For those trying to state what's a "real game" and what isn't in the comments section: In ludology, a “real game” refers to a system of interaction that meets certain criteria, emphasizing gameplay mechanics and rules over narrative or thematic elements. Here are some key characteristics of a real game in ludological terms: Mechanics: A real game has a set of rules and mechanics that govern player interactions, such as movement, combat, resource management, or puzzle-solving. Player agency: Players have the ability to make choices and take actions within the game world, influencing the outcome of the game. Feedback loops: The game provides feedback to players about their actions, allowing them to adjust their strategies and adapt to the game’s systems. Emergent behavior: The game’s mechanics and rules give rise to emergent phenomena, such as complex patterns, strategies, or behaviors that arise from player interactions. Unpredictability: Real games often feature elements of chance, uncertainty, or randomness, making it difficult for players to predict the exact outcome of their actions. Examples of real games in ludological terms include: Board games like Chess, Go, or Risk, which focus on strategic decision-making and competitive interaction. Video games like Tetris, Pac-Man, or Street Fighter, which emphasize pattern recognition, timing, and skill-based competition. Card games like Poker or Magic: The Gathering, which rely on strategic deck-building, resource management, and bluffing. Role-playing games like Dungeons & Dragons or Pathfinder, which combine storytelling with mechanical combat, skill checks, and character development. So, 3D assets really doesn't have a lot to do with what a "real game" is, mechanics assets on the other hand also have to be implemented with creativity and a know how of game design and game feel. The asset store won't ever instantly make you a good game, that's 100% up to the developers to use any available tools from any time period with masterful skills. So don't ever try to take credit away if someone makes a real good product as a whole even if the said product included some purchased assets. If these were used wisely and modified a little to fit the game's art style and uniqueness, it's perfectly fine. There's plenty of examples out there of indie hits that use some purchased assets, hell even AAA studios use some of the Megascans library and they've always recycled their own assets as well to produce sequels or similar games.
Those were the rates they proposed and I told them to just deliver what they could for the budget. They all went above and beyond. I made sure to tip them very well after too :)
The developer behind the $200 game “mohamed nasr” did an incredible job, especially with a tight budget and timeline, I’ve seen some of his other work, and he always brings so much creativity and detail to his projects. It’s amazing to see how much he was able to pull off here
It is actually impossible to make a complete game in a very short time. You still need game assets as a basis. Using existing assets will lack some imagination. At the same time, the price is too low and it is actually inconsistent with the development cost. I don’t think this is healthy competition. At the same time, the game UI, character compilation, including those special effects and animations, all take a lot of time to do.
I think the overall quality from game by the top-rated developer looked best, but I must say the flight from the prior tiers looks a bit smoother. Though I guess you're right that if you did want to develop it further a custom system may be better. Also I'm amazed at what the first developer delivered for a fiver.
Just want to say, that all 3 of them are kinda solid for the price you paid. The Second would have been what I'd expect of fivver - and the third is a very nice base to go further. Very well done by those 3 Freelancers! Thanks for the Video Samyam!
MAN that was a lot more than I would have expected at those price points! It actually makes me want to do this for a game idea I've had for a bit but haven't had the time or energy to actually work on!
As a developer, I can tell you even being experienced it can take a few months tweaking the code so that the character's controls and abilities are smooth and behave as expected. So, it's understandable that store assets were used.
@@onetimeoccam asset packs are cool for praciticing. But if you want to make a real game you have to have to your own assets else it won't be seen as a professional game.
@@tanura5830 why do you say "make a REAL game" what's the real implying here? 👀 Was getting over it w benett foddy not a real game considering it was a recycled idea and 90% buyable assets?
you did one big but enormous mistake in this experiment. The mistake was that this was not an experiment... You told them that they are rabbits before it started.. so all results of budget, quality, time, etc.. were invalidated. So, nice NOT an experiment..
they use a game engine. They use prebuilt code prebuilt assets prebuilt music etc. So no it's not custom game and no it won't go head to head with a triple a game even with more budget. People don't realize how much times it takes to make a game if it's a real game not some fake stuff made using templates and prebuilt assets.
For those trying to state what's a "real game" and what isn't in the comments section: In ludology, a “real game” refers to a system of interaction that meets certain criteria, emphasizing gameplay mechanics and rules over narrative or thematic elements. Here are some key characteristics of a real game in ludological terms: Mechanics: A real game has a set of rules and mechanics that govern player interactions, such as movement, combat, resource management, or puzzle-solving. Player agency: Players have the ability to make choices and take actions within the game world, influencing the outcome of the game. Feedback loops: The game provides feedback to players about their actions, allowing them to adjust their strategies and adapt to the game’s systems. Emergent behavior: The game’s mechanics and rules give rise to emergent phenomena, such as complex patterns, strategies, or behaviors that arise from player interactions. Unpredictability: Real games often feature elements of chance, uncertainty, or randomness, making it difficult for players to predict the exact outcome of their actions. Examples of real games in ludological terms include: Board games like Chess, Go, or Risk, which focus on strategic decision-making and competitive interaction. Video games like Tetris, Pac-Man, or Street Fighter, which emphasize pattern recognition, timing, and skill-based competition. Card games like Poker or Magic: The Gathering, which rely on strategic deck-building, resource management, and bluffing. Role-playing games like Dungeons & Dragons or Pathfinder, which combine storytelling with mechanical combat, skill checks, and character development. So, 3D assets really doesn't have a lot to do with what a "real game" is, mechanics assets on the other hand also have to be implemented with creativity and a know how of game design and game feel. The asset store won't ever instantly make you a good game, that's 100% up to the developers to use any available tools from any time period with masterful skills. So don't ever try to take credit away if someone makes a real good product as a whole even if the said product included some purchased assets. If these were used wisely and modified a little to fit the game's art style and uniqueness, it's perfectly fine. There's plenty of examples out there of indie hits that use some putchased assets, hell even AAA studios use some of the Megascans library and they've always recycled their own assets as well to produce sequels or similar games.
This is only natural. I'm a developer (not for games) and libraries/assets are there to make our lives easier, so we can concentrate on the important parts. Reinventing the wheel is rarely a good idea.
@limbo3545 Reusing same assets is good idea?? We are talking about game development. If your game is not unique then who cares about the game. Library is something different.
@@tanura5830 I should have said it better. Yes you are right with the assets and I generalized. My bad. For this demo purpose I think using prebuilt assets is absolutely valid. I don't see an issue with that. You can still change them later on.
They put their own prices on their jobs, and for them that money may be worth more. Some do it to gain experience, and others do it to pay their bills. If you like their work Fiverr allows you to tip after as well :)
@samyam One of them worked weeks for $5 dollars. That sounds like exploitation. First world countries taking advantage of the desperation of people in countries with lesser means doesn't make it right because the other person put his own price on it.
First guy where from malaysia. Low dollar prices may be a lot in some places.. From own experience. You dont know the amount of effort he put in the game. And he offered this price.. maybe he just wanted to get experience. to say that sam is exploiting them is so :(
I liked your content up until this moment in time. Fiverr, like many other platforms alike, promote a certain kind of burnout digital slavery, where you get to pay a skilled worked peanuts. If you, as a content creator, would not enjoy working 10 to 15/h every day so at the end of the month you can barely make $200 then do not promote your self this kind of platforms nor the video. SO, you paid a few bucks and in return, if your video is doing great, you make 10x more or even more. Sounds about right, yeah? For now, I unsubscribe... you have become the very same people you tried to run from.
Video is entertaining but, Why would anyone spend this amount of time for the little money? We all have to pay bills. Is this video some kind of advertising? Or is this supposed to be real?
It is a sponsored video, but all of the developers are real and we talked about the budget for each game and what they could do for it. On Fiverr freelancers have different prices based on their services offered and also how much they think it’s worth- it’s also important to remember that for some people that money is worth more. The $5 developer also told me later that he was doing it to gain experience. And I did tip all of them well after :)
@samyam thanks for taking the time to answer. Video is fun but could be misleading because it doesn't look like anyone would do that work for that money unless they are getting paid with being advertised. If you like and respect your viewers, a bit of honesty and clarity is appreciated. Good luck in your future, you have talent
@@MrSnoid I don't personally think it's misleading as I talked about my max budget with all of the developers and told them they can deliver what they could and use any assets. Of course I did tell them I was making a video for transparency. They all went above and beyond and did a great job. There are several other freelancers on Fiverr with similar rates, but generally most developers won't be charging less than $10. Thank you :)
In the video game industry, AAA (Triple-A) is a term used to describe games that are high-budget, high-profile, and often produced by well-known publishers. AAA games are often blockbusters, and are known for their high-end visuals, large development teams, and extensive marketing.
Here are some characteristics of AAA games: Budget: AAA games have large budgets for development and marketing.
Team size: AAA games are developed by large teams.
Risk-taking: AAA games are willing to take risks.
Popularity: AAA games are often popular and rank as blockbusters.
Franchises: Many AAA games are part of successful franchises.
Ugh one of these again. I know it's sponsored but this just hurts everyone on the industry. Devalues good work and sets unrealistic expectations. If you want to make games, learn about them instead of throwing money at some overworked developer in developing countries to take advantage of their skills. Un subbed.
$5 ??? I don't even think that I can watch this video because honestly what is $5? As someone that wants to become a game developer this is a little discouraging I guess, specially coming from someone that I admire and look up to like other youtube video game development content creators. It could have been $50, $200, $500 or whatever, but $5. Thank you for your amazing work, and see you on your next video.
@@ivancarranza2473 No, but the seller does. Besides, there's some nuance here: 1. That's what they offered their services for *themselves*. 2. If you actually watched the video, she offered to pay twice that but the dev was like "I'll do it for half that" at 3:44 3. I'm from an entirely different part of the world where the average monthly incomes is many times that of theirs.
@lockyaw I clearly understand point, but I look at it from the perspective that maybe a higher amount should have been offered aside from just in principle to make the comparison of the results more balanced. I respect your opinion and I was just voicing mine. Take care.
That's true! Choosing those who charge higher prices over those offering lower rates is more sustainable in the long term. The people who charge low prices set a precedent, forcing others to compete at those lower rates. However, in the short term, this would mean this person would receive $0 instead of the $5 they asked, meaning they're even worse off. And I agree, you can certainly have your opinion even if it differs somewhat from mine, but commenting without watching the video at all is weird, that means you don't have any context other than a title and a thumbnail.
As someone who graduated with a bachelor's degree in game creation, much of the information presented in this video is misleading. But then again, it is a sponsored video
@@samyam I really hope this just genuinely went over your head and you avoid toxic deals like this in the future (now that you should have read enough comments to understand).
They all suck. The all have generic graphic with zero artistical customization and design. It's not their fault. The request sucked too as much as the restricted timeline. Superhero games area niche of games that are hard to make and sell because everything is based on the talent to recreate an immersive,responsive flight,world building and fight mechanic. You can't do that with 1000 neither with 10.000 bucks especially in three weeks. With 1000 budget people should receive just casual games for mobiles...because most og the gamers on steam is enough experienced to recognize asset flips and Frankenstein scripted collages.Only in mobile enviroment there is space to still try to gain some bucks with google adsense banners and a sh***y game
I don’t think it’s fair or very nice to the developers to say that, they all did a great job and over delivered on the requirements. I’m the one who gave them the job description to be a superhero game and to use assets, it all depends on your specific job requirements and existing art. You can also hire someone to create art assets, but that was out of scope for this video.
Hire the perfect freelancers for your project! bit.ly/4fn9Iqb - Use Promo Code SAMYAM at checkout
k
Free fire jaisa same to same game kaise banaye
For those trying to state what's a "real game" and what isn't in the comments section:
In ludology, a “real game” refers to a system of interaction that meets certain criteria, emphasizing gameplay mechanics and rules over narrative or thematic elements. Here are some key characteristics of a real game in ludological terms:
Mechanics: A real game has a set of rules and mechanics that govern player interactions, such as movement, combat, resource management, or puzzle-solving.
Player agency: Players have the ability to make choices and take actions within the game world, influencing the outcome of the game.
Feedback loops: The game provides feedback to players about their actions, allowing them to adjust their strategies and adapt to the game’s systems.
