"Just get a 4090 bro industry is moving forward" We came from praising roller coaster tycoon for being made efficiently to blaming people for not throwing money at obvious problems.
Simulation games mostly need a top CPU and just a modest GPU. If you got a i9/r9 with max single core performance you will get the best out of a sim game like CS2. Everyone with game dev knowledge knows that CS and CS 2 will start to run slow when the pop goes above what the computer can handle. Having a better PC always means that you enjoy a sandbox sim game much more. Better optimization and less complicated features will increase the pop limit at which the PC starts to fail to keep up with the simulation, but there will always be a limit.
I keep going back to Cities Skylines 2 just to be disappointed by its tediousness, slowness despite having a very high end PC (5950X overclocked, 32GB RAM, RTX3090) it just runs terribly even on lower settings. It has some good ideas, but Skylines 1 was all we wanted with updated graphics, some new features and additions. It’s like they tried to fix something that wasn’t broke.
Couldn't agree more! It really is a mess... I too have revisited the game time and time again. This time for my video it was maybe the 3rd time revisiting the game, and I thought that after dozens of patches the game would be at least playable. It isn't. Sad to see a game like this be so utterly broken when CS1 was such a hit.
5950x is really bad for gaming. even 5800x would be better cause games cannot utilize 16/32 cores efficiently. i am waiting for 9800x3d hoping it would be perfect gaming cpu. i still play first game and didnt even tried second. i just gonna wait, i dont have problem with that.
I still lag with RTX4080 12Gb VRAM, i7-13700H 2.4Ghz and 32Gb DDR5 RAM. If this game was optimized, it would run at least 3x better, and if the features from CS1 were added by default, they wouldn't be able to sell them again in DLCs. The only thing they care about is selling DLCs. We see it with low effort EU theme being a framework to release more shitty building skins that don't affect the gameplay at all, same with monuments, and interesting parks, traffic, habits, tourism, etc. This studio only sells games that cost 250+ USD to get the full version.
@@nikolaypetrov9789 that doesn't justify taking apart what should be core components of the base game in order to resell it as "after thoughts". and when selling skins, the least to do is to put efforts into what it changes, not just reskin of same things, not when you call it regional themes, it should affect the gameplay with regional differences of game mechanics too.
To the people commenting "Well just get a new PC": I'll forgive performance issues because every PC setup is different and the devs couldn't anticipate every scenario (not just the hardware, what background apps are running, whether or not drivers are updated, etc). What ISN'T passable are the wealthy, highly educated homeless people who refuse to move into the built yet empty houses yet are 'shopping', level 5 buildings suddenly losing road connections because a new round about near them corrupted the road geometry, parking lots with 'no pedestrian access' (yet cars can enter them, and those roads have pedestrian sidewalks...), mail processing facilities that suddenly stop processing mail yet are at 100% efficiency or service buildings dispatching more vehicles than the max. Apparently they can simulate electricity 'traffic' with stupid bottlenecks but couldn't implement code for "IF calculated vehicles to dispatch > max vehicles THEN set calculated vehicles to dispatch = max vehicles". THESE are simulation / design flaws, not something that can just be fixed with buying a new PC.
Absolutely! The brokenness makes the game completely unplayable. All of my cities eventually succumb to the homeless population bug... unless of course I destroy the parks... which is completely unacceptable. I too could overlook the performance issues if it was simply performance issues, but as you lay out, and as I state in my video, there are fundamental issues with simulation that make the game completely unplayable. Disappointing. But thanks for the comment 👍
This is my assumption. Entire features that existed in vanilla CS just mysteriously missing implies they plan to put the feature into and expansion. Not having bike lanes is ridiculous. If you want to make a walkable/ bikable city expansion later, go for it, but don't remove base features so you can put them behind a paywall. 😡
True, and also they obviously needed at least another year to finish developing it. Absolutely wild that a company would release an unfinished game like this and totally cock it up
@@Happyfaceshockit's been a year. If they would have been ready to launch October 2024, we'd have a more polished game today. They weren't even a year out, they were so not ready for a game launch.
Colossal Order would be out of business if it weren't for the amazing modders that have had to step in and fix their game for them. Seriously, that road builder mod is a game changer!
Indeed... and I've been told a remedy for the latest homeless population bug is a mod! Unbelievable that the modding community can create fixes for the game, but Paradox seems incapable after almost a year.
Even all this time after release CS1 is still outstanding and I have given up hope that CS2 will ever be anything. Ah to be back in that summer of 2023 when it all showed so much promise.
This game was such an immense disappoint precisely because it's not just a soulless Call of Duty or Assassin's Creed. The success and super high quality of the first CS was Collosal's own downfall. They built all trust and a great reputation among their players, only to tear it all down with a sequel.
@@bull_technologythese r all very one sided comments. Cs1 is far from perfect and didn’t start anywhere near where it ended. CS2 is a very future proof game but this comes with pros and cons. The biggest pro is everything can always be fixed. Cs1 didn’t have this ability. Traffic could never b fixed due to the base code. In cs2 they r much more free with what they can do but everything is all connected so things can also break and cause bugs. Future proofing also comes with leaving behind old technology. New pc parts will come out over time and the “average” build will get stronger. Cs2 won’t show its age with time unlike ur pc components. Also many claim they have a “high end” pc and want a game that will use it’s potential just to cry when they find something that does that. The smaller “issues” shown in the video r either made up or also exist in cs1. When were we ever able to and when does it ever make sense to create an intersection the way u were trying to? Of course it’s “wonky” u made it that way. Also traffic is going to back up when a 5 lane highway has a random one lane exit off of it. That’s not the game it’s poor design. Learn how to play the game better. Some of ur issues r just plain lack of skill
Im a dev, and, having this perspective, it seems to me what plagues CS 2 is a directional problem. Poor leadership, for instance, having resources and hands badly used on things which do not matter; details which do not affect the big picture having more attention than important stuff, such as cims having so many characteristics and decisions simulated, but things are teleported or ignored when they cant simply go to the grocery store, or even how they ve built a whole resources system but there is no real supply and demand. Thats why, after all these years, SimCity 4 still is the best simulator, even though it had way less resources and innovation up until then.
I am not a developer, but I have to agree that it seems like there is a clear lack of direction... and certainly resources are being dedicated to the wrong things. The whole game feels disjointed and unfinished and broken in a way that is just sad.
As a software engineer I just don’t understand WHY for the life of me they decided to make individual cims so freaking complex. This is primarily the reason why even after all the patches the simulation speed is still immensely slow because the calculation load on the CPU is so unnecessarily high from the onset and it is a common software engineering principle that as you increase load, the more complex to complete a calculation set the more time it takes. It is clear as day that this simulation engine has an exponential load to time completion relation or >O(N) and looks to be closer to O(N^2) time where N is the size of input data or calculations to run on the CPU. The simulation is fundamentally bad at large scales and would require a complete reworking of the calculation complexity. Optimization will not fix this game. If they really wanted to emphasize working at large scales then the simulation should have been a hybrid of statistical simulation like SC4 grid based system but modified to work with surface geometry and non-linear road nodes in addition to Agent simulation like with CS. You could reduce complexity significantly that way while still preserving detail where it’s needed.
Thank you for this insight into the technical underpinnings! I can't say that I quite understand their decision on cim complexity either, and it seems like a terrible tradeoff indeed. I have a friend that owns a 14900K system with a 3080 and the simulation performs terribly on his system at only 350K population! Unreal! I'm curious what the over under is on whether or not they will rework the simulation… Or if it's even possible? Thoughts?
@@bull_technology I’m not entirely sure on how feasible it would be to completely redesign the simulation system but I’m pretty convinced at this point that CO will not take it to this extent as it would require rewriting a major portion of the source code. The only thing I can see that is feasible is that they reduce the number of active agents for larger populations or cap the agent limit like what was done with CS1.
Unfortunate. Truly unfortunate. The entire game feels incredibly rushed out the door with little regard for the final product. The fact that it's been eight months with very little change to the fundamental brokenness of the game certainly isn't a good indication either.
@@bull_technology Performance (most of the time) does not rely on how good your CPU or GPU is, but most likely on how your RAM is. I have 16 GB of RAM with a 4060 laptop gpu and a ryzen 9 and run this game fine, apart from some minor lag. I'm upgrading to 32GB sometime soon, so maybe check how much RAM you have?
your game starts to lag at 200k population, because Colossal Order added teeth to every citizen and more than 5 million polygons for one human model. i won't talk about how ugly people are in this game, it feels like the developers have NEVER seen real people. but WHY TF THEY NEED TEETH????
Paradox game: come back 5 years later and start buying DLC's on sale. Year 7: it becomes a playable game. If you buy on "release", you're more like an investor in the title.
by year 7 maybe we would have an even more broken cities skylines 3, with a lot of marketing propaganda from paid celebrities to market it saying its the next best thing to have people fall into the trap again.
