The day where people got to try it out for free is the most infamous day in HD2 so far. I was lucky my heavy armor than has blast protection saved me, but I got so much air time I though numbers were going to start popping up like in a Tony Hawk game.
There was a small bit of time where you could hold and release the trigger to detonate the airburst, but I think that was some sort of bug and we got a patch that night. Most people just use it like a normal rocket though instead of the massive cluster that it is. Closed many bug holes with a single shot
@@jamwrightiamthere's never enough air units to justify using it sadly, if they programmed shreikers to behave like a flock of birds following each other and attacking in groups the weapon would be great for them but usualy they spread out too much.
This has been my regular loadout on helldive difficulty against the bugs. While my teammates out there securing one objective, i go off to the other side of the map and try to clear everything. Although i switch out the secondary with the redeemer or the grenade pistol, depending which planet i’m on. If it has alot of spewers, the grenade pistol comes in handy.
@mohamedaanish my regular is jar5 (after long tests of all weapons), grenade pistol always. And eat 17 or sometimes spear or flamethrower. Quasar is very long reload for hard fights. Helldive on bugs
Yeah more times than not I see shooting the drop ship to be unproductive, especially the ones carrying tanks and the factory strider. I think people need to get their timing right because they do it right as it's unloading which seems to be the worst time.
Except when the ship falls with all the passengers it hurts everything including killing or at least harming heavies especially if you are able to hit them early.
@@avlaenamnell6994 They fire rate and persisting lack of damage made it prohibitively an emergency shove almost exclusively. The fire rate increase at least makes it a much mor reliable point lockdown tool, though its damage in heavy fighting is still lacking. Everyone and their Rover brings an Incendiary Breaker, though, so it's a good compliment to them so long as they're not constantly setting you on fire.
lol this has been my build for weeks now, Blitzer, Senator, Airburst Rocket Launcher with stratagems Autocannon sentry, Orbital Laser, and 120mm Barrage
i once got an unholy amount of kills with this gun before because i had the perfect positioning. stayed back to reinforce the others in range of that radar-thing interrupting call ins. saw a bunch of bots come in and just unloaded, called in a new backpack and kept going. it was at least over a 100 kills in the shortest time ever and the only enemies that made it to my 2 teammates arrived there in real bad state and just took a couple shots. i really think this thing is great for long range if you have the right spot to fire from.
when it first came out, nobody used it until half way in the mission. we had no deaths until then. then we lost most of our weapons and used it then. my god we lost 10-15 lives within minutes
Dropships? It may not bring them down but shooting it at the belly of the ship can still eliminate the troops they drop. Depending on how fast you are, you may hit the ship just as they land having the airburst rain down on them. It's effective
I feel like they changed something either with Quasar canon or drop ships since they drop enemies before the Quasar is finally firering. You need to charge and aim before the ships come to a halt, otherwise it's already to late.
I've been able to shoot down dropships with the airburst...It's really inconsistent, but I aim for the underside where the bots drop from. It seems like the explosions are forcibly concentrated that way.
The airburst was always good. It just got better. I used it most missions for crowd control, blowing up bot factories, towers etc. It worked, players just had to be more measured qith it's use.
Plasma punisher or purifier is a better primary for using airburst imo. It gives you a strong stagger, with better range and control over enemies, and can be used to follow up on an airbust shot to fully clear a patrol. Also if you bring this load out without grenade pistol you'll need factory and bug hole stratagems
At launch the biggest issue was that it could be prox detonated by teammates that were too close otherwise it was a perfectly fine so long as you understand the burst range and didn't use it like it was a normal rocket launcher
I think it only became usable but its pretty bad. At most i've had it do is take out 12 enemies but usually its closer to 6 or less consistently. I'd say it does 3 - 12 kills on groups and it becomes exponentially rarer for anything above 7. You also have to remember the lack of ammo the reload time and again the possibility of killing yourself. Its the weapon ever.
Quasar is useless on higher level of difficulty because of longer recharge time. When it's 2-4 dropships at once you can take down only one of them, but we were able to take two of four. Expandble Anti-Tank is better in that case.
Far far from useless, but better suited against bugs than bots. It needing to wind up the shot has always meant it made you vulnerable for a dangerous amount of time, and if you get hit just as it fires you lose the whole shot. Against bugs who don't shoot back, this isn't a problem. And since bugs are constantly chasing you, it makes stopping to reload or staying near your EAT pod long enough difficult and dangerous. So having an AT weapon that reloads whilst you run and fire your primary, has incredible value. Against bots I would recommend the Recoiless or EATs instead. Which I think is great, that all three weapons are viable again, just in their own areas, without the Quasar overshadowing them like it was at release.
a fantastic bug strat rn is having one recoilless and one airburst but take each others packs. swap loader depending on the situation. even more powerful if a third person brings a resupply pack.