Emergent behavior: The game’s mechanics and rules give rise to emergent phenomena, such as complex patterns, strategies, or behaviors that arise from player interactions.
Unpredictability: Real games often feature elements of chance, uncertainty, or randomness, making it difficult for players to predict the exact outcome of their actions.
Examples of real games in ludological terms include:
Board games like Chess, Go, or Risk, which focus on strategic decision-making and competitive interaction.
Video games like Tetris, Pac-Man, or Street Fighter, which emphasize pattern recognition, timing, and skill-based competition.
Card games like Poker or Magic: The Gathering, which rely on strategic deck-building, resource management, and bluffing.
Role-playing games like Dungeons & Dragons or Pathfinder, which combine storytelling with mechanical combat, skill checks, and character development.
So, 3D assets really doesn't have a lot to do with what a "real game" is, mechanics assets on the other hand also have to be implemented with creativity and a know how of game design and game feel. The asset store won't ever instantly make you a good game, that's 100% up to the developers to use any available tools from any time period with masterful skills. So don't ever try to take credit away if someone makes a real good product as a whole even if the said product included some purchased assets. If these were used wisely and modified a little to fit the game's art style and uniqueness, it's perfectly fine.
There's plenty of examples out there of indie hits that use some purchased assets, hell even AAA studios use some of the Megascans library and they've always recycled their own assets as well to produce sequels or similar games.
Aside from feeling uneasy about the very low fees here, all 3 delivered far more than I'd expect, so they all did very well.
Those were the rates they proposed and I told them to just deliver what they could for the budget. They all went above and beyond. I made sure to tip them very well after too :)
samyam: "I have a buget of $10"
Team that made Gollum: "That's twice what we got paid for our last game!"
The developer behind the $200 game “mohamed nasr” did an incredible job, especially with a tight budget and timeline, I’ve seen some of his other work, and he always brings so much creativity and detail to his projects. It’s amazing to see how much he was able to pull off here
Triple A isn't always the best. Realistic graphics can't cancel out good gameplay 💯
Ferrerodev's work looks really professional and really great. It looks like AAA. He really looks talented.
Yeah he did great!!
Honestly the second game was so close in quality to the third one, it really stood out to me as the best considering the budget difference
For $5, that is impressive.
Lol @ the guy that basically said "Do it yourself" :P
The first dev is really a good sport. He spent so much time for $5.
Man! I would never build that for $5 :D :D that person really overdid himself!
He did amazing!
It is actually impossible to make a complete game in a very short time. You still need game assets as a basis. Using existing assets will lack some imagination. At the same time, the price is too low and it is actually inconsistent with the development cost. I don’t think this is healthy competition. At the same time, the game UI, character compilation, including those special effects and animations, all take a lot of time to do.
I think the overall quality from game by the top-rated developer looked best, but I must say the flight from the prior tiers looks a bit smoother.
Though I guess you're right that if you did want to develop it further a custom system may be better.
Also I'm amazed at what the first developer delivered for a fiver.
Yeah, they all did incredible. Surprised me a lot.
Really? A little more budget to come head to head with a AAA title? That comment was insane.
🤣🤣 she meant like couple million and years.
Just want to say, that all 3 of them are kinda solid for the price you paid. The Second would have been what I'd expect of fivver - and the third is a very nice base to go further. Very well done by those 3 Freelancers! Thanks for the Video Samyam!
MAN that was a lot more than I would have expected at those price points! It actually makes me want to do this for a game idea I've had for a bit but haven't had the time or energy to actually work on!
Yeah they all did amazing, way more than I would have expected!
@@samyam Curiously, in your project did they use blueprints or c++ or a combination?
I still think your channel is way too underrated!
thank you
As a developer, I can tell you even being experienced it can take a few months tweaking the code so that the character's controls and abilities are smooth and behave as expected.
So, it's understandable that store assets were used.
Yep! I'm a developer too so I told them to use assets because I know it would have been impossible with the time + budget without them.
Love your content - Thank you for your effort and time - Keep Progressing 👍👍
The 3rd developer cooked hard
ikr?!
Glad your back Miss Samyam!😁👏👏
Hey! You should come to IGDC this year happening 13-15 Sep. It's one of the biggest gaming conferences.
I won't be able to but have fun :)!
It's in September or November?
@@qudratullahkhan4518 Nov 13-15
@@samyam thanks! maybe next year or some day.
I spent 1000 only on good quality basic 3d model pack assets to just get started xD
As a part time indie dev myself this was a really cool project. I think everyone did an amazing job! More of these please I loved this!
Thank you! Indeed they did 😄
AAA = Asset Asset Asset
AA = Asset Asset
A = Asset
Indie = Your work
I really wanna hear more thoughts on this from you 👀
how do you feel about asset packs?
@@onetimeoccam asset packs are cool for praciticing. But if you want to make a real game you have to have to your own assets else it won't be seen as a professional game.
@@tanura5830 but would it BE a professional game?
@@onetimeoccam No.
@@tanura5830 why do you say "make a REAL game" what's the real implying here? 👀
Was getting over it w benett foddy not a real game considering it was a recycled idea and 90% buyable assets?
the second one is really nice
100 dollar game worth it 😅
*Some level one seller would probably make a high quality AAA game which can gives hand to hand fight with top rated sellers!* in some cases btw.
Of course! There were some really great level one and two sellers on the platform
1. We have to turn this into a series !
2. You gotta let me make a game for u
Loved the video !
Awesome video!!🥳
thank you!
you did one big but enormous mistake in this experiment. The mistake was that this was not an experiment... You told them that they are rabbits before it started.. so all results of budget, quality, time, etc.. were invalidated.
So, nice NOT an experiment..
they use a game engine. They use prebuilt code prebuilt assets prebuilt music etc. So no it's not custom game and no it won't go head to head with a triple a game even with more budget. People don't realize how much times it takes to make a game if it's a real game not some fake stuff made using templates and prebuilt assets.
For those trying to state what's a "real game" and what isn't in the comments section:
In ludology, a “real game” refers to a system of interaction that meets certain criteria, emphasizing gameplay mechanics and rules over narrative or thematic elements. Here are some key characteristics of a real game in ludological terms:
Mechanics: A real game has a set of rules and mechanics that govern player interactions, such as movement, combat, resource management, or puzzle-solving.
Player agency: Players have the ability to make choices and take actions within the game world, influencing the outcome of the game.
Feedback loops: The game provides feedback to players about their actions, allowing them to adjust their strategies and adapt to the game’s systems.
Emergent behavior: The game’s mechanics and rules give rise to emergent phenomena, such as complex patterns, strategies, or behaviors that arise from player interactions.
Unpredictability: Real games often feature elements of chance, uncertainty, or randomness, making it difficult for players to predict the exact outcome of their actions.
Examples of real games in ludological terms include:
Board games like Chess, Go, or Risk, which focus on strategic decision-making and competitive interaction.
Video games like Tetris, Pac-Man, or Street Fighter, which emphasize pattern recognition, timing, and skill-based competition.
Card games like Poker or Magic: The Gathering, which rely on strategic deck-building, resource management, and bluffing.
Role-playing games like Dungeons & Dragons or Pathfinder, which combine storytelling with mechanical combat, skill checks, and character development.
So, 3D assets really doesn't have a lot to do with what a "real game" is, mechanics assets on the other hand also have to be implemented with creativity and a know how of game design and game feel. The asset store won't ever instantly make you a good game, that's 100% up to the developers to use any available tools from any time period with masterful skills. So don't ever try to take credit away if someone makes a real good product as a whole even if the said product included some purchased assets. If these were used wisely and modified a little to fit the game's art style and uniqueness, it's perfectly fine.
There's plenty of examples out there of indie hits that use some putchased assets, hell even AAA studios use some of the Megascans library and they've always recycled their own assets as well to produce sequels or similar games.
This is only natural. I'm a developer (not for games) and libraries/assets are there to make our lives easier, so we can concentrate on the important parts. Reinventing the wheel is rarely a good idea.
@limbo3545 Reusing same assets is good idea?? We are talking about game development. If your game is not unique then who cares about the game. Library is something different.
@@tanura5830 I should have said it better. Yes you are right with the assets and I generalized. My bad. For this demo purpose I think using prebuilt assets is absolutely valid. I don't see an issue with that. You can still change them later on.
@limbo3545 yeah for practicing coding it's great. Also it can serve as placeholder art like you said.
These kinds of videos are fun!!!
Love this type of video
Now the large prices of games in steam are justified.
I actually think a lot of indie games are very underpriced considering how long they take to make!
ive got the same superhero asset lol this was a great video
Awesome video! Id love to take part in the next challenge :) im a level 2 seller , called euphoricle, let me know its for a video 😊
Geez these are all impressive!
i see some Undefeated Moveset
How are these developers so cheap?
They put their own prices on their jobs, and for them that money may be worth more. Some do it to gain experience, and others do it to pay their bills. If you like their work Fiverr allows you to tip after as well :)
@samyam One of them worked weeks for $5 dollars. That sounds like exploitation. First world countries taking advantage of the desperation of people in countries with lesser means doesn't make it right because the other person put his own price on it.
@@Tenebris_PRthat's how this world works. Wait till you see the factories where your iphones, clothes and shoes are made.
@@akj3344 Even them get paid around $2.88 per hour
First guy where from malaysia. Low dollar prices may be a lot in some places.. From own experience. You dont know the amount of effort he put in the game. And he offered this price.. maybe he just wanted to get experience. to say that sam is exploiting them is so :(
LOL! 4:10 Dude legit said "Learn to code"
🥲
Fiverr developers making game in no more than month.
Meanwhile me: 205th day of struggling with thoughts the project I will do next.
Nice video! 😊
You got this! 😆
really cool video!
bro went to reply only to say im going to sleep... lol
I AMA FREELANCER ON FIVERR BUILDING VIDEO GAMES PLEASE LET ME KNOW IF YOU WANT ANY GAME TO BE DONE THAT CAN BE ANY GAME OF ANY GENRE
I liked your content up until this moment in time. Fiverr, like many other platforms alike, promote a certain kind of burnout digital slavery, where you get to pay a skilled worked peanuts.
If you, as a content creator, would not enjoy working 10 to 15/h every day so at the end of the month you can barely make $200 then do not promote your self this kind of platforms nor the video. SO, you paid a few bucks and in return, if your video is doing great, you make 10x more or even more. Sounds about right, yeah? For now, I unsubscribe... you have become the very same people you tried to run from.
Free fire jaisa same to same game kaise banaye
I like biking so going to make a game like that
Good luck!
Video is entertaining but, Why would anyone spend this amount of time for the little money? We all have to pay bills.
Is this video some kind of advertising? Or is this supposed to be real?
It is a sponsored video, but all of the developers are real and we talked about the budget for each game and what they could do for it.
On Fiverr freelancers have different prices based on their services offered and also how much they think it’s worth- it’s also important to remember that for some people that money is worth more.
The $5 developer also told me later that he was doing it to gain experience. And I did tip all of them well after :)
@samyam thanks for taking the time to answer. Video is fun but could be misleading because it doesn't look like anyone would do that work for that money unless they are getting paid with being advertised.
If you like and respect your viewers, a bit of honesty and clarity is appreciated.
Good luck in your future, you have talent
@@samyam i was kind shocked when reading the comments ("why are people saying this??"). please, put this in the video next time
@@uma-piba Unfortunately it doesn't really matter what I say in most cases I get hate anyways :P
@@MrSnoid I don't personally think it's misleading as I talked about my max budget with all of the developers and told them they can deliver what they could and use any assets. Of course I did tell them I was making a video for transparency. They all went above and beyond and did a great job. There are several other freelancers on Fiverr with similar rates, but generally most developers won't be charging less than $10. Thank you :)
In the video game industry, AAA (Triple-A) is a term used to describe games that are high-budget, high-profile, and often produced by well-known publishers. AAA games are often blockbusters, and are known for their high-end visuals, large development teams, and extensive marketing.
Here are some characteristics of AAA games:
Budget: AAA games have large budgets for development and marketing.
Team size: AAA games are developed by large teams.
Risk-taking: AAA games are willing to take risks.
Popularity: AAA games are often popular and rank as blockbusters.
