Breath of the Wild - Not Enough Zelda

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  • เผยแพร่เมื่อ 14 เม.ย. 2017
  • Part One - That Was Your Spoiler Warning 3:35
    Part Two - Shrine On You Crazy Diamond 25:17
    Part Three - C-C-Combat Breaker 48:30
    Part Four - Elder Scrolls Has Glass Weapons Too 1:27:00
    Here's the script to read along (may be missing a few parts I added during recording) - jphanderson.wordpress.com/201...
    Twitter - / jph_anderson
    Books - www.amazon.com/Joseph-Anderso...
    Patreon - / josephanderson
    Novacanoo's Channel - / @novacanoo
    His Last of Us Video - • The Last of Us Analyzed
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ความคิดเห็น • 10K

  • @JosephAndersonChannel
    @JosephAndersonChannel  7 ปีที่แล้ว +4598

    Kept you waiting, huh?
    There was no video for a while because my wife and I had our second baby in February. It's a bit more complicated than just that but I'll be speaking more about it in the next video. At least I hope so.
    I liked Breath of the Wild a lot. Watching this back after uploading it, I kept switching between these moments where I thought I was praising the game too much, and then criticizing it too much in other sections. I guess I wasn't all that successful in resolving that conflict I mention at the beginning of the video. What I do know is that if the game fixed the problems I bring up about combat (especially the camera and a dodge button), and had dungeons and more things like that to find in the world, then it would close to my favorite game of all time. As it is now, my memory of all of the shrines is already beginning to fade because they were that forgettable.
    I'll probably always remember the electrical ball on the two launchers though. How is that a real thing in the game?
    I could have spoken more about the divine beast dungeons in this video. Same with some comments on cooking and stamina usage--it feels about right for climbing but should be doubled for sprinting. If the DLC is big enough then I foresee a "Breath of the Wild - One Year Later" type video but that will depend on Nintendo. Both in how much effort they put into the DLC, and if the copyright strikes get resolved on this video. If not, this will be the only Nintendo game I'll ever cover on the channel.
    This video took a long time to make. So, just like with the Fallout 4 DLC, here's a shameless plug for my patreon. There are some rewards now and people who pledged any amount got to watch this video a little early. www.patreon.com/JosephAnderson
    And here's my twitter if you want to see my stupid comments leading up to each video. twitter.com/jph_anderson
    And go check out Novacanoo. His channel is a lot like mine only he hasn't gotten stupid lucky like I did with Hearthstone, Fallout 4, and No Man's Sky. He deserves more views. th-cam.com/channels/7vOjKF8-TGVimB572cMuDA.htmlvideos
    Thanks all! Ringed City SHOULD be next but we'll see. I might do something else in between.

    • @bobcooper82
      @bobcooper82 7 ปีที่แล้ว +150

      congrats on the baby.

    • @doberman2yk
      @doberman2yk 7 ปีที่แล้ว +35

      Congrats on the baby. Love your content.....hope to get lots more soon :)

    • @TheWerecatboy
      @TheWerecatboy 7 ปีที่แล้ว +38

      Always so in depth and honest about it in a mattter-of-fact way. Fucking love your vids dude.

    • @epicgamer2727
      @epicgamer2727 7 ปีที่แล้ว +7

      Congrats on the baby! Ringed City was pretty fun but it showed all the flaws in DS3's design for me, interested to see how you like it.

    • @gabrielle.s1896
      @gabrielle.s1896 7 ปีที่แล้ว +1

      Joseph Anderson congrats dude! take your time, and take care xx

  • @_Azurael_
    @_Azurael_ 6 ปีที่แล้ว +6849

    In my early playthrough of this game I found a random traveler on a bridge. When I was done talking to him, a shrine caught my eye, and so I tried to jump off the bridge. as soon as I tried that, the NPC interrupted me and gave me a "anti-suicide" talk... God dammit I laugh so hard ahahahahah

    • @Hyde1415
      @Hyde1415 5 ปีที่แล้ว +804

      Fortnite is CANCER He was acknowledging the good design and that the developers knew that player would catch that shrine in the distance and would want to jump off the bridge to get to it. It's good game design.

    • @DillsArtThing
      @DillsArtThing 5 ปีที่แล้ว +96

      @@Hyde1415 both of those statements are true

    • @DillsArtThing
      @DillsArtThing 5 ปีที่แล้ว +15

      Where is this bridge

    • @Hyde1415
      @Hyde1415 5 ปีที่แล้ว +226

      @@DillsArtThing What statement? You mean Fortnite is CANCER? That was the persons name.

    • @shyguyrocks1
      @shyguyrocks1 5 ปีที่แล้ว +127

      That's probably one of the more memorable NPCs in the game, yes. But like, he's a complete outlier.

  • @xdearlifex
    @xdearlifex 7 ปีที่แล้ว +1628

    101:38 "If you've played the game extensively and explored this canyon yourself, you know I made a terrible mistake here, because this Lionel is actually my son, and the boy in the glass box is actually a synth made to look like him."

    • @JosephAndersonChannel
      @JosephAndersonChannel  7 ปีที่แล้ว +603

      I almost made that joke again! But I figured it would be too soon after the last video. Thanks for saying this. I got a good laugh.

    • @jetbeamsfuelmeltsteelcant63
      @jetbeamsfuelmeltsteelcant63 7 ปีที่แล้ว +15

      Omg I wish this was top comment LMAO

    • @willferrous8677
      @willferrous8677 7 ปีที่แล้ว +102

      This should totally be your running gag. You started doing this seriously since FO4 afterall. Would be a cool tradition.

    • @LilyStarflame
      @LilyStarflame 7 ปีที่แล้ว +27

      I would love that running gag

    • @zxn-no
      @zxn-no 7 ปีที่แล้ว +5

      xdearlifex o.o He literally said it in the video as I read the comment. Word for word lol

  • @HappyWuggy
    @HappyWuggy 3 ปีที่แล้ว +1931

    The part I disliked most was the fact there is like 9 enemies in the game and variations of them, so this huge world feels kinda emptier to me to see the same re-colored enemy again and again

    • @frogglen6350
      @frogglen6350 2 ปีที่แล้ว +37

      So it's sorta like the other Zelda's. Lol

    • @crackswell606
      @crackswell606 2 ปีที่แล้ว +260

      @@frogglen6350 have you played windwaker or twilight princess?Each area introduces a new enemy type and there’s a lot of variety in both games. There’s knights which are super fun to fight, unique minibosses, chus, bats, big goblins, little goblins, fire lizards, flaming skulls, sand worms, skeletons, mummies, spiders, rats, imps, ghosts, wolves, ghost wolves, clams, lizard men, jellyfish, sharks, flying pufferfish, and probably like 3 dozen more I’m forgetting.

    • @frogglen6350
      @frogglen6350 2 ปีที่แล้ว +9

      @@crackswell606 so basically monsters from other games 👍🤔

    • @ieToastie
      @ieToastie 2 ปีที่แล้ว +284

      @@frogglen6350 The argument was not about the originality of the monster designs. The argument was that there isn’t enough monster variety in BotW.

    • @frogglen6350
      @frogglen6350 2 ปีที่แล้ว +5

      @Spencer Portwood "there isn't eNouGh MoNstErs"
      OK nostalgia drone. Here are the facts. botw has more enemy variations that overrated of time..Majora's Mid Mask, and Skyward Sword..And Twilight princess..

  • @Khalith
    @Khalith 2 ปีที่แล้ว +898

    The problem with the scaling system of the weapons is that you reach a point where combat becomes pointless. Your resources stop being worth the expenditure.

    • @zorinus3340
      @zorinus3340 ปีที่แล้ว +160

      Right? I'd break an Ancient Sword on a camp full of enemies and get three Spiked Boko Clubs for my troubles, of which I could only carry one

    • @davetheaxolotl1315
      @davetheaxolotl1315 ปีที่แล้ว +17

      EXACTLY

    • @baka_telas4266
      @baka_telas4266 ปีที่แล้ว +18

      By the point I reached that scenario,
      I had already beaten the game and I was just loafing around so I didn't mind it

    • @Khalith
      @Khalith ปีที่แล้ว +30

      Depends on how thorough through the game you are. I reached that point much sooner and I hadn't even completed all of the shrines or all the sacred beasts yet.

    • @rtertgrrtgwrtzwt
      @rtertgrrtgwrtzwt ปีที่แล้ว +6

      @@zorinus3340 you could have one slot open for a weak weapon and only use that, when it get's broken use the next one from the enemy. That way you spare your good weapons.

  • @ghostedbear455
    @ghostedbear455 6 ปีที่แล้ว +4156

    I had more fun finding the shrines than actually going into them

    • @stevenbrule5285
      @stevenbrule5285 6 ปีที่แล้ว +228

      Agreed. Especially when it seemed like at least half were repetitive combat trials or "blessing" shrines that had no content at all. The other 50% had puzzles, but a lot of the puzzles were ridiculously easy.

    • @tomo4977
      @tomo4977 6 ปีที่แล้ว +113

      GhostedBear I feel like my perfect shrines was the one in which you were trapped on a desert island, and the one in the volcano, in the middle of the lava where you had to ride a minecart to get to it, and it was a quite fun torch one. I wish all the shrines were of that level, maybe next game

    • @hitmanwolf
      @hitmanwolf 5 ปีที่แล้ว +85

      once you got inside a shrine... you just feel drained of all of the fun in the game...
      being trapped in a box room with a convoluted puzzle to solve gave me "Portal" Flashbacks.
      ...just Nintendo being Nintendo, i guess...

    • @andrewlaporte5477
      @andrewlaporte5477 5 ปีที่แล้ว +18

      I'm a fan of this game, and to be perfectly honest I feel that while large parts of the game aren't great (watch The Completionist's video for that side of the story), most people are going to have a 10/10 experience with the game because they won't see the whole thing. Let me explain. When playing the game for the first time, I had marvelous moments of discovery with an unfinished map, and vast unknowns to discover. There were all sorts of little moments, like how I found a sacred pool near Hateno village that was a place to find love, or when i spotted a dragon and was like DUDE IT'S CHINESE!!!, or when I found myself trapped in a shaded forest, and basically one-shot a black hinox by accidentally climbing onto a ledge at the eye level of the beast and spinning a giant sword at the giant's eye (unbalenced, but it felt awesome!) Then I got bored and quit. Than I had an idea of acheving this experience again by making my own map instead of climbing the glorified Ubisoft towers. And I discovered what had been lost about 20 hours in when everyth ing became both easy and busywork. Sorry I digressed, but it was to display how my 10/10 experience didn't carry out through the entire game, but that experience was more than worth the price.

    • @andrewlaporte5477
      @andrewlaporte5477 5 ปีที่แล้ว +15

      For me, at least. And if you feel that BotW wasn't designed for your kind of experience, or you feel that a rating should be on the whole rather than the sum of its parts, and take my word with as much salt as you like.
      P.S. I agree heartily with Jim Sterling on the broken weapons debacle (especially in master mode), and believe he was treated like the Anti-Christ for having a well supported contrarian opinion.

  • @PeeedaPan
    @PeeedaPan 3 ปีที่แล้ว +1688

    The shrine where there wasnt enough metal objects to complete a circuit and I had to use a dropped sword and shield to complete it was one of the best shrines. I'll always remember it because it made me think outside of the constraints of what is given in the shrine

    • @THEHOLYDEMON351
      @THEHOLYDEMON351 3 ปีที่แล้ว +119

      I just used a chest i opened in that shrine to beat it yesterday and felt the exact same way

    • @StephNuggs
      @StephNuggs 3 ปีที่แล้ว +82

      I just used the bomb boost and flew over the fence on several shrines. That felt good

    • @arthurbrandt9789
      @arthurbrandt9789 3 ปีที่แล้ว +19

      @@StephNuggs it sounds lazy

    • @StephNuggs
      @StephNuggs 3 ปีที่แล้ว +116

      @@arthurbrandt9789 cause you can't pull it off. Already did the "amazingly difficult" shrines first time around. Just found a way to skip the boring shit

    • @jetthejudge
      @jetthejudge 3 ปีที่แล้ว +13

      @@StephNuggs it's not hard to do

  • @Awesomewithaz
    @Awesomewithaz 2 ปีที่แล้ว +367

    Lynels just letting you walk by when you have no weapons drawn was always cool to me

    • @MasonOfLife
      @MasonOfLife ปีที่แล้ว +84

      Wait WHAT

    • @rebeccawolford8482
      @rebeccawolford8482 ปีที่แล้ว +53

      ​@@MasonOfLife I think I heard that they ignore you at first if you don't have weapons drawn, but if you linger along for too long they attack. They do this bc they're very territorial, which I think is very cool!

