The Quake Postmortem: The End of the Original Id - John Romero

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  • เผยแพร่เมื่อ 4 ธ.ค. 2024

ความคิดเห็น • 201

  • @Kevin-jb2pv
    @Kevin-jb2pv 4 ปีที่แล้ว +233

    Yeah, thanks, when John is showing new unseen sketches of iconic Quake levels, the thing I really want to see is the god damned audience.

    • @w4fer
      @w4fer 4 ปีที่แล้ว +30

      even the audience looks a little ticked off when the camera passes by them in closeup

    • @illyay1337
      @illyay1337 4 ปีที่แล้ว +9

      LOL yeah wtf.

    • @MrDoomquake777
      @MrDoomquake777 4 ปีที่แล้ว +9

      Agreed what the Hell were they thinking?

    • @bobthetimetraveler2717
      @bobthetimetraveler2717 3 ปีที่แล้ว +4

      here's another version of the talk th-cam.com/video/zAC4_ID8quY/w-d-xo.html

    • @TheCsabi86
      @TheCsabi86 2 ปีที่แล้ว +2

      Agree, I am very annoyed and disappointed about that. :(

  • @Some0neSomewhere
    @Some0neSomewhere 5 ปีที่แล้ว +160

    It's kinda sad the audience wasn't really into it. As someone who is almost the same age as Romero (within days), I grew up with Doom and Commander Keen and Quake. For me, this is a big thrill to watch.

    • @Fractal_blip
      @Fractal_blip 4 ปีที่แล้ว +9

      Same but im a bit younger
      Alls i can assume is the crowd is filled with egotistical people in their mid 20s to thirties.

    • @PixelThorn
      @PixelThorn 4 ปีที่แล้ว +42

      @@Fractal_blip a Swedish audience can be really into a speaker but the room will be dead silent - just because a crowd isn't screaming their heads off doesn't mean they don't appreciate the speaker. Cultures are different.

    • @luicecifer
      @luicecifer 4 ปีที่แล้ว +21

      @@PixelThorn Agree. This was shot before German audience, and they are just not very shouty. When they keep silent during your talk, it means they are absolutely fascinated. And asking questions after talks was never our biggest strength :D

    • @iamthetinkerman
      @iamthetinkerman 4 ปีที่แล้ว

      Same! 👍

    • @dannyurdb8616
      @dannyurdb8616 4 ปีที่แล้ว

      luicecifer make sense now

  • @ok-tchau
    @ok-tchau 2 ปีที่แล้ว +20

    3:40 In a poetic fashion, Quake really destroyed a building, just like the original D&D character that inspired it.

  • @THE_JACOB
    @THE_JACOB 4 ปีที่แล้ว +140

    John: "Everybody excited?"
    Crowd: * silence *
    John: "Alright"

    • @Мирич-з4е
      @Мирич-з4е 4 ปีที่แล้ว +4

      @Axion That's the "first time ever at a conference" talking about Quake. What do you mean he done it so many times?! People are not excited, because they are not fans of ID software and half of them were not even born when the game came out.

    • @leonardozimbres
      @leonardozimbres 4 ปีที่แล้ว +4

      There's 2 separated things on it: one is the game that everybody love and play, other is the people behind it. I'm an "old" cough cough "gamer", but heck, look to the man. He's tired. Knows things. There's plenty of issues on the betweens. He barely made anything recognizable after Quake.

    • @rorychivers8769
      @rorychivers8769 3 ปีที่แล้ว +4

      This is completely normal behaviour for a German audience.
      Also, clapping in unison.

    • @will5948
      @will5948 2 ปีที่แล้ว

      @@leonardozimbres I guess he sort of funded Deus Ex.

    • @leonardozimbres
      @leonardozimbres 2 ปีที่แล้ว

      @@will5948 Not so sure, but, there's some interesting brief things on "Masters of Doom". Like, it says that the Deus Ex devs were more on a "by the book" setup, and Romero... was Romero. I would love to know more about those contrasts.

  • @elsewhere5800
    @elsewhere5800 3 ปีที่แล้ว +34

    It seems pretty apparent that Romero is having trouble talking about this period. While when talking about Doom, he has all these tidbits of information to throw in, and usually seems excited to do so, here, although he does provide some cool details, he seems to have a lack of energy and enthusiasm, probably due to the reality of what it was really like completing Quake. Sucks that he and Carmack seem to have something lodged between them - I wish they'd just throw it away and maybe do some of these talks together and not seem totally alienated from eachother, since it seems like both of them, not just one or the other, weren't being their best to eachother around the end of ID, but I understand how hard it is to forgive someone/let go of a grudge/etc.

