Sandy, you and the rest of the ID team made magic. Pure and simple. Thank you for one hellacious job. Also a HUGE thank you for saving the shotgun being cut from Doom!
Tons of gameplay footage, excellent narration, lack of interrupting advertisements, and historical and technical accuracy make this one of the best game documentaries ever made.
It's an AMAZING video, but it didn't show off enough of what defined Quake, being the movement mechanics that make you move 4-5 times regular movement speed. Also, very little of the Quake 1 and 2 soundtrack.
I will always have ao much respect and love for the origins of quake no matter what,quake and doom are the roots of all action shooters hands down,and who cares about if one lacked man you cannot compare the trilogy to the cult of of what that actual game started!!!!! ( The kidd).....
“If Doom was thrash metal, Quake was somewhere between grunge and post-industrial.” Your writing is PHENOMENAL. I have to rewind to hear some of your lines over again. The style, delivery, but most of all, the content of what you say really makes me look at the subject differently. Serious talent here.
This dude has a voice straight out of the SAS. Awesome voice, very high quality, and no ads make these almost impossible to top in terms of TH-cam videos.
@@Ash-fm6ym Not anymore, a recent TH-cam Policy Update forces ads on all videos, whether the creator allowed ads or not, and even if the creator isn't part of the TH-cam partner program.
"When Two entitles collide, the one with the greater dimensional momentum wins, a super position of mass.. that can split open a God" jesus he can make even an anticlimax seem amazing just in the way he talks.
I almost fell asleep listening to this. While usually that’d be an insult in this case the video is just so calming. No screaming, no over enthusiastic explanation, the subject matter isn’t anything extreme and your voice fits it so well.
Indeed, even I sleep sometimes listening to his voice, not because it's boring, quite the contrary, it is a very interesting subject with a well thought out script and narration but his voice is so soothing it just radiates calmness, and that makes me a bit sleepy at times...God I fucking love this channel.
I totally agree. I love how much original quake used to scare me. I always though Quake was what Doom strove to be. And with that, I'm off to go play Quake lol.
@The Xenomorphian Universities in the US must be in huge trouble if they accept such things as essays. Maybe I'm getting old, but universities in my time demanded scientific work from undergraduates.
@@baladar1353 University student here. I'm pretty sure they're talking about the video's writing quality matching that of university essays, not its scientific rigor. And yes, universities still require these attributes.
Justaguy agreed. I loved Quake 1's gothic/lovecraftian aesthetic and its single player, but we haven't really gotten anything like it. Even the later games went more sci-fi. The only hope left for me is the indie game Dusk.
Yeah, pretty damn disappointing that the next Quake will be multiplayer only. I like Doom, but i've always been much more of a Quake guy. So when the new Doom came out and turned out as great as it did, i was really hoping that a new single player Quake would follow. Oh well.
kdkseven if it at all helps, Doom 4’s gameplay was more a successor to Quake than Doom 1 to be perfectly honest. That, and Unreal to a certain extent, if only in weapon aesthetics.
I really wish Quake had stuck to the Lovecraft inspired stuff instead of moving on to alien invasion. Hopefully if ID revives it, they go in that direction again. I think there way too many games about fighting aliens. But fighting extradimensional horrors through ancient castles? That's a lot cooler and more unique
To be honest, the most horrifying lovecraftian monsters, a mysterious endless gothic realm of madness, and insane sci-fi technology, *mixed...* Can't get much more epic than that
The problem is that the fundamental themes of lovecraftian horror don't mesh well with being a badass and killing stuff. The whole point of lovecraftian horror is to feel insignificant
@@haiperbus you could do something like in Dusk. sure you kill tons of minions, but at the end you don’t even kill Nyarlathotep, he just turns you into his new champion and forces you to stay with him until he needs you. Make the ending press home the hopelessness of the situation, that you can’t truly win. Maybe something like Halo: Reach where the ending just has the protagonist holding out against unbeatable odds, the ending of Dead Space, or literally any of the Lovecraft-based/inspired games that have come out. It would be hard, but I think ID could do it.
@@haiperbus Actually, Lovecraft himself created stories in which the monsters were defeated, even with some mundane methods. The way I see it, if he can break his own rules and create good stories, so can everyone else.
Great video full od detals, but, for such a long documentary, it's absolutely missing today's Quake community stuff, especially 2 things: 1) lot's of great SP maps, map packs and mods, which are still released regularly after over 20 years, making Quake SP almost endless; 2) All Quake content HD-remastered by different community members, compilated with DarkPlaces engine it makes the game look outstanding like at it's early days.
Quake champions is the doom 3 of new Id games. Now a new storyline single player would be dope. I'll probably be shunned but I'd like to see a new quake 2 style quake rather than the first one.
God I remember playing Quake, Duke 3D, Heretic, and Doom on my grandpa's Gateway computer. Been playing Quake again in Quakespasm this last week or so. Here's to grandpa.
Quake one's multiplayer was crazy back then. Everyone started out using only a keyboard but quickly learned using a mouse gave a you major leg up. Especially once you found out how to use the grapple hook!
It’s amazing how they’ve got everything right w their level design when the textbooks for this were not even written. Now devs have hundreds of books on how to do it right and screw up instead.
@@Nurse_Xochitl Yup, there's a reason you don't hear a lot about failed older games, if you failed back then, that was it for your career. Now the big companies are too big to fail. Indie and smaller games are still great. I love Factorio.
@@apttewly i wouldn't say too big to fail, but rather too many gamers nowadays are too dumb to let them fail. Like for example Call Of Duty uses pay to win tactics, delivers stale gameplay every year, and less and less optimization (like 60GB patches)... but players still buy that shit. Activision and EA both got patents on rigged matchmaking systems that unfairly puts "marquee" players against "junior" players to encourage players to buy items. There's been tons of articles and videos exposing it, yet stupid players still call it SBMM even if the matchmaking puts veterans against newbies and bots. That's not truely skill based, that's just rigged... and those players will still complain about it but buy that shit year after year. Just search for Engagement Optimized Matchmaking, and you can find plenty of rants on here. Those same games not just rig matchmaking, but also lock better items behind pointless, countless hours of grind. So a level 1 player may not be able to use any weapon or attachments they want (leaving them disadvantaged) but they'll be forced to play against people who already have that shit unlocked. Lots of those games will then also sell boosters, battle passes, etc too. To make things worse, all that shit spawns arguments with dumbfucks defending that shit and increases toxicity. Multiplayer has mostly become a cesspool of toxic children spending their dumb parents money, or immature adults (some might even be paid shills making crazy "nuke" videos displaying their toxicity and selling "x" items). I just don't find it fun. When I was a little girl, games typically would cost $30-60 depending on the title, and it would be the complete game. Any extra spenditure just usually meant you got a fancier, metal collectors case, posters, ect. (nothing that gave an in game advantage). Nowadays $60 is often just a base version of a game (with items that give advantages sold separately, whether by reduced grind/immediate unlock/ect.)... oh and don't forget the "always online DRM" requirements on many games nowadays. I hate it. Heck, even to play single player (if it exists) you still need an internet connection. Modding is also something that's been ruined by many modern games. Bethesda Creator's Club is a prime example. Worse yet, tons of games don't even support mods. Instead everything is a DLC you purchase. :(
+enderrevolution2 Do you mean "broadcasted" television? Because I just finished watching this documentary on my tv. If you meant "broadcasted" tv then fuck off, TV is dead.
This is probably one of the best videogame documentaries to ever exist. Your voice just fits talking about Quake so perfectly, and your wording... in many points is almost poetic... no... its actually poetry at many points.
Man, I would have loved to see those proposed Aztec levels. I can totally envision the ranger traipsing around immense sacrificial pyramids and catacombs lined with racks of skulls, all set against the malignant fauna of a harsh alien jungle (a la Catachan in 40k). For enemies, you could have demon men in brightly-colored Jaguar/Bird suits (weilding Macuahuitls, of course) and giant feathered serpents that lurk around the hallways and spit balls of fire at you. If the chapter had an actual boss at the end, it would be Cipactli, the monstrous, crocodilian sea monster that swam in the primordial waters of nonexistence. In this iteration it'd be swimming around an immense sea of blood in the depths beneath the biggest pyramid, requiring the ranger to plunge in and put it down. Aztec mythology is like a cosmic horror story in a lot of ways, so it would have fit right in along with the game's Lovecraft influences.