    • @TheDapperDragon
      @TheDapperDragon 11 หลายเดือนก่อน +27

      @@MasonOfLife Yep. Lynels are actually super intellegent, and generally just want you to fuck off.
      Hell, that sick ass lynel set (that was removed in TotK, for some fucking reason) even outright states they're master blacksmiths, better than the sheikah ever could dream to be.

    • @trollingisasport
      @trollingisasport 11 หลายเดือนก่อน

      @@rebeccawolford8482 Yeah. The stare your ass down while you shit yourself.

    • @whisperingmoon8840
      @whisperingmoon8840 11 หลายเดือนก่อน +1

      @@TheDapperDragon what???

  • @Lucas-ns9hd
    @Lucas-ns9hd 11 หลายเดือนก่อน +330

    The way he almost perfectly predicts the beginning on TOTK with the part about the broken master sword at 1:39:00

    • @TheMysteryBoxHD
      @TheMysteryBoxHD 11 หลายเดือนก่อน +14

      came here to see these comments lol

    • @Poopie_buttholelickeresquirejr
      @Poopie_buttholelickeresquirejr 11 หลายเดือนก่อน

      Damn 😂

    • @ennisshabab9557
      @ennisshabab9557 11 หลายเดือนก่อน +4

      I love how the fuse system helped with SOME of the problems

    • @ennisshabab9557
      @ennisshabab9557 11 หลายเดือนก่อน +8

      1:46:00 the foresight …

    • @nicholaspontillo5554
      @nicholaspontillo5554 9 หลายเดือนก่อน +5

      I was hoping someone watched this after TOTK to point this out. Kind of eerie how spot on that prediction was. Makes you think Nintendo saw this video and thought “eureka!”

  • @jusnogood1715
    @jusnogood1715 3 ปีที่แล้ว +2515

    Fun fact, I missed the two chests containing cloths and thought it was entirely intentional that I had no cloths for first couple hours of the game

    • @aviaviavian
      @aviaviavian 3 ปีที่แล้ว +167

      I've been playing for like, 50 hours now, and I cant find better clothes and armour. Now I'm doing it as a matter of pride, but I seriously want better clothing.

    • @nataliem5425
      @nataliem5425 3 ปีที่แล้ว +179

      I got the shirt but somehow missed the parts and kept getting confused why all the npcs hated me xD

    • @robinmorgan4418
      @robinmorgan4418 3 ปีที่แล้ว +29

      @@aviaviavian I really hope you found new armor by now lol

    • @floreroafloreril1458
      @floreroafloreril1458 3 ปีที่แล้ว +34

      I'm currently trying to do a playthrough without clothes and only the base 3 hearts, and... God, the Stalnox in Hyrule Castle was a tough fight. :'^

    • @Cosmiichu
      @Cosmiichu 3 ปีที่แล้ว +18

      Cloths?

  • @wolfgangwinters9805
    @wolfgangwinters9805 4 ปีที่แล้ว +3252

    I once described Breath of the Wild as "one of my favorite games of all time, and probably my least favorite *Zelda* game of all time." I think you captured that rather well.

    • @wolfgangwinters9805
      @wolfgangwinters9805 4 ปีที่แล้ว +188

      With respect to the shrines, one thing they could have done was create different Categories of shrine and then color code them. Red Shrines are Combat Shrines, Blue ones are Bomb Puzzles, Yellow are stasis puzzles, White are quest shrines with no puzzle inside them, etc. Using this scheme, let's say you have 10 shrines in each of these categories with 100 shrines total. Each Shrine you find in a certain category will always progress you along the next iteration of the category.
      For example, if there are 10 Combat Shrines, you will always get three Minor, three Moderate, three Major, and one Colossal Test of Power, and in that order no matter which combat shrine you enter into while out in the world. This would allow them to expand on earlier shrines from within each category with the implicit understanding that the player would have the knowledge and experience from the shrines earlier within a given category. The first four shrines on the Great Plateau could be the Tier 1 Shrines in their own category, with other Shrines in that same category building off the same idea. You could also save some arbitrary number of shrines, like say 20 to 40, that are left out in the wild and never change, perhaps because they serve some story function or because they already have a side-quest associated with them (and thus perhaps do not need a puzzle inside them). This would allow them to create stand-alone puzzles not within a progression category, like the constellation shrine in the Lost Woods or the shrine in Eventide Island or those found in the Great Mazes (all of which were some of my favorites), while having others that build off one another.
      But if there are only 100 shrines, this obviously decreases the number of heart container / stamina vessels that you can get by 5. This could be where the "Mega-Shrine" comes into play, with 5 out in the world that only unlock once you've completed all 10 shrines within a certain category, or perhaps when you've completed some other requirement (unlocking the final of these Mega-Shrines could require the player to complete every other Shrine and Mega-Shrine, for instance). These would each give you a full heart container upon completion and would make up for the other lost 20 shrines.
      I think a scheme like this would add some much needed puzzle progression and variety into the game, especially considering the Divine Beasts were honestly kind of lacking with respect to Zelda's tell-tale dungeon design. It would also allow them to have their cake and eat it too, since they could experiment with new dungeon design in the Divine Beasts and with new concepts in the gradually progressing Shrines while supplementing both with larger Shrine Dungeons, allowing them to prioritize exploration while still having that traditional Zelda dungeon delving style.
      Damn it. Now that I've put it into words, I feel kind of sad that it didn't turn out that way. And I'm just a nameless nobody in the comments section of a TH-cam video. I'm certain there were even better alternatives that professional game designers could have come up with.

    • @glctcthnkr8059
      @glctcthnkr8059 3 ปีที่แล้ว +53

      That’s basically exactly how I feel about the game. Botw in a lot of ways is much better than every other Zelda game I’ve ever played, but at the same time it feels like they changed way too much for it to feel like a proper sequel to any of there other games. As a stand-alone game it’s incredible but as a Zelda game it has a huge identity crisis

    • @Yarblocosifilitico
      @Yarblocosifilitico 3 ปีที่แล้ว +1

      @@wolfgangwinters9805 they should do exactly that for the sequel

    • @DEUCALION109
      @DEUCALION109 3 ปีที่แล้ว +33

      Zelda Breath of the Wild is to Zelda what Resident Evil 4 was to Resident Evil.
      A great game, but too much of a separation of what it had to be.

    • @krakenbarrelgaming8725
      @krakenbarrelgaming8725 3 ปีที่แล้ว +21

      Exactly. I sunk at least a hundred hours into the game, and loved every minute of it. But it never really scratched that "Zelda itch" for me.

  • @lucydyal3812
    @lucydyal3812 3 ปีที่แล้ว +441

    I think the Rito quest could have been better if you had to go on a journey through the mountains to find Teba.

    • @thefrubblewarrior4678
      @thefrubblewarrior4678 2 ปีที่แล้ว +32

      And they could’ve used the river area a bit away from the flight range as a more advanced test.

    • @shwoopi
      @shwoopi 2 ปีที่แล้ว +13

      True that mission felt rushed compared to the others

    • @BiggestOfAllYoshi
      @BiggestOfAllYoshi ปีที่แล้ว +14

      Yea the riot quest is definitely rushed. Did y’all know that the bird people were not even supposed to be in the game? Instead of the Orni, the Dekus were planned so that might be why it seems rushed

    • @uglybad4
      @uglybad4 11 หลายเดือนก่อน +14

      man accidentally (mostly) predicted the totk rito quest lol

    • @lucydyal3812
      @lucydyal3812 11 หลายเดือนก่อน +3

      @uglybad lol I was so happy with the quest in totk

  • @NoxNyctores427
    @NoxNyctores427 2 หลายเดือนก่อน +38

    This Tears of the Kingdom review is fantastic

    • @getonleagueguys7557
      @getonleagueguys7557 2 หลายเดือนก่อน +2

      I love that i know what this is referring to

    • @samuel.d2103
      @samuel.d2103 หลายเดือนก่อน +2

      Amazing isn't it ? Very distinctive of the prequel

  • @HeroOfHyla
    @HeroOfHyla 7 ปีที่แล้ว +463

    "I was literally incapable of killing this monster without better gear"
    I had this experience with my first combat shrine, which was a Moderate Test of Strength. I wound up giving up and finding another shrine.
    It was a Major Test of Strength.

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 4 ปีที่แล้ว +25

      @@softan The payoff wouldn't be halfway worth the time unless you're particularly masochistic and entered combat with already the prospect of going bomberman for 30 minutes, specially as in his case he didn't have his bombs upgraded yet.
      I did plenty of bokoblin camps early with the unupgraded bombs but a lot of it was fueled by the slapstick of ragdolling them around and off cliffs/deep water, it's still an option in case you softlock yourself in a kind of situation where you can't escape from an engagement with a lynel and somehow you can't load a previous save or die to respawn in a safe area, but to pull that off you really must hate yourself.

    • @debi4781
      @debi4781 4 ปีที่แล้ว +20

      He was capable to kill it. if you headshot a lynel, ride it, and start hitting it, you don't lose durability. The problem with this mechanic is that the game doesn't tell you and it's nearly impossible to find out on your own.

    • @theotherbeatle707
      @theotherbeatle707 4 ปีที่แล้ว +9

      @@softan It takes way too long and then combat becomes tedious because all your're doing is conjuring and throwing the bombs over and over. The developers shouldn't have made weapons break for this reason because it limits player freedom. That's the reason other games like Witcher 3 or Skyrim don't do it.

    • @NitroNinja324
      @NitroNinja324 3 ปีที่แล้ว +6

      @@theotherbeatle707 If BotW weapons didn't break, then there would be less of them and they'd be significantly weaker. Durability sacrifices freedom, but indestructible wepons creates a worse problem: boredom. Forcing your players to prioritize loot and manage their gear is a lot more akin to a fun game than a collectathon of weapons until you get the next best one and never use anything else. I'd rather my good weapons break and be forced to replace them than have dozens of different weapons and only use four.

    • @blossom357
      @blossom357 2 ปีที่แล้ว +15

      @@NitroNinja324 See, you need to think more creatively. Weapon durability is not the only way to promote variety. Think back to Skyward Sword and how certain enemies needed to be taken down with a vertical slice, a horizontal slice, a stab, etc. They could easily solve this durability bullshit by having certain weapons be highly ineffective against certain enemies. Sword doesn't work against a rock enemy? Use a hammer. That's just an example I have after thinking for 10 seconds, Nintendo could think of many more if they cared to.

  • @NakeyJakey
    @NakeyJakey 7 ปีที่แล้ว +6498

    Excited to watch the video and thank you for your hard work.

    • @randy167
      @randy167 7 ปีที่แล้ว +133

      Woah unexpected hot boy appears

    • @mattj500
      @mattj500 7 ปีที่แล้ว +16

      NakeyJakey I luv u Jake

    • @platypus1443
      @platypus1443 7 ปีที่แล้ว +52

      A wild gamer-girl appears.

    • @72823m
      @72823m 7 ปีที่แล้ว +11

      i like you

    • @eccoakadicco
      @eccoakadicco 7 ปีที่แล้ว +20

      Hot boy has entered the field

  • @lydiasteinebendiksen4269
    @lydiasteinebendiksen4269 ปีที่แล้ว +81

    In skyrim "see that mountain? You can climb it" really means "see that mountain? Your horse can climb it". In Botw you have become the skyrim horse

    • @Gomberto2000
      @Gomberto2000 9 หลายเดือนก่อน +3

      Zelda: Become Skyrim Horse

  • @charlottew.8460
    @charlottew.8460 3 ปีที่แล้ว +361

    The tests of strength could've been turned into a place to lean a new combat move imo. Like they did it in Twiligt Princess, you could fight the guardians with the new attack you learned previously in the shrine. That would make the combat system so much more interesting and also encourage players to find more shrines late in game!
    (I didn't watch the video fully yet)

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว +13

      Yeah, Twilight Princess was the best!

    • @dat-pup5147
      @dat-pup5147 ปีที่แล้ว +4

      They did do this in breath of the wild. a few test of strength shrines are used to teach you new movies like parry and backflips and stuff. There's also areas around the game that intuitively teach you new mechanics like shield surfing in gerudo town. Honestly I think this guy is a huge contrarian.

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว +4

      @@dat-pup5147 not in the length of TP.. that lock on and targeting and combat they had in the game will always be superior.

    • @cato3277
      @cato3277 ปีที่แล้ว +11

      @@dat-pup5147this is only half true. It’s only one shrine that teaches you these moves, and they’re always available to you.

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf ปีที่แล้ว +1

      Yeah but then you’d have to find the 20 out of a hundred and twenty shrines that give you combat abilities lmao

  • @tabbygale5430
    @tabbygale5430 4 ปีที่แล้ว +877

    1:47:40 "This isn't a fight. Ganon can't hurt you"
    I feel kind of ashamed to have died to that boss now, even if it was from a glitch that made my horse fall through the ground.

