@@lukethefluke7 I mean, it's not limited as it has little Protection , a simple Smashing that everyone runs gets rid of it. But then, that s why I love XYZ. I run triple XYZ reborn loool.
@@NoNameOrLife Yea. Our OCG is fun. The TCG is a prison run by cement mixers and accountants. Everything that dares to special Summon itself even once more from the Grave is "when this card leaves the field after this effect, banish it." Why can't they banish themselves and take a break? 😁
I really like that Redoer's effects tie in to Time Thief's theme. The first effect is literally stealing/retrieving an object from your opponent. As for each part of the second effect: - Banishing himself alludes to Redoer escaping the scene when being chased (say, by an S-Force); - Drawing a card alludes to Fast Forwarding time to your "next turn"; - Finally, placing a card on top of the deck alludes to Rewinding time to before your opponent drew it.
I think Chaos Angel deserves an honorable mention. Its generically splashable in a lot of decks, easy to summon, has great stats, pretty decent effects depending on its synchro materials, and it can banish a card any time it's special summoned not just synchro summoned.
Yeah, but, it does have to compete with multiple generic synchros that give negates. It's why synchros have the reputation they have, because in a synchro deck you can set up a full field of negates so that your opponent can't even do anything. Plus, a bunch of other synchro cards that have those negate effects also have 'Once per turn you can banish/destroy one card on the field', which is probably better than 'when this card is summoned you can banish a card on the field'. Not saying it's bad, just that it has a lot of competition for just being a generic synchro without even considering the other generic extra deck monsters, like fusion and link. It also doesn't help that some of those synchros that it competes with are also level 10.
Chaos Angel is excellent if you make it on your opponent's turn with Hop Ear Squadron or Formula Synchron. This way, you can banish a key card while they're in the middle of their combos to disrupt them.
Firstly, I appreciate you explaining the weaknesses of Apollousa, Bow of the Goddess and Accesscode Talker. Those facts are refreshing after seeing two in your videos for months if not _years._ Secondly, I _love_ the uses of white text to make yellow text stand out as you covered Number F0: Utopic Draco Future! This practice shows how this card's monster-stealing effect is currently unparalleled. May this technique reappear often.
Accesscode has a MAJOR extra weakness in Master Duel too if you aren't paying attention because you can tribute itself for it's own effect and you can easily make the mistake of doing so if you either don't pay attention or don't pay direct attention to the details of its effects.
Best top of the year, hands down!!. It's crazy to think that in 2023 powerful cards like Utopia The Lighning are powercrept by this insane bosses. Another awesome video Duel Logs, thanks!
Fun fact about barrone is that it is wind attribute meaning the windwitch snow bell and freeze bell can give it battle and card destuction. The more you know.😅😅
Would love to hear some commentary about types added to the game (e.g. Wyrm, Psychic, Cyberse) and the circumstances: what was the first one, what set, why, etc.
Psychic made sense to add with all the shenanigans in the anime, its just that later in 5Ds due to drama, they had to be placed on a back burner. Cyberse is to promote the 6 era and dueling in cyber space and promote Link summoning. Though realistically, they're just psychic, spellcaster/warrior/dragons, thunder and machine type monsters fused together into one. Wyrm are just dragons. They didn't to make "too much dragons" for some reason, also duel terminal shenanigans. Also shown in how a lot of them are just "enhanced/alternate" dragons and how little support they get, and how overly convoluted and gimmicky many of their effects are.
@@bajanyaoikaizer6902 Sea Serpent's Japanese name is "Sea Dragon" and Wyrm's Japanese name is "Phantasm Dragon"... They just like dragon too much. We even have Grapha, Thunder Dragons, more than half of Divine Beast, and many more non-dragon type dragons.
The first psychics were things like Mind master, krebons and archefield ruler synchros, who were meant to introduce the new synchro mechanics alongside the arcadia movement storyline in 5ds Wyrms began through Yang zings, as constellar sombre used the power "to create a new form of life" alluding a new type. Cyberses are just like propaganda. Really. The most I can deduce is how they are digital creatures but not quite machines. And illusionists are a manga reference that took waaaay too long to be imported and is basically any phantasmal looking creature
on my experience acceecode flaw has 1 huge backup tool, summon him using Gatchiri @ignister, its basically a 5300 towers that cannot be nibiru'd. if you using the standard jammer, transcode into accesscode and you have gatchiri in hand, summon accesscode using jammer as the link 2 material then transcode and finally gatchiri, (gatchiri summon itself by targeting the jammer) then when accesscode is summoned, CL1 gatchiri, CL2 Jammer and CL3 Accesscode, basically an unaffected 5300 beater that can attack twice, and destroy at least 2 cards on opponent side
Remember Fleur archtype? Remember when they release a bunch of weird noble knight horse synchro support for Sherry's deck? Yeah, it would've been nice if the deck got a really good boss monster for their archtype instead...
I'm so glad they made that master rule edit in 2020. If we were still stuck in the original master rule 4, pretty much everything but Link monsters would be forgotten about.
Most of the current problems with the Extra Deck is because being too many generics. Things like Verte and Halq wouldn't have become a headache for years if they were stuck in their archetypes.
Literally any deck playing level 4 monsters can make every single one of these monsters, they only need some of them to be tuners and a level 2 tuner for baronne, how is this not generic to you?
No one likes restrictive materials. Its a reason no likes when extra deck monsters summoning require specific materials. Irs why fusion monsters moved away from specific name materials cause no one liked that. If it's not generic, no one will play it. Also if you archetype is garbage then it becomes a relic of good boss forever stuck in a garbage Archetype. Most notorious examples is Ice Barrier sunchros
It's funny that Baronne, a WIND level 10 Synchro monster was released on the same set as Crystal Clear Wing Synchro Dragon, making Speedroid's shiny new boss monster and the set's cover monster dead on arrival.
This is the bad thing about today's boss monsters. They're generic to the point where meta decks can use them, decreasing deck diversity. Back then, monsters like Cyber End Dragon were ACTUAL boss monsters because they were often used within a deck of their own or related archetype, or related to their types in general. Top of that, they're more rewarding to use when boss monsters are used in their "home" decks (like Savage Dragon to Rokkets).
17:26 Thank you for clarifying this ruling! I was trying to search it up while the card was being described since I've heard the card text a few times before.
Half of this list being generic is one of the main reasons why powercreep in this game is getting out of hand. Any new card released will be IMMEDIATELY put to the test to either contest these cards or turbo them out. Some possible easy fixes are modifications to their materials, keeping their splashability to a degree but requiring decks that don't play the archetype to commit more (but Konami would never do these bcs Konami): 1. Borreload Savage Dragon: 1 "Rokket" Tuner + 1 or more non-Tuner monster(s). 2. Accesscode Talker: 2+ Effect Monsters, including a Cyberse monster. 3. Time Thief Redoer: 2 Level 4 DARK Machine or Psychic monsters.
Impressive on how the game has filled with generic extra deck monsters. I think a better design would've been if they were locked to being archetype specific but that's just me.
Generic Extra Deck monsters are there to give decks that struggle with a particular aspect, being able to close out games when in the clear lead, make up for lack of interaction, etc. the ability to do so. Generic monsters are completely fine in concept.