@@BlackBunn1e It's wild to read about, believe me. That's in no way meant to denigrate the Nahuas (IE, modern-day descendants of the Aztecs) and their beliefs; I mean "wild" in the sense that Aztec cosmology is colorful and vibrant while also being appealingly morbid. The central belief is that the patron god Huītzilōpōchtli needed offerings of blood to continue raising the sun each day. Without the routine sacrifice and blood-letting, the sun would no longer rise and all life would perish. In fact, there were four previous suns that got destroyed due to the antics of the Gods, so the Aztecs thought they were living in a post-apocalyptic world. In essence, death was necessary for life to continue. This was a huge part of Aztec society, to the point where they fought "flower wars" with the express purpose of taking sacrificial captives. It was also why the Aztec empire was so maligned by all the tribes surrounding them. Aztec rule was harsh and often involved lots of violent human sacrifice. The so-called Spanish conquest was actually a civil war between the Aztecs and their former subjects, which the conquistadors were present for and had helped to spur.
Damn, that WOULD have fit right in. Thank you for the additional background, Komninos! I am 8454346% intrigued by this subject, now. Where should I begin?
@@BlackBunn1e I'm afraid I couldn't tell you. Mesoamerican history isn't my area of expertise, even though I'm a history major. What I've recounted to you is just what I've accumulated over the years from talking to professors and reading Wikipedia. This probably isn't the most helpful suggestion, but you should go check out the books listed under the References section of the Wikipedia page titled "Aztec religion." If you want thorough information on Aztec mythology, you should read one of the serious academic works listed there. For instance, one of the books the page cites is "The Gods and Symbols of Ancient Mexico and the Maya" which is authored by a couple of respected Mesoamerica historians named Mary Miller and Karl Taube. Now obviously I haven't read this work, but looking at the information available online, it seems to be a reliable historical study into Aztec beliefs (and Mayan ones too). Wikipedia is useful for a broad overview of certain historical topics, but if you want in-depth information you have to scroll to the bottom of the page. I hope this is all helpful to you in some way!
Gimli: I hate generic TH-cam game review videos. I wont watch another one Legolas: How about an hourlong rollercoaster of exciting information with a buttery british accent? Gimli: Aye, I can do that
When I'm defending youtubers, I'm talking about content creators like you are. This video was surely a ton of work and it's very obvious. No "oh look at my SHOCKED face" thumbnail, no beating around the bush- just pure quality. Cheers to you man!
Wow, I never knew exactly how *much* Quake contributed to not just FPSs, but gaming as a whole... So much modern stuff came from just the first game in that series and I didn't even know it until now: WASD & Mouse movement, speedrunning, popular & easier moddability, demo-recording, machinima, revolutionizing multiplayer deathmatch with Quake III Arena, providing the foundation for so many great series & game engines that've come out since, and more! It's honestly amazing. Thanks for everything, ID!
The original Doom also supported mouse input and recording demos. Multiplayer deathmatch on LAN was also pioneered by Doom, not Quake. Quake 1 originally had awful multiplayer support; it wasn't until id Software released QuakeWorld with proper client prediction that Quake online multiplayer became amazing. And after QuakeWorld, Quake 1 and Quake 2 were both extremely popular in multiplayer. While a great game, I don't consider Quake III Arena more than an upgrade and excellent refinement of its predecessors.
@@Madsy9 Well, it had limited mouse support initally. It didn't have mouselook though which was what the video is referring to. Doom was designed to be played with the keyboard only. Quake definitely pioneered the use of mouselook and WASD.
@@gygeson5888 What are you talking about? Even the 1.9 shareware DOS version of Doom supported mouselook. It's not any more limited than the 2.5D limitations imposed by the game engine. Supporting straight-forward mouselook is the exact opposite of "designed to be played with the keyboard only". People were fairly new to that control scheme in 1993, but that's an entirely different topic.
@@Madsy9 It absolutely did not support mouselook on INITIAL release. I was one of those who had the original shareware version and called in my order immediately for the full version. Good times. A couple of links. The first discuses this very issue. The second, a definition of mouselook, mentions Doom in the history section. www.gamespot.com/forums/games-discussion-1000000/did-the-original-doom-use-mouse-31289945/ en.wikipedia.org/wiki/Free_look
Quake is what got me into gaming. Sure I thought games were neat when I was a young girl, but it wasn't until I saw my grandmother playing Quake for the first time on pc that I really fell in love with gaming. FPS games and fantasy rpgs, like the Zelda series, will always be a huge staple in my family.
You have no idea how much this comment made me laugh. Just the thought of an 80 year old woman hunched over a computer blasting metal as she shoots hordes of online opponents is so funny to me.
John Carmack is the reason all FPS games exist, and why gaming graphics have evolved as much as they did. Of corse alot of other people stood on the shoulder of giants to be giants themselves. But from what I've read from Masters of Doom, this guy was the biggest of them all. Change my mind.
Carmack was a brilliant programmer but a god awful developer. He had no idea how to design a game. That was Romero. Thats why id has sucked since Romero left.
@@stackhat8624 and carmack said and this is a quote “Story in a game is like story in a porn movie. It's expected to be there, but it's not important.” . That's wrong on so many levels
This is what can be made by an inspired individual, a video editing tool and no restrictions or deadlines. A TV license would not be a good thing if passion projects like these are what you're looking for.
The diss in Duke Nukem 3D is hilarious. "I aint afraid of no Quake" 🤣 Then again, Duke got dissed too in Blood. When you find Duke Nukems corpse hanging upside down, press the space bar to shake it and you'll hear: "Shake it, baby" 🤣🤣🤣
heard the music start at 0:26, honestly thought, hm, they decided to play some of Doom 2016's music for this video, pretty fitting. Then about the time it was just screaming in the music realized...oh, no that's Quake music. 1. Has it honestly been that long since I've played Quake? 2. The guy who made the music for Wolfenstein New Order and Doom 2016 has really got that style down!
Not really, it shows its age and is pretty clunky to work with. However, since most modern engines (Unity, Unreal, DSel, etc) are based on either CryEngine or Source, which are based on GldSource, which is based on Quake, it is by extension the granddaddy of 3d engines
37:40 Good old german "PC Games". Back in the day when those magazines had a real value and journalistic standards. Edit: I love the notion of "et al" in the Quake done Quick segment. Really shows the scientific approach of your videos!
+cormano64 Beware, wall of text incoming! Sure! Back in the day you valued their opinion. Also because they WERE big and had impact, every developer wanted them to see what they had to show. Those were the days when E3 was ginormous and easily half of a print magazine's issue was just about games shown at E3. Those were the days when 8/10 was considered very good and not "hate out of ten". When you got real information in those magazines and not only rewritten PR. I was burned too many times in the new millenium by PCGames so I stopped buying it around 2007. They gave so many bad and ultra-buggy games scores of 80-90. And since I valued their opinion I bought those crappy games. The Fall: Last Days of Gaia, Earth 2160, Gothic 3 and a lot more. In 2007 they even wrote about many games that it was awesome and the bugs are meant to be patched at day one so they did not decrease the score because of it. Jump back a few years more: They decreased Bloodlines' and Invisible War's due to bugs, and even more back (around 2000 I guess) they even took back a platinum award for Grand Prix 3 because of bugs in the release version. You see when and why it went downhill. I mean an internet magazine called 4players got sued by Atari in 2007 because they gave Alone in the Dark just 68 % or so, they claimed that 4players had a pirated copy because the review went up pretty fast. They got pressure by PR-companies to heighten scores or the ads would be cancelled and so on. This is what Reviews have become now. Sadly.
