Same age and similar experience. I got my first capable pc back then and got Mech Warrior 2 and Red Alert and Quake of course. So many good memories. Later on upgraded when Quake II came out and even more awesome memories! :).
Mech Warrior 2. Oh man, that brings back memories. Did you ever play Starsiege: Tribes? That was another game that I would play immediately after the homework.
Same age and those were some great times though I was a console gamer till '97. I do not miss all the compatibility issues with Windows 95 gaming. Also, internet speeds were complete trash back then. Still, the games were brilliant.
+damian3182 i redownloaded... going to sleep but will see tomorrow if it's dead or people still playing.. gonna find some nice textures n shit like that... know any good places to get things like that?
Same accept I played Quake 2 WOD 7.51. Servers still live just not many players. q2servers.com/?s=ga. Ill have to try quake world though probably too slow for me though.
It is mind-blowing to hear Carmack talk about these new features he's implementing into QuakeWorld that are now the absolute standard for all FPS. The only thing that didn't stick was persistent servers.
You mean multiplayer FPS. Unfortunatelly, there's almost no single-player FPS anymore.. Golden era of Painkiller and Half Life is gone. Now it's just endless multiplayer garbage like CoD and Halo
@@BigChiken44 Painkiller really isn't the best example, considering Painkiller was made as an old school arena shooter, with CPL in mind (e-sports). Yeah the singleplayer was fun too, but it was just Serious Sam, big open levels with monsters coming at you. Singleplayer wasn't the main focus of that game.
So Carmack was literally just updating online Quake so HE could understand how to get it work better. It wasn't to sell more copies, he just wanted to be a better programmer.
Well he's always had that hacker mentality through and through, with uploading the source code to doom, giving out shareware etc, he was never really putting profit at the forefront, he mostly made these games because he enjoyed pushing the envelope and writing the most efficient code for these games at the time, you can very easily tell the difference between a programmer that enjoys the craft and wants to push it to its absolute limit and a programmer who does it simply to get their paycheck.
02:31 "Quake is...uh...truly three dimensional...uh...simulation of combat". It's amazing how at that time, "FPS" is not really a mainstream term yet and we were all -- including 10 year old me -- trying to find words to describe what Quake is
Love this. As much as I enjoy modern gaming, this was an amazing time to be in. I was born in '75, and got into gaming via the Atari 5200/Early PC gaming in 95-96. This was a magical time to be a gamer everything was just ground-breaking. I feel bad that newer generations can't experience this initial "golden age" as it were, but newer generations can benefit from the advancements and innovation folks like this did.
We still have that in terms of VR and had another jump infidelity around 2007 because of Crysis. Then Battlefield 3 came out and everyone crapped themselves with the graphics. If you look at it pre-2010 computer and a 2015 computer there is a massive difference. But yes I was around during this time and had remember how almost magical it felt with 3D becoming the norm. Oh my God I wish I could go back just experience those land parties and crowding up next to each other on the couch and floor to play Smash.
@@Devyn_LV If you compare a 2010 computer , to todays, theres isnt a huge difference, my new laptop (1145g7) is literally only twice as fast (double passmark score) then the all in one sitting on my desk from 2011 (with an i5). Computer power has stagnated over the last decade, i think due to the limits of cisc architecture, risc architecture however is already as fast and faster with apples m1 chip, so maybe thats the way forward and we'll see even bigger leaps then have been the norm the last decade.
@@Devyn_LV Eh? i mean BF3 is a nice looking game, but compared to Crysis trilogy..... Multicore cpus have given us multitasking capablitilies we could only dream of back then for sure. VR was being held back by Intel not gaining any single threaded performance from 2016-2020, but now that's behind us and we are entering a new age of competition not seen since the 00s when AMD was actually competitive and is again now.
@@mikejones-vd3fg No, it has nothing to do with intsruction set, and everything to do with Intel having fab troubles and recycling their 14nm Skylake process from 6th all the way thru 10th generation cpus. That however is behind us now. RISC is good for battery powered devices but that's about it. Obviously Apple getting TSMCs 5nm process makes them look better, but that's not their instruction set thats the process. The logistics of ever moving the entire Windows ecosystem over are also neigh impossible. If RISC was really superior it would have won back in the 90s when x86 wasn't entirely entrenched.
Man Carmack was such a legend back then, you can just see the wheels spinning as he's talking and going though 50 different formulas and calculating every possible answer based on the performance of each piece of hardware. Loved quakeworld, spent soooo much time playing that, and then even more time playing ctf on quake 2, miss those days!
@Donkey Bellerin nerds existed back then, and they do today. Same about "normal" people. I dont see any significant diference between gamers shown in this video and today ones, except that now a lot of game players are fat and younger.
Damn, with almost non-existent "home" Internet connection in my country at that time (or bankrupting your parents over the insane costs) .... best I could do is being by far best quaker at school with 400 dudes. Can attribute that to playing Doom II over RS232 with friend almost every weekend at times, most other kids never played any multiplayer game.
I was in a Team Fortress clan. The clan skirmishes and just talking to people on IRC and ICQ was a unique experience that you just didn't get by simply playing the game. Also got my first experiences in 3D level design with Worldcraft during that time. The community we had was amazing.
@@party4keeps28 I was in Clan WolfPack. It was the first clan that tried to recruit me that allowed players under the age of 18 to join. It wasn't too serious, all we did was clan skirmishes and some of the TF maps I made on their private server. I was only there for a few months and left when StarCraft came out.
you see people reviewing quake 1 for later generations but they completely miss the zeitgeist. quake 1 single player was completely unimportant, the impact quake had was as a game engine, mod platform, and spearheading online play and gaming as a sport
He was more an relic at the time. The genre just moved from keyboard only or joystick to key+mouse. WASD wasnt a thing yet (many used the default arrowkeys or had theit personal layout alltogether).
