I'm aware that the audio is a bit messed up for some people! If it really bugs you, you can try other headphones as it does depend on them. Otherwise, I will work to fix it for future videos! Sorry about the mistake! Appreciate the comments.
as someone who worked on EOL, having it called "too perfect" really rings a bell. It was fun and all honestly, but it did make it so that nearly every farm we could do afterwards was just not as good. One of the reasons i stopped playing in new versions, and moved to older versions (1.7 and 1.8), making good farms was just not satisfactory anymore
I agree, I am trying to figure out ways to create farms in 1.0, I have gunpowder farm (~2 stacks/h) and gold ingot farm (~4stacks/h). It really is satisfaction to see that farm works with such a small amount of features.
There are always these "the most extreme farm" examples, but by the time you can do that type of thing you don't _really_ need any of it. Even gunpowder and bones have their useful limits. What I want to know is, "what is the most _overall efficient_ farm to build in the beginning of the game when even arrows are considered good loot and not yet thrown away. And when I say "overall efficient", what I mean is effort to build verses returns. Bonus if you manage to include overworld endermen spawning.
I really enjoy a basic chickenator, you get a lot of cooked chicken and feathers You can use the feathers to get emeralds/arrows and the chicken is a decent food source It does require a trip to the nether tho, because of the comparator Now in general the endermen farm in the end is great, put some enchanting tools nearby and you get yourself everything you can possibly need for matters of enchanting: Trivializes a lot of things
@@figloaldsIanxofour's pack spawning drowned farm is ridiculous. Takes like 10 minutes to build and you're player killing something like 30 drowned per second. Yeah, it is mostly for copper, but provides plenty of XP. It can also be used as a mob switch. Personally though, I've been playing carpetSky "everything from nothing" again recently, and really enjoying designing farms to get materials. My guardian farm spawns 20+k/hr and is built with just wood and water.
Yeah I agree with the person who says Ianxo farms as fast to build and still with making endgame or early game. Your problem sounds like it is you are incorrectly searching with "efficiency" when you should be searching for farms that are viable in early game. I see your problem: it's that efficient in the case of almost all farms is how MANY mobs it gets or the measurement of loot. What you want however is "efficiency" in terms of build-ability, and efficiency making something worth making that finds a single area between early game and endgame ability to have the value in making the farm with a reasonableness of the materials needed to make the farm. Example: think of the difference between the two XP farms-endermen XP farm versus Gold Zombified Pigmen XP farm Endermen XP farm takes early game blocks and can be build very early, and give an insane amount of xp for the time you made it in. You take the INSANE gold farms that maximize spawn rates and max out the xp intake, it is just overkill. I used this example because it is the pinnacle "endgame" farm since it takes hundred thousands of magma blocks (not easily accessible early game, or even in that amount without more farms). My recommendation: just search early game efficient farms when you are trying to find a farm to make, or watch ianxo4!
There are 2 types of farms. XP farms and item farms, for xp farms the best would obviously be the one that grants most xp. For items though a farm can quickly approach practically infinite production (meaning it gives more of that item than you can use of that item), so I guess it mostly depends on what items you find most useful. Personally I think the farm that saved me the most time is an iron farm.
Wow, that's a lot of information. I had no clue that the roof on the tower general mob farm helped with spawning and thought it was there to reduce light levels. Perhaps you could provide a text outline of all these concepts for easier review. Great video, I'm going to have to watch it again to absorb all the information.
This video and the one you did on iron farms have really helped a lot! The only thing I would like to see now is a video about raid spawns. Love the videos, keep up the good work man!
I like the fact Nico is giving us enough details to be able to take this and turn it around and be able to make our own farms to fit our own needs instead of being like "oh heres my farm guys, it may or may not work for your needs"
I absolutely love how you go into depth on some of these obscure parts of spawning. For a later video, could you go into more detail on how witch/guardian farms differ from these since they aren't able to be expanded/moved
I was gonna say, I wish there was a video explaining exactly how spawns worked with solid blocks above farms, and the non opaque blocks built out around spawning platforms or roofs, and this really just came out just a day later. Cheers
Here early because moderator perks :P Got to say I'm getting a lot of nostalgia to Gnembon's videos from this, been a while since he's uploaded but it seems like the torch has been passed to you. Great job as always Nico, really jam packed with info and definitely a good resource for the community.
