mending, but maybe each spawning layer above max absorption should have dispensers with water buckets to disable them.

  • @juanigzlz
    @juanigzlz ปีที่แล้ว

    2:39 it’s because 73 is the best number in the universe. It’s a prime number, and 37 which is 73 backwards is also a prime number. 7*3 is 21, which is the position in the prime numbers list of 73. But, hold on, 21 backwards is 12, and guess what position 37 is in the prime number list? Yeah, 12.

  • @KozelPraiseGOELRO
    @KozelPraiseGOELRO ปีที่แล้ว

    0:40 As a Computer Maths student, this hurts. Do you know why?
    1:24 for the 1, 3 and 7, those can be binary limits. You have to remember computers start counting from 0, so:
    2^1 has 2 states: 0(min), 1(max).
    2^2 has 4 states: 0(min), 1, 2, 3(max)
    2^3 has 8 states: 0(min), 1, 2, 3, 4, 5, 6, 7(max)
    Maybe is just using the larger binary number aviable to set the size.

    • @NicoisLOST
      @NicoisLOST  ปีที่แล้ว +1

      Interesting! The rest of the set doesn't fit though :-(

  • @Psychomaniac14
    @Psychomaniac14 ปีที่แล้ว

    fortunately there's at least one mod out there that clumps XP together as you'd think it would

  • @Marcel-yu2fw
    @Marcel-yu2fw ปีที่แล้ว

    2:35 I guess someone really liked the number 73. After all Sheldon Cooper says it is "the best number".

  • @SeanTFlynn
    @SeanTFlynn ปีที่แล้ว

    I feel like anytime i watch this channel i realize how much minecraft is just spaghetti code

  • @sleimi4753
    @sleimi4753 ปีที่แล้ว

    You know something is weird when prime numbers are mentioned

  • @Lokoloi
    @Lokoloi ปีที่แล้ว

    mojang's gonna have a stroke once they find out about the Clumps mod

  • @danielrhouck
    @danielrhouck ปีที่แล้ว +5

    Is there a way to separate xp orbs by size? If you could make only the large orbs reach the player that would be useful.

    • @Gomitasd
      @Gomitasd หลายเดือนก่อน

      a carpet

    • @danielrhouck
      @danielrhouck หลายเดือนก่อน

      @Gomitasd How can you use a carpet to filter by orb size?

    • @Gomitasd
      @Gomitasd หลายเดือนก่อน

      @@danielrhouck small orbs get stuck big orbs don't

    • @Gomitasd
      @Gomitasd หลายเดือนก่อน

      @@danielrhouck maybe snow layers work too

  • @kavinesh_the_legend
    @kavinesh_the_legend ปีที่แล้ว +11

    Consider renaming your channel to Quantum Minecraft

  • @stewartbugler
    @stewartbugler ปีที่แล้ว

    I think the deviation in the climbing of the primes is about roundness.
    So like if I remember correctly drawing circles with squares like pixel art strangely divide into prime bits. Making a quarter of the full circle image. Size 1 is 2^2


    3

    ••
    ••

    7
    •••
    ••••
    ••••
    •••
    to save time I used the margin to act as the symmetry line.

  • @NathanHaaren
    @NathanHaaren ปีที่แล้ว +1

    xp in minecraft needs a reform
    everything should just drop 1 orb, like endermen dropping an orb of 5xp
    orbs of the same size should be able to merge, like a stack of items, like 3 endermen should be 3 merged orbs of 5xp (15xp total)
    the maximum orbs picked up by a player should stay the same, it could start picking up orbs from these stacks by either xp size, orb stack size or start with the oldest orb first
    this would greatly reduce the amount of orbs that will exist and will improve performance in huge farms

  • @vATomyy
    @vATomyy ปีที่แล้ว

    The Minecraft dev might have been a big bang theory because in one Episode Sheldon calls 73 His favorite number. I think 73 is also called the Sheldonprimenumber or somthing Like that

  • @7statsali
    @7statsali ปีที่แล้ว

    I love this video but I never stand at my enderman farm for an whole hour

  • @JK_5_5
    @JK_5_5 ปีที่แล้ว

    Bro became Albert Einstein by playing mc

  • @gut2814
    @gut2814 ปีที่แล้ว

    I need more minecraft videos like this

  • @BurrritoYT
    @BurrritoYT ปีที่แล้ว +3

    The amount of XP you need to advance a level doesn't really increase exponentially; a better word would be quadratically

  • @agustindiano
    @agustindiano 11 หลายเดือนก่อน

    73 is the Sheldon Cooper favorite number, it has some nice properties.