    • @slimek777
      @slimek777 4 ปีที่แล้ว +53

      well, you didnt die in a fight :D just to a glitch

    • @kriegscommissarmccraw4205
      @kriegscommissarmccraw4205 4 ปีที่แล้ว +18

      My horse did a stupid as Gannon was targeting me with a laser.
      (Totally not from when I was returning for trying to leave the arena)
      Got hit by the laser beam knocked up into the air hit again with laser beam. Then fell onto the ground and died from fall damage because of ragdoll

    • @tabbygale5430
      @tabbygale5430 4 ปีที่แล้ว +11

      @@kriegscommissarmccraw4205 Ha, Mine got knocked through the floor while I was riding under Ganon to hit the eye on his stomach. He started to rotate, and his foot kicked me off.

    • @kriegscommissarmccraw4205
      @kriegscommissarmccraw4205 4 ปีที่แล้ว +3

      @@tabbygale5430 that's even worse mate

    • @qweriop
      @qweriop 3 ปีที่แล้ว

      Shame on you.

  • @jakers141
    @jakers141 4 ปีที่แล้ว +500

    the elemental greatswords and spears were the coolest part of the combat and I could rarely even bring myself to use them like they were porcelain family heirlooms

    • @triangularfish6487
      @triangularfish6487 2 ปีที่แล้ว +36

      Trial of the sword really shows their true potential since you’re basically required to use them a ton. It’s a shame they’re so rare and are in so few weapons

    • @Felipera_
      @Felipera_ 2 ปีที่แล้ว +3

      I just yeet them all over lmao

  • @andrewgallagher7690
    @andrewgallagher7690 3 ปีที่แล้ว +150

    A weapon condition system I found myself really enjoying was the one in Stalker, call of Pripyat. All of your guns have a condition that degrades as you use them. As their condition worsens, their accuracy decreases, and the chance of a jam increases. This bar decreases somewhat slowly, but I’m not sure exactly at what rate.
    Already, I think that system is better than BOTW, as it never feels like you’re just throwing away weapons with each engagement, but it gets better.
    You can bring your guns to a mechanic to repair them in exchange for money. The stronger the gun, the more money it costs to repair, at times costing tens of thousands of dollars to refurbish high tier weapons from a state of total disrepair.
    What I love about this system is that it allows you to have “favorite weapons,” while still incentivizing the use of your entire arsenal.

  • @lepyrolink182
    @lepyrolink182 3 ปีที่แล้ว +514

    what bothered me the most about this game (don't get me wrong, i loved it, but...) is that there is no effort/reward experience. All the weapons break, so there's no point in feeling great about finding an awesome fire blade if i know that i'm going to lose it soon. There are no collectibles other than the korok seeds. No sidequests with true rewards other than some rupees or food, so why bother in doing them? (they don't even have a good story. any of them) just imagine how great it would have been to finish a sidequest and be surprised with a strange weapon with a unique ability. or an armor set.

    • @theoaremevano3227
      @theoaremevano3227 3 ปีที่แล้ว +132

      ^My biggest complaint for sure. I almost stopped fighting 40-50% of the way through. I'd see a Lynel and go "neat" and keep walking because as he says in the video, you have to decide whether it's worth smashing your cool weapons on, and it's not really EVER worth it. That enemy will just pop back in a few days and at best, you might get a weapon equal in value to the one you smashed over its head, possibly even less than that if you deliberately used up an extra powerful one.
      I've played games with very little reward for fighting, but Breath often has an actual net loss from taking the time to actually play the combat.

    • @mr.preston1632
      @mr.preston1632 2 ปีที่แล้ว +11

      Make the weapons a lot more durable, done, there you go

    • @nicolasaraya7605
      @nicolasaraya7605 2 ปีที่แล้ว +11

      Yeah i used Lynels literally as means to exchange regular weapons for Lynel weapons by smashing them into their heads

    • @thefrubblewarrior4678
      @thefrubblewarrior4678 2 ปีที่แล้ว +1

      If it’s something unique you want, how would that work?

    • @thanatoast
      @thanatoast 2 ปีที่แล้ว +38

      Honestly as amazing as the open world can be, it's one of the only things the game has going for it. I'd much prefer it if they went back to the old formula, but considering how successful BotW was, it's probably unlikely.

  • @dongola6399
    @dongola6399 4 ปีที่แล้ว +1691

    The main thing that bothered me was that the enemies got boring quite fast

    • @dasutanehineri
      @dasutanehineri 4 ปีที่แล้ว +264

      yeah, the lack of variety really messes with you after the 600th moblin

    • @thesuperpunmaster6369
      @thesuperpunmaster6369 4 ปีที่แล้ว +95

      @@dasutanehineri and the 50th guardian stalker that you parried the beam of

    • @dasutanehineri
      @dasutanehineri 4 ปีที่แล้ว +126

      @@thesuperpunmaster6369 after ten beams i thought "wow!!! i'm getting really good at this!!" guardians can't fuck with me now!"
      who knew the exciting feeling of successfully parrying a guardian beam gets old so fast.

    • @maxcalderon6611
      @maxcalderon6611 4 ปีที่แล้ว +53

      It'll be so cool in the future when we get a badass overworld AND all of the older enemies back, can't wait to see a new take on the Darknuts and Redeads

    • @Weldedhodag
      @Weldedhodag 4 ปีที่แล้ว +94

      even the bosses, usually the best part of Zelda games, were stale after the first one. Seriously, all 5 bosses look really similar and are boring

  • @RationalOrc
    @RationalOrc 5 ปีที่แล้ว +2625

    The best part about Nintendo is they're always trying new things.
    The worst part about Nintendo is that they're always trying new things.

    • @mickmickymick6927
      @mickmickymick6927 5 ปีที่แล้ว +299

      They always want to do new things that other companies haven't done, they don't want to ever copy another company, even if it's something really basic that becomes a standard in gaming, e.g. online play.

    • @Frodinir
      @Frodinir 5 ปีที่แล้ว +30

      @@mickmickymick6927 oof

    • @Hychra
      @Hychra 5 ปีที่แล้ว +8

      You don't make any sense lmao

    • @odingerke1463
      @odingerke1463 5 ปีที่แล้ว +39

      @@Hychra not everyone gets it hahaha

    • @jeremiahbaugh8195
      @jeremiahbaugh8195 5 ปีที่แล้ว +26

      Yeah right dude. The problem with their games is that most of them are the same

  • @MrRed-cf6gk
    @MrRed-cf6gk 3 ปีที่แล้ว +457

    I was super disappointed that we never got a hook-shot. It would have been incredibly useful. It's iconic as well.

    • @JordnD
      @JordnD 2 ปีที่แล้ว +32

      I was thinking the other day what if Breath of the Wild had a hook shot that kinda worked like the tether in the Just Cause games.

    • @Beanyotson
      @Beanyotson 2 ปีที่แล้ว +39

      It's cause one of the devs was like NOOO IT RUIN CLIMBING NOOO

    • @frogglen6350
      @frogglen6350 2 ปีที่แล้ว +9

      Ehhhh. The hookshot is more situational than useful. Oh wow. This dungeon conviently has something that requires a hookshot

    • @okagron
      @okagron 2 ปีที่แล้ว +50

      @@frogglen6350 What? Are you forgetting that it stuns enemies and grabs items from afar beyond just allowing the player to go over gaps? It's one of the more universially useful items in every game it's in.

    • @frogglen6350
      @frogglen6350 2 ปีที่แล้ว +3

      @@okagron eh. Barely ever used it in oot. Guess I'm just that skilled.

  • @saunshilu
    @saunshilu 11 หลายเดือนก่อน +38

    "I will be awaiting your TOTK essay with great interest"

    • @levimachado
      @levimachado 2 หลายเดือนก่อน +1

      Bet he won't like it nearly as much....

    • @saunshilu
      @saunshilu 2 หลายเดือนก่อน +1

      @@levimachado i was expecting that
      had seen the reuploads of his streams and oh boy

  • @owensirois9624
    @owensirois9624 7 ปีที่แล้ว +433

    "Welcome to breath of the wild, go nuts" This should be on the back of the box when you get the game.

    • @ThePreciseClimber
      @ThePreciseClimber 6 ปีที่แล้ว +77

      The slogan should've been "Hungry for Apples?"

  • @MCTemPErENce
    @MCTemPErENce 7 ปีที่แล้ว +2933

    Zelda Review The Movie

    • @MediocreLPC
      @MediocreLPC 7 ปีที่แล้ว +81

      The Game

    • @magentasound_
      @magentasound_ 7 ปีที่แล้ว +72

      The graphic novel

    • @BlueMagicite
      @BlueMagicite 7 ปีที่แล้ว +60

      the cheap visual novel

    • @plus9775
      @plus9775 7 ปีที่แล้ว +64

      the slightly more than cheep but not more than below average audio book.

    • @hockeater
      @hockeater 7 ปีที่แล้ว +93

      Nah man nah. Critique that goes into this level of raw unadulterated detail is EXACTLY what we need more of.

  • @raypolaris3381
    @raypolaris3381 2 หลายเดือนก่อน +10

    This is one of the best Tears of the Kingdom critiques on the site.

  • @Charcoal2345
    @Charcoal2345 ปีที่แล้ว +21

    "Tears of the Kingdom - Oops! No Zelda"

  • @huttyblue
    @huttyblue 5 ปีที่แล้ว +413

    Something I heard from the speed running community that may explain why you got multiple blood moons in a row. If the game finds that its running low on memory it will force an emergency blood-moon to try to clear up some space, so perhaps your switch was running low on resources.

    • @yonatanbeer3475
      @yonatanbeer3475 4 ปีที่แล้ว +58

      That's correct. I suspect the blood moon exists more as a tactic to allow a greater use of long term memory and less as a way of resetting the world.

    • @biker3982
      @biker3982 4 ปีที่แล้ว +132

      Arcana Imperii developers have been finding creative ways to maintain performance on every console released. It’s nothing new.

    • @Sparkz147
      @Sparkz147 4 ปีที่แล้ว +54

      @Arcana Imperii Ever heard of Silent Hill? I know that was several years ago but that game is fondly remembered now, mainly due to a workaround the developer implemented because of hardware limitations. This multi blood moon solution is a simple workaround for an inevitable issue with the hardware being unable to produce what the developer needs at all times. The cutscene is just a loading screen anyway. Would you prefer to just have 15 seconds of black screen out of nowhere when the system is running low on memory and completely break your inmersion?

    • @Sparkz147
      @Sparkz147 4 ปีที่แล้ว +37

      Arcana Imperii Amongst other reasons, I would guess the main reason is money. A more powerful system may have been possible with a hybrid console but better parts are harder to source and more expensive, plus Nintendo would have been competing with a number of mobile phone companies for parts and probably still are. All this cuts into the profit margin. Also when you consider BotW specifically, they were somewhat through development of the game for the WiiU when a Switch port was sprung on the dev team out of nowhere (according to rumours) and a console launch deadline can’t really be pushed back. Evidence of crunch/rushed finish is the first month patches that improved a bunch of the worst frame rate issues (not completely, plenty of frame drops in certain areas) but suffice to say there is a lot that goes on at a big tech company.

    • @scrapox217
      @scrapox217 4 ปีที่แล้ว +62

      @Arcana Imperii You completely convinced me with this compeling comment chain thank you for your insight! /s

  • @ronniegallery5013
    @ronniegallery5013 3 ปีที่แล้ว +785

    Weird. Yiga enemies attacked me at least once an hour, especially after I went through their base.

    • @SCVM45
      @SCVM45 3 ปีที่แล้ว +85

      Its a lot less common if you don't interact with NPCs, or of you don't kill enough enemies to increase the difficulty of the game.

    • @NealBones
      @NealBones 3 ปีที่แล้ว +131

      I can't go anywhere without the Yiga attacking me

    • @SCVM45
      @SCVM45 3 ปีที่แล้ว +50

      @@NealBones yeah, I believe the way it works is you gain hidden exp for every version of am enemy you kill, but only the first time. So if you kill every type of guardian and Lionel, you gain a bunch of exp and stronger enemies will appear. That includes the windsword yiga bros.

    • @gileee
      @gileee 3 ปีที่แล้ว +43

      @@SCVM45 It's obvious which NPCs are Yiga. After a while they start ambushing you without you needing to interact with an NPC, they're a random spawn like the Stalkoblins at night.

    • @SCVM45
      @SCVM45 3 ปีที่แล้ว +7

      @@gileee we are talking about the random appearing ones, not the interactive ones.

  • @VaShthestampede2
    @VaShthestampede2 2 ปีที่แล้ว +79

    That feeling of over-extending yourself into a dangerous new area and having to make the choice to push on or go back is so intense and great. Especially when there's a big discovery pay-off in the end. I think the original Subnautica game does the same thing. Pushing on down deeper into a dark cave versus returning to the surface for air is absolutely addicting.

    • @saunshilu
      @saunshilu 11 หลายเดือนก่อน +1

      kinda exept the main push is getting over the (possible) fear of going deeper where the deeper you are the more scary and dangerous things become, you have no idea the monumental task exploring has on people who are pants shittingly scared of water

  • @nurk_barry
    @nurk_barry 3 ปีที่แล้ว +285

    23:00 100% agree with you , the heartbeat of a Zelda (or Metroid) game is the ever-unlocking nature of the world around you as you progress through new dungeons/bosses and aquire new items. The item progression/unlockling puzzle box aspect of Ocarina for example is what makes it feel like a Zelda game... You make it to a new dungeon, get a hookshot or a bow or a bottle and you can suddenly crack open new areas and even more abilities. It's that aspect that is severely muted in BoTW, and while it's a great game in its own right, it's missing that Zelda-ness that people love. THat, and the divine beasts have no character of their own as far as dungeons.

    • @thefrubblewarrior4678
      @thefrubblewarrior4678 2 ปีที่แล้ว +6

      Well I disagree, It’s not the dungeons, the story, the characters, or anything else! All those things add to the experience, but it’s not Zelda at it’s core, it’s exploration that’s at the core of this franchise. In some ways Botw did good with exploration and in others it did poorly, it’s a mixed game, a new direction, and my favorite game of all time, suffering numerous delays, of course this game’s gonna be riddled with flaws, I’d be surprised if it didn’t!

    • @nurk_barry
      @nurk_barry 2 ปีที่แล้ว +4

      @@thefrubblewarrior4678 yeah I get what you’re saying and you’re right about that, I guess the Item/progression thing about most of the 3d Zeldas (and link to the past/links awakening) is what I enjoy the most about the series.

    • @thefrubblewarrior4678
      @thefrubblewarrior4678 2 ปีที่แล้ว +2

      @@nurk_barry Glad we could clear that up.

    • @thefrubblewarrior4678
      @thefrubblewarrior4678 2 ปีที่แล้ว

      @@nurk_barry Also, I don't think the concept of the divine beasts should immediately be scrapped in the next game, I know they are incredibly flawed, but that doesn't they're not a dungeon concept like in all other games.

    • @nurk_barry
      @nurk_barry 2 ปีที่แล้ว +3

      @@thefrubblewarrior4678 Divine beasts were cool, I thought the overall dungeons lacked a distinctive theme that told me “you’re in the Zora dungeon, you’re in the Fire temple, etc…

  • @herpsenderpsen
    @herpsenderpsen 6 ปีที่แล้ว +1638

    If you love a game franchise, you're willing to criticise it.

    • @I_Am_The_Social_Reject
      @I_Am_The_Social_Reject 6 ปีที่แล้ว +73

      herpsenderpsen there is criticizing, then there is nitpicking and complaining. Most people just love complaining

    • @Paradox1012
      @Paradox1012 6 ปีที่แล้ว +135

      The Raging Reject which there is almost none of in this video , mabye a few nitpicks.

    • @I_Am_The_Social_Reject
      @I_Am_The_Social_Reject 6 ปีที่แล้ว +60

      noathegod 1 I'm talking about the internet community

    • @Paradox1012
      @Paradox1012 6 ปีที่แล้ว +27

      The Raging Reject o ok i agree then

    • @doidoi8544
      @doidoi8544 6 ปีที่แล้ว +83

      I agree but let's not act like the Nintendo community is perfect. Let's remember how they hacked Jim Sterling for giving a 7/10 (which is good by his standards) and if you criticize almost anything about this game you get death threats and hack threats by these "fans". The Nintendo community has gotten as cancerous as the Star Wars and Rick and Morty group. Look at the comment section of IGN's review of Star Fox 2. All they pretty much do now is plug their thumbs in their ears and scream when you say anything bad about their games nowadays.

  • @ThysiosX
    @ThysiosX 4 ปีที่แล้ว +272

    23:40
    I'm only just playing BotW so I'm a bit late, but I just freed one of the dragons from ganons corruption and thought to myself 'oh I wonder what the reward will be!?'
    *a shrine is revealed*
    .... Fuck.

    • @rho9673
      @rho9673 3 ปีที่แล้ว +9

      Started playing myself and I'm yet to do that. If it really is that disappointing of a reward then that sucks :/

    • @videogamemusic2962
      @videogamemusic2962 3 ปีที่แล้ว +25

      I think they were more going with the experience being the reward over the actual shrine.

    • @suyogv8235
      @suyogv8235 3 ปีที่แล้ว +10

      @@rho9673 its a gift shrine. you get a nice thing in the chest. on mount lanayru you free the dragon, and you get something that i wont spoil

    • @Cosmiichu
      @Cosmiichu 3 ปีที่แล้ว +11

      you unlock the whole dragon duh those special shrines give good rewards too

    • @eclecticmuso
      @eclecticmuso 2 ปีที่แล้ว +6

      @@videogamemusic2962 yeah botw leans heavily into intrinsic motivation over extrinsic motivation in most cases.

  • @denimchicken104
    @denimchicken104 ปีที่แล้ว +127

    Seriously, how tf did this guy put out a 2 hour critique this well thought out and edited just 1 month after release?

    • @jackb9045
      @jackb9045 ปีที่แล้ว +18

      And with 2 kids

    • @Outplayedqt
      @Outplayedqt ปีที่แล้ว +25

      yet there’s still no TW3 video
      Joseph Anderson - A Flawed Masterpiece

    • @j.stretcher
      @j.stretcher 11 หลายเดือนก่อน

      ​@@jackb9045yeesh, bro spends all his time playing and complaining about videogames when he's got two kids? 😭

    • @GayBrain
      @GayBrain 11 หลายเดือนก่อน

      ​@@j.stretcher Four. And he's having a difficult time with it, considering his narcolepsy and being in Moncton.

    • @j.stretcher
      @j.stretcher 11 หลายเดือนก่อน +1

      @@GayBrain LMAO what's wrong with being in Moncton

  • @MrStofkat
    @MrStofkat ปีที่แล้ว +45

    What I actually missed most was the weapons/ items the (also missing) dungeons would hold. To me nothing beats the rewarding feeling of finding a hookshot for the first time, suddenly being able to explore places you couldn't reach before

  • @jesterpunk_
    @jesterpunk_ 6 ปีที่แล้ว +714

    that "man at a grocery store" hypothetical seemed a little too specific to be hypothetical. you having cereal trouble, friend?

    • @jmarra07
      @jmarra07 4 ปีที่แล้ว +12

      Cereal killer

  • @danielaustin8401
    @danielaustin8401 3 ปีที่แล้ว +427

    That’s actually ridiculously unlucky that you encountered the lynel that early. I asked a few friends that have played this game and none of us came across a lynel until zora’s domain.

    • @danielaustin8401
      @danielaustin8401 3 ปีที่แล้ว +36

      @@softan yeah ik but this is very difficult for a new player which is the point he made in the video

    • @MrMichealHouse
      @MrMichealHouse 3 ปีที่แล้ว +61

      @@softan that's pretty hard to discover on your first playthrough a few scant hours into the game. Plus the fact that melee weapons don't break when you mount the back seems more of an exploit then a natural progression of the combat system. Why would weapons break when smacking a monsters legs but not its back.

    • @s3eriousbl9ck26
      @s3eriousbl9ck26 3 ปีที่แล้ว +1

      @@danielaustin8401 it's meant to be because of the way combat works which is fun. You have to learn their habits and exploit them and there's more than one defensive answer and many cool offensive sequences when you learn enough combat. I think the safest option for lynel fire breath is to spurt run laterally then cut back inside for a head shot to mount but you can also go for the intense head shot right before he spits fire, use blizzard wand, dodge with shield jump or just shield perry all 3 shots then use the updraft he creates for easy bullet time headshots. Long story short, the best part of it all is learning how to deal with them then applying it successfully. Had they made them any easier you would be bored after you figured out the many ways to defeat them. Some guys can keep a lynel from ever having a chance to even move from one spot without locking them in a head shot loop

    • @theoaremevano3227
      @theoaremevano3227 3 ปีที่แล้ว +31

      @@MrMichealHouse : Yeah, that's not something that makes any logical sense, it's just an oversight probably brought about by a programming safeguard. For some reason, they didn't want weapons breaking during that animation and applied a quick and dirty fix.

    • @eclecticmuso
      @eclecticmuso 2 ปีที่แล้ว +6

      I think it's because most players are subtly guided after the king's speech to take the path leading to Kakariko Amockrocks video explains this pretty well. There will always be exceptions though as shown here, which honestly for a game that emphasises player agency and exploration as much as botw does is something that should have been better accounted for.

  • @Froggsroxx
    @Froggsroxx 7 หลายเดือนก่อน +17

    The durability system did the opposite of encourage me to use different weapons: it encouraged me to collect greatswords as they had the highest damage to durability ratio I could find. Just indiscriminately smashing greatswords on health sponge enemies completely discouraged me from picking fights. The greater tests of strength were literally just a waste of weapons for barely any reward.

    • @LanceThumping
      @LanceThumping 2 หลายเดือนก่อน +1

      I did the same thing, when I was bored I would fire up a YT video or something and just farm Lynel's for their weapons since they did some of the highest damage.
      So instead of using different weapons I just had my inventory full to with identical weapons.

  • @kitghost1
    @kitghost1 2 ปีที่แล้ว +68

    The final boss of this game made me really sad, after it's over it pits you back outside the fight and nothing changes. You are able to do the battle agian to the same result. Was disaapointed after preparing and building up for hours and hours

  • @Ryan-mo2pt
    @Ryan-mo2pt 5 ปีที่แล้ว +662

    Could you imagine a Zelda game with the usual dungeons/temples with harder puzzles and that really give it that "Zelda vibe" while keeping the exploration and everything BOTW did perfectly? That would break the 10/10 scale.

    • @kylehart8829
      @kylehart8829 4 ปีที่แล้ว +80

      You can't have great dungeons without a set dungeon order, so no, it's not possible. The designers did the best they could with the heavy design restraints caused by an open world game, but the dungeons ultimately suffered from the game's non-linear nature.

    • @sozinjune
      @sozinjune 4 ปีที่แล้ว +3

      Iluvatar breath of the wild sequel???

    • @xLOKIx0830
      @xLOKIx0830 4 ปีที่แล้ว +94

      @@kylehart8829 > _"You can't have great dungeons without a set dungeon order"_
      What? How do you figure?

    • @trevordavis6830
      @trevordavis6830 4 ปีที่แล้ว +14

      Vandole So because you want a set order with less large and open world means that Nintendo should keep making the same games instead of trying something new that most people end up liking?

    • @awesomezilla
      @awesomezilla 4 ปีที่แล้ว +17

      @@lolreadthis Fallout 76 is in no way simillar to botw.
      now what do you classify as gamer, because depending on what you say, I may or may not be. But if I was, in your opinion, I would say the game felt underdevolped in some areas (Divine beasts mostly) but was in no way incomplete.

  • @Jkdabomb10A
    @Jkdabomb10A 3 ปีที่แล้ว +145

    I love eating 20 apples and an entire turkey while reeling on the floor!

    • @user-fy1nq3nf1q
      @user-fy1nq3nf1q 3 ปีที่แล้ว +16

      Oh no a guardian struck me with their lazer, lemme eat a 5-course meal real quick

  • @festive799
    @festive799 11 หลายเดือนก่อน +34

    1:39:20 Ain't no way man predicted Tears of the Kingdom 6 years before

    • @Wise_That
      @Wise_That 11 หลายเดือนก่อน +10

      Except you don't even get to keep it AND you don't even get bombs as emergency backup damage 😂

    • @TheDapperDragon
      @TheDapperDragon 11 หลายเดือนก่อน +2

      Almost like Aonuma is a predictable hack that needs to be fired.

    • @ewanstewart2001
      @ewanstewart2001 11 หลายเดือนก่อน +5

      Funny how the part he actually got right was 20 seconds earlier. That weapons would be corrupted by ganon's influence and the master sword would in some way be free from it.

  • @thearchivist5599
    @thearchivist5599 ปีที่แล้ว +51

    For me, one of the biggest issues is that, while there's a lot to *see*, there's not a whole lot to *do*, which is more important imo. Exploration is all well and good, but most of the time you'll run into either a shrine or a korok seed

    • @saricubra2867
      @saricubra2867 ปีที่แล้ว +6

      "into either a shrine or a korok seed" Then exploration is not good. It should be rewarding like on Hollow Knight as an example or take any mainstream Metroid.

    • @haruhirogrimgar6047
      @haruhirogrimgar6047 ปีที่แล้ว

      ​@@saricubra2867 The majority of upgrades in Super Metroid are just missile tanks (to a comical degree).
      Granted I think it is the 2nd weakest (playable) 2D Metroid game but that got dethroned as soon as Mercury Steam made their own abomination game and stole a title from a beloved series acting as though they were making a game in that series.

    • @Pablojunior2006
      @Pablojunior2006 ปีที่แล้ว +2

      @@haruhirogrimgar6047 bro are u saying Samus returns is better than super Metroid? L take tbh.

    • @hue_marlon727
      @hue_marlon727 ปีที่แล้ว +1

      @@saricubra2867 isn’t like 90% of the things you find in metroid missile tanks and energy tanks while 10% are actual unique items

    • @saricubra2867
      @saricubra2867 ปีที่แล้ว +2

      ​@@hue_marlon727 They are NOT a fetchquest and are actually fun to find.
      Also Super Metroid can be hard af and you should get the upgrades.

  • @moonraven6145
    @moonraven6145 6 ปีที่แล้ว +645

    Strange that the game had no Darknuts, the armoured Knight like enemies, would of been perfect for the game like this

    • @tysonasaurus6392
      @tysonasaurus6392 5 ปีที่แล้ว +34

      Raging Raving I guess they realized the name sucks ass and couldn’t bear to include them

    • @shyguyrocks1
      @shyguyrocks1 5 ปีที่แล้ว +14

      Maybe next time, because they would've been badass

    • @poopoopeepeedad872
      @poopoopeepeedad872 5 ปีที่แล้ว +47

      I know right? It’s even more baffling that Skyward Sword didn’t even have them. I mean since 1:1 sword fighting was sort of that games thing you’d think the sword wielding knight enemies would be one of the first things you consider putting in there. I’m shocked more generic overworld enemies didn’t show up in BOTW. Tektites, levers, pehats, etc. I know they’re not crazy interesting but they’d be nice relatively simple to program scenery fillers.

    • @danielmcneary3947
      @danielmcneary3947 5 ปีที่แล้ว +2

      Raging Raving your grammar is bad no offense

    • @ubiquitouspanda4466
      @ubiquitouspanda4466 4 ปีที่แล้ว +12

      @@danielmcneary3947 his grammar has nothing bad going on. Maybe his punctuation but his grammar is good

  • @teethcoat4274
    @teethcoat4274 5 ปีที่แล้ว +296

    When you said “Mega shrine sounds kinda weird though, I wonder what they could have called them?” I thought, “Well shrines are holy places and what’s the name for a large holy place? Temple! Oh. I fell into his trap.” That’s good writing. Keep it up man, I’m glad Shammy recommended you.

    • @SkarmoryThePG
      @SkarmoryThePG 4 ปีที่แล้ว +3

      I'm not up on my zelda lore but I'm guessing the melody that plays immediately after is a reference to temples?

    • @smallgator
      @smallgator 2 ปีที่แล้ว +6

      @@SkarmoryThePG The tone that plays is famous in Zelda for solving a puzzle. When you place a block on a switch the tone will play and the door will open.

  • @CHRB-nn6qp
    @CHRB-nn6qp 8 หลายเดือนก่อน +14

    A lot of the shrines in this game felt more like tech demos than challenges. I remember being surprised at just how short some of them were.

  • @TheAurgelmir
    @TheAurgelmir 2 ปีที่แล้ว +65

    When it came to dungeons: I missed them too. I always felt that cutting down the number of shrines, and instead hiding dungeons, or "mega shrined" could have workd. That is as long as each dungeon had it's own unique design to it. (The shrines became too repetitive, same visuals, same monsters... same same)
    It was rewarding to sometimes find good gear, but even the gear system in the game took some Zelda out of the experience.
    I did, every... single... shrine... I wanted to be Green Link when I defeated Ganon, I wanted to have the Master Sword and the Hyrulian Shield.
    But it dawned on me while playing: Why have this become endgame content? Sure the Master Sword is mid game, but older Zelda Games start you off with this stuff, then builds upon it. You aren't supposed to end the game as Green Link with a Blue shield and the Master Sword! No you are Red or Blue Link with a Mirror Shield and a powered up Master Sword!
    I can excuse Skyward Sword for choosing this path, it was the "origin story," but Breath of the Wild? It felt too much like it was made of people who are ashamed of Zelda as a franchise.
    Since each shrine is 1/4th of a Heart Piece or stamina extension, why not combine 4 Shrines into one, that way you get an actual reward, Health/Stamina at the end. You'd also get more of a dungeon feeling, it will be less of a chore and more of a reward to find them.

    • @chloro8306
      @chloro8306 ปีที่แล้ว +3

      Because the game is huge and empty. They needed that many shrines so that you'd actually have something to find.

    • @TheAurgelmir
      @TheAurgelmir ปีที่แล้ว +9

      @@chloro8306 I know. Which is my big gripe with many open world games. Quantity over Quality.
      Honestly though, I think Elden Ring managed to really strike the balance, with how they had the Legacy Dungeons, which progressed the plot of the game, but also a lot of explorable content which was rewarding to explore. It rarely felt empty.

    • @chloro8306
      @chloro8306 ปีที่แล้ว +2

      @@TheAurgelmir it's on my list!

    • @badasspinkpony5486
      @badasspinkpony5486 ปีที่แล้ว +12

      "It felt too much like it was made by people who were ashamed of Zelda as a franchise" YES they threw out the baby with the bathwater and it really shows. Zelda games are puzzle games for me and the puzzles are GOOD but the BotW puzzles are dog water and easier to break than to genuinely solve. Having no new tools or no locked off areas is also really important to the zelda experience. Its a good game, but its not a zelda game. I used to joke that it was a beta test for another series that they slapped a Zelda title on. Even the story is in no way uniquely Zelda. You could change the names and character designs and it would be impossible to recognize it as a Zelda game. That's a problem for anyone who picked it up wanting a Zelda game. It became a generic open world game with fun exploration mechanics. I wanted a zelda game.

    • @TheAurgelmir
      @TheAurgelmir ปีที่แล้ว +5

      ​@@badasspinkpony5486 If you took away all the Zelda branding from Link's Awakening, it would still feel like a Zelda game, if you did the same to Breath of the Wild you'd not say "oh yeah, this is a Zelda clone!"
      Much the same that you can spot a Soulslike miles away, because there's something in the DNA of a game that needs to be there in order for it to be spiritually the same.
      (Which is also why Adventures of Link isn't a Legends of Zelda game, and was never branded as such in the West. It was "Zelda II" sure, but it was clearly marketed as something different)

  • @nathanwilburn147
    @nathanwilburn147 6 ปีที่แล้ว +195

    I can confirm that the game does not scale based on towers, because I decided the FIRST thing I would do in the game is unlock all the towers. I succeeded with relative ease, and the enemies did not get harder.

    • @happyaccident874
      @happyaccident874 5 ปีที่แล้ว +15

      I thought it scaled based on how many shrines you did

    • @1nkFalcon
      @1nkFalcon 5 ปีที่แล้ว +13

      happy accident I was pretty sure that at least all of the Lynels scaled by the divine beasts

    • @AvatarOfDiablo
      @AvatarOfDiablo 4 ปีที่แล้ว +35

      @@1nkFalcon The official game guide, along with other guides online, say that actually monsters scale based on how many of them you kill, with Lynels largely being the exception that proves the rule (excepting the ones spawned each Blood Moon in the colosseum). Basically, whenever you kill enemies like Bokoblins or Moblins or the like, there's an invisible counter that ticks up. After that counter hits a certain number, the next Blood Moon will remove all of the weakest version of that monster and spawn the next level up of that monster, with the exception of monsters that would normally spawn that would naturally be a higher level than the new base level, which will spawn as singular enemies like normal. This can happen 4 times in a normal run: Red enemies will be replaced by Blue enemies, which will then be replaced by Black enemies, which will then be replaced by White enemies, which will then be replaced by Silver enemies. Master Mode ups the base line by 1 level, so enemies start at Blue instead of at Red, and it adds Gold difficulty enemies as the new 4th upgrade level for monsters.
      Lynels are, as I said, largely the exception that proves the rule, because all of the Lynels on the map, again excepting those randomly spawned at the colosseum after each Blood Moon, were manually placed on the map as mini-bosses, and as such have fixed colors and difficulty levels that do no change no matter how much you progress the game or kill other Lynels. You can test this by going to do the Zora quest last, and by killing a bunch of other Lynels. By that point you'll have done 3 of the 4 Divine Beasts, and likely killed a decent number of Lynels if you've been exploring other areas, yet the Lynel at the top of the mountain in the Zora region will still be just a Red Lynel, the weakest variant, even though you've progressed the game a ton and killed a bunch of harder Lynels. In this way, they're basically like the other world mini-bosses, in that their difficulty is fixed rather than being variable based on how much combat you've done. As far as the Lynels spawned at the colosseum, I actually didn't ever go back there after finding it the first time; I know Lynels spawn on the ground level there because I've seen other people go fight them there, but I've never done it. I would guess that the level there is either random, or it's based on the hardest Lynel type you've killed, but I really have no idea about the colosseum.
      Overall, the major flaw of this system that I would say is that it largely fails to scale with players who explore a lot but don't partake in a lot of combat, or at least not combat with enemy camps. On my first playthrough, I quickly determined that I could find pretty much everything I wanted/needed as far as money, equipment and supplies, by exploring and completing Shrines and getting the bonus chests from them. On my first playthrough I really enjoyed completing the story, exploring the world, and finding and completing Shrines, and so I never went out of my way to kill enemies: when I did, it was usually either Lynels and other mini-bosses, who I fought for the challenge and the rewards, or Guardians, who I fought for the materials so I could make more Ancient Arrows and other Shiekah swag. Because of this, at the end of the game, even though I had decked myself out in godly gear and had really strong weapons, most Bokoblins and Moblins and the like were still just the 1st level Red variants, with a few Blues and Blacks spaced in them where the game would naturally spawn a single strong enemy as the leader of a camp. Because of this, most combat outside of said mini-bosses and bosses became even more trivial than they would be for a well-geared character: I could literally clear the average camp in a couple of swings. Because the loot created from camp-locked chests is based on the level of the camp, this meant that the loot was likewise never worth it, since it rewarded me with early-game weapons and loot as if I was an early-game player even though i was carrying around an inventory full of powerful and/or enchanted weapons and armor.

    • @sethfeldpausch4337
      @sethfeldpausch4337 4 ปีที่แล้ว +3

      The enemies scale based on how many divine beasts you conquer.

    • @jetthejudge
      @jetthejudge 3 ปีที่แล้ว +2

      @@AvatarOfDiablo I had no clue this is how it worked...why even fight?

  • @michaelr3077
    @michaelr3077 5 ปีที่แล้ว +349

    Funny Enough, I once did a flurry rush on a moblin, but when i approached him for the attack Link Jumped straight into his club and got smacked out of the flurry animation.
    It must be rare but it seems that you aren't 100% invincible in this sequence.
    It really is inconsistent.

    • @betahazard2352
      @betahazard2352 4 ปีที่แล้ว +29

      That seems to be intentional, like it would be weird if you phase through a club. It happens a lot with Lynels with Savage Lynel Crushers.

    • @ralofdom3332
      @ralofdom3332 4 ปีที่แล้ว +2

      SpaceHazard yeah that makes sence

    • @BIackViper
      @BIackViper 4 ปีที่แล้ว +9

      It's up to the player to speculate what nintendo intended to do with this mechanic; speculations masked as facts with confidence won't change that
      Supposing the punishment is really intentional, which would be the preferable idea, it's inconsistent because you clearly don't always get punished for dodging straight into an attack
      If the punishment is unintentional, then it's inconsistent because you're not always invincible for getting a """perfect""" dodge
      No matter which way you look, this mechanic sucks chode and needs refinement

    • @BIackViper
      @BIackViper 4 ปีที่แล้ว +9

      Tl;dr
      Flurry rush is pretty stinky no matter how you look at it

    • @BIackViper
      @BIackViper 4 ปีที่แล้ว

      No lol

  • @lemonadogirl4082
    @lemonadogirl4082 2 ปีที่แล้ว +13

    Two points that I think you could have touched on regarding the non linearity of the game and how well it's done:
    At each Divine Beast, your dialogue options with the relevant characters sound more confident with each Beast you clear. If you do Naboris first, Link sounds unsure, but if you do Naboris last like most people end up doing, his dialogue option in the chieftain's room is "I can calm Naboris." No hesitation, no doubt.
    The other is that while some of the shrine quests can autocomplete if you find the shrine early, certain events change if you veer off the script. The most famous example being that if you are able to reach Zora's domain without meeting Sidon once, when you enter the king's chamber, he has different dialogue as he does not notice you're a Hylian right away and you've shown up completely unannounced during a crisis. Instead of being friendly, he curtly says "The king is not accepting visitors at this time." before he catches on that you're the Hylian he's been looking for. It's rather difficult to actually see this due to the constant rain in the area making the main path just about the only viable one, especially early on, and the relative ease of running into Sidon by accident, but I find that a piece or two of the climbing gear and using Revali's Gale from Hateno Tower is enough to get you in from the highlands if you play your stamina right.

  • @keaton5101
    @keaton5101 2 ปีที่แล้ว +56

    this is my favorite video about breath of the wild. i feel like it identifies the problems i had with the game very accurately and also helped me understand WHY i had those problems.

    • @thomasvettikad
      @thomasvettikad ปีที่แล้ว +4

      literally, i still love the game but i had many issues w it.

  • @jvlyra1
    @jvlyra1 4 ปีที่แล้ว +255

    "Given the opportunity, players will optimize the fun out of a game" .

    • @aaronwilliams8887
      @aaronwilliams8887 3 ปีที่แล้ว +32

      The sad thing, it's their mechanics. All it takes is a dozen hearty fruits, and now you are immortal provided you pause before you die. So you need either enough health or armor upgrades, also provided mechanics to not be one shot. Also you can use the sensor to make finding hearty fruit easy, and mark their locations to return. Now death is meaningless.

    • @kalyko.katt8729
      @kalyko.katt8729 3 ปีที่แล้ว

      Not as true in end game, especially with the expansion that allows for maxing both hearts and stamina. Yellow hearts maxes out at 30 total hearts read/yellow combined. So with my 26 red hearts a +8 yellow will only give 4 additional hearts and as i complete the additional content and final god beast i will only get max heath from any +heart item.

    • @coreycrumbcake
      @coreycrumbcake 3 ปีที่แล้ว +1

      @@aaronwilliams8887 if only pausing before death was viable in real life. 😅

    • @dragonsdream4236
      @dragonsdream4236 3 ปีที่แล้ว +2

      @@coreycrumbcake it is! And it's called cryogenics

    • @wesleymckee9462
      @wesleymckee9462 3 ปีที่แล้ว

      @@dragonsdream4236 😂😂😂😂low key facts

  • @abismalgamer
    @abismalgamer 7 ปีที่แล้ว +157

    holy fuck i just watched a full 2 hour review of a game i've never played

    • @jayfolk
      @jayfolk 6 ปีที่แล้ว +1

      LIAM jones spoiled

    • @jacksonsteal7082
      @jacksonsteal7082 6 ปีที่แล้ว +2

      LIAM jones But isn't it worse that I just watched a 2 hour review of a game that I have 200+ hours in?

    • @sarge019l4
      @sarge019l4 6 ปีที่แล้ว

      Or is worse that I watched a 2 hour video of a game I've never intended to play?

    • @jemilagoutiu1237
      @jemilagoutiu1237 6 ปีที่แล้ว

      LIAM jones Then get if your intrested and stop wasting time in the comment section

    • @angeliqueclarkson1158
      @angeliqueclarkson1158 3 ปีที่แล้ว +1

      @@jemilagoutiu1237 sounds like he wasn't interested bro. Just wanted to hear what all the hype was about lol

  • @willpoweramv
    @willpoweramv ปีที่แล้ว +15

    Can't wait to see how long his Tears of the Kingdom video will be that he posts a month after release.

  • @katherinebarber711
    @katherinebarber711 3 ปีที่แล้ว +14

    I had the exact opposite combat shrine problem. You're told to go to Hatena early on, but the bay right next to it has two shrines visible from the lab. As you might expect, I went to go do them, stealth-arching my way through a group if over-levelled enemies on the way to the first one, only to find a Moderate and a Major test of strength. The Major's even right in the bay, you can glide to it from the lab!

  • @mariguanaiguana
    @mariguanaiguana 3 ปีที่แล้ว +314

    A game having flaws doesn’t invalidate your love for it. You should love the game for it’s good points and it’s bad points. You don’t need to call it a masterpiece just because you love it.

    • @Cosmiichu
      @Cosmiichu 3 ปีที่แล้ว +11

      Ikr, most games i love have flaws that ruin certain parts of it but for some reason I never felt that way with botw it always felt fair and new every time I played it

    • @dathunderman4
      @dathunderman4 3 ปีที่แล้ว +39

      Also a game can be far from perfect and still be a masterpiece in your eyes. Every game has a number of flaws, it’s inevitable

    • @mariguanaiguana
      @mariguanaiguana 3 ปีที่แล้ว +4

      @@dathunderman4 sometimes bugs in games are a fun part of the experience lol and make the overall game better so yea I completely agree. It’s all a matter of perspective, although some games are objectively bad lol.

    • @connorp3764
      @connorp3764 3 ปีที่แล้ว +9

      And on top of that it really is ok to like bad things. If you think law school simulator is the best video game to exist, that's seriously okay, you do you. As long as you acknowledge WHY people don't like the game, then you're fine, you don't need to explain yourself. Seriously, just do your own thing, don't let people stop you from enjoying yourself.

    • @theretrogamer14
      @theretrogamer14 3 ปีที่แล้ว +4

      Of course, though I never found the issues this reviewer brings up to be a problem for me.

  • @DarthFennec
    @DarthFennec 4 ปีที่แล้ว +828

    From my (extremely optimistic) perspective, it feels like Breath of the Wild was designed as a proof-of-concept for the exploration systems, and they intentionally left the rest very barebones and lacking specifically so they can expand on it in the sequel (which has been officially announced, by the way). Hopefully that means adding back more of the traditional Zelda flair in terms of story and dungeon/boss design, and improving on the shrine designs.

    • @SapitoAnimation
      @SapitoAnimation 4 ปีที่แล้ว +60

      Yeah, I feel lile they can still give us a fantastic story without being a linear zelda and I hope they really put more effort into designing dungeons. I love botw, probably my favorite game right now, but if the sequel does this changes, it'd be 10 times better than the original.

    • @famoussaturn3237
      @famoussaturn3237 4 ปีที่แล้ว +58

      Wanted to say the same thing. I feel like this review is a bit unfair, considering Nintendo has never, ever done anything like this ever. It's not a lack of developers knowing how to make a game, it's a way for Nintendo to learn how to make modern games and add their own charm to it. Found this review a bit overbearing.

    • @lancelot0274
      @lancelot0274 4 ปีที่แล้ว +33

      @@famoussaturn3237 overbearing is a good description for Joseph's reviews.

    • @Lucy-bd6us
      @Lucy-bd6us 4 ปีที่แล้ว +20

      @@famoussaturn3237 Exactly. People say it should be easy for Nintendo since they're such experienced and skilled developers, but even they will make mistakes when doing something for the first time. They're trying something new, and things will go wrong, but people don't seem to grasp that because 'it's Nintendo'

    • @nathanlevesque7812
      @nathanlevesque7812 4 ปีที่แล้ว +23

      Nintendo doesn't know how to do game balancing? They've never done that before?

  • @trashcant69
    @trashcant69 3 ปีที่แล้ว +11

    "In skyrim you need to use the predetermined path to get up a mountain"
    Hold my horse.

  • @evangregory1513
    @evangregory1513 11 หลายเดือนก่อน +60

    This has got to be the best TotK review out there.

    • @FrostedBasil
      @FrostedBasil 10 หลายเดือนก่อน +7

      I see what you did there 😂👍

    • @forcedemodo
      @forcedemodo 10 หลายเดือนก่อน +14

      More true than it should be lmao

    • @99splashing77
      @99splashing77 9 หลายเดือนก่อน +3

      lmao

  • @xSylverByrdx
    @xSylverByrdx 7 ปีที่แล้ว +145

    The Yiga clan swordsmen only attacked you once!? Dude they were so annoying they would not STOP coming to attack me. Lucky. Or unlucky?

    • @JigglypuffTutorials
      @JigglypuffTutorials 7 ปีที่แล้ว +12

      SylverByrd I'll never forget when I was doing the side mission to carry the blue flame to akkala research labs (who thought that was fun) and it takes about 2 in game hours, but I only had 2 hours because that region rains soooo much. I was right at the last torch when a yiga clan leader spawned and surprise attacked me as i was trying to run away, when I had a few hearts and died.
      Come to think of it there were a lot of moments where I asked myself, "who thought this was fun?"

    • @frustis
      @frustis 7 ปีที่แล้ว +16

      Didn't you lit the other lamps on the way there? Becaues there's a lamp every 5 steps, losing your torch shouldn't make you loose more than 15 seconds. Besides, the game expects you to take off the torch several times during the path, since there are several enemy basements on the way as well as lamps that require you to climb, maneuver and things like that to lit.
      The blue flame never fades, not even during rain. So I don't really know why you didn't light the other lamps.

    • @JigglypuffTutorials
      @JigglypuffTutorials 7 ปีที่แล้ว +4

      Frost It doesn't fade once it's in lamps, but I can't carry a torch with blue flame in rain. Obvi I had to put my torch away and reequip to prevent it from breaking anyway.
      However, I was still killed by an annoying Yiga spawn. And had I stopped to fight him, it would've started raining for another 3 hours and I'd have to find shade -> make campfire and wait. Just adding more time to an already not fun side quest.

    • @xSylverByrdx
      @xSylverByrdx 7 ปีที่แล้ว +11

      Dude I hated that part. Two in game hours? Try two real life hours lmao. It took me hella long to even move it from the source. I ended up trying to shoot the flame with my bow to different lamps.

    • @phant0mdummy
      @phant0mdummy 7 ปีที่แล้ว

      Same. I can't make it 3 minutes without getting jumped.

  • @jlag191
    @jlag191 7 ปีที่แล้ว +429

    1:44:27 the rare Joe Laugh. Retweet for 10 years of good luck

    • @navonmyhand7999
      @navonmyhand7999 7 ปีที่แล้ว +17

      But... this is TH-cam...

    • @jlag191
      @jlag191 7 ปีที่แล้ว +15

      Navon Myhand that's the joke lol

    • @navonmyhand7999
      @navonmyhand7999 7 ปีที่แล้ว +2

      ***** My mind... it still can't correlate the two subjects in your joke.

    • @theSato
      @theSato 7 ปีที่แล้ว +2

      Didn't really sound like him to me.. maybe his wife or somethin

    • @tylerpeters6272
      @tylerpeters6272 7 ปีที่แล้ว +5

      jlag191 "tweet"

  • @farmpunk_dan
    @farmpunk_dan ปีที่แล้ว +17

    The combat in this game made me feel like an idiot. I got so frustrated, I’d say it was the biggest flaw that made me quit the game near the end. Thank you for actually talking about this. It’s not just a skill issue, the design is wonky.

    • @tweer64
      @tweer64 ปีที่แล้ว +2

      I agree. I always ended up repeatedly slashing my sword, because I didn’t know how to dodge attacks, and the game didn’t give me any indication that I could do so.

    • @frankonaig7278
      @frankonaig7278 9 หลายเดือนก่อน +2

      ​@@tweer64lmaooooo. Skill issue

  • @aterriblesliceoftoast4096
    @aterriblesliceoftoast4096 2 ปีที่แล้ว +29

    As someone who genuinely loved this entry, you’ve encompassed all my gripes with it, and even taught me a couple things too (I’m not overly hardcore with games to this degree).
    I hope that the sequel puts all the less fun and soulless elements of this one to shame.

  • @robertmoorhead2406
    @robertmoorhead2406 4 ปีที่แล้ว +148

    There's a second factor to the flurry rush, it has to be the "Right" dodge. Side swipes need to be backflipped, stabs and overhead strikes need to be sidehopped.
    -Someone who rarely does the correct dodge but does dodge attacks regardless

    • @cottoncandy3630
      @cottoncandy3630 4 ปีที่แล้ว +13

      Also, I find that sometimes when I dodge a lynel's sword (even if it's the correct dodge, like you said), that flurry rush doesn't work at all. Which is incredibly annoying

    • @Mark-xw5yt
      @Mark-xw5yt 3 ปีที่แล้ว +2

      cotton candy too early?

    • @XxTaiMTxX
      @XxTaiMTxX 3 ปีที่แล้ว +8

      Even worse... it's not necessary to dodge anything except in the Thunderblight Ganon fight where if you don't know how to do Flurry Rush or dodge... you get wrecked without food. You literally never need to dodge or flurry rush at all in Breath of the Wild.
      --A person who never learned to dodge until the DLC came out and had to do Champion's Ballad where it's impossible to beat Thunderblight without dodging and flurry rushing.

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว

      "Rush flurry" combat and targeting SUCKED compared to Twilight Princess and Ocarina of Time! Come on now!!

  • @Jamandabop
    @Jamandabop 3 ปีที่แล้ว +210

    The blood moon glitch you're talking about isn't actually a glitch by itself, but rather an intentional mechanic the game uses to reset the map when a glitch happens.

  • @maurabrady8572
    @maurabrady8572 ปีที่แล้ว +45

    I’m watching this two weeks before totk and it’s amazing that the broken master sword looks to be a component of that game.