@@ThatGamerPilot Summer of Math Exposition 3. It’s the third year of an event hosted by 3Blue1Brown to encourage math related content, be it videos, articles, or anything else. At the end a few winners and honorable mentions of the best things produced are announced, as well as winning some prizes. I can’t post links, but just google “summer of math exposition” and you’ll find all the details.
This is genuinely one of the best videos i’ve seen in years, I really hope this blows up. The world needs more people who can focus on something to this level with this level of dedication. only after creating research based videos could i fully understand how much work goes into something like this. good work lol ❤
Seeing such a detailed videos into the nitty gritty, it's just amazing. This is a great contribution for something not generally talked about in TH-cam.
i really like how you showed the farms at the start before we knew anything and then at the end again :) And its even more amazing to see it work so efficiently :) wouldve liked to see the end points of the portal kills
Glad to see Methodzz and Stromne's farm designs showcased here. They are personal friends of mine and know that they work hard to produce interesting and efficient farms. Keep up the good work!
*@Nico is LOST* 32:01 Would it be better to stagger the activation of the water-flow? The idea is that at least one platform is always available to spawn on, so it removes "dead time" where all platforms are flooded & no spawns can happen, or is this bad somehow?
for the regular design it makes little difference due to not hitting the mobcap however it would be better to increase availability IF the mobcap is hit when available AND it is not hit when not available. TLDR: L if the mobcap is maxxed 0% of the time or 100% of the time it makes a no difference, else then it might make a difference
As soon as I saw this I clicked, I have recently fallen in love with the spawning algorithms, and I have been researching everything I can to make the most efficient designs I can possibly make, while still being vanilla compliant. Thank you for the new source of information.
@NicoisLOST yes, thank you, with confirmation of some features regarding pack spawning and the height map I have proudly designed a Guardian farm (singleplayer) that not only rivals the guardian gusher from raysworks but shows a 21.2% increase in drops. (Both were tested for at least 24 hours in a double monument setup, and sliced portals were used to prevent pigmen spawning in both designs during testing, though I plan to keep my sliced portals)
However one thing I'm not 100% on is the guardian pack size, since when I boost my spawn rates to ~ 300 (to look for potential improvements and mishaps) I see big clumps of guardians spawning in groups way over 4.
i've been super into technical minecraft stuff for like 3 years, and this video was so helpful! One of the things I've been struggling to understand was the Heightmap and some aspects of Pack Spawning, both of which I have a much better understanding of because of this video. Thank you so much!
I've been watching a few videos of yours today and I really love the way you explain all the concepts and how much I'm learning from these videos. Honestly, very good content and very good work, it shows that there are hours behind each of your videos
I love the scientific and engineering approach you’ve brought to a block game, really shows the importance of these methods! A quick bit of feedback to improve your videos: I noticed what sounded like artifacts of aggressive noise reduction or smth where the quieter bits of your voice are getting cut out. (Ex “spawn attem…”). There are tools where you can feed some sample noise to a reducer noise reducer and it’ll match it well, better than what sounds like a gain cutoff. If that’s not it, then idk, treat this as a bug report 😂
Hey, love the vid so far! Ive noticed that your mic has these short cutouts that makes your voice sound robotic, ive had a simular issue. I fixed it by getting another noice filter, but it might be a background noice remover, im not sure. It could allso be a noise gate, or noise limiter thats causing the issue, but i thought id throw in this info, to hwlp fogure out whats causing it! Took me a little while too 😁 Great vid!! Very technical but its awesome! 😊
For anyone confused on the pack spawning roof explanation , let me try to connect the dots a bit better. Withought the pack spawn roof, the air blocks around the sides of the platforms would not be considered valid pack spawn origins as the height map is currently set to the grass blocks below those air blocks . When we build the roof , the airblocks now have something above them and therefore the heightmaps for those columns with the airblocks is now raised. Hence, those airblocks are now valid pack spawn origins and they can result in something spawning on the platforms even with an airblock origin.
