Hey guys, this video is sponsored by Nvidia/MSI. For more info on that B12UX Laptop check out this link: au.msi.com/Laptop/Crosshair-15-Rainbow-Six-Extraction-Edition-B12UX
Since I live in the EU, I couldn't use your link, but I just wanted to let you know your previous MSI Titan/Raider ad did actually had me checkout the laptop, just to found out it was about 700 euro cheaper than any competitor and it had 2 features that sold me completely, the 'silent performance profile' that keeps the temps at ~60C max whilst stolling allowing for 101FPS in Far Cry 5 on Ultra for example, and the actual high TGP of the GPU. The MSI Center is also unexpectedly awesome. So you did effectively sell me a MSI laptop and I'm a very happy customer !
I think it’s funny how despite being the “unpopular” iD FPS game from that time, it’s arguably one of the most directly influential on recent Id games, from Doom 16 using its Blaster, Railgun, and BFG to Eternal copying its degradation, objectives, and music. Clearly shows that despite its flaws, it’s got a rock solid foundation.
I think Q2 is unpopular, because every single FPS that came after it did all and any of those things better, rendering Q2 irrelevant (even id themselves - Q3A for multiplayer, Q4 for the campaign), because as solid as Q2 was, it biggest selling point was how ground-breaking it was...and once the ground was broken, there was not much left.
@@psychodrummer1567 it was so mundane/bad that few people even played it when it released and fewer bought it, very few people actually had actual authentic memories of it even being bad, it flopped so bad. people didn't even warez it, which is something you can't say about q2 which everyone would get a copy of asap.
To give credit to the PS1 port, you can pick a control scheme where you move with the d-pad and aim with the right stick. Moving with the d-pad is far from ideal, but at least you can aim like a modern shooter
And to speak to the time, most PSX owners didn't own a Dualsense yet, so this option required buying a whole ass controller for a lot of people. Dualshock*
There's actually a rom hack that lets you use both analog sticks like a modern shooter. It's awesome and I played through most of the game on an original psx that way
Quake 2 is an awesome game. I enjoyed the PC, PS1 and N64 versions and you are right. A lot of the people who hate on it are probs just repeating what others have said.
Quake 2 was intense and brutal. The graphical presentation and game design were amazing for the time and the game is still a blast to play today, even without muzzle flashes!
@@PoulWrist it was awesome on release and it's news to me that people claim not to like it. I do think the first has aged better but q2 was and is a god teir game and any one claiming other with is just trying to be a hipster I'm sure
@@rorynolan2322 just curious, how has the first game aged better? i love the first one, but it didn't like how many 'charging' enemies there where.. rather then you know enemies with projectiles, like you would expect from an FPS i think quake 2 was an improvement in almost every way, especially when it comes to weapons , the explosives where a bit more fun in quake 1 (grenade/rocket launcher) and i like the setting a bit more but that's it i think
@@kraken5003 obviously it's just my opinion but I find quake 1 seems more original now as sci fi fps has being done repeatedly since quake 2 The first one is harder it feels faster. It seems there's alot more verticality in the combat with q2 seeming more flat and I guess the more simplistic structure lends itself to replaybility. Although quake 2 has more advanced graphics I find the art style of the first game has aged better lastly I think the sound design of quake one is amazing even today it stands out with how all the guns sound noises the enemies make the heavy chains sound the lifts make etc q2 by comparison is very normal sounding although it does have one of the best soundtracks ever in a game
Theres just something so charming about old school 3D models and the low res textures, seeing them now in HD. Like even the rocket explosions are a 3D polygon object, love it lol.
Interesting what you pointed out in your opening monologue, I too remember when this was released in '97 and seeing the '97%' (ironic) score that Hyper Magazine gave it at the time, it was well deserved too because myself & everyone else I knew was absolutely GUSHING over this game upon it's release & it's held up quite nicely (with it's expansions & console ports) to this day.
1998: "Wow these graphics are awesome! It looks just like real life!" 2022: "I want my graphics grungy and pixellated with jagged edges and boxy looking characters, like it was in the 90's"
I guess that’s true but I think it’s more branched off to be that way with realism still being a thing people strive for. Might be one of those things where it’s one of the new “trends” or novelties to make a selling point or just because it’s appealing to some people. I dunno, I’m just bored at work.
@@brain_bank48 Absolutely. If done right, more imagination-friendly (?) graphics have a greater chance of being timeless. (Nostalgia and hipster-mentalities aside.)
I always loved Quake 2. Never understood all the shit it gets. I remember taking a PC support class in high school and when the teacher wasn't there, we'd all install the Q2 demo and deathmatch.
I think it is viewed as the begining of ID's Deathmarch to Rage 1. Even if it is a good game it is still seen as the begining of the end for clasic ID. Ion Storm, meanwhile, is viewed as a spectacular car crash that ruined a Rockstar's entire legacy in a spectacular fashion. It would be like if Eddie split from VanHallen to start his own band that produced VanHallen 3.... look that album up, it's absolute trash possibly even more devastating than Saint Anger.
Quake 2 was my first M-rated game and my first memory was laughing at how shooting a guy in a leg caused gibs to blow up from their chest. That said, it was a damn fine game and I’m glad to see you cover it.
There were a lot of games then that felt "naughty" like watching Hellraiser or Alien as a kid. I barely notice nowadays whether a game is made for adults or kids, being an adult is boring lol. Saying that I think violence has crept into general media to the point where the distinction isn't that big anymore. I watched Stranger Things and was like "isn't this a family show?" It's pretty gross.
I remember being a young teen at Wal-Mart by the $20 PC game section. My parents were aware of ESRB ratings, but I was able to play M rated games as long as they didn't have language or sexual content. The pixelated blood wasn't too offensive to them as long as you were killing monsters/aliens and not humans. My choice was between Quake 2 or Diablo, and I got Quake 2. I played the hell out it.
@@brucybad_dad4285 That’s how it was for me too! My problem was I played so much Quake 2 that when I saw Saving Private Ryan with my dad and didn’t freak out, I started to wonder if I was desensitized to violence. Turns out nope. Just too immature to fully grasp the reality of the film.
@@JoshuaJacobs83 my parents were alot more strict with R rated movies with the exception of The Passion of the Christ lol. I didn't see Saving Private Ryan until I bought the DVD way later.
I remembered playing Quake 2 for the first time, I modded the hell out of my Steam Version in order to make it work, but when I started, I’ve never been more hooked onto a FPS since. I beat it within 2 days (started it on the 4th of July so cut me some slack), and I specifically remember beating it at midnight and going to get a glass of water a new man.
I missed out on these two games 1-2 just started playing 1 on Xbox and I was just thinking how weird this game is but how good it is objectively when I take into consideration for example. I only tried 3, loved that and then got q4 when it was released. I am so confused by the plot so far I’m in the first chapter and I’m like wait where /who where is the strogg??
the strogg originated from quake 2 and that same story ark/universe is also on quake 4 i believe? its been like a decade since i even played the 4th on. but i need to revisit 1 and 2
@@DJCarlosDesouzaOfficial I started Quake 4 shortly after 2, 2 doesn’t really explain anything and the Strogg function as a basic backdrop for you to shoot and kill in both games. I would recommend you play Quake 2 and then 4, because it does give you a more clear sense of what’s happening (and Quake 2 is just really awesome). But the story really is just an excuse for you to shoot and kill cyborgs.
@@sothatsdevintart2562 I almost was gonna say “idk if my pc can run it” forgetting that game came out in 04 and it can run re4 so I’m certain I’m good for quake 2-4 lmaoooo
Huh, I didn't even know there was a lot of dislike for this game. I thought it was pretty well recieved by critics at the time and I remember thinking it was an absolute rock solid shooter with great gameplay, weapons, sound, graphics for the time, and relatively new objective focused structure that together with Goldeneye helped shape the first person shooter genre from then onward.
