VRR ON PS5 | Framerate Test & Comparison

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  • เผยแพร่เมื่อ 21 ม.ค. 2025

ความคิดเห็น • 973

  • @ElAnalistaDeBits
    @ElAnalistaDeBits  2 ปีที่แล้ว +36

    El framerate de este video se ha medido con una herramienta interna del modelo PG32UQ de Asus, que nos permite calcular los fotogramas en tiempo real incluso con VRR, algo que no es posible con capturadoras actuales: twitter.com/analistadebits/status/1522132726069010432
    The framerate of this video has been measured with an internal tool of the Asus PG32UQ model, which allows us to calculate the frames in real time even with VRR, something that is not possible with current capture devices: twitter.com/analistadebits/status/1522132726069010432

  • @johnxiong6983
    @johnxiong6983 2 ปีที่แล้ว +230

    I can finally play on graphics/fidelity mode without worrying about 30 fps! This is huge!

    • @geocruz7267
      @geocruz7267 2 ปีที่แล้ว +43

      Imaging If you could play Forbidden West at almost 50fps like ratchet, that would be awesome cuz the Fidelity mode really has an advantage over Performance in quality, at least If you have a nice gaming Tv you can notice it more, eventhough I think that ratchet was hitting 50fps cuz It already runs at 40fps, but I might be wrong tho

    • @killrblue
      @killrblue 2 ปีที่แล้ว +2

      Still not 60

    • @Damianossek
      @Damianossek 2 ปีที่แล้ว +30

      @@killrblue Most of console players are not 60 fps maniac. Feels smooth? Yes. So why we wouldn't play in fidelity mode with native 4k and stunning graphic? 40 fps mode from insomniac games was already a big change compared to 30 fps now its perfectly fine to enjoy and play with variable refresh rate : )

    • @salg23
      @salg23 2 ปีที่แล้ว +2

      fidelity mode at 53 fps doesn’t look very good either…

    • @maticretar684
      @maticretar684 2 ปีที่แล้ว

      @@geocruz7267 he was talking in english and you reply to him in spanish? how low can someones IQ get wtf

  • @GodsSoldier2
    @GodsSoldier2 2 ปีที่แล้ว +184

    What's incredible to me is Fidelity mode. I had no idea VRR would increase fps in fidelity mode. Anything above 40fps is a game changer

    • @nonyabusiness6084
      @nonyabusiness6084 2 ปีที่แล้ว +94

      VRR is not increasing the frame rate. They simply unlocked the frame rate because VRR can now hide such massive fluctuations and dips. So this game could have run at this frame rate the whole time, but because VRR wasn't available they capped it to 60fps.

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว +10

      @@nonyabusiness6084 im impressed there are any spots that can hit 60 ok fidelity mode (that means the ps5 pro should get fidelity mode to 120)

    • @nonyabusiness6084
      @nonyabusiness6084 2 ปีที่แล้ว +14

      @@johannessguten2527 Fidelity FX Super Resolution and especially full RDNA2 GPU resource saving features like Mesh Shaders, Variable Rate Shading & Sampler Feedback Streaming will be huge this generation even on their own, let alone when all being used together. FSR allows the GPU of the PS5 or Series X to render the games graphics at 720p-1080p but display them at 4K saving GPU resources from having to render the graphics at Native 4K. But the full RDNA2 features of the Series X will free up GPU resources even further by using the tech features listed to draw the graphics using much less GPU resources than before. Boosting GPU performance by up to an additional 35+%. The games using full RDNA2 + FSR are going to look incredible.

    • @nongmaithemavinash3977
      @nongmaithemavinash3977 2 ปีที่แล้ว +35

      @@nonyabusiness6084 my guy is talking about Spider-Man and you're here spewing how the fUlL RdNa 2 of XbOx iS bEtTer. Fanbois gotta be fanbois.

    • @nonyabusiness6084
      @nonyabusiness6084 2 ปีที่แล้ว +31

      @@nongmaithemavinash3977 I were talking about graphics & performance from both these new consoles in general, short bus.
      Some people can talk about both consoles without thinking "fanboi" bs, son. You're projecting, kid. Don't let the reality of what I said hurt you, little fella. Just think about it from interest in the tech or from the perspective of an actual gamer rather than a "fanboi" and you should be far less triggered.

  • @weaverquest
    @weaverquest 2 ปีที่แล้ว +123

    3:08 The headroom on the fidelity mode is insane. Makes you realize how much console performance devs have to sacrifice before getting a locked 30 fps. If it was on PC I would just leave it unlocked VRR or not XD

    • @ZinhoMegaman
      @ZinhoMegaman 2 ปีที่แล้ว +16

      The headroom is needed for a locked experience, at least 10 frames more, but the ideal number is mostly 15 frames, It depends on the 1% low they get when testing the game to be sure It will never drops lower then the target.

    • @PursuedByAMemory
      @PursuedByAMemory 2 ปีที่แล้ว +5

      It's probably due to v-sync being turned off in VRR mode, so the PS5 GPU delivers frames as fast as possible and due to the "built-in" headroom for a consistent 30fps lock.

    • @weaverquest
      @weaverquest 2 ปีที่แล้ว

      @@PursuedByAMemory I wouldn't think v-sync would have slowed down a 30 frames target game though, since PS5 only needs to deliver a new frame after every 2 refreshes of the 60 Hz screen and you would expect the delivers to push resolution and graphics until they can't deliver that in time. Idk... v-sync is confusing.

    • @Samurasa.
      @Samurasa. 2 ปีที่แล้ว

      @@weaverquest Hey, what is Headroom?

    • @chatdos9
      @chatdos9 2 ปีที่แล้ว

      @@Samurasa. it's the margin you have above something.

  • @nakama7290
    @nakama7290 2 ปีที่แล้ว +237

    Me parece muy raro que casi se dupliquen los fps con solo activar el VRR, pues el hardware da lo que da ..

  • @brightbluesmurf
    @brightbluesmurf 2 ปีที่แล้ว +230

    Wasn't expecting to see such high framerates in Fidelity Mode on Spidey seems like there's plenty of headroom

    • @janderson0719
      @janderson0719 2 ปีที่แล้ว +55

      PS5 is a beast

    • @JesManVP
      @JesManVP 2 ปีที่แล้ว +18

      In performance mode it does 4k 60 but now it's 90-100

    • @nguxurr9667
      @nguxurr9667 2 ปีที่แล้ว +50

      Ps5 is a true beast, the people that were downplaying it will be very shocked when Ps5 only games release
      Be hold Ps5 downplayers

    • @xenuCS
      @xenuCS 2 ปีที่แล้ว +18

      @@nguxurr9667 Well compared to it's competitor the PS5 performs worse in most titles. Sometimes the difference is pretty big, e.g. a recent example is Dying Light 2 which is locked to 1080p 60fps in performance mode on PS5 while Xbox Series X offers 1440p 60fps - that's twice the pixel density. In general there are a lot of games which target higher quality or resolution on Xbox. In a few titles PS5 performs better for a couple weeks until the Xbox version is patched (and in some cases outperforms PS5 then, e.g. AC Valhalla or GTA Trilogy).

    • @SkemeKOS
      @SkemeKOS 2 ปีที่แล้ว +41

      @@xenuCS Umm...No. The PS5 beats Xbox Series X 99% of the time. Do you even watch this channel and Digital Foundry etc?

  • @stiliniurkar
    @stiliniurkar 2 ปีที่แล้ว +80

    One has to account for Low Frame Rate Compensation built into HDMI 2.1 - it can report double or triple the framerate. The new El Gato VRR logging will report the same double or triple of the framerate.

  • @phantomgaming5302
    @phantomgaming5302 2 ปีที่แล้ว +46

    ps5 is insane running games at 2k and 4k with ray tracing and giving 60+fps

    • @ANFWHGPIE23
      @ANFWHGPIE23 2 ปีที่แล้ว +6

      dynamic 2k / 4k not native

    • @jacktonsauron8185
      @jacktonsauron8185 2 ปีที่แล้ว +10

      @@ANFWHGPIE23 well the games are very detailed and graphics heavy.

    • @lightbringer6567
      @lightbringer6567 2 ปีที่แล้ว +24

      @@ANFWHGPIE23 Actually the 4k Mode or fidelity mode which is called is actually native 4k at least on ratchet and spiderman

    • @phantomgaming5302
      @phantomgaming5302 2 ปีที่แล้ว +1

      @@ANFWHGPIE23 I know that

    • @akkibajaj705
      @akkibajaj705 2 ปีที่แล้ว +1

      @@lightbringer6567 doesn’t matter it’s still pretty good

  • @ThibautMahringer
    @ThibautMahringer 2 ปีที่แล้ว +84

    Finally PS5 players can enjoy VRR !
    It's great to see the headroom in this video.

    • @lateshow4783
      @lateshow4783 2 ปีที่แล้ว +3

      I want to go to the Headroom.

    • @isabelle5089
      @isabelle5089 2 ปีที่แล้ว

      @@lateshow4783 🤨

    • @David.i467
      @David.i467 2 ปีที่แล้ว

      @@lateshow4783 wdym by that? 🤨

    • @iannov
      @iannov 2 ปีที่แล้ว +1

      2 years later💀

    • @Samurasa.
      @Samurasa. 2 ปีที่แล้ว

      What is Headroom?

  • @HuGiv5
    @HuGiv5 2 ปีที่แล้ว +226

    The amount of headroom on PS5 is insane.
    Imagine the next first party games will look insane!

    • @caralosmendezgomez9048
      @caralosmendezgomez9048 2 ปีที่แล้ว +7

      far behind per se 3080 and the series 4000 coming soon, it's optimized but its old hardware already

    • @lomaxxbr
      @lomaxxbr 2 ปีที่แล้ว +105

      @@caralosmendezgomez9048 don't be stupid, dude. A RTX 3080 costs MUCH MORE than a PS5 and you also need other hardware. PC costs WAY MORE than a console.

    • @diezgp
      @diezgp 2 ปีที่แล้ว +88

      @@caralosmendezgomez9048 You are comparing a graphics card with a console. What's next? Comparing refrigerators with an air conditioner?

    • @GodsSoldier2
      @GodsSoldier2 2 ปีที่แล้ว +6

      @@diezgp lol

    • @NBAasDOGG
      @NBAasDOGG 2 ปีที่แล้ว +3

      @@caralosmendezgomez9048
      Well, in one more year we get a Series X Pro and PS5 Pro as well.

  • @griffgames9538
    @griffgames9538 2 ปีที่แล้ว +35

    Pro-tip:
    Older HDMI 2.0b displays can support PS5 VRR when using "Freesync Ultimate" setting.
    If it's not working for you, try using a different HDMI input. Some of the HDMI 2.0b displays have a particular HDMI slot designated for higher bandwidth.

    • @Linkinlk19
      @Linkinlk19 2 ปีที่แล้ว +5

      Q80R works well

    • @ilarioferrara6453
      @ilarioferrara6453 2 ปีที่แล้ว

      My Samsung au 9000 2.0b can run with Vrr?

    • @raiosroguegaming
      @raiosroguegaming 2 ปีที่แล้ว +1

      Q90R works well on hdmi port 4

  • @antonioperezhernandez5846
    @antonioperezhernandez5846 2 ปีที่แล้ว +66

    I really hope Guerrilla adds a 40fps mode on Horizon Forbidden West like the one in Ratchet or Spider-Man

    • @pedrol5004
      @pedrol5004 2 ปีที่แล้ว +1

      Please guerilla 🙏

    • @KINGSHAQxYAHUDAH
      @KINGSHAQxYAHUDAH 2 ปีที่แล้ว +2

      @CJ P. Facts . Had to put the game down unfortunately. Can't do 30fps

    • @Mopantsu
      @Mopantsu 2 ปีที่แล้ว

      @@KINGSHAQxYAHUDAH why 40 FPS? Just unlock it and allow VRR to do its thing. If TV's do not support VRR force it to 30 FPS like normal. If it falls below the 48Hz threshold then allow dynamic resolution or FSR to kick in and push it back past 48 FPS. Simples.

  • @divinitymode9364
    @divinitymode9364 2 ปีที่แล้ว +49

    The star of the show is still Performance RT mode in Spidey and R&C. Not only is the fps through the roof but the image quality is absolutely pristine. My eyes popped when I launched the games after the update :)

    • @ralfiejr34
      @ralfiejr34 2 ปีที่แล้ว +1

      I'm waiting on R&C to finish updating right now.

  • @gustavosanches5674
    @gustavosanches5674 2 ปีที่แล้ว +22

    Damn, looks like all 30fps games in ps5 could at least receive a 40fps mode patch

  • @SEliteGuitarist99
    @SEliteGuitarist99 2 ปีที่แล้ว +28

    Native 4K at 50-60 FPS is INSANE for a game with so much detail and in such a large world. If every studio worked as hard as Insomniac we'd have good AAA games again

    • @pedrol5004
      @pedrol5004 2 ปีที่แล้ว

      @UCVuWqj2pvQvV0Hw61LpgBng stop making this about console wars, they are dead anyway

    • @thepooterrooter3917
      @thepooterrooter3917 2 ปีที่แล้ว

      Devil may cry 5 can't even hold a steady 120fps at 1080... You're defiantly not getting native 4k with newer titles. It's probably more like dynamic 4k

    • @Steephiz
      @Steephiz 2 ปีที่แล้ว

      Impossible native 4k at 50/60fps with ps5/xboxSX in AAA games, not even with 3080ti you can do it on some titles and in the future it will be even worse, maybe with ps6. 😅
      (I have ps5 and pc with 3080ti)

    • @rahulpandey9472
      @rahulpandey9472 2 ปีที่แล้ว

      It might drop in more intense scenes.

  • @ReginaldVannison7777
    @ReginaldVannison7777 2 ปีที่แล้ว +11

    I didn’t think VRR would be this much of a game changer. They need to hurry up and do something for HFW.

  • @BugHuntersPC
    @BugHuntersPC 2 ปีที่แล้ว +41

    This is the best that had happened to PS5 so far, Im so happy to play in Fidelity mode finally with 60fps feeling on both Spiderman and Ratchet. Only Horizon is missing from this list to make PS5 the best next gen console so far.

    • @PS5Akatsuki
      @PS5Akatsuki 2 ปีที่แล้ว +2

      That’s bonkers to me. 4k60fps legitimately here!!

  • @jox005
    @jox005 2 ปีที่แล้ว +74

    Yo he jugado ha Nintendo NES en mi monitor Acer predator a 60hz con un convertidor hdmi¿Eso quiere decir que me funciona a 60 FPS? ¿Mi Nintendo NES tiene VRR? .¡Por favor...!

  • @WinterSnowism
    @WinterSnowism 2 ปีที่แล้ว +14

    This VRR update makes me want a ps5 real bad.
    30 fps > 50fps
    60 fps > 90fps
    Nothing is capped at 30 anymore. Devs can target various framerates while maintaining great graphics.

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว

      Fidelity mode even can briefly hit the low 60s at calm spots which is insane

  • @husen9941
    @husen9941 2 ปีที่แล้ว +3

    so here is my opinion, sorry if my english bad. why the games get extra performance with the vrr enable? because the develover capped (limit) the fps 30 (for fidelity) and 60 (for performance/ rt performance) so it cause no tearing or stuttering. the monitor or tv on common only know the 30 60 and 120hz, below that you might get stuttering and if above that you might get tearing. with this vrr the dev can push the gpu power to its limit and no limitation from "capped" frame rate. so the vrr is not the "boost" but it help the hardware to show their true power.

    • @vincentkentermusic
      @vincentkentermusic 2 ปีที่แล้ว +1

      This is more an explanation than an opinion, but it's spot on 👌

    • @husen9941
      @husen9941 2 ปีที่แล้ว

      @@vincentkentermusic kinda 🤣

    • @lordspalse0062
      @lordspalse0062 2 ปีที่แล้ว

      Your apology is truly justified. Lord have mercy. My eyes almost fell out

  • @chumicade9857
    @chumicade9857 2 ปีที่แล้ว +29

    que llamativo que en la demo del robot de ps5 vaya clavado a 60fps con vrr on a pesar de la baja carga gráfica, y eso tiene una explicación y es que seguramente ese sea el único juego que vaya clavado a 60fps y el vrr no tiene que 'corregir' nada, que para lo que sirve el vrr para evitar el tearing en los bajones de frames (o en alzas en juegos de pc con los fps desbloqueados) y hacer que los Hz coincidan cuando se muestre un frame. Por ejemplo si un juego baja a 40fps te sube los hz a 80 para que coincidan 2hz por cada frame y no te de un mal efecto de tearing en pantalla

    • @apalanke123
      @apalanke123 2 ปีที่แล้ว +4

      Tu crees que los modos performance rt baja de 60 por eso muestra mas de 60 fps?

  • @sebasmadman31
    @sebasmadman31 2 ปีที่แล้ว +36

    Esto es como si pusieras un panadero a que te explique física cuántica... Dios que vergüenza

  • @rubensoliveira3247
    @rubensoliveira3247 2 ปีที่แล้ว +37

    Ps5 is a MONSTER!

  • @TheAzurite
    @TheAzurite 2 ปีที่แล้ว +8

    Didn't expect that "VRR off" would be so much smoother than "VRR on" at 1:11

    • @RobOngrui
      @RobOngrui 2 ปีที่แล้ว +6

      TH-cam is capped at 60FPS everything that is not evenly divided will look choppy.

    • @TheAzurite
      @TheAzurite 2 ปีที่แล้ว

      @@RobOngrui Was thinking that may be the case, will have to see it irl for the true experience I guess.

  • @Rebel_at_Heart
    @Rebel_at_Heart 2 ปีที่แล้ว +7

    What is the power consumption in Ratchet and clank and Spider man in fidelity mode / RT performance mode with uncapped frames? :) maybe You can do short film about consoles power consumption?

    • @brandon_nope
      @brandon_nope 2 ปีที่แล้ว +15

      The PS5's PSU is rated at 350W it's really not something you need to worry about

    • @Rebel_at_Heart
      @Rebel_at_Heart 2 ปีที่แล้ว +2

      @@brandon_nope i know. Im just quite curious because highest consumption i could get was im R&C in the cosmic bar. There is sitting some kind of sheep im from on the bar, and in Photo Mode when You zoom into her furr console can eat up to 245 Watt:) it is in fidelity Mode capped to 30 FPS as i dont have 120hz tv.... It makes me curious wher Sony engineers set the watt limit.. It wont be on 350 level of course, as psu shouldn't excess c.a 80% of its top wattage and console itself need to have Reserves to e.g power upcoming psvr2. So as i said. Its just me and my curiosity :)

  • @Aiumy91
    @Aiumy91 2 ปีที่แล้ว +3

    Am I the only one who see more fluid the 60fps insterad of the vrr on the right? 1:18

  • @WachoZ13
    @WachoZ13 2 ปีที่แล้ว +15

    Pues yo no se si será verdad, pero en los vídeos noto mas fluido los 60 que los supuestos 75-90... minuto 1:10 en la izquierda mientras gira se ve todo perfecto, mientras en la derecha que se supone va a 80 fps hay muchos microsaltos. Es posible que aunque sea verdad que va a 80 fps haya mucho mas stuttering ?

    • @feytormenta
      @feytormenta 2 ปีที่แล้ว +6

      Eso pasa porque no está sincronizado el video con el juego para eso sirve el vrr, para sincronizar los fps con los hz de la pantalla y no existan errores graficos como stuttering.

  • @davidcole2337
    @davidcole2337 2 ปีที่แล้ว +8

    So basically on some games you get instant FPS Boost nice.. Glad I purchased a 120 HZ TV last Black Friday..

    • @007Dcastillo
      @007Dcastillo 2 ปีที่แล้ว +1

      Nope thats not an fps boost. The developers just unlock the frame rate, the normally lock the frame rate to hide the fluctuations and drops. The vrr just allow that extra frames to look smooth by adjusting the refresh rate in you screen.

  • @samuel35579
    @samuel35579 2 ปีที่แล้ว +51

    PS5 is a Monster!!!

    • @iannov
      @iannov 2 ปีที่แล้ว +5

      Monster 🗑

    • @MiguelRodriguez-lp9et
      @MiguelRodriguez-lp9et 2 ปีที่แล้ว +8

      @@iannov don't you have anything better to do, now that VVR is on ps5 what's your next excuse.

    • @BlancoMD
      @BlancoMD 2 ปีที่แล้ว +5

      Ps5 monster? VRR works only on selected TVs not on gaming monitors🤮
      I have the ps5 and a 144hz 2K monitor,
      Ps5 does not support 2k and VRR on gaming monitors
      Xbox does all of that day one….

    • @MiguelRodriguez-lp9et
      @MiguelRodriguez-lp9et 2 ปีที่แล้ว +2

      @@BlancoMD what about ratchet and clank? Its a new game and still had good performance and dont forget the ray tracing I'll say that pretty impressive no matter what you say.
      Not sure if what you're saying about the VRR is true but it still doesn't mean the performance is poor when it is available, and those thing can get patched anytime.

  • @bushgreen260
    @bushgreen260 2 ปีที่แล้ว +5

    *You didn't show us non RT performance mode on the games. It reaches 100fps more often than RT performance*

    • @jose131991
      @jose131991 2 ปีที่แล้ว +1

      This. I was wondering why he didn’t show those. Did he simply forget the mode?

    • @ElAnalistaDeBits
      @ElAnalistaDeBits  2 ปีที่แล้ว +2

      Nope. 9:16

    • @vincentkentermusic
      @vincentkentermusic 2 ปีที่แล้ว

      @@ElAnalistaDeBits Rift Apart also has it, I found it to be incredible, maybe the best mode since the VRR update, it's pretty much 100 fps and looks sharper than RT mode.

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว

      @@vincentkentermusic you lose raytracing though unