I put tierra in my plunder patroll deck cause its funny and I summoned in a 4 player free for all which meant all 4 people were left with nothing on the field
Only way Fiber Jar could have been worse is if it reset all player's lifepoints to 8000. Could anyone imagine that? "Oh no, I'm losing, better reset the entire duel!"
Afaik fiber jar doesn't reset the turn counter, so really even if events suddenly stopped caring about how long a duel could go for, fiber jar could theoretically be game winning for things like final countdown, imagine getting through all their stall and end up flipping a fiber jar. I realize it being a flip monster it still likely wouldn't see play in a final countdown deck in the modern era, but technically it would be a huge boon to it if it ever managed to activate
@@zyad48 If the deck can access an Extra deck monster that can change a monster's battle position to attack or flip it face-up (while allowing Flip effects to activate, unlike Ceasefire), it can use Fibre Jar for stalling purposes. Monsters that can do that are Junk Gardna, Karakuri Shogun mdl 00 „Burei“, CXyz Mechquipped Djinn Angeneral, Wind-Up Zenmaister, Photon Papilloperative, or Gouki Jet Ogre (if you are willing to run some combo to give your set Fibre jar to your opponent first, ou hve a lot more options here).
I could see that working if they added a clause that your opponent gets to punch you as hard as they want; sure, you might be able to get a better result if you reset, but can you do so with a bloody lip?
Another way fiber jar could've been worse is if it also reset all banished cards as well. But nowadays, imagine your opponent uses pot of desires and then you reset them with fiber jar
Exodius the ultimate forbidden lord Shuffle all monster from GY to deck to special summon it (Works well with trains deck 😊just got my 1st W against tear because of it)
I’d be interested in a continuation of your “why it’s banned” series, but going over the limited section, since there’s plenty of cards on there and many have been on there for some time too. It’s nice to hear about the backstory of cards history and what they’re capable of
Funny thing I've seen a few times in Master Duel, is that one of the greatest and funniest counters to Maxx "C" has been running Card Destruction after summoning a ton with decks like Stardust that Synchro-spam. It usually is hard to counter once you have a board of Stardust negates as they are forced to deck out.
Imperial Order for more than one errata that wasn't touched on. They didn't just make its payment mandatory. They added an extra payment by forcing it on EACH standby phase instead of on your own standby phase.
This errata won me a game. I stalled out a true draco deck running it with sky strikers by doing just enough damage with hayate and drawing my stupid 1-of traps like wall of disruption and mirror force. Eventually they ran out of LP as I was almost out of my extra deck, and the 9 or so brick spells across my hand/field became live all at once
Another aspect of Fiber Jar is that it does *not* reset anything banished, so any player who activated Desires doesn't get their 10 cards back, for an example.
12:40 fun fact, in the game “Yugioh legacy of the duelist: link evolution” summon sorceress is glitched, you can only ever summon a monster to the far left zone (if summoning to your field), no matter where sorceress was placed or if the zone was already occupied. If it was occupied the monster in the zone vanished entirely, it wouldn’t even go to the graveyard or deck or anything😂
@@iamarabicandiloveamericanp7137 Legacy of the duelist died long before master duel came out because it only got a single update to the card pool and bringing it to MR5
Magical Scientist was not just an FTK, although that was likely the primary reason behind it's banning. It was just too good in-general since it allowed a tool box to get you through whatever situation you were in. Ryu Senshi gave you outs if your opponent was sitting on a trap card, Thousand Eyes Restrict to get rid of a monster, Dark Balter to hit into a face down monster, Super Roboyarou/Dark Flare Knight to get over Berserk Gorilla. It also could help end the game with a United We Stand.
@@nazeersadek6705 Sure I'm not saying there's no way for it to come back, just how ridiculous the card was in early yugioh. Also I'm personally not a fan of using errata just to get cards off the ban list, then the card isn't really coming off the ban list it's just being deleted and a new card with the same name is being made
Level Eater could definitely come back if it gets the errata, cannot be used for Link summoning. It’d still be a great card but not exactly broken anymore. That’s what I’m hoping for, I miss the little guy.
that's not future proof enough. you just gotta lock it odwn to the intended extra deck mechanic in this case synchros oddly enough this is the way you could fix token generators, by having them be specific the extra deck mechanic they are meant ot support.
Yes. Yes it was. Everyone thought the game was going to get wild when Xyz came out, and especially when Pendulums came out, but those were small time compared to when Links debuted.
Tbf Links came out with the intention of slowing down the game and to make it more "fair", as the Extra Deck now were restricted to the extra zones and zones link monsters points to. The problem was the Link Monsters themselves with a bunch of over the top effects.
Some of those cards were banned pre-emptively before link monsters came, but some of them were completely went off the radar. Things like Grinder Golem managed to be a menace for a short while.
It started somewhat slow because of the previous Master Rule 4 limitations (Extra Deck monsters of any type could only be summoned to a monster zone a link monster pointed to, or the one extra monster zone). But not much later pure link strategies started rising (gouki, trickstars, salamangreat, etc)
Poor Crush Card Virus😔 Komoney could literally revert all the errata’s they did and the card would not see Meta play, competitive play? Sure maybe in a trap deck but the tier 1 decks would not use it
@@lamarpray5324 they don’t even need to put that on every card, they just need to add that clause to the Master Rule, like how they changed trap monsters without changing any cards. That master rule should apply to all monsters except monster that states it can be use “x” amount of time in one turn.
@@jayredharpstudios9672it used to be a decent out to the Infernity end board, because barrier couldn’t negate it and it put a card in their hand, turning off everything else
I remember a little while back when I did a progression series with a friend, I pulled two Fiber Jars and decided to try a Fiend Comedian banish mill deck. The goal was to get them to use as many cards as possible before they attack a set Jar, flipping the Fiend Comedian on attack declaration. If you miss the coin flip, the duel would just be a little longer. The match lasted over two hours and the deck failed, but it did make for a good comedic afternoon.
2 ideas: It would be really cool if we got a video on rulings, sorta like the ones u have on who wants to be a milleniumare. You could do it like your typical videos so the format isnt too different, sorta like present the situation and then how players could get confused by it, and then say what actually happens. Another idea is the history of the MST negates debate that happened throughout yugioh history. It feels more like a video essay but would be nice if its interesting
Yes explain the completely ridiculous rules like borreload savage dragon getting negated permanently when negated once, even though nowhere on the card does it say that happens, and other counters don't get removed when negated
There was ever a debate about mst negate? I thought it was just how everyone played until getting to know rules and playing in tournament and not in the schools cafeteria anymore
@@randomcatname7792 that’s easy to explain. Because the counters were placed onto borreload savage by its own effect, if it’s negated the counters get removed. Now if the counters were placed onto it via another card then the counters would not be removed
I think Fiber Jar needs a retrain called 'Fibre Jar' which, upon being flipped up, resets each player's hand, field, GY, banish zone & LP, and resets the turn counter back to 0 and any lingering effects applying to either player like Reckless Greed's draw skip. A _true_ reset in gamestate.
That'd get banned before it got printed, it'd be used in events to stall out the match timer just like Self Destruct Button and Fiber Jar were used for anyway, only "Fibre Jar" is even worse on both counts.
Maxx C is so format warping that not only do OCG decks have to play specific counters for it but decks live and die by how they handle it. Red Eyes Dark Dragoon engine was tier 1 in OCG because it put a powerful boss on the board in just a few summons. It was only just fine in the TCG but only because the TCG can spam like crazy to get to better bosses for a similar number of resources without getting punished as hard (still gotta watch out for Nibiru though!)
I’d like to see some deep cuts on specific formats, or time periods. “Top ten cards during this era of the game” like a Time Capsule into what players prioritized in deck building back then.
@@Ev1lLion Non-Targeting, Non- destruction, spinning removal that is a +3 in card advantage with the madolche spells up. There is a reason I say Tiaramisu has been carrying madolche on her back for years
@@bsbuster8469 +4 since she gives you two cards and spins two of your opponent's. Also non-HOPT. The only reason Tiaramisu isn't considered one of the greatest boss monsters ever printed is she requires Madolches, and Madolches aren't good.
Interesting thing about Level Eater was that it was banned in the OCG long before Link Monsters were a thing because it made summoning powerful Synchro Monsters far too easy and consistent in that format. People would use it to turbo out Psyframelord Omega to repeatedly rip cards out of their opponent's hand for example.
Insane that Shock Master is banned because it stops you from being able to play yet Kashtira is a thing... Lock you out of your zones, banish any extra deck monster you want, banish all your cards from your deck face down, then when a card is banished it attaches itself to Arise-Hart as material. But yeah, fear the shock master.
Kashtira is a mistake from all regards, but at least the banlist will nuke them in both formats into being unplayable Doesn't means Shock Master can ever come back
Triple tactics talent is an interesting card, because it has 3 game winningly powerful effects, in a format where its easy to fulfill its requirements. The only real restriction that keeps it off the banlist is the hard once per turn. Really shows how powerful not being once per turn is
Being once per turn has almost nothing to do with it It might seem like it's "easy to fulfill it's requirements" but the truth is that half the time this will be a dead card in your hand, it's too inconsistent
@@Ale-xv1un Infernity Launcher and Archfiend are on the list because the deck can loop for days if you could play plural Archfiend and Launcher. A full-power Infernity could easily end on a board of 2-3 Barrier, 4-mat Apollousa, Void Ogre Dragon, and probably even more negates while still playing through an arsenal of handtraps. The reason hard OPT clauses exist is because of exactly Infernity.
I usually like decks that can special summon consistently from the hand, deck, or graveyard, even if they aren't exactly a swarm archetype. So my usual counter when Maxx "C" is activated? Just go ahead and keep my special summoning going. If my opponent is using Maxx "C" to discourage me from setting up my field by padding out their hand, then they likely have other ways to get the cards they need where they need to be anyway, so why not just set my winning strategy up while I'm able? If they can't do anything to me even with me basically giving them free cards, great, the victory is mine. If my field is toppled by even just one of the cards I gave them, then them's the brakes.
Here's my take on how these cards could possibly come off the banlist if possible. Fiber Jar - It's a hilarious card, but its lack of requirements make it too easy to resolve. Having to jump through 50 hoops for the reset is a bit too much with just an errata, so the original Fiber Jar should stay banned, but a heavily nerfed retrain would be cool to see. Forceful Sentry - The main issue with this one is the fact that any disruptions or playmakers in your opponent's hand just disappear. I think that skipping to the End Phase could potentially work, as that way it would function similarly to using Ash Blossom on a searcher, but without the chance of recursion. It could come back at 1 if it had a big restriction on it like skipping to the End Phase. Other than that, I don't see a way this can come off. Level Eater - The issue is that it's too easy to spam and make massive boards. Junk Speeder would have the same problem if it didn't lock you into Synchros from the Extra Deck for the turn. I think a HOPT or banish when it leaves the field in addition to locking you into Synchros from the Extra Deck can allow Level Eater to come back in some capacity. Shock Master - Even making it a HOPT and only last until the end of the turn it's used would still be too broken. Unless it got an errata or retrain that simply negated the next card of that type the opponent activates, Shock Master is likely staying banned. Soul Charge - Same with Forceful Sentry. It's too cracked as it is now even with its current restrictions. Perhaps if it locked you out of special summoning for the rest of the turn after you use it would work at 1 copy per deck? Simply nuking the summoned monsters during the EP would do nothing to hurt its viability. Red Reboot - As much as I like this card, I think it should stay banned. It can't really be errata'd without the lockdown of traps for the turn or its hand activation effect. Summon Sorceress - Simply locking you into the type of the monster you summon won't work for letter her off the banlist. Somebody else mentioned limiting your summons to 3 after the effect activates, which could potentially work, and Summon Sorceress would still see a fair amount of play with this new effect. If she came off at 1 with that effect, it could work out. Imperial Order - Yeah, this one can stay banned. Magical Scientist - The way it is now, it's just Cyber-Stein on steroids. I think a HOPT and returning to the ED when the monster leaves the field could work, but even then, that's a stretch. I'm not sure the OG could come off, but a retrain could work. Maxx "C" - When it comes to the TCG, I believe it should stay banned. But, in theory, if it WERE to become unbanned with some kind of nerf, I think limiting the number of draws you can make with the effect to around 2 could work, with 1 copy per deck. Again, that's a stretch and I think Maxx "C" should simply stay how it is in all existing formats. Please don't wage war in the replies, I'm just theory-crafting here.
When it come to Soul Charge, I like the idea of no special summons after the card's activation. Same with Summon Sorceress. That addition would allow a lot of other cards to come off. Also... negate the effects of all monsters summoned with these cards.
I do find it interesting that despite how much Fiber Jar is hated we still get much weaker versions of it in Rainbow Bridge of Salvation and the Sword Emperor spirit monster from time to time that completely reset the board state. So clearly Konami is OK with these cards existing as long as they happen once in a blue moon
How about "cards that overwrite rules" something like double summon that let's you do 2 summons one turn, because the rules say you can only normal summon or set once per turn, or cards like macrocosmos that banish instead of sending to gy, or fusion cards that don't use polymerization,and so on
When I was a kid, I thought casual locals would use the "Traditional" format, since the website makes it feel that way. It'd be interesting to make a video about the nest decks if you were to play traditional
Cards that stall the game are frowned upon but a single card that can’t be destroyed by card effects, can’t be targeted by card effects, destroys 2 monsters on my field for being summoned, deals the combined base attack of them to me as damage, and can also negate a card while gaining 1000 attack is perfectly reasonable
@@MrYamiBakurawith an errata Old Text: If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn. New Text: You can only use the effect of this card's name once per turn. If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position to your opponent’s zone this card points to (but negate its effects), then you can Special Summon 1 monster with the same Type as that monster from your Deck in Defense Position (but negate its effects), and if you do that, you cannot Special Summon for the rest of this turn, except monsters with the same original Type as that monster Summoned from the Deck.
I don't mind Maxx C since its counters are also great cards for general use and they don't turn intro bricks in case MaxxC doesn't show up. Ash Blossom and Called by the Grave, for example, are still useful in any deck. But I agree that seeing every deck having these cards reduces the diversity in deck building
About the deck diversity, most people would say that Maxx C increases the diversity in OCG compared to TCG, since it enables more decks to be viable. Cause it forces heavy summon combo decks to build around it, while it allows decks that don't have a lot of summons per turn, to have a strong counter, while they don't need cards to build around Maxx C.
When you speak about Shockmaster, you talk about how it would effect current meta and how it would stop your opps handtraps but at the same time it also stops your effects as well. even during that time period I remember alot of people having that miscommunication on how the card works
I'm pro-Maxx "C" because of the exact same reasons everyone who plays TCG hates its existence: the Decks it stops from playing stop other Decks from playing with the floodgate known as "4+ Negate Effect monsters on board"
It's about as okay as a number of Floodgates and Stun cards that essentially fill the same purpose, and most of those are at 3 in the TCG while Master Duel has many of them at 2 or even 1 now. Floodgates are an even worse issue in Best of 1 than they are in a Best of 3, but Bo3 deckbuilding is often ruined by the existence of so many of them as sacky wincons that lessen the need for actual strategic play.
It's fine in a best of 1 format because you're risking valuable deck space for a card that only works against a limited number of decks, most of which are not meta. But in a best of 3 format, where you know you can side it in (or not) after you see what the opponent's using in game 1, it's broken.
As long as we live in a: special summon 36 times and take 45 mins to create an end board with 10 negates turn 1 economy. Max C in one of the most important cards to remain legal to allow the game to remain literally playable. I’m a master duel player.
Maxx "C" might not be as bad if it was errata'd to make it so the draws happen only at the end of the turn. It'd still be broken but at least you wouldn't have to be as concerned about hand traps as you would be with the current version.
Yall do understand that dark ruler no more is a card right and thats ignoring the fact that you're mostlikely gaining alot of card advantage if your opponent decides to keep going
@@Tsukasa_Kudamaki I think drawing DRNM is a fair game because you can only activate it on your next turn and if we errata it with can't activate other card after this then it will perfect for going 2nd but useless for going first.
Seeing level eater on the banlist is so painful because it would be such an easy card to errata. Just have it lock your Extra deck into synchros for the (rest of the) turn. It would still be a crazy card, but only in the way it was originally intended. Or maybe I'm wrong and it would still be broken. I just hope we'll get to find out one day
with fiber jar it actually would advance the game state as the number of cards that remove from play in a duel on average is a lot more than what it used to be, and fiber jar doesn't return remove from play cards so it would be an interesting card to play if their opponent has removed a lot of their card from play in a massive combo. a flipping of fiber jar would essentially destroy parts of their combo as few of their piece have been removed from play. but the fiber jar would need to add an erata that add the stipulation that fiber jar must be removed from play as a part of the effect resolution.
@@xerael4659she also locks ss for rest of the turn if you summoned monster with the same type as in your deck means there're only couple of deck can really use her effect consistently
Why does nobody point out the other broken part about Summon Sorceress? She can summon any monster you want to your opponent’s field, making her an insane enabler for ftk’s. Branded players have to use Expulsion and can only do their degeneracy during the draw phase of the next turn, and they need to use it in a Branded deck. For Summon Sorceress, any deck can grab a degenerate card like Ido and summon it to your opponent’s field. They can also get cards like Gellenduo to give it to your opponent during your turn so you can continue your ftk without having to wait a turn.
It's interesting that this video popped up in my recommended today of all days. Konami announced a new OCG Banlist effective from April 1st where Summon Sorceress was unlimited with an errata, which probably means it's coming back to TCG and Master Duel soon too.