Honestly if I could swap out stratagems mid game somehow (maybe a terminal at the exfil? Have to wait a full cooldown cycle for the new one as penalty?) I'd love the burst launcher as a backup to my main AMR+shield combo
And with the circumstances of his UMG deal, drake probably has had very little control over his own career for years. I wouldn’t be surprised if many of the creative decisions in his albums were decided on by committee.
it would work as a tactical offensive weapon, as Spear does for long range, use ARL to clear the area cuz u dont have to go near the site to land a gud throw like Eagle Cluster. also, its a rocket launher, not AT, dont compare it with Quasar, its completely different sense of use on the field
YOU CAN SPIN THE SENATOR???
Hold the Reload button for 5 secs and have fun role-playing as Revolver Ocelot lol
Yee-haw clankers
im your huckleberry
@@CaptainGrief66Red dead automaton 😅
@@adrioumario1369 if I could super-like this comment I would
I lost it when he was spinning the Senator.
"You're pretty good!"
I guess, i'm afraid😭
So you lost your gun while watching someone elses gun,
Got it
God I killed so many team members and myself when this first dropped.
The day where people got to try it out for free is the most infamous day in HD2 so far. I was lucky my heavy armor than has blast protection saved me, but I got so much air time I though numbers were going to start popping up like in a Tony Hawk game.
Toby Hawk Helldivers 2 edition
Clearly the automatons hacked the firmware and made helldivers trigger the proximity explosion
There was a small bit of time where you could hold and release the trigger to detonate the airburst, but I think that was some sort of bug and we got a patch that night. Most people just use it like a normal rocket though instead of the massive cluster that it is. Closed many bug holes with a single shot
Bruh, I wiped the whole squad once. Fun times!
Disregarding it’s performance on the western front and it launch bugs. This thing was already insane and now it’s even better
I do feel like a lot don't use it for what I thought it was intended for, taking out air attackers (the non drop ship ones)
@@jamwrightiamthere's never enough air units to justify using it sadly, if they programmed shreikers to behave like a flock of birds following each other and attacking in groups the weapon would be great for them but usualy they spread out too much.
@@jamwrightiamdoesn’t work well against them
@@jamwrightiamairburst was never intended as anti air though, it was created to shoot over enemy cover and damage what’s behind.
Yea airburst wasnt an anti-air specific stratagem, it’s an anti-horde stratagem
Blitz + Senator + Quasar = 1 man army
What to do with titans and chargers?
Quasar + red stratagems obvious @@Oleg_Krasnov92
@@TheDonnieDarko sry, missclick)
This has been my regular loadout on helldive difficulty against the bugs. While my teammates out there securing one objective, i go off to the other side of the map and try to clear everything. Although i switch out the secondary with the redeemer or the grenade pistol, depending which planet i’m on. If it has alot of spewers, the grenade pistol comes in handy.
@mohamedaanish my regular is jar5 (after long tests of all weapons), grenade pistol always. And eat 17 or sometimes spear or flamethrower. Quasar is very long reload for hard fights. Helldive on bugs
Rip to the Helldivers who fell to the greatest enemy. Sony
It's a Sony game lol what are you talking about this just separates the men from the boys 😂
@@lllllIlIIII woah play station fans showing true face rn bro i was about to buy a ps5 but nah yall are toxic more then me lol
The game has been liberated! Sony backed down.
@@alexspain9103 Good job all Helldivers. Await the next Major Order.
@@thecrazybirdboyck301 like I said it separates the men from the boys
You don’t need to shoot down the drop ship, just wait until the bots drop and fire into the group and all but the heavies will die
I've had some success with shooting the rocket into the belly of the drop ship before it deploys - this majorly devastates the passengers
Both work very well.
shooting down dropships can help with heavier enemies at times
Yeah more times than not I see shooting the drop ship to be unproductive, especially the ones carrying tanks and the factory strider. I think people need to get their timing right because they do it right as it's unloading which seems to be the worst time.
Except when the ship falls with all the passengers it hurts everything including killing or at least harming heavies especially if you are able to hit them early.
Bring EATs with you too for heavier enemies
Okay, the senator just got bumped to number 1 spot, I never knew about the twirling
Oh dang, if only your diver would say something about high noon, you could be space mccree
Just make sure there are no Scavengers hiding behind a rock nearby before you fire.
Honestly glad the blitzer got buffed, it was worse than most secondaries before.
it was still preety good before
@@avlaenamnell6994 They fire rate and persisting lack of damage made it prohibitively an emergency shove almost exclusively.