Greetings from August 2022, I am here because of the Lex Fridman Podcast with John Carmack, and as it stands, John Carmack has not changed much in over 25 years. He is still just as awesome as he was back then.
I actually walked up to a guy using a joystick for the movement. I asked him why. He said he could game otherwise, because of his RSI. That's dedication to gaming :D
damn these guys were my heros back in the day. I had them all on ICQ, yea remember that and would ask them dumb questions like "uhhh, what do i need to do to work at id?" and man how time has flown. I had to get a 486-pentium 60mz overdrive chip, the first pc upgrade for me. years later now my 3 year old has a gaming rig. Im sitting here looking into the window of the past at my US Robotics 33.6bps modem upgrade-able to 56k. Shit get my peepee hard.
Quake is 100% undoubtably the GOAT of FPS video games - Still the most playable competitive FPS even now, 25+ years later practically unchanged, the skill ceiling is pretty much infinite Carmack is an absolute visionary and a legend. The 90's were an unbelievable time in video game history
I remember the exact moment that QW was released into the wild; I was sitting at my tech desk at the startup ISP I was with at the time, acting as both technical support and games guy - games guy basically meaning it was up to me to create, run & maintain a dedicated Quake server(s) Watching the countdown on another machine I eagerly executed the QW server program and was shocked to watch as users poured into the 3 QW deathmatch servers I had waiting for them. Spent the entire day tweaking and being amazed at how smoothly it was going. A great time to be in the IT field!
It's kind of sad watching this if you take into consideration all of the tension and conflict going on at Id Software just a few months earlier as well as the firing of Romero which was about 2 or 3 months before this video was recorded.
So in 1996 Carmack had a pretty good idea that the big focus was going to be hardware accelerated graphics for Quake 2 which makes sense, he had developed vQuake at this point and presumably had GLQuake already started. All that talk of the software renderer and MMX for Quake 2 was dead on, by the time it rolled around everyone was wanting GL rendering :)
+qwasd0r No, not on the computer but on a couch Carmack just bought. Actually, the one you saw was his 2nd cat. The 1st cat was given away at the shelter, according to the "Masters of Doom" book.
+FoodpersonLongplays, the Anti World of Longplays Ok but the important question is: All of this was in Carmack's House? The Interviews and all those guys playing?
What an epic video! Huge respect to John Romero, John Carmack and the whole ID software (90s) team. Unfortunately wasn't obsessed with Q1 but Q2 was my thing! Back in the days (~1999) have tried several games multiplayer (Grand Theft Auto, Interstate82) but Q2 took my roof off - it was fast paced, competitive, perfectly crafted, looking badass as hell. It was like stepping into the new realm - sucking myself out from the reality - forgetting to eat and sleep, founding and running a Q2 Team-Deatmatch clan, planning and organizing Clan Matches in mIRC, endlessly learning skills from jumps to duel and team-play battle tactics, mastering small details like map layouts, sounds. A dream to master the game was above everything - I studied hard and tried to understand everything - from aliases in config files to modifications in Pak files (after studying tons of Paks available on the net I made my own Pak with all the best features). Damn it was crazy years - I was totally Q2 e-sport addict from 1999 to 2004, finally I recognized it as addiction that was doing harm to my studies and social life, so I ended with Q2. Now (2018) after decades I returned there for my own pleasure - I'm really surprised and happy to know there are still active Q2 deathmatch and FFA servers where I can feel that amazing feeling enriched with nostalgia and fueled with crazy excitement and adrenaline. Summing up with a few statements: (1) It's a game easy to play but very hard to master (in terms of multiplayer battles) (2) I feel somehow bad by having years of excitement and not paying a penny to ID software (3) I learned lots of positive things from Q2 and even implemented few of them in my success story (4) Yes, Carmack and Romero are legends and ID software, Q1, Q2 game engine made a huge impact on all 3D FPS games (starting from 1998 till now). (5) I had a priceless smile (and thoughts) looking at my 7 y.o. son explaining my why Q2 is not interesting for him and he would rather play "Unkilled" or "Fortnite" on his Android Samsung Tablet. Well it's not a big deal for Generation Z even for late Millennials (born after 1992), but let it be our best kept secret and our pride of Generation X. _Q2 4 life_
The coolest thing is how Fortnite is built on unreal engine, which was popularized by Unreal Tournament which I’m sure you remember, basically the son of Quake . The original Call of Duty games that took the world by storm were built off the quake engine . It’s awesome to see the lineage of these classic piece of media
LMAO as an admittedly recent gen gamer I see the beginning of literally every online cliche being born in this single event alone. Holy shit it's like witnessing Jesus to be there i'd imagine.
He lost his speech impediment sometime by the early 2000s. You have to go back to his interviews from the 90s to catch it. It was referenced in Masters of Doom so I was curious, but it's rare to find an early enough interview where he still has it.
Closing 40's and I was obviously quite young when I played Q1 first time. Looking these guys. Haven't realized that there has to be quite many Quake players now in their 50's? 😳
He was damn right; in the future everyone will have some kind of hardware accelerated graphics. John is pretty good at predicting in which direction technology is going to move.
I have the top end AMD GPU (7900 XTX). Its the first time in my thirty plus years of gaming that I was able to get a top end card. Previous years I always got one or two models below. I feel like a god lol.
320x240 was the resolution you used on a 486 66Mhz to play Quake 1 on...We already used something like 640x480, 800x600 or even 1024x768 on the Pentiums.
Do we talk about the Voodoo 3 3000 AGP? Or is the Banshee a 16mb Voodoo 2? GTA3 was telling me "You can't play me, i need 16mb", strange b.c. the Voodoo 3 3000 has 16mb :D btw: if we talk about resolution's, the Voodoos max was 2048x1152 XD Have never seen a Monitor who can do that :D
@@Sc0pee i have pentium mmx 200mhz and S3 ViRGE DX 4mb. Quake is slo mo even on 640x480. 1024x768 on Pentium? You are silly. In 1996 the best consumer solution for 3D was voodoo graphics, and the highest resolution it could handle was 640x480. And I am still not talking about software rendering... Pentium III Coppermine 600Mhz on Slot1 barely can run Quake in 1024x768 software mode (does it better with fastvid / mtrrlfbe). Btw Quake was entirely unplayable on 486dx2-66 (even DOOM's fps count on it was around 30, rather than 60). It required AT LEAST 486dx4-100, AMD's one preffered.
I was 4 years old when Quake came out, so that and Doom were among the first experiences I had in gaming. I'm a lifelong fan of both and still play them to this day. And also, Quake had widows long before WoW made it a meme, so that's something.
Do you remember the first game you passed? Mine was double dragon on arcade machine. And doom was my first PC game. Stayed the night at a cousins house. And played it all day. He didn't like doom because it wasn't like commander Keen. 🤣
Doom always seems to come up when talking about the greatest FPS of all time, or the one that started it all, but as far as technology goes, Quake is the obvious grand-father of all modern FPS in that regard (modding, online matchmaking, real 3d engine, GPU acceleration). I love that game so much as a kid, along with all the cool mod that came along, CTF, Team Fortress, jailbreak, my golden era of PC gaming.
LOL I love how the video started with a scull, heavy metal music, and all these guys talking about death, and it ended with the legend laying down some expertise.
You can still play online. Although hardly ANYONE plays it anymore. I miss the Team Fortress mod. It's where Valve got its game from. But the original was just so much fun.
Autistic Weeaboo Lolicon There is in fact a decent player base for Q2. and it's really easy to play that online with third party updated clients. Check out q2s.tastyspleen.net/
It's a crying shame that this, being the beginning of online FPS gaming has just 180k views. Some streamers now get 30k people watching them live. They have no idea that this was the very seed that grew into online FPS gaming as it is today.
oh man how young we were. That times were magic man. I am glad i was there where it all began. In a world where videogames were so new and didn't really have a place. I am born 76 and kids today can't imagine that i actually went out to the streets after school everyday to play hockey or tennis or soccer with my friends. I didn't app them via Whatsapp or so. Seems also to me unreal. Then video games came and the hooked me 100%. They still do.
@@i-heart-google7132 did that bomb go off in the meantime? It was probably just some female working on the event. Kindly asked her to sit down and click that mouse thing, so it doesn't look like a complete sausage-fest. Those don't attract many viewers. I wonder why ^^
He is using the Logitech Wingman Warrior which is designed for FPS games. It has a knob for 360 degrees rotation which provides really fast and precise turning/aiming, which back then in the days of Quake when you had allot of auto aim by default, is awesome. it might be even more faster and preciser than the keyboard and mouse !
This reminded me of the time that I put Quake on the computer network at the small business I worked it. We had the entire team playing after work, including the Boss! Great times.
There's something special about the average hardcore fan in 1996 being in their 20s and 30s. The dialog is more mature. Today, the "perfect" fan to many companies is someone who's 16 and doesn't ask too many questions. It's sad.
***** The fact that id never branched out and challenged itself was one of the big reasons it faded away. They got to where they were in the mid 90s by innovating with both gameplay and technology. Then they stopped innovating with gameplay, and made the same game over and over with prettier graphics. Carmack may get another chance to shine with the Oculus, but id should have branched out long ago.
***** As a huge id software fanboy, please stop. Carmack was not on the design team for Wolfenstein 3D, DooM, or Quake. Carmack was the principal software engineer for all three projects, but good programming is only a part of what makes a game great. As a huge Carmack fan, please stop. I'm talking about mistakes that Carmack himself has admitted. Have a look at his Quakecon Keynote addresses if you don't believe me.
Where it all began for online gaming, I know some will argue Doom but the first true easy to play online fps game was Quake, some of us here were the pioneers of this and we should be proud, I pity the watered down disco lighting slop that is served up today. Quakeworld greatest game of all time (just ahead of Sensible soccer!).
Cinos the Dense potato "Aside from the single player game mode, Doom features two multiplayer modes playable over a network: "cooperative", in which two to four players team up, and "deathmatch", in which two to four players play against each other. Online multiplayer was eventually made available through the DWANGO service."
Back in those days computer gamers were mostly pro IT guys, University Computer science graduates, we DIY our own machines, overclocked'em, saving money for 2 pairs of Voodoo 2s, playing quake as a clan and chat on IRC/ICQ, editing HTML by Emacs/Vim, building a Quake server on Debian Linux by two Xeon CPUs. Now look at what kids nowadays play.......angry bird over a stupid iMac....
Its amazing how far we've come , but still good old games they are the roots and we are nothing without our roots , quake is definitely a game i cherish for life
+*Pawel Jankowski* Quake wasn't the first 3D game, not even for PC. There were others, but the ones for PC were slower and often used tons of sprites instead of fully 3D models for things such as weapons and enemies. And then there's games like Mario 64 which was pretty impressive, though it didn't run on PCs.
Gaming in 1996 was fucking tits. I cherish those early days of gaming. BTW, did anyone else notice Mitzi the cat at 8:16? She's talked about extensively in Masters of Doom.
It has a lot more than just 10 lines. It is a modded version of the Quake 1 engine (with a few lines of codes from the Quake 2 engine, but those are only bugfixes). The reason they renamed in Goldsource was to make it seem more like their own creation, rather than just technology they bought off ID Software.
Hookinsu WebstR I can because it's true, they nerfed a lot of weapons and slowed down the projectiles a lot. The strafe jumping was also modified a bit. It's not terrible, I just prefer Quake 3's physics. The terrible thing about Quake Live is that they make you pay to obtain maps and features you could obtain for free in Quake 3.
This is an incredible footage, my dad told me he played this game, I think it was almost when it came out, and I couldn't believe it, I wasn't born when it came out, but I know the context, how impactful it was to have a 3D and full immersive, horror influenced shooter that was the evolution of a masterpiece of game called Doom. I was really curious to see how people played games, shooters around that time, I couldn't see it before, but now yes. Interesting to see CRT monitors, white keyboards and mouses, the last ones with the balls in, the ones that you had to clean after certain use. This is really interesting. PD: 1:06 what the hell, hot girl.
imagine having a time machine and going back these days and showing them something like god of war or half life alyx and seeing how their minds get completely blown off their skulls :D
Wiliraughshai Back when you could use the term hardcore without some soccer moms and hip dads getting offended becuse you don´t enjoy playing farmville.
I just flashbacked to the days of LAN Quake II games with good friends and all others. That was something else, hauling around all this big tower and big ass CRT shit, all for 2 or 3 days of mayhem. Good times.
I was 15 in 1996, man those were the days for gaming. It was a whole new world for me since 1993...
Same age and similar experience. I got my first capable pc back then and got Mech Warrior 2 and Red Alert and Quake of course. So many good memories. Later on upgraded when Quake II came out and even more awesome memories! :).
Respect. Me too brother. Those were the days of gaming.
Mech Warrior 2. Oh man, that brings back memories. Did you ever play Starsiege: Tribes? That was another game that I would play immediately after the homework.
I was 9 in 1996, but I was already playing Doom, Hexen, Heretic, Duke Nukem 3D, etc. And of course... Quake! ;)
Same age and those were some great times though I was a console gamer till '97. I do not miss all the compatibility issues with Windows 95 gaming. Also, internet speeds were complete trash back then. Still, the games were brilliant.
It's 2016 and there is still nothing like Quake 1. I still play it too!
where? I'm going to reinstall it but don't know where the servers are. i used to use quakespy/gamespy.
Look up quake world.
damian3182
I played QW. Just need find servers.
+damian3182 i redownloaded... going to sleep but will see tomorrow if it's dead or people still playing.. gonna find some nice textures n shit like that... know any good places to get things like that?
Same accept I played Quake 2 WOD 7.51. Servers still live just not many players. q2servers.com/?s=ga. Ill have to try quake world though probably too slow for me though.
I remember being at this event when I was 26 and feeling old... lol.
I had no idea.
now the kids think Nightdive Studios made Quake
I would have loved to have been there. I was such a noob back then. I didn't find out about this until 1999.
It is mind-blowing to hear Carmack talk about these new features he's implementing into QuakeWorld that are now the absolute standard for all FPS. The only thing that didn't stick was persistent servers.
Wow Hi Jay Wilbur!
You mean multiplayer FPS. Unfortunatelly, there's almost no single-player FPS anymore.. Golden era of Painkiller and Half Life is gone. Now it's just endless multiplayer garbage like CoD and Halo
@@BigChiken44 Painkiller really isn't the best example, considering Painkiller was made as an old school arena shooter, with CPL in mind (e-sports). Yeah the singleplayer was fun too, but it was just Serious Sam, big open levels with monsters coming at you. Singleplayer wasn't the main focus of that game.
@@BigChiken44 almost every halo has a great campaign except maybe 5
Check out his 5 hours long interview on Lex Fridman podcast on 04 August 2022.
Carmack: "Hi, im defining what FPS will be for the next 20 to 30 years in my spare time, hope you like it"
he is the most important person ever and i mean it
Man, John Carmack is 26 in this video. O_O
John Carmack Has NEVER CHANGED A BIT!
He seems to have toned down the verbal tics though. I don't think I've heard any mmms from him in recent videos.
He never changed his texture resolution. That's why he does not look older.
he did change a lot.. he's not making games anymore.
@@MsHUGSaLOT Exactly. He's no longer the tech brain behind what was considered impossible in gaming.
@@joeshmoedoeshoe eh, with him working at Oculus I’d say he’s still on the cutting edge of gaming
So Carmack was literally just updating online Quake so HE could understand how to get it work better. It wasn't to sell more copies, he just wanted to be a better programmer.
Well he's always had that hacker mentality through and through, with uploading the source code to doom, giving out shareware etc, he was never really putting profit at the forefront, he mostly made these games because he enjoyed pushing the envelope and writing the most efficient code for these games at the time, you can very easily tell the difference between a programmer that enjoys the craft and wants to push it to its absolute limit and a programmer who does it simply to get their paycheck.
This is what Carmack was and IS all about
Video games used to be art of passion. Not for financial gain.
@@ivancain they could still be both.
Carmack is a living legend.
I love to listen to John Carmack talk. You can just feel the genius oozing...hahah. Watch when he pitches his oculus rift at E3, so awesome.
02:31 "Quake is...uh...truly three dimensional...uh...simulation of combat". It's amazing how at that time, "FPS" is not really a mainstream term yet and we were all -- including 10 year old me -- trying to find words to describe what Quake is
ahah right, at my times i call it just "shot shot" (translated from italian: "spara spara")
Carmack allowed and encouraged the id games to be modified by the players. He made them easy to mod as well. Respect mate!
i love this video in more ways than i could possibly express in words
Love this. As much as I enjoy modern gaming, this was an amazing time to be in. I was born in '75, and got into gaming via the Atari 5200/Early PC gaming in 95-96. This was a magical time to be a gamer everything was just ground-breaking. I feel bad that newer generations can't experience this initial "golden age" as it were, but newer generations can benefit from the advancements and innovation folks like this did.