Quake 2 was fun to play co-op, like Hexen 2, but the Quake games were all so weird and they kinda happened before I really got into action games. That lens flare though... that's so "early 3D acclerator".
lmao the part gman was talking about the playstation port of quake 2 controller gameplay. He mentioned a mouse for playstation was needed( I'm like WHAT! that news to me 😲 playstation had a mouse and I played quake with standard no analog controller assuming it was meant to be played with complex strafe mode lol 😂) All seriousness get the 🐁. I can't believe I adapted the muscle memory to play in controller form. Hopefully, quake 3&4 are good 👍controller gameplay I miss out on those 2.
@@oswaldjohnson9505 I used to play the game on a standard pad as well and found it totally fine back then. Was what we were used to. I'm so sure you could change the controls to be the same as how analogue works today though I could be wrong
Played this back when it was released and I can safely say it still has one of the most immersive sound designs I've ever seen in a game... like you can hear the space ships flying above you, explosions in the background, the heavy machinery, computer/electronic sounds and everything sounded very believable like if you were actually there!! back in the day it was super mind blowing for me
I totally agree. I don't ever remember raging on Qll, either... maybe because I felt there was a mutual respect? idk lol but yeah I could just stand there listening to the ambience, the whooshes, beeps, blils, & radio transmissions etc. The little electrical zaps... yeah, good shit for sure
If Quake ever gets a reboot, I hope it'll be a crossover between the first and the second game, where the Strogg open the Slipgate and accidentaly let all those Lovecraftian monsters into our reality. Edit: Someone pick up the phone, because I freaking called it.
I mean, Quake 3 already brought the entire lore together by making it all about multiverse splitgates shit, with the lore hinting at the Quake reboot also being about that.
I hope they at least try to make the Strogg creepier with some Giger-esque biomechanical design. Because the Strogg are conceptually way more terrifying than they actually come across.
Spot on, mate. I remember when Quake 2 hit, everyone I knew (who had machines that could actually run it) loved it. The Strogg mythos was far more cohesive than the hodgepodge of the first Quake. That said, I reckon a reboot using slipgates could combine both elements of both games. Make the slipgates a gameplay mechanic like Prey 2006!
@@pistool1 Funny thing is, the hand and motion animation was so ahead of its time in QUAKE II's original PC version, when I first played Half-Life, Counter Strike and other games after it, despite the higher polygon count and sharper textures, the grenade-throwing animation felt so junky and amateurish in comparison. You can tell the modeller/animator was way more talented than the ones who worked on those later games.
Loved Quake 2 on PS1. It was the only fps game that i ever played on that platform. It looked awesome, sounded awesome and played great once i got used to it. Probably one of the best soundtracks ever.
I remember when I was collecting N64 fps games in 2014 and played Quake 2 64 for the first time. I couldn't put the game down. It was one of the better n64 fps games I played.
I've played through Quake 2 a bazillion times over the years, it's a fantastic game, but I feel like it does drag a little bit after Command ("You crazy rocket jumpers!") I do want to give these ports a try now, especially hearing that they're shorter campaigns, and I love me some skungy retro console fps groonge. Thanks for another fantastic boomshoot video, Gman!
I still have my original 360 copy of Quake 4 with the Quake 2 disk which also contained "bonus features".. I recall buying Quake 4 shortly after the 360's launch for some absurd amount of money and I used this bonus copy of Quake 2 to justify it. Good times.
Dude, thanks for making a Quake 2 video :) Especially since you have a big channel and can spread these facts to a wider audience. I've already finished Quake 2 and I never get tired of playing it again. Those skins (male and female marines, and cyborgs) are also very cool and increase the possibilities of characters besides Bitterman, even suggesting that there are human cyborgs made with Strogg technology (in the case of cyborg skins). I like Quake 2 so much that I make Quake 2 mods for GTA SA, converting all the original Quake 2 stuff to GTA. I think you'll like to see it :)
Oh man, this brings so much memories Back in the day i religiously played Doom and Quake II on ps1. I even made a ridiculous strategy to kill enemies and bosses using the blaster (infinite energy pistol) taking advantage of the loading screen, corners that they can't hit you and even an enemy's melee animation The Doom port on snes is also worth playing. It's a whole new way to play the classic Doom, needing skill, memory and strategy to get past the maps
Unpopular opinion: Quake 2 is the best and coolest FPS game until Doom 2016 was released. The design, the weapons, the music, the levels, enemies etc. It was, and still is, so awesome. Played it on PC and console, and loved it all.
@@osiris4457 In some ways, yes. Doom 16 obviously has the better action and controlls etc, as it is, after all, a modern game. But Quake 2 has atmosphere. Some say the action isn´t big enough, but for me, it is perfect. Smaller skirmishes. And it cannot be stated enough that the soundtrack is legendary, and is the only game soundtrack that I always keep in a folder, for easy access!
Seeing Quake 2 running in buttery smooth framerate on my friend's PC with Voodoo 2 card blew my teenage mind back in the day. It would be years until I could get a PC that would be able to match that performance, what with not having nearly enough money for a decent PC at the time. That nostalgic feeling still hits me every time I see a video on Quake 2 and it will make me forever treasure that game, even if I'm not a big fan of the FPS genre nowadays. Ah, those were simpler times.
YEESSSSS I'm so glad you mentioned the Quake 2 port with the 360 version of Quake 4. I really loved that part of the game, I was really surprised to find it available as an extra disc with the game and really enjoyed how smooth it played and it had achievements as well! I really enjoyed Quake 4 as well but that package was amazing and it deserved a lot more love.
Awe man I love this. I remember playing the Quake 2 demo on my uncle's computer all the time when I was a kid but it wasn't until years later that I really got into PC gaming that I got the full version and I loved it. Even though it was like 2004 at that point I remember feeling like this was the perfect traditional fps game. Both the single player and multiplayer were perfectly tuned for fast paced shooting, and the fact that mods existed that would automatically download and install for you by simply connecting to a server using them, it's almost like we went backwards in that department. I'm not even 2 minutes into this video and so much nostalgia already.
I remember playing Quake II on N64 as a little kid, after having previously been raised on PC games like Doom II, Duke Nukem 3D, Descent I & II, DOS games like Commander Keen, Gorillas, Jane of the Jungle, etc.,... ... but I specifically remember the N64 version of Quake 1 & 2 thoroughly creeping out 7 or 8yr old me lol.
I never was lucky enough to play Quake when I was younger. Just found it on game pass and it blew my freaking mind. Would love a Quake 2 port like that.
Quake 1 & 2 and DOOM as a series are both games i absolutely love. when Quake 2 first came out i got to play it at my dads work, eventually i got the 64 port and it was great, and then as a adult i got the PC version. Somewhat biasedly i can say they were solid games and ill love both series till my death.
quake 2 has been my favorite fps of all time, i siply love the sound design and the setting, the strogg empire is simply awesome, but i loved quake 1 too, i really think it is unfair to compare both games, they both deserve love for what they did well
I loved Quake 2 to death. I remember buying Quake 3 in the huge box and getting home and installing it and thinking, “What is this?!?! This isn’t Quake!” I came to love it as well, but Quake 2 was always my favorite.
And I thought I was the only one to absolutely LOVE Quake II... Thank you for giving it the video it deserves, this is probably the most underrated Quake alongside Quake 4.
I never realized that the 360 port wasn't as well known. That was my first experience with an old school shooter, and I easily played it for more time than Quake 4 - though I loved that game too.
Hey GMan, just wanted to say I've been enjoying your videos for the past two years. You keep it real all the time, your reviews are really entertaining and refreshingly straightforward. I know that by the end of a GMan review, I'll know what a game is about and if it's worth playing. Thanks for all your hard work.
It's actually kinda crazy how close to home you nailed it about the 360 port of Quake II. That was me and my brothers first introduction to QII, and what started kid-me's spiral into researching retro games ^^
My dad got me Quake 4 on the 360 for my birthday when I was single digit aged, it was my first experience with body horror, and it was one of the best experiences a game has given me.
This game was a lot of fun, and was my introduction to the series on the PlayStation as my family didn't have the money for a expensive PC that could run games at the time. Great action and solid soundtrack. :)
Ah Quake ii really takes a nostalgic trip back to my youth. Playing it on PC through the campaign and looking up to find all the secret areas really takes me back. Such good times, of such a classic game.