    • @TheDapperDragon
      @TheDapperDragon 11 หลายเดือนก่อน +2

      Big oof.
      Not on your part, on Aonuma's...again.

    • @nodrance
      @nodrance 9 หลายเดือนก่อน

      I'm here post totk and every single point is fixed by totk

    • @TheDapperDragon
      @TheDapperDragon 9 หลายเดือนก่อน +2

      @@nodrance nnnot even close

    • @lt_johnmcclane
      @lt_johnmcclane 4 หลายเดือนก่อน +2

      @@nodrancedid you play the same game everyone else did?

  • @andrewwaters9631
    @andrewwaters9631 2 ปีที่แล้ว +26

    He consistently nails exactly what I feel when I'm playing a game and that's why I think his quality is top-notch.

  • @baaaldur
    @baaaldur 6 ปีที่แล้ว +318

    "Shrine On You Crazy Diamond"
    I love you

    • @machinelifeform8106
      @machinelifeform8106 6 ปีที่แล้ว +2

      malcolm in the middle

    • @dangelobenjamin
      @dangelobenjamin 6 ปีที่แล้ว +1

      Glass Weapons

    • @pizzadelivery3
      @pizzadelivery3 6 ปีที่แล้ว +16

      Jojoke

    • @colin-ih8rv
      @colin-ih8rv 6 ปีที่แล้ว +4

      Retrospectre no...no.

    • @gogovish
      @gogovish 5 ปีที่แล้ว +1

      @@pizzadelivery3 not every thing is a jojo refrence you fucking weeb

  • @ariadnes8201
    @ariadnes8201 3 ปีที่แล้ว +127

    i just want to say that your The Witness review was on my recommended and i watched the entire thing in one sitting. i absolutely enjoyed every second of your rambling and thought "there has to be a video out there that he's done about breath of the wild." clicked your channel, scrolled, and lo and behold. i'm about to tune in through this monster in one sitting. great fucking content my guy.

    • @NealBones
      @NealBones 3 ปีที่แล้ว +5

      If you like Joseph's videos, check out KingK too 😁

  • @alexiwheelbarrow
    @alexiwheelbarrow ปีที่แล้ว +70

    i think the big situation for me is that nothing in the story feels like it relates to the world. Shrines are separated and the beasts are cordoned off too. Look at Dark Souls or Elden Ring and notice how much of those stories happen inside the world, you aren't moved underground or into the sky. If these bosses took place in the many mountains or deserts or forests, this could work really well, but instead it's this separation of the bosses and the narrative from the actual world. It would've been cool to see spaces that were once filled by a boss be empty and free to explore. Lots of wasted opportunity

    • @samreddig8819
      @samreddig8819 ปีที่แล้ว +15

      I think it's a symptom of the actual world and the gameplay/shrines being handled by two different studios.
      You can really feel where one's work ends and the other's begins.

    • @josephjoe4180
      @josephjoe4180 ปีที่แล้ว +1

      It's also a perfect example how outdated hardware can hold a game back beyond just graphics. I doubt the switch could handle seamless environments like Elden Ring. Don't get me wrong, I'm no graphics snob, but sometimes incapable hardware can have drastic effects on level design, gameplay, and mechanics. We all wish for a Zelda game to reach its fullest potential.

    • @In.New.York.I.Milly.Rock.
      @In.New.York.I.Milly.Rock. ปีที่แล้ว

      @@josephjoe4180 It could handle it if the base game design had that as a priority. Remember the Silent Hill fog? The Switch is a very weak machine, but there are, almost always, design solutions to hardware limitations.

    • @thomasvettikad
      @thomasvettikad ปีที่แล้ว

      hopely totk will fix

  • @jamesbrincefield9879
    @jamesbrincefield9879 11 หลายเดือนก่อน +8

    Now that Breath of the Wild is finally out of Early Access I hope we’ll get a new video ripping it apart.

  • @uhhok8296
    @uhhok8296 3 ปีที่แล้ว +135

    1:06:59
    Shika elder: And this, is the master sword, a legendary sword, renowned for-
    Link: Its a legendary piece of shit

  • @TTHStuff
    @TTHStuff 7 ปีที่แล้ว +56

    You didn't even need to combine hearty ingredients with anything else. Just throw one hearty ingredient onto the cooking pot and you get the full heal meal.

  • @GnightPunpun
    @GnightPunpun 11 หลายเดือนก่อน +8

    As much I enjoy the game the exploration in general felt like 99% filler busy work, rarely did I ever find something tucked away that I found worth the actual effort of looking instead of just fulfilling my completionism mindset. It’s exploring to find a chest with five arrows to wipe out an enemy camp to get 5 arrows over and over and over again with very few moments of genuine excitement over what I was discovering

  • @diyaarora7126
    @diyaarora7126 2 ปีที่แล้ว +13

    It's funny just how many of these problems I didn't face just by virtue of having this be the first or second combat based game that I played. A lot of the difficultly curves just weren't an issue because I had no idea what I was doing

    • @Andyatl2002
      @Andyatl2002 ปีที่แล้ว

      Yeah the way I see it the Game Designers were perfectly justified doing this, this is a reboot on Zelda and they are making the game accessible for people new to games like it as well

  • @Corrupted
    @Corrupted 3 ปีที่แล้ว +653

    That cereals bit.. I felt that 1:35:05

    • @AD3Supa
      @AD3Supa 3 ปีที่แล้ว +4

      He described me to the T

    • @charlottew.8460
      @charlottew.8460 3 ปีที่แล้ว +3

      Und schon wieder Rupty unter einem Botw Video xD

    • @henrycrabs3497
      @henrycrabs3497 3 ปีที่แล้ว

      SILENCE VERIFIED

    • @catsinwonderland7473
      @catsinwonderland7473 2 ปีที่แล้ว +2

      Choose Cinnamon Toast Crunch. Or do eenie meenie miny mo

    • @rouladenkoenig6952
      @rouladenkoenig6952 2 ปีที่แล้ว +1

      Ich kann dir nicht entfliehen, Rupty ;)

  • @Skatche
    @Skatche 6 ปีที่แล้ว +45

    I'm astonished you only encountered one large Yiga clanner out in the wild, and only alone. I frequently encounter them with other enemies around, especially at night. As for the Guardians, I broke them by using multi-shot bows and ancient arrows -- often they go down in one hit. But for the most part, I was too focused on exploration to consciously break the game, and with that mindset the game scaled pretty well. Still, this is a good analysis.

  • @vyllan34
    @vyllan34 ปีที่แล้ว +4

    I love your videos because they feel so real. You are able to point out the good and bad (but vyllan, that's what all reviewers do) and you also love the game. These reviews always make me want to play the game again. They put all my thoughts out there into words, clear, and I am more confident in what I know and think about the game. I am less affected by negative comments ab the game, and less weirded out by overly positive comments that ignore the flaws that I saw in the game.

  • @SantoryuKauboi
    @SantoryuKauboi 3 ปีที่แล้ว +27

    So I was fading in and out of sleep while listening to this due to the time I watched it.
    I thought you said “In the immortal words of Shigeru Miyamoto, ‘That don’t impressa me much’.”
    I luckily faded into consciousness near this moment and chuckled more than I needed to.

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว

      All he needed was a "Capisce??" And a 🤌 added to that. Lol!

  • @onlyonezenn6037
    @onlyonezenn6037 3 ปีที่แล้ว +33

    I do have to say for BOTW having easy shrines was always a relief. For people like my dad who is not seasoned in gaming, I know he really struggled with most shrines so I think how complicated a shrine was is a little subjective.

  • @chipiano4310
    @chipiano4310 2 ปีที่แล้ว +30

    This is by far the best review of BOTW on the entire internet. You echoed exactly my thoughts, and dissected the games flaws analytically. I have no idea what is up with most reviewers these days. Did really nobody notice the broken healing system? It's the first thing that jumped out at me when I played the game.

    • @thefrubblewarrior4678
      @thefrubblewarrior4678 2 ปีที่แล้ว +2

      No, on the more review side of the internet, I have heard people discuss it at length.

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว

      Rox did a good job as well..

    • @DryTony
      @DryTony ปีที่แล้ว

      You should watch Matthewmatosis' video too

  • @ramonas4328
    @ramonas4328 11 หลายเดือนก่อน +31

    The fact that they didn't fix the combat issues with dodging and locking on in TOTK is so crazy to me because they're such obvious, easily fixable problems.

    • @acticfl
      @acticfl 11 หลายเดือนก่อน +7

      TOTK is a carbon copy of this in so many ways it just doubled down on my disappointment with the way this series is going

    • @nofall25
      @nofall25 11 หลายเดือนก่อน +1

      This, and they have the confidence to make a lot of multiple enemy fight in ToTk which is insane to me. You still can't swap enemy target, dodge still require link to lock to enemy, healing still sucks too

  • @matthewomary8370
    @matthewomary8370 5 ปีที่แล้ว +83

    I remember everytime I got a stamina upgrade I tried to climb that rock in the middle of the rito village

    • @fallenmango8420
      @fallenmango8420 4 ปีที่แล้ว +26

      Its little stories like this that make me love breath of the wild.

  • @bepisboy4859
    @bepisboy4859 7 ปีที่แล้ว +430

    This is, by far, the best review I've seen and, from what what I can tell, the only almost non-biased review I have seen for BoTW. Every review I have seen, has either been from someone who has loved the series for years and will defend any Zelda title to death, or needlessly criticized the game without giving any proper evidence outside of "Zelda/Nintendo sucks". And while I have pumped probably about 200+ hours into this game, I am very aware of the game's flaws, and pretty much all of the issues I had playing were covered in this video and then some, especially the durability system and that terrible ending. And yes, even though I had issues with the game, I fall into the majority of people who absolutely adored this game and feel as though it's an excellent, albeit flawed, new structure to the Zelda series that can most certainly be improved upon. Although, I do respectfully disagree with the "worst puzzles in Zelda history" statement. Yes, a lot of shrines were cut-and-paste devourers of time, I felt as though a lot of them delved into incredibly creative territories. Needless to say, excellent review. I'm glad TH-cam's algorithm decided to feature this in my recommended videos and I will be tuning in to any future content you produce.
    I don't know why I just spent half and hour writing a whole fucking paragraph that, at most, two people are going to even see.

    • @JosephAndersonChannel
      @JosephAndersonChannel  7 ปีที่แล้ว +81

      I read it. Thank you for taking the time writing it.

    • @aohige
      @aohige 7 ปีที่แล้ว +18

      >almost non-biased
      Uh, no.

    • @MyBrothersMario
      @MyBrothersMario 7 ปีที่แล้ว +10

      How was it biased? All the points brought up in the video were true, and any comparisons to other games never claimed the other game as better.

    • @SlimJimmy555
      @SlimJimmy555 7 ปีที่แล้ว

      Bringer of dis pear skyward sword and ocarina of time are the only ones with good storyline

    • @12jojimbo
      @12jojimbo 7 ปีที่แล้ว +35

      There is a huge difference between being unbiased, which is almost impossible, and making your biases clear and understood, which is what Joseph does.

  • @lightsideofsin8969
    @lightsideofsin8969 ปีที่แล้ว +156

    I agree that there wasn't enough Zelda in this Zelda game. The story as such happened 100 years ago without you. You're dealing with the aftermath and consequences of the plot. I appreciated Hyrule Warriors: Age of Calamity for that exact reason. You're actually there when the plot happens.
    I like BotW but I also wanted something to fill that huge world with meaning. The map is nice and big and traversing it feels fantastic but emotionally it felt empty.
    Zelda and rescuing her were in the back of my mind, never focus. I knew I had to go do it eventually but the many distractions cluttered the game more than they enriched it. I almost wish the game had been smaller but more focused and more varied. I was so pissed that there was no enemy variety...
    All we can do is hope for the sequel to actually let us be part of a story instead of just telling us that we forgot one.

    • @themindeclectic9821
      @themindeclectic9821 ปีที่แล้ว +12

      I thought that empty feeling and starting the game being told you already lost are actually the most attractive parts of the game. Hyrule, at this point, is a post apocalyptic dystopia. Every ruined and empty city, every crumbling bridge, every wary traveller hoping to pass through a field unharmed is a reminder of that. The villages are few and far between, the travellers who are the connection between them struggle, and there is more evidence that there used to be life here than there is life. The game was so effective at making me understand the emptiness and devastation, that the realization that I was the one who failed to stop it was crushing. The fact that the greatest victory you can have in this game is to rectify your past failures was astounding. It hurt, it was beautiful and it hurt. And I couldn't help but mourn every ruined city. I couldn't help but go well off my track to protect endangered NPCs as I had failed to do. And all this funneled in such a way that for a while, I was laser focused on saving the princess. In fact, unhealthily focused. But what broke me out of that ruthless track where all that mattered was Zelda, was a side quest where I helped reunite a guy with his friends. That side quest fed into my desperate attempt to make it up to the remaining people of Hyrule, so I dropped everything to do it. And I got to save this guy's friends. I got to do what I couldn't 100 years ago. And hearing him talk about how he'd never known joy until seeing his friends walk around that bend was so impactful to me that it genuinely has changed the trajectory of my life. It's like all at once the color started coming back into my world. Suddenly I cared about it again, for the first time in years I actually wanted to fight for the world. By the time I reached Hyrule Castle, I had fallen in love with this world, and now instead of aiming to die in Zelda's service, I was going to save these people I'd come to care about. And I did. And I don't think there are many things in this world that will bring me as much joy as it did to see Zelda again.
      Maybe it wasn't the best story for you, but it very possibly saved my life.
      Edit: I realized after posting this that I was kind of switching back and forth between talking about myself as a player and myself as the character I was playing as. Sorry for any confusion.

    • @elgatochurro
      @elgatochurro ปีที่แล้ว +6

      @@themindeclectic9821 "the game is better because it's worse, it's bad on purpose guys"

    • @themindeclectic9821
      @themindeclectic9821 ปีที่แล้ว +4

      @@elgatochurro If you wanted a smaller, busier, packed game, get Mario Odyssey. It's great.
      If you can't stand having to think about what things mean a little bit, I don't recommend breath of the wild, no.

    • @elgatochurro
      @elgatochurro ปีที่แล้ว +9

      @@themindeclectic9821 I'm burnt on Nintendo, they told me, ADVERTISED to me they were going back to their roots for botw... All the hype saying it's a masterpiece, a must play... And I get Skyrim... "It doesn't hold your hand" as every playthrough I'll be forced to spend 3 hours going through the same route, no deviation, to just get out of the tutorial area... And then I get told EXACTLY WHERE THE DIVINE BEASTS ARE, AND THE BEST STARTING CITY AROUND...
      "Doesn't hold your hand" as if...
      Nothing about botw is like Zelda 1 or 2... The shrines aren't even worth finding, the korok seeds aren't worth the effort, there's not much to sight see and hardly anyone to talk to.
      Zelda was like the anti thesis to an open world game, and the only reason the Zelda "formula"got stale was because the new developers tried on it too much unlike earlier titles... Even the Majora's mask remake went from having to figure out how to handle a mid boss or boss (as they didn't have a weakness to your dungeon item) to being eyeball monsters... All of them...
      "Zelda" empty nothingness has burned me so hard I haven't bought another switch game since... I don't even touch it honestly. I don't even know where the damn cords are. No more heroes 3, Splatoon 3, and more I'd probably be interested in... If I ever felt like trusting Nintendo again.
      I'm good with my PC stuff where I can enjoy some ACTUAL RPGs.

    • @themindeclectic9821
      @themindeclectic9821 ปีที่แล้ว +7

      @@elgatochurro Just say you don't like the game and move on. Yeesh. You don't have to like every game you play. I don't like or enjoy platforming games. Play something else like everyone else does

  • @CM-hp5nk
    @CM-hp5nk 2 ปีที่แล้ว +55

    Oh my god. You've done it. You've articulated every problem I had with this game. Every single person around me made me feel INSANE for not understanding how "great" and "innovative" BOTW was...thank you.

    • @scottbecker4367
      @scottbecker4367 ปีที่แล้ว +11

      The exploration and world itself is innovative. However, there are problems with the game that don't make it perfect.

    • @VinchVideos
      @VinchVideos ปีที่แล้ว +7

      I was trying to find other people complaining about the crapshoot lock on system to check it wasn't just lack of skill on my part and I found two guys on reddit that were treated like they were crazy for even bringing it up lmao

    • @samreddig8819
      @samreddig8819 ปีที่แล้ว +10

      @@VinchVideos the big problem with the lock on system is that you can't switch your target mid lock. Twilight Princess had this in 2006, and and it's basically standard in every game with a lock on mechanic.
      BotW is the definition of a FANTASTIC foundation with an okay house on top.

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว

      @@samreddig8819 they should go back to OoT's lock on system and targeting. That was flawless!

    • @kokichibestboi
      @kokichibestboi ปีที่แล้ว

      @@VinchVideos but it is great and innovative, it's just also bad and flawed

  • @calamitylauren
    @calamitylauren 4 ปีที่แล้ว +575

    That moment when he says "Quarantining off the disease"

    • @ElStink4K
      @ElStink4K 4 ปีที่แล้ว +63

      Yes, quarantining someone with a disease existed before 2020

    • @fellowearthling1632
      @fellowearthling1632 4 ปีที่แล้ว +50

      El Stink But it hits differently now

    • @ElStink4K
      @ElStink4K 4 ปีที่แล้ว +14

      @@fellowearthling1632 yeah, if you're a child

    • @nathanlassing7238
      @nathanlassing7238 4 ปีที่แล้ว +66

      @@ElStink4K You good, man?

    • @ZeranZeran
      @ZeranZeran 4 ปีที่แล้ว +14

      "it hits differently now" what the fuck does this even mean bruh? Slang is getting STOOPID
      "hurr ever since koby died dis fit different"

  • @OneMetaLLica420
    @OneMetaLLica420 6 ปีที่แล้ว +105

    I've completed this game to 100%, and I want to thank you for this brutally honest review. You've mentioned everything I was thinking in my first playthrough. There was one specific thing you said near the end of this video about how a second playthrough doesn't seem worth it because you'd have to do the shrines again. That hit home, cause I just created a new game and the first shrine I came upon near the outpost ruins I just said "UGH" and ran past it. I hope Nintendo changes some things next time around.

    • @Thierce
      @Thierce 6 ปีที่แล้ว +14

      same thing happened to me, imo the shrines are too central to your in-game progression considering how mediocre most of them are

    • @mikeehrmantraut1899
      @mikeehrmantraut1899 5 ปีที่แล้ว

      Same for me at least this guy a fan of Zelda not like angry joe because he never play any of the Zelda game

  • @abelguerrero7362
    @abelguerrero7362 ปีที่แล้ว +16

    Wow this video was made 6 years ago? I've had pretty much the same opinions, but this is the first time I've actually seen a video critique the game. Glad to see I wasn't alone all this time lol. Can't wait for Tears of the Kingdom, hopefully that games fixes a lot of these issues.

    • @geraltrivia9565
      @geraltrivia9565 ปีที่แล้ว +10

      It doesn’t really. They double down on combat being shitty for some reason

    • @m1993sh
      @m1993sh ปีที่แล้ว +9

      After playing botw I thought I was crazy for having many issues with it, but no one mentioned anything so I just kept silent

  • @okamichamploo
    @okamichamploo ปีที่แล้ว +1

    Great video. This is probably the best critique of the game that I've seen.
    And I've watched a lot.

  • @FraserSouris
    @FraserSouris 6 ปีที่แล้ว +112

    "Mcflurry Rush"- Joesph Anderson, 2017

    • @NotASovietSpy1
      @NotASovietSpy1 4 ปีที่แล้ว

      McDonalds has McInvaded the McZelda McUniverse

    • @fredspofford
      @fredspofford 4 ปีที่แล้ว

      Bring 'em back! Anyone else remember Wild Berry Crunch McFlurry's? I think they only existed during summer of 2002. They were definitely an outlier of a flavor but damn good.

    • @fredspofford
      @fredspofford 4 ปีที่แล้ว

      Bring 'em back! Anyone else remember Wild Berry Crunch McFlurry's? I think they only existed during summer of 2002. They were definitely an outlier of a flavor but damn good.

    • @d0xter742
      @d0xter742 4 ปีที่แล้ว

      holy shit i read that just as he said it. what are the chances

  • @juantsu2000
    @juantsu2000 3 ปีที่แล้ว +651

    To me, this game is the very definition of a flawed masterpiece.
    The things it does bad are so bad I even wonder HOW Nintendo missed the mark so much, but the things it does well are frankly some of the best things I've EVER seen on a videogame. This game truly redefined what an open world game is in my opinion.
    I am of the firm belief a game or movie doesn't have to be near flawless to be considered a masterpiece (A New Hope is my personal example of this), it just has to change and expand our perception of the medium and BOTW surely does that in my opinion. I think its a game that will be talked about for many, many years.

    • @NehanPlays
      @NehanPlays 2 ปีที่แล้ว +33

      This is the comment which perfectly describes Breath of the Wild, because I watched 2-3 videos on how BoTW is overrated and isn't the best. And slowly that negative feeling crept in and I was like "Was BoTW never good at all ?" and then I read your comment and everything was clear. Thanks man !

    • @gsofficial
      @gsofficial 2 ปีที่แล้ว +7

      Yes, but, BotW doesn't have a bunch of terrible ubisoft quests absolutely everywhere. Flawed.

    • @NehanPlays
      @NehanPlays 2 ปีที่แล้ว +6

      @@gsofficial Well the Combat Shrines were that for sure. Plus the combat of BoTW as you saw in the video can be broken really easily.
      I think that BoTW is one of those games that actually have more variety in its side stuff (i mostly mean the shrines because the side quests were lackluster) then most games. But to have that variety for the puzzle shrines and shrine quests, Nintendo sacrificed the time spent on Combat Shrines and Divine beasts.
      But all in all we can see that Nintendo put the most time in their open world which shows because I still believe that BoTW has one of the best if not the best open world of all time

    • @user-vp6cq4sv3d
      @user-vp6cq4sv3d 2 ปีที่แล้ว +8

      @derp Not because it does it even worse than ubisoft and if you've paid attention. Every open world game is following ubisoft's model. Every. Single. One.

    • @juantsu2000
      @juantsu2000 2 ปีที่แล้ว +10

      @@user-vp6cq4sv3d Elden Ring would like to have a word with you.

  • @kevinanderson6367
    @kevinanderson6367 2 ปีที่แล้ว +5

    I love this review. You have very great points. I also feel very conflicted about this game.

  • @DanielMartinez-nw1pn
    @DanielMartinez-nw1pn 2 ปีที่แล้ว +2

    I just finished BOTW for the first time, and then I stumbled upon this review and enjoyed it a lot! You have a new subscriber. 😁

  • @BobVosh
    @BobVosh 4 ปีที่แล้ว +188

    I finally got to play this game, and I agree with almost everything you say. I wish shrines were rarer, but bigger. Like 5 or so of these just linked together. Make it so the combat shrines are mini proper arenas with careful resource management, or just break up points between puzzles.
    Also fish people's elephant divine beast was the best, but I can forgive you for liking the second best more.

    • @TheTheThe_
      @TheTheThe_ 4 ปีที่แล้ว +5

      Why did you phrase it this way? It sounds like you watched an hour long review with spoilers before you played the game.

    • @idkusername5789
      @idkusername5789 4 ปีที่แล้ว +1

      The Because he most likely did.

    • @ultraprincesskenny6790
      @ultraprincesskenny6790 4 ปีที่แล้ว +4

      I would still prefer there to be content spread out throughout the world

    • @thesuperpunmaster6369
      @thesuperpunmaster6369 3 ปีที่แล้ว +4

      maybe 4 shrines stringed together so you get a stamina vessel/heart container

    • @plugshirt1684
      @plugshirt1684 3 ปีที่แล้ว +1

      Hyrule castle’s dungeon was by far the highlight of the game if there were five or six of them it would be great

  • @ChrisDavis_Games
    @ChrisDavis_Games 7 ปีที่แล้ว +861

    I hope you manage to avoid Nintendo's Content ID claims, because holy crap this video is incredible. Hopefully it ends up being worth the effort for you.

    • @soryuushi
      @soryuushi 7 ปีที่แล้ว +25

      This is my biggest fear as well. I hope it stays up!

    • @ChrisDavis_Games
      @ChrisDavis_Games 7 ปีที่แล้ว +12

      Lucas Nicodemus I'm pretty sure it will stay up, it's just whether he can monetize it. I think. Not too sure how it works.

    • @Whitelight
      @Whitelight 7 ปีที่แล้ว +12

      It's already been flagged. :(

    • @TheMakomirocket
      @TheMakomirocket 7 ปีที่แล้ว +2

      Thank god for your comment. Was about to pause it and come back later tomorrow. After reading this I'm watching it now just in case

    • @discojoe3
      @discojoe3 7 ปีที่แล้ว +40

      Nintendo are a bunch of butt munchers when it comes to fair use. Straight up assholes, even.

  • @GulperEEL
    @GulperEEL 2 ปีที่แล้ว +3

    I accidentally took a killer nap to this video on headphones at work, haven't unexpectedly slept that hard since my ethics class in college

  • @0ranix
    @0ranix ปีที่แล้ว +8

    I'm hoping that the Breath of the Wild 2 development team sat down and watched this together at some point