Monk is definitely on the future series list. I've used monks but never extensively, so I'm very excited to find out how well they stack up to an entire game.
The better way to beat Byblos with White Mages is to Grind to about Level 30ish and grind out a ton of elixirs in the wind shrine and just wait out his MP(This is also the strat used for Atomos, that fight is just way worse). Still mind numbingly dull and tedious but it's faster than grinding to the level Cap in World 1.
@@sam7559 Still wonder which one will go worse between that and Thief given the other two problem child classes are out of the way with Bard and Berserker, Freelancer is decent even without learning from other classes & has excellent equipment selection (since it can equip everything IIRC including Ribbons), and Mime comes so late that it misses most of the game anyway.
Wow, I forgot about Byblos. There are plenty of parties who get sandbagged there because Protect drags their damage under the amount he Drains. But to think that his entire moveset debilitates White Mages in particular. That's an *awful* time. Thank you for trying, and thank you for stopping.
Oh yeah Byblos was awful for a four job fiesta where I got White Mage, Berserker and Ranger for the first three crystals. Pretty much went with one zerk and three mages keeping the party as healthy as possible.
FFV would be possible in a reasonable amount of time if white mages could break the elemental rods like every other mage class in the game. Still tedious, mind you, with all the additional money you would need to grind for to afford all the necessary rods, but possible.
Yeah, having rods would definitely make it doable, if a bit tight on money. Without that, white mages are just not strong enough to make this feasible.
I will probably still do more runs in FF3. It really is fun for MOST of the playthrough. But yeah, dealing with that rat in the nepto shrine is definitely gonna be an issue in non-caster runs.
So, in other words: FFV White Mages only is like FF3 red Mages only. Except the road block hits you like a truck way before end game and with equipment options that are just as inferior if not worse. Good riddance, that would carve away way worse at my sanity than the Red Mage FF3 run.
Yeah, I have never hit a brick wall in a run quite like Byblos. White Mages just have absolutely nothing at that point in the game to make this fight manageable.
Might be interesting if you included the Bravely Default games into the mix. These games feel like the true sucessors to the Final Fantasy turn-based games as opposed to the action rpgs that ended up overtaking the franchise. You could do actual full white mage runs as well as other similar classes as you have with these challenges. The original Bravely Default games might be hard to get recorded as they are stuck on the 3DS, but Bravely Default 2 is easily available on PC.
@@Raziel_The_Soul_ReaverYeah, if they could Rod Smash, then they wouldn't notorious for their lack of damage and being such a slog in a same-class _FFV_ run. (See also: Thief.)
Yeah, as others have said, white mages can't break rods. FF5 only lets you use this weapons in combat to cast spells if the character can currently equip them. I only discovered this in my black mages only run when I wanted to use the Masamune to cast haste and discovered I could not.
The only "rod smashes" they could do is Staff of Light, and that is acquired through rare drops in Galuf's world, and that is _far_ after encountering Byblos. They are also, well, a rare drop. So good luck spending an eternity farming those.
I feel like FF3's endgame is balanced around Ninja, which is why it's easy enough in a normal playthrough but a slog on most single class challenge runs.
White mages can't break rods. You can only use items to cast spells in FF5 if the character can actually equip the item. Since white mages can't equip rods, they also can't break them to cast spells, they don't even show up in the item menu in combat.
They can break Staff of Light, but those are a rare drop in Galuf's world. Also, you still have to get through Byblos before you can even get there. They are also, well, a rare drop. So good luck spending an eternity farming those.
What job class series should I do next?
I think either monks or rangers would be interesting.
I think Samurais or monks would be fun.
Monks sounds totally doable, but *the light dims, thunder in the distance* have you considered geomancers?
Summoner, samurai, ninjas
With the daggers 5 aspect from the XII video I think Thief would be a fun try.
I appreciate that you have the self-respect to say “I’m not doing this” when needed.
Monk is my favorite melee class so I would love to see a monk only run
Monk is definitely on the future series list. I've used monks but never extensively, so I'm very excited to find out how well they stack up to an entire game.
The better way to beat Byblos with White Mages is to Grind to about Level 30ish and grind out a ton of elixirs in the wind shrine and just wait out his MP(This is also the strat used for Atomos, that fight is just way worse). Still mind numbingly dull and tedious but it's faster than grinding to the level Cap in World 1.
Okay, time to check backlog buster and see how their white mage only run went.
Oh, that hasn't come out yet. Oh boy, sounds like that will be torture of an episode.
@@sam7559 Still wonder which one will go worse between that and Thief given the other two problem child classes are out of the way with Bard and Berserker, Freelancer is decent even without learning from other classes & has excellent equipment selection (since it can equip everything IIRC including Ribbons), and Mime comes so late that it misses most of the game anyway.
Wow, I forgot about Byblos. There are plenty of parties who get sandbagged there because Protect drags their damage under the amount he Drains.
But to think that his entire moveset debilitates White Mages in particular. That's an *awful* time.
Thank you for trying, and thank you for stopping.
I always love these summary videos, and can’t wait for your next series!
I know it really only exists in ff12 but i would love to see a machinist only one shot from you about it
I will at some point be doing a run through 12 with every class. So I will be doing machinist. Eventually.
@Xephrost_Gaming I also just thought of gunner in X-2 but that's still not enough for a series
Machinist also exists in FFT, but that means basically a Mustadio-only run or using mods (probably recommend)
Oh yeah Byblos was awful for a four job fiesta where I got White Mage, Berserker and Ranger for the first three crystals. Pretty much went with one zerk and three mages keeping the party as healthy as possible.
Have you thought of doing ff8 with only the magics refined with L-magic refine for White Mage, T-Magic refine for Time mage, and so ?
FFV would be possible in a reasonable amount of time if white mages could break the elemental rods like every other mage class in the game. Still tedious, mind you, with all the additional money you would need to grind for to afford all the necessary rods, but possible.
Yeah, having rods would definitely make it doable, if a bit tight on money. Without that, white mages are just not strong enough to make this feasible.
Oh that seems like an easy one. Probably never die but takes forever to ki-
*looks at Byblos. Scratches out the “never die” part*
Will we ever have any other FFIII runs? Because fighting the Big Rat without any spells just seems like too much of a pain tbh
I will probably still do more runs in FF3. It really is fun for MOST of the playthrough. But yeah, dealing with that rat in the nepto shrine is definitely gonna be an issue in non-caster runs.
So, in other words: FFV White Mages only is like FF3 red Mages only. Except the road block hits you like a truck way before end game and with equipment options that are just as inferior if not worse.
Good riddance, that would carve away way worse at my sanity than the Red Mage FF3 run.
Yeah, I have never hit a brick wall in a run quite like Byblos. White Mages just have absolutely nothing at that point in the game to make this fight manageable.
Might be interesting if you included the Bravely Default games into the mix. These games feel like the true sucessors to the Final Fantasy turn-based games as opposed to the action rpgs that ended up overtaking the franchise. You could do actual full white mage runs as well as other similar classes as you have with these challenges. The original Bravely Default games might be hard to get recorded as they are stuck on the 3DS, but Bravely Default 2 is easily available on PC.
Thank god, new Xeph to sleep to
My one question is if FFV would beat out any of the other ranked despite the drawbacks of a dividing wall. Like why is that a thing.
Powe-...wati...Supre-...no... uh... HEALERS ARE FUN.
3:15 Rod smash?
White mages in ff5 can't use rods
@@Raziel_The_Soul_ReaverYeah, if they could Rod Smash, then they wouldn't notorious for their lack of damage and being such a slog in a same-class _FFV_ run. (See also: Thief.)
Yeah, as others have said, white mages can't break rods. FF5 only lets you use this weapons in combat to cast spells if the character can currently equip them. I only discovered this in my black mages only run when I wanted to use the Masamune to cast haste and discovered I could not.
The only "rod smashes" they could do is Staff of Light, and that is acquired through rare drops in Galuf's world, and that is _far_ after encountering Byblos.
They are also, well, a rare drop. So good luck spending an eternity farming those.
Why no 10/2 white mages?
I feel like FF3's endgame is balanced around Ninja, which is why it's easy enough in a normal playthrough but a slog on most single class challenge runs.
Yeah, FF3 is quite fun casually. But any sort of restriction makes the ending section an absolute slog.
Love the channel man, one question tho why didn’t you smash the elemental rods in ff5? I would think you could have beaten the game that way
White mages can't break rods. You can only use items to cast spells in FF5 if the character can actually equip the item. Since white mages can't equip rods, they also can't break them to cast spells, they don't even show up in the item menu in combat.
@@Xephrost_Gaming TYTY
They can break Staff of Light, but those are a rare drop in Galuf's world. Also, you still have to get through Byblos before you can even get there.
They are also, well, a rare drop. So good luck spending an eternity farming those.
Now do more FFXII content please