I think the absolute worst part is that the game lies to us. So many of the stats and numbers are just... made up? And are not in any shape or form represented in the simulation or shaped by the simulation and how you build your city. All the game seems to do is to say: Well, your city has 100k population, 8 buslines and 100 busstops so that means you have 10k riders per month! That makes playing the game almost pointless because it really doesnt matter how you build things. Buslines that go absolutely nowhere see the exact same rider numbers as clevery designed routes bringing people from home to work, to shopping and restaurants, whatever... You connect them to train stations, parking lots, you make sure denser areas have more stops... pointless.... I have even seen experiments of players setting their transportation budget to zero, so effectively sutting it down. And even after letting the game run for an entire year the number of users was still exactly the same. There were even people walking in to the subway stations even though there werent any trains running for an entire year at that point. So what this means is that there simply is no game. Almost everything you build and design is just graphical and no actual simulation takes place, and to hide that fact they just trown in some random numbers that make sort of sense. And once you really start to notice that, its just no fun anymore because you are basically just using a graphics tool and you are not playing a game at all. And thats not something you can just patch because its missing the foundation the entire thing should be build on. Its like a car without an engine that has a speaker under the hood that makes vroom vroom sounds....
This is so much more significant than the hardware requirements. It seems like lots of people play these games for aesthetic reasons but I personally always enjoyed interacting with the deep simulation and seeing real world concepts work within them as they should. Just does not work that way in this game, it's a failure at the most basic level.
@@pickleman40 Yep. Even the first Simcity game back in 1989 had management challenges like the infamous Detroit crime problem. So managing budgets and infrastructure and all that always has been the backbone of a traditional city builder. For me at lest it always was this addictive combination of building something efficient, so affordable, while looking good. Thats completely gone with CS2. Its basically just a city design tool.
I sincerely hope they work hard on fixing the game. While there are several significant fundamental improvements from the first game, it currently falls short in terms of content. If the developers can pull together and put in the effort, I truly believe it has the potential to become an outstanding game
I couldn't agree more that the potential is certainly there. Like I said in the video, I appreciate a lot of the new changes and systems--the new graphics really are gorgeous. And I am hopeful that the game can be fixed, but at the same time it's been 8 months and I am shocked at how broken the game still is.
Yes! At least CS1 had cycling infrastructure and city-wide policies that incentivized walking and cycling. CS2, after almost a year of updates, has absolutely no such features! But you're right. Even CS1 was way to car-centric. Even with my best efforts, the game pushes you to build a car friendly city.
The game is from Tampere, Finland, so that explains a lot. In Finland only Helsinki has good transit compared to what some would expect from European transit.
@jimbo-dev So just call it Tampere Skylines then. It doesn't make any sense to settle for barebones pedestrian infrastructure just because the developers are living in a place that doesn't have one. This is especially in a game that advertises itself as a "general city builder" instead of a simulator of some specific city with specific characteristics. You certainly don't have to live in Tokyo or Germany to grasp how cities don't have to rely on cars as much as CS2 is giving us at the moment.
What I didn't like about CS1 was that the highways were the only existing roads at the beginning and they were the only possible outside connections. You can't get more American than that :P At least in CS2 you can add more connections. I wish we could build a more European city integrated into a network of regular roads leading outside and not just highways.
If they made an option called "simple cims" where it uses the CS1 version of cims where they dont have induvidually modelled mouths or something just make them simple figures that roam around
This would be a welcome addition, but I doubt that they'll add a feature like this. It seems as if they are completely focused on the wrong things with Cities Skylines 2... and apparently they're working on adding paid DLC soon rather than fixing the game!
5:25 the RTX 3080 launched 3 years before the game, not that the requirement isn't a little crazy still. The RTX 4070 released a few months before the game and has similar performance to a 3080 for around $530 instead of $700, and uses less power.
Indeed. Many of us were more than willing to be patient and wait for CS2 to release... but what we ended up getting was a rushed pile of crap that still isn't fixed!
@@bull_technology yeah they were not anywhere near accurate with what they thought it would take them to make this game. They were several years off and the state of the game, still to this day, is really just proof of it. CO was one of my favorite developers and they certainly aren’t up there any more with the way this has been handled.
Thanks for the video. Randomly thought of this game and did a quick google search “is cities skylines 2 fixed yet” and found this. I’ll have to hold off on buying it.. again.. been waiting since before release, I remember being so excited. Then it came out and I saw mixed reviews and said ah I’ll give it a few weeks for them to patch it up! Here we are almost a year later… still not willing to deal with this. Sticking to CS1 for now I guess 😢
Thanks for the comment! I've been told that the game was supposed to be released several years into the future, but was rushed out the door by Paradox--and boy does it show. But the game really still isn't ready for prime time, and honestly, Paradox shouldn't even sell it in its current state with all the issues. Not to mention it costs more than CS1 at launch! Unreal.
Same story over here. I just have bought a new pc. My old pc was just a potato that was good enough for CS1. Well i gues i have to stick to CS1… i hope the mods will still work.
I love cities skylines 2! My only problem with it is the preformance. but over time that will be solved since computers are always being upgraded! Cities skylines 2 makes my city feel big. Its wonderful, the park homeless bug recently showed up so there working hard over at paradox to fix it I imagine!
The entire game is a hopeless disaster...but its also time to upgrade your GPU, and RAM in order to play unoptomized messes and modern early access bug riddled simulations. Should you be able to run poorly made games with your perfectly reasonable setup? Yes, but thats not the AAA era we live in. Can you run Crysis? 😄
Same. Met with the the same disappointment again too. I don't forsee the devs turning this around before Paradox axes them. Hopefully, I'm wrong. Almost a year later, and this game made little headway.
Ryzen 7 5700X3D, 16GB RAM and an RX 6700 XT averaging 30 FPS with MASSIVE stutters. Sometimes game just freezes for half a second or so. Even if the gameplay was absolutely perfect, I'm not willing to put up with that absurd amount of stuttering.
They released it too early. They broke off more than they could chew, or their eyes were bigger than their stomachs (my mother always told me this at the buffets). But me their worst problem was not knowing their audience and what their customers wanted. We wanted an improved CS where the game incorporated many (most) of the mods that we downloaded and used. Back in 2023 I predicted that it would be 2025 before I would be playing it and I still hold to that schedule.
I'm one of the few people who had a PC good enough to play Cities: Skylines 2 at launch. I almost pre-ordered it until I found out there wouldn't be bicycles at launch. I never ended up buying it because they never added bicycles. 🚴🏻♀️
What I LOVED about CS1 was industries and parks, seeing it increase level based on the buildings you put and goods you sold and how beautiful it was - that was very satisfying. Seeing people cut trees -truck loaded to go to another building to make timber, timber done to then be moved by a truck to a huge furniture maker building that also needs paper/something else and then you could sell those luxury goods at an amazing price to the outside world. Something like Tropico 6. A truck would come in from the outside, go through your built roads, load the furniture and sell it. That shit was extremely fun and I would play for hours. Even props on parks had meaning, for it increased the beauty of it meaning more visitors/tourists and beauty of nearby residental buildings. One could build a park on a mountain and make it a sightseeing park without needing to flatten everything to put buildings. I would add lots of trails and trees and small props and it would increase the beauty, it was amazing really. CS2 industries are boring as fck, parks are place and forget. I played it on PC game pass one time and I remember seeing no trucks. If they add this to CS2, I will buy it.
What I'm still experiencing: Random Crashes Building Roads/Intersections then surrounding buildings get destroyed Basic things from Cities Skylines 1 is not even added like Elevated Metro Station,etc. Many more issues but I just cant list them all, I havent got the motivation to resume playing either
And most of the mods are up to date because i think CS2 will have maybe the same issue mods like cs1 bringing every month a updated Version and the mods are broken and if the Modder are done with fixing a new Version comes
It mostly likely that we will have to wait 2 years until Cities Skyline is completed fixed just like Cyberpunk 2077 took two years to fixed every bug and glitch in game until now don't buy the game right now just be patience in years or two.
performance in this game will never be fixed. except for that, I think its "playable" now (with mods, like "bye bye homeless") and that it will be great in another year
One huge difference tho is that cd project red had their own game engine they could tweak as needed. CO can't because they are using the free and much more basic unity. Just like ksp 2 also a shitshow.
@@Infernal_Elf Ah yes, unity. The one engine that can tank your performance cause it needs to dump everything into page file...with ram not even halfway full.
It just still looks like cold, lifeless, US-Cities. Its like Gordon Ramsey commenting on a dish he really doesnt like, this is the overall appearance of the game. Meh.
As a PlayStation player, whatshthe point of this releasing in 2023 from the state of play when this still hasn't been out yet, since its 2024, where the hell is this game??? Better not be 2025
I love seeing people defend this game, and there are some arguments like: "The first release of Cities Skylines 1 was much worse", "They will fix the game, just wait", among other arguments, that's why game companies shit on consumers and they don't care, look at the level of arguments of those who defend it, plus, people really think its ok, Colossal Order don't add content from previouls DLC of CS1 in CS2
Gosh I couldn't agree more. When I was initially making this video, it was because I had seen several videos talking about the many improvements to the game. After sinking over 50 hours into the game and making this video, I can say that those videos are full of crap. First of all, CS1 was nowhere near as buggy and broken at launch and it didn't have the level of performance issues. Second, yes, CS1 was missing some features at launch, but it wasn't nearly this bad.
@@bull_technology But people compare CS1 launch with CS2 launch to say "Its ok CS2, less worse than CS1 launch, and CS1 when launched dont have to much content too on launch" like, ?????????????????????? i swear to God i have seen people thinking this its a argument to defend CS1 AHAHHAH, i don't no if they never purchase somenthing on their life to say somenthing like this and never complaing about a thing that they PURCHADED or its just a dumb. There`s KEY FEATURES missing, that in the last update of CS1 have and on CS 2/TWO/II, Dont have, like, Its a Sequel not a "new game" of others developers from another company.
Unreal! The blind loyalty is insane. I might be a massive fan of the original game, but I don’t let my fanboyism cloud my judgment. At the end of the day, CS2 is fathoms below CS1 at launch.
I think the people who say that were too young to remember when CS1 came out. I don't remember nearly as many bugs. Sure it didn't have as many features on launch as CS2, but what it did have, worked.
The thing about CS1 is that, while limited, it was relatively complete with what it offered. It was a somewhat basic, yet fully realized game. Having a working core also enabled them to get DLC out faster. Ironically they've kind of bitten themselves in the ass by releasing an effectively non-extensible product. CS1 had After Dark and Snowfall by now. People were meh on Snowfall but After Dark was one of the most popular expansions.
I am so glad I refunded and got my money back. With my refund I got an amazing game instead called satisfactory and have spent 500 hours in it. I kind of have to thank cities skylines 2 for being absolute trash for me to find Satisfactory.
As soon as bro said i5 and 2060. He lost me 💀 You can’t even play gta 5 in 1440p 60fps with that hardware . And that game was from 2013. Can guarantee the 81 tiles mod in CS1 would also cause immense slowdowns with that same hardware. That hardware was midrange 5 years ago
The documentation from the vendor that sold them the NPCs says they have multiple 2K textures, and 2K masks with 40K polys. Games never go above 1K even for AAA. Masks are textures you dont see and only exists to turn off parts of the model and it takes up twice the space as a normal texture. 40K polys is common for characters in AAA FPS shooters, not city builders that never crack above 1-2K. Look up popul8, its bad.
The game is unplayable on my PC, I’ve got specs close to yours and yet it looks like I’m using a very heavy rendering application on my PC… it’s ridiculous, no other game has ever been so poorly optimised as Cities Skylines II as far as I’ve seen…
You’re absolutely right. I got problems creating underground lines. When I try to select the stops it all gets messed up in the underground view, because I still see the buildings on top. Extremely messy when you’ve a city made up of skyscrapers.
Thank you for update, 600hours in CS1 and so happy I saw the red flags before CS2 released. Still want the game to get good, but with no meaningful progress in a year I doubt.
And thank you for the comment. It's certainly hard to see how they'll be able to fix the game with such little progress in the first year... but one can hope!
The minimum reccomended specs are a 3080/amd equivalent and a 12600k or 5800x for 1080p. That is absolutely ridiculous. Some people will be like “the game isn't meant to run on a potato you gotta move on” but needing a 3080 or better is so stupid for 1080p, especially considering graphicaly its pretty similar to the original cities skylines. A quick look at the steam hardware survey shows very few people have a system that powerful. The worst part is how they say “or amd equivalent” for the gpu instead of saying a specific gpu tells me as an amd user that its going to be even worse. I haven’t got the game for obvious reasons but the fact that one of my concerns was if my beastly rx6950xt can run it in 1440p a massive problem that you would only expect form an early access game
10850k 3090 32 gigs of ram everythibg overclocked game is saved on a nvme.. at 1440p or 1080p low settings medium settings and low settings when i hit 150k population simulation slows down so much its unplayable. Fps down to 8. Cpu 98% gpu 35%. This game is a dumpster fire
I would still recommend the game on the basis that it's fun and allows creativity, but only as long as bug fixes and optimisations keep being patched in.
been a huge, huge fan of Skylines for years. tried Skylines 2 on Game Pass right after launch and... whew, doggies. the moment i saw so many missing features (first thing i noticed was the lack of BIKES... like come on, something that basic?) i uninstalled and decided to wait a couple years for a complete game (apparently that's Paradox's M.O., someone told me when i complained - i didn't know since Skylines is the only PAradox series i've really engaged with) funnily enough, a couple weeks ago when i was picking up Plazas and Promenades for Skylines 1 via the steam sale (since i'm sticking with that one)... decided to look at steam stats, and sure enough Skylines 1 remains the more active of the two. i'm not the only one...
It is disappointing coming off of CS1. What really kills me is that CS1 wasn't nearly this bad when it came out in 2015. When CS1 came out, sure it was missing some key features like terrain editing and a day/nigh cycle, but it wasn't anywhere near as broken and it had a ton of great features already. I too have been re-playing CS1 and having much more fun than playing it's sequel!
I made the mistake of buying KSP2 in the hope that the game would be worked on over the years. As for skylines, the franchise had a good run but its time to move on. Competition is brewing. 😄
"whats the point of this larger map sizes when the game breaks when building bigger" A million dollar quote right there Also, CS II has the ugliest graphics in history
I too hope that Colossal Order can make the game great with time. When it comes to SimCity... sadly, EA has pretty much stated that there will never be another mainline SimCity game on the PC after they botched SC2013. I have a video on SC2013 that touches on this a bit.
When my city reached 230K inhabitants, the population became buggy and increase became impossible. Activating the mods and unlimited money features didn't work. It's annoying.
I upgraded so that all my mods would run better with Anno 1800. Skylines 2 is running much better on my new hardware. I definitely have noticed some issues that others have mentioned. I was glad i could spend my way past the performance issues. 7800X3D ftw. Roads breaking has been an issue, i still dont know why mail never makes sense.
So they failed to add traffic manager tools to the second game and now require an account with them to get those back in? I'm occasionally looking back at this game because I'd love to play a proper successor to C:S1, but there doesn't seem to be one.
I couldn't agree more. It's pretty unbelievable that they abandoned one of the best features of the original game--the Steam Workshop. Supposedly the reason for this was so console users could have access to mods... but seeing that the console port has been delayed indefinitely... it seems like a moot point.
@@bull_technologyAs I play the game on Xbox game pass I am glad that paradox mods exists, it isn’t perfect, but at least I can have my mods without having to buy it on steam
Thanks for this review of the game! I was REALLY hoping that the game would be fixed by now since I haven't played it yet and am a huge fan of the first one but I guess I'll have to wait another year to see if it gets better.
Gameplay and technical issues aside, CSL2 is a graphical clusterfck. The asset quality is terrible, there is way too much detail in the wrong places and the LODs don't work properly, the textures are muddy, plain and lack any kind of gradient. The only thing that is better than the first game is the lighting engine and the addition of screenspace post processing effects.
Absolutely! Like why do the random cims have such high-quality models with fully rendered teeth yet some of the cars look like random blobs of color? Urgh it really is frustrating and I can't make sense of their logic when it comes to how they chose to focus their resources.
this is what i was thinking all the time and you expressed it in a great way, the graphics sometimes look so terrible i don't know if it is a problem in the assets or in the lighting
screenspace post processing effects that don't even work properly lmao You cant boost the distance of the screen space global illumination or else... TREES WILL FUCKING GLOW IN THE NIGHT
Its just the fact my 9 year old thinkpad with awfull graphics cards Can run cities skylines 1 with graphic mods making the game look amazing While i can barely run cities skylines 2 on low graphics settings
reminder that cities skylines 1 is also 9 years old bro. It's like saying "my 1990s PC can easily run the original doom, why can't I run doom eternal?"
It's simple, they released the game too soon. they(either publisher or devs) wanted that sweet money fast, guess what? when you don't take some time to optimize and add value, people aren't gonna be happy.
The game runs acceptably at 1080p for me, because I built a mid-range gaming PC about a year ago, but my computer sounds like it's getting ready to take off because it seems to push the CPU at least to its absolute limit. And it just doesn't look at "cheerful" IMHO as CS1. And I've had bugs all over the place, some of which I've had to use developer mode cheats to work around. All around, I'd give a giant "meh." I'd tell anyone to wait until it goes on a Steam sale.