    • @tommj4365
      @tommj4365 3 ปีที่แล้ว +13

      Blame it ALL on Tim Willits! Kinda joking, but apparently he was going a little psycho setting coworkers up for failure in an attempt to gain power/respect for himself in the eyes of John Carmack, or something... I heard this from Sandy Peterson recently, not sure if it's true exactly. What seems very obvious now is they were all under a ton of stress and we all can go a bit crazy and make mistakes in situations like that. To simplify it all though: John Romero, like Tim Hall, left iD due to creative differences

    • @hadleymanmusic
      @hadleymanmusic 2 ปีที่แล้ว

      Grudge for what?

    • @Nutty151
      @Nutty151 ปีที่แล้ว

      @@hadleymanmusic Apparently John Carmack was responsible for John Romero to get fired from id software.

    • @MLennholm
      @MLennholm 7 หลายเดือนก่อน +1

      Carmack strikes me as the kind of person who has no filter or social tact, he always say exactly what he feels quite bluntly and this is inevitable to burn bridges with people.

    • @thesalmonorchestra651
      @thesalmonorchestra651 3 หลายเดือนก่อน

      Romero spent a lot of time playing Doom during Quake’s development, to the point where Carmack installed a program to monitor how much he played Doom on company time
      Needless to say it was enough that he was forced out in the end, which is a shame

  • @ivanriskin1167
    @ivanriskin1167 4 ปีที่แล้ว +16

    This is incredible, thanks John and thank you guys for uploading this

  • @fabiopiccinni
    @fabiopiccinni 4 ปีที่แล้ว +11

    Wow ... this is a great conference. Thanks John :D

  • @wolfgangfrost8043
    @wolfgangfrost8043 4 ปีที่แล้ว +39

    It's kinda ironic that Quake was another huge FPS triumph for id Software, but it may have been even better & kept the company intact had they gone with a different gameplay style.

    • @erheetrherh2659
      @erheetrherh2659 4 ปีที่แล้ว +10

      Or it could have been compete shit like daikatana

    • @evdestroy5304
      @evdestroy5304 4 ปีที่แล้ว +4

      If it makes you feel any better at least it gave us Team Fortress

    • @dissident1337
      @dissident1337 3 ปีที่แล้ว +3

      There was alao a snake in the team who was driving a wedge between other members.

    • @JimmyRussle
      @JimmyRussle 2 ปีที่แล้ว +3

      @@Machine88-p9b No kidding.....almost EVERYTHING was running on the Quake engine for a couple years there

    • @crimcrusader8459
      @crimcrusader8459 ปีที่แล้ว +2

      @@Machine88-p9b Especially Call of Duty, with the modified Quake 3 Engine being used for that game.
      The forked engine that would be known as the IW Engine would then be used for the Call of Duty Franchise until Infinity Warfare.

  • @iisegausaiiportfolio2038
    @iisegausaiiportfolio2038 5 ปีที่แล้ว +12

    These archive videos are priceless!

  • @GameIntrosFinales
    @GameIntrosFinales 2 ปีที่แล้ว +3

    09:28 So, Carmack was interested in Metaverse all the time. Now he is working on it for Facebook/Meta...

  • @Мирич-з4е
    @Мирич-з4е 4 ปีที่แล้ว +15

    22:54 "John Carmack wanted me out of the company."
    Why?

    • @Psywearebabylon
      @Psywearebabylon 4 ปีที่แล้ว +15

      He was playing deathmatches more than working iirc

    • @turboturd719
      @turboturd719 4 ปีที่แล้ว +31

      Creative differences. From what I understand, Romero fought hard for Quake to be a different type of game (basically Daikatana) and wanted to push hardware. Since it took about a year for Carmack to develop the Engine, the team was growing super frustrated and impatient since they sometimes had to scrap work because they were designing levels for a game that has no groundwork. Romero wanted to leave because he was disappointed that the team didn’t want to experiment with new gameplay styles, and Carmack probably wanted Romero out because he was growing tired of hearing Romero keep fighting the team on this issue, and everyone was already so tired since they’ve already been working on the game for a year and a lot of it got trashed. This was the longest development of any Id Software game thus far. No game took over a year yet to develop, not even DOOM. By the end, everyone was tired and most of the OG big players that worked for Id since it’s inception left to go work on bigger things.
      Keep in mind, I’m not an expert in this stuff. I believe Romero mentions some of this in Masters of Doom & in the Matt Chat interview he did. Any Id buffs feel free to correct me. :)

    • @meanmole3212
      @meanmole3212 4 ปีที่แล้ว +2

      design is king

    • @leonardozimbres
      @leonardozimbres 4 ปีที่แล้ว +1

      @@turboturd719 Thanks for the context! I will try to find some relevat MattChatt. Unfortunately, I believe that it will be difficult to find "the truth" on this one, but I will try.

    • @Domarius64
      @Domarius64 3 ปีที่แล้ว +9

      "Masters of Doom" is a good read. Built upon interviews with all involved. Get this book, I mean it. It's facinating. You'll see every detail as to why the polar opposite dynamic that made Doom so great was what destroyed the company when those opposing values were scaled up to a bigger project. Also, according to recent info from Sandy Petersen, there was a guy, Tim Willits, fanning the flames by pitting everyone against each other to make himself look better.

  • @FairweatherBaah
    @FairweatherBaah 4 ปีที่แล้ว +17

    Something weird to notice, at 11:40 there's images of the Func_msgboard Honey Jam when he's talking about McGee's levels.. weird

  • @rebelScience
    @rebelScience 5 ปีที่แล้ว +40

    I have a feeling, crowd is clueless of who John is and what Doom and Quake are. Most of the new people are console Era people and have no knowledge of where it all came from.

    • @megamike15
      @megamike15 5 ปีที่แล้ว +3

      id's games were also on consoles as well. most gamers know what doom is even if they never played it on pc.

    • @luicecifer
      @luicecifer 5 ปีที่แล้ว +21

      Naa, this is more the reserved german croud. If they stare in silence at you, you have their utmost respect. And asking questions is not really our strength ;D

    • @PixelThorn
      @PixelThorn 4 ปีที่แล้ว +4

      @@luicecifer same with Swedish crowds.

    • @crawlingamongthestars3736
      @crawlingamongthestars3736 4 ปีที่แล้ว +1

      luciecifer I live in the US, and I can attest to the fact that unless brash, crude displays of approval are given out at public events, then people feel like nothing is happening, or that they aren't being a good audience...

    • @2025fahaddenseje
      @2025fahaddenseje 4 ปีที่แล้ว +1

      Saying that the new people are from console era is retarded, it’s been around before id software if you do some research. If you wanna be accurate most of the new people are probably fanboys that doesn’t have any clue what makes a game fun.... (For example: cod community)

  • @Samopal.VanoZz
    @Samopal.VanoZz 3 ปีที่แล้ว +3

    John Romero, you are breathtaking!

  • @shadesilverwing592
    @shadesilverwing592 5 ปีที่แล้ว +34

    amazing talk! John looked tired

    • @SableDrakon
      @SableDrakon 8 หลายเดือนก่อน

      I mean this was kinda a hard time of his early life.

  • @rootbeer666
    @rootbeer666 3 ปีที่แล้ว +13

    Obviously, I saw Sandy Petersen's level credits in the slides, but I don't think I even heard Romero mention him when he talked about the team... From what I previously heard Sandy had a lot of Lovecraftian influence on the theme of Quake and he conceptualized a significant number of the monsters in the game (which I understand was largely sourced from his book on monsters he published before joining ID). No mention of Tim Willits either (LOL).

    • @TheBroz
      @TheBroz 5 หลายเดือนก่อน

      He does mention Sandy.

  • @mecha2001
    @mecha2001 3 ปีที่แล้ว +14

    the engine development stalling the rest of the team was the problem. that's nobody's fault; Carmack was reinventing the wheel for real. I think the network coding happening at the same time was a burden too though, with QuakeWorld Carmack said that should've been a separate endeavor. not sure how that would work cause they'd need TCP/IP online play out of the box, but whatever. I don't think Romero and Carmack have talked ever since. the part about Romero needing to go never made sense to me. they intentionally kept Carmack away from media, so that was Romero's job. Romero was involved in all the word of mouth marketing, producing Heretic/Hexen, getting Final Doom deal done, etc. Carmack was taking so long on the engine and holding up the artists/mappers, Romero was doing other things. did he DM with people online? sure, but it's not like he didn't do anything on Quake. I think he has the most map credits. he was the one that got Tom Hall-ed that round, and everyone was so burnt out. just don't get why Romero "needed" to go, he was making them money.

    • @morebeer4435
      @morebeer4435 3 ปีที่แล้ว +8

      You gotta understand a key point on why Romero left. When you are under continued stress, it will bring out the worst in peoples behavior. I can guarantee that that was one of the issues. To go from a great team with high energy to not even talking to each other is really big problem. I can also guarantee that they, (maybe not all) but definitely Carmack and Romero, were suffering from LSD....Lead Singer Disease. You have seen it happen in the music industry time and time again. Van Halen and the Police are just a few examples. They are so good at what they do that they think they dont need the others in the team. Ego's were running 10/10 Im pretty sure and that is a recipe for disaster. Think about spending every waking moment with only your friends/co-workers under deadline stress. It would be very bad and that is the end result. I can do this plus im a programing God. I dont need them anyway. I can see why he left. Toxic atmosphere. Cheers.

    • @iyziejane
      @iyziejane 2 ปีที่แล้ว +9

      Carmack did a recent podcast with Lex Fridman where he opened up a bit more about his relationship with Romero. He says positive things about him and it sounds like they have reconciled to some extent and have had recent contact. Here's the clip: th-cam.com/video/_D5cwq4HVXc/w-d-xo.html

    • @mecha2001
      @mecha2001 2 ปีที่แล้ว +4

      @@iyziejane I just read about this last week. Carmack admitted that the way they dismissed him was immature. I'll check your video out soon, thank you.

  • @3ombieautopilot
    @3ombieautopilot 4 ปีที่แล้ว +10

    Those throwaway maps by American looked so dark and gothic! Is it possible to find them anywhere on the web?

    • @quasiotter
      @quasiotter 4 ปีที่แล้ว +6

      These are not American's throwaway maps, they were part of a map jam in 2014: www.quaddicted.com/reviews/func_mapjam1.html

  • @erheetrherh2659
    @erheetrherh2659 4 ปีที่แล้ว +8

    Why film the crowd?

  • @Mortennj
    @Mortennj 5 ปีที่แล้ว +10

    Questions from the audience? - nice talk.

  • @ianwarburton5433
    @ianwarburton5433 4 ปีที่แล้ว +8

    The echo makes it sounds like a church sermon.

  • @Audfile
    @Audfile ปีที่แล้ว

    Romero is incredibly intelligent and gifted and got to experience the birth of 3D gaming, which is far more exciting than when the 100th years arrives.

  • @paniczgodek
    @paniczgodek 4 ปีที่แล้ว +17

    It's a shame that they didn't pair with John Carmack for this postmortem

    • @Fractal_blip
      @Fractal_blip 4 ปีที่แล้ว

      Right? Considering he was the main brains.

    • @paniczgodek
      @paniczgodek 4 ปีที่แล้ว +1

      @@Fractal_blip Romero is awesome too. But I think that together they made an incredible team.

    • @Fractal_blip
      @Fractal_blip 4 ปีที่แล้ว +3

      @@paniczgodek for sure, i mean, romero is the one talking about all this stuff, whereas it seems carmack is more into himself and thats ok too. Im a romero fan if i had to choose a side

    • @PixelThorn
      @PixelThorn 4 ปีที่แล้ว +3

      I have been digging aroind a bit and my conclusion is they two didn't part ways as good friends. Even if they tried I believe Carmack and John would refuse.

    • @Fractal_blip
      @Fractal_blip 4 ปีที่แล้ว

      @@PixelThorn I picked up on that myself

  • @gianluca.g
    @gianluca.g 5 ปีที่แล้ว +11

    Great talk as usual!! One thing though: there was still cpu time for a real-time mp3 decoder? I can't believe that! I thought the decision to have music as cd tracks was because the core loop was so tight that there was no cpu time left for anything, not even midi tracks

    • @Fractal_blip
      @Fractal_blip 4 ปีที่แล้ว +1

      Please elaborate if you could, on what you mean lol.

