Thank you for the tutorial video. It takes an immense amount of time and effort to demonstrate 4 different ways to create a wash-out blend. I count myself lucky to see such demonstrations on the all the possible solutions.
Excellent work on the "only quad" solution. You are pushing the limits of Plasticity! I have a challenge for you: When you have time, try modeling using only single span, four sided, G2 surfaces.
@Cenario3dbrasil the best results currently with square in Plasticity you can get with degree 3 or 5 and span 3 or 5 too. I think square gets better in future, this is the first stable release were square is implemented.
@@Kuechmeister that´s good to know. Thanks. The developers of Plasticity are making a superb work. It´s already more powerful than other way older apps.
@Cenario3dbrasil in theory you get setup 1 Span and 7 Degree then you have the same ISO count like 3 span 5 degree, but currently 5+3 ist cleaner than 7+1
@@Kuechmeister Lovely techniques, I am a little clueless as to why strategy 4 is superior. Do you mean "Only Quads" as in only four sided surfaces. similar to poly-modeling but with CAD accuracy? Also, do you know any resources that explains Spans and Degrees? I am googling with unhelpful results. Thank your for the super helpful insights!
Ich sehe Class C surfaces. Aber ein gutes Beispiel, warum andernorts so viel Geld für Software ausgegeben wird. Könntest außerdem ein bisschen Mugge reinmachen. VO natürlich auch, wenn du dich traust, Englisch zu sprechen.
This was mainly using G2 surfaces which would make it qualify as a Class A surface, but in reality a Class A surface, for all the math reference, is just a fancy way of saying a surface the user will see and therefore has had attention applied to its aesthetic. If where you work, Class A only qualifies with G3, fine, although in reality you are still going to have to use G2 on some surface transitions unless you have a very constrained design. Anyway my point is there is no standard for this but at its most basic Class A is a surface that the user should see, and that's exactly what this is. en.wikipedia.org/wiki/Class_A_surface#:~:text=Class%20A%3A%20G0%2FG1%2F,%2FBumps%2FOndulations... Class C would suggest its warped and distorted, basically unusable in any product as supposed to Class B which would be an internal surface, maybe a distorted effect is coming through on the metcap but Im pretty confident thats a result of Plasticity's rendering of the surfaces which are aggressively low density for a NURBS/Solid body modelling program. Doesn't change the fact that people will still spend a lot to make sure those surfaces actually reproduce correctly though but thats kinda why this isnt a CAD/CAM tool its just Early Concept CAD
Thank you for the tutorial video. It takes an immense amount of time and effort to demonstrate 4 different ways to create a wash-out blend. I count myself lucky to see such demonstrations on the all the possible solutions.
Excellent work on the "only quad" solution. You are pushing the limits of Plasticity! I have a challenge for you: When you have time, try modeling using only single span, four sided, G2 surfaces.
@Cenario3dbrasil the best results currently with square in Plasticity you can get with degree 3 or 5 and span 3 or 5 too. I think square gets better in future, this is the first stable release were square is implemented.
@@Kuechmeister that´s good to know. Thanks. The developers of Plasticity are making a superb work. It´s already more powerful than other way older apps.
@Cenario3dbrasil in theory you get setup 1 Span and 7 Degree then you have the same ISO count like 3 span 5 degree, but currently 5+3 ist cleaner than 7+1
@@Kuechmeister Lovely techniques, I am a little clueless as to why strategy 4 is superior. Do you mean "Only Quads" as in only four sided surfaces. similar to poly-modeling but with CAD accuracy?
Also, do you know any resources that explains Spans and Degrees? I am googling with unhelpful results. Thank your for the super helpful insights!
@@NiranjanRaghu help.autodesk.com/view/ALIAS/2023/ENU/?guid=GUID-151252E8-8E7F-4119-90D1-9784A81C402A
Excellent tutorial as usual 😁.
Very usefull information! Thank you very much, sensei!
Джениалити !!! :)
You make excellent surfacing, it would be better with some voiceover and sometimes its hard to track the mouse or button clicks. Thank you.
Ich sehe Class C surfaces. Aber ein gutes Beispiel, warum andernorts so viel Geld für Software ausgegeben wird. Könntest außerdem ein bisschen Mugge reinmachen. VO natürlich auch, wenn du dich traust, Englisch zu sprechen.
This was mainly using G2 surfaces which would make it qualify as a Class A surface, but in reality a Class A surface, for all the math reference, is just a fancy way of saying a surface the user will see and therefore has had attention applied to its aesthetic.
If where you work, Class A only qualifies with G3, fine, although in reality you are still going to have to use G2 on some surface transitions unless you have a very constrained design.
Anyway my point is there is no standard for this but at its most basic Class A is a surface that the user should see, and that's exactly what this is. en.wikipedia.org/wiki/Class_A_surface#:~:text=Class%20A%3A%20G0%2FG1%2F,%2FBumps%2FOndulations...
Class C would suggest its warped and distorted, basically unusable in any product as supposed to Class B which would be an internal surface, maybe a distorted effect is coming through on the metcap but Im pretty confident thats a result of Plasticity's rendering of the surfaces which are aggressively low density for a NURBS/Solid body modelling program.
Doesn't change the fact that people will still spend a lot to make sure those surfaces actually reproduce correctly though but thats kinda why this isnt a CAD/CAM tool its just Early Concept CAD
@@graealex Anzeige wegen ärgern ist raus. ;-)