I owned "Quake II" on PS1 because I was too young to have a PC. I was glad to have the port since I played it on my cousin's PC. Man some happy memories blasting demons with those guns. Good video, subbed!
Quake 1 is certainly more unique in it's style but as a game i largely prefer Quake 2. I have fond memories of having a lan party with friends at upstairs our home, helping each friend haul their monitors and desktops there, hooking everything onto those lil lan hubs and playing through quake 2 in coop. And yeah, the soundtrack is frigging awesome! Still have it on my playlist fairly often.
Quake 1 and 2 were very popular in the 1990s, mostly known for their multiplayer, though, and nowadays the speedrunning as well as Doom series :) Best properties of Q1 and Q2 were the arsenal, atmosphere, sound, music and the playability in general. Q3 and Q4 were rather disappointing compared to the previous ones in my opinion. So sad that we don't get games like 1990s anymore. There was a fun bug in Q2 PSX multiplayer: it was possible, in most of the maps, to get railgun and make the opponent spawn spot messed up so that he respawns in the same spot all the time - and you can just camp there and quickly rail him away right after the respawning ad infinitum :D
i used to install quake 2 on the school pcs during IT class... or when the IT teacher was also like a highly skilled competitive starcraft 1 player and had fun taking on mutliple students at once in a multiplayer match and always winning because he knew how to macro unlike us kids lol
Quake has never been a series content to stay complacent. Every title is dramatically different in tone, and that’s really respectable. The devs had no intention of milking this series by delivering the same one-note game again and again.
Replaying this with the upgraded expansion pack AI is like night and day. I never found the Strogg to be much of a threat but now they're outright dangerous, shooting immediately on sight, jumping off things and over obstacles to get you and even leading their shots if explosives are being used. It's a lot more fun.
Can't wait for Q4 review, honestly. Try playing that thing on Nightmare - it's gonna crack your nuts like nobody's business. Unlike Q2 where you feel like an unstoppable badass all the time, here you're fighting for your life in every encounter, it's crazy. Mostly because enemies get super tanky, deal crazy damage and use their most powerful attacks much more often, plus you don't have the powerups you can use any time you want, making the early game rather frustrating with all those escort missions.
I remember playing this on my mum's work desktop at her office on a 'bring your child to work day'. She had her favourite job then, working at a country carehome for rich people, with a lake there and stuff. I had a great day - simple, happy times
A new Quake with Doom: Eternal-Esque controls would be amazing. I liked the HP Lovecraft vibe of the first one, but the strogg are such a good enemy. They remind me of the Borg, but on meth.
I see absolutely no reason for a DE style SP focused newQuake to have both Eldritch horror and Borgian enemies. I'd even like them to add Q3 style Arena Eternal plot elements. Fuck, even throw in some Hexan/Heretic stuff, the Slipgate and dimensional travel lore.
I remember begging my parents to buy the game, and having an heck load of fun once i got it. I was so overexcited about it all the time, i'd stop the game and read the manual out-loud to my friends as soon as i'd find new weapons or a new enemy around the corner. For me, Q2 was all kinds of awesome. I remember playing around the machinegun glitch (aim all the way up and shoot, you'll find yourself be able to shoot...literally all the way behind yourself) or even finding prisoners, shooting them, and make them follow me as a result (!). Crazy game, was bat-shit insane for it. Didn't even realize it was unpopular. I even bought an expansion of sorts, don't quite remember the name for it.
I grew up with the N64 port of Quake 2. I used to play it with my dad often and last year when te remaster came out, it was the first time I was able to play the PC port yet they also brought backt the N64 levels and it was the first campaign I played. I called my dad and he watched me play half of the campaign in one sitting for nostalgia reasons and we really bonded over it. It really brought back some memories
I got that version of Quake 2 that came with Xbox 360. I had no idea it was gonna be there. But was an awesome play through. I now have it for my Oculus Quest 2 which is my current favourite way to play it.
Q2 is the best Quake and I will die on that hill any day of the week. This upcoming Quakecon will be right around Q2's 25th anniversary and I'd bet my house that we'll see a remaster on the KEX engine. Immediately after you're going to see a bunch of people on Twitter who trashed this game, probably without ever playing it, talk about how it revolutionized the genre or some hipster shit like that. Real ones know it was always great.
I played it recently and I think it's pretty solid, didn't liked as much as 1 or 4, but it's a good game. now, if the remaster be like the quake 1 and it comes with the expansions (even if they are pretty meh), it would be cool
As someone who wasn't born when it came out and found it later, I think quake 2 gets a lot of hate because the first felt very unique and had such a great atmosphere and a bunch if creativity. Whereas the second sort of feels like another run of the mill shooter. If you didn't grow up with Quake 2, it just didn't stand out in the way the first one did.
ID Tech engines really came a long way. some levels were a bit samey and uninteresting, but I don't believe there is a single game going all out all the time. the emptier sections were still tense especially when you don't know what's coming
Man, I grew up on these games. I actually got a computer in 1996 for a when my dad bought one NACAR Racing 1. That was toward the end of that game as NASCAR Racing 2 was getting ready to come out which we eventually got on the day it released. We played that a few years offline and eventually got a TEN subscription in around 1998 when we found out about the platform. That's actually when I found out about Quake II. One day while browsing I saw Quake II on the platform and talked my dad into getting it for me. I never touched the campaign, but spent so many hours playing that online on TEN. 13 year old me running around with my rocket launcher and rail gun fragging people. I just thought the concept was so amazing -- I'm at home running around a map with people from all over the world, fragging each other with everything syncing up, from platform lifts to projectiles. It was like black magic to 13 year old me. Looking at the campaign though I think the reason Quake II has such a negative image is because of the theme id Software decided to go with. We went from a dark gothic setting that takes place in what appears to be castles with devastating traps, a variety of different monstrous enemies to a more industrial factory themed setting where most enemies are more humanoid and machine based. From a technological stand point there is no doubt that Quake II revolutionized shooters much like Quake did before it. The campaign formula redesign was much needed, but unfortunately I think it's the setting that overshadowed that. If Quake II had been a more direct sequel to Quake and carried the dark gothic theme I believe Quake II would have been a more beloved game. For me though, Quake was all about multiplayer, and the multiplayer map design in Quake II was out of this world.
Well, I remember playing split-screen dm on PlayStation with my school friend. We played a lot. I still can walk through some maps with my eyes closed. And the thing is - drums- we we using standard controllers. No analog sticks! After hours of fierce battles we were pretty good at it. You know, rocket jump - rail gun air shot and so on. That was awesome to do on Colosseum map. Interesting fact: spawn was unbalanced on some maps because player2 had far less spawn points. For example on Colosseum p2 could be spawned only in small room near the rocket launcher (bazooka in my bootleg Russian version) while p1 could be spawned on the ledge near the rail gun and then just wait for p2 to exit (using screen cheat, of course). P.S My disk also had a sexy girl with a rail gun on the cover. That was nice!
Remember that screenshot on the original Quake 2 PC game box (also maybe in ads?) of a Gunner ducking to dodge a rocket, shot in a skewed, low-to-the-ground cinematic perspective? I forgot ALL about how hyped that screenshot made me feel back in the day until you mentioned the dodging mechanics. Nothing makes me feel that way about a game anymore. THANK YOU for being so thorough in these videos- I thoroughly enjoy them. (PS QUAKE 2 IS THE BEST QUAKE XD)
Quake 2 is really fun, but the enemies are way less interesting. I've always thought they should just combined the lore of the first Quake game and the rest so they can have you fight Lovecraft monsters and the Strogg at the same time.
Quake 2 is in my top 10 favorite games. I'm really hoping it gets a remaster for all consoles, including Nintendo switch, like Quake 1 did. I would buy it for switch in a heartbeat.