+libertydenied Nostalgic much? You mustn't have been around back when magazines supposedly had "journalistic standards". Just to make sure, I dug out one of my old PC Games from 1996 out of my stack of old gaming magazines...and yep...same lame industry-catering bullshit as nowadays... srsly...have you even *read* magazines from the 90s? Funnily enough, in the reader's corner of the magazine there's a complaint regarding the lack of journalistic integrity, because the magazine showed ads by a company in an older issue that turned out to be scammers. PCGames acknowledged that they received a multitude of letters of people complaining about the fact that they lost money by ordering from those scammers after seeing the ad in the magazine, yet the "journalists" with the oh so high standards denied any responsibility for not having done what journalistic standards usually entail: proper research... So much for that. PC Games Plus 12/1996. Look it up if ya don't believe it...
Ahoy is so goddamn good. I've watched this video probably 5 times and I'm back again. His videos hit me in the feels, too, being that I'm from that weird Gen-X/Millennial no-man's-land of the early 80's.
As soon as the footage from QTest came on I felt 13 years old again. I had a flashback to my bedroom where a buddy and I had set up a very primitive LAN using a serial cable between our two computers. After the arduous process of configuring the game for multiplayer (we had no internet back then, the game was DOS-based, and we could only rely on the information we got in the readme files), we played QTest for DAYS using only our keyboards. The impact it had on me as a gamer was absolutely profound, and it was an experience still unmatched today. Thank you so much for this video.
I still remember when I was a kid I had a nightmare where one of the ghosts from quake was in my room and I got so scared the next morning I deleted quake from my pc. Wasnt able to play it until like a decade later when I got it on steam
i usually have a playlist of videos/documentaries running in the background instead of music, i dont think you're really gonna sit down and watch this for an hour in the same way you'll watch a movie tbh
I recently played Quake for the first time, and I gotta say, it’s one of my favorite FPS games I’ve ever played. I think it surpasses doom 1 and 2 for me, the aesthetic and sound really push it over the edge.
Richard Grey I still prefer Doom myself, but I can definitely see why someone would prefer Quake. The pace is faster, the grenade launcher is a nice new addition, and the levels are a lot more digestible and easier to navigate through while giving a decent challenge to navigate through. I would sometimes spend goes trying to figure out how to advance to the next level on Doom, but that had never really occurred to me with Quake. Still an excellent shooter, and I’m glad that people today, myself included, are still able to experience and appreciate it today.
if you haven't already, try some of the community made mods for the game. Underdark Overnight, Zerstörer, and Arcane Dimensions are incredible works that stand toe to toe with the base game, and Warp Spasm is one of the greatest games I've ever played.
Stu, I think you genuinely create the most impressive videos on youtube. Editing, pacing, writing, even as deep as how you emphasize specific syllables, are perfect. Thank you, genuinely. edit: I said genuinely twice. I feel kinda stupid.
Such unbelievable quality, i always expect such high quality from Ahoy but he still blows me away, he needs the recognition of his work, and should have more subs, thank you once again Ahoy xx💕
"Which of its achievements of PC gaming defined its legacy?" TRENT REZNOR: *AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH* Thank you for your input, Trent.
I remember sitting in a university computer lab _I had no actual business being in,_ waiting for q1test to drop. The cost of a QIC-80 tape and travel expenses were nothing compared to the cost of doing the waiting and subsequent file transfer over a pretty expensive phone line. What a time to be alive. :)
I always feel like Doom is the granddaddy but quake was the final blueprint of FPS shooters. It set the bar for years to come and had the defining FPS movement. It felt like it should feel.
Dangerously Dubious Double Davidson Not really the same thing tho. Dashing is an ability, airstrafing doesn't grant speed and is streamlined to an incredible degree, the iconic rocketjump that exchanges a rocket and half of your base HP is replaced with "Ballista jumping", which is infinitely less useful and has little to no penalty/risk, monkey bars are pretty lame... The Meathook is the best though, god i love the meathook. DE allows you to go fast, i think that's the biggest similarity.
@Dam Sen I just prefer the un-intuitive and more personally satisfying movement of something like Quakeworld. Doom Eternal is a good game for the average player but i just think it's "kinda ok i guess". I can't explain my viewpoints at all or get my point across though so just don't listen to me in the first place ok.
Game wouldnt succeed. Reality was that only the super hardcore would succeed at quake. It took months of dedication, practice and playing to get good at Q1. And the game was so ruthless. A 1on1 duel between mismatched players would end with misery for one player being totally dominated. The was a reason that Team Fortress was the most popular version of Quake1/QW back in the day. The barrier of entry was much much lower.
i remember playing quake at university (under linux!) with friends. we all were veterans of wolf3d/doom/doom2, so everyone used keys (because none of us even knew you could use the mouse). one guy then read about "+mlook" and started using it. he was hopeless, he'd finish with the worst k/d ratio every time...for about a week. once he got circle-strafing down, we were toast, and we all had to start using the mouse. it felt so wrong and clunky at the time...
+aksen303 same here but with half life team fortress with a few buddies who always sandwiched me in the middle of the scoreboard (i was used to doom and duke nukem 3d ) and I was always heavy (i was always good with the chain gun and shotgun in doom 2 multiplayer so it was natural). my friend was using his mouse (we had a ghetto ass LAN match going where his dad had about five desktops set up he made outta junkers.) I looked across the room to seeing him use it and was just dumbfounded this thing worked but after figuring it out I used the mouse to just jump around the map (half the time just to see how good I could get at it, speed and height. while my friend tries to snipe my ass.)
I had a very similar experience. Was playing with the console, figured out mouse look, then took a day to get used to using WASD and mouse look. Took some getting used to. However, when I discovered circle strafe, my friends at LAN's got very upset. I let them used rockets and lightning guns, when I just opted for the super nail gun. What happy times that was.
Yep. Quake and +MLOOK is where I learned how to play FPS with a mouse. This was around 1996 or 1997.. and my friend loaned me his Quake CD. I installed it and played on the multiplayer servers...... my favorite servers were the Capture the Flag ones. And the best maps for CTF were the E1 series and also I think it was E4M3..... this was before 3WAVE came along. To this day, Quake 1's multiplayer CTF is the most fun I have ever had on an online game. I've played Team Fortress 2 and many others..... but no other CTF game was as great as Quake 1. I don't know why. Quake 1 I guess had powerups..... like the Runes and the Quad damage and the 666 penta that made you invincible.......and you could use the Hook + Grapple to go anywhere on the map...... some players would find great defensive hiding spots by grapple hooking up to a small nook and cranny and camping on defense..... and using Grenade launcher or rockets to defend..... Not even TF2 or CoD or any other game has ever been as much fun for Capture the flag. quake 1 was special
Today, on friday, 13th august of 2021 i finally did it! I made it through the entire game on nightmare mode! Thank you for years and years of enjoyment, I salute id software!
As a gamer in my 30s, I love that my pass-time has risen to a point that we have our own fabulous historians. I would love to see one of these on Diablo and the rise of the Isometric Action RPG.
Taken in context, it's interesting to hear the description of id being "less dynamic" than it used to be, considering this video was released the same day as Doom 2016. Both this video and the similar one on Doom feature promotional shots from the reboot, but given what we'd received in Doom 3 and Quake 4, it seemed prudent to temper our expectations about the latest iteration.
This video was a fully paid, all inclusive, open bar nostalgia trip to me. Thank you so much. Quake was a big part of my late teenage years, and this made me remind of all the great moments I lived and incredible people I've met because of it.
Excellently done. Speaking as an actual dev of Quake. Id Software was a magnesium fire - super-bright, but limited in duration.
Sandy, you and the rest of the ID team made magic. Pure and simple. Thank you for one hellacious job.
Also a HUGE thank you for saving the shotgun being cut from Doom!
Legend.
Sandy! I love you! Your maps drive me absolutely nuts!
@Ronan Seatter Chthon
@@tomobrien8159 shotgun being cut? That would be bad, it’s such a classic now!