How about top 10 cards that would be broken in other archetypes. Ie. cards like Ojama Red (Summons 4 archetype monsters when Normal summoned with no restrictions whatsoever) or Snake Rain (Discard to foolish 4 monsters with no restrictions either)
Any of abyss actor spell cards, especially opening ceremony. Trade the requirement of pend monster in extra deck face up, to archetypal monsters GY, and no one wants to unleash duster easily
@@lordpaulphilippfernandez9904or maybe reptile is kinda forgotten i think they can just release a new decent reptile based archetype that doesn't use graveyard or limiting snake rain afterward
Gotta say if it was in any other archetype ojamas would be broken. The Chazz archetypes biggest weakness currently is all the normal monsters, tho I think if normals get their day again it may rebalance it out, as the deck certainly has the options
I find physic end punisher one I'd put on the list. Master duel during the synchro event I had a blast summoning him and making my ash give a beat stick with my wyrm deck. Mekk knight is funny as everytime I duel it I find a way to use it for fusion it's hilarious
It's cool. But the main problem is that it hasn't had high historical usage just yet since it's mostly just used in punk decks. Would like it over borrelsword though since they are both generic otk enablers.
it's not generic. Mostly in punk deck. And maybe a bit of in tearlament. And it's not even that good in tear, because it's a win more card. Unlike when in punk.
PEP is good but you have to use it (him?) correctly. The ATK gain triggers during each Battle phase and too often players choose to attack with PEP without being able to close out the duel reducing their opponent's LP to almost nothing which turns PEP basically into a large vanilla outed by every removal under the sun. If you can't OTK outright, it's better to sit on PEP for another turn to gain more ATK.
As a video idea for an episode of the Unknown Side of Yugioh how about you do one talking about the Chronomoly archetype where you discuss the various artifacts in it? Personally I’m not the biggest history fan but that would honestly seem like a very interesting topic for that series and also very enjoyable video to watch~ Thank you for always providing amazing videos to watch Duel Logs! There always very enjoyable to watch! Keep up the great work! I hope you and all that are reading this has a great day! Stay safe all!
Avramax is my go to Masquerena target in Mathmech because of his protection effects alongside IP and drawing out opponents' attacks towards him... and if I get Nayuta equipped on him on a follow-up turn, hello OTK!
Every extra monster has no business being generic. Making every extra deck work only inside there archtypes would fix almost every issue with the banlist
@brotherhood7596 if I can make both I'd still likeky go for quasar. Quasar is more than just its negate while borrel is just its negate and possible decent attack.
Quasar's investment is massive for an omni negate. It's banish and return to the field for cost is OP. You can activate it under Droplet/Dark Ruler/Imperm and it'll come back ready to negate
I like how it's stated that the best bosses aren't usually the big ticket names for anime, But if you count including a card as ways to get around one he mentioned 5 big ticket names in the anime.
Baronne de Fleur would've been a lot more fair if it actually required Fleur Synchron as the tuner (like Chevalier de Fleur). It would still fit into the Fleur archetype but probably wouldn't have ended up everywhere.
This is exactly how it should have been. Alternatively they could have made 'Horse of the Floral Knights' a Level 2 Tuner instead of just a regular Level 3 effect monster (the Noble Knight effect isn't a big deal since Sherry did _technically_ use a couple of them in the anime) and had that be the Tuner requirement, given that Baronne is literally Chevalier de Fleur mounted on one.
not as syncro material but as condition for the negate effect, and as incentive to play chevalier, allow baronne to float into instead of the generic stand by resummon
Fusion should get a list. MirrorJade IceBlade Dragon and Destiny Hero Phoenix Enforce are just same of the hardest cards to destroy since they have quick effect to destroy and remove cards.
mirrorjade is not really run as a generic engine like DPE, because it takes 2 extra deck slots, albaz is worthless in grave and lubellion forces discard (although you could use albion)
@@MathMechIsOk At least two, since Mirrorjade's banish effect needs fuel. Using Albion means you need one more ED slot for a third Albaz Fusion. Mirrorjade's soft once-per-two-turns with such a specific cost is just too clunky to be splashed.
This may be a controversial take but: All these cards need banning (or erratas to make them more difficult/require architype material, to summon. They make end boards very predictable and boring.
I honestly do not like powerful boss monsters that are generic and splash into every decks that they shouldn't have the spot for unless it's a standalone non-Archetype card like Zeus or Zealantis, I prefer them having the NEED to stay in their Archetype or at least monster type / attribute. Accesscode should have been locked to Code talker or Cyberse decks and Borrel to Rokket decks, something like that. It'd make more diversity to the game where the players have to choose what deck to play what boss monster they want, some decks are even mash all these generic bosses together and seems to have identity crisis.
You know the powercreep of the late Link era has been bad when Borrelsword of all things barely even makes into the list yet would have been in the upper half a few years ago
All of those monsters are the reason I cannot build any deck anymore, I HAVE to build a deck that can at least surpass these cards AND handtraps. It's true that they made some decks viable, but in the end, they're all the same end board that came in different ways.
I feel like UDF especially is too big of a pain. Being able to negate and permanently steal opponents monsters without targeting them is just annoying. This way even if you manage to prevent targeting of your monsters, it won't work against this guy. Additionally the protection effects of not being able to be destroyed by battle or card effects is just too much for such a generic card.
I agree with Baronne, for the rest I'd do 2. Zeus 3. Apollousa 4. Accesscode 5.Borreload Savage. I agree with the picks, but I think this order is better.
Worth noting another benefit of Baronne over Savage is Savage straight up doesn't have a negate until its on summon effect resolves. Savage still loses to something like Torrential or Nib because it needs to remove a counter to negate and doesn't get them until afterwards.
I despise every single one here for how much it warps the format along itself. Their existance alone turns most of the deckz into ,,summon z monster from extra deck turbo"
Not that it's any good particularly, but I do remember the Gaia Knight synchro being super popular back in the day when I was a kid simply due to its attack (and yeah, I know Goyo pre-errata was better in every way, but weirdly enough I never encountered it)
It's interesting that to a new yugioh player who plays master duel, you can generally tell if a card is good because it has a summon cut-in. Bonus points if it's arbitrarily UR. All these have summon cut-ins, don't know about rarity though.
How about a Top 10 for climbing tools (as in climbing with monsters). You mentioned Accel Stardust Dragon and IP, but there’s also Galaxy Tomahawk and other monsters people might wanna know.
Figured it would Barrone. I recently pulled the card from the Maze of Memory box and I wasnt expecting it. I was trying to make a Gate Guardian deck, now I’m trying to figure out a way or two to fit her into the deck. Thank goodness I pulled her because her price on TCGPlayer is nuts 😅
To add on to Accesscode Talker. Since you can respond to Accesscodes on summon effect to gain attack points and the fact it targets the link monster it wants to gain attack from you can D.D. Crow or called by the targeted link monster. This prevents Accesscode from gaining attack points possibly preventing your opponent from wiping your life points that turn.
@@jackfishers7858That doesn't stop Accesscode from gaining ATK, its ATK doesn't disappear from the targeted monster leaving the graveyard in a new chain.
I think it’s important to realise that drident is not the problem with zoos. For their time, drident providing on-demand removal(essentially) was an incredibly strong effect, and with consistency that zoos hold to this day. However, in todays meta-game(much more power-crept,) link monsters can provide the same things with generic archetype cards(freeing up tons of other slots for other techs/extra deck monsters). Drident is not banned in master duel for a reason, it’s not very good. However, that’s not to say that the *other* zoos should not stay banned. Cards like broadbull and ratpier are easily abusable in modern combo decks because they are not once per turn. Decks would be able to abuse these cards to spam a ton of bodies with 0 locks with only 1 card, with drident as a cherry on top or fail-safe, should you brick on the other 4 cards in your hand, trying to play past disruption. Pre-links, cards that could spam bodies were more common since less decks had a practical use for them. Todays meta game changes that entirely, which is also the reason spyrals instantly became one of the best archetypes ever printed.
There are so much more Monsters worth mentioning. The nightmares, verte anaconda, needlefiber, (although they are banned) borrelload dragon, the topologics, bagooska and so on...