Always lovely to see when someone from the opposite sex shares the same interest! Me and my neighbour's daughter at the time played Quake(and other games too) when we were kids in the mid-late 90's. I handled the movement while she did the weapons, or the other way around. 😅 Fun times! 😆
It's sad that kids these days will never understand or experience how revolutionary some of these games were. Quake, Doom, Mario, Zelda, Donkey Kong, Half Life etc.
Quake 2 was the 1st FPS I've ever played. My mom was a high school teacher and she went back to school ~2 weeks before the students every year. She once took me with her and sat me down in the computer room and left me with one of the older students, who was doing some work on the PCs before the schoolyear started. So he booted Quake 2 to keep me busy. And just like that, I was hooked!
Back in the day, I was able to beat the PSOne version in the hardest difficulty, at 100%. All enemy kills with all secrets revealed without dying in just 25 minutes something, using the basic PSOne controller with the default button mapping. Yes, 25 minutes, with those horrible loading times.
If Quake II gets a remaster, I hope that includes multiplayer. Back when it was new, it was the first game I played online multiplayer. This was over a dial-up connection using a program called GameSpy to find servers. It was often laggy as hell but 13 year old me was having a blast.
@@EternalDahaka I want a triple A Quake 2-4 story based game, like Qoom2016 and Eternal, not just a raw remaster that's basically the old game, with few added features and running on an updated source port of the same engine, NO! A completely new, BIG budget Quake 2-4! That's what we really need!
So, I bought the 360 port of Quake 4 used a LONG ass time ago and never got around to playing it aside from testing to make sure it worked. I was in the process of moving when I watched this video, so all my 360 games were already boxed up. Just unpacked them yesterday, found my copy of Quake 4 and BOOM, bonus disc was in there! I didn't even remember having it, so that was a nice surprise
The PS1 was certainly not "ahead of the N64" lol. Quake II on PS1 just squeezed every ounce of juice out of the PS1 hardware and took great programming to achieve.
@xg223 Exactly! Somebody here gets it. People don't seem to realize this. People just prefer the art style of pixel textures without bilinear filtering from a subjective viewpoint when objectively the filtering is better and a more technologically advanced feature. You never hear people complain about the texture filtering of early Dreamcast and PS2 titles, which can be just as "blurry mess" like they like to claim is bad. Why would I want to play Tomb Raider on PC without hardware acceleration turned on? It looks like garbage with it off.
I've never actually played Quake 2 but you've convinced me to give it a try. I'm with you on Quake 4, Its a super underrated game one of my favorite shooters from the early 360 days. Even though it ran like ass on the 360, I still played it a million times.
I remember playing Quake 2 on N64, thinking it was kinda dull and traded it in not long after. Probably less than a year later, then getting Quake 2 on PSX and loving it, seemed like a much better version at the time. I think the music helped, plus the multiplayer was fantastic, I was somehow able to frag everyone else easy, even on the old PSX analogue pad.
23:47 Goldeneye and Perfect Dark had the same control scheme (left hand move forward+backward and look left/right, right hand strafe and look up/down). That's how I always played them. But I suppose they did offer alternate control schemes. Great video regardless!
Damn, I actually have the CD that came with Quake 4 that had Quake 2 + Quake 4 Behind-the-Scenes stuff on it. My friends and I would do split screen co-op on it from time to time. I'll have to pull that out and try it out again. I 100%'d it back in the day because I always loved Quake 2 growing up. Completely agree with you, it's incredibly underrated these days. The animations, attention to detail (like enemies shooting while they are in the process of dying), and Sonic Mayhem's soundtrack is incredible.
Hey guys, this video is sponsored by Nvidia/MSI.
For more info on that B12UX Laptop check out this link:
au.msi.com/Laptop/Crosshair-15-Rainbow-Six-Extraction-Edition-B12UX
I’m poor tho 💀
doom eternal was a pony from romero to his daughter.
eternal really felt like it wanted to be... mass consumed and less gothic.
Since I live in the EU, I couldn't use your link, but I just wanted to let you know your previous MSI Titan/Raider ad did actually had me checkout the laptop, just to found out it was about 700 euro cheaper than any competitor and it had 2 features that sold me completely, the 'silent performance profile' that keeps the temps at ~60C max whilst stolling allowing for 101FPS in Far Cry 5 on Ultra for example, and the actual high TGP of the GPU. The MSI Center is also unexpectedly awesome. So you did effectively sell me a MSI laptop and I'm a very happy customer !
Fantastic video my man. Love the deep dive into the separate versions. Can't wait for whatever you do next.
Mercenary 2
I think it’s funny how despite being the “unpopular” iD FPS game from that time, it’s arguably one of the most directly influential on recent Id games, from Doom 16 using its Blaster, Railgun, and BFG to Eternal copying its degradation, objectives, and music.
Clearly shows that despite its flaws, it’s got a rock solid foundation.
I think Q2 is unpopular, because every single FPS that came after it did all and any of those things better, rendering Q2 irrelevant (even id themselves - Q3A for multiplayer, Q4 for the campaign), because as solid as Q2 was, it biggest selling point was how ground-breaking it was...and once the ground was broken, there was not much left.
it's really weird seeing people rate some crapshow like daikatana as better than q2.
@@lasskinn474 Daikatana is memorable for it's badness - rarely a game THAT overhyped is THAT bad.
That would be Rage.
@@psychodrummer1567 it was so mundane/bad that few people even played it when it released and fewer bought it, very few people actually had actual authentic memories of it even being bad, it flopped so bad. people didn't even warez it, which is something you can't say about q2 which everyone would get a copy of asap.
"before nightdive remakes it and everyone becomes a fan"
well that aged well.
Haha 😅
and he predicted the quake 64 and the netirely new campaign
To give credit to the PS1 port, you can pick a control scheme where you move with the d-pad and aim with the right stick. Moving with the d-pad is far from ideal, but at least you can aim like a modern shooter
And to speak to the time, most PSX owners didn't own a Dualsense yet, so this option required buying a whole ass controller for a lot of people.
Dualshock*
@@filthyshoggoth dualshock?
Used this scheme when playing the ps1 port on the ps2 we had i think, much easier too use this then whatever they used normally for the dualshock.
@@FallFromGrace65 Yeah, I don't know why I said Dualsense.
There's actually a rom hack that lets you use both analog sticks like a modern shooter. It's awesome and I played through most of the game on an original psx that way
Quake 2 is an awesome game. I enjoyed the PC, PS1 and N64 versions and you are right. A lot of the people who hate on it are probs just repeating what others have said.
Quake 2 was intense and brutal. The graphical presentation and game design were amazing for the time and the game is still a blast to play today, even without muzzle flashes!
It's funny how I never noticed the lack of muzzle flashes before, but now I can't unsee it.
I have the original box still, it has a PC Gamer sticker on it that says "best game ever - 97%" 😁
@@PoulWrist it was awesome on release and it's news to me that people claim not to like it. I do think the first has aged better but q2 was and is a god teir game and any one claiming other with is just trying to be a hipster I'm sure
@@rorynolan2322 just curious, how has the first game aged better?
i love the first one, but it didn't like how many 'charging' enemies there where.. rather then you know enemies with projectiles, like you would expect from an FPS
i think quake 2 was an improvement in almost every way, especially when it comes to weapons ,
the explosives where a bit more fun in quake 1 (grenade/rocket launcher) and i like the setting a bit more but that's it i think
@@kraken5003 obviously it's just my opinion but I find quake 1 seems more original now as sci fi fps has being done repeatedly since quake 2
The first one is harder it feels faster. It seems there's alot more verticality in the combat with q2 seeming more flat and I guess the more simplistic structure lends itself to replaybility. Although quake 2 has more advanced graphics I find the art style of the first game has aged better lastly I think the sound design of quake one is amazing even today it stands out with how all the guns sound noises the enemies make the heavy chains sound the lifts make etc q2 by comparison is very normal sounding although it does have one of the best soundtracks ever in a game
Theres just something so charming about old school 3D models and the low res textures, seeing them now in HD. Like even the rocket explosions are a 3D polygon object, love it lol.