We still have that in terms of VR and had another jump infidelity around 2007 because of Crysis. Then Battlefield 3 came out and everyone crapped themselves with the graphics. If you look at it pre-2010 computer and a 2015 computer there is a massive difference. But yes I was around during this time and had remember how almost magical it felt with 3D becoming the norm. Oh my God I wish I could go back just experience those land parties and crowding up next to each other on the couch and floor to play Smash.
@@Devyn_LV If you compare a 2010 computer , to todays, theres isnt a huge difference, my new laptop (1145g7) is literally only twice as fast (double passmark score) then the all in one sitting on my desk from 2011 (with an i5). Computer power has stagnated over the last decade, i think due to the limits of cisc architecture, risc architecture however is already as fast and faster with apples m1 chip, so maybe thats the way forward and we'll see even bigger leaps then have been the norm the last decade.
@@Devyn_LV Eh? i mean BF3 is a nice looking game, but compared to Crysis trilogy..... Multicore cpus have given us multitasking capablitilies we could only dream of back then for sure. VR was being held back by Intel not gaining any single threaded performance from 2016-2020, but now that's behind us and we are entering a new age of competition not seen since the 00s when AMD was actually competitive and is again now.
@@mikejones-vd3fg No, it has nothing to do with intsruction set, and everything to do with Intel having fab troubles and recycling their 14nm Skylake process from 6th all the way thru 10th generation cpus. That however is behind us now. RISC is good for battery powered devices but that's about it. Obviously Apple getting TSMCs 5nm process makes them look better, but that's not their instruction set thats the process. The logistics of ever moving the entire Windows ecosystem over are also neigh impossible. If RISC was really superior it would have won back in the 90s when x86 wasn't entirely entrenched.
The only thing modern gaming has improved on is graphics. Gameplay wise, modern games suck.
How great was that? The candles, the beer, the CAT! These were real nerds, doing their thing, in 96.
No corporate crap !
The candles really gave it that gothic vibe. It fit well for Quake.
Man Carmack was such a legend back then, you can just see the wheels spinning as he's talking and going though 50 different formulas and calculating every possible answer based on the performance of each piece of hardware. Loved quakeworld, spent soooo much time playing that, and then even more time playing ctf on quake 2, miss those days!
Ah, 1996. Computer users called it "the net", and had girlfriends.
And some of the grooviest weapon you could get your hands on
@Donkey Bellerin nerds existed back then, and they do today. Same about "normal" people. I dont see any significant diference between gamers shown in this video and today ones, except that now a lot of game players are fat and younger.
I still call it the Net
@@fufumer3482 Just as many fat ones then as now lul
Lies
"The Graphics are incredible"..
Rip 90's
Games used to be games!
@@KM-qx2qi yeah, now they're... *shivers*
Games.
I wish I was apart of this scene back then, so cool
I was bro, good times
Damn, with almost non-existent "home" Internet connection in my country at that time (or bankrupting your parents over the insane costs) .... best I could do is being by far best quaker at school with 400 dudes.
Can attribute that to playing Doom II over RS232 with friend almost every weekend at times, most other kids never played any multiplayer game.
Play the new rerelease man.
same. But all i had was the singleplayer shareware demo to play back then lol.
I was in a Team Fortress clan. The clan skirmishes and just talking to people on IRC and ICQ was a unique experience that you just didn't get by simply playing the game. Also got my first experiences in 3D level design with Worldcraft during that time. The community we had was amazing.
I was in **ATAC** and we were terrible but it was a lot of fun. What clan were you in?
@@party4keeps28 I was in Clan WolfPack. It was the first clan that tried to recruit me that allowed players under the age of 18 to join. It wasn't too serious, all we did was clan skirmishes and some of the TF maps I made on their private server. I was only there for a few months and left when StarCraft came out.
@@GGBeyond We're close to the same age. I'm 39. Your experience is very much like mine. Ah, memories
@@party4keeps28 Clan Deimos : Hi
you see people reviewing quake 1 for later generations but they completely miss the zeitgeist. quake 1 single player was completely unimportant, the impact quake had was as a game engine, mod platform, and spearheading online play and gaming as a sport
8:20 John Carmac in boss mode.
Giving awesome information while petting the cat like a evil genius. :D
lolz at joystick fps player :D
He's my hero for today, having the balls to do different. No xmas tree lights mouse with a predator name for that dude ! =D
He was more an relic at the time. The genre just moved from keyboard only or joystick to key+mouse. WASD wasnt a thing yet (many used the default arrowkeys or had theit personal layout alltogether).
@@dadrising6464 I still use arrow keys FTW
First time I ever saw Quake 1 in 97 was a dude using a Microsoft Sidewinder stick on a Pentium 200mmx. Those werr the days
there's was always 1 at every lanparty. that and trackball dude
"Soonnnmmmm" - Carmack
I think he's really anxious or something. He seems to speed really quickly.
Blaine_ I think it’s just a tick
John "On There" Carmack
Greetings from August 2022, I am here because of the Lex Fridman Podcast with John Carmack, and as it stands, John Carmack has not changed much in over 25 years.
He is still just as awesome as he was back then.
I actually walked up to a guy using a joystick for the movement. I asked him why. He said he could game otherwise, because of his RSI. That's dedication to gaming :D
The times I spent in Quakeworld servers back in the day playing on my 28.8 modem. Incredible times.
300ms ping :D But we still had dedicated multiplayer servers, mouse and keyboard, custom maps and game modes, we had it all in 1996.
Rocking the joystick with a freshly cut sweet mullet, those were the days
The game that changed everything!