Tons of gameplay footage, excellent narration, lack of interrupting advertisements, and historical and technical accuracy make this one of the best game documentaries ever made.
Principivm Angvis check out the rest of his stuff, lol. He is amazing -- he'd fit in perfectly on The Discovery Channel.
The lack of music in the gameplay does kind of sour it.
It's an AMAZING video, but it didn't show off enough of what defined Quake, being the movement mechanics that make you move 4-5 times regular movement speed. Also, very little of the Quake 1 and 2 soundtrack.
In fact, there aren't ANY interrupting advertisements. The guy doesn't even do this for money even though he highly deserves it
He shouldve put like 8 ads in here i wouldnt complain hell i had to piss 2 times and make a sandwich so ads wouldnt be that bad
WASD: Widely Accepted Standard Directionals
I will always have ao much respect and love for the origins of quake no matter what,quake and doom are the roots of all action shooters hands down,and who cares about if one lacked man you cannot compare the trilogy to the cult of of what that actual game started!!!!! ( The kidd).....
W o a h to both of you
420 likes
Shame I use ZQSD, since I use an azerty keyboard
@@Q-TebGamesNL Zuper Qwirky Strange Directionals
“If Doom was thrash metal, Quake was somewhere between grunge and post-industrial.”
Your writing is PHENOMENAL. I have to rewind to hear some of your lines over again. The style, delivery, but most of all, the content of what you say really makes me look at the subject differently. Serious talent here.
Actual poetry, amazing penmanship
"Oh, a review on Quake. I wonder what they have to say."
The writing: 📝🔥📝🔥🔬⚙️💎✨
This is absolutely phenomenal. The time this must've took...
In this case quality is way more important than quantity.
you should check his older vids LGR. Theyre as good as this one
+srba filipovic I've seen all of them! This is one of the most in-depth videos on a single game I've ever seen though.
Norwegian here, a bit off topic. Isn't it "The time this must've TAKEN?"
LGR You videos are also awesome I'm a big fan.
This dude has a voice straight out of the SAS. Awesome voice, very high quality, and no ads make these almost impossible to top in terms of TH-cam videos.
There are tons of ads lmao wdym
@@Ash-fm6ym probably TH-cam added them.
@@justsomeplantcells- nah TH-cam can only add it it's copyrighted music in the video which i doubt
@@Ash-fm6ym Not anymore, a recent TH-cam Policy Update forces ads on all videos, whether the creator allowed ads or not, and even if the creator isn't part of the TH-cam partner program.
sometimes I wonder if he's Jim Brownings brother that also has a YT account
i could listen to your voice for an hour. well shit, i guess i just did. great editing as usual you hot boy
+NakeyJakey WOW did 1 hour pass already?
Past Jakey: make sure to remember how much you like MGS V and GTA V, trust me, it'll all make sense eventually
@Nico the Freako did not expect to see Nakey Jakey in an Ahoy comment section.
Oh shit it's our boy! Out in the wild and free. Grazing on content.
WTF?! You are here?
"Sights better left unseen"
That's just h.p Lovecraft's cat name
Oh no! :D Hahahahaha!
Ni
@@mjsugod1385 gg
@@halt4565 er
@ Man
"When Two entitles collide, the one with the greater dimensional momentum wins, a super position of mass.. that can split open a God" jesus he can make even an anticlimax seem amazing just in the way he talks.
Raging Raving Agreed.
"When Two entitles collide" Sounds like a catastrofic confrotation between 2 Karens.
@@MorderElg yes
@@MorderElg lmao
A scientific explanation for telefrag.
The David Attenborough of PC Gaming.
@Nick I've been DESPERATE to buy those games on Steam, but I don't even have enough to buy them on sale :(.
@joe mcnoe I'm sure it is
"The Dark Souls of competitive first-person shooters"
@@roscoejustros7080 so, not Lawbreakers lmao
@@jozinek876 dude if you can't afford 2 dollars i will gift it to you next sale if you give your steam nick
I almost fell asleep listening to this.
While usually that’d be an insult in this case the video is just so calming. No screaming, no over enthusiastic explanation, the subject matter isn’t anything extreme and your voice fits it so well.
real talk, I often use his videos for bedtime viewing
Indeed, even I sleep sometimes listening to his voice, not because it's boring, quite the contrary, it is a very interesting subject with a well thought out script and narration but his voice is so soothing it just radiates calmness, and that makes me a bit sleepy at times...God I fucking love this channel.
just like some good music
The only screaming in this video is the distant Trent Reznor screams in the soundtrack
@@GhostFortress001 ur ok?
“If you’ve played an FPS, chances are it has a little Quake in it.” - Civvie
I totally agree. I love how much original quake used to scare me. I always though Quake was what Doom strove to be. And with that, I'm off to go play Quake lol.
Mr Wolfy 2.0 cod has the shooty bang
Actuly thx for that idea! Ima work on a game like that on unity!
AJ sucks at vediogames pogchamp, my brother
Ill gladly take a new quake
This guy makes some of the best videos on TH-cam I swear.
true
+Daelkyr agreed
+Daelkyr Well researched, well written and well presented. Definitely one of the best.
+Daelkyr totally agreed
+Daelkyr This.. Just this. (Y)
That moment when your explanation of a video game is good enough to pass university level essays
This is beyond university essays. This rivals if not exceed a Master Thesis paper.
I haven't a clue what yous two are on about
@The Xenomorphian
Universities in the US must be in huge trouble if they accept such things as essays. Maybe I'm getting old, but universities in my time demanded scientific work from undergraduates.
@@baladar1353 University student here. I'm pretty sure they're talking about the video's writing quality matching that of university essays, not its scientific rigor. And yes, universities still require these attributes.
@@cougar2k720 strangely enough a master level thesis is also called a university essay
What sucks about Quakes revolution to competitive FPS is that people forget that it had an intriguing and sometimes scary campaign.
Justaguy agreed. I loved Quake 1's gothic/lovecraftian aesthetic and its single player, but we haven't really gotten anything like it. Even the later games went more sci-fi. The only hope left for me is the indie game Dusk.
The unknown vs Sci-Fi... People fear what they cannot understand. A monster of flesh is more scary than a monster of metal...
Yeah, pretty damn disappointing that the next Quake will be multiplayer only. I like Doom, but i've always been much more of a Quake guy. So when the new Doom came out and turned out as great as it did, i was really hoping that a new single player Quake would follow. Oh well.
Maybe there'll be a remaster or something
kdkseven if it at all helps, Doom 4’s gameplay was more a successor to Quake than Doom 1 to be perfectly honest. That, and Unreal to a certain extent, if only in weapon aesthetics.
I really wish Quake had stuck to the Lovecraft inspired stuff instead of moving on to alien invasion.
Hopefully if ID revives it, they go in that direction again. I think there way too many games about fighting aliens. But fighting extradimensional horrors through ancient castles? That's a lot cooler and more unique
To be honest, the most horrifying lovecraftian monsters, a mysterious endless gothic realm of madness, and insane sci-fi technology, *mixed...* Can't get much more epic than that
The problem is that the fundamental themes of lovecraftian horror don't mesh well with being a badass and killing stuff. The whole point of lovecraftian horror is to feel insignificant
Agreed, although I did enjoy quake 4, kinda.
@@haiperbus you could do something like in Dusk. sure you kill tons of minions, but at the end you don’t even kill Nyarlathotep, he just turns you into his new champion and forces you to stay with him until he needs you. Make the ending press home the hopelessness of the situation, that you can’t truly win. Maybe something like Halo: Reach where the ending just has the protagonist holding out against unbeatable odds, the ending of Dead Space, or literally any of the Lovecraft-based/inspired games that have come out. It would be hard, but I think ID could do it.
@@haiperbus Actually, Lovecraft himself created stories in which the monsters were defeated, even with some mundane methods. The way I see it, if he can break his own rules and create good stories, so can everyone else.
Best documentary about Quake I have ever seen.
