If you take a look at the description of the video I broke down all the updates for 24.2 and which features are in Studio only. Square and rebuild surface/face are the two new tools that are studio only. Deform is a tool that should be in both Indie and Studio versions.
This looks like amazing software but as a total newb to CAD, I have to admit I'm completely lost. I'm working through your Speaker tutorial and it feels like it assumes at least some familiarity with the terminology and functions. I've run into the same thing with the Udemy "Plasticity Modeling Guide" course. Can you recommend a tutorial that starts with the basics? Something of a "Hello World" for CAD using Plasticity?
So sorry about that! I do have other content that will get you started if you are completely new. th-cam.com/video/9cgBK8ljH1k/w-d-xo.html This is probably a good place to start. That video has a UI overview in the start and walks through some general modeling. We did update a UI video here: th-cam.com/video/_GnQypbKshM/w-d-xo.htmlsi=pqs8rCI_etxEeF9z We also have a getting started modeling series which assumes you have played with it a bit and focuses more on workflows. th-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html&si=S0lEDdacx95fZJah i will add both of those links to the first part of the course so others can have them as references.
@@LearnEverythingAboutDesign no need for an apology! The fault lies on my end, I’m taking up a completely new hobby, it’s just part of the learning curve. I really appreciate the material you’ve produced so far I just don’t have the foundation to take advantage of it fully, yet! Thanks for the additional links I’ll dive into those this week after work. :)
If you have a circle selected and hit "=" you should be able to resize it. So if you say enter 50mm when creating a circle. then select it, hit = and type 55 it will increase its size. Yes there is no constraint system other than snaps and snap points. It would be really great if it were easy to draw a line then make it tangent to a circle after the fact but I am not aware of a way to do that currently.
Sort of. Retopo is typically something thought of as redoing a mesh. With plasticity there is no mesh to mesh retopo. What you are doing is defining a curve or surface based on an underlying mesh.
Any idea if general file management on Linux is working yet? Will file open/save/import/export dialogs appear in the foreground, or still hidden (and modal) behind all other open windows? Will the same dialogs open at the last accessed folder for each of the different file access dialogs? Will file name extensions be automatically added to a filename when saving/exporting, if you don't manually add one?
Sadly I haven't used Linux so I don't know. I just did a check on the discord server and can't find anyone having the same issue. Seems most are using Ubuntu. which OS are you running?
I'm following it along and it just keeps coming up as Failed Operation. I can't even get it to deform to the object to figure out positioning or modification. I find it strange the sheet project instead of just selecting the actual object that's deformed to a selected surface. Why the middleman?
Sorry it isn't working for you! It is picky about the inputs If you email me i can send you a simple file to test to see if it works. On how the tool works the way it does I can't say for sure but it would seem that it needs the input of the planar reference first to set the size/scale/position of the planar object before trying to deform it to something else. I suppose in the background they could just unwrap the selected face but then the position wouldn't be right.
@@LearnEverythingAboutDesign thanks. I dumbly didn't have the object selected when I started the deform command. I thought the command applied only to the sheet and target object, seeing that's what is specified in the command panel. There's various commands that start with and without an object selected in Plasticity, and target different objects in different orders, so it gets a bit confusing
@@storybyosmosis I understand! There is a channel called PixelFondue. He does quick tips on each tool more like a help file style video. Tool tips or documentation on each tool would go a long way. I have thought about creating that but just don't have the time to document it all.
Ive been trying to upload a mesh of a 3D scan onto plasticity and the mesh always comes out WAY bigger in the CAD than in real life.... did you encounter this at first and how did you resolve it?
What units are you using? When you do import/append you should get a unit dialog in the bottom left of the screen. If your mesh was exported as mm and your units in Plasticity are mm then you should be able to keep its scale if you select mm on the import dialog. If things are wildly different its likely using Meter as the base unit so a factor of 1000 is likely needed.
@@LearnEverythingAboutDesign i go import/append.. then a window prompts where i search for file… then I click open. That’s it, no units or anything popping up in the left hand side. I don’t use the most expensive version of the software but that shouldn’t matter… should it? V 1.2.1
@@c.d.m.3821 Hmm, thats odd. I tried it with both STL and OBJ imports and both give me the import dialog on the bottom left. It just says Import and lists units and that's it. I know the indie license has some limitations on file export but wouldn't imagine it wouldn't let you pick the units on import.
@@LearnEverythingAboutDesign i want to upgrade anyway… i watched a couple videos of the update and it has more precise features… snap to mesh is huge. I tried to upgrade but that also isn’t working lol edit: i upgraded… ill see what happens when i try again
@@c.d.m.3821 When i tried this before i had the issue as well. I think there is some stipulation on if a license can be upgraded or not. What I ended up doing was emailing them about it to get clarification.
Right, you need Inventor or Solidworks to be able to flatten a surface. Match surface works ok in Fusion with "replace face". Also when you are in direct modeling you can convert a face to a subD form and tweak it similar to "Raise Degree" in plasticity. BUT the deform and unfold commands in Plasticity are awesome!!
Nice One Matt! Great Over view...!
Thanks for watching! I started to watch your video as well but I haven't finished it just yet.
You've deserved using of your affiliate coupon during the checkout. Thank you very much.
Glad to hear it! Thank You!
Thanks for the video, If I renew my Indie and spend the $100 will I have access to the Deform tool?
If you take a look at the description of the video I broke down all the updates for 24.2 and which features are in Studio only. Square and rebuild surface/face are the two new tools that are studio only. Deform is a tool that should be in both Indie and Studio versions.
Much appreciated!
No problem!
Learn Everything About Design, cool video keep it up dude
Appreciate it!
This looks like amazing software but as a total newb to CAD, I have to admit I'm completely lost. I'm working through your Speaker tutorial and it feels like it assumes at least some familiarity with the terminology and functions. I've run into the same thing with the Udemy "Plasticity Modeling Guide" course. Can you recommend a tutorial that starts with the basics? Something of a "Hello World" for CAD using Plasticity?
So sorry about that! I do have other content that will get you started if you are completely new.
th-cam.com/video/9cgBK8ljH1k/w-d-xo.html
This is probably a good place to start.
That video has a UI overview in the start and walks through some general modeling. We did update a UI video here:
th-cam.com/video/_GnQypbKshM/w-d-xo.htmlsi=pqs8rCI_etxEeF9z
We also have a getting started modeling series which assumes you have played with it a bit and focuses more on workflows.
th-cam.com/play/PLBDfGh8A8kXVIrO1aizPFmRBy-A-G9svk.html&si=S0lEDdacx95fZJah
i will add both of those links to the first part of the course so others can have them as references.
@@LearnEverythingAboutDesign no need for an apology! The fault lies on my end, I’m taking up a completely new hobby, it’s just part of the learning curve. I really appreciate the material you’ve produced so far I just don’t have the foundation to take advantage of it fully, yet!
Thanks for the additional links I’ll dive into those this week after work. :)
my issue is that you cannot click the measure tool to resize a circle afaik.
there are also no constraint.
If you have a circle selected and hit "=" you should be able to resize it. So if you say enter 50mm when creating a circle. then select it, hit = and type 55 it will increase its size.
Yes there is no constraint system other than snaps and snap points. It would be really great if it were easy to draw a line then make it tangent to a circle after the fact but I am not aware of a way to do that currently.
Thank’s
Thanks
Welcome
So is 'Mesh Snap' is retopolpgy??
Sort of. Retopo is typically something thought of as redoing a mesh. With plasticity there is no mesh to mesh retopo. What you are doing is defining a curve or surface based on an underlying mesh.
Any idea if general file management on Linux is working yet? Will file open/save/import/export dialogs appear in the foreground, or still hidden (and modal) behind all other open windows? Will the same dialogs open at the last accessed folder for each of the different file access dialogs? Will file name extensions be automatically added to a filename when saving/exporting, if you don't manually add one?
Sadly I haven't used Linux so I don't know. I just did a check on the discord server and can't find anyone having the same issue. Seems most are using Ubuntu. which OS are you running?
@@LearnEverythingAboutDesign I've reported it on the discord, some time ago, but have seen nothing about it since.
I'm running Linux Mint.
@@imacmill pretty sure from my linux days Linux mint is just Ubuntu with a Gnome coat of paint... it was my prefered OS back then!
There is still a lack of Match Curve and Match Surface. It will come out very perfect.
Yeah. Match Face works but it never seems to be as expected.
I'm following it along and it just keeps coming up as Failed Operation. I can't even get it to deform to the object to figure out positioning or modification. I find it strange the sheet project instead of just selecting the actual object that's deformed to a selected surface. Why the middleman?
Sorry it isn't working for you! It is picky about the inputs If you email me i can send you a simple file to test to see if it works.
On how the tool works the way it does I can't say for sure but it would seem that it needs the input of the planar reference first to set the size/scale/position of the planar object before trying to deform it to something else. I suppose in the background they could just unwrap the selected face but then the position wouldn't be right.
@@LearnEverythingAboutDesign thanks. I dumbly didn't have the object selected when I started the deform command. I thought the command applied only to the sheet and target object, seeing that's what is specified in the command panel. There's various commands that start with and without an object selected in Plasticity, and target different objects in different orders, so it gets a bit confusing
@@storybyosmosis I understand! There is a channel called PixelFondue. He does quick tips on each tool more like a help file style video. Tool tips or documentation on each tool would go a long way. I have thought about creating that but just don't have the time to document it all.
Ive been trying to upload a mesh of a 3D scan onto plasticity and the mesh always comes out WAY bigger in the CAD than in real life.... did you encounter this at first and how did you resolve it?
What units are you using? When you do import/append you should get a unit dialog in the bottom left of the screen. If your mesh was exported as mm and your units in Plasticity are mm then you should be able to keep its scale if you select mm on the import dialog. If things are wildly different its likely using Meter as the base unit so a factor of 1000 is likely needed.
@@LearnEverythingAboutDesign i go import/append.. then a window prompts where i search for file… then I click open. That’s it, no units or anything popping up in the left hand side. I don’t use the most expensive version of the software but that shouldn’t matter… should it? V 1.2.1
@@c.d.m.3821 Hmm, thats odd. I tried it with both STL and OBJ imports and both give me the import dialog on the bottom left. It just says Import and lists units and that's it. I know the indie license has some limitations on file export but wouldn't imagine it wouldn't let you pick the units on import.
@@LearnEverythingAboutDesign i want to upgrade anyway… i watched a couple videos of the update and it has more precise features… snap to mesh is huge. I tried to upgrade but that also isn’t working lol edit: i upgraded… ill see what happens when i try again
@@c.d.m.3821 When i tried this before i had the issue as well. I think there is some stipulation on if a license can be upgraded or not. What I ended up doing was emailing them about it to get clarification.
Fusion 360 still useless in flatten/ deform or match surface
Right, you need Inventor or Solidworks to be able to flatten a surface. Match surface works ok in Fusion with "replace face". Also when you are in direct modeling you can convert a face to a subD form and tweak it similar to "Raise Degree" in plasticity.
BUT the deform and unfold commands in Plasticity are awesome!!