+ClaymorePT And the man that changed everything.
damn these guys were my heros back in the day. I had them all on ICQ, yea remember that and would ask them dumb questions like "uhhh, what do i need to do to work at id?" and man how time has flown. I had to get a 486-pentium 60mz overdrive chip, the first pc upgrade for me. years later now my 3 year old has a gaming rig. Im sitting here looking into the window of the past at my US Robotics 33.6bps modem upgrade-able to 56k. Shit get my peepee hard.
dial up helps build character
Tribes, quake, duke nukem . Some of the first multi player online games I played. Still remember
Quake is 100% undoubtably the GOAT of FPS video games - Still the most playable competitive FPS even now, 25+ years later practically unchanged, the skill ceiling is pretty much infinite
Carmack is an absolute visionary and a legend. The 90's were an unbelievable time in video game history
I remember the exact moment that QW was released into the wild; I was sitting at my tech desk at the startup ISP I was with at the time, acting as both technical support and games guy - games guy basically meaning it was up to me to create, run & maintain a dedicated Quake server(s)
Watching the countdown on another machine I eagerly executed the QW server program and was shocked to watch as users poured into the 3 QW deathmatch servers I had waiting for them. Spent the entire day tweaking and being amazed at how smoothly it was going.
A great time to be in the IT field!
More people have seen this video than have played the rerelease on steam. Please go play the quake rerelease. It's amazing
It's kind of sad watching this if you take into consideration all of the tension and conflict going on at Id Software just a few months earlier as well as the firing of Romero which was about 2 or 3 months before this video was recorded.
So in 1996 Carmack had a pretty good idea that the big focus was going to be hardware accelerated graphics for Quake 2 which makes sense, he had developed vQuake at this point and presumably had GLQuake already started. All that talk of the software renderer and MMX for Quake 2 was dead on, by the time it rolled around everyone was wanting GL rendering :)
8:11 Most epic moment of a launch event interview. You can't have moments like this one anymore :p
At some point he gave the cat away because it pissed on his computer and he didn't even care that they were probably gonna put it to sleep, lol.
qwasd0r
suuuuuuure.
*****
To be honest, I've researched it afterwards. Seems like he did give it away, but it never pissed on his computer...
+qwasd0r No, not on the computer but on a couch Carmack just bought. Actually, the one you saw was his 2nd cat. The 1st cat was given away at the shelter, according to the "Masters of Doom" book.
+FoodpersonLongplays, the Anti World of Longplays Ok but the important question is: All of this was in Carmack's House? The Interviews and all those guys playing?
What an epic video! Huge respect to John Romero, John Carmack and the whole ID software (90s) team. Unfortunately wasn't obsessed with Q1 but Q2 was my thing! Back in the days (~1999) have tried several games multiplayer (Grand Theft Auto, Interstate82) but Q2 took my roof off - it was fast paced, competitive, perfectly crafted, looking badass as hell. It was like stepping into the new realm - sucking myself out from the reality - forgetting to eat and sleep, founding and running a Q2 Team-Deatmatch clan, planning and organizing Clan Matches in mIRC, endlessly learning skills from jumps to duel and team-play battle tactics, mastering small details like map layouts, sounds. A dream to master the game was above everything - I studied hard and tried to understand everything - from aliases in config files to modifications in Pak files (after studying tons of Paks available on the net I made my own Pak with all the best features). Damn it was crazy years - I was totally Q2 e-sport addict from 1999 to 2004, finally I recognized it as addiction that was doing harm to my studies and social life, so I ended with Q2. Now (2018) after decades I returned there for my own pleasure - I'm really surprised and happy to know there are still active Q2 deathmatch and FFA servers where I can feel that amazing feeling enriched with nostalgia and fueled with crazy excitement and adrenaline. Summing up with a few statements: (1) It's a game easy to play but very hard to master (in terms of multiplayer battles) (2) I feel somehow bad by having years of excitement and not paying a penny to ID software (3) I learned lots of positive things from Q2 and even implemented few of them in my success story (4) Yes, Carmack and Romero are legends and ID software, Q1, Q2 game engine made a huge impact on all 3D FPS games (starting from 1998 till now). (5) I had a priceless smile (and thoughts) looking at my 7 y.o. son explaining my why Q2 is not interesting for him and he would rather play "Unkilled" or "Fortnite" on his Android Samsung Tablet. Well it's not a big deal for Generation Z even for late Millennials (born after 1992), but let it be our best kept secret and our pride of Generation X. _Q2 4 life_
The coolest thing is how Fortnite is built on unreal engine, which was popularized by Unreal Tournament which I’m sure you remember, basically the son of Quake . The original Call of Duty games that took the world by storm were built off the quake engine . It’s awesome to see the lineage of these classic piece of media
LMAO as an admittedly recent gen gamer I see the beginning of literally every online cliche being born in this single event alone. Holy shit it's like witnessing Jesus to be there i'd imagine.
John Carmack and his legendary speech impediment. Robotic humming at the end of a sentience.
He lost his speech impediment sometime by the early 2000s. You have to go back to his interviews from the 90s to catch it. It was referenced in Masters of Doom so I was curious, but it's rare to find an early enough interview where he still has it.
Carmack is the biggest game industry development genius! Epic and Crytek needed a huge organization to compete againts only one single person!
Wow, I was only a month old when this was filmed, and I had only gotten into Quake just a week ago.
wow you missed 25 years of fps history
better late than never
It's a pleasure to hear Carmack talk about those things.
Closing 40's and I was obviously quite young when I played Q1 first time. Looking these guys. Haven't realized that there has to be quite many Quake players now in their 50's? 😳
He was damn right; in the future everyone will have some kind of hardware accelerated graphics. John is pretty good at predicting in which direction technology is going to move.
I have the top end AMD GPU (7900 XTX). Its the first time in my thirty plus years of gaming that I was able to get a top end card. Previous years I always got one or two models below. I feel like a god lol.
320X240 4 life
320x240 was the resolution you used on a 486 66Mhz to play Quake 1 on...We already used something like 640x480, 800x600 or even 1024x768 on the Pentiums.