    • @mathieugrenon8408
      @mathieugrenon8408 4 ปีที่แล้ว +10

      @@Fractal_blip In 1996 when I would play an MP3 on Windows 95 it slowed the computer to a crawl. You couldn't possibly play a game while playing an mp3 on a medium powered pc of the time, except maybe the card game solitaire or minesweeper. Even if dos was much faster for gaming at the time than WIndows, an mp3 decoder would still be quite ressource hungry and would impact the game performance significantly, especially for an new advanced 3d game such as Quake,
      Highly doubtful that he was talking specifically about the mp3 format (small size, complex compression, "hard" to decode), but of another similar encoder to put the music on the cd in a digital way, probably bigger in size and slightly lower sound quality, but much faster to decode than an mp3. After all, on a CD the size of a file was almost irrelevant in 1996 (SO MUCH SPACE! OMG!). Saying mp3 is much easier to understand for all, and he probably takes a shortcut here for the flow of the talk.
      But yeah, highly doubtful that a "real" .mp3 was ever really considered to be put on the CD, but putting a digital version of the song? Most likely. Like John Romero said, it would this way be played even without the CD in the drive. Why bother to fetch a CD when all you're missing is the music? /sarcasm... but unfortunatly true for most. :/

    • @malekaiwebos3045
      @malekaiwebos3045 4 ปีที่แล้ว

      Probably music company didn’t want their ip freely distributed

    • @bzdirt
      @bzdirt 4 ปีที่แล้ว +1

      @@mathieugrenon8408 You're probably right. Even for Quake 3, in 1999, when MP3s were now common, audio files were still 22khz wav files. But in saying MP3, it all comes with a stigma of piracy and stuff, which really didn't existed (that much) in 1996. I mean, if you had the choice you'd be copying music on tapes! :)

    • @bshthrasher
      @bshthrasher 3 ปีที่แล้ว +1

      @@mathieugrenon8408, in the year 1998 we didn't have any problems with playing mp3s (winamp) and Quake 2 simultaneously on an average PC.

  • @com315
    @com315 2 ปีที่แล้ว +2

    Quake1 is greatest of all time art and level design

  • @JackWse
    @JackWse หลายเดือนก่อน

    You know, I don't know how quake might have ended up if it had stayed or adjusted instead of pivoting.. The way I see it, there's so many rich elements there.. you almost have this weird European experimental movie level of creepiness, and I don't know how much of it would have come across with performance at the time, as my impression of what quake is and what I remember it as is completely different.
    There's also the idea that dichitana was quake, and I'm kind of at least from this getting the impression that was absolutely not the case maybe lol. But what you're describing sounds like a really potentially cool thing.. and so I'm kind of glad maybe it never was fully realized, but I hope it is one day.
    And I hope it's in an age when we've at the very least re acquired the taste for bringing new worlds and imagined realities to the virtual space that it enables, and isn't a modern game. And I don't mean a modern AAA game I mean a modern game. Because both right now, they wouldn't do it justice.. and isn't this a fight for justice?

  • @jatmachado
    @jatmachado ปีที่แล้ว +3

    why the editor keeps showing the bored crowd?!
    even when john is showing nice slides… 🙄

  • @fizzyfuzz5878
    @fizzyfuzz5878 3 ปีที่แล้ว +6

    id Software is like Rareware, legendary developers that at their peak fell apart due to politics.

    • @Wobbothe3rd
      @Wobbothe3rd 2 ปีที่แล้ว +1

      The Death Row of videogames, except nobody got shot.

  • @TimConceivable
    @TimConceivable 3 ปีที่แล้ว +4

    20:55 horrible decision from the music company? what?! i don't know about other players, but i listened to the soundtrack while playing a lot! a huge part of what i love about Quake is the soundtrack and having it as a playable cd meant i could also listen to it in a stereo when not playing the game (which i also did a lot). because of this, you could also listen to any cd while playing the game-- i played a lot of Quake deathmatches to the soundtrack of The Downward Spiral, Antichrist Superstar, and Empty (GLU).

    • @Wobbothe3rd
      @Wobbothe3rd 2 ปีที่แล้ว

      Yeah but most people didn't have the CD in the drive after a full install. Interestingly, the 7-11 paid shareware version had the full soundtrack on the CD, now that I think about it that's probably WHY it cost money...

    • @TimConceivable
      @TimConceivable 2 ปีที่แล้ว

      @@Wobbothe3rd 7-11 paid shareware?? i have no idea what you're talking about.

    • @sebastiangorka200
      @sebastiangorka200 ปีที่แล้ว

      @@TimConceivable You could buy the Quake shareware version which only had the first episode at 7-11. As the other guy mentioned it had the soundtrack.

    • @TimConceivable
      @TimConceivable ปีที่แล้ว

      @@sebastiangorka200 okay, cool. what i was trying to point out is that "paid shareware" doesn't make any sense. shareware by definition is free. but also i didn't know you could buy Quake at 7-11s. that's pretty wild.

  • @casedistorted
    @casedistorted ปีที่แล้ว +1

    Hey Mr John Romero! I know I’m a bit late but if you ever read this is there anywhere we could see all of these pictures you’re showing uploaded somewhere?
    This is some awesome gaming history I am super curious to see more of. Thank you for your speeches! Always curious to see this stuff and love that you share memories like this.
    Edit: ahhh! I was just curious the other day while playing Quake thinking “I wonder who did these attract mode demos??” Nice!
    I know a lot of the reason everyone left ID was Tom Willits. Really sucks.
    Tom Willits finally was pushed out of ID in 2019.

  • @TheStrayHALOMAN
    @TheStrayHALOMAN 4 ปีที่แล้ว +19

    There is only one Quake game... Quake 1, the rest are only called Quake to sell copies since it was a household name at the time.
    Quake 1 needs a sequel... A proper Quake 2.

    • @GordonAitchJay
      @GordonAitchJay 4 ปีที่แล้ว +1

      What do you think when people say Painkiller (from 2004) is the spiritual successor of Quake 1?

    • @evdestroy5304
      @evdestroy5304 4 ปีที่แล้ว +1

      Honestly Quake by the end of development was just another Doom

    • @TheStrayHALOMAN
      @TheStrayHALOMAN 4 ปีที่แล้ว +1

      @@evdestroy5304 It was a doom clone not another doom, it was no more doom than any other 90's fps. The level design in Quake was something Doom could never do until Doom 3.

    • @Wobbothe3rd
      @Wobbothe3rd 2 ปีที่แล้ว +3

      Quake 1 was actually a pretty dumb derivative single player game, it was only popular because of multiplayer. Everyone agreed the single player campaign was boring in 1996. Quake 2 is actually a vastly more fun single player game, it actually sold better than Quake 1. Quake 3 is a masterpeice, possibly the very best FPS videogame of all time ever still loved to this day.

    • @TheStrayHALOMAN
      @TheStrayHALOMAN 2 ปีที่แล้ว

      @@Wobbothe3rd Yeah that's a hard cope.

  • @kenhouse3484
    @kenhouse3484 7 หลายเดือนก่อน

    I remember IRC when this was happening. I would love to see the #Quake IRC logs from back then. Is it archived anywhere anyone knows?

  • @crawlingamongthestars3736
    @crawlingamongthestars3736 4 ปีที่แล้ว +3

    Anyone know the dirt on what happened exactly between Romero and John Carmack?

    • @MadMaxBLD
      @MadMaxBLD 4 ปีที่แล้ว +5

      The book Masters of Doom kind of explains it.

    • @crawlingamongthestars3736
      @crawlingamongthestars3736 4 ปีที่แล้ว +1

      MadMaxBLD Eh, haven't read it. Maybe I will someday. Thanks for the fill-in.

    • @tommj4365
      @tommj4365 3 ปีที่แล้ว

      Romero was "playing" too much and not working 20 hours a day like John Carmack was

    • @Wellnow123123
      @Wellnow123123 3 ปีที่แล้ว

      From a lot of accounts Romero was into being a Rockstar (doing all the media and all that) and very bull headed with his ideas. This led to Carmack and others feeling like they put in all the work just for Romero to show up and fight them on the work they just did because it wasn't what he wanted to do.
      Really creative differences for once actually boils it down pretty much accurately. Romero wanted to make super ambitious games that pushed new ideas for better or worse. And Carmack wanted to push current technology forward using tried and true methods.
      Classic story of one being a risk taker and the other not. But at the end of the day that blend of personalities is what made doom and quake special.
      Without Romero there's no 'life'. A Carmack game is just about the technology and game play. Without Carmack though there's no actual game. A unchecked Romero has too many ideas for his own good and it turns into a mess.
      They needed each other.