You're clearly super duper passionate about the vids you’re making, it really shows. You start off with a list of learning goals, and I've literally never seen a channel doing explanation/tutorial stuff have such a genuine and driven goal to actually instill an *understanding* of these base concepts rather than simply explaining the actions happening onscreen as they happen. Super high quality videos, keep up the good work!
This is the type of content i love. Theres so many creators that say "this is my favorite use this" and then u come along and only use game code and math to figure out how to maximise efficiency. I love channels like this. Pls keep this up!
"I had to learn how to read Java for this video" Oh no, oh you poor soul, as someone who has worked with Java for years, I respect your great sacrifice of sanity o7
32:30 do you think offsetting the water on different sections could increase the farm’s efficiency more? i’m not sure how to explain it but i feel that having two sections with opposite water timings would make the farm faster
it could help a little, but only if the mob cap is being reached sometimes, but not always. having the water be only on or off for the whole farm is more beneficial because you can just turn off the farm by leaving the water on
awesome video, highly enjoy when minecraft videos delve into some math. i'd highly recommend setting the gate release time on your mic to be a little longer, since it seems to be ducking very quickly resulting some consonant sounds disappearing.
Very informative! I've actually custom design my farm like the one in 27:35 thinking it was better, but now I know it was the other way arround, thank you! 🙏
These types of efficient bedrock-level farms are actually a godsent on any sort of Skyblock server, where: - each island is its own server instance/shard/whatever - you don't need to clear up chunks of dirt and stone to build the thing This video would have been a godsent for me 8-10 years ago. Keep up the good work!
Im not liking any videos because I just dont care. However you made this video so high quality and with so much detail (and so understandable), that I’m really impressed. Great work, thank you sir.
Dude this is sick! This is the exact content that was missing from TH-cam when looking at farm design. Thanks for reading the source code for us! Subscribed!
youve certainly achieved your goal of a solid intro now i know why all those farms have the freaking giant roof i always assumed it was for light level reasons also watching the spawn probability simulation was super satisfying, especially whe ln you showed that when tiled it evens out an amazing video all in all, cant wait to see more from ya!
That is a lot of information explained and condensed in a very clear way. To me, the highlight are the graphs and empirical test to show how much of a difference optimizations make. Amazing job!
Great video! I thought the format was great and especially found the example section at the end to be useful. I would like if there were more examples interlaced throughout the video, especially if we could get one in each section.
This is awesome. I honestly didn't think I was going to learn anything since I am quite familiar with the "mobspawning system" but boy was I wrong. Such a great Video, thanks for the amazing work!
At 30:30, you add in portals to reduce time to kill. It looks like it would be faster to just eliminate that water platform altogether and let them fall straight to the bottom. That makes your item collection area bigger and maybe more complicated, but is a simpler solution that wouldn't run into the same problems you would see on a multiplayer server or cause you to be going back and forth between dimensions to keep the farm going. I also wonder if using a flying machine to sweep mobs off the platform would work better than the water flushing because spawning spaces are eliminated when covered with water, but that would require some testing. Great video with lots of great info.
Wow wow wow this video is great. The format reminds me of my favorite professor’s teaching style. I kept learning the nitty gritty of things I’ve *heard* of but didn’t really understand, and then immediately seeing it applied.
I've built a ton of farms and I'm generally our servers go to for when something needs farmed in Vanilla or Modded. It's very interesting to finally get a better understanding of why the vanilla farms I use or repurpose for modded do the things they do. The understanding really makes me appreciate the insane skills and knowledge that go into the farms I take from youtube. Thank you!