Interesting what you pointed out in your opening monologue, I too remember when this was released in '97 and seeing the '97%' (ironic) score that Hyper Magazine gave it at the time, it was well deserved too because myself & everyone else I knew was absolutely GUSHING over this game upon it's release & it's held up quite nicely (with it's expansions & console ports) to this day.
Oh man hyper magazine was the shit. I had boxes of those things haha
no need for 2 sticks in Goldeneye or PD
Same here, I remember writing a 10+ pages story inspired by Q2 for my French class final exam :D
@@attractivegd9531 That sounds awesome, if by any off chance you still have it you should share it, would be a great read imo :)
@@shinkazama3959 Haha, I still have it! It's cringe a lot :D, wrote it when I was 16... I might share it, sounds like a good idea.
1998: "Wow these graphics are awesome! It looks just like real life!"
2022: "I want my graphics grungy and pixellated with jagged edges and boxy looking characters, like it was in the 90's"
🤣
That new Battlefield game grapheeks though
I guess that’s true but I think it’s more branched off to be that way with realism still being a thing people strive for. Might be one of those things where it’s one of the new “trends” or novelties to make a selling point or just because it’s appealing to some people.
I dunno, I’m just bored at work.
@@brain_bank48 Absolutely. If done right, more imagination-friendly (?) graphics have a greater chance of being timeless. (Nostalgia and hipster-mentalities aside.)
@@brain_bank48 so awesome, that’s why I love dusk so much, and all the other new blood games really lol
I always loved Quake 2. Never understood all the shit it gets. I remember taking a PC support class in high school and when the teacher wasn't there, we'd all install the Q2 demo and deathmatch.
Got this same memory! Except my comp sci teacher would join in the matches and get mad when I'd beat him 🤣
My favorite Quake by far. I dont like 1 and 3
HELL YEAH
I think it is viewed as the begining of ID's Deathmarch to Rage 1. Even if it is a good game it is still seen as the begining of the end for clasic ID.
Ion Storm, meanwhile, is viewed as a spectacular car crash that ruined a Rockstar's entire legacy in a spectacular fashion. It would be like if Eddie split from VanHallen to start his own band that produced VanHallen 3.... look that album up, it's absolute trash possibly even more devastating than Saint Anger.
I actually played it recently for the first time (thanks games-pass) while it’s annoying that the soundtrack doesn’t work it I found it extremely fun
Hi, I'm from the future. Nightdive Studios has remasterd the game, and everyone is a fan now.
Quake 2 was my first M-rated game and my first memory was laughing at how shooting a guy in a leg caused gibs to blow up from their chest. That said, it was a damn fine game and I’m glad to see you cover it.
There were a lot of games then that felt "naughty" like watching Hellraiser or Alien as a kid. I barely notice nowadays whether a game is made for adults or kids, being an adult is boring lol. Saying that I think violence has crept into general media to the point where the distinction isn't that big anymore. I watched Stranger Things and was like "isn't this a family show?" It's pretty gross.
Always was impressed with the flies surrounding dead corpses, still don't see that in games
I remember being a young teen at Wal-Mart by the $20 PC game section. My parents were aware of ESRB ratings, but I was able to play M rated games as long as they didn't have language or sexual content. The pixelated blood wasn't too offensive to them as long as you were killing monsters/aliens and not humans. My choice was between Quake 2 or Diablo, and I got Quake 2. I played the hell out it.
@@brucybad_dad4285 That’s how it was for me too! My problem was I played so much Quake 2 that when I saw Saving Private Ryan with my dad and didn’t freak out, I started to wonder if I was desensitized to violence. Turns out nope. Just too immature to fully grasp the reality of the film.
@@JoshuaJacobs83 my parents were alot more strict with R rated movies with the exception of The Passion of the Christ lol. I didn't see Saving Private Ryan until I bought the DVD way later.
I also loved the map between levels on Quake 2 N64 - a very nice throwback to the original Doom.
I remembered playing Quake 2 for the first time, I modded the hell out of my Steam Version in order to make it work, but when I started, I’ve never been more hooked onto a FPS since. I beat it within 2 days (started it on the 4th of July so cut me some slack), and I specifically remember beating it at midnight and going to get a glass of water a new man.
I missed out on these two games 1-2 just started playing 1 on Xbox and I was just thinking how weird this game is but how good it is objectively when I take into consideration for example. I only tried 3, loved that and then got q4 when it was released. I am so confused by the plot so far I’m in the first chapter and I’m like wait where /who where is the strogg??
the strogg originated from quake 2 and that same story ark/universe is also on quake 4 i believe? its been like a decade since i even played the 4th on. but i need to revisit 1 and 2
I used to get up early and play this game on my PII 400mhz. It worked like a charm
@@DJCarlosDesouzaOfficial I started Quake 4 shortly after 2, 2 doesn’t really explain anything and the Strogg function as a basic backdrop for you to shoot and kill in both games. I would recommend you play Quake 2 and then 4, because it does give you a more clear sense of what’s happening (and Quake 2 is just really awesome). But the story really is just an excuse for you to shoot and kill cyborgs.
@@sothatsdevintart2562 I almost was gonna say “idk if my pc can run it” forgetting that game came out in 04 and it can run re4 so I’m certain I’m good for quake 2-4 lmaoooo
Huh, I didn't even know there was a lot of dislike for this game. I thought it was pretty well recieved by critics at the time and I remember thinking it was an absolute rock solid shooter with great gameplay, weapons, sound, graphics for the time, and relatively new objective focused structure that together with Goldeneye helped shape the first person shooter genre from then onward.
Same. It wasn't Doom-level popular, but was respected and liked at the time.
Yeah, I think GMan is exaggerating the hate. It was very well received at the time and has always been seen by many as a classic.
Quake 2 was fun to play co-op, like Hexen 2, but the Quake games were all so weird and they kinda happened before I really got into action games. That lens flare though... that's so "early 3D acclerator".
BEGONE BOTS
Love love love Hexen 2
the soundtrack was made by the metal gods themselves, not even Doom is that good. to bad its not available on all versions anymore....shame
lmao the part gman was talking about the playstation port of quake 2 controller gameplay. He mentioned a mouse for playstation was needed( I'm like WHAT! that news to me 😲 playstation had a mouse and I played quake with standard no analog controller assuming it was meant to be played with complex strafe mode lol 😂) All seriousness get the 🐁. I can't believe I adapted the muscle memory to play in controller form. Hopefully, quake 3&4 are good 👍controller gameplay I miss out on those 2.
@@oswaldjohnson9505 I used to play the game on a standard pad as well and found it totally fine back then. Was what we were used to. I'm so sure you could change the controls to be the same as how analogue works today though I could be wrong
2:28 "Before Nightdive studios remaster it and everyone suddenly becomes a fan". Well that comment aged like a fine wine. 😂
Played this back when it was released and I can safely say it still has one of the most immersive sound designs I've ever seen in a game... like you can hear the space ships flying above you, explosions in the background, the heavy machinery, computer/electronic sounds and everything sounded very believable like if you were actually there!! back in the day it was super mind blowing for me
I totally agree. I don't ever remember raging on Qll, either... maybe because I felt there was a mutual respect?
idk lol but yeah I could just stand there listening to the ambience, the whooshes, beeps, blils, & radio transmissions etc.
The little electrical zaps... yeah, good shit for sure
So the Remaster is out....and it fucking slaps, grab it!
If Quake ever gets a reboot, I hope it'll be a crossover between the first and the second game, where the Strogg open the Slipgate and accidentaly let all those Lovecraftian monsters into our reality.
Edit: Someone pick up the phone, because I freaking called it.
Oh yes, please.
I always thought it would be cool if the origin of the strogg was an attempt to make an army to fight the old gods
BETHESDA HIRE THIS MAN
I mean, Quake 3 already brought the entire lore together by making it all about multiverse splitgates shit, with the lore hinting at the Quake reboot also being about that.
I hope they at least try to make the Strogg creepier with some Giger-esque biomechanical design. Because the Strogg are conceptually way more terrifying than they actually come across.
Spot on, mate. I remember when Quake 2 hit, everyone I knew (who had machines that could actually run it) loved it. The Strogg mythos was far more cohesive than the hodgepodge of the first Quake. That said, I reckon a reboot using slipgates could combine both elements of both games. Make the slipgates a gameplay mechanic like Prey 2006!
I always liked the Grenades from Quake 2. The animation of twisting and throwing was awesome.
In Doom 3, I think there'a a homage to Q2 in the form of the grenade animation, too :)
@@pistool1 Funny thing is, the hand and motion animation was so ahead of its time in QUAKE II's original PC version, when I first played Half-Life, Counter Strike and other games after it, despite the higher polygon count and sharper textures, the grenade-throwing animation felt so junky and amateurish in comparison. You can tell the modeller/animator was way more talented than the ones who worked on those later games.
and the sound they make when they bounce
I love how the grenade launchers nades sounded like co2 tanks being hit with a hammer
@@TAURON85 I think it was like that because in Quake 2 throwing grenades can be slow, compared to HL where its much faster.
[ ticking intensifies ]
Aubrey Hodges soundtrack on both N64 Quake ports was fantastic. Also the lighting on Quake 64 was beautiful.
I've never heard anyone critisize Quake 2 before.
At the time it was just mind blowing
Loved Quake 2 on PS1. It was the only fps game that i ever played on that platform. It looked awesome, sounded awesome and played great once i got used to it. Probably one of the best soundtracks ever.
I remember when I was collecting N64 fps games in 2014 and played Quake 2 64 for the first time. I couldn't put the game down. It was one of the better n64 fps games I played.
Have you played Turok 1, 2, Rage Wars and 3? If not, I recommend!
@@kmassie14especially the first 2
I've played through Quake 2 a bazillion times over the years, it's a fantastic game, but I feel like it does drag a little bit after Command ("You crazy rocket jumpers!")
I do want to give these ports a try now, especially hearing that they're shorter campaigns, and I love me some skungy retro console fps groonge.
Thanks for another fantastic boomshoot video, Gman!
I played it on PS1 and LOVED IT. Even
the splitscreen TDM with friends was a blast.
Yes!
Same. Multitap crew.
In the first two games, I loved making an enemy deal damage to another and watching them fight. It seemed so groundbreaking.
It was my first game where I got to see enemy friendly fire be effective. Saved my ass a couple times when ammo was low lol
I still have my original 360 copy of Quake 4 with the Quake 2 disk which also contained "bonus features".. I recall buying Quake 4 shortly after the 360's launch for some absurd amount of money and I used this bonus copy of Quake 2 to justify it. Good times.
I remember my dad buying me quake 4 and not really liking it. Then i found quake 2 on it and played the hell out of it.
2:28 That was spot on! Suddenly now everyone is a fan.
Love the way Q2 looks on the PS1. This is by far my favorite FPS (PC version)
Dude, thanks for making a Quake 2 video :) Especially since you have a big channel and can spread these facts to a wider audience. I've already finished Quake 2 and I never get tired of playing it again. Those skins (male and female marines, and cyborgs) are also very cool and increase the possibilities of characters besides Bitterman, even suggesting that there are human cyborgs made with Strogg technology (in the case of cyborg skins). I like Quake 2 so much that I make Quake 2 mods for GTA SA, converting all the original Quake 2 stuff to GTA. I think you'll like to see it :)
Oh man, this brings so much memories
Back in the day i religiously played Doom and Quake II on ps1.
I even made a ridiculous strategy to kill enemies and bosses using the blaster (infinite energy pistol) taking advantage of the loading screen, corners that they can't hit you and even an enemy's melee animation
The Doom port on snes is also worth playing.
It's a whole new way to play the classic Doom, needing skill, memory and strategy to get past the maps
Hopefully we won't have long to wait for this gem to be ported
:)
Unpopular opinion: Quake 2 is the best and coolest FPS game until Doom 2016 was released. The design, the weapons, the music, the levels, enemies etc. It was, and still is, so awesome. Played it on PC and console, and loved it all.
I also think the same about the soundtrack.
Agreed
I agree and I would go even further - It is still better than Doom 2016.
@@osiris4457 In some ways, yes. Doom 16 obviously has the better action and controlls etc, as it is, after all, a modern game. But Quake 2 has atmosphere. Some say the action isn´t big enough, but for me, it is perfect. Smaller skirmishes. And it cannot be stated enough that the soundtrack is legendary, and is the only game soundtrack that I always keep in a folder, for easy access!
That's a looooong period of time. I don't think I would feel comfortable declaring any single game over that time the best.
Seeing Quake 2 running in buttery smooth framerate on my friend's PC with Voodoo 2 card blew my teenage mind back in the day. It would be years until I could get a PC that would be able to match that performance, what with not having nearly enough money for a decent PC at the time. That nostalgic feeling still hits me every time I see a video on Quake 2 and it will make me forever treasure that game, even if I'm not a big fan of the FPS genre nowadays. Ah, those were simpler times.
Nowadays fps is a trash those old ones is the best
YEESSSSS I'm so glad you mentioned the Quake 2 port with the 360 version of Quake 4. I really loved that part of the game, I was really surprised to find it available as an extra disc with the game and really enjoyed how smooth it played and it had achievements as well! I really enjoyed Quake 4 as well but that package was amazing and it deserved a lot more love.
Awe man I love this. I remember playing the Quake 2 demo on my uncle's computer all the time when I was a kid but it wasn't until years later that I really got into PC gaming that I got the full version and I loved it. Even though it was like 2004 at that point I remember feeling like this was the perfect traditional fps game. Both the single player and multiplayer were perfectly tuned for fast paced shooting, and the fact that mods existed that would automatically download and install for you by simply connecting to a server using them, it's almost like we went backwards in that department. I'm not even 2 minutes into this video and so much nostalgia already.
I remember playing Quake II on N64 as a little kid, after having previously been raised on PC games like Doom II, Duke Nukem 3D, Descent I & II, DOS games like Commander Keen, Gorillas, Jane of the Jungle, etc.,...
... but I specifically remember the N64 version of Quake 1 & 2 thoroughly creeping out 7 or 8yr old me lol.
I remember the enemy damage system in the game absolutely blew my mind. I just absolutely loved it.
I never was lucky enough to play Quake when I was younger. Just found it on game pass and it blew my freaking mind. Would love a Quake 2 port like that.
"Before Nightdive Studios remaster it and everyone suddenly becomes a fan."
My boy GmanLives is a prophet.
Quake 1 & 2 and DOOM as a series are both games i absolutely love. when Quake 2 first came out i got to play it at my dads work, eventually i got the 64 port and it was great, and then as a adult i got the PC version. Somewhat biasedly i can say they were solid games and ill love both series till my death.
“Before Nightdive Studios remaster it…”
Hello from August 2023!
quake 2 has been my favorite fps of all time, i siply love the sound design and the setting, the strogg empire is simply awesome, but i loved quake 1 too, i really think it is unfair to compare both games, they both deserve love for what they did well
I loved Quake 2 to death. I remember buying Quake 3 in the huge box and getting home and installing it and thinking, “What is this?!?! This isn’t Quake!” I came to love it as well, but Quake 2 was always my favorite.
And I thought I was the only one to absolutely LOVE Quake II... Thank you for giving it the video it deserves, this is probably the most underrated Quake alongside Quake 4.
I never realized that the 360 port wasn't as well known. That was my first experience with an old school shooter, and I easily played it for more time than Quake 4 - though I loved that game too.
Hey GMan, just wanted to say I've been enjoying your videos for the past two years. You keep it real all the time, your reviews are really entertaining and refreshingly straightforward. I know that by the end of a GMan review, I'll know what a game is about and if it's worth playing.
Thanks for all your hard work.
It's actually kinda crazy how close to home you nailed it about the 360 port of Quake II. That was me and my brothers first introduction to QII, and what started kid-me's spiral into researching retro games ^^
The 4 player multiplayer was an absolute blast on the ps1 version! Also you can change the control scheme to one that actually works in the options
Ditto!
hopefully quake 2 gets a port to the nintendo switch. i really love the quake 1 port.