I do too… if you watched the video, I state that I have over 400 hours in the original game on Steam. I’m certainly not a fan of CS2, but the maps do feel bigger. Without concrete evidence to the contrary, I’ll take Paradox’s claims regarding map sizes.
@@bull_technology You can check yourself. I highly doubt you own CS1 or you would already know the answer and not have to rely on a company that has repeatedly lied to us. I have over 1,000 hours on CS1 and already have 500 hours on CS2. I can say with complete confidence CS2's maps with all tiles unlocked are 30% the size of SC1's maps. Before you go and reply, how about you load up SC1 and check. Use zoning squares, house sizes, roads or whatever means you find work to measure, you will see your being lied to. Use the 81 Tiles mod on CS1 and the 512 tiles mod on SC2 to compare, or it's not a fair test. That shows the true playable area.
Would UnReal engine 5 have made a difference…? I can't remember the exact version number but I remember when I saw the new real engine I was hoping city skylines would adopt it.
CS1 was one of my favorite games ever and I was super hyped for the sequel, fortunately I've decided to get gamepass and try it at launch and it's so sad to see very little improved one year later. I'll keep following development and hope for the best because, even broken, there's still nothing like it out there (except of course, CS1)
Apparently our cities have the park bug in real life. The more lush sidewalks and parks become, the more alcoholics there are. They have their flats and jobs, however, there's some irresistible pull towards lush greenery which they cannot resist, spending all their time in squares, parks, and overgrown tree sidewalks near condos. Maybe "not a bug but a feature"
The most annoying thing is that turing cars can use Taxi and bus ways. Now this may seem not like a problem but in my city the central highways are clogged up so i build taxi ways but EVERYONE USES THEM. im so done.
This reminds me of Stonehearth. A really fun game with a lot of potential made practically unplayable in the long run due to poor technical decisions that make performance and bugs unacceptable. It's really sad to see games with great potential fail like that. I hope they somehow manage to salvage the game.
I'd love to see this game's Git repo. I wouldn't be surprised if everything was so rushed to launch in time that devs have had to spend most of the past year just refactoring and untangling spaghetti code
I used to have an issue (and still have it) where my RTX 2070 would just crash beyond like 70k pop. Unfortunately it took me over 2 hours to get to experience the issue, so Steam wouldn't refund me. The issue still occurred last time I checked a month ago
Bought it last week, and my city got killed by a not stopping rising water level. I paid 70€ for this game it it doesn't even work. I think I'll wait until the region packs comes out, and give this garbage a second chance
Yeah it's incredibly overpriced for being utterly... broken. I really do hope it get's better, but if you ask me, they shouldn't even consider making DLC for the game until the base game is fixed.
I totally agree. After i passed 200k my city broke, simulation speed come to a crawl . I mean unemployment was at health 5 percent. But now all of a sudden it is at 0.1 percent. It never becomes better. All kinds of issues like not enough skilled workers , high land value pop up. I put down 10 k more citizens it didnt help either.
I can't stand out that creators developed first game for years, exactly knowing all players needs thanks to mods, assets whole workshop, comments. And still can't deliver us some basic mechanics in second iteration like: Line Tool, MoveIt, Better Bulzdoze, Anarchy etc. I mean WTF? Greetings people.
Yeah there does seem to be some disconnect between Colossal Order and the playerbase. And it's even more unacceptable that some features from the first game aren't in CS2... like the ability to place props!
I'm still playing CS1 from time to time and checking in on CS2. Nope, I will wait longer then. I don't want to have to "fight" the game in order to just play or go scouring for mods to "fix" issues with the game.
CS1 is a masterpiece that I enjoyed from its release back in 2015 until today. I was a teenage boy enjoying Sim City 4, and as soon as CS1 was released, I convinced my father to buy it. Other than overpriced DLCs (I have all, but would suggest only Mass Transit and Industries), I have no complaints. CS2 is much more green even after the release. It doesn't feel as immersive, bugs destroy game experience, and mainly I can not build a city in which I would actually be willing to live. Even if bugs and performance issues are fixed, more realistic graphics and colours don't allow me to build a vibrant bright city.
I have enjoyed your video for its information. I had been wondering how CS2 was after all this waiting I’ve been doing. If I did buy it, I would just play it on GeForce Now, so performance wouldn’t matter that much.
@@bull_technology the console version has not been cancelled, t has simply been delayed further due to other issues. I was suprised how bad things were when the game first came out, but things are improving. Plus Paradox and Colossal Order have said that the console will not be cancelled no matter what.
@ExplosivePlaysGames considering that code mods are currently needed to make the game vaguely playable and that code mods will not be possible on console, I think you'll find that if CO can't get the base game code right, the console version will not happen.
It is a common misconception, but In these simulation type games, the main bottleneck is at the CPU, not the GPU. The game needs to calculate pathing, and this is very taxing on the CPU. When the CPU is pegged at 100%, the frame rates drop because the GPU is now waiting for the CPU to hand over data to render the frame. This is why games like Factorio benchmark "Updates per second", rather than Frames per second.
"Just get a 4090 bro industry is moving forward"
We came from praising roller coaster tycoon for being made efficiently to blaming people for not throwing money at obvious problems.
I hate how people just keep annoying others to buy new computer nowdays
@@Guiguo130 And then game is SO bugged that even 4090 has issues. "5090ti when?" i guess.
4090 doesnt solve this games problems :-/
Simulation games mostly need a top CPU and just a modest GPU. If you got a i9/r9 with max single core performance you will get the best out of a sim game like CS2. Everyone with game dev knowledge knows that CS and CS 2 will start to run slow when the pop goes above what the computer can handle. Having a better PC always means that you enjoy a sandbox sim game much more. Better optimization and less complicated features will increase the pop limit at which the PC starts to fail to keep up with the simulation, but there will always be a limit.
I have a 4090 and not even that makes this game playable lol
I keep going back to Cities Skylines 2 just to be disappointed by its tediousness, slowness despite having a very high end PC (5950X overclocked, 32GB RAM, RTX3090) it just runs terribly even on lower settings. It has some good ideas, but Skylines 1 was all we wanted with updated graphics, some new features and additions. It’s like they tried to fix something that wasn’t broke.
Couldn't agree more! It really is a mess... I too have revisited the game time and time again. This time for my video it was maybe the 3rd time revisiting the game, and I thought that after dozens of patches the game would be at least playable. It isn't. Sad to see a game like this be so utterly broken when CS1 was such a hit.
5950x is really bad for gaming. even 5800x would be better cause games cannot utilize 16/32 cores efficiently. i am waiting for 9800x3d hoping it would be perfect gaming cpu.
i still play first game and didnt even tried second. i just gonna wait, i dont have problem with that.
I still lag with RTX4080 12Gb VRAM, i7-13700H 2.4Ghz and 32Gb DDR5 RAM. If this game was optimized, it would run at least 3x better, and if the features from CS1 were added by default, they wouldn't be able to sell them again in DLCs. The only thing they care about is selling DLCs. We see it with low effort EU theme being a framework to release more shitty building skins that don't affect the gameplay at all, same with monuments, and interesting parks, traffic, habits, tourism, etc. This studio only sells games that cost 250+ USD to get the full version.
@@metasamsara they need some kind of steady flow of income from game to justify to their bosses why they still spend money to support the game
@@nikolaypetrov9789 that doesn't justify taking apart what should be core components of the base game in order to resell it as "after thoughts". and when selling skins, the least to do is to put efforts into what it changes, not just reskin of same things, not when you call it regional themes, it should affect the gameplay with regional differences of game mechanics too.
To the people commenting "Well just get a new PC": I'll forgive performance issues because every PC setup is different and the devs couldn't anticipate every scenario (not just the hardware, what background apps are running, whether or not drivers are updated, etc). What ISN'T passable are the wealthy, highly educated homeless people who refuse to move into the built yet empty houses yet are 'shopping', level 5 buildings suddenly losing road connections because a new round about near them corrupted the road geometry, parking lots with 'no pedestrian access' (yet cars can enter them, and those roads have pedestrian sidewalks...), mail processing facilities that suddenly stop processing mail yet are at 100% efficiency or service buildings dispatching more vehicles than the max. Apparently they can simulate electricity 'traffic' with stupid bottlenecks but couldn't implement code for "IF calculated vehicles to dispatch > max vehicles THEN set calculated vehicles to dispatch = max vehicles". THESE are simulation / design flaws, not something that can just be fixed with buying a new PC.
Absolutely! The brokenness makes the game completely unplayable. All of my cities eventually succumb to the homeless population bug... unless of course I destroy the parks... which is completely unacceptable.
I too could overlook the performance issues if it was simply performance issues, but as you lay out, and as I state in my video, there are fundamental issues with simulation that make the game completely unplayable.
Disappointing. But thanks for the comment 👍
performance is still really dissapointing, even the most high end pc's (consumer or "server" hardware) is unplayably slow after 300k population
@@bull_technology There are more vacant houses than homeless people irl though, 3 times to be exact.