I'm aware that the audio is a bit messed up for some people! If it really bugs you, you can try other headphones as it does depend on them.
Otherwise, I will work to fix it for future videos!
Sorry about the mistake! Appreciate the comments.
No it doesn’t depend on the headphones because the auto captions are also messed up
Jjjjjjjjj big fungus is
Hot I love sexy big chungus
😊
It sounds a lot like a too aggressive noise gate.
@nicoisLOSt how are you getting mob cap to show what mod is it?
Came in skeptical I could learn anything after a dozen years of doing mob farms, but boy was I wrong. Super informative.
fr
You should shout-out him then
If you aren't educated in teaching, I suspect you might be, you're extremely well suited to it
@@tonytonychopper6017yeah you have in past given shout out to great creators And nico is definitely a addon for you @mogswamp
Glad it was helpful :-]
This is such a nice video, so detailed yet decently easy to understand. Well done Nico. You did an amazing job.
Thanks. Glad it hit a good balance for you :-]
@@NicoisLOSTYou’re a genius ! Thanks 😄
We definately need more of these vidoes!
@@NicoisLOST00000000
easy to understand? the other half of the video is very badly explained
as someone who worked on EOL, having it called "too perfect" really rings a bell. It was fun and all honestly, but it did make it so that nearly every farm we could do afterwards was just not as good. One of the reasons i stopped playing in new versions, and moved to older versions (1.7 and 1.8), making good farms was just not satisfactory anymore
You reached the limit of the game and inspired so many with your work. Thanks for what your group did!
I agree, I am trying to figure out ways to create farms in 1.0, I have gunpowder farm (~2 stacks/h) and gold ingot farm (~4stacks/h).
It really is satisfaction to see that farm works with such a small amount of features.
Funny seeing you here Sarah :) /s /lh
you flowers of algernon'd your building.. damn.
I literally cannot imagine playing a version that old. I need my sweeping swords. None of that zero skill spam clicking lol
This guy needs more audience and reach.
Fr
Exactly
One could says he’s lost
He literally sounds like a villager
I am now one of them
You've very nicely filled Gnembon's math-based approach to farming niche
There are always these "the most extreme farm" examples, but by the time you can do that type of thing you don't _really_ need any of it. Even gunpowder and bones have their useful limits. What I want to know is, "what is the most _overall efficient_ farm to build in the beginning of the game when even arrows are considered good loot and not yet thrown away. And when I say "overall efficient", what I mean is effort to build verses returns. Bonus if you manage to include overworld endermen spawning.
4 towers ig
I really enjoy a basic chickenator, you get a lot of cooked chicken and feathers
You can use the feathers to get emeralds/arrows and the chicken is a decent food source
It does require a trip to the nether tho, because of the comparator
Now in general the endermen farm in the end is great, put some enchanting tools nearby and you get yourself everything you can possibly need for matters of enchanting: Trivializes a lot of things
@@figloaldsIanxofour's pack spawning drowned farm is ridiculous. Takes like 10 minutes to build and you're player killing something like 30 drowned per second. Yeah, it is mostly for copper, but provides plenty of XP. It can also be used as a mob switch.
Personally though, I've been playing carpetSky "everything from nothing" again recently, and really enjoying designing farms to get materials. My guardian farm spawns 20+k/hr and is built with just wood and water.
Yeah I agree with the person who says Ianxo farms as fast to build and still with making endgame or early game.
Your problem sounds like it is you are incorrectly searching with "efficiency" when you should be searching for farms that are viable in early game.
I see your problem: it's that efficient in the case of almost all farms is how MANY mobs it gets or the measurement of loot.
What you want however is "efficiency" in terms of build-ability, and efficiency making something worth making that finds a single area between early game and endgame ability to have the value in making the farm with a reasonableness of the materials needed to make the farm.
Example: think of the difference between the two XP farms-endermen XP farm versus Gold Zombified Pigmen XP farm
Endermen XP farm takes early game blocks and can be build very early, and give an insane amount of xp for the time you made it in.
You take the INSANE gold farms that maximize spawn rates and max out the xp intake, it is just overkill. I used this example because it is the pinnacle "endgame" farm since it takes hundred thousands of magma blocks (not easily accessible early game, or even in that amount without more farms).
My recommendation: just search early game efficient farms when you are trying to find a farm to make, or watch ianxo4!
There are 2 types of farms. XP farms and item farms, for xp farms the best would obviously be the one that grants most xp. For items though a farm can quickly approach practically infinite production (meaning it gives more of that item than you can use of that item), so I guess it mostly depends on what items you find most useful. Personally I think the farm that saved me the most time is an iron farm.
I love it when there are good graphs in a video and your graphs are amazing
you will be rich one day
Wow, that's a lot of information. I had no clue that the roof on the tower general mob farm helped with spawning and thought it was there to reduce light levels. Perhaps you could provide a text outline of all these concepts for easier review. Great video, I'm going to have to watch it again to absorb all the information.
koment
Same, good to know.
I mean, it's used for that as well, otherwise the mobs wouldn't spawn at all.
Would you buy the text outline if it were on Patreon?
@@nikkiofthevalley for the roof to block light, it only has to be directly above the platforms, not extended by so many blocks
I love information heavy videos like these, this was a real treat to watch. Thank you!
This video and the one you did on iron farms have really helped a lot! The only thing I would like to see now is a video about raid spawns. Love the videos, keep up the good work man!
There's endless topics, but it's one I do have an interest it looking into ;-)
I like the fact Nico is giving us enough details to be able to take this and turn it around and be able to make our own farms to fit our own needs instead of being like "oh heres my farm guys, it may or may not work for your needs"
I absolutely love how you go into depth on some of these obscure parts of spawning. For a later video, could you go into more detail on how witch/guardian farms differ from these since they aren't able to be expanded/moved
este es el unico video que e encontrado en todo google asi de completo y bien oredenado, llevo 2 años tratando de entender todo, muchas gracias
I was gonna say, I wish there was a video explaining exactly how spawns worked with solid blocks above farms, and the non opaque blocks built out around spawning platforms or roofs, and this really just came out just a day later. Cheers
Great video brother, i loved your raid farm.
Please don't stop making this type of content
Here early because moderator perks :P Got to say I'm getting a lot of nostalgia to Gnembon's videos from this, been a while since he's uploaded but it seems like the torch has been passed to you. Great job as always Nico, really jam packed with info and definitely a good resource for the community.
Yeah, what the heck is going on with that guy. Is he even still alive?
@@gnembonI almost seriously replied saying you are a Mojang dev now before noticing your tag lol
@@nuggetplanwhat do you mean? That's the real gnembon, right?
@@nuggetplansame thing here haha
@@gnembonhey gnembon love your videos , I’ve been a fan for a long time, hope you are doing well !
One of my favorite #SoME3 videos so far, it's both some awesome math and genuinely useful! I hope this gets one of the top spots
What is some3?
@@ThatGamerPilot Summer of Math Exposition 3. It’s the third year of an event hosted by 3Blue1Brown to encourage math related content, be it videos, articles, or anything else. At the end a few winners and honorable mentions of the best things produced are announced, as well as winning some prizes. I can’t post links, but just google “summer of math exposition” and you’ll find all the details.
This was a SoME3 video?! And here I thought this was just some random Minecraft content, cool stuff.
@@impishlyit9780 whats some3
@@ThatGamerPilot Summer Of Math Exposition 3
This guy needs his PhD in Minecraft awarded already. He has greatly expanded the knowledge about Minecraft.
Great video! Hope this shows support even if it’s not too much
Wow thanks :-] really appreciate the support!
This is very comprehensive, and is presented and explained perfectly. Thank you and well done 👍
This is genuinely one of the best videos i’ve seen in years, I really hope this blows up. The world needs more people who can focus on something to this level with this level of dedication. only after creating research based videos could i fully understand how much work goes into something like this.
good work lol ❤
Your videos are packed with so much education and are calm and nice to watch. Keep it up.