Franchises: Many AAA games are part of successful franchises.
Remove risk taking 😂
@@timmygilbert4102 "UBISOFT" ONE WORD IS ENOUGH
@@timmygilbert4102Correct.
This is absolutely incredible.
Was it the price for the project or per hour? I simple can’t believe in that.
Ferrerodev is the best😎
they all did awesome!
@@samyam true, I love their work 🫶🏻
Are you the Jazza of game development?
You've been wearing the same dress since the past 4-5 videos
It’s a jacket, and I wear it for my videos cause it’s pink :)
@samyam Yeah, it suits your Avatar too
I love u sam❤
I wanna say I watched your video It is very nice but you should need to improve your thumbnail it's not very extractive thank you❤❤
which thumbnail did you see?
@samyam this video
why is this video only 10 minutes
Only? 😭
Ugh one of these again. I know it's sponsored but this just hurts everyone on the industry. Devalues good work and sets unrealistic expectations. If you want to make games, learn about them instead of throwing money at some overworked developer in developing countries to take advantage of their skills. Un subbed.
Just let it go...
It's good content
yes. help them by not paying anything at all!
Where do you found that money to spend on triviality 😮
Fiverr sponsored it luckily!
A Samyam.
i wonder what ur gonna do with all these games lol
algo
$5 ??? I don't even think that I can watch this video because honestly what is $5? As someone that wants to become a game developer this is a little discouraging I guess, specially coming from someone that I admire and look up to like other youtube video game development content creators. It could have been $50, $200, $500 or whatever, but $5. Thank you for your amazing work, and see you on your next video.
That's literally the name of the platform?
That's *why* it was called Fiverr to begin with, originally $5 was the ONLY amount users could ask for.
@lockyaw would you make a game for $5?
@@ivancarranza2473 No, but the seller does.
Besides, there's some nuance here:
1. That's what they offered their services for *themselves*.
2. If you actually watched the video, she offered to pay twice that but the dev was like "I'll do it for half that" at 3:44
3. I'm from an entirely different part of the world where the average monthly incomes is many times that of theirs.
@lockyaw I clearly understand point, but I look at it from the perspective that maybe a higher amount should have been offered aside from just in principle to make the comparison of the results more balanced. I respect your opinion and I was just voicing mine. Take care.
That's true!
Choosing those who charge higher prices over those offering lower rates is more sustainable in the long term.
The people who charge low prices set a precedent, forcing others to compete at those lower rates.
However, in the short term, this would mean this person would receive $0 instead of the $5 they asked, meaning they're even worse off.
And I agree, you can certainly have your opinion even if it differs somewhat from mine, but commenting without watching the video at all is weird, that means you don't have any context other than a title and a thumbnail.
Capatilize your I
what is your age?)
Anyone looking for a 3D artist i am on fiverr
link your profile for people to see 😄
Hello
As someone who graduated with a bachelor's degree in game creation, much of the information presented in this video is misleading. But then again, it is a sponsored video
misleading how so
@@samyam I really hope this just genuinely went over your head and you avoid toxic deals like this in the future (now that you should have read enough comments to understand).
What is that for a nonsense? Time to unfollow.
it's an ad to support the channel
100% agree. Unsubbed. Tired of these bullshit videos.
This girl is stupid as hell
lol
They all suck. The all have generic graphic with zero artistical customization and design. It's not their fault. The request sucked too as much as the restricted timeline. Superhero games area niche of games that are hard to make and sell because everything is based on the talent to recreate an immersive,responsive flight,world building and fight mechanic. You can't do that with 1000 neither with 10.000 bucks especially in three weeks. With 1000 budget people should receive just casual games for mobiles...because most og the gamers on steam is enough experienced to recognize asset flips and Frankenstein scripted collages.Only in mobile enviroment there is space to still try to gain some bucks with google adsense banners and a sh***y game
I don’t think it’s fair or very nice to the developers to say that, they all did a great job and over delivered on the requirements. I’m the one who gave them the job description to be a superhero game and to use assets, it all depends on your specific job requirements and existing art. You can also hire someone to create art assets, but that was out of scope for this video.
Why don't you try it yourself then?
That girl is so beautiful❤❤❤