  • @65mustangfan4
    @65mustangfan4 ปีที่แล้ว

    I don't even play minecraft anymore but this was a well made interesting vid good job man

  • @OceanBagel
    @OceanBagel ปีที่แล้ว +2

    Huh, I never even considered the possibility of popping xp orbs on a cactus, much less the idea that it could grant you faster xp somehow. But it all makes sense now!

  • @mindlessmrawesome
    @mindlessmrawesome ปีที่แล้ว +1

    That orb grouping mechanic is wierd... wonder why they chose that over just merging the orbs. Maybe a performance reason?

  • @TheGreatSeraphim
    @TheGreatSeraphim ปีที่แล้ว

    Honestly, Mojang needs to introduce nearby exp orb merging like they did with drop stack merging (Way back in 1.4 beta in late 2012) as an anti lag measure.
    Thing is they would need to change how orbs work to be more like base 2 where the orbs are 1/2/4/8/16/32/64/128/256/etc where 2 of the same orb can merge into a larger orb. Mojang may have done it the way it is because they felt it would result in few orbs but that was a long ass time ago and they have added a ton of mobs.
    But the ultimate reason why they will never fix this problem is that they hate mob grinders. Its the reason why mobs that are too far from the player who can't engage the player don't move much. Its an anti grinder measure they fronted as an anti lag measure.

  • @TVCorpRPG
    @TVCorpRPG ปีที่แล้ว

    Nico Is LOST is the Minecraft equivalent of VSauce.

  • @doomkiller1216
    @doomkiller1216 ปีที่แล้ว

    don't know if it was already said but for the exp orb size, to know which prime number is chosen, it looks like it does do the (last size * 2 + 1) then looks at both nearest prime numbers and takes the closest. If there is a tie in the difference, they picked the one above, this would explain 73 instead of 79, a difference of 2 as opposed to a difference of 4.

    • @NicoisLOST
      @NicoisLOST  ปีที่แล้ว

      It doesn't check out for the entire series. Most of the series, yes, but not the entire thing ;-)

  • @bilbo_gamers6417
    @bilbo_gamers6417 6 หลายเดือนก่อน

    I love the fact that this was coded to be so complex. Everything from the 2x+1 to that chaotic graph... the complexity of this system shows the brilliance of Mojang at its peak. Minecraft is a game written by number nerds. I wish they went in these kinds of directions more for different mechanics..

  • @AgentM124
    @AgentM124 ปีที่แล้ว

    Would there be a way to filter out/sort/separate out the higher level xp orbs using the merging mechanic and let the small orbs go into lava?
    Perhaps you could first prepare some high level orbs, and cycle them on a conveyor belt with ice and let them go around past the player at max absorbption rate while those orbs get replenished by a farm producing those high orbs. The high orbs will stack, but the low value orbs will fall through and get killed.
    Personally I don't have much skill setting such thing up, perhaps you could explore this concept?

  • @dbaker280
    @dbaker280 ปีที่แล้ว

    Dude this is amazing. Can you please do a behind the scenes how you do the animations in your vids?

  • @lukebeich
    @lukebeich ปีที่แล้ว +1

    Yeah, XP is weird... I wonder why Mojang wants to stick with this orb mechanic, if it is only a legacy thing or if there is an intended design reason. Aren't mass amounts XP orbs one of the reasons for lags too?

    • @dr.blockcraft6633
      @dr.blockcraft6633 ปีที่แล้ว

      Part of The end Dragon fight.
      Kill the Dragon, the "hardest Fight", you Get a Big flashy Reward of XP, raining Down on You.

  • @Americanbadashh
    @Americanbadashh ปีที่แล้ว

    It is super weird and very different to most XP systems in games, and I like it for that!

  • @madman2572
    @madman2572 ปีที่แล้ว +1

    Wowah. I never thoughy about endermen actyally.having an averagr of 2 after building up orbs. It makes so much sense when you think about it.
    I beleive gold farms have the exact same xp distribution as pillagers so the cactus is pretty aplicable for several existing farms.
    Looks like gardians are still the best answer eithet way though!