Mark Ward I remember feeling like a badass with my 16mb voodoo banshee card😂😂
Do we talk about the Voodoo 3 3000 AGP? Or is the Banshee a 16mb Voodoo 2? GTA3 was telling me "You can't play me, i need 16mb", strange b.c. the Voodoo 3 3000 has 16mb :D btw: if we talk about resolution's, the Voodoos max was 2048x1152 XD Have never seen a Monitor who can do that :D
400 ping life, using the shaft as HPB was always fun!
@@Sc0pee i have pentium mmx 200mhz and S3 ViRGE DX 4mb. Quake is slo mo even on 640x480. 1024x768 on Pentium? You are silly. In 1996 the best consumer solution for 3D was voodoo graphics, and the highest resolution it could handle was 640x480. And I am still not talking about software rendering... Pentium III Coppermine 600Mhz on Slot1 barely can run Quake in 1024x768 software mode (does it better with fastvid / mtrrlfbe). Btw Quake was entirely unplayable on 486dx2-66 (even DOOM's fps count on it was around 30, rather than 60). It required AT LEAST 486dx4-100, AMD's one preffered.
I was just out of high school when this happened. Even today, there is still nothing like QUAKE.
I was 4 years old when Quake came out, so that and Doom were among the
first experiences I had in gaming. I'm a lifelong fan of both and still
play them to this day.
And also, Quake had widows long before WoW made it a meme, so that's something.
Do you remember the first game you passed?
Mine was double dragon on arcade machine.
And doom was my first PC game. Stayed the night at a cousins house.
And played it all day. He didn't like doom because it wasn't like commander Keen. 🤣
Amazing, these fellas defined so many games we play today
Doom always seems to come up when talking about the greatest FPS of all time, or the one that started it all, but as far as technology goes, Quake is the obvious grand-father of all modern FPS in that regard (modding, online matchmaking, real 3d engine, GPU acceleration). I love that game so much as a kid, along with all the cool mod that came along, CTF, Team Fortress, jailbreak, my golden era of PC gaming.
LOL I love how the video started with a scull, heavy metal music, and all these guys talking about death, and it ended with the legend laying down some expertise.
You can still play online. Although hardly ANYONE plays it anymore. I miss the Team Fortress mod. It's where Valve got its game from. But the original was just so much fun.
Autistic Weeaboo Lolicon There is in fact a decent player base for Q2. and it's really easy to play that online with third party updated clients. Check out q2s.tastyspleen.net/
The candles make it the classiest LAN party ever.
Such a cool artifact. A real blast from the past.
It's a crying shame that this, being the beginning of online FPS gaming has just 180k views. Some streamers now get 30k people watching them live. They have no idea that this was the very seed that grew into online FPS gaming as it is today.
ZaPpaul ikr? This deserves wayyyy more views
Ok boomer
Agreed. This interview is for the archives. It's like a historical milestone.
oh man how young we were. That times were magic man. I am glad i was there where it all began. In a world where videogames were so new and didn't really have a place. I am born 76 and kids today can't imagine that i actually went out to the streets after school everyday to play hockey or tennis or soccer with my friends. I didn't app them via Whatsapp or so. Seems also to me unreal. Then video games came and the hooked me 100%. They still do.
1:00 Behold! The first female FPS gamer!
And a bombshell too!
@@i-heart-google7132 did that bomb go off in the meantime?
It was probably just some female working on the event.
Kindly asked her to sit down and click that mouse thing, so it doesn't look like a complete sausage-fest. Those don't attract many viewers. I wonder why ^^
I wish I could've got to experience this. My fave Quake game.
John seems like a down-to-earth, talkative guy. I thought he was a lot more awkward in his younger years.
He is using the Logitech Wingman Warrior which is designed for FPS games.
It has a knob for 360 degrees rotation which provides really fast and precise turning/aiming, which back then in the days of Quake when you had allot of auto aim by default, is awesome. it might be even more faster and preciser than the keyboard and mouse !
This reminded me of the time that I put Quake on the computer network at the small business I worked it. We had the entire team playing after work, including the Boss! Great times.
"+freelook"
+mlook
There's something special about the average hardcore fan in 1996 being in their 20s and 30s. The dialog is more mature. Today, the "perfect" fan to many companies is someone who's 16 and doesn't ask too many questions. It's sad.
3:14 welcome to esports
is this guy from the future...?
This rules so much :D
In the middle of the press conference theres a cat jumping besides you :D
***** Please tell him that future games will require larger teams, and he should strongly consider having id branch out from its FPS shooter roots.
***** The fact that id never branched out and challenged itself was one of the big reasons it faded away. They got to where they were in the mid 90s by innovating with both gameplay and technology. Then they stopped innovating with gameplay, and made the same game over and over with prettier graphics.
Carmack may get another chance to shine with the Oculus, but id should have branched out long ago.
***** That's probably because I believe it would have been panacea... if you had mixed it with larger teams, and less of Carmack influencing gameplay.
***** As a huge id software fanboy, please stop. Carmack was not on the design team for Wolfenstein 3D, DooM, or Quake. Carmack was the principal software engineer for all three projects, but good programming is only a part of what makes a game great.
As a huge Carmack fan, please stop. I'm talking about mistakes that Carmack himself has admitted. Have a look at his Quakecon Keynote addresses if you don't believe me.
I love how the most replayed bit of this video is John Carmack
Why can't we go back to these simpler times?
wales2k well here we are watching and returning to these times in a way ;)
Because you are not simple as back then anymore
Where it all began for online gaming, I know some will argue Doom but the first true easy to play online fps game was Quake, some of us here were the pioneers of this and we should be proud, I pity the watered down disco lighting slop that is served up today. Quakeworld greatest game of all time (just ahead of Sensible soccer!).