The fire rate increase at least makes it a much mor reliable point lockdown tool, though its damage in heavy fighting is still lacking. Everyone and their Rover brings an Incendiary Breaker, though, so it's a good compliment to them so long as they're not constantly setting you on fire.
You did not just teach me to spin the revolver.....
Hold r
@@aqwevony3275 Read it again, carefully.
What revolver?
The Senator @@Midnight7Marauder
@@Midnight7MarauderThe one in the videogame you were just watching a clip of.
Thank you for explaining the Senator thing I was going crazy understanding how to do that 😂
Fun fact: the air burst CAN deal damage with direct hits on heavy armored enemies. 1-2 shots can take out a tank or tower cannon
lol this has been my build for weeks now, Blitzer, Senator, Airburst Rocket Launcher with stratagems Autocannon sentry, Orbital Laser, and 120mm Barrage
More range on the blitzer is a nice buff 😎
i once got an unholy amount of kills with this gun before because i had the perfect positioning.
stayed back to reinforce the others in range of that radar-thing interrupting call ins.
saw a bunch of bots come in and just unloaded, called in a new backpack and kept going.
it was at least over a 100 kills in the shortest time ever and the only enemies that made it to my 2 teammates arrived there in real bad state and just took a couple shots.
i really think this thing is great for long range if you have the right spot to fire from.
Love the CSGO reference with the senator spin lol. Deagle rare animation.
You get a like and a comment for telling how to spin the big iron 🔫♻️
And by the time you reload the next shot, your teammates will have finished the mission and successfully called extraction!😝
when this rpg thingy drop i cant stop using this masterpiece teamkilling machine lol
when it first came out, nobody used it until half way in the mission. we had no deaths until then. then we lost most of our weapons and used it then. my god we lost 10-15 lives within minutes
"Rightly scared" is an interesting way to say "skill issue"
Me seeing the ragdolls flying in the air : I can hear the goofy screams!
IT'S A LIBERTY SPIN !!!
You can shoot down dropships with the airburst, just gotta aim off centred which can be difficult as you usually aim for the engine.
it WAS perfect
4 players using the airburst rocket and the Eagle cluster bomb at same time. is something i really want to see.
Crowd control is usually useless in the game, higher difficulty will make you wish you always have more and more anti tank weapons
Yeah fr, this thing can be good at difficulty 3 and that's it
I use the air burst at difficulty 8 and it cleans up
@@Guest-iy3tc At difficulty 7 kills like 5 bugs for shot and that's it
i've always loved the airburst
Looks like half a cluster bomb with the same amount of charges. The cluster bomb is like a quazar airburst launcher
Nah man, E.A.T. above all those.
can it help out with Sony?
Dropships? It may not bring them down but shooting it at the belly of the ship can still eliminate the troops they drop. Depending on how fast you are, you may hit the ship just as they land having the airburst rain down on them. It's effective
That flying bot gave me a proper giggle 😂
nah bringing the airburst AND the quasar seems like such a throw. just bring EAT at that point
"it's good now, use airblast on rockets in hd2"
Thank god they fixed the air burst
I feel like they changed something either with Quasar canon or drop ships since they drop enemies before the Quasar is finally firering. You need to charge and aim before the ships come to a halt, otherwise it's already to late.
I've been able to shoot down dropships with the airburst...It's really inconsistent, but I aim for the underside where the bots drop from. It seems like the explosions are forcibly concentrated that way.
Nah, son. Im not into being the weakest link.
Nooooo now everyone knows about the senator spinning, I won’t be special and cool anymore :’(
Airburst was always good if you used it at long distance exclusively
The airburst was always good. It just got better. I used it most missions for crowd control, blowing up bot factories, towers etc. It worked, players just had to be more measured qith it's use.
"Spinny gun twirls..."
🤣😂🤣😂🤣
Plasma punisher or purifier is a better primary for using airburst imo. It gives you a strong stagger, with better range and control over enemies, and can be used to follow up on an airbust shot to fully clear a patrol. Also if you bring this load out without grenade pistol you'll need factory and bug hole stratagems
It also destroys strat jammers
I've killed more team members that kept running into the line of fire. It's like they forgot that I'm crowd control 😂.
They should have increased the damage like crazy so that the wepaon would have been a troll sacrificial weapon when things get desperate lol
One of my favorite builds is this with at
The only important piece of information in this video is that you can spein the senator by holding reload
Im still surprised people thought you could take down dropships with this. Its airburst, not flak or heatseeking, or any of those.
Proceed to act like Ocelot
You'd think this would be a go-to for downing drop ships
Tf2 soldier mains are gonna have a field day with that rocket launcher
In the newest patch today they Made it even better, now it does not detonate near terrain, only on direct hits!