+Mojo agreed I'm old enough to say that everything in this video was spot on. Wish they spent a bit more time on Quake 2 and the rail gun but oh well.
yeah without a doubt ...impressiv
This is al created by one guy. Editing, scripting, graphic design & voice over. Very impressive indeed.
Great video full od detals, but, for such a long documentary, it's absolutely missing today's Quake community stuff, especially 2 things: 1) lot's of great SP maps, map packs and mods, which are still released regularly after over 20 years, making Quake SP almost endless; 2) All Quake content HD-remastered by different community members, compilated with DarkPlaces engine it makes the game look outstanding like at it's early days.
it's about the legacy, not the modern though is it not
"peppering opponents with perforating projectiles" holy crap...
Ill alliteration illuminating information
Poo poo pee pee
First time with alliteration?
Mauz 😂
"But with the recent revival of Wolfenstein and Doom, Quake might follow"
ID Sofware: *Laughs in Quake: Champions*
yeahhhh lol
Quake champions is the doom 3 of new Id games. Now a new storyline single player would be dope. I'll probably be shunned but I'd like to see a new quake 2 style quake rather than the first one.
you mean: laughs in failure?
@@GuvernorDave you mean:laughs in niche game.
@@drivanradosivic1357 his variant fits better
God I remember playing Quake, Duke 3D, Heretic, and Doom on my grandpa's Gateway computer. Been playing Quake again in Quakespasm this last week or so. Here's to grandpa.
Heretic? You have awesome taste. I need to look at Quakespasm
*_Blood flows like a river._*
*_They only see a sliver._*
*_They shake and shiver..._*
*_His steps make them quake and quiver._*
Hast they make an incisure
Inside his daunting figure
@@Bluedragon2513 *Pornhub wants to know your location.*
is this the scooby doo theme
Funny how "Quiver" was the original name of Half-Life
You know that technology has improved a ton when quake can be played on a flash games website
@Spacer's Choice yeah you can. Until december, anyway
@Spacer's Choice why in God's name is Adobe dumping Flash?!?!
An entire world of low tier games and media is about to vanish!!!
@@floofyfoxxo744 and even then you can still use flash, it just won't be updated anymore.
@Spacer's Choice How is that just an *opinion?!?!*
(Dont think i didnt see that before you changed it)
Shameful, no respect for Quake?
So the nailguns use...NINE INCH NAILS?
from the looks of it, its around 6 inches or its a 6 inch 2 inch wide 3 dimensional diamond of pain
+Terminal Cancer Just the facts though.
+Terminal Cancer Coming from a guy named "Terminal Cancer"
Terminal Cancer it's just a prank bro, look over there it's a camera bro, why are you mad bro, it's just a prank chill
Terminal Cancer "Diseasecist" and you make lame jokes for fuckin losers. Man you definitely have alot of friends
Quake one's multiplayer was crazy back then. Everyone started out using only a keyboard but quickly learned using a mouse gave a you major leg up. Especially once you found out how to use the grapple hook!
4:22
American McGee is his actual name.
wtf
TnT-Fresse Apparently his parents were completely crazy.
His dad and mum must have hated him
@@CommunistSubRex He was severely damaged as a child by his parents, so yes, actually.
Communist chameleon it’s pretty traumatic stuff
play his game ALICE!
The fact your actually talking about quake for an entire hour says something about the quality of your analyzing skills (in a good way)
It’s amazing how they’ve got everything right w their level design when the textbooks for this were not even written. Now devs have hundreds of books on how to do it right and screw up instead.
It's called lowering the bar. Back then you HAD to make something good or fail. Now every big company survives no matter how shittily they mess it up.
That's a fact
@@apttewly that's also a fact. :(
A reason I just stick with mostly older games. Older games had more passion and less greed.
@@Nurse_Xochitl Yup, there's a reason you don't hear a lot about failed older games, if you failed back then, that was it for your career. Now the big companies are too big to fail.
Indie and smaller games are still great. I love Factorio.
@@apttewly i wouldn't say too big to fail, but rather too many gamers nowadays are too dumb to let them fail.
Like for example Call Of Duty uses pay to win tactics, delivers stale gameplay every year, and less and less optimization (like 60GB patches)... but players still buy that shit.
Activision and EA both got patents on rigged matchmaking systems that unfairly puts "marquee" players against "junior" players to encourage players to buy items. There's been tons of articles and videos exposing it, yet stupid players still call it SBMM even if the matchmaking puts veterans against newbies and bots. That's not truely skill based, that's just rigged... and those players will still complain about it but buy that shit year after year. Just search for Engagement Optimized Matchmaking, and you can find plenty of rants on here.
Those same games not just rig matchmaking, but also lock better items behind pointless, countless hours of grind. So a level 1 player may not be able to use any weapon or attachments they want (leaving them disadvantaged) but they'll be forced to play against people who already have that shit unlocked. Lots of those games will then also sell boosters, battle passes, etc too.
To make things worse, all that shit spawns arguments with dumbfucks defending that shit and increases toxicity. Multiplayer has mostly become a cesspool of toxic children spending their dumb parents money, or immature adults (some might even be paid shills making crazy "nuke" videos displaying their toxicity and selling "x" items). I just don't find it fun.
When I was a little girl, games typically would cost $30-60 depending on the title, and it would be the complete game. Any extra spenditure just usually meant you got a fancier, metal collectors case, posters, ect. (nothing that gave an in game advantage). Nowadays $60 is often just a base version of a game (with items that give advantages sold separately, whether by reduced grind/immediate unlock/ect.)... oh and don't forget the "always online DRM" requirements on many games nowadays. I hate it. Heck, even to play single player (if it exists) you still need an internet connection.
Modding is also something that's been ruined by many modern games. Bethesda Creator's Club is a prime example. Worse yet, tons of games don't even support mods. Instead everything is a DLC you purchase. :(
I am British, and let me tell you. Ahoys voice and vocabulary is just amazing. Ahoy could talk about cows in a field and it would sound awe-inspiring.
What does being British have to do with anything you said
The Holy Trinity of id games: Wolfenstein, Doom, Quake.
The holy trinity of gaming itself
I think you mean unholy, and I mean that in a good way.
You’re forgetting the greatest classic FPS. Commander Keen. Smh you all keep sleeping 😴
@@piedpiped3267 oh yeah i forgot about that
Half Life?
This is the kind of documentary that should be gracing our tv screens: high quality, well researched, and entertaining.
Agreed!
+enderrevolution2 Why do you need TV when you have a lot of quality content like this on the web.
+enderrevolution2 Do you mean "broadcasted" television? Because I just finished watching this documentary on my tv. If you meant "broadcasted" tv then fuck off, TV is dead.
+Papa_Lior Learn to read what? Brodcasted television is dead, get with the new. And new is called streaming, even if it's not that new.
+Varangian af Scaniae B-b-but I like the old : (
This is probably one of the best videogame documentaries to ever exist. Your voice just fits talking about Quake so perfectly, and your wording... in many points is almost poetic... no... its actually poetry at many points.
Haha found you
His Doom video is the same way. Love this guy.
Quake is my favorite Minecraft clone. E'=
oh its one from the helmet order
Man, I would have loved to see those proposed Aztec levels. I can totally envision the ranger traipsing around immense sacrificial pyramids and catacombs lined with racks of skulls, all set against the malignant fauna of a harsh alien jungle (a la Catachan in 40k). For enemies, you could have demon men in brightly-colored Jaguar/Bird suits (weilding Macuahuitls, of course) and giant feathered serpents that lurk around the hallways and spit balls of fire at you. If the chapter had an actual boss at the end, it would be Cipactli, the monstrous, crocodilian sea monster that swam in the primordial waters of nonexistence. In this iteration it'd be swimming around an immense sea of blood in the depths beneath the biggest pyramid, requiring the ranger to plunge in and put it down.
Aztec mythology is like a cosmic horror story in a lot of ways, so it would have fit right in along with the game's Lovecraft influences.
"Aztec mythology is like a cosmic horror story in a lot of ways" I have never been even slightly interested in Aztec mythology until this moment.
@@BlackBunn1e It's wild to read about, believe me. That's in no way meant to denigrate the Nahuas (IE, modern-day descendants of the Aztecs) and their beliefs; I mean "wild" in the sense that Aztec cosmology is colorful and vibrant while also being appealingly morbid. The central belief is that the patron god Huītzilōpōchtli needed offerings of blood to continue raising the sun each day. Without the routine sacrifice and blood-letting, the sun would no longer rise and all life would perish. In fact, there were four previous suns that got destroyed due to the antics of the Gods, so the Aztecs thought they were living in a post-apocalyptic world.
In essence, death was necessary for life to continue. This was a huge part of Aztec society, to the point where they fought "flower wars" with the express purpose of taking sacrificial captives. It was also why the Aztec empire was so maligned by all the tribes surrounding them. Aztec rule was harsh and often involved lots of violent human sacrifice. The so-called Spanish conquest was actually a civil war between the Aztecs and their former subjects, which the conquistadors were present for and had helped to spur.
Damn, that WOULD have fit right in. Thank you for the additional background, Komninos! I am 8454346% intrigued by this subject, now. Where should I begin?
@@BlackBunn1e I'm afraid I couldn't tell you. Mesoamerican history isn't my area of expertise, even though I'm a history major. What I've recounted to you is just what I've accumulated over the years from talking to professors and reading Wikipedia. This probably isn't the most helpful suggestion, but you should go check out the books listed under the References section of the Wikipedia page titled "Aztec religion." If you want thorough information on Aztec mythology, you should read one of the serious academic works listed there. For instance, one of the books the page cites is "The Gods and Symbols of Ancient Mexico and the Maya" which is authored by a couple of respected Mesoamerica historians named Mary Miller and Karl Taube. Now obviously I haven't read this work, but looking at the information available online, it seems to be a reliable historical study into Aztec beliefs (and Mayan ones too).
Wikipedia is useful for a broad overview of certain historical topics, but if you want in-depth information you have to scroll to the bottom of the page. I hope this is all helpful to you in some way!
Sounds like you need to play Serious Sam: The Second Encounter.
"...id's experience ensured that Quake's 3D Realms were easy to navigate."
heh heh
Upvote because that completely failed to register for me.
"I ain't afraid of no Quake." -- 3D Realms man
Gimli: I hate generic TH-cam game review videos. I wont watch another one
Legolas: How about an hourlong rollercoaster of exciting information with a buttery british accent?
Gimli: Aye, I can do that
Seems legit...
adam S smooooooooooth
Umid Hasanov *plays lotr theme*
Dorks
Frank Nitti Dorks and nerd are one of the best things in this planet
When I'm defending youtubers, I'm talking about content creators like you are. This video was surely a ton of work and it's very obvious. No "oh look at my SHOCKED face" thumbnail, no beating around the bush- just pure quality. Cheers to you man!
This video makes me want to see his take on Silent Hill.
Yes please
Oooh, now that sounds good! Except, despite the original name, I feel like he's more of a pc archivist than console for that era?
Or other early survival horror games like Resident Evil, Clock Tower, or Alone in the Dark
This is like my deepest desire. Ahoy is like a demigod of dire documentaries, and him covering Silent hill almost feels like a perfect marriage.
That'll be in 2025
Wow, I never knew exactly how *much* Quake contributed to not just FPSs, but gaming as a whole... So much modern stuff came from just the first game in that series and I didn't even know it until now: WASD & Mouse movement, speedrunning, popular & easier moddability, demo-recording, machinima, revolutionizing multiplayer deathmatch with Quake III Arena, providing the foundation for so many great series & game engines that've come out since, and more! It's honestly amazing.
Thanks for everything, ID!
The original Doom also supported mouse input and recording demos. Multiplayer deathmatch on LAN was also pioneered by Doom, not Quake. Quake 1 originally had awful multiplayer support; it wasn't until id Software released QuakeWorld with proper client prediction that Quake online multiplayer became amazing. And after QuakeWorld, Quake 1 and Quake 2 were both extremely popular in multiplayer. While a great game, I don't consider Quake III Arena more than an upgrade and excellent refinement of its predecessors.
@@Madsy9 Quake 3 is the best quake game when it comes to multiplayer
@@Madsy9 Well, it had limited mouse support initally. It didn't have mouselook though which was what the video is referring to. Doom was designed to be played with the keyboard only. Quake definitely pioneered the use of mouselook and WASD.
@@gygeson5888 What are you talking about? Even the 1.9 shareware DOS version of Doom supported mouselook. It's not any more limited than the 2.5D limitations imposed by the game engine.
Supporting straight-forward mouselook is the exact opposite of "designed to be played with the keyboard only". People were fairly new to that control scheme in 1993, but that's an entirely different topic.
@@Madsy9 It absolutely did not support mouselook on INITIAL release. I was one of those who had the original shareware version and called in my order immediately for the full version. Good times.
A couple of links. The first discuses this very issue. The second, a definition of mouselook, mentions Doom in the history section.
www.gamespot.com/forums/games-discussion-1000000/did-the-original-doom-use-mouse-31289945/
en.wikipedia.org/wiki/Free_look
Quake is what got me into gaming. Sure I thought games were neat when I was a young girl, but it wasn't until I saw my grandmother playing Quake for the first time on pc that I really fell in love with gaming. FPS games and fantasy rpgs, like the Zelda series, will always be a huge staple in my family.
Rotsuoy You grandmother sounds neat!
You have no idea how much this comment made me laugh. Just the thought of an 80 year old woman hunched over a computer blasting metal as she shoots hordes of online opponents is so funny to me.
Damn your grandma sounds metal af
BRO HOW TF IS YOUR *GRANDMA* PLAYING QUAKE AND NOT GETTING A HEART ATTACK LMAO
ok cool grandma calm down you're scaring the kids with them demonic giblets
John Carmack is the reason all FPS games exist, and why gaming graphics have evolved as much as they did.
Of corse alot of other people stood on the shoulder of giants to be giants themselves.
But from what I've read from Masters of Doom, this guy was the biggest of them all.
Change my mind.
nobody can change your mind if you state a fact
Man, I bet John Carmack‘d hate you giving credit exclusively to him. Team effort should be counted as such
Carmack was a brilliant programmer but a god awful developer. He had no idea how to design a game. That was Romero. Thats why id has sucked since Romero left.
@@stackhat8624 and carmack said and this is a quote “Story in a game is like story in a porn movie. It's expected to be there, but it's not important.” . That's wrong on so many levels
John Carmack is on another level. His fast inverse square root function from Quake 3 is legendary.
This man NEEDS a TV show. It's quality and production outpaces everything I've seen with multi-million dollar budgets.
Adam Lentz fully agree. ! Especially how significant these games are & the gaming industry is in general.
He’s better off not on TV tbh because that would put limits on him he doesn’t deserve.
TV is a dying medium that kills independence and creativity, I wouldn't wish that on Stu, plus youtube needs quality channels like this.
This is what can be made by an inspired individual, a video editing tool and no restrictions or deadlines. A TV license would not be a good thing if passion projects like these are what you're looking for.
I'd rather not see my boy quake getting turned into a cash grab imo. Look at my other boys halo and doom.
Quake got me into an entirely new genre of music - dark ambient.
Got any recommendations please?
@@seronymus Cryo Chamber. Atrium Carceri. Aphex Twin...
Lustmord
Death Cube K. “Torn From Black Space” is an epic album
We can all agree that without Doom and Quake the gaming industry would be very different
McAkkeezz yes,but i wonder how it would have been without them ;_;
And Wolfenstein.
Yes you can't forget Wolfenstein
aplastic soldier probably worse
You forgot Wolfenstein.
The diss in Duke Nukem 3D is hilarious. "I aint afraid of no Quake" 🤣
Then again, Duke got dissed too in Blood. When you find Duke Nukems corpse hanging upside down, press the space bar to shake it and you'll hear: "Shake it, baby" 🤣🤣🤣
heard the music start at 0:26, honestly thought, hm, they decided to play some of Doom 2016's music for this video, pretty fitting. Then about the time it was just screaming in the music realized...oh, no that's Quake music.