Quake II is criminally underrated and it definitely deserves more attention
Let's take a moment to appreciate the design of rocket launcher - with that reloading of rockets and sick as hell launch sound
And the sound he makes when falling in the lava or upon deaths :) Just stellar.
My dad got me Quake 4 on the 360 for my birthday when I was single digit aged, it was my first experience with body horror, and it was one of the best experiences a game has given me.
This game was a lot of fun, and was my introduction to the series on the PlayStation as my family didn't have the money for a expensive PC that could run games at the time. Great action and solid soundtrack. :)
5:45 I actually got my copy later on, but being able to use the disk as a music CD is pretty cool.
Quake 2 is one of my favorite games of all time. It is damn near perfect to me.
Don't forget: the N64 version got an 24-bit color mode if your console had the expansion pack installed!
Ah Quake ii really takes a nostalgic trip back to my youth. Playing it on PC through the campaign and looking up to find all the secret areas really takes me back. Such good times, of such a classic game.
This was the first game I ever bought for a PC, it was 400mbs and my hard drive was only 2GB so I had to uninstall and reinstall it all the time.
Indeed
my too,played first in 1998 on S3 virge in software mode.
The music, art style; there's nothing nearly equivalent in the modern day games :( 1990s was unique and definitely the golden era of fps gaming.
@@pistool1 Amen, guys! 🙏
I owned "Quake II" on PS1 because I was too young to have a PC. I was glad to have the port since I played it on my cousin's PC. Man some happy memories blasting demons with those guns. Good video, subbed!
Quake 1 is certainly more unique in it's style but as a game i largely prefer Quake 2. I have fond memories of having a lan party with friends at upstairs our home, helping each friend haul their monitors and desktops there, hooking everything onto those lil lan hubs and playing through quake 2 in coop. And yeah, the soundtrack is frigging awesome! Still have it on my playlist fairly often.
Quake 1 and 2 were very popular in the 1990s, mostly known for their multiplayer, though, and nowadays the speedrunning as well as Doom series :) Best properties of Q1 and Q2 were the arsenal, atmosphere, sound, music and the playability in general. Q3 and Q4 were rather disappointing compared to the previous ones in my opinion. So sad that we don't get games like 1990s anymore.
There was a fun bug in Q2 PSX multiplayer: it was possible, in most of the maps, to get railgun and make the opponent spawn spot messed up so that he respawns in the same spot all the time - and you can just camp there and quickly rail him away right after the respawning ad infinitum :D
i used to install quake 2 on the school pcs during IT class...
or when the IT teacher was also like a highly skilled competitive starcraft 1 player and had fun taking on mutliple students at once in a multiplayer match and always winning because he knew how to macro unlike us kids lol
"before Nightdive remasters it and everyone suddenly becomes a fan"
How prophetic that turned out to be
Quake has never been a series content to stay complacent. Every title is dramatically different in tone, and that’s really respectable. The devs had no intention of milking this series by delivering the same one-note game again and again.
Replaying this with the upgraded expansion pack AI is like night and day. I never found the Strogg to be much of a threat but now they're outright dangerous, shooting immediately on sight, jumping off things and over obstacles to get you and even leading their shots if explosives are being used. It's a lot more fun.
Can't wait for Q4 review, honestly. Try playing that thing on Nightmare - it's gonna crack your nuts like nobody's business. Unlike Q2 where you feel like an unstoppable badass all the time, here you're fighting for your life in every encounter, it's crazy. Mostly because enemies get super tanky, deal crazy damage and use their most powerful attacks much more often, plus you don't have the powerups you can use any time you want, making the early game rather frustrating with all those escort missions.
Quake 4 was boring and slow-paced, like a complete opposite of Q2. And it took an eternity to get better weapons or mods for them. I don't miss Q4.
@@pistool1 Luckily,he did make a review about Quake 4. :)
th-cam.com/video/FYikmR449Rg/w-d-xo.html
He did reviewed Quake 4. 🤦🏻♂️
@@pistool1
Oh that's so cool!
I didn't remember asking btw.
@@joyisgoodlol Learn to spell, then you may reply.
I remember playing this on my mum's work desktop at her office on a 'bring your child to work day'. She had her favourite job then, working at a country carehome for rich people, with a lake there and stuff. I had a great day - simple, happy times
A new Quake with Doom: Eternal-Esque controls would be amazing. I liked the HP Lovecraft vibe of the first one, but the strogg are such a good enemy. They remind me of the Borg, but on meth.
I see absolutely no reason for a DE style SP focused newQuake to have both Eldritch horror and Borgian enemies. I'd even like them to add Q3 style Arena Eternal plot elements. Fuck, even throw in some Hexan/Heretic stuff, the Slipgate and dimensional travel lore.
it is now Aug 2023, Nightdive DID remaster it and everyoner is loving it!
The rail gun made an even earlier appearance in the original System Shock
Correct! here: th-cam.com/video/jf_ixodCQ0M/w-d-xo.html
Thanks private
I remember begging my parents to buy the game, and having an heck load of fun once i got it. I was so overexcited about it all the time, i'd stop the game and read the manual out-loud to my friends as soon as i'd find new weapons or a new enemy around the corner. For me, Q2 was all kinds of awesome. I remember playing around the machinegun glitch (aim all the way up and shoot, you'll find yourself be able to shoot...literally all the way behind yourself) or even finding prisoners, shooting them, and make them follow me as a result (!).
Crazy game, was bat-shit insane for it. Didn't even realize it was unpopular. I even bought an expansion of sorts, don't quite remember the name for it.
What? Like The Reckoning and Ground Zero?
@@theneounknown1343 Got back from checking my discs as i still have this - it was the Juggernaut expansion!
@@Theshadowpoison Never heard of it. It's an unofficial mission pack, right? Or am I still referring to The Reckoning and Ground Zero?
@@theneounknown1343 According to the info i found, yes, Juggernaut it's an unofficial pack from Head Games.
@@Theshadowpoison Shit. You know what? Juggernaut rings a bell. Only thing I've heard about was the Callistans.
2:28 a prophecy
I always liked Quake 2 and it's underrated sequel Quake 4. I love the cybernetic and organic Strogg design and their harsh industrial bases.
Your character's "Stroggification" in Quake 4 still remains one of my favorite sequences in FPS
@@venomfuryx3250 Yeah that's was surprising when I first encountered that. Crazy scene lol
I grew up with the N64 port of Quake 2. I used to play it with my dad often and last year when te remaster came out, it was the first time I was able to play the PC port yet they also brought backt the N64 levels and it was the first campaign I played. I called my dad and he watched me play half of the campaign in one sitting for nostalgia reasons and we really bonded over it. It really brought back some memories
Loved the PS1 port of Q2. I thought it was incredible when I played it at the time.
I got that version of Quake 2 that came with Xbox 360. I had no idea it was gonna be there. But was an awesome play through. I now have it for my Oculus Quest 2 which is my current favourite way to play it.
Q2 is the best Quake and I will die on that hill any day of the week. This upcoming Quakecon will be right around Q2's 25th anniversary and I'd bet my house that we'll see a remaster on the KEX engine. Immediately after you're going to see a bunch of people on Twitter who trashed this game, probably without ever playing it, talk about how it revolutionized the genre or some hipster shit like that. Real ones know it was always great.
But there's quake 2 rtx already.
@@LazyBastard69 That's honestly more a tech demo than a proper remaster, tbh. The lighting on Q2RTX is kinda atrocious.
I played it recently and I think it's pretty solid, didn't liked as much as 1 or 4, but it's a good game.
now, if the remaster be like the quake 1 and it comes with the expansions (even if they are pretty meh), it would be cool
@@marrvynswillames4975 Ground Zero would be better if those godforsaken turrets didn't exist lol
Owned Quake 2 on both n64,PC and Playstation. Every port was fun and never got bored using the "BFG" in multiplayer.
As someone who wasn't born when it came out and found it later, I think quake 2 gets a lot of hate because the first felt very unique and had such a great atmosphere and a bunch if creativity. Whereas the second sort of feels like another run of the mill shooter. If you didn't grow up with Quake 2, it just didn't stand out in the way the first one did.
ID Tech engines really came a long way. some levels were a bit samey and uninteresting, but I don't believe there is a single game going all out all the time. the emptier sections were still tense especially when you don't know what's coming
Man, I grew up on these games. I actually got a computer in 1996 for a when my dad bought one NACAR Racing 1. That was toward the end of that game as NASCAR Racing 2 was getting ready to come out which we eventually got on the day it released. We played that a few years offline and eventually got a TEN subscription in around 1998 when we found out about the platform. That's actually when I found out about Quake II. One day while browsing I saw Quake II on the platform and talked my dad into getting it for me. I never touched the campaign, but spent so many hours playing that online on TEN. 13 year old me running around with my rocket launcher and rail gun fragging people. I just thought the concept was so amazing -- I'm at home running around a map with people from all over the world, fragging each other with everything syncing up, from platform lifts to projectiles. It was like black magic to 13 year old me.
Looking at the campaign though I think the reason Quake II has such a negative image is because of the theme id Software decided to go with. We went from a dark gothic setting that takes place in what appears to be castles with devastating traps, a variety of different monstrous enemies to a more industrial factory themed setting where most enemies are more humanoid and machine based.
From a technological stand point there is no doubt that Quake II revolutionized shooters much like Quake did before it. The campaign formula redesign was much needed, but unfortunately I think it's the setting that overshadowed that. If Quake II had been a more direct sequel to Quake and carried the dark gothic theme I believe Quake II would have been a more beloved game.
For me though, Quake was all about multiplayer, and the multiplayer map design in Quake II was out of this world.
Well, I remember playing split-screen dm on PlayStation with my school friend. We played a lot. I still can walk through some maps with my eyes closed. And the thing is - drums- we we using standard controllers. No analog sticks! After hours of fierce battles we were pretty good at it. You know, rocket jump - rail gun air shot and so on. That was awesome to do on Colosseum map. Interesting fact: spawn was unbalanced on some maps because player2 had far less spawn points. For example on Colosseum p2 could be spawned only in small room near the rocket launcher (bazooka in my bootleg Russian version) while p1 could be spawned on the ledge near the rail gun and then just wait for p2 to exit (using screen cheat, of course). P.S My disk also had a sexy girl with a rail gun on the cover. That was nice!
Remember that screenshot on the original Quake 2 PC game box (also maybe in ads?) of a Gunner ducking to dodge a rocket, shot in a skewed, low-to-the-ground cinematic perspective? I forgot ALL about how hyped that screenshot made me feel back in the day until you mentioned the dodging mechanics. Nothing makes me feel that way about a game anymore. THANK YOU for being so thorough in these videos- I thoroughly enjoy them. (PS QUAKE 2 IS THE BEST QUAKE XD)
2:28 ummm……
Lololol
Nightdive remaster is pretty much confirmed. This video is basically one giant promo for the announcement without subtlety.
Quake 2 is really fun, but the enemies are way less interesting. I've always thought they should just combined the lore of the first Quake game and the rest so they can have you fight Lovecraft monsters and the Strogg at the same time.
Quake 2 is in my top 10 favorite games. I'm really hoping it gets a remaster for all consoles, including Nintendo switch, like Quake 1 did. I would buy it for switch in a heartbeat.
Always lovely to see when someone from the opposite sex shares the same interest! Me and my neighbour's daughter at the time played Quake(and other games too) when we were kids in the mid-late 90's. I handled the movement while she did the weapons, or the other way around. 😅 Fun times! 😆
It's sad that kids these days will never understand or experience how revolutionary some of these games were. Quake, Doom, Mario, Zelda, Donkey Kong, Half Life etc.
Because they are too busy playing crappy and soulless games like Halo, Fortnite, Minecraft, Call of Duty, and Battlefield.
@@darthcinema4262 What are you talking about, standing there? You still need to push that crystal into the Anti-Mass Spectrometer!
@@turricanrocks1552 nice reference
@@darthcinema4262 Thanks, I just love Half-Life.
@@turricanrocks1552 No regrets Mr Freeman
Quake 2 was the 1st FPS I've ever played. My mom was a high school teacher and she went back to school ~2 weeks before the students every year. She once took me with her and sat me down in the computer room and left me with one of the older students, who was doing some work on the PCs before the schoolyear started. So he booted Quake 2 to keep me busy. And just like that, I was hooked!
Back in the day, I was able to beat the PSOne version in the hardest difficulty, at 100%. All enemy kills with all secrets revealed without dying in just 25 minutes something, using the basic PSOne controller with the default button mapping. Yes, 25 minutes, with those horrible loading times.
"Before Nightdive Studios remasters it and everyone becomes a fan." Dude, holy shit.
If Quake II gets a remaster, I hope that includes multiplayer. Back when it was new, it was the first game I played online multiplayer. This was over a dial-up connection using a program called GameSpy to find servers. It was often laggy as hell but 13 year old me was having a blast.
I'd have to imagine it will if Nightdive does it. Q1 had its multiplayer, and they even added bot support to it.
You ever heard of Quake II RTX?
@@EternalDahaka I want a triple A Quake 2-4 story based game, like Qoom2016 and Eternal, not just a raw remaster that's basically the old game, with few added features and running on an updated source port of the same engine, NO! A completely new, BIG budget Quake 2-4! That's what we really need!
So, I bought the 360 port of Quake 4 used a LONG ass time ago and never got around to playing it aside from testing to make sure it worked. I was in the process of moving when I watched this video, so all my 360 games were already boxed up. Just unpacked them yesterday, found my copy of Quake 4 and BOOM, bonus disc was in there! I didn't even remember having it, so that was a nice surprise
Quake 2 is proof that PlayStation was ahead of Nintendo 64 despite the N64 having games like GoldenEye and Perfect Dark. Need I say more?
For every 1 good game N64 had, PlayStation had 10 plus at least 5 really good Japanese-only games.
The PS1 was certainly not "ahead of the N64" lol. Quake II on PS1 just squeezed every ounce of juice out of the PS1 hardware and took great programming to achieve.
@xg223 Exactly! Somebody here gets it. People don't seem to realize this. People just prefer the art style of pixel textures without bilinear filtering from a subjective viewpoint when objectively the filtering is better and a more technologically advanced feature. You never hear people complain about the texture filtering of early Dreamcast and PS2 titles, which can be just as "blurry mess" like they like to claim is bad. Why would I want to play Tomb Raider on PC without hardware acceleration turned on? It looks like garbage with it off.
I've never actually played Quake 2 but you've convinced me to give it a try. I'm with you on Quake 4, Its a super underrated game one of my favorite shooters from the early 360 days. Even though it ran like ass on the 360, I still played it a million times.
I remember playing Quake 2 on N64, thinking it was kinda dull and traded it in not long after. Probably less than a year later, then getting Quake 2 on PSX and loving it, seemed like a much better version at the time. I think the music helped, plus the multiplayer was fantastic, I was somehow able to frag everyone else easy, even on the old PSX analogue pad.
The PlayStation version of Quake II actually DOES remove a lot of enemies: Barracuda Sharks, Brains, Mutants, Tank Commanders, and Technicians
23:47 Goldeneye and Perfect Dark had the same control scheme (left hand move forward+backward and look left/right, right hand strafe and look up/down). That's how I always played them. But I suppose they did offer alternate control schemes. Great video regardless!
Damn, I actually have the CD that came with Quake 4 that had Quake 2 + Quake 4 Behind-the-Scenes stuff on it. My friends and I would do split screen co-op on it from time to time. I'll have to pull that out and try it out again. I 100%'d it back in the day because I always loved Quake 2 growing up. Completely agree with you, it's incredibly underrated these days. The animations, attention to detail (like enemies shooting while they are in the process of dying), and Sonic Mayhem's soundtrack is incredible.
Yes the 360 remaster of Quake 2 was incredible. I can't believe you never knew it existed!