Hold down the trigger, release when you want the airburst
lets not forget they are extremely good to get rid of automaton factories.
That's a looooot of Boom Boom
That bile titan has to consider itself severely tickled, by this air burst rocke😢.
You know the guy is telling the truth when he spells it “mastabation”
At launch the biggest issue was that it could be prox detonated by teammates that were too close otherwise it was a perfectly fine so long as you understand the burst range and didn't use it like it was a normal rocket launcher
I think it only became usable but its pretty bad. At most i've had it do is take out 12 enemies but usually its closer to 6 or less consistently. I'd say it does 3 - 12 kills on groups and it becomes exponentially rarer for anything above 7. You also have to remember the lack of ammo the reload time and again the possibility of killing yourself. Its the weapon ever.
Dam you Sony
With the air burst shoot the bot drop bots after the bots land, it'll take out any small and medium enemies.
I just want an HE or AP version so i can have my space rpg be useful 😂
The new teamkiller 9000
We need the jet pac to last longer and have shorter timer between uses that will make it more fun
You can actually take down drop ships if you hit em on the belly, same as the factory strider
Quasar is useless on higher level of difficulty because of longer recharge time.
When it's 2-4 dropships at once you can take down only one of them, but we were able to take two of four.
Expandble Anti-Tank is better in that case.
Far far from useless, but better suited against bugs than bots. It needing to wind up the shot has always meant it made you vulnerable for a dangerous amount of time, and if you get hit just as it fires you lose the whole shot.
Against bugs who don't shoot back, this isn't a problem. And since bugs are constantly chasing you, it makes stopping to reload or staying near your EAT pod long enough difficult and dangerous. So having an AT weapon that reloads whilst you run and fire your primary, has incredible value.
Against bots I would recommend the Recoiless or EATs instead. Which I think is great, that all three weapons are viable again, just in their own areas, without the Quasar overshadowing them like it was at release.
I love the Airburst
That right there is why the Senator is the best Secondary
Can you not fire it while standing inside of that dome shield thingy?
I used to do a prayer every time before I pressed R2 with this thing.
The AB is my new favorite.
a fantastic bug strat rn is having one recoilless and one airburst but take each others packs. swap loader depending on the situation. even more powerful if a third person brings a resupply pack.
I was underwhelmed with it at launch. Teammate was using it on terminids yesterday and cleaning up!
It’s been being a great ad clearer, people just use airburst like a Effen rocket launcher. Just shoot it above them so when it blows up it mercs em
Blitzer VS bots? This dude is quite the joker.
I've been rocking the incendiary breaker and replaced my stalwart with the airburst. Great for Challenging gameplay and below.
If you’re close enough it does work on the drop ships but if not at least you do a fair amount of damage on its cargo
Destroying a pack of 50 hunters in one shot with this thing is INSANELY satisfying.
The arc blitzer is kinda garbo against automatons but hey you do you fella
This thing is also actually quite good in CQC,
HOW DO YOU SPIN IT??!
Hold R for like 10 seconds and it will spin
Hold reload button for a while
Watching with the sound off huh?
I love this cosmic rpg7
It can take our fabricators if the explosion occurs in front of the vents.
The Airburst is amazing for Asset Evac missions
Would have liked to hear the changes made not just that they got changed, did they get damage boosts, larger radius etc.
Got a huge glow uo
Honestly if I could swap out stratagems mid game somehow (maybe a terminal at the exfil? Have to wait a full cooldown cycle for the new one as penalty?) I'd love the burst launcher as a backup to my main AMR+shield combo
And with the circumstances of his UMG deal, drake probably has had very little control over his own career for years. I wouldn’t be surprised if many of the creative decisions in his albums were decided on by committee.
Did you know you cant use the Blitzer and the Personal Sheild because youll shoot yourself with every shot... i found out yesterday...
Yeeeeah, they're working on that patch Lol
Blitzer is the tesla shotgun, not the plasma.
You mean the plasma punisher not the blitzer.
this was fixed a day ago fortunately!
I was conflicted on the senator because i wanted an all laser build. No longer.......
For ships i advise recoiless rifle if u have personal backpack buddy they all can be nuked before any enemy's will drop
Lol that weapon has hazard written all over it 😅
It's always been good I've had no issues with it since the beginning
I get kicked every time I use the rocket
it would work as a tactical offensive weapon, as Spear does for long range, use ARL to clear the area cuz u dont have to go near the site to land a gud throw like Eagle Cluster.
also, its a rocket launher, not AT, dont compare it with Quasar, its completely different sense of use on the field