Verte/halq are more of extenders kind of cards than "boss" monsters right? The nightmares are also not rly "bosses" more like tools borreload yeah but bagooska is also not rly a "boss" imo
I'm not sold of Time Thief Redoer being a great boss. It's a great utility monster I'll grant that. But unless you have trap monsters or are playing against a deck full of backrow, it hardly qualifies as a boss monster. Being able to save your cards from banish, get extra draws, or force your opponent to waste negates, is a good thing, but this doesn't make a boss monster. It can only stuff if it has a trap.
A lot of people ran traps now with evenly and imperm being the most popular and that's not counting archetypal traps where Branded and Tear using alot of them. It's super slippery and has potential to non target spin your card. Though as silly as it sounds, ash stops redoer even when it doesn't have spell to detach and because the detach is an effect, it won't send the xyz materials, stopping important gy effect from being triggered.
The only good thing for the monsters on this list is most of them can be dealt with with board breakers rather easily, except for Baronne, Savage, and Avramax
It also weeds out the noobs from the smart people. Noobs will go for Accesscode just to clear a board and deal 5300 and pass. Smart people will use their in-archetype OTK tool to ensure the opponent can't clap back.
@@thecrimsoncreep6665you must be one of the "noobs". There are plenty of decks that don't produce OTK tools. That's why these cards are a problem because they turn every deck into either OTK turbo or put up too much interaction for you to deal with outside of bullshit board breakers.
@@trippersigs2248 I never said there weren't decks without OTK tools. I'm just saying I've seen a lot of people for for Accesscode unoptimally because they don't know the deck they just picked up. Superheavy Samurai for example can put up a 4k beater that can attack twice using one of its basic extenders, but I see people not even using Synchro monsters at all.
@@trippersigs2248 Also some decks can't even make Accesscode without overextending, so there's still plenty of decks that play the long game, even without floodgates.
Great list, haven't played YGO in a while(around the time MD released) but I just find it hilarious that Borrelsword is refered to as "clunky in modern YGO" even though links were the last big mechanic the normal game got.
Fyi, all the monster in the list have summoning animation in MD. Means if opponent special summon this boss monster and your have no answer to it. Your probably have to receive big L unless your have answer to this boss monster especially forbidden droplet and dark ruler no more.
It might be worth arguing that it wasn't just the hit to recital that killed bird alone but also the hit to Simorgh. If it had just been recital the deck could have limped on with Sylvan princessprite. With Simorgh and recital hit the get couldn't get out the Omni negate /barrier statue which made it much weaker Also adding the new Bystial synchro. Level 10, generic, and has 3500 atk which means even if your opponent plays through it plenty of traditional boss monsters can't beat over it
Can you make a Top 10 List, that somehow includes every Firewall Dragon? Kinda wanna see that. (Obviously you couldn‘t do „Top 10 Firewall Dragon monsters“, because that would only include 4 cards and even „Top 10 Firewall cards“ would be only 9 cards, 8 if you don‘t include the trap card Firewall). Can you do it or can you not? :)
Here's an idea for a future video: Top 10 Most Powerful Monsters. Not the best, not the most efficient, just the ones that, if you manage to go through the effort to slam them onto the field, provide the most impactful effects. Let's just do a celebration of dumb, impractical playground hype machines which never had a chance to shine in a competitive setting! I would also love to see such a video on the MTG channel!
@@cypherdastro8105 Yes, exactly what I mean. Zushin technically has a bigger impact on the field than something like, say, DPE. Of course DPE is infinitely more competitive, because the payoff/investment ratio to actually getting it onto the field is much, much higher. But Zushin is technically more powerful IF it hits the field.
@@chazaqiel2319 Might also be a good idea to exclude auto-win cards like Creator god of light horakhty unless there aren't enough entries. Also the cards have to actually hit the field to qualify so no exodia.
there were already many great suggestions in the comments, maybe predaplant dragostapelia since it was an absolute staple in tear decks and is still played in many decks that can play superpoly(although not as much as garura and maybe not as much as starving venom fusion dragon)
If an Extra Deck monster needs to be summoned in an unusual way, even if that monster is used as a staple, it is not generic. AA-ZEUS, UDF, and Drident are summoned outside of their standard procedure, while Avramax requires you to use Extra Deck monsters as material.
@@xCorvus7x Any deck you can just build on a budget is generic. Some of these Extra Deck monsters require you to build the deck around summoning them, so these monsters aren’t generic.
@@nedrostram2360 That is, again, insensible. The accomodations you have to make for Drident, UDF, or Zeus can be done by every deck and are no different than other considerations during deck building, where you already have to decide which cards/engines to play and how you best use the limited Extra Deck space you have. It's reasonable to expect a generic deck to run several Level 4 or lower monsters as well as Tuners (if for no reason other than some of the best handtraps in the game being Tuners) and nowadays you can also expect it to be able to summon a couple of them during a single turn. That these ten monsters are the best generic ED monsters doesn't mean that they are always the best choice: depending on what exactly you are playing you might have better options available or need the space for other things. No Kashtira player would cut Shangri-Ira or Ariseheart to run enough Zoodiac cards for a 4+ material Drident/Zeus.
Swordsoul chengying should have been here imo. He has singled handedly won me a lot of duels because his destruction protection, banish ability and ability to decrease other atlk while raising his own.
Unchained abomination for an honourable mention. 2+ monsters, including a link monster, being more generic in modern game states than Avramax while still accessing an Avramax style summon combo. Its three trigger effects can prevent most of the rest of this list from even being summoned by removing their materials from the board almost as quickly as they could be deployed. First-Third summoning of Abomination via an I:p masquerena strategy can afford it's owner complete control of the opponent's play state by picking apart their board on it's set up or by their own interactions with any number of cards or ending their turn. At this point in a duel it also has very few common weaknesses unlike some other members of this list, for example infinite impermanence would have to be played from hand to be a valid counter other than that dark ruler no more or effect veiler. Tokens can also be used as link material for this monster, so this mighty link-4 can be made using a single copy of scapegoat at an opportune moment, then turning two tokens into I:p masquerena something very few members of the list can achieve.
Effects of Unchained Abomination: 1. If a card a card on the field is destroyed by card effect, except by unchained abomination: you can target one card on the field and destroy it. 2. If another monster is destroyed by battle; you can target one card on the field and destroy it. 3. During THE end phase; you can target one card on the field and destroy it. These three effects if used strategically and on both player's turns can cause Unchained Abomination's to have complete control of the flow of the duel despite the targeting requirements of it's effects. Meaning early enough summoning of this card can effectively let you control the interactions your opponent can make. Also any spell or trap removal can trigger the first effect making Abomination an add on or extender to cards such as Harpie's feather duster, mystical space typhoon and dust tornado among a long list of others.
It's always amused me how big the animes have been and just how rarely they dive into monster lores until like almost the complete end of the original series and bits and pieces otherwise only if it fits with the plot.
Idk why that zodaic would be on this list. Never seen it be used genericly. As well as utopia the lightning should have been mentioned low on this list. A lot of decks that can easily makes rank 4 xyz usually run one utopia engine. Helps avoid battle effects and will beat over avaremax. Btw top ten warrior support cards and warrior type monsters list please?
Can't say I agree with F0, Draco future in the list. It's strong but far to difficult to summon with it needing 3 ED slots to summon which is and far more space then what most non xyz decks can or should commit to.
I wouldn’t say difficult because it devolve versions Utopic Future and Future Slash have a lesser, but similar summoning requirement with only 2, with Future Slash able to be summoned with any Utopia monster and Utopic Future as an alternative summoning condition. So I imagine people would add either those two cards alongside Draco Future.
@dantekirenryu980 this is a list of the best 'generic' boss monsters. Which means most decks(or at least ones People actually use semi commonly) can summon easily. And most of them do not have room for multiple xyz monsters just to summon for a OPT monster negater. Psychic End Punisher and Underworld goddess would have been been far better bosses over it and borrelsword.