    • @tommj4365
      @tommj4365 3 ปีที่แล้ว +1

      @@Wellnow123123 Carmack has gone on to continue his vision with consistent grace, leaving Romero behind forever stuck on an old polygon like that badly design escort mechanic in Diakatana

  • @kattoman7548
    @kattoman7548 2 ปีที่แล้ว +18

    John Romero lists so many successful achievements, but people can only remember Daikatana... and what a miserable audience BTW

  • @TheBroz
    @TheBroz 5 หลายเดือนก่อน +1

    Whoever was responsible for the editing on this video should be ashamed of themselves.

  • @gsestream
    @gsestream ปีที่แล้ว

    why did you not use lightwave 3d

    • @TheBroz
      @TheBroz 5 หลายเดือนก่อน

      Efficiency, lightwave was not designed for low poly performance and the way the quake engine worked.

  • @orlovskyconsulting
    @orlovskyconsulting 2 ปีที่แล้ว

    Wow what a story, still why Cormack insist on pushing out Romeror is big question....

    • @karlmehltretter2677
      @karlmehltretter2677 2 ปีที่แล้ว

      biggest mistake

    • @orlovskyconsulting
      @orlovskyconsulting 2 ปีที่แล้ว

      @@karlmehltretter2677 Yeah it seems the overwork mode did panish ID Software i can only imagine how hard it was for them, still they will be remembered by their games.

  • @RARufus
    @RARufus 2 ปีที่แล้ว

    The Quake game was decent but the real gold were deathmatches using all of the awesome mods fans built. Spent way too many hours playing Quake and at LAN parties back then.

  • @johnwick7758
    @johnwick7758 3 ปีที่แล้ว +3

    Why the fuck do they show the audience?

  • @dmitrykim3096
    @dmitrykim3096 4 หลายเดือนก่อน

    The dude doesn't tell how he was such a big star that he didn't want to work hard

  • @Three003
    @Three003 11 หลายเดือนก่อน

    Qball, quake based game on mplayer was best multiplayer game of the time. I think id made it.

  • @Mike.Garcia
    @Mike.Garcia 5 ปีที่แล้ว +1

    Neat!

  • @chestercopperpot3793
    @chestercopperpot3793 2 ปีที่แล้ว

    The repeated shots of the audience are totally redundant...seriously. OH LOOK, YET MORE PEOPLE.

  • @johnsimon8457
    @johnsimon8457 3 ปีที่แล้ว +3

    A PC of the time wouldn’t be able to play back MP3 files while running an intense game like quake. Not sure what he was talking about there,

  • @pelgervampireduck
    @pelgervampireduck 2 ปีที่แล้ว +1

    it's sad the "real ID Software" ended, it's like the end of an era, it was fun while it lasted, it's like when your favorite band breaks up.
    Wolf3D was fun and cool, Doom was a masterpiece, Quake was a technological step fordward but as a game I never liked it, I found it boring, dull, uninteresting, to this day I think "was it worth it? ID died for this?". I wish they made whatever they wanted Quake to be originally instead of "brown boring shooter".

    • @kapsi
      @kapsi ปีที่แล้ว +1

      I never liked Quake too, but it was Romero who wanted it to be "lovecraftian horror" so maybe he's the one to blame for brown. After he left they made Quake 2 which is more sci-fi and colorful.

    • @zatozatoichi7920
      @zatozatoichi7920 11 หลายเดือนก่อน

      Multiplayer beg to differ. Especially QuakeWorld. Top 3 multiplayer FPS of all time, easy. Right behind Quake III Arena/Quake Live and Doom II.

    • @VashStarwind
      @VashStarwind 3 หลายเดือนก่อน

      One of the things that i didnt like about quake the most, was the soundtrack. With Trent Reznor, you would think it would have been some cool rock/metal, but was just some boring atmospheric bs lol. So lame when compared to the awesomeness of Dooms soundtrack lol

    • @CripplingDuality
      @CripplingDuality 3 หลายเดือนก่อน

      ​@@kapsiyou must be joking lol; there's some more reds in there sure but it's still like trudging through diarrhea, which would make for a better story than the nth Starship Troopers knockoff in video games. id were still making games when Quake was released. They became an engine licensing company afterwards.