No way the devs accidentally made the game based on California. LOL.
Or the busses not moving for a minute after stopping at a bus stop, despite there are no passengers entering/leaving.
The game content is barebones because they want to sell it to us in future DLC's
classic paradox strategy
@@funkyfanky Thankfully there's the classic creamapi solution *cough-cough*
This is my assumption. Entire features that existed in vanilla CS just mysteriously missing implies they plan to put the feature into and expansion. Not having bike lanes is ridiculous. If you want to make a walkable/ bikable city expansion later, go for it, but don't remove base features so you can put them behind a paywall. 😡
True, and also they obviously needed at least another year to finish developing it. Absolutely wild that a company would release an unfinished game like this and totally cock it up
@@Happyfaceshockit's been a year. If they would have been ready to launch October 2024, we'd have a more polished game today. They weren't even a year out, they were so not ready for a game launch.
Colossal Order would be out of business if it weren't for the amazing modders that have had to step in and fix their game for them. Seriously, that road builder mod is a game changer!
Indeed... and I've been told a remedy for the latest homeless population bug is a mod! Unbelievable that the modding community can create fixes for the game, but Paradox seems incapable after almost a year.
@@bull_technology money money money idealism out
agree in today's age of game dev we should hold them highly and always gives them constructive criticism
I'm sticking to the original Cities Skylines.
Same here
I love CS1 still. I wish they wouldn't have launched all that CS1 DLC right before CS2 came out. I've never gotten mods to work right since then.
I can safely say that Simcity 2013 is better than CS 2
Even all this time after release CS1 is still outstanding and I have given up hope that CS2 will ever be anything. Ah to be back in that summer of 2023 when it all showed so much promise.
@@rerun3283 Same, a lot of modders stopped updating at that point.
This game was such an immense disappoint precisely because it's not just a soulless Call of Duty or Assassin's Creed. The success and super high quality of the first CS was Collosal's own downfall. They built all trust and a great reputation among their players, only to tear it all down with a sequel.
Indeed. It follows in the footsteps of Fallout 76 and SimCity 2013--games that tarnished the reputation of great game development studios.
@@bull_technologythese r all very one sided comments. Cs1 is far from perfect and didn’t start anywhere near where it ended. CS2 is a very future proof game but this comes with pros and cons. The biggest pro is everything can always be fixed. Cs1 didn’t have this ability. Traffic could never b fixed due to the base code. In cs2 they r much more free with what they can do but everything is all connected so things can also break and cause bugs. Future proofing also comes with leaving behind old technology. New pc parts will come out over time and the “average” build will get stronger. Cs2 won’t show its age with time unlike ur pc components. Also many claim they have a “high end” pc and want a game that will use it’s potential just to cry when they find something that does that. The smaller “issues” shown in the video r either made up or also exist in cs1. When were we ever able to and when does it ever make sense to create an intersection the way u were trying to? Of course it’s “wonky” u made it that way. Also traffic is going to back up when a 5 lane highway has a random one lane exit off of it. That’s not the game it’s poor design. Learn how to play the game better. Some of ur issues r just plain lack of skill
Im a dev, and, having this perspective, it seems to me what plagues CS 2 is a directional problem. Poor leadership, for instance, having resources and hands badly used on things which do not matter; details which do not affect the big picture having more attention than important stuff, such as cims having so many characteristics and decisions simulated, but things are teleported or ignored when they cant simply go to the grocery store, or even how they ve built a whole resources system but there is no real supply and demand.
Thats why, after all these years, SimCity 4 still is the best simulator, even though it had way less resources and innovation up until then.
I am not a developer, but I have to agree that it seems like there is a clear lack of direction... and certainly resources are being dedicated to the wrong things. The whole game feels disjointed and unfinished and broken in a way that is just sad.
As a software engineer I just don’t understand WHY for the life of me they decided to make individual cims so freaking complex. This is primarily the reason why even after all the patches the simulation speed is still immensely slow because the calculation load on the CPU is so unnecessarily high from the onset and it is a common software engineering principle that as you increase load, the more complex to complete a calculation set the more time it takes. It is clear as day that this simulation engine has an exponential load to time completion relation or >O(N) and looks to be closer to O(N^2) time where N is the size of input data or calculations to run on the CPU. The simulation is fundamentally bad at large scales and would require a complete reworking of the calculation complexity. Optimization will not fix this game.
If they really wanted to emphasize working at large scales then the simulation should have been a hybrid of statistical simulation like SC4 grid based system but modified to work with surface geometry and non-linear road nodes in addition to Agent simulation like with CS. You could reduce complexity significantly that way while still preserving detail where it’s needed.
Thank you for this insight into the technical underpinnings! I can't say that I quite understand their decision on cim complexity either, and it seems like a terrible tradeoff indeed. I have a friend that owns a 14900K system with a 3080 and the simulation performs terribly on his system at only 350K population! Unreal!
I'm curious what the over under is on whether or not they will rework the simulation… Or if it's even possible? Thoughts?
@@bull_technology I’m not entirely sure on how feasible it would be to completely redesign the simulation system but I’m pretty convinced at this point that CO will not take it to this extent as it would require rewriting a major portion of the source code. The only thing I can see that is feasible is that they reduce the number of active agents for larger populations or cap the agent limit like what was done with CS1.
Unfortunate. Truly unfortunate. The entire game feels incredibly rushed out the door with little regard for the final product. The fact that it's been eight months with very little change to the fundamental brokenness of the game certainly isn't a good indication either.
@@bull_technology See yall in 2034 when CPUs will finally be able to run C:S2 and everyone wil be "Why was this game hated?"
@@bull_technology Performance (most of the time) does not rely on how good your CPU or GPU is, but most likely on how your RAM is. I have 16 GB of RAM with a 4060 laptop gpu and a ryzen 9 and run this game fine, apart from some minor lag. I'm upgrading to 32GB sometime soon, so maybe check how much RAM you have?
your game starts to lag at 200k population, because Colossal Order added teeth to every citizen and more than 5 million polygons for one human model.
i won't talk about how ugly people are in this game, it feels like the developers have NEVER seen real people.
but
WHY TF THEY NEED TEETH????
Paradox game: come back 5 years later and start buying DLC's on sale. Year 7: it becomes a playable game. If you buy on "release", you're more like an investor in the title.
Meanwhile DLC`s - 3000 USD for everything and growing, also no new features anymore, just re-works that you could`ve got for free with some mods.
I doubt this game will last 7 years.
@@alfyb4512 To be frank, it could go the way of Imperator. I hope not.
by year 7 maybe we would have an even more broken cities skylines 3, with a lot of marketing propaganda from paid celebrities to market it saying its the next best thing to have people fall into the trap again.
I think the absolute worst part is that the game lies to us. So many of the stats and numbers are just... made up? And are not in any shape or form represented in the simulation or shaped by the simulation and how you build your city. All the game seems to do is to say: Well, your city has 100k population, 8 buslines and 100 busstops so that means you have 10k riders per month! That makes playing the game almost pointless because it really doesnt matter how you build things.
Buslines that go absolutely nowhere see the exact same rider numbers as clevery designed routes bringing people from home to work, to shopping and restaurants, whatever... You connect them to train stations, parking lots, you make sure denser areas have more stops... pointless.... I have even seen experiments of players setting their transportation budget to zero, so effectively sutting it down. And even after letting the game run for an entire year the number of users was still exactly the same. There were even people walking in to the subway stations even though there werent any trains running for an entire year at that point.
So what this means is that there simply is no game. Almost everything you build and design is just graphical and no actual simulation takes place, and to hide that fact they just trown in some random numbers that make sort of sense. And once you really start to notice that, its just no fun anymore because you are basically just using a graphics tool and you are not playing a game at all. And thats not something you can just patch because its missing the foundation the entire thing should be build on. Its like a car without an engine that has a speaker under the hood that makes vroom vroom sounds....
Yeah...there is no simulation. You can build an ultimately broken city that should just never work - but it will. And then there is "demand".
Damn I don't even want to know if it's true or not
But yes that would explain why my trains don't Work
This is so much more significant than the hardware requirements. It seems like lots of people play these games for aesthetic reasons but I personally always enjoyed interacting with the deep simulation and seeing real world concepts work within them as they should. Just does not work that way in this game, it's a failure at the most basic level.
@@pickleman40 yea Very sad a big Step back
@@pickleman40 Yep. Even the first Simcity game back in 1989 had management challenges like the infamous Detroit crime problem. So managing budgets and infrastructure and all that always has been the backbone of a traditional city builder. For me at lest it always was this addictive combination of building something efficient, so affordable, while looking good. Thats completely gone with CS2. Its basically just a city design tool.