Having room is just a choice you make when deckbuilding, though. That every deck can do it doesn't mean that it is worth it in every case. I guess you could argue that Underworld Goddess is more of a boss monster than Time Thief Redoer but when do you ever end on Goddess? Either you use her as a Kaiju to clear the field for an OTK or you summon her during your opponent's turn with I:P, which makes her as much a utility card as Redoer (who can be considered the boss monster of his archetype).
@xCorvus7x If you're building a optimized and meta deck though choice isnt really a option though. And the underworld goddess usage rate in MD speaks for its usefulness by itself. Most decks that can summon it, have it. And even if she isn't consistently useful every game comes in handy enough, often enough that she warrants a spot in them. As foe Rodoer I don't think it's a boss monster really. It's useful but not that splashable and more annoying then anything.
@@KaiserShield Is it not the case that most decks aren't meta anyway? Meta is only the top fraction of all decks. Five ED slots is pushing it but not _much_ more than running Zoodiacs for Drident or Zeus. Goddess's playrate on MD is skewed by the variety of the format as well as the format being best-of-one. Using a Quick-Effect Kaiju as interruption is good but if there was no need to prepare for the occasional Crooked Cook, Arrival Cyberse, or whatever else is best answered with a Kaiju, she'd certainly be played less. That kind of goes for the whole Time Thief archetype.
I think Bagooska is one of the superior generic extra deck monsters and you didnt mention it, also i kinda disagree that talker is on the second place, i think it should be at the very top of that list, otherwise it wouldnt be the most used extra deck monster :D
Omg, baronne's omni negate is a "once while it's on the field"? Does that mean that if i bait it's negate on the turn it's summoned it no longer has a negate on my next turn? (Assuming i make it to the next turn with a removal effect)
You want to back to GX? We're fusions are unplayable garbage because every single fusion had super restricted material, effects that do not help the Archetype, and fusion clause? Yeah no. No likes it when a card is overly balanced or restricted. Balanced decks do not win. That's something you learn the hard way.
@@soukenmarufwt5224 i am not talking about restricting every generic card, but at the same time, every single combo decks have almost the same extra deck: ip, appolousa, unicorn, savage, accesscode, baronne, and most of the rest are mostly archetype related monsters that lead to the main generic cards
Here's a custom card I made out of spite. Evil HERO Destroyer of Worlds 1 Dark HERO fusion + 1 or more dark monsters. Attack 3000 defense 2000 Must be Fusion summoned with Dark Fusion. This card summoning can not be negated. Can not be targeted and unaffected by all card effects, except its own effect. This card can not be used as fusion, Synchro, xyz, or link material. When this card is special summoned, banish all monsters your opponent controls or all spell/traps your opponent controls. This effect can not be negated. If this card was fusioned summoned using only Dark monsters, this card can not be tributed. When a card or effect I activated (quick effect); you can banish a HERO monster from your hand, field or GY; negate the activation and if you do banish it. Your opponent can not activate card effects in response to this cards activation. This cards 1000 attack and defense for card banished by this effect. If this card leaves the field; banish all cards your opponent controls; then special summon as many of your banished HERO monsters ignoring their summoning conditions. This effect can not be negated. Never give spiteful and vindictive custom card creators like me ideas.
@@Ulquiorra_Ciferlook abyss actor and ddd have entire extra deck consist of their own cards, they are still fuck strong enough under the right player.
It still blows my mind every day that Konami printed zeus and just said slap that thing on any xyz
Nah , they're Good.
I like a bit of XYZ sausage myself, you should try it!
I had a match against it and ARC is a bigger threat to its owner if the other guy can recover. Your left with a 3000/3000 beatstick.
@@lukethefluke7 I mean, it's not limited as it has little Protection , a simple Smashing that everyone runs gets rid of it.
But then, that s why I love XYZ. I run triple XYZ reborn loool.
i dont even think zeus is busted
@@NoNameOrLife Yea. Our OCG is fun. The TCG is a prison run by cement mixers and accountants. Everything that dares to special Summon itself even once more from the Grave is "when this card leaves the field after this effect, banish it." Why can't they banish themselves and take a break? 😁
You know these monsters mean serious business when they all have summon animations in Master Duel
I really like that Redoer's effects tie in to Time Thief's theme.
The first effect is literally stealing/retrieving an object from your opponent. As for each part of the second effect:
- Banishing himself alludes to Redoer escaping the scene when being chased (say, by an S-Force);
- Drawing a card alludes to Fast Forwarding time to your "next turn";
- Finally, placing a card on top of the deck alludes to Rewinding time to before your opponent drew it.
That makes so much sense!
Nice lore reference. (S-Force.)
if we're going based on how much the monsters' effects tie in to their archetype's lore, he's absolutely a banger, right up there with Avramax.
Orrafist's effect will destroy him on spot though, we haven't seen any artwork from him after his confrontation with orrafist.
@@r3zaful Unfortunate.
I think Chaos Angel deserves an honorable mention. Its generically splashable in a lot of decks, easy to summon, has great stats, pretty decent effects depending on its synchro materials, and it can banish a card any time it's special summoned not just synchro summoned.
Tbf there’s a lot of good generic boss monsters also he doesn’t really do honourable mentions
@@Deathmare235 I know that's why we talk about them in the comments :)
Yeah, but, it does have to compete with multiple generic synchros that give negates. It's why synchros have the reputation they have, because in a synchro deck you can set up a full field of negates so that your opponent can't even do anything.
Plus, a bunch of other synchro cards that have those negate effects also have 'Once per turn you can banish/destroy one card on the field', which is probably better than 'when this card is summoned you can banish a card on the field'.
Not saying it's bad, just that it has a lot of competition for just being a generic synchro without even considering the other generic extra deck monsters, like fusion and link. It also doesn't help that some of those synchros that it competes with are also level 10.
Chaos Angel is excellent if you make it on your opponent's turn with Hop Ear Squadron or Formula Synchron. This way, you can banish a key card while they're in the middle of their combos to disrupt them.
Firstly, I appreciate you explaining the weaknesses of Apollousa, Bow of the Goddess and Accesscode Talker. Those facts are refreshing after seeing two in your videos for months if not _years._
Secondly, I _love_ the uses of white text to make yellow text stand out as you covered Number F0: Utopic Draco Future! This practice shows how this card's monster-stealing effect is currently unparalleled. May this technique reappear often.
Accesscode has a MAJOR extra weakness in Master Duel too if you aren't paying attention because you can tribute itself for it's own effect and you can easily make the mistake of doing so if you either don't pay attention or don't pay direct attention to the details of its effects.
Wow i never know his atk gain effect is spell speed 4
Best top of the year, hands down!!. It's crazy to think that in 2023 powerful cards like Utopia The Lighning are powercrept by this insane bosses. Another awesome video Duel Logs, thanks!
Fun fact about barrone is that it is wind attribute meaning the windwitch snow bell and freeze bell can give it battle and card destuction. The more you know.😅😅
Yesp
Windwitch gotta be my favorite clear wing package.
Underworld goddess is insane. Basically a free kaiju + dark ruler no more if you get enough link material on the field
I use goddes in every deck, easy to out any cards
Ive been white woman jumpscare'd more times than the link rating itself...especially vs spright
@@Dz73zxxx trueee, when spright player waiting moment to use his IP, i use their IP for our material hahahahha
That on Tears... Hoo boy! She's scary!
Can confirm. Dude just had a luster soldier - soldier of chaos on board. I couldn't out it aside from just...underword goddess'ing it away.
Video Idea: Cards that you can play when your deck doesnt need the normal summon (Cards like Lava Golem, the barrier statues, adventure engine, etc)
Adventure engine doesn't take your normal summon
@@weebutrash8733But it locks you into special summons
@@weebutrash8733 It says you cant activate the effects of normal summonsed monster, which I counter for it
@@joshhaynes4737 No, it only keeps you from activating the effects of Normal Summoned monsters.
Invoked.
Top 10 "is your archetype unique or all it does is spam a couple of these and call it a day?"
Mannadium, Superheavy Samurais
Would love to hear some commentary about types added to the game (e.g. Wyrm, Psychic, Cyberse) and the circumstances: what was the first one, what set, why, etc.
Psychic made sense to add with all the shenanigans in the anime, its just that later in 5Ds due to drama, they had to be placed on a back burner.
Cyberse is to promote the 6 era and dueling in cyber space and promote Link summoning. Though realistically, they're just psychic, spellcaster/warrior/dragons, thunder and machine type monsters fused together into one.
Wyrm are just dragons. They didn't to make "too much dragons" for some reason, also duel terminal shenanigans. Also shown in how a lot of them are just "enhanced/alternate" dragons and how little support they get, and how overly convoluted and gimmicky many of their effects are.
Don’t forget Illusionist type which was added with no explanation lol
@@servbot128Konami did a livestream to announce the new type and explained its origins lmao
@@bajanyaoikaizer6902 Sea Serpent's Japanese name is "Sea Dragon" and Wyrm's Japanese name is "Phantasm Dragon"... They just like dragon too much. We even have Grapha, Thunder Dragons, more than half of Divine Beast, and many more non-dragon type dragons.
The first psychics were things like Mind master, krebons and archefield ruler synchros, who were meant to introduce the new synchro mechanics alongside the arcadia movement storyline in 5ds
Wyrms began through Yang zings, as constellar sombre used the power "to create a new form of life" alluding a new type.
Cyberses are just like propaganda. Really. The most I can deduce is how they are digital creatures but not quite machines.
And illusionists are a manga reference that took waaaay too long to be imported and is basically any phantasmal looking creature
1:31 the best think is, it's not even a crash since Borrelsword cannot be destroyed by battle
Psychic End punisher kinda deserves an honorable mention imo.
on my experience acceecode flaw has 1 huge backup tool, summon him using Gatchiri @ignister, its basically a 5300 towers that cannot be nibiru'd. if you using the standard jammer, transcode into accesscode and you have gatchiri in hand, summon accesscode using jammer as the link 2 material then transcode and finally gatchiri, (gatchiri summon itself by targeting the jammer) then when accesscode is summoned, CL1 gatchiri, CL2 Jammer and CL3 Accesscode, basically an unaffected 5300 beater that can attack twice, and destroy at least 2 cards on opponent side
Fun fact: All the top 10 cards on the list have a summoning animation in Master Duel.
Incredible list. Honorary mention for our man bagooska
Remember Fleur archtype? Remember when they release a bunch of weird noble knight horse synchro support for Sherry's deck?
Yeah, it would've been nice if the deck got a really good boss monster for their archtype instead...
Top ten extra deck monsters with _non-generic_ summoning requirements (like needing multiple named monsters as materials).
Mirrorjade and dpe
I'm so glad they made that master rule edit in 2020. If we were still stuck in the original master rule 4, pretty much everything but Link monsters would be forgotten about.
About half this list has absolutely no business being generic.
I feel like Accesscode should have been 2+ Effect monster, including a Cyberse monster.
Most of the current problems with the Extra Deck is because being too many generics. Things like Verte and Halq wouldn't have become a headache for years if they were stuck in their archetypes.
Literally any deck playing level 4 monsters can make every single one of these monsters, they only need some of them to be tuners and a level 2 tuner for baronne, how is this not generic to you?
For real, I hate when an archetype extra deck monster doesn't require at least one of their own archetype monsters to summon...
No one likes restrictive materials.
Its a reason no likes when extra deck monsters summoning require specific materials. Irs why fusion monsters moved away from specific name materials cause no one liked that.
If it's not generic, no one will play it.
Also if you archetype is garbage then it becomes a relic of good boss forever stuck in a garbage Archetype. Most notorious examples is Ice Barrier sunchros
It's funny that Baronne, a WIND level 10 Synchro monster was released on the same set as Crystal Clear Wing Synchro Dragon, making Speedroid's shiny new boss monster and the set's cover monster dead on arrival.
I’ll take Clear Wing instead of Baronne. Generic Monsters are lame
This is the bad thing about today's boss monsters. They're generic to the point where meta decks can use them, decreasing deck diversity. Back then, monsters like Cyber End Dragon were ACTUAL boss monsters because they were often used within a deck of their own or related archetype, or related to their types in general. Top of that, they're more rewarding to use when boss monsters are used in their "home" decks (like Savage Dragon to Rokkets).
Barrone de Fleur just does everything, free chicken tenders the card
17:26 Thank you for clarifying this ruling! I was trying to search it up while the card was being described since I've heard the card text a few times before.
Half of this list being generic is one of the main reasons why powercreep in this game is getting out of hand. Any new card released will be IMMEDIATELY put to the test to either contest these cards or turbo them out.
Some possible easy fixes are modifications to their materials, keeping their splashability to a degree but requiring decks that don't play the archetype to commit more (but Konami would never do these bcs Konami):
1. Borreload Savage Dragon: 1 "Rokket" Tuner + 1 or more non-Tuner monster(s).
2. Accesscode Talker: 2+ Effect Monsters, including a Cyberse monster.
3. Time Thief Redoer: 2 Level 4 DARK Machine or Psychic monsters.
Impressive on how the game has filled with generic extra deck monsters. I think a better design would've been if they were locked to being archetype specific but that's just me.
Generic Extra Deck monsters are there to give decks that struggle with a particular aspect, being able to close out games when in the clear lead, make up for lack of interaction, etc. the ability to do so. Generic monsters are completely fine in concept.
How about top 10 cards that would be broken in other archetypes. Ie. cards like Ojama Red (Summons 4 archetype monsters when Normal summoned with no restrictions whatsoever) or Snake Rain (Discard to foolish 4 monsters with no restrictions either)
Easily Snake Rain. It's the sole reason why Konami isn't printing out a DECENT Reptile-based deck.
Any of abyss actor spell cards, especially opening ceremony. Trade the requirement of pend monster in extra deck face up, to archetypal monsters GY, and no one wants to unleash duster easily
@@lordpaulphilippfernandez9904or maybe reptile is kinda forgotten
i think they can just release a new decent reptile based archetype that doesn't use graveyard or limiting snake rain afterward
@@Dz73zxxx yeah the Abyss scripts are basically in archetype waking the dragon
Gotta say if it was in any other archetype ojamas would be broken. The Chazz archetypes biggest weakness currently is all the normal monsters, tho I think if normals get their day again it may rebalance it out, as the deck certainly has the options
I find physic end punisher one I'd put on the list. Master duel during the synchro event I had a blast summoning him and making my ash give a beat stick with my wyrm deck.
Mekk knight is funny as everytime I duel it I find a way to use it for fusion it's hilarious
It's cool. But the main problem is that it hasn't had high historical usage just yet since it's mostly just used in punk decks. Would like it over borrelsword though since they are both generic otk enablers.
Its good, but a conditional tower isnt nearly as good and generic as the cards on this list.
PEP's good but...i hardly seein it outside P.U.N.K tho
it's not generic. Mostly in punk deck. And maybe a bit of in tearlament. And it's not even that good in tear, because it's a win more card. Unlike when in punk.
PEP is good but you have to use it (him?) correctly. The ATK gain triggers during each Battle phase and too often players choose to attack with PEP without being able to close out the duel reducing their opponent's LP to almost nothing which turns PEP basically into a large vanilla outed by every removal under the sun.
If you can't OTK outright, it's better to sit on PEP for another turn to gain more ATK.
Divine Arsenal AA-ZEUS - Sky Thunder wins having the coolest name.
As a video idea for an episode of the Unknown Side of Yugioh how about you do one talking about the Chronomoly archetype where you discuss the various artifacts in it? Personally I’m not the biggest history fan but that would honestly seem like a very interesting topic for that series and also very enjoyable video to watch~
Thank you for always providing amazing videos to watch Duel Logs! There always very enjoyable to watch! Keep up the great work! I hope you and all that are reading this has a great day! Stay safe all!
Avramax is my go to Masquerena target in Mathmech because of his protection effects alongside IP and drawing out opponents' attacks towards him... and if I get Nayuta equipped on him on a follow-up turn, hello OTK!
Every extra monster has no business being generic. Making every extra deck work only inside there archtypes would fix almost every issue with the banlist
From 2011 onwards the best synchro monster I could always count on was Shooting Quasar Dragon. It was such huge beat stick and an awesome Boss monster
Borreload Savage is the new Quasar
@brotherhood7596 if I can make both I'd still likeky go for quasar. Quasar is more than just its negate while borrel is just its negate and possible decent attack.
Savage requires way less resource tho.
@@herrscherofshrimps1451 True. Quasar's investment is huge
Quasar's investment is massive for an omni negate. It's banish and return to the field for cost is OP. You can activate it under Droplet/Dark Ruler/Imperm and it'll come back ready to negate
Neat, how about making a top 10 list of the best in archetype searchers spell cards next? maybe leaving Engage out just to make it less predictable.
I like how it's stated that the best bosses aren't usually the big ticket names for anime, But if you count including a card as ways to get around one he mentioned 5 big ticket names in the anime.
Baronne de Fleur would've been a lot more fair if it actually required Fleur Synchron as the tuner (like Chevalier de Fleur). It would still fit into the Fleur archetype but probably wouldn't have ended up everywhere.
This is exactly how it should have been.
Alternatively they could have made 'Horse of the Floral Knights' a Level 2 Tuner instead of just a regular Level 3 effect monster (the Noble Knight effect isn't a big deal since Sherry did _technically_ use a couple of them in the anime) and had that be the Tuner requirement, given that Baronne is literally Chevalier de Fleur mounted on one.
not as syncro material but as condition for the negate effect, and as incentive to play chevalier, allow baronne to float into instead of the generic stand by resummon
Fusion should get a list. MirrorJade IceBlade Dragon and Destiny Hero Phoenix Enforce are just same of the hardest cards to destroy since they have quick effect to destroy and remove cards.
Technically, Mirrorjade is as easily destroyed as a vanilla. It just takes revenge (and happens to belong to a deck with a lot of recursion).
W Avalon never lose hope pfp my g
There's already a number of videos for best fusions, but neither of those two would be considered generic which is why they didn't make this list.
mirrorjade is not really run as a generic engine like DPE, because it takes 2 extra deck slots, albaz is worthless in grave and lubellion forces discard (although you could use albion)
@@MathMechIsOk At least two, since Mirrorjade's banish effect needs fuel.
Using Albion means you need one more ED slot for a third Albaz Fusion.
Mirrorjade's soft once-per-two-turns with such a specific cost is just too clunky to be splashed.
This may be a controversial take but:
All these cards need banning (or erratas to make them more difficult/require architype material, to summon. They make end boards very predictable and boring.
I honestly do not like powerful boss monsters that are generic and splash into every decks that they shouldn't have the spot for unless it's a standalone non-Archetype card like Zeus or Zealantis, I prefer them having the NEED to stay in their Archetype or at least monster type / attribute. Accesscode should have been locked to Code talker or Cyberse decks and Borrel to Rokket decks, something like that. It'd make more diversity to the game where the players have to choose what deck to play what boss monster they want, some decks are even mash all these generic bosses together and seems to have identity crisis.
While most of these were expected, I also expected to see at least one fusion like either Starving Venom, DPE or Dragoon.
they are not generic they have you play garnets but Verte could maybe in it
@@beegyoshi1685idk I don’t really consider super poly a garnet, starving venom will always have a home in my Extra
Verte isn't a boss monster, just a tool to access one.
You know the powercreep of the late Link era has been bad when Borrelsword of all things barely even makes into the list yet would have been in the upper half a few years ago
All of those monsters are the reason I cannot build any deck anymore, I HAVE to build a deck that can at least surpass these cards AND handtraps.
It's true that they made some decks viable, but in the end, they're all the same end board that came in different ways.
I feel like UDF especially is too big of a pain. Being able to negate and permanently steal opponents monsters without targeting them is just annoying. This way even if you manage to prevent targeting of your monsters, it won't work against this guy. Additionally the protection effects of not being able to be destroyed by battle or card effects is just too much for such a generic card.
Notice how none of these include ritual fusion or pendulums. This tells me exactly what are the best vs worst summoning mechanics in Yu-Gi-Oh.
I agree with Baronne, for the rest I'd do 2. Zeus 3. Apollousa 4. Accesscode 5.Borreload Savage. I agree with the picks, but I think this order is better.
Worth noting another benefit of Baronne over Savage is Savage straight up doesn't have a negate until its on summon effect resolves. Savage still loses to something like Torrential or Nib because it needs to remove a counter to negate and doesn't get them until afterwards.
I despise every single one here for how much it warps the format along itself. Their existance alone turns most of the deckz into ,,summon z monster from extra deck turbo"
Borrelsword ain't that bad though
Not that it's any good particularly, but I do remember the Gaia Knight synchro being super popular back in the day when I was a kid simply due to its attack (and yeah, I know Goyo pre-errata was better in every way, but weirdly enough I never encountered it)
prob because pre errata goyo was more expensive than Accescode is today
Yu-Gi-Oh Vrains definitely gave us some good cards
It's interesting that to a new yugioh player who plays master duel, you can generally tell if a card is good because it has a summon cut-in. Bonus points if it's arbitrarily UR. All these have summon cut-ins, don't know about rarity though.
Apollousa with Baron in pendulum decks is irritating to deal with and that's why I run them always with Borreload.
They both are wind so super poly can fuck up both of them thanks to Garura.
How about a Top 10 for climbing tools (as in climbing with monsters). You mentioned Accel Stardust Dragon and IP, but there’s also Galaxy Tomahawk and other monsters people might wanna know.
Figured it would Barrone. I recently pulled the card from the Maze of Memory box and I wasnt expecting it. I was trying to make a Gate Guardian deck, now I’m trying to figure out a way or two to fit her into the deck. Thank goodness I pulled her because her price on TCGPlayer is nuts 😅
To add on to Accesscode Talker. Since you can respond to Accesscodes on summon effect to gain attack points and the fact it targets the link monster it wants to gain attack from you can D.D. Crow or called by the targeted link monster. This prevents Accesscode from gaining attack points possibly preventing your opponent from wiping your life points that turn.
Literally the first line of text: "Your opponent cannot activate cards or effects in response to this card's effect activations."
@@consoleman94 check 18:10
@@jackfishers7858That doesn't stop Accesscode from gaining ATK, its ATK doesn't disappear from the targeted monster leaving the graveyard in a new chain.
I think it’s important to realise that drident is not the problem with zoos. For their time, drident providing on-demand removal(essentially) was an incredibly strong effect, and with consistency that zoos hold to this day. However, in todays meta-game(much more power-crept,) link monsters can provide the same things with generic archetype cards(freeing up tons of other slots for other techs/extra deck monsters). Drident is not banned in master duel for a reason, it’s not very good.
However, that’s not to say that the *other* zoos should not stay banned. Cards like broadbull and ratpier are easily abusable in modern combo decks because they are not once per turn. Decks would be able to abuse these cards to spam a ton of bodies with 0 locks with only 1 card, with drident as a cherry on top or fail-safe, should you brick on the other 4 cards in your hand, trying to play past disruption. Pre-links, cards that could spam bodies were more common since less decks had a practical use for them. Todays meta game changes that entirely, which is also the reason spyrals instantly became one of the best archetypes ever printed.
These types of cards are the Reason why ALL YGO DECKS ACTUALLY PLAY THE SAME STRATEGY ... even if YGO players don't know/admit to it
i've literally never heard anyone say "zeus pilot" until this very moment in history.
There are so much more Monsters worth mentioning. The nightmares, verte anaconda, needlefiber, (although they are banned) borrelload dragon, the topologics, bagooska and so on...
Verte/halq are more of extenders kind of cards than "boss" monsters right? The nightmares are also not rly "bosses" more like tools borreload yeah but bagooska is also not rly a "boss" imo
@@Pkey995 oh wow im so stupid haha i forgot the Word bosses lol
Alt title, list of what should you craft in Master duel
I'm not sold of Time Thief Redoer being a great boss. It's a great utility monster I'll grant that. But unless you have trap monsters or are playing against a deck full of backrow, it hardly qualifies as a boss monster. Being able to save your cards from banish, get extra draws, or force your opponent to waste negates, is a good thing, but this doesn't make a boss monster. It can only stuff if it has a trap.
Dodges removal, STEALS CARDS, and is generic to make.
A lot of people ran traps now with evenly and imperm being the most popular and that's not counting archetypal traps where Branded and Tear using alot of them. It's super slippery and has potential to non target spin your card. Though as silly as it sounds, ash stops redoer even when it doesn't have spell to detach and because the detach is an effect, it won't send the xyz materials, stopping important gy effect from being triggered.
Baron shouldn‘t be generic
The only good thing for the monsters on this list is most of them can be dealt with with board breakers rather easily, except for Baronne, Savage, and Avramax
i am so happy he pronounced baronne correctly.
This is basically a list of the biggest legal problem cards in the game. Generic extra deck monsters makes endboards way more boring
It also weeds out the noobs from the smart people. Noobs will go for Accesscode just to clear a board and deal 5300 and pass. Smart people will use their in-archetype OTK tool to ensure the opponent can't clap back.
@@thecrimsoncreep6665what I'm supposed to do then with magikey?
I can't close games with vepartu.
@@thecrimsoncreep6665you must be one of the "noobs". There are plenty of decks that don't produce OTK tools. That's why these cards are a problem because they turn every deck into either OTK turbo or put up too much interaction for you to deal with outside of bullshit board breakers.
@@trippersigs2248
I never said there weren't decks without OTK tools. I'm just saying I've seen a lot of people for for Accesscode unoptimally because they don't know the deck they just picked up.
Superheavy Samurai for example can put up a 4k beater that can attack twice using one of its basic extenders, but I see people not even using Synchro monsters at all.
@@trippersigs2248 Also some decks can't even make Accesscode without overextending, so there's still plenty of decks that play the long game, even without floodgates.
Baronne is such an annoying card to deal with because it gets to screw over two plays the opponent tries to do. One is enough, but two is bullshit
The Video is great and your voice is just amazing. But one small mistake: Access Code doesn’t target!!!
That’s also a reason why it’s so good
Borrelsword doesnt crash with 6-Material Arrival (Borrelsword cant be destroyed by battle, so it actually kinda wins the battle)
You. Called. Time Thief Redoer. "A slippery beat stick" how do you live with yourself after that.
Great list, haven't played YGO in a while(around the time MD released) but I just find it hilarious that Borrelsword is refered to as "clunky in modern YGO" even though links were the last big mechanic the normal game got.
Love the generic use videos! One video idea: good generic tech to throw into rogue decks
Accesscode about to find itself on Logs's blacklist
Still wild how we went from Crystal Wing to Baronne. Question now is what will be the next Synchro to replace Baronne?
Generic Omni Negate once per turn ☠
Fyi, all the monster in the list have summoning animation in MD. Means if opponent special summon this boss monster and your have no answer to it. Your probably have to receive big L unless your have answer to this boss monster especially forbidden droplet and dark ruler no more.
Accesscode should've been "2+effect monsters including a Code Talker monster"
or can only target code talkers for atk boost
Dugares should have been there. He is just so incredibly versatile and useful in basically every circumstance.
It might be worth arguing that it wasn't just the hit to recital that killed bird alone but also the hit to Simorgh. If it had just been recital the deck could have limped on with Sylvan princessprite. With Simorgh and recital hit the get couldn't get out the Omni negate /barrier statue which made it much weaker
Also adding the new Bystial synchro. Level 10, generic, and has 3500 atk which means even if your opponent plays through it plenty of traditional boss monsters can't beat over it
Requires a Dragon non-Tuner
Honorable mentions should have included Mudragon of the Swamp. How many times was a game lost because it was prey to Super Polymerization?
Redoer is definitely a gamble card that works too good.
The funny thing is if they put something similar on a main deck monster, it would be a yawn.
Can you make a Top 10 List, that somehow includes every Firewall Dragon? Kinda wanna see that. (Obviously you couldn‘t do „Top 10 Firewall Dragon monsters“, because that would only include 4 cards and even „Top 10 Firewall cards“ would be only 9 cards, 8 if you don‘t include the trap card Firewall). Can you do it or can you not? :)
Here's an idea for a future video:
Top 10 Most Powerful Monsters.
Not the best, not the most efficient, just the ones that, if you manage to go through the effort to slam them onto the field, provide the most impactful effects. Let's just do a celebration of dumb, impractical playground hype machines which never had a chance to shine in a competitive setting!
I would also love to see such a video on the MTG channel!
This might not be in the top 10 but I imagine Zuushin the sleeping giant is an example of what you mean right? Also good idea for a video ^-^
@@cypherdastro8105 Yes, exactly what I mean. Zushin technically has a bigger impact on the field than something like, say, DPE. Of course DPE is infinitely more competitive, because the payoff/investment ratio to actually getting it onto the field is much, much higher. But Zushin is technically more powerful IF it hits the field.
@@chazaqiel2319 Might also be a good idea to exclude auto-win cards like Creator god of light horakhty unless there aren't enough entries. Also the cards have to actually hit the field to qualify so no exodia.
@@cypherdastro8105
Agreed
there were already many great suggestions in the comments, maybe predaplant dragostapelia since it was an absolute staple in tear decks and is still played in many decks that can play superpoly(although not as much as garura and maybe not as much as starving venom fusion dragon)
if fusions were on the list (fusion is usually too hard for decks to slot as tech) then dragostapelia would probably be the pick
Alternate Titles:
-Top 10 Monsters That Ruin The Extra Deck
-Top 10 Monsters That Ruin Legacy Support
If an Extra Deck monster needs to be summoned in an unusual way, even if that monster is used as a staple, it is not generic.
AA-ZEUS, UDF, and Drident are summoned outside of their standard procedure, while Avramax requires you to use Extra Deck monsters as material.
That's insensible. A generic summoning method is not one that is used very often but one that virtually every deck can accomplish.
@@xCorvus7x What generic deck is going to use Drident or Utopic Future?
@@nedrostram2360 Which deck is generic?
@@xCorvus7x Any deck you can just build on a budget is generic. Some of these Extra Deck monsters require you to build the deck around summoning them, so these monsters aren’t generic.
@@nedrostram2360 That is, again, insensible.
The accomodations you have to make for Drident, UDF, or Zeus can be done by every deck and are no different than other considerations during deck building, where you already have to decide which cards/engines to play and how you best use the limited Extra Deck space you have.
It's reasonable to expect a generic deck to run several Level 4 or lower monsters as well as Tuners (if for no reason other than some of the best handtraps in the game being Tuners) and nowadays you can also expect it to be able to summon a couple of them during a single turn.
That these ten monsters are the best generic ED monsters doesn't mean that they are always the best choice: depending on what exactly you are playing you might have better options available or need the space for other things.
No Kashtira player would cut Shangri-Ira or Ariseheart to run enough Zoodiac cards for a 4+ material Drident/Zeus.
Swordsoul chengying should have been here imo. He has singled handedly won me a lot of duels because his destruction protection, banish ability and ability to decrease other atlk while raising his own.
I think its not generic enough
Unchained abomination for an honourable mention. 2+ monsters, including a link monster, being more generic in modern game states than Avramax while still accessing an Avramax style summon combo. Its three trigger effects can prevent most of the rest of this list from even being summoned by removing their materials from the board almost as quickly as they could be deployed. First-Third summoning of Abomination via an I:p masquerena strategy can afford it's owner complete control of the opponent's play state by picking apart their board on it's set up or by their own interactions with any number of cards or ending their turn. At this point in a duel it also has very few common weaknesses unlike some other members of this list, for example infinite impermanence would have to be played from hand to be a valid counter other than that dark ruler no more or effect veiler. Tokens can also be used as link material for this monster, so this mighty link-4 can be made using a single copy of scapegoat at an opportune moment, then turning two tokens into I:p masquerena something very few members of the list can achieve.
Effects of Unchained Abomination: 1. If a card a card on the field is destroyed by card effect, except by unchained abomination: you can target one card on the field and destroy it. 2. If another monster is destroyed by battle; you can target one card on the field and destroy it. 3. During THE end phase; you can target one card on the field and destroy it. These three effects if used strategically and on both player's turns can cause Unchained Abomination's to have complete control of the flow of the duel despite the targeting requirements of it's effects. Meaning early enough summoning of this card can effectively let you control the interactions your opponent can make. Also any spell or trap removal can trigger the first effect making Abomination an add on or extender to cards such as Harpie's feather duster, mystical space typhoon and dust tornado among a long list of others.
Logs: *Calls F0 "UDF"*
Me: Number F0: United Dairy Farmers
Would be cool to see a top 10 worst/best cards that need garnets!
*red-eyes dark dragoon*
16:27 Ms(?) Lily saving TDL face, consider giving her a raise.
It's always amused me how big the animes have been and just how rarely they dive into monster lores until like almost the complete end of the original series and bits and pieces otherwise only if it fits with the plot.
A Divine Arsenal archetype wouls be insane
Idk why that zodaic would be on this list. Never seen it be used genericly. As well as utopia the lightning should have been mentioned low on this list. A lot of decks that can easily makes rank 4 xyz usually run one utopia engine. Helps avoid battle effects and will beat over avaremax.
Btw top ten warrior support cards and warrior type monsters list please?
when I die i want him to narrate my top 10 accolades
Can't say I agree with F0, Draco future in the list. It's strong but far to difficult to summon with it needing 3 ED slots to summon which is and far more space then what most non xyz decks can or should commit to.
I wouldn’t say difficult because it devolve versions Utopic Future and Future Slash have a lesser, but similar summoning requirement with only 2, with Future Slash able to be summoned with any Utopia monster and Utopic Future as an alternative summoning condition.
So I imagine people would add either those two cards alongside Draco Future.
@dantekirenryu980 this is a list of the best 'generic' boss monsters. Which means most decks(or at least ones
People actually use semi commonly) can summon easily. And most of them do not have room for multiple xyz monsters just to summon for a OPT monster negater.
Psychic End Punisher and Underworld goddess would have been been far better bosses over it and borrelsword.
Having room is just a choice you make when deckbuilding, though.
That every deck can do it doesn't mean that it is worth it in every case.
I guess you could argue that Underworld Goddess is more of a boss monster than Time Thief Redoer but when do you ever end on Goddess?
Either you use her as a Kaiju to clear the field for an OTK or you summon her during your opponent's turn with I:P, which makes her as much a utility card as Redoer (who can be considered the boss monster of his archetype).
@xCorvus7x If you're building a optimized and meta deck though choice isnt really a option though. And the underworld goddess usage rate in MD speaks for its usefulness by itself.
Most decks that can summon it, have it. And even if she isn't consistently useful every game comes in handy enough, often enough that she warrants a spot in them.
As foe Rodoer I don't think it's a boss monster really. It's useful but not that splashable and more annoying then anything.
@@KaiserShield Is it not the case that most decks aren't meta anyway?
Meta is only the top fraction of all decks.
Five ED slots is pushing it but not _much_ more than running Zoodiacs for Drident or Zeus.
Goddess's playrate on MD is skewed by the variety of the format as well as the format being best-of-one.
Using a Quick-Effect Kaiju as interruption is good but if there was no need to prepare for the occasional Crooked Cook, Arrival Cyberse, or whatever else is best answered with a Kaiju, she'd certainly be played less.
That kind of goes for the whole Time Thief archetype.
I think Bagooska is one of the superior generic extra deck monsters and you didnt mention it, also i kinda disagree that talker is on the second place, i think it should be at the very top of that list, otherwise it wouldnt be the most used extra deck monster :D
Solitaire boss monsters that don’t allow you to have fun
To me seems like more of a top 10 list of cards that need to cease to exist
Omg, baronne's omni negate is a "once while it's on the field"? Does that mean that if i bait it's negate on the turn it's summoned it no longer has a negate on my next turn? (Assuming i make it to the next turn with a removal effect)
That indeed is what it means, which is why she has an effect to shuffle herself back into the Extra Deck
Wow this changes everything (and by that i mean nothing since my jank tier 8 decks will still get otk'd lmaooooo)
if the cards of this list were banned or at least gor restricted to their own archetypes the games would've been waay much more balanced
You want to back to GX? We're fusions are unplayable garbage because every single fusion had super restricted material, effects that do not help the Archetype, and fusion clause?
Yeah no. No likes it when a card is overly balanced or restricted.
Balanced decks do not win. That's something you learn the hard way.
@@soukenmarufwt5224 i am not talking about restricting every generic card, but at the same time, every single combo decks have almost the same extra deck: ip, appolousa, unicorn, savage, accesscode, baronne, and most of the rest are mostly archetype related monsters that lead to the main generic cards
Here's a custom card I made out of spite.
Evil HERO Destroyer of Worlds
1 Dark HERO fusion + 1 or more dark monsters.
Attack 3000 defense 2000
Must be Fusion summoned with Dark Fusion. This card summoning can not be negated. Can not be targeted and unaffected by all card effects, except its own effect. This card can not be used as fusion, Synchro, xyz, or link material. When this card is special summoned, banish all monsters your opponent controls or all spell/traps your opponent controls. This effect can not be negated. If this card was fusioned summoned using only Dark monsters, this card can not be tributed. When a card or effect I activated (quick effect); you can banish a HERO monster from your hand, field or GY; negate the activation and if you do banish it. Your opponent can not activate card effects in response to this cards activation. This cards 1000 attack and defense for card banished by this effect. If this card leaves the field; banish all cards your opponent controls; then special summon as many of your banished HERO monsters ignoring their summoning conditions. This effect can not be negated.
Never give spiteful and vindictive custom card creators like me ideas.
@@Ulquiorra_Ciferlook abyss actor and ddd have entire extra deck consist of their own cards, they are still fuck strong enough under the right player.
@@r3zaful but they aren't even rogue tier strong
My favorite zeus pilot...
Melffy Mommy
An alternative title for this video could be "Top 10 Reasons to Run Tribute Removal"