  • @SamJDH
    @SamJDH 4 ปีที่แล้ว +8

    I'm not gay, but I love this man.

    • @dannyurdb8616
      @dannyurdb8616 4 ปีที่แล้ว +3

      Same here! We love him because he’s part of our childhood with those gems like Doom and Quake...

    • @bwf1046
      @bwf1046 4 ปีที่แล้ว +4

      Gay.

    • @SamJDH
      @SamJDH 4 ปีที่แล้ว +3

      @@bwf1046 I'm not because I said I'm not 👍

  • @pieteb_nl
    @pieteb_nl 3 ปีที่แล้ว +3

    annoying to see the audience all the time while John is showing stuff

  • @ukyo6195
    @ukyo6195 3 ปีที่แล้ว +1

    Bad Camera work

  • @CripplingDuality
    @CripplingDuality 3 หลายเดือนก่อน

    For those whining about the audience: they're not mic'd, sounds like at the start they're coming off fairly rancorous applause, and it's a soft eng conference, not E3.

  • @jonbourgoin182
    @jonbourgoin182 5 ปีที่แล้ว +5

    23:35 Gordon Ramsay!

    • @tinnturps
      @tinnturps 4 ปีที่แล้ว

      Jon Bourgoin yeah I think it is

  • @iyziejane
    @iyziejane 2 ปีที่แล้ว +1

    It's sad that they spent all that time on the new engine and then phoned it in for actually putting the game together. I remember playing Quake singleplayer around its release and being disappointed by how similar in gameplay it was to Doom. Especially after they released so many versions of Doom, and after the long wait for their revolutionary new game it was...more Doom with better graphics. But not called Doom for some reason, and now with a less cohesive setting and story, like they had hodgepodge of ideas and then gave up caring midway through it as Romero describes. It's was a huge milestone in 3D gaming and a fun game. But it was the last time I anticipated a game from ID.

  • @br9809
    @br9809 4 ปีที่แล้ว +9

    Great talk, awkward audience members

  • @sonnycrockett9900
    @sonnycrockett9900 4 ปีที่แล้ว +1

    BIG DONG

  • @re4727
    @re4727 3 ปีที่แล้ว

    Jogn Romero
    Game Designer & Programmer, Doom, Quake, Wolfenstein 3D ANNNNND Daikatana. Nice try.

  • @Jkauppa
    @Jkauppa 2 ปีที่แล้ว

    money makes things trash (tm)

    • @Jkauppa
      @Jkauppa 2 ปีที่แล้ว

      making money, not games

    • @Jkauppa
      @Jkauppa 2 ปีที่แล้ว

      cant do both, choose one

    • @Jkauppa
      @Jkauppa 2 ปีที่แล้ว

      simple as 123 or abc

    • @Jkauppa
      @Jkauppa 2 ปีที่แล้ว

      money makes cursed

    • @Jkauppa
      @Jkauppa 2 ปีที่แล้ว

      or should I say, doomed, or will result in a quake, shaken not stirred

  • @jada90
    @jada90 4 ปีที่แล้ว

    `Shift` + `>` to watch at a faster speed

  • @WickedSativa
    @WickedSativa 10 หลายเดือนก่อน

    Never show the audience when Romero is speaking. That is blasphemous!!

  • @hpbecraft
    @hpbecraft 2 ปีที่แล้ว

    kinda ruined it showing all the irrelevant people in the audience

  • @crakrjakful
    @crakrjakful 2 ปีที่แล้ว

    German audience. They are not hot...

  • @slaphappyduplenty2436
    @slaphappyduplenty2436 3 ปีที่แล้ว +1

    He talks like a boring substitute priest holding a sermon.

  • @alaynaloetzel7107
    @alaynaloetzel7107 3 ปีที่แล้ว +1

    The erratic income lately enter because taurus principally memorise an a brown machine. alleged, wide mom

    • @davidribeiro
      @davidribeiro 2 ปีที่แล้ว

      Yeah.... Sure...

    • @zatozatoichi7920
      @zatozatoichi7920 11 หลายเดือนก่อน

      Thanks for the gibberish. Really needed it.

  • @PhenixBriggs
    @PhenixBriggs ปีที่แล้ว

    what a boring croud, not a laugh in the beginning or engagement at all, bunch of emotionless nerds. 😅