19:57 Idea for a Maxx “C” tune-up _MaxXyz “C”_ (EARTH) Rank 2 Insect/Xyz/Effect 3+ Level 2 monsters. _You can also Xyz summon this card using 2+ ““C”” cards from your field as Xyz materials. (Quick Effect): You can detach 1 material from this card: Add 1 “”C”” card to your hand from your deck or GY, but it’s effects are negated this turn. (Quick effect): You can shuffle this card into your extra deck: add 1 “Xyz” card to your hand from your deck or GY. (Quick effect): You can banish this card: this turn, each time your opponent Summons/Sets a monster(s), immediately Activate 1 of the following effects:_ ⚪️Draw 1 card ⚪️Special summon 1 non-effect monster from your hand or deck, but it can’t attack or be used as tribute or material for the summon or effect of a card this turn. ⚪️Shuffle 1 card you own that is banished or in either GY into your deck. _You can activate each effect of "MaxXyz "C"" once per turn._ ATK/1500 DEF/1500
@@TimothyGod Best part is since it works on ANY kind of summon/set of a monster, normal summon/set focused decks like Floowandereeze have a new boogie man now.
17:25 Magical Scientist Retrain idea: _Magician Of Fusion Sciences_ (DARK) Level 1 Spellcaster/Effect _(Quick effect) Pay LP in increments of 1000, then special summon or (if a pendulum monster) place in your pendulum zone 1 fusion monster from your extra deck (face-up or facedown) or GY (in face-up attack or defense position) who’s level equals the number of LP increments payed (This is treated as a fusion summon). Cards summoned or placed on the field by this card cannot attack or activate their effects the turn this effect resolves. While cards summoned or placed on the field by this effect are on the field: You gain LP equal to any battle or effect damage the deal. Cards summoned or placed on the field by this cards effects are banished facedown if they leave the field._ ATK/300 DED/300 THERE, made it so it’s more expensive to use if you intend to cheat out higher level fusion monsters, said summoned/placed cards are banished facedown if they leave the field, AND they can neither attack or use their effects the turn they are placed on the field. To compensate, it’s a quick effect, this cards summoning effect is treated as a proper fusion summon, it can use pendulum fusions better, you can gain the spent LP back if they put the work into damaging your opponent, AND this card can also special summon fusions from the GY.
And you didn't make it once per turn. If I recall, there's a couple level 2/3 fusion monsters put there Pay 2+2+3 for 3 free materials, and we most likely still have a wacky OTK tool again.
So the reason Flip monsters aren't good anymore is cuz of target destruction right? I was kind of wondering if attacking a Flip monster auto-flipped it or if that was a house rule back when I played 20 years ago. Man-Eater Bug went crazy.
You're right on that. In the video he mentions your opponent trying to attack it is a flip trigger, even if he didn't say it in those words. So yeah, you were using Man-Eater correctly. I do remember having to look up whether Penguin Soldier could target itself with its flip effect though.
@@skeletonwar4445 that was what we thought as well, but you know, locals and house rules. I remember a guy who said that the 3 monsters that made Gate Guardian were battle immune cuz "they negate damage" or some shit like that. Could have been like that for all I know.
@@iateitguy903 cool, good to know. I don't really remember what Penguin Soldier does, I just know I'd use 3 Man-Eater Bug and Magician of Faith in every deck in those days.
@@Acatia2 The three monsters that make Gate Guardian have an effect where they can make an attacking monster's atk 0 one time, so they are indirectly battle immune... once. Hilariously, Gate Guardian doesn't have this effect. You can just bonk over it with any bigger monster.
Level eater can get unbanned if it’s reprinted with an errata. Red Reboot is fine if limited since there’s now tons of floodgates. Maxx C is a 50/50 since OCG and master duel gets there’s and we do not, but it’s still one of the controversial cards in the game.
It was limited before, and there were even more floodgates back then. It should never come back since it completely kills decks relying on traps like lab and traptrix
3 years later Yugioh is absolutely broken. Players draw their entire decks instead of 5. Spells can now be activated whenever. There is no hand limit. There are catds that can summon cards from outside their decks. Combos take a half a day to go into. Games never go past the first turns MP1.
I never understood why Fiber Jar is considered as one of those Stall cards. It doesn't reset the duel back to one. Lifepoints you lost had still been lost and (albeit, this is more modern duels) any cards that were removed from play stay removed. However, what would probably help is if the card was erataed so that it gets removed from play itself rather than being reshuffled into the deck with all of the other cards.
I remember a duel in the before times where I used fiber 3 times during the duel and I got beat cause it recycled my opponents raigeki and he used it on me 3 times and I didn't have one back then
I prefer Maxx "C" being banned. It's way too broken and not fun at all to play against. Maxx "C" is kinda the reason why I don't play Master Duel anymore.
@@VanillaVictini if I was you I'd be more worried over evenly matched that's a broad breaker why you so mad about people drawing a card when you have ash blossom an 1000s of other cards that do the same thing she does go somewhere with yourself you sound dumb
In regards to Forceful Sentry, I think it's interesting that in Magic: the Gathering there's a card called Grief that lets you discard it, and another black card in your hand, to look at your opponent's hand and make them discard a non-land card. Grief is net card disadvantage for the player using it, and it can't target lands (the resource you play in order to be able to play other cards), and yet Grief is an extremely powerful card to the point of warping the whole meta. Part of this is because of how land and mana works in MtG which generally limits your ability to play stronger cards early.
4:41 Simple fix for Level Eater: If this card is in your Graveyard: You can target 1 Level/rank 5 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. If this card is in your banish zone: You can target 1 Level/Rank 10 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. This card can only be used as cost or material for the summon of an extra deck monster once per turn. Edit: If this card is in your Graveyard: You can target 1 Level/rank 5 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. *If this card you own is banished:* You can target 1 Level/Rank 10 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. This card can only be used as cost or material for the summon of an extra deck monster once per turn. Edit #2: If this card is in your Graveyard: You can target 1 Level/rank 5 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. *If this card you own is banished:* You can target 1 Level/Rank 10 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. *This card cannot be used as material for the summon of Extra Deck monsters, except synchro monsters.*
@@paulpreserves8310 Point is I’m trying to curb the cards ability to be reused over and over as extra deck material BUT in exchange I’m adding a few new tricks to compensate (rather then be a straight nerf like Konami tends to overdo.) Like being able to un-banish itself and be able to use Ranks as well as levels for its effects.
if u want a simple fix just give it the effect, but banish it when it leaves the field, fixed and it can keep its not once per turn effect as not many cards interact with banished cards
Surprised you didn't bring up that new numbers spell card that summons one number from the extra deck by doing addition, and then gives it like 4 materials. Shock master can never exist at the same time as this card.
I understand why Maxx c is banned but at the same time every time I try to use it. Basically I either get Ashed or my opponent just doesn't do much so I get little to no benefit out of it
The definite solution to the Maxx C debate is simple. After Maxx C is activated, statistically, the one who activated it, is highly more likely to win then to loose. Even in decks built around Maxx C existing. Thus, the card isnt a staple. Its THE meta. And a card with that kind of power needs to be removed. A card that alone,no matter the deck, makes you more likely to win then lose, by just playing it, does not belong in a compeditive cardgame.
That or just hard once per turn on recursion then it's fine. Not being once per turn is the hallmark of broken cards in yugioh in 2023 and beyond since the resource system is only cards in hand and on the field.
Back around 2005, I ran Fiber Jar in my favorite deck. it focused on banishing monster cards, then using Fiber Card for the reset to have a clear field for my modest monsters like Kycoo the Ghost Destoryer to get direct attacks. I'd use cards like Mirror Force, Lightning Vortex and like the like to blow up multiple cards at once, then use Soul Release to banish 5 at a time from the GY. Back then, there weren't any good options to getting banished cards back, so the losses were pretty much permanent. Then they released DD Dynamite and Soul Release got even more powerful and Fiber Jar would let me use them even more since Fiber Jar doesn't return banished cards back to the deck.
I’m part of the Pro Maxx-C faction. Most of the anti cards are already going to be run since they’re just generically good cards, and it punishes the combo-heavy players instead of letting them have free reign. Also, too many decks can just play through it anyway. Plus it’s funny if you deck out someone after they play the C.
Maxx C just shows that some heavy combo decks are bad against consistent interruptions. If you can be interrupted 15 summons down the combo and have your whole strategy bricked, that just means your deck is weak to interrupts. It doesn't mean that Maxx C is OP.
@@Ceece20 Exactly. Though for the life of me I can’t think of a deck that goes 15 summons and doesn’t have at least 2 negates on field or able to play through an interruption…
Level eater is most likely a card that could be unbanned provide it has a restriction of it can't be used for link summons . In fact there's a decent amount of cards that could be unbanned just by having that stipulation.
Maxx "C" deserves to be unbanned specifically because of the way it counters the weird bloat of (near-)generic extenders that has allowed so many TCG decks to play turn 1 solitaire.
As a Cyber Dragon player, i will *DEEPLY* miss Red Reboot. It won me several games and would often come up to my hand. It is the most badass card ever, i played against VW and they used a strike against my Chimeratech but i said "NO" and chained RR, winning the game as opponent's face was in utter shock like he saw a ghost. Truly my most remarkable RR moment on locals. My favourite card too given how STRONG it is.
If ive learned anything in the 13 years ive been playing yugioh, its that eventually every card will be off the ban list. Power creep is melting this game.
As a Master Duel player: I don't mind Maxx C and simply ignore its existence. Don't play it either since people tend to play too many counters to one card that then is just dead and the opponent has to play dead cards himself. So why bother?
even if Magical Scientist's effect was to Summon level 1 tokens with no stats or effects without a OPT, he would still be banned with no chances of coming back. that really makes you understand how absurd of a card it is today.
having or not having Maxx C is not the problem. If you dont have Maxx C people will just complain about other cards. It clearly doesnt ruin the game (Tearlaments does LOL) so just leave it be.
Tearlaments did not "ruin the game" lol. If anything, it's the future of the game, it's just ahead of its time. Also, Maxx C wins you the game on the spot if you have it and resolve it, while your opponent can't. It adds variance that nobody needs.
@@youtubeuniversity3638 What do you consider "monster spam"? Tear doesn't spam many summons at all, in fact, I'd say Tear is much more a control strategy. Yes, you can summon a fair bit if you can and want to, but it's far from "spam" lol.
@@slenderman4788 Lemme put it to you this way: Any Yugioh where C is an auto win is a Yugioh that has failed as a card game. Any Yugioh where "draw per enemy special summon" is an auto win is a Yugioh that has failed as a card game.
2:35 oddball idea for a Sentry retrain: _Overly Forceful Sentry_ (EARTH) Level 1 Pendulum Scales: 4⬅️➡️4 Pendulum Effect: _Once per turn, You can reveal and shuffle into your deck any number of cards from your hand: Increase or decrease the individual Pendulum Scales of any 1 card in either players pendulum zone by 1. During either players turn, If you shuffle 3 or more cards from either players hand into their deck by card effect: You can either special summon this card from your pendulum zone OR Place this card from your hand, deck or extra deck into your pendulum zone._ Warrior/Pendulum/Tuner/Effect _Look at your opponents hand, then target 1 card from their hand and activate 1 of the following effects:_ ⚪️Shuffle the target into your opponent deck. ⚪️Add 1 card with a matching original name as the target to your hand from your deck. ⚪️Increase your LP by 2000, then special summon facedown 1 non-effect, Gemini or flip monster from your hand or deck if possible. _After this effect resolves, all “Overly Forceful Sentry” you control gain 1 Level and 1000 ATK/DEF, and can attack again in a row this turn. You can only activate 1 “Overly Forceful Sentry” per turn._ ATK/500 DEF/500
This time, I'll pitch two ideas: 1. "Top 10 Power Crept Cards That Still See Play【Updated for 2023】." 2. "Top 10 Best Kinds of Card Effects【Updated for 2023】." (This would list effects that consistently win tournaments in the modern era, meaning that instant-win effects should be excluded and GY effects should be in the top 5.)
If they errata'd maxx c to have additional restriction of "If you control no cards:", that'd be fine, the most degenerate use case of maxx c is when you go full combo, then on their draw phase you activate maxx c backed with negates, you just win on the spot
I think it's ironic that they banned red reboot considering it's one of the only viable counters to cards like Infinite Impermanence and Evenly Matched
Nothing ironic there - and a wrong statement, too. Think about Reboot for monsters like this: Imagine a Nibiru that works after any summon, that cannot be stopped by monsters, that prevents you from summoning any additional monsters for that turn after giving you the awesome gift of one special summoned monster from the deck - face-down of course. Oh, and you can obviously activate it from the hand, too. Such a powerful and generic blowout of a card should never ever be legal at any point. Reboot is just atrocious design. And it gets even worse if you consider that this mistake of a card hits the weakest type of cards in traps.
I dont understand the point of red reboot's existence, why did they print such a strong floodgate against a card type that is getting used less and less already anyway
Okay but hear me out: Fiber Jar is really, really funny, so it should be legal at 3.
Legal at 40
I agree! Great card
Always have one in your hand
Most people are fibre deficient so, if anything, its irresponsible to not allow it.
I put tierra in my plunder patroll deck cause its funny and I summoned in a 4 player free for all which meant all 4 people were left with nothing on the field
Only way Fiber Jar could have been worse is if it reset all player's lifepoints to 8000. Could anyone imagine that? "Oh no, I'm losing, better reset the entire duel!"
at that point you've just reinvented Shahrazad
Afaik fiber jar doesn't reset the turn counter, so really even if events suddenly stopped caring about how long a duel could go for, fiber jar could theoretically be game winning for things like final countdown, imagine getting through all their stall and end up flipping a fiber jar.
I realize it being a flip monster it still likely wouldn't see play in a final countdown deck in the modern era, but technically it would be a huge boon to it if it ever managed to activate
@@zyad48 If the deck can access an Extra deck monster that can change a monster's battle position to attack or flip it face-up (while allowing Flip effects to activate, unlike Ceasefire), it can use Fibre Jar for stalling purposes.
Monsters that can do that are Junk Gardna, Karakuri Shogun mdl 00 „Burei“, CXyz Mechquipped Djinn Angeneral, Wind-Up Zenmaister, Photon Papilloperative, or Gouki Jet Ogre (if you are willing to run some combo to give your set Fibre jar to your opponent first, ou hve a lot more options here).
I could see that working if they added a clause that your opponent gets to punch you as hard as they want; sure, you might be able to get a better result if you reset, but can you do so with a bloody lip?
Another way fiber jar could've been worse is if it also reset all banished cards as well. But nowadays, imagine your opponent uses pot of desires and then you reset them with fiber jar
You should do a video on the most unique summoning mechanics like how ultimate flagship ursatron requires two field spells to be summoned.
Amorphactor Pain, the Imagination Dracoverlord
@@aimaryuman You ritual summon it. Modern ritual stuff that helps it isn't so much a factor there, lol.
The trinity.
Exodius the ultimate forbidden lord
Shuffle all monster from GY to deck to special summon it
(Works well with trains deck 😊just got my 1st W against tear because of it)
The Weather Forecast allows you to use face-up "The Weather" Spells/Traps you control as materials if you gonna Link Summon "The Weather" Link monster
Would be interesting to have a video on cards banned in the OCG that are not banned in the TCG, and vice-versa, and compare the 2 banlists.
Also we need a why in that video too.
...and the implications on both metas.
Add Master Duel too
ie why the japanese are fucking stupid for allowing maxx c
Yeah lets go! does this video exist in the mean time?;P
I’d be interested in a continuation of your “why it’s banned” series, but going over the limited section, since there’s plenty of cards on there and many have been on there for some time too. It’s nice to hear about the backstory of cards history and what they’re capable of
Maybe a "why it's NOT banned" series could be a nice idea!
@Mario Veca I was thinking the same thing. "Why wad it banned, why did it get unbanned"
@@mario_veca that could be apart of the limited series kinda like the errata tips in the ban videos
Yeah og comment is a really good idea id like to watch that
Why is Pot of Greed banned? It only has three words on the card.
Funny thing I've seen a few times in Master Duel, is that one of the greatest and funniest counters to Maxx "C" has been running Card Destruction after summoning a ton with decks like Stardust that Synchro-spam. It usually is hard to counter once you have a board of Stardust negates as they are forced to deck out.
Force opponent to deck out with their Maxx C is always satisfying.
That sure is more effective than playing Flower Cardians for the same result.
Love card destruction. Such a trolly card.
Using Trickstars or Exodia is also good.
Heavy Slump would also be a fun counter to Maxx “C”.
Imperial Order for more than one errata that wasn't touched on. They didn't just make its payment mandatory. They added an extra payment by forcing it on EACH standby phase instead of on your own standby phase.
This errata won me a game. I stalled out a true draco deck running it with sky strikers by doing just enough damage with hayate and drawing my stupid 1-of traps like wall of disruption and mirror force. Eventually they ran out of LP as I was almost out of my extra deck, and the 9 or so brick spells across my hand/field became live all at once
@@phoenixvance6642 „My turn.“
@@xCorvus7x *slowly flips fiber jar
"Nuh uh"
@@jamescswindell5302XD
Another aspect of Fiber Jar is that it does *not* reset anything banished, so any player who activated Desires doesn't get their 10 cards back, for an example.
12:40 fun fact, in the game “Yugioh legacy of the duelist: link evolution” summon sorceress is glitched, you can only ever summon a monster to the far left zone (if summoning to your field), no matter where sorceress was placed or if the zone was already occupied. If it was occupied the monster in the zone vanished entirely, it wouldn’t even go to the graveyard or deck or anything😂
Cool.
I remember that.. That game was so janky
you call it a bug we call it a mechanic because that game is never getting updated.
@@iamarabicandiloveamericanp7137
Legacy of the duelist died long before master duel came out because it only got a single update to the card pool and bringing it to MR5
Master Duel is buggy too, just not to that extent
Magical Scientist was not just an FTK, although that was likely the primary reason behind it's banning. It was just too good in-general since it allowed a tool box to get you through whatever situation you were in. Ryu Senshi gave you outs if your opponent was sitting on a trap card, Thousand Eyes Restrict to get rid of a monster, Dark Balter to hit into a face down monster, Super Roboyarou/Dark Flare Knight to get over Berserk Gorilla. It also could help end the game with a United We Stand.
Give magical scientist a hard once per turn and it can easily come off the ban list
@@nazeersadek6705 sure, pay 1k summon kitkallos is so fair xd
@@BDPnix Hard to summon a banned card.
@@BDPnix you can do that with instant fusion
@@nazeersadek6705 Sure I'm not saying there's no way for it to come back, just how ridiculous the card was in early yugioh. Also I'm personally not a fan of using errata just to get cards off the ban list, then the card isn't really coming off the ban list it's just being deleted and a new card with the same name is being made
Level Eater could definitely come back if it gets the errata, cannot be used for Link summoning. It’d still be a great card but not exactly broken anymore. That’s what I’m hoping for, I miss the little guy.
it could also come back if they just gave it a hard "once per turn" errata, that would solve a lot of problems.
@@jadedheartsz that’d probably kill it.
@@SouthSun89 it would still be powerful
@@jadedheartszit would be a better treeborn, kinda good.
that's not future proof enough.
you just gotta lock it odwn to the intended extra deck mechanic in this case synchros
oddly enough this is the way you could fix token generators, by having them be specific the extra deck mechanic they are meant ot support.
I like how the Narration is just way more interactive with the card that being explained
This came up 11 months later on March 25th 2023, OCG has released a new list with Summon Sorc at 1 with an Errata
Ocg put Sorceress from 0 to 3, it's not at 1
Seeing how many cards became broken after Link Monsters released, i imagine the format where Link first came out was extremely wild
Yes. Yes it was. Everyone thought the game was going to get wild when Xyz came out, and especially when Pendulums came out, but those were small time compared to when Links debuted.
@@4137Swords both of those mechanics were slow out of the gate. Firewall dragon was in the first link set.
Tbf Links came out with the intention of slowing down the game and to make it more "fair", as the Extra Deck now were restricted to the extra zones and zones link monsters points to. The problem was the Link Monsters themselves with a bunch of over the top effects.
Some of those cards were banned pre-emptively before link monsters came, but some of them were completely went off the radar. Things like Grinder Golem managed to be a menace for a short while.
It started somewhat slow because of the previous Master Rule 4 limitations (Extra Deck monsters of any type could only be summoned to a monster zone a link monster pointed to, or the one extra monster zone). But not much later pure link strategies started rising (gouki, trickstars, salamangreat, etc)
I will not underestimate Konamis ability to cripple cards with erratas beyond usability
Poor Crush Card Virus😔 Komoney could literally revert all the errata’s they did and the card would not see Meta play, competitive play? Sure maybe in a trap deck but the tier 1 decks would not use it
@@ArcheTelos For Goyo, you can blame Konami of the OCG.
Cause even OCG players were baffled to why Goyo was even errated in the first place.
Slap “once per turn” on everything
They didn't need to go that hard on Chaos Emperor Dragon.
@@lamarpray5324 they don’t even need to put that on every card, they just need to add that clause to the Master Rule, like how they changed trap monsters without changing any cards. That master rule should apply to all monsters except monster that states it can be use “x” amount of time in one turn.
Yo, nice thumbnail. Imagine if Summon Sorceress came off, tho. That'd be crazy.
She did get errota in the ocg so it could happen
I remember that some people sided Spiritualism to bounce imperial order because the effect of that card can't be negated.
I had never heard of that card until now, and that's pretty smart for them to do
@@jayredharpstudios9672it used to be a decent out to the Infernity end board, because barrier couldn’t negate it and it put a card in their hand, turning off everything else
I remember a little while back when I did a progression series with a friend, I pulled two Fiber Jars and decided to try a Fiend Comedian banish mill deck. The goal was to get them to use as many cards as possible before they attack a set Jar, flipping the Fiend Comedian on attack declaration. If you miss the coin flip, the duel would just be a little longer. The match lasted over two hours and the deck failed, but it did make for a good comedic afternoon.
2 ideas:
It would be really cool if we got a video on rulings, sorta like the ones u have on who wants to be a milleniumare. You could do it like your typical videos so the format isnt too different, sorta like present the situation and then how players could get confused by it, and then say what actually happens.
Another idea is the history of the MST negates debate that happened throughout yugioh history. It feels more like a video essay but would be nice if its interesting
Yes explain the completely ridiculous rules like borreload savage dragon getting negated permanently when negated once, even though nowhere on the card does it say that happens, and other counters don't get removed when negated
There was ever a debate about mst negate? I thought it was just how everyone played until getting to know rules and playing in tournament and not in the schools cafeteria anymore
@@randomcatname7792 What other counters stay through negation?
@@randomcatname7792 that’s easy to explain. Because the counters were placed onto borreload savage by its own effect, if it’s negated the counters get removed. Now if the counters were placed onto it via another card then the counters would not be removed
@@Darkwolf_1017 which is a ridiculous ruling.. Yu-Gi-Oh has a lot of rules that are really kind of lame
Level eater is funny because even if you get hit by Nibiru, the token makes level eater become an extender
lol true I just thought of that
We reached a point in YGO that is more detrimental to send a card to the deck, than the graveyard or banished
I think Fiber Jar needs a retrain called 'Fibre Jar' which, upon being flipped up, resets each player's hand, field, GY, banish zone & LP, and resets the turn counter back to 0 and any lingering effects applying to either player like Reckless Greed's draw skip.
A _true_ reset in gamestate.
That'd get banned before it got printed, it'd be used in events to stall out the match timer just like Self Destruct Button and Fiber Jar were used for anyway, only "Fibre Jar" is even worse on both counts.
That's basically "FLIP: Restart the duel."
No thanks.
Fun fact back then in a big tournament where fiber jar resolve 5 times in a duel said duel lasted for hours
Maxx C is so format warping that not only do OCG decks have to play specific counters for it but decks live and die by how they handle it. Red Eyes Dark Dragoon engine was tier 1 in OCG because it put a powerful boss on the board in just a few summons. It was only just fine in the TCG but only because the TCG can spam like crazy to get to better bosses for a similar number of resources without getting punished as hard (still gotta watch out for Nibiru though!)
I’d like to see some deep cuts on specific formats, or time periods. “Top ten cards during this era of the game” like a Time Capsule into what players prioritized in deck building back then.
That's a really good idea!
Konami: *Watches this video* I'm about to end this man's career
Nah, cuz we call that reverse psychology.
Suggestion: top 10 Best/Worst cards that Spin your opponent’s cards (shuffle from the field to the deck)
Queen tiaramisu easy top 1
Top 10 worst spinners sounds really interesting.
@@Ev1lLion Non-Targeting, Non- destruction, spinning removal that is a +3 in card advantage with the madolche spells up. There is a reason I say Tiaramisu has been carrying madolche on her back for years
I would say Dyna Mondo would be one of the best due to the second effect.
@@bsbuster8469
+4 since she gives you two cards and spins two of your opponent's. Also non-HOPT. The only reason Tiaramisu isn't considered one of the greatest boss monsters ever printed is she requires Madolches, and Madolches aren't good.
Interesting thing about Level Eater was that it was banned in the OCG long before Link Monsters were a thing because it made summoning powerful Synchro Monsters far too easy and consistent in that format. People would use it to turbo out Psyframelord Omega to repeatedly rip cards out of their opponent's hand for example.
"Unlock the shock" sounds so much like a catchphrase I can't believe i don't hear it more often
Insane that Shock Master is banned because it stops you from being able to play yet Kashtira is a thing... Lock you out of your zones, banish any extra deck monster you want, banish all your cards from your deck face down, then when a card is banished it attaches itself to Arise-Hart as material. But yeah, fear the shock master.
Kashtira is a mistake from all regards, but at least the banlist will nuke them in both formats into being unplayable
Doesn't means Shock Master can ever come back
@@nodeberiaestaraqui93 I find it so funny that ojamas are the only non-broken zone locker lmao
@@k8rgrl they're not? Stuff like Ground Collapse came way before them
Triple tactics talent is an interesting card, because it has 3 game winningly powerful effects, in a format where its easy to fulfill its requirements.
The only real restriction that keeps it off the banlist is the hard once per turn.
Really shows how powerful not being once per turn is
The real primary restriction is its activation requirement, not the OPT
Being once per turn has almost nothing to do with it
It might seem like it's "easy to fulfill it's requirements" but the truth is that half the time this will be a dead card in your hand, it's too inconsistent
@@gabrielveiga305 depending on the format, Tactics is always live. E.g. vs Kashtira
@@Ale-xv1un Infernity Launcher and Archfiend are on the list because the deck can loop for days if you could play plural Archfiend and Launcher. A full-power Infernity could easily end on a board of 2-3 Barrier, 4-mat Apollousa, Void Ogre Dragon, and probably even more negates while still playing through an arsenal of handtraps.
The reason hard OPT clauses exist is because of exactly Infernity.
@@StriderYGO depends on the format.
TTT would always be live in Tear, and it was still legal then.
I am surprised Painful Choice is not on the list.
I usually like decks that can special summon consistently from the hand, deck, or graveyard, even if they aren't exactly a swarm archetype. So my usual counter when Maxx "C" is activated? Just go ahead and keep my special summoning going. If my opponent is using Maxx "C" to discourage me from setting up my field by padding out their hand, then they likely have other ways to get the cards they need where they need to be anyway, so why not just set my winning strategy up while I'm able? If they can't do anything to me even with me basically giving them free cards, great, the victory is mine. If my field is toppled by even just one of the cards I gave them, then them's the brakes.
The people who are saying this aged poorly literally need to re-read 0:20-0:23 seconds. Summon Sorceress literally got a change, hence the unban.
Brother when people say it ages poorly. You clearly couldn’t tell it’s a joke
Here's my take on how these cards could possibly come off the banlist if possible.
Fiber Jar - It's a hilarious card, but its lack of requirements make it too easy to resolve. Having to jump through 50 hoops for the reset is a bit too much with just an errata, so the original Fiber Jar should stay banned, but a heavily nerfed retrain would be cool to see.
Forceful Sentry - The main issue with this one is the fact that any disruptions or playmakers in your opponent's hand just disappear. I think that skipping to the End Phase could potentially work, as that way it would function similarly to using Ash Blossom on a searcher, but without the chance of recursion. It could come back at 1 if it had a big restriction on it like skipping to the End Phase. Other than that, I don't see a way this can come off.
Level Eater - The issue is that it's too easy to spam and make massive boards. Junk Speeder would have the same problem if it didn't lock you into Synchros from the Extra Deck for the turn. I think a HOPT or banish when it leaves the field in addition to locking you into Synchros from the Extra Deck can allow Level Eater to come back in some capacity.
Shock Master - Even making it a HOPT and only last until the end of the turn it's used would still be too broken. Unless it got an errata or retrain that simply negated the next card of that type the opponent activates, Shock Master is likely staying banned.
Soul Charge - Same with Forceful Sentry. It's too cracked as it is now even with its current restrictions. Perhaps if it locked you out of special summoning for the rest of the turn after you use it would work at 1 copy per deck? Simply nuking the summoned monsters during the EP would do nothing to hurt its viability.
Red Reboot - As much as I like this card, I think it should stay banned. It can't really be errata'd without the lockdown of traps for the turn or its hand activation effect.
Summon Sorceress - Simply locking you into the type of the monster you summon won't work for letter her off the banlist. Somebody else mentioned limiting your summons to 3 after the effect activates, which could potentially work, and Summon Sorceress would still see a fair amount of play with this new effect. If she came off at 1 with that effect, it could work out.
Imperial Order - Yeah, this one can stay banned.
Magical Scientist - The way it is now, it's just Cyber-Stein on steroids. I think a HOPT and returning to the ED when the monster leaves the field could work, but even then, that's a stretch. I'm not sure the OG could come off, but a retrain could work.
Maxx "C" - When it comes to the TCG, I believe it should stay banned. But, in theory, if it WERE to become unbanned with some kind of nerf, I think limiting the number of draws you can make with the effect to around 2 could work, with 1 copy per deck. Again, that's a stretch and I think Maxx "C" should simply stay how it is in all existing formats.
Please don't wage war in the replies, I'm just theory-crafting here.
When it come to Soul Charge, I like the idea of no special summons after the card's activation. Same with Summon Sorceress. That addition would allow a lot of other cards to come off. Also... negate the effects of all monsters summoned with these cards.
12:37 Bruh, summon sorceress just got unbanned in ocg (with errata ofc)
I do find it interesting that despite how much Fiber Jar is hated we still get much weaker versions of it in Rainbow Bridge of Salvation and the Sword Emperor spirit monster from time to time that completely reset the board state. So clearly Konami is OK with these cards existing as long as they happen once in a blue moon
How about "cards that overwrite rules" something like double summon that let's you do 2 summons one turn, because the rules say you can only normal summon or set once per turn, or cards like macrocosmos that banish instead of sending to gy, or fusion cards that don't use polymerization,and so on
When I was a kid, I thought casual locals would use the "Traditional" format, since the website makes it feel that way. It'd be interesting to make a video about the nest decks if you were to play traditional
magical scientist ftk is probably doable
@@dudono1744 Don't know about that, first you'd have to find a way around the erratum on catapult turtle.
@@slenderman4788 not the catapult turtle variant, the machu mech variant
so cards that stall the game are frowned upon but doing 10 hour long turns is perfectly reasonable
Well yeah because then they’ll have to do that 10 hour long turn again
Cards that stall the game are frowned upon but a single card that can’t be destroyed by card effects, can’t be targeted by card effects, destroys 2 monsters on my field for being summoned, deals the combined base attack of them to me as damage, and can also negate a card while gaining 1000 attack is perfectly reasonable
@@Cryptic_Diamond Barrel behind door, bam they did it all to themselves haha
And now summon sorceress is unbanned
In the OCG anyway
@@MrYamiBakurawith an errata Old Text:
If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.
New Text:
You can only use the effect of this card's name once per turn.
If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position to your opponent’s zone this card points to (but negate its effects), then you can Special Summon 1 monster with the same Type as that monster from your Deck in Defense Position (but negate its effects), and if you do that, you cannot Special Summon for the rest of this turn, except monsters with the same original Type as that monster Summoned from the Deck.
I don't mind Maxx C since its counters are also great cards for general use and they don't turn intro bricks in case MaxxC doesn't show up. Ash Blossom and Called by the Grave, for example, are still useful in any deck. But I agree that seeing every deck having these cards reduces the diversity in deck building
About the deck diversity, most people would say that Maxx C increases the diversity in OCG compared to TCG, since it enables more decks to be viable. Cause it forces heavy summon combo decks to build around it, while it allows decks that don't have a lot of summons per turn, to have a strong counter, while they don't need cards to build around Maxx C.
I'd be interested in a video on cards that define the difference between OCG & TCG. especially after that explanation about Maxx "C"
Ah the days when duels lasted 10-15 minutes of back and forth. Now the opponent going second might be lucky to even reach turn 2.
Even in middle school going to tournaments at the mall we knew Forceful Sentry was busted lmao😂😂
When you speak about Shockmaster, you talk about how it would effect current meta and how it would stop your opps handtraps but at the same time it also stops your effects as well. even during that time period I remember alot of people having that miscommunication on how the card works
6:04
*Mentions Borrelsword Dragon but shows Borreload Savage Dragon instead*
I'm pro-Maxx "C" because of the exact same reasons everyone who plays TCG hates its existence: the Decks it stops from playing stop other Decks from playing with the floodgate known as "4+ Negate Effect monsters on board"
Nah, red reboot is actually pretty healthy as one off.
Just look at ocg and md, red reboot never become a problem there.
Yeah and in MD it's semi-limited to 2 copy and still totally fine
Yeah, I agree. It's a powerful card but saying it's never coming off the banlist is an exaggeration.
@@hououinkyouma1301 it's a broken side deck card in a best of 1 format so it's much more often dead. Doesn't mean it's ok in TCG.
It's about as okay as a number of Floodgates and Stun cards that essentially fill the same purpose, and most of those are at 3 in the TCG while Master Duel has many of them at 2 or even 1 now.
Floodgates are an even worse issue in Best of 1 than they are in a Best of 3, but Bo3 deckbuilding is often ruined by the existence of so many of them as sacky wincons that lessen the need for actual strategic play.
It's fine in a best of 1 format because you're risking valuable deck space for a card that only works against a limited number of decks, most of which are not meta. But in a best of 3 format, where you know you can side it in (or not) after you see what the opponent's using in game 1, it's broken.
As long as we live in a: special summon 36 times and take 45 mins to create an end board with 10 negates turn 1 economy. Max C in one of the most important cards to remain legal to allow the game to remain literally playable. I’m a master duel player.
Maxx "C" might not be as bad if it was errata'd to make it so the draws happen only at the end of the turn. It'd still be broken but at least you wouldn't have to be as concerned about hand traps as you would be with the current version.
How about if you cannot activate any other effects the turn you use Max C?
Yall do understand that dark ruler no more is a card right and thats ignoring the fact that you're mostlikely gaining alot of card advantage if your opponent decides to keep going
@@Tsukasa_Kudamaki I think drawing DRNM is a fair game because you can only activate it on your next turn and if we errata it with can't activate other card after this then it will perfect for going 2nd but useless for going first.
@@selwynljzi agree on this errata effect. I also add that you cant control cards on the field when you activate maxx c.
Seeing level eater on the banlist is so painful because it would be such an easy card to errata. Just have it lock your Extra deck into synchros for the (rest of the) turn. It would still be a crazy card, but only in the way it was originally intended.
Or maybe I'm wrong and it would still be broken. I just hope we'll get to find out one day
Cyber stein be like: so i just dont exist?
with fiber jar it actually would advance the game state as the number of cards that remove from play in a duel on average is a lot more than what it used to be, and fiber jar doesn't return remove from play cards so it would be an interesting card to play if their opponent has removed a lot of their card from play in a massive combo. a flipping of fiber jar would essentially destroy parts of their combo as few of their piece have been removed from play. but the fiber jar would need to add an erata that add the stipulation that fiber jar must be removed from play as a part of the effect resolution.
Guess who got unbanned... With a fairly good errata
The errata (from what I understand) is only preventing giving the opponent monster with a strong negative effect. Aside that, she looks the same.
@@xerael4659 also type locks you into what you summon, also it's all one effect so Ash can stop it
@@xerael4659 though, if you say... Get Flare Metal out first then summon Gelenduo...
@@xerael4659she also locks ss for rest of the turn if you summoned monster with the same type as in your deck means there're only couple of deck can really use her effect consistently
Why does nobody point out the other broken part about Summon Sorceress?
She can summon any monster you want to your opponent’s field, making her an insane enabler for ftk’s. Branded players have to use Expulsion and can only do their degeneracy during the draw phase of the next turn, and they need to use it in a Branded deck. For Summon Sorceress, any deck can grab a degenerate card like Ido and summon it to your opponent’s field. They can also get cards like Gellenduo to give it to your opponent during your turn so you can continue your ftk without having to wait a turn.
Ocg laughs in summoner magician
It's interesting that this video popped up in my recommended today of all days. Konami announced a new OCG Banlist effective from April 1st where Summon Sorceress was unlimited with an errata, which probably means it's coming back to TCG and Master Duel soon too.
I could never figure out how Fiber Jar was supposed to be a jar
19:57 Idea for a Maxx “C” tune-up
_MaxXyz “C”_ (EARTH)
Rank 2
Insect/Xyz/Effect
3+ Level 2 monsters.
_You can also Xyz summon this card using 2+ ““C”” cards from your field as Xyz materials. (Quick Effect): You can detach 1 material from this card: Add 1 “”C”” card to your hand from your deck or GY, but it’s effects are negated this turn. (Quick effect): You can shuffle this card into your extra deck: add 1 “Xyz” card to your hand from your deck or GY. (Quick effect): You can banish this card: this turn, each time your opponent Summons/Sets a monster(s), immediately Activate 1 of the following effects:_
⚪️Draw 1 card
⚪️Special summon 1 non-effect monster from your hand or deck, but it can’t attack or be used as tribute or material for the summon or effect of a card this turn.
⚪️Shuffle 1 card you own that is banished or in either GY into your deck.
_You can activate each effect of "MaxXyz "C"" once per turn._
ATK/1500 DEF/1500
It's ""C"" with 2 " or EARTH Insect, ""C"" is not a proper archetype AFAIK
This thing seems insane
@@burner555
There are 9 “C” monsters in the game as of writing, so all they need is a pinch of ““C”” support to BE an archetype.
@@ButFirstHeLitItOnFire proper archetype means they're reffered by cards as ""C"" cards, like a searcher
@@TimothyGod
Best part is since it works on ANY kind of summon/set of a monster, normal summon/set focused decks like Floowandereeze have a new boogie man now.
Imagine someone summons shock master 3 times and just doesn't let you play 😂
17:25 Magical Scientist Retrain idea:
_Magician Of Fusion Sciences_ (DARK)
Level 1
Spellcaster/Effect
_(Quick effect) Pay LP in increments of 1000, then special summon or (if a pendulum monster) place in your pendulum zone 1 fusion monster from your extra deck (face-up or facedown) or GY (in face-up attack or defense position) who’s level equals the number of LP increments payed (This is treated as a fusion summon). Cards summoned or placed on the field by this card cannot attack or activate their effects the turn this effect resolves. While cards summoned or placed on the field by this effect are on the field: You gain LP equal to any battle or effect damage the deal. Cards summoned or placed on the field by this cards effects are banished facedown if they leave the field._
ATK/300 DED/300
THERE, made it so it’s more expensive to use if you intend to cheat out higher level fusion monsters, said summoned/placed cards are banished facedown if they leave the field, AND they can neither attack or use their effects the turn they are placed on the field. To compensate, it’s a quick effect, this cards summoning effect is treated as a proper fusion summon, it can use pendulum fusions better, you can gain the spent LP back if they put the work into damaging your opponent, AND this card can also special summon fusions from the GY.
And you didn't make it once per turn. If I recall, there's a couple level 2/3 fusion monsters put there
Pay 2+2+3 for 3 free materials, and we most likely still have a wacky OTK tool again.
So the reason Flip monsters aren't good anymore is cuz of target destruction right? I was kind of wondering if attacking a Flip monster auto-flipped it or if that was a house rule back when I played 20 years ago. Man-Eater Bug went crazy.
You're right on that. In the video he mentions your opponent trying to attack it is a flip trigger, even if he didn't say it in those words. So yeah, you were using Man-Eater correctly. I do remember having to look up whether Penguin Soldier could target itself with its flip effect though.
Yeah they trigger on being attacked. They would have sucked ass back then if they didn't.
@@skeletonwar4445 that was what we thought as well, but you know, locals and house rules. I remember a guy who said that the 3 monsters that made Gate Guardian were battle immune cuz "they negate damage" or some shit like that. Could have been like that for all I know.
@@iateitguy903 cool, good to know. I don't really remember what Penguin Soldier does, I just know I'd use 3 Man-Eater Bug and Magician of Faith in every deck in those days.
@@Acatia2 The three monsters that make Gate Guardian have an effect where they can make an attacking monster's atk 0 one time, so they are indirectly battle immune... once.
Hilariously, Gate Guardian doesn't have this effect. You can just bonk over it with any bigger monster.
8:12 Soul Charge comes back at 3, what deck are y’all using to counter it? (Or card)
If level eater were just errata’d to say that it can’t be used as link material, it would solve SO MUCH about that card.
It would solve almost everything
It wont stop the thing that got it banned tho hillariously which is thr linkuriboh jank
@@milesandrews6711 can’t summon linkuriboh because it can’t be used as link material.
@@milesandrews6711 yep. u can t even tribute it for linkuribohs GY effect.
or making it so that it's effect can only be used once per turn
@@nihildwo4874 oh yeah, forgot about it's weird anti tributing text
This is such a cool video idea. I didn't know spellbook of judgement was that strong but it makes sense.
Level eater can get unbanned if it’s reprinted with an errata. Red Reboot is fine if limited since there’s now tons of floodgates. Maxx C is a 50/50 since OCG and master duel gets there’s and we do not, but it’s still one of the controversial cards in the game.
It was limited before, and there were even more floodgates back then. It should never come back since it completely kills decks relying on traps like lab and traptrix
3 years later
Yugioh is absolutely broken. Players draw their entire decks instead of 5. Spells can now be activated whenever. There is no hand limit. There are catds that can summon cards from outside their decks. Combos take a half a day to go into. Games never go past the first turns MP1.
I never understood why Fiber Jar is considered as one of those Stall cards. It doesn't reset the duel back to one. Lifepoints you lost had still been lost and (albeit, this is more modern duels) any cards that were removed from play stay removed. However, what would probably help is if the card was erataed so that it gets removed from play itself rather than being reshuffled into the deck with all of the other cards.
Honestly, probably a once-per-duel restriction would fix the card
I remember a duel in the before times where I used fiber 3 times during the duel and I got beat cause it recycled my opponents raigeki and he used it on me 3 times and I didn't have one back then
Curiously, Soul Charge not only matches the power level of Painful Choice, its card art also resembles those older cards.
It was an anime only card from season 4 of the DM series, which aired in Japan in 2003
I prefer Maxx "C" being banned. It's way too broken and not fun at all to play against. Maxx "C" is kinda the reason why I don't play Master Duel anymore.
You know what is not fun? Your opponent being first and filling the board with monsters which negates everything you want to play
Maxx C would be broken in a world where yugioh games aren't decided by turn 1
That's why they have a million cards to negate Maxx c why does everyone complain about a monster that can be negated by everything 😂
@@starthompson3557 "Just draw the out bro" is the crux of your argument
@@VanillaVictini if I was you I'd be more worried over evenly matched that's a broad breaker why you so mad about people drawing a card when you have ash blossom an 1000s of other cards that do the same thing she does go somewhere with yourself you sound dumb
In regards to Forceful Sentry, I think it's interesting that in Magic: the Gathering there's a card called Grief that lets you discard it, and another black card in your hand, to look at your opponent's hand and make them discard a non-land card. Grief is net card disadvantage for the player using it, and it can't target lands (the resource you play in order to be able to play other cards), and yet Grief is an extremely powerful card to the point of warping the whole meta. Part of this is because of how land and mana works in MtG which generally limits your ability to play stronger cards early.
4:41
Simple fix for Level Eater:
If this card is in your Graveyard: You can target 1 Level/rank 5 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. If this card is in your banish zone: You can target 1 Level/Rank 10 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. This card can only be used as cost or material for the summon of an extra deck monster once per turn.
Edit: If this card is in your Graveyard: You can target 1 Level/rank 5 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. *If this card you own is banished:* You can target 1 Level/Rank 10 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. This card can only be used as cost or material for the summon of an extra deck monster once per turn.
Edit #2:
If this card is in your Graveyard: You can target 1 Level/rank 5 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. *If this card you own is banished:* You can target 1 Level/Rank 10 or higher monster you control; reduce its Level/Rank by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. *This card cannot be used as material for the summon of Extra Deck monsters, except synchro monsters.*
theres no banish zone but ok
@@paulpreserves8310
How about “If this card you own is banished:…”?
@@paulpreserves8310
Point is I’m trying to curb the cards ability to be reused over and over as extra deck material BUT in exchange I’m adding a few new tricks to compensate (rather then be a straight nerf like Konami tends to overdo.) Like being able to un-banish itself and be able to use Ranks as well as levels for its effects.
if u want a simple fix just give it the effect, but banish it when it leaves the field, fixed and it can keep its not once per turn effect as not many cards interact with banished cards
It was originally designed for Synchro plays, all you need to do is lock Level Eater into Synchro material only and you got it
6:07 Borrelsword or Borreload? You say Borrelsword but showed Borreload? I assume you meant to show Borrelsword because it’s also a link monster
Surprised you didn't bring up that new numbers spell card that summons one number from the extra deck by doing addition, and then gives it like 4 materials. Shock master can never exist at the same time as this card.
Shock master can never be legal at all.
I understand why Maxx c is banned but at the same time every time I try to use it. Basically I either get Ashed or my opponent just doesn't do much so I get little to no benefit out of it
I mean he was right about not unbanning summon sorcerer without an errata
The definite solution to the Maxx C debate is simple.
After Maxx C is activated, statistically, the one who activated it, is highly more likely to win then to loose.
Even in decks built around Maxx C existing.
Thus, the card isnt a staple. Its THE meta.
And a card with that kind of power needs to be removed.
A card that alone,no matter the deck, makes you more likely to win then lose, by just playing it, does not belong in a compeditive cardgame.
Pretty much
I think the only way for Level Eater to return is if they give it an errata where it can't be used as a Link Material.
Or if you use the effect, you're locked into summoning synchro monsters from the extra deck for the turn, and as a hard opt.
@@gailengigabyte6221 Stop suggesting hard opt damn it! If you have no experience with the card, don't recommend bs.
That or just hard once per turn on recursion then it's fine. Not being once per turn is the hallmark of broken cards in yugioh in 2023 and beyond since the resource system is only cards in hand and on the field.
Back around 2005, I ran Fiber Jar in my favorite deck. it focused on banishing monster cards, then using Fiber Card for the reset to have a clear field for my modest monsters like Kycoo the Ghost Destoryer to get direct attacks. I'd use cards like Mirror Force, Lightning Vortex and like the like to blow up multiple cards at once, then use Soul Release to banish 5 at a time from the GY. Back then, there weren't any good options to getting banished cards back, so the losses were pretty much permanent. Then they released DD Dynamite and Soul Release got even more powerful and Fiber Jar would let me use them even more since Fiber Jar doesn't return banished cards back to the deck.
I’m part of the Pro Maxx-C faction. Most of the anti cards are already going to be run since they’re just generically good cards, and it punishes the combo-heavy players instead of letting them have free reign. Also, too many decks can just play through it anyway.
Plus it’s funny if you deck out someone after they play the C.
Maxx C just shows that some heavy combo decks are bad against consistent interruptions. If you can be interrupted 15 summons down the combo and have your whole strategy bricked, that just means your deck is weak to interrupts. It doesn't mean that Maxx C is OP.
@@Ceece20 Exactly. Though for the life of me I can’t think of a deck that goes 15 summons and doesn’t have at least 2 negates on field or able to play through an interruption…
Maxx C is a great card because it’s one of the only ways to stop your opponent from playing solitaire
Summon sorceress is off the ban list
Level eater is most likely a card that could be unbanned provide it has a restriction of it can't be used for link summons . In fact there's a decent amount of cards that could be unbanned just by having that stipulation.
10. Fiber Jar being errata'd to being a Once per Duel effect would HEAVILY nerf it, I think.
same can be said with magical scientist once per a turn so I dont even know why this card its on the list lol
@@ladyriethegoldendelmo5441 well, without an errata, it won't be taken off.
@@kennydarmawan13 well then I hope it does get an errata... cause then we can basically have two instant fusions in a deck lmao
@@kennydarmawan13 not sure if they do that though...
Maxx "C" deserves to be unbanned specifically because of the way it counters the weird bloat of (near-)generic extenders that has allowed so many TCG decks to play turn 1 solitaire.
As a Cyber Dragon player, i will *DEEPLY* miss Red Reboot. It won me several games and would often come up to my hand. It is the most badass card ever, i played against VW and they used a strike against my Chimeratech but i said "NO" and chained RR, winning the game as opponent's face was in utter shock like he saw a ghost. Truly my most remarkable RR moment on locals. My favourite card too given how STRONG it is.
0:12 ..."with its new errata."
Singular = Erratum
Plural = Errata
Yeah like the number 3 reason for me no longer playing Master Duel is Maxx "C", I just think it's a poorly designed card that shouldn't be legal
If ive learned anything in the 13 years ive been playing yugioh, its that eventually every card will be off the ban list. Power creep is melting this game.
As a Master Duel player: I don't mind Maxx C and simply ignore its existence. Don't play it either since people tend to play too many counters to one card that then is just dead and the opponent has to play dead cards himself. So why bother?
even if Magical Scientist's effect was to Summon level 1 tokens with no stats or effects without a OPT, he would still be banned with no chances of coming back. that really makes you understand how absurd of a card it is today.
having or not having Maxx C is not the problem. If you dont have Maxx C people will just complain about other cards. It clearly doesnt ruin the game (Tearlaments does LOL) so just leave it be.
Tearlaments did not "ruin the game" lol. If anything, it's the future of the game, it's just ahead of its time.
Also, Maxx C wins you the game on the spot if you have it and resolve it, while your opponent can't. It adds variance that nobody needs.
@@slenderman4788 So why does Tear get to be "the future" but decks that don't need to monster spam are unthinkable?
@@youtubeuniversity3638 What do you consider "monster spam"? Tear doesn't spam many summons at all, in fact, I'd say Tear is much more a control strategy. Yes, you can summon a fair bit if you can and want to, but it's far from "spam" lol.
@@slenderman4788 Lemme put it to you this way:
Any Yugioh where C is an auto win is a Yugioh that has failed as a card game.
Any Yugioh where "draw per enemy special summon" is an auto win is a Yugioh that has failed as a card game.
2:35 oddball idea for a Sentry retrain:
_Overly Forceful Sentry_ (EARTH)
Level 1
Pendulum Scales: 4⬅️➡️4
Pendulum Effect: _Once per turn, You can reveal and shuffle into your deck any number of cards from your hand: Increase or decrease the individual Pendulum Scales of any 1 card in either players pendulum zone by 1. During either players turn, If you shuffle 3 or more cards from either players hand into their deck by card effect: You can either special summon this card from your pendulum zone OR Place this card from your hand, deck or extra deck into your pendulum zone._
Warrior/Pendulum/Tuner/Effect
_Look at your opponents hand, then target 1 card from their hand and activate 1 of the following effects:_
⚪️Shuffle the target into your opponent deck.
⚪️Add 1 card with a matching original name as the target to your hand from your deck.
⚪️Increase your LP by 2000, then special summon facedown 1 non-effect, Gemini or flip monster from your hand or deck if possible.
_After this effect resolves, all “Overly Forceful Sentry” you control gain 1 Level and 1000 ATK/DEF, and can attack again in a row this turn. You can only activate 1 “Overly Forceful Sentry” per turn._
ATK/500 DEF/500
This time, I'll pitch two ideas:
1. "Top 10 Power Crept Cards That Still See Play【Updated for 2023】."
2. "Top 10 Best Kinds of Card Effects【Updated for 2023】." (This would list effects that consistently win tournaments in the modern era, meaning that instant-win effects should be excluded and GY effects should be in the top 5.)
I'd love to see "Top 10 Worst Continuous Spell Cards" and "Top 10 Worst Continuous Trap Cards", i'm very surprised he's done those already.
If they errata'd maxx c to have additional restriction of "If you control no cards:", that'd be fine, the most degenerate use case of maxx c is when you go full combo, then on their draw phase you activate maxx c backed with negates, you just win on the spot
sorta like a extravagence effects where it needs to be first or it's a brick
Level eater could probably be taken off the ban list if it could only be used for synchro summoning or smth and also usable only twice per turn maybe
"If you do, banish this card when it leaves the field" clause is more than enough to bring it back
limting to usage in synchros woudl be the way to go.
Okay analysis video! Thanks for uploading!
I think it's ironic that they banned red reboot considering it's one of the only viable counters to cards like Infinite Impermanence and Evenly Matched
Nothing ironic there - and a wrong statement, too.
Think about Reboot for monsters like this: Imagine a Nibiru that works after any summon, that cannot be stopped by monsters, that prevents you from summoning any additional monsters for that turn after giving you the awesome gift of one special summoned monster from the deck - face-down of course. Oh, and you can obviously activate it from the hand, too.
Such a powerful and generic blowout of a card should never ever be legal at any point. Reboot is just atrocious design. And it gets even worse if you consider that this mistake of a card hits the weakest type of cards in traps.
Cuz its just a broken free way to win vs trap decks
I dont understand the point of red reboot's existence, why did they print such a strong floodgate against a card type that is getting used less and less already anyway
But both imperm and evenly can just be negated by literally any trap negate.
@@benito1620 you see the upvotes, you can infer the level the players here are at
Like how the last one had Spellbook of Judgement at number 1, and look at it now. It’s unbanned and didn’t even have an impact