1. Has it honestly been that long since I've played Quake?
2. The guy who made the music for Wolfenstein New Order and Doom 2016 has really got that style down!
Krashmoney Mick Gordon made Wolfenstein The New Orders music and Doom 2016s music.
to this day the Quake engine remains in use
Not really, it shows its age and is pretty clunky to work with. However, since most modern engines (Unity, Unreal, DSel, etc) are based on either CryEngine or Source, which are based on GldSource, which is based on Quake, it is by extension the granddaddy of 3d engines
Call of Duty still uses Quake 3, but heavily modified. Quake 3 code is still present in Doom 2016, and the newer Wolfenstein games.
@@KingThrillgore How is Q3 code in DOOM 2016? Got a source to back that? I hope you don't mean the coding language used to code xD
The source engine is built upon the half life 1 engine, which was the quake engine
@@mattshap9731 I don't think there's a link between Quake and Unreal's engines.
37:40 Good old german "PC Games". Back in the day when those magazines had a real value and journalistic standards.
Edit: I love the notion of "et al" in the Quake done Quick segment. Really shows the scientific approach of your videos!
***** Studium ist vorbei, Examensergebnisse lassen aber noch auf sich warten...
***** Mathe und Chemie. Studium lief super. Das Examen katastrophal. :D So ist's nunmal bei über 60 % Durchfallquote.
Did they really? I'd love to believe that, seriously.
+cormano64
Beware, wall of text incoming!
Sure! Back in the day you valued their opinion. Also because they WERE big and had impact, every developer wanted them to see what they had to show. Those were the days when E3 was ginormous and easily half of a print magazine's issue was just about games shown at E3. Those were the days when 8/10 was considered very good and not "hate out of ten". When you got real information in those magazines and not only rewritten PR.
I was burned too many times in the new millenium by PCGames so I stopped buying it around 2007. They gave so many bad and ultra-buggy games scores of 80-90. And since I valued their opinion I bought those crappy games. The Fall: Last Days of Gaia, Earth 2160, Gothic 3 and a lot more.
In 2007 they even wrote about many games that it was awesome and the bugs are meant to be patched at day one so they did not decrease the score because of it. Jump back a few years more: They decreased Bloodlines' and Invisible War's due to bugs, and even more back (around 2000 I guess) they even took back a platinum award for Grand Prix 3 because of bugs in the release version. You see when and why it went downhill.
I mean an internet magazine called 4players got sued by Atari in 2007 because they gave Alone in the Dark just 68 % or so, they claimed that 4players had a pirated copy because the review went up pretty fast. They got pressure by PR-companies to heighten scores or the ads would be cancelled and so on. This is what Reviews have become now. Sadly.
+libertydenied Nostalgic much? You mustn't have been around back when magazines supposedly had "journalistic standards". Just to make sure, I dug out one of my old PC Games from 1996 out of my stack of old gaming magazines...and yep...same lame industry-catering bullshit as nowadays... srsly...have you even *read* magazines from the 90s?
Funnily enough, in the reader's corner of the magazine there's a complaint regarding the lack of journalistic integrity, because the magazine showed ads by a company in an older issue that turned out to be scammers. PCGames acknowledged that they received a multitude of letters of people complaining about the fact that they lost money by ordering from those scammers after seeing the ad in the magazine, yet the "journalists" with the oh so high standards denied any responsibility for not having done what journalistic standards usually entail: proper research... So much for that. PC Games Plus 12/1996. Look it up if ya don't believe it...
Ahoy is so goddamn good. I've watched this video probably 5 times and I'm back again. His videos hit me in the feels, too, being that I'm from that weird Gen-X/Millennial no-man's-land of the early 80's.
I watch this gaming documentary at 3 times a year, just to enjoying the narrations and atmosphere!
Uh, what?
My first time !
"Stand too close, and those chainsaws will rip and tear!"
I like what you did there
what does it say about me that I audibly parroted “RIP AND TEAR YOUR GUTS”
As soon as the footage from QTest came on I felt 13 years old again. I had a flashback to my bedroom where a buddy and I had set up a very primitive LAN using a serial cable between our two computers. After the arduous process of configuring the game for multiplayer (we had no internet back then, the game was DOS-based, and we could only rely on the information we got in the readme files), we played QTest for DAYS using only our keyboards. The impact it had on me as a gamer was absolutely profound, and it was an experience still unmatched today.
Thank you so much for this video.
Ahoy is one of those rare jewels of TH-cam.
+Louis Ayers 100,000% this.
I still remember when I was a kid I had a nightmare where one of the ghosts from quake was in my room and I got so scared the next morning I deleted quake from my pc. Wasnt able to play it until like a decade later when I got it on steam
"Everything would be in 3D...." at the precise moment a barrel explodes to reveal a 2D explosion texture :D
Is this really an hour long? Holy fuck man.
stu mustve loved this one back in the day
Quake was a big deal. Doom made the FPS popular, while Quake perfected it. Wouldn't be fair to make it short.
My fav game came from quake
FuckMotheringVampire I only made it 6 minutes before reading comments.
i usually have a playlist of videos/documentaries running in the background instead of music, i dont think you're really gonna sit down and watch this for an hour in the same way you'll watch a movie tbh
"zombies can not be destroyed by conventional memes"
Me too
Finally, we have something to destroy the normies with.
[INTERNALSERVERERROR] A WEAPON TO SURPASS METAL GEAR!
This is like a documentary.
It has amazing production values.
This video is a masterpiece.
Have you played battle born if so what's your opinion on it? I used to love your borderlands vids
+Paul Olaso good question!
I'm sure his other vids are as good :D
Its a Masterkizz
"eclipse the competition, in the coffin"
what slick infographics goddamn, thats quality man.
*nail* in the coffin. That part gave me goosebumps.
The final nail in the coffin, for the so called "Doom clones" (nail slowly descends to complete the Quake logo)
I'm not even interested in FPS, but this caught my attention and cleverly held it above my head for the span of an hour.
ID essentially created the foundation standard for a genre, and then faded with a hell of a legacy
The voice, the script, the words, the descriptions, the research, the production.
God I love Ahoy.
say what you will: i think the shotgun was perfect for quake: primitive/barbaric enough for the medieval sections, advanced enough for the industrial.
I recently played Quake for the first time, and I gotta say, it’s one of my favorite FPS games I’ve ever played. I think it surpasses doom 1 and 2 for me, the aesthetic and sound really push it over the edge.
Richard Grey I still prefer Doom myself, but I can definitely see why someone would prefer Quake. The pace is faster, the grenade launcher is a nice new addition, and the levels are a lot more digestible and easier to navigate through while giving a decent challenge to navigate through. I would sometimes spend goes trying to figure out how to advance to the next level on Doom, but that had never really occurred to me with Quake. Still an excellent shooter, and I’m glad that people today, myself included, are still able to experience and appreciate it today.
Quake is always installed on my PCs throughout the years
if you haven't already, try some of the community made mods for the game. Underdark Overnight, Zerstörer, and Arcane Dimensions are incredible works that stand toe to toe with the base game, and Warp Spasm is one of the greatest games I've ever played.
Yeah
Wow, the "nail in the coffin" the polygons art, everything about this video is so well done, this guy is an invredible content creator, true art
I can literally listen to you describing things for hours. I love the way you describe every bit of this game in complete depth.
Coming out of nowhere and giving us an hour-long quality video.
You're pretty good.
+Christian Blaise hehe get used to that happening
+Christian Blaise That's my line.
+Christian Blaise Kept you waiting huh?
He always does that
Stu, I think you genuinely create the most impressive videos on youtube. Editing, pacing, writing, even as deep as how you emphasize specific syllables, are perfect. Thank you, genuinely.
edit: I said genuinely twice. I feel kinda stupid.
+Zero Fyzix You are genuinely correct.