This is really good, some of the best technical Minecraft content out there
Seeing such a detailed videos into the nitty gritty, it's just amazing. This is a great contribution for something not generally talked about in TH-cam.
i really like how you showed the farms at the start before we knew anything and then at the end again :) And its even more amazing to see it work so efficiently :) wouldve liked to see the end points of the portal kills
Nah 12:22 got my german friend acting out 💀
Glad to see Methodzz and Stromne's farm designs showcased here. They are personal friends of mine and know that they work hard to produce interesting and efficient farms. Keep up the good work!
*@Nico is LOST*
32:01 Would it be better to stagger the activation of the water-flow?
The idea is that at least one platform is always available to spawn on, so it removes "dead time" where all platforms are flooded & no spawns can happen, or is this bad somehow?
for the regular design it makes little difference due to not hitting the mobcap however it would be better to increase availability IF the mobcap is hit when available AND it is not hit when not available. TLDR: L if the mobcap is maxxed 0% of the time or 100% of the time it makes a no difference, else then it might make a difference
he says in the video theres an average of >69 mobs per tick so thats basically 100% filled. so it would make no difference
It makes little difference, and it's more convenient for the "off" state of the farm to have totally flooded platforms
10 minute video the teacher sent us: mehh
35 minutes of mob spawning: yeahhhh
As soon as I saw this I clicked, I have recently fallen in love with the spawning algorithms, and I have been researching everything I can to make the most efficient designs I can possibly make, while still being vanilla compliant.
Thank you for the new source of information.
Awesome, glad it was helpful :-]
@NicoisLOST yes, thank you, with confirmation of some features regarding pack spawning and the height map I have proudly designed a Guardian farm (singleplayer) that not only rivals the guardian gusher from raysworks but shows a 21.2% increase in drops. (Both were tested for at least 24 hours in a double monument setup, and sliced portals were used to prevent pigmen spawning in both designs during testing, though I plan to keep my sliced portals)
However one thing I'm not 100% on is the guardian pack size, since when I boost my spawn rates to ~ 300 (to look for potential improvements and mishaps) I see big clumps of guardians spawning in groups way over 4.
i've been super into technical minecraft stuff for like 3 years, and this video was so helpful! One of the things I've been struggling to understand was the Heightmap and some aspects of Pack Spawning, both of which I have a much better understanding of because of this video. Thank you so much!
Glad it helped!
I've been watching a few videos of yours today and I really love the way you explain all the concepts and how much I'm learning from these videos.
Honestly, very good content and very good work, it shows that there are hours behind each of your videos
I love your presentation style! The emphasis on pack spawning was definitely the highlight for me
I love the scientific and engineering approach you’ve brought to a block game, really shows the importance of these methods!
A quick bit of feedback to improve your videos: I noticed what sounded like artifacts of aggressive noise reduction or smth where the quieter bits of your voice are getting cut out. (Ex “spawn attem…”). There are tools where you can feed some sample noise to a reducer noise reducer and it’ll match it well, better than what sounds like a gain cutoff. If that’s not it, then idk, treat this as a bug report 😂
felt like a 3blue1brown video
Fr
Seeing as it was for the SoMe3 challenge, which 3b1b organizes , it makes sense.
This is a banger to watch at 4 am
Don't mind me, just boosting engagement. Amazing, easy-to-understand video
Hey, love the vid so far! Ive noticed that your mic has these short cutouts that makes your voice sound robotic, ive had a simular issue. I fixed it by getting another noice filter, but it might be a background noice remover, im not sure.
It could allso be a noise gate, or noise limiter thats causing the issue, but i thought id throw in this info, to hwlp fogure out whats causing it! Took me a little while too 😁
Great vid!! Very technical but its awesome! 😊
i love how these videos allow for us to know what other creators look for when creating a new mob farm style
I love your videos. Keep the good work
Learning how to read and understand Minecraft source code for a video is insane. I have a lot of respect for that. Well done!