Dan doom didnt have multiplayer as far as i know
Cinos the Dense potato "Aside from the single player game mode, Doom features two multiplayer modes playable over a network: "cooperative", in which two to four players team up, and "deathmatch", in which two to four players play against each other. Online multiplayer was eventually made available through the DWANGO service."
I love how open he is about the development issues, dont see alot of that these days :)
Back in those days computer gamers were mostly pro IT guys, University Computer science graduates, we DIY our own machines, overclocked'em, saving money for 2 pairs of Voodoo 2s, playing quake as a clan and chat on IRC/ICQ, editing HTML by Emacs/Vim, building a Quake server on Debian Linux by two Xeon CPUs.
Now look at what kids nowadays play.......angry bird over a stupid iMac....
It’s fascinating to hear his version of “um” has been basically unchanged for his entire career.
Its amazing how far we've come , but still good old games they are the roots and we are nothing without our roots , quake is definitely a game i cherish for life
Happy birthday Quake :) So so many years have past!
bto imo all these people who are old nowadays are still the coolest people
Quake. So many memories! Happy b-day, my Number One game of all times!
Rest in peace ID
They are back in full force.
Back at it again, with DOOM ETERNAL....
@@2025fahaddenseje Can't wait for "Ancient Gods".
Angels falling down.
This didn't aged well Lmao
Rested in peace, brought back to life like the Doom Slayer breaking out from his sarcophagus.
1:47 - Dude playing on numpads, very rare ^^ Historical event, peoples playing first 3D game ^^
+*Pawel Jankowski* Quake wasn't the first 3D game, not even for PC. There were others, but the ones for PC were slower and often used tons of sprites instead of fully 3D models for things such as weapons and enemies. And then there's games like Mario 64 which was pretty impressive, though it didn't run on PCs.
Hydraulic Particle It was first full 3D shooter... Others was with sprite graphics - pseudo 3D.. So it was first full 3D shooter game
You can walk around in VR helmet - now. If I am not wrong.
And btw, It was first full 3D multiplayer shooter also
Pawel Jankowski That's true.
When he says he implemented DirectX last midnight, he's the one I'd actually believe this
i still remember going ^1 for colour in your name, and having to use +mlook to use your mouse
Gaming in 1996 was fucking tits. I cherish those early days of gaming.
BTW, did anyone else notice Mitzi the cat at 8:16? She's talked about extensively in Masters of Doom.
It has a lot more than just 10 lines. It is a modded version of the Quake 1 engine (with a few lines of codes from the Quake 2 engine, but those are only bugfixes). The reason they renamed in Goldsource was to make it seem more like their own creation, rather than just technology they bought off ID Software.
Happy birthday quake. Love Carmack wearing shorts in an interview. I miss those more laid back days.
Although Quake 1's multiplayer is dead, Quake live is free and its still populated, plus its really fun!
Quake Live is watered down and pay to play (mostly).
kinda true
«-·'¯'·.Ðꧧï©å‡êÐ ©ø®þ§ê.·'¯'·-»
cant say that about QL in general, but if you want to be active in Duel, youll probably need it if your duel partners dont have it, its a pain to find a proper server which is empty, to practice with your friends on.
Hookinsu WebstR
I can because it's true, they nerfed a lot of weapons and slowed down the projectiles a lot. The strafe jumping was also modified a bit. It's not terrible, I just prefer Quake 3's physics.
The terrible thing about Quake Live is that they make you pay to obtain maps and features you could obtain for free in Quake 3.
*****
Quake 3 is better.
This is an incredible footage, my dad told me he played this game, I think it was almost when it came out, and I couldn't believe it, I wasn't born when it came out, but I know the context, how impactful it was to have a 3D and full immersive, horror influenced shooter that was the evolution of a masterpiece of game called Doom.
I was really curious to see how people played games, shooters around that time, I couldn't see it before, but now yes. Interesting to see CRT monitors, white keyboards and mouses, the last ones with the balls in, the ones that you had to clean after certain use. This is really interesting.
PD: 1:06 what the hell, hot girl.
Carmack still runs by 3dfx voodoo graphics and pentium-mmx processor, so he look the same after so many years.
the creator of gaming! GO GO GO Quake live forever
All those people are 20 years older now...
Every 60 seconds in Africa a minute passes
Aww he likes cats as well.
Just when I thought I couldn't like him more...
😊
R.I.P 1988-2013
1999*
Carmack is such a legend.
Is it just me or does the second guy talking look a lot like that guy who tries to bargain with the terrorists in Die hard?
He's your white knight.
Ya same here. Even 13 years later people are still making mods for Quake and Counter strike. Such an amazing devoted community.
imagine having a time machine and going back these days and showing them something like god of war or half life alyx
and seeing how their minds get completely blown off their skulls :D
Back when gaming was hardcore and not filled with filthy CoD casuals.
It still is hardcore. Actually it's even moreso. Maybe you're are a console gamer.
Back when idiots weren't arguing about hardcore trying to gain some web-credibility.
Wiliraughshai Must have huge epeen!
Wiliraughshai Back when you could use the term hardcore without some soccer moms and hip dads getting offended becuse you don´t enjoy playing farmville.
not her
These people, this company actually changed the world with it's few games.
Thanks !
JOHN CARMACK....the genius behind all this! I hope he comes back to his senses and stay focused on PC gaming....!
Damn these where the good times
"we were waiting on it for 2 years..." today would be a blessing waiting "only" 2 uyears
This is so chill! Look at that kitty!
I just flashbacked to the days of LAN Quake II games with good friends and all others. That was something else, hauling around all this big tower and big ass CRT shit, all for 2 or 3 days of mayhem. Good times.
3:04 holy shit that prediction!
Ladies and gentlemen, the birth of esports.