When I was a kid, the first time I dropped through the "fake pool" in E4M2 and saw the Shambler, I had nightmares straight for a week.
We miss you Stuart!
it takes time to make great videos, be patient :)
+Piezor ICONIC ARMS HYPE LET'S GOOOO
Such unbelievable quality, i always expect such high quality from Ahoy but he still blows me away, he needs the recognition of his work, and should have more subs, thank you once again Ahoy xx💕
+Kate, M yes, this is like academic level of gaming education
I am so happy you included the history of Quake's speedrunning. It was pivotal.
+Squrpion Quake 1's speedruns are unparalleled.
I have a 100% speedrun on my fav list.
+JJJMMM1 There are HL2 speedruns that are similar.
Quake (1996) is a flawless, absolutely unique masterpiece. It is perfect in every possible way.
lie
@@dontspikemydrink9382quake is literally a perfect game. It’s the most influential fps of time
Since this released, I've watched this at least 6 times. This is the absolute best chronology of a video game of all time. Great job!
"Which of its achievements of PC gaming defined its legacy?"
TRENT REZNOR: *AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH*
Thank you for your input, Trent.
Lol
You sir are a historian, a scholar, a veritable Attenborough of gaming.
+Acrymon Well put, completely agree.
_The Morgan Freeman of the Internet_ many called him.
I remember sitting in a university computer lab _I had no actual business being in,_ waiting for q1test to drop. The cost of a QIC-80 tape and travel expenses were nothing compared to the cost of doing the waiting and subsequent file transfer over a pretty expensive phone line. What a time to be alive. :)
I see where TF2 got its influences from lol
It was originally a quake mod
Then a half life expansion
Every game is a clone of a clone ...
@@christianjuresh9436 you mean inspiration
@@thecommunist2646 yeah if you want to be specific.
Holy shit. One hour of quake? I need to prepare for this before watching.
lol my thoughts. im gonna watch this on tv with my hand down my pants.
CFFT what? on TV? I jealousy you so hard right now.
I'm purposefully not playing DOOM so I can watch this.
I always feel like Doom is the granddaddy but quake was the final blueprint of FPS shooters. It set the bar for years to come and had the defining FPS movement. It felt like it should feel.
Man, I really miss skill based movement. Really wish it would be in more modern games.
the new doom games have alot of that
Dangerously Dubious Double Davidson Not really the same thing tho. Dashing is an ability, airstrafing doesn't grant speed and is streamlined to an incredible degree, the iconic rocketjump that exchanges a rocket and half of your base HP is replaced with "Ballista jumping", which is infinitely less useful and has little to no penalty/risk, monkey bars are pretty lame... The Meathook is the best though, god i love the meathook.
DE allows you to go fast, i think that's the biggest similarity.
@@QuackerHead-j play Ultrakill, there’s ton of crazy movement tech
@Dam Sen I just prefer the un-intuitive and more personally satisfying movement of something like Quakeworld. Doom Eternal is a good game for the average player but i just think it's "kinda ok i guess". I can't explain my viewpoints at all or get my point across though so just don't listen to me in the first place ok.
Game wouldnt succeed. Reality was that only the super hardcore would succeed at quake. It took months of dedication, practice and playing to get good at Q1. And the game was so ruthless. A 1on1 duel between mismatched players would end with misery for one player being totally dominated.
The was a reason that Team Fortress was the most popular version of Quake1/QW back in the day. The barrier of entry was much much lower.
Wow, I started watching, thinking this was another 5 minute nostalgia clip, but ended up watching over an hour documentary, enjoying the whole thing.
i remember playing quake at university (under linux!) with friends. we all were veterans of wolf3d/doom/doom2, so everyone used keys (because none of us even knew you could use the mouse). one guy then read about "+mlook" and started using it. he was hopeless, he'd finish with the worst k/d ratio every time...for about a week. once he got circle-strafing down, we were toast, and we all had to start using the mouse. it felt so wrong and clunky at the time...
+aksen303 I think it was with DF2/Jedi Knight that I first started using mouse and keys.
+aksen303 same here but with half life team fortress with a few buddies who always sandwiched me in the middle of the scoreboard (i was used to doom and duke nukem 3d ) and I was always heavy (i was always good with the chain gun and shotgun in doom 2 multiplayer so it was natural). my friend was using his mouse (we had a ghetto ass LAN match going where his dad had about five desktops set up he made outta junkers.) I looked across the room to seeing him use it and was just dumbfounded this thing worked but after figuring it out I used the mouse to just jump around the map (half the time just to see how good I could get at it, speed and height. while my friend tries to snipe my ass.)
I had a very similar experience. Was playing with the console, figured out mouse look, then took a day to get used to using WASD and mouse look. Took some getting used to. However, when I discovered circle strafe, my friends at LAN's got very upset. I let them used rockets and lightning guns, when I just opted for the super nail gun. What happy times that was.
Yep. Quake and +MLOOK is where I learned how to play FPS with a mouse. This was around 1996 or 1997.. and my friend loaned me his Quake CD. I installed it and played on the multiplayer servers...... my favorite servers were the Capture the Flag ones. And the best maps for CTF were the E1 series and also I think it was E4M3..... this was before 3WAVE came along. To this day, Quake 1's multiplayer CTF is the most fun I have ever had on an online game. I've played Team Fortress 2 and many others..... but no other CTF game was as great as Quake 1. I don't know why. Quake 1 I guess had powerups..... like the Runes and the Quad damage and the 666 penta that made you invincible.......and you could use the Hook + Grapple to go anywhere on the map...... some players would find great defensive hiding spots by grapple hooking up to a small nook and cranny and camping on defense..... and using Grenade launcher or rockets to defend..... Not even TF2 or CoD or any other game has ever been as much fun for Capture the flag. quake 1 was special
Today, on friday, 13th august of 2021 i finally did it! I made it through the entire game on nightmare mode! Thank you for years and years of enjoyment, I salute id software!
cool
Damn, I dont even remember the first time I completed the game on Nightmare mode
These documentaries of yours are awesome as hell.
this stuff should be on the discovery channel
As a gamer in my 30s, I love that my pass-time has risen to a point that we have our own fabulous historians. I would love to see one of these on Diablo and the rise of the Isometric Action RPG.
Taken in context, it's interesting to hear the description of id being "less dynamic" than it used to be, considering this video was released the same day as Doom 2016.
Both this video and the similar one on Doom feature promotional shots from the reboot, but given what we'd received in Doom 3 and Quake 4, it seemed prudent to temper our expectations about the latest iteration.
This game is one of the most satisfying to watch. So fluid and such quick and simple combat.
Script: perfect
Cuts: perfect
Visuals: beautiful
I mean, that "eclipse"-part in the beginning alone got me hooked for the rest of the video!
YOU SHOULD REALLY MAKE ONE ABOUT SYSTEM SHOCK!!!!!
That would be awesome!
yes
MessnMan He should do a Season of Video Game Genres like Cyberpunk
Oh fuck yes!
Id be down for that -- and a resident evil one
"Unlike Lovecraft, there are no spiraling words to tell this story"
I see what you did there
"RetroAhoy: Serious sam" maybe?
This guy's content transports you to other world
Yeh, a dark, gripping, informative one that engages as much as it entertains
The "Behind gaming" world...
Everything about this video is freaking perfect. The content itself, the visuals, the narrative.. everything. Wow.
"Peppering opponents with perforating projectiles."
You had fun writing that bit, didn't you, Stu?
I would love to hear you talk about dwarf Fortress for an hour
now THIS is the content youtube was made for!
Nah, youtube was made for a bunch of dumb bullshit and we're just lucky there's stuff like this as well.
"Fodder for cannons"
I see what you did there...
This video was a fully paid, all inclusive, open bar nostalgia trip to me. Thank you so much. Quake was a big part of my late teenage years, and this made me remind of all the great moments I lived and incredible people I've met because of it.
I lose my shit every time John Carmack pops in at 2:27.
everybody gangsta til polygon john carmack appear on the screen