This is a great video and the mobs in my world are going to get farmed probably just as inefficiently because I cant make good mob farms.
Maximizing mob spawning is easy. making it efficient? thats a whole new world of Minecraft.
For anyone confused on the pack spawning roof explanation , let me try to connect the dots a bit better.
Withought the pack spawn roof, the air blocks around the sides of the platforms would not be considered valid pack spawn origins as the height map is currently set to the grass blocks below those air blocks . When we build the roof , the airblocks now have something above them and therefore the heightmaps for those columns with the airblocks is now raised. Hence, those airblocks are now valid pack spawn origins and they can result in something spawning on the platforms even with an airblock origin.
You're clearly super duper passionate about the vids you’re making, it really shows. You start off with a list of learning goals, and I've literally never seen a channel doing explanation/tutorial stuff have such a genuine and driven goal to actually instill an *understanding* of these base concepts rather than simply explaining the actions happening onscreen as they happen. Super high quality videos, keep up the good work!
I am surprised how good the minecraft videos on #SoMe3 are great deepdive both for mc nerds like us and math people !
Rest in piece half the consonants and thus my understanding of quite a few words.
I love how you put a normal gold farm next to eol in the start
This is the type of content i love. Theres so many creators that say "this is my favorite use this" and then u come along and only use game code and math to figure out how to maximise efficiency. I love channels like this. Pls keep this up!
if only there's someone like you wondering the way Mob Spawn works in Bedrock version 😢
"I had to learn how to read Java for this video"
Oh no, oh you poor soul, as someone who has worked with Java for years, I respect your great sacrifice of sanity o7
32:30 do you think offsetting the water on different sections could increase the farm’s efficiency more? i’m not sure how to explain it but i feel that having two sections with opposite water timings would make the farm faster
it could help a little, but only if the mob cap is being reached sometimes, but not always. having the water be only on or off for the whole farm is more beneficial because you can just turn off the farm by leaving the water on
I love these informative videos. It’s amazing to exactly know how the game works and why it behaves the way it does
Niceeee
Fantastic video on the topic! I have watched many and this one explains it really well ❤
No you CANNOT make method's farm a general mob farm. Baby zombies... The performance dies in 10 seconds flat... I tried it....😅
Aside from that, this is the best video on the Internet on the topic and frankly you inspired me. Mob farm design in progress
Nico ain't lost, he is a god damn genius where he needs to be right now, which is teaching us
12:10 🙂
12:20 👀
12:29 🙂
On a real note tho… love this video and how in depth it goes.. can’t wait to get home next week and put this all to the test 🔥
Love all technical vids the amount of information and math is do useful you definitely need more Reach on the community keep up the work
I was just searching for more information on mob spawning. Thanks step-bro.
Step bro? Likestep bro in relationships or like a nice step
awesome video, highly enjoy when minecraft videos delve into some math.
i'd highly recommend setting the gate release time on your mic to be a little longer, since it seems to be ducking very quickly resulting some consonant sounds disappearing.
This was a crazy amount of information that was incredibly well delivered. Well done.
Very informative! I've actually custom design my farm like the one in 27:35 thinking it was better, but now I know it was the other way arround, thank you! 🙏
We've all been there (I have too). It's part of the learning process. Glad I could help.
this is easily one of the best channels on youtube for this stuff.
i cant believe you only have 50k subs, you totally deserve 1mil+
Saw the iron farm video when it came out and i'm delighted to see you're analyzing more farms. Keep it up
!
Good stuff man! It’s much appreciated
Amazing video, with a lot of helpful information.
Cleared of lot of obscure point I wasn't totally sure about when making farms.
These types of efficient bedrock-level farms are actually a godsent on any sort of Skyblock server, where:
- each island is its own server instance/shard/whatever
- you don't need to clear up chunks of dirt and stone to build the thing
This video would have been a godsent for me 8-10 years ago. Keep up the good work!
amazingly condensed and illustrated information, thanks alot and bravo! this should be the goto if s1 asks about mob spawning in minecraft
You are the first TH-camr which I subscribed, liked and commented because he asked for it. Hope your channel will grow a lot!
This is my favorite technical Minecraft channel. It feels so well produced and is explained very well.
Im not liking any videos because I just dont care. However you made this video so high quality and with so much detail (and so understandable), that I’m really impressed. Great work, thank you sir.
This video has so much effort put in it and because of that it’s super informative! I learned so much, you really should have more subs.
Thank you :-]
This is super detailed, exactly what ive been looking for as a technical minecrafter. Keep up the good work!
this is such an amazing video dude, your hard work shows ❤️
You are a true mad lad for going through the effort to make this video and I love it!
Dude this is sick! This is the exact content that was missing from TH-cam when looking at farm design. Thanks for reading the source code for us! Subscribed!
Fantastic video! Wish I'd seen it sooner. Clean editing, well explained with helpful and engaging graphics. Thank you so much, 10/10
This is a great video with a lot of effort put into it. Good Job!
i was not expecting to watch a #SoME3 video about Minecraft but im glad i did
youve certainly achieved your goal of a solid intro
now i know why all those farms have the freaking giant roof
i always assumed it was for light level reasons
also watching the spawn probability simulation was super satisfying, especially whe ln you showed that when tiled it evens out
an amazing video all in all, cant wait to see more from ya!
That is a lot of information explained and condensed in a very clear way. To me, the highlight are the graphs and empirical test to show how much of a difference optimizations make. Amazing job!
Great video! I thought the format was great and especially found the example section at the end to be useful. I would like if there were more examples interlaced throughout the video, especially if we could get one in each section.
This is awesome.
I honestly didn't think I was going to learn anything since I am quite familiar with the "mobspawning system" but boy was I wrong.
Such a great Video, thanks for the amazing work!
Aha, finally a good explanation on why you want a roof. I was never sure about that part.
At 30:30, you add in portals to reduce time to kill. It looks like it would be faster to just eliminate that water platform altogether and let them fall straight to the bottom. That makes your item collection area bigger and maybe more complicated, but is a simpler solution that wouldn't run into the same problems you would see on a multiplayer server or cause you to be going back and forth between dimensions to keep the farm going. I also wonder if using a flying machine to sweep mobs off the platform would work better than the water flushing because spawning spaces are eliminated when covered with water, but that would require some testing. Great video with lots of great info.
Wow wow wow this video is great. The format reminds me of my favorite professor’s teaching style. I kept learning the nitty gritty of things I’ve *heard* of but didn’t really understand, and then immediately seeing it applied.
That was really interesting and entertaining, thank you
Thanx for all your work! Pretty informative Video for the topic of Mob-Spawning and Mob-Farming in Minecraft.
This was actually incredible! Thank you for the exact video I was looking for!
This video and channel is a true gem that I managed to come across, keep it up
Glad you have enjoyed the content :-]
Now I don’t need to go to college!!
I have a PhD in Minecraft Mobs spawning
Thank you for your hard work you are really one of the best youtubers that I know. Keep it up
A fascinating journey into mob spawning mechanics. I lost track of time while watching, really engrossing. Very well done!
This was amazing! Thank you for throwing it all together!
I've built a ton of farms and I'm generally our servers go to for when something needs farmed in Vanilla or Modded. It's very interesting to finally get a better understanding of why the vanilla farms I use or repurpose for modded do the things they do. The understanding really makes me appreciate the insane skills and knowledge that go into the farms I take from youtube. Thank you!
Got part of the way into the video very impressed and gave a like. Got the the end of the video blown away and subscribed ;)
as soon as I saw the graphs, I liked the video. Incredible job!
This honestly helped me fix the farm that i designed for my server. Thank you so so much!
Wow, highly dense in information, but still processable!