I sincerely hope they work hard on fixing the game. While there are several significant fundamental improvements from the first game, it currently falls short in terms of content. If the developers can pull together and put in the effort, I truly believe it has the potential to become an outstanding game
I couldn't agree more that the potential is certainly there. Like I said in the video, I appreciate a lot of the new changes and systems--the new graphics really are gorgeous. And I am hopeful that the game can be fixed, but at the same time it's been 8 months and I am shocked at how broken the game still is.
It'll finally be playable in ∼8 years.
The game devs have never been to a walkable European city and it shows.
The City skylines games have both just been glorified traffic simulators.
Yes! At least CS1 had cycling infrastructure and city-wide policies that incentivized walking and cycling. CS2, after almost a year of updates, has absolutely no such features!
But you're right. Even CS1 was way to car-centric. Even with my best efforts, the game pushes you to build a car friendly city.
The game is from Tampere, Finland, so that explains a lot. In Finland only Helsinki has good transit compared to what some would expect from European transit.
@jimbo-dev So just call it Tampere Skylines then. It doesn't make any sense to settle for barebones pedestrian infrastructure just because the developers are living in a place that doesn't have one. This is especially in a game that advertises itself as a "general city builder" instead of a simulator of some specific city with specific characteristics.
You certainly don't have to live in Tokyo or Germany to grasp how cities don't have to rely on cars as much as CS2 is giving us at the moment.
What I didn't like about CS1 was that the highways were the only existing roads at the beginning and they were the only possible outside connections. You can't get more American than that :P At least in CS2 you can add more connections. I wish we could build a more European city integrated into a network of regular roads leading outside and not just highways.
@@jimbo-dev have you been to Tampere cause the transport here is quite good.
If they made an option called "simple cims" where it uses the CS1 version of cims where they dont have induvidually modelled mouths or something just make them simple figures that roam around
This would be a welcome addition, but I doubt that they'll add a feature like this. It seems as if they are completely focused on the wrong things with Cities Skylines 2... and apparently they're working on adding paid DLC soon rather than fixing the game!
@@bull_technology Paradox greed moment
@@tripwire3992 Indeed... approaching the Sims 4 and EA in that regard...
5:25 the RTX 3080 launched 3 years before the game, not that the requirement isn't a little crazy still. The RTX 4070 released a few months before the game and has similar performance to a 3080 for around $530 instead of $700, and uses less power.
It's been a year?! Good Lord
It's been a year since the initial trailer launched and about eight months since the game went on sale... yeah time certainly flies...
@@bull_technology It doesn't feel like it's been that long dude... Time really flies
It is insulting that they pushed this out to their fans.
Indeed. Many of us were more than willing to be patient and wait for CS2 to release... but what we ended up getting was a rushed pile of crap that still isn't fixed!
@@bull_technology yeah they were not anywhere near accurate with what they thought it would take them to make this game. They were several years off and the state of the game, still to this day, is really just proof of it. CO was one of my favorite developers and they certainly aren’t up there any more with the way this has been handled.
100% agree.
It not supriseing
Thanks for the video. Randomly thought of this game and did a quick google search “is cities skylines 2 fixed yet” and found this. I’ll have to hold off on buying it.. again.. been waiting since before release, I remember being so excited. Then it came out and I saw mixed reviews and said ah I’ll give it a few weeks for them to patch it up! Here we are almost a year later… still not willing to deal with this. Sticking to CS1 for now I guess 😢
Thanks for the comment!
I've been told that the game was supposed to be released several years into the future, but was rushed out the door by Paradox--and boy does it show.
But the game really still isn't ready for prime time, and honestly, Paradox shouldn't even sell it in its current state with all the issues. Not to mention it costs more than CS1 at launch! Unreal.
Same story over here. I just have bought a new pc. My old pc was just a potato that was good enough for CS1. Well i gues i have to stick to CS1… i hope the mods will still work.
@MidnightshadeProductions i see people with the most crazy specs, mega expensive and still get max 30 fps. My brain can’t handle that.
I love cities skylines 2! My only problem with it is the preformance. but over time that will be solved since computers are always being upgraded! Cities skylines 2 makes my city feel big. Its wonderful, the park homeless bug recently showed up so there working hard over at paradox to fix it I imagine!
LOLLLL SAMEEEE
The entire game is a hopeless disaster...but its also time to upgrade your GPU, and RAM in order to play unoptomized messes and modern early access bug riddled simulations.
Should you be able to run poorly made games with your perfectly reasonable setup? Yes, but thats not the AAA era we live in.
Can you run Crysis? 😄
Dodged a bullet with this one. After taking one with KSP2, I learned my lesson
Thanks for the re-review !
Got recommended just right when I'm getting addicted to this game again
Same. Met with the the same disappointment again too. I don't forsee the devs turning this around before Paradox axes them. Hopefully, I'm wrong. Almost a year later, and this game made little headway.
@@BlackDog1247lol they’ll be fine bro
@@BlackDog1247 Too many vacations in Finland.
Still sux
@@Gigi-xr3qs HAAHAH yo every time i hear an update about this game they are going on a "vacation" and will be working on it again in 6 weeks.
Ryzen 7 5700X3D, 16GB RAM and an RX 6700 XT averaging 30 FPS with MASSIVE stutters. Sometimes game just freezes for half a second or so.
Even if the gameplay was absolutely perfect, I'm not willing to put up with that absurd amount of stuttering.
I still can't get over this mountains in the background. Looks like an old cartoon.
Yeah in some areas the game is graphically lacking... but in others it's way overboard...
They released it too early. They broke off more than they could chew, or their eyes were bigger than their stomachs (my mother always told me this at the buffets). But me their worst problem was not knowing their audience and what their customers wanted. We wanted an improved CS where the game incorporated many (most) of the mods that we downloaded and used. Back in 2023 I predicted that it would be 2025 before I would be playing it and I still hold to that schedule.
CS2 at launch felt like Early Access. Today it feels like an Early Access title the devs have abandoned.
I'm one of the few people who had a PC good enough to play Cities: Skylines 2 at launch. I almost pre-ordered it until I found out there wouldn't be bicycles at launch. I never ended up buying it because they never added bicycles. 🚴🏻♀️
What I LOVED about CS1 was industries and parks, seeing it increase level based on the buildings you put and goods you sold and how beautiful it was - that was very satisfying.
Seeing people cut trees -truck loaded to go to another building to make timber, timber done to then be moved by a truck to a huge furniture maker building that also needs paper/something else and then you could sell those luxury goods at an amazing price to the outside world. Something like Tropico 6.
A truck would come in from the outside, go through your built roads, load the furniture and sell it. That shit was extremely fun and I would play for hours.
Even props on parks had meaning, for it increased the beauty of it meaning more visitors/tourists and beauty of nearby residental buildings.
One could build a park on a mountain and make it a sightseeing park without needing to flatten everything to put buildings. I would add lots of trails and trees and small props and it would increase the beauty, it was amazing really.
CS2 industries are boring as fck, parks are place and forget. I played it on PC game pass one time and I remember seeing no trucks.
If they add this to CS2, I will buy it.
You are talking about industries dlc, it wasn't a standard feature of cs1. People forget that cs1 on release was just as barbone as cs2
What I'm still experiencing:
Random Crashes
Building Roads/Intersections then surrounding buildings get destroyed
Basic things from Cities Skylines 1 is not even added like Elevated Metro Station,etc.
Many more issues but I just cant list them all, I havent got the motivation to resume playing either
I think it's troubled but not as bad as all these click bait videos make it out to be.
Video starts 2:15
this is why im sticking with CS1 because its not broken and theres also more mods for it currently.
.
And most of the mods are up to date because i think CS2 will have maybe the same issue mods like cs1 bringing every month a updated Version and the mods are broken and if the Modder are done with fixing a new Version comes
I think we should all stick with CS1 until CS2 is fixed!
@@bull_technology as someone playing on PS4 that can't get mods or DLCs I rly want CS2 so I have more options
There is no supply chain in CS2 as well 👽
It mostly likely that we will have to wait 2 years until Cities Skyline is completed fixed just like Cyberpunk 2077 took two years to fixed every bug and glitch in game until now don't buy the game right now just be patience in years or two.
Probably, and this is completely unacceptable. The game should have released playable!
performance in this game will never be fixed.
except for that, I think its "playable" now (with mods, like "bye bye homeless") and that it will be great in another year
Personally, I find it completely unacceptable that a game would require mods to 'fix' it.
One huge difference tho is that cd project red had their own game engine they could tweak as needed. CO can't because they are using the free and much more basic unity. Just like ksp 2 also a shitshow.
@@Infernal_Elf Ah yes, unity. The one engine that can tank your performance cause it needs to dump everything into page file...with ram not even halfway full.
It just still looks like cold, lifeless, US-Cities. Its like Gordon Ramsey commenting on a dish he really doesnt like, this is the overall appearance of the game. Meh.
I hate how they had the transportation system but made it be useless
As a PlayStation player, whatshthe point of this releasing in 2023 from the state of play when this still hasn't been out yet, since its 2024, where the hell is this game??? Better not be 2025
I love seeing people defend this game, and there are some arguments like: "The first release of Cities Skylines 1 was much worse", "They will fix the game, just wait", among other arguments, that's why game companies shit on consumers and they don't care, look at the level of arguments of those who defend it, plus, people really think its ok, Colossal Order don't add content from previouls DLC of CS1 in CS2
Gosh I couldn't agree more. When I was initially making this video, it was because I had seen several videos talking about the many improvements to the game.
After sinking over 50 hours into the game and making this video, I can say that those videos are full of crap.
First of all, CS1 was nowhere near as buggy and broken at launch and it didn't have the level of performance issues. Second, yes, CS1 was missing some features at launch, but it wasn't nearly this bad.
@@bull_technology But people compare CS1 launch with CS2 launch to say "Its ok CS2, less worse than CS1 launch, and CS1 when launched dont have to much content too on launch" like, ?????????????????????? i swear to God i have seen people thinking this its a argument to defend CS1 AHAHHAH, i don't no if they never purchase somenthing on their life to say somenthing like this and never complaing about a thing that they PURCHADED or its just a dumb.
There`s KEY FEATURES missing, that in the last update of CS1 have and on CS 2/TWO/II, Dont have, like, Its a Sequel not a "new game" of others developers from another company.
Unreal! The blind loyalty is insane. I might be a massive fan of the original game, but I don’t let my fanboyism cloud my judgment. At the end of the day, CS2 is fathoms below CS1 at launch.
I think the people who say that were too young to remember when CS1 came out. I don't remember nearly as many bugs. Sure it didn't have as many features on launch as CS2, but what it did have, worked.
The thing about CS1 is that, while limited, it was relatively complete with what it offered. It was a somewhat basic, yet fully realized game. Having a working core also enabled them to get DLC out faster. Ironically they've kind of bitten themselves in the ass by releasing an effectively non-extensible product. CS1 had After Dark and Snowfall by now. People were meh on Snowfall but After Dark was one of the most popular expansions.
I am so glad I refunded and got my money back. With my refund I got an amazing game instead called satisfactory and have spent 500 hours in it. I kind of have to thank cities skylines 2 for being absolute trash for me to find Satisfactory.
How did u get a refund? I tried to refund my ultimate edition today and I was denied for playing over 2h mark🤷
@SimpleTakes0 that's exactly how. I stopped playing 1 hour and 50 minutes in and refunded
Paradox interactive after realizing that we all keep buying their games, no matter at what state: 😎💰
This is the reason I wanted to learn how to make games
My solace with CS2 coming out is just that they wont break my save with updates anymore when I play CS1
Feel bad for any console player who preordered
As soon as bro said i5 and 2060. He lost me 💀
You can’t even play gta 5 in 1440p 60fps with that hardware . And that game was from 2013.
Can guarantee the 81 tiles mod in CS1 would also cause immense slowdowns with that same hardware.
That hardware was midrange 5 years ago
As soon as he said 3080 was the fastest GPU at time of release, he lost me.
All the sims dress like millennials with no sense of style and walk like minecraft people but have more texure definitions than everything else lol
Meanwhile the game runs like trash as a result!
The documentation from the vendor that sold them the NPCs says they have multiple 2K textures, and 2K masks with 40K polys. Games never go above 1K even for AAA. Masks are textures you dont see and only exists to turn off parts of the model and it takes up twice the space as a normal texture. 40K polys is common for characters in AAA FPS shooters, not city builders that never crack above 1-2K. Look up popul8, its bad.
The game is unplayable on my PC, I’ve got specs close to yours and yet it looks like I’m using a very heavy rendering application on my PC… it’s ridiculous, no other game has ever been so poorly optimised as Cities Skylines II as far as I’ve seen…
You’re absolutely right.
I got problems creating underground lines.
When I try to select the stops it all gets messed up in the underground view, because I still see the buildings on top.
Extremely messy when you’ve a city made up of skyscrapers.
Thank you for update, 600hours in CS1 and so happy I saw the red flags before CS2 released. Still want the game to get good, but with no meaningful progress in a year I doubt.
And thank you for the comment. It's certainly hard to see how they'll be able to fix the game with such little progress in the first year... but one can hope!
The minimum reccomended specs are a 3080/amd equivalent and a 12600k or 5800x for 1080p. That is absolutely ridiculous. Some people will be like “the game isn't meant to run on a potato you gotta move on” but needing a 3080 or better is so stupid for 1080p, especially considering graphicaly its pretty similar to the original cities skylines. A quick look at the steam hardware survey shows very few people have a system that powerful. The worst part is how they say “or amd equivalent” for the gpu instead of saying a specific gpu tells me as an amd user that its going to be even worse. I haven’t got the game for obvious reasons but the fact that one of my concerns was if my beastly rx6950xt can run it in 1440p a massive problem that you would only expect form an early access game
10850k 3090 32 gigs of ram everythibg overclocked game is saved on a nvme.. at 1440p or 1080p low settings medium settings and low settings when i hit 150k population simulation slows down so much its unplayable. Fps down to 8. Cpu 98% gpu 35%. This game is a dumpster fire
Oh dear. I thought I'd wait for a year and then buy it. Seems like two years now, if ever.
Better to play cs1 with mods. Paradox interactive fell off
I would still recommend the game on the basis that it's fun and allows creativity, but only as long as bug fixes and optimisations keep being patched in.
been a huge, huge fan of Skylines for years. tried Skylines 2 on Game Pass right after launch and... whew, doggies. the moment i saw so many missing features (first thing i noticed was the lack of BIKES... like come on, something that basic?) i uninstalled and decided to wait a couple years for a complete game (apparently that's Paradox's M.O., someone told me when i complained - i didn't know since Skylines is the only PAradox series i've really engaged with)
funnily enough, a couple weeks ago when i was picking up Plazas and Promenades for Skylines 1 via the steam sale (since i'm sticking with that one)... decided to look at steam stats, and sure enough Skylines 1 remains the more active of the two. i'm not the only one...
It is disappointing coming off of CS1. What really kills me is that CS1 wasn't nearly this bad when it came out in 2015.
When CS1 came out, sure it was missing some key features like terrain editing and a day/nigh cycle, but it wasn't anywhere near as broken and it had a ton of great features already.
I too have been re-playing CS1 and having much more fun than playing it's sequel!
got a 4080 and its running at 20fps with 175k people ...
I made the mistake of buying KSP2 in the hope that the game would be worked on over the years.
As for skylines, the franchise had a good run but its time to move on. Competition is brewing. 😄
"whats the point of this larger map sizes when the game breaks when building bigger" A million dollar quote right there
Also, CS II has the ugliest graphics in history
Haha. Yeah... many changes don't make much sense in CS2
I'm a bit of a transportation nut, so I'm very disappointed that we still not have monorails in the new version,
Agreed! Not to mention there aren't any cycling infrastructure items in the game--unlike CS1.
In the next 5 years , this game might be great.I HOPE we going to see Simcity 6 , sooner or later
I too hope that Colossal Order can make the game great with time.
When it comes to SimCity... sadly, EA has pretty much stated that there will never be another mainline SimCity game on the PC after they botched SC2013. I have a video on SC2013 that touches on this a bit.
Damn and I was thinking to get it know, but it's still broken. Thanks for the video!
watching this video just after my game crashed and lost a whole new save.
When my city reached 230K inhabitants, the population became buggy and increase became impossible.
Activating the mods and unlimited money features didn't work. It's annoying.
So poorly optimized. They should have used Unreal Engine instead of Dooky Unity.
50 donger for unplayable game is a yoke
So many homes for us bugs to live in for cities skylines 2
Huh?
Us fellow bugs are the reason why nothing can run 100% properly which is the reason for all of the bug updates 😢
I upgraded so that all my mods would run better with Anno 1800.
Skylines 2 is running much better on my new hardware.
I definitely have noticed some issues that others have mentioned. I was glad i could spend my way past the performance issues.
7800X3D ftw.
Roads breaking has been an issue, i still dont know why mail never makes sense.
CO should go under after this cash grab flop. It’s a shame
Indeed
So they failed to add traffic manager tools to the second game and now require an account with them to get those back in?
I'm occasionally looking back at this game because I'd love to play a proper successor to C:S1, but there doesn't seem to be one.
I’d much rather have the stick figures with no backstory like in CS1. I don’t care when a sim graduates elementary school.
Especially as the education mechanics are severely broken anyway 🤷♂️🤦♂️
Must add, and I don't know if it''s just me, but I have many issues with Paradox mods. PC should have steam workshop compatability.
I couldn't agree more. It's pretty unbelievable that they abandoned one of the best features of the original game--the Steam Workshop.
Supposedly the reason for this was so console users could have access to mods... but seeing that the console port has been delayed indefinitely... it seems like a moot point.
@@bull_technologyAs I play the game on Xbox game pass I am glad that paradox mods exists, it isn’t perfect, but at least I can have my mods without having to buy it on steam
Thanks for this review of the game! I was REALLY hoping that the game would be fixed by now since I haven't played it yet and am a huge fan of the first one but I guess I'll have to wait another year to see if it gets better.
and yet, yall still bought it and ate it up. next time vote with your wallets.
Gameplay and technical issues aside, CSL2 is a graphical clusterfck. The asset quality is terrible, there is way too much detail in the wrong places and the LODs don't work properly, the textures are muddy, plain and lack any kind of gradient. The only thing that is better than the first game is the lighting engine and the addition of screenspace post processing effects.
Absolutely! Like why do the random cims have such high-quality models with fully rendered teeth yet some of the cars look like random blobs of color? Urgh it really is frustrating and I can't make sense of their logic when it comes to how they chose to focus their resources.
this is what i was thinking all the time and you expressed it in a great way, the graphics sometimes look so terrible i don't know if it is a problem in the assets or in the lighting
screenspace post processing effects that don't even work properly lmao
You cant boost the distance of the screen space global illumination or else... TREES WILL FUCKING GLOW IN THE NIGHT
Its just the fact my 9 year old thinkpad with awfull graphics cards
Can run cities skylines 1 with graphic mods making the game look amazing
While i can barely run cities skylines 2 on low graphics settings
Telling isn't it?
Sorry if I’m bugging you but could you share what graphics mods you use?
reminder that cities skylines 1 is also 9 years old bro. It's like saying "my 1990s PC can easily run the original doom, why can't I run doom eternal?"
@@Max200012 no my 1990 thinkpad cant run doom eternal
Ive tried
@@Max200012 also its a good computer is just got piss poor graphics i should be able to run the game on piss poor graphics
I9-13900k, 4090, and 64 GB of RAM, and it ran like ass. I'm glad i got my refund.
It's simple, they released the game too soon.
they(either publisher or devs) wanted that sweet money fast, guess what?
when you don't take some time to optimize and add value, people aren't gonna be happy.
Publisher this kind of thing is paradox bread and butter
13700 and 4070 here, game still runs like shit and isn't that much better looking
The game runs acceptably at 1080p for me, because I built a mid-range gaming PC about a year ago, but my computer sounds like it's getting ready to take off because it seems to push the CPU at least to its absolute limit. And it just doesn't look at "cheerful" IMHO as CS1. And I've had bugs all over the place, some of which I've had to use developer mode cheats to work around. All around, I'd give a giant "meh." I'd tell anyone to wait until it goes on a Steam sale.
My Pc can't play CS2 it's very laggy but I get 30-40 Fps on CS1 with 13,000 assets. thats crazy
There is absolutely no way possible that CS2's map is bigger let alone the same size as CS1's maps. No way at all.
According to Colossal Order, the maps are supposedly 5 times larger.
@@bull_technology Do you have both games to compare? I do and I stand by my statement.
I do too… if you watched the video, I state that I have over 400 hours in the original game on Steam. I’m certainly not a fan of CS2, but the maps do feel bigger. Without concrete evidence to the contrary, I’ll take Paradox’s claims regarding map sizes.
@@bull_technology You can check yourself. I highly doubt you own CS1 or you would already know the answer and not have to rely on a company that has repeatedly lied to us.
I have over 1,000 hours on CS1 and already have 500 hours on CS2. I can say with complete confidence CS2's maps with all tiles unlocked are 30% the size of SC1's maps. Before you go and reply, how about you load up SC1 and check. Use zoning squares, house sizes, roads or whatever means you find work to measure, you will see your being lied to. Use the 81 Tiles mod on CS1 and the 512 tiles mod on SC2 to compare, or it's not a fair test. That shows the true playable area.
Would UnReal engine 5 have made a difference…? I can't remember the exact version number but I remember when I saw the new real engine I was hoping city skylines would adopt it.
CS1 was one of my favorite games ever and I was super hyped for the sequel, fortunately I've decided to get gamepass and try it at launch and it's so sad to see very little improved one year later. I'll keep following development and hope for the best because, even broken, there's still nothing like it out there (except of course, CS1)
I've got an R7 5800x3d, which doesn't break a sweat in other games but in cs2 the simulation grinds to a halt after 100k - 150k pop.
Needless to say I haven't touched the game since January or February. Apparently not much has changed.
Apparently our cities have the park bug in real life. The more lush sidewalks and parks become, the more alcoholics there are. They have their flats and jobs, however, there's some irresistible pull towards lush greenery which they cannot resist, spending all their time in squares, parks, and overgrown tree sidewalks near condos.
Maybe "not a bug but a feature"
The most annoying thing is that turing cars can use Taxi and bus ways. Now this may seem not like a problem but in my city the central highways are clogged up so i build taxi ways but EVERYONE USES THEM. im so done.
This reminds me of Stonehearth. A really fun game with a lot of potential made practically unplayable in the long run due to poor technical decisions that make performance and bugs unacceptable.
It's really sad to see games with great potential fail like that. I hope they somehow manage to salvage the game.
I'd love to see this game's Git repo. I wouldn't be surprised if everything was so rushed to launch in time that devs have had to spend most of the past year just refactoring and untangling spaghetti code
I used to have an issue (and still have it) where my RTX 2070 would just crash beyond like 70k pop. Unfortunately it took me over 2 hours to get to experience the issue, so Steam wouldn't refund me. The issue still occurred last time I checked a month ago
Bought it last week, and my city got killed by a not stopping rising water level. I paid 70€ for this game it it doesn't even work. I think I'll wait until the region packs comes out, and give this garbage a second chance
Yeah it's incredibly overpriced for being utterly... broken. I really do hope it get's better, but if you ask me, they shouldn't even consider making DLC for the game until the base game is fixed.
If the water was rising that was your fault in some ways
I totally agree. After i passed 200k my city broke, simulation speed come to a crawl .
I mean unemployment was at health 5 percent. But now all of a sudden it is at 0.1 percent. It never becomes better. All kinds of issues like not enough skilled workers , high land value pop up. I put down 10 k more citizens it didnt help either.
SO much better than 1 year ago... should been released this fall tho..
I can't stand out that creators developed first game for years, exactly knowing all players needs thanks to mods, assets whole workshop, comments. And still can't deliver us some basic mechanics in second iteration like: Line Tool, MoveIt, Better Bulzdoze, Anarchy etc.
I mean WTF?
Greetings people.
Yeah there does seem to be some disconnect between Colossal Order and the playerbase. And it's even more unacceptable that some features from the first game aren't in CS2... like the ability to place props!
I had planned to buy this game the day it came out, but decided to wait. I'm still waiting.
I'm still playing CS1 from time to time and checking in on CS2. Nope, I will wait longer then. I don't want to have to "fight" the game in order to just play or go scouring for mods to "fix" issues with the game.
Agreed. The current state of the game is completely unacceptable, and I too will not play the game until it is at least playable.
This game just keeps crashing for me. Im pretty much over it. Can't even play it for 15 minutes without it freezing and crashing my comp.
CS1 is a masterpiece that I enjoyed from its release back in 2015 until today. I was a teenage boy enjoying Sim City 4, and as soon as CS1 was released, I convinced my father to buy it. Other than overpriced DLCs (I have all, but would suggest only Mass Transit and Industries), I have no complaints. CS2 is much more green even after the release. It doesn't feel as immersive, bugs destroy game experience, and mainly I can not build a city in which I would actually be willing to live. Even if bugs and performance issues are fixed, more realistic graphics and colours don't allow me to build a vibrant bright city.
I have enjoyed your video for its information. I had been wondering how CS2 was after all this waiting I’ve been doing. If I did buy it, I would just play it on GeForce Now, so performance wouldn’t matter that much.
The reason you need an account to mod is to make them available on all platforms, integrating it into paradox mods
All platforms? Then why has the console port been delayed indefinitely (which in game development speak is code for canceled)?
@@bull_technology the console version has not been cancelled, t has simply been delayed further due to other issues. I was suprised how bad things were when the game first came out, but things are improving. Plus Paradox and Colossal Order have said that the console will not be cancelled no matter what.
@ExplosivePlaysGames considering that code mods are currently needed to make the game vaguely playable and that code mods will not be possible on console, I think you'll find that if CO can't get the base game code right, the console version will not happen.
It is a common misconception, but In these simulation type games, the main bottleneck is at the CPU, not the GPU. The game needs to calculate pathing, and this is very taxing on the CPU. When the CPU is pegged at 100%, the frame rates drop because the GPU is now waiting for the CPU to hand over data to render the frame.
This is why games like Factorio benchmark "Updates per second", rather than Frames per second.
Thanks for sharing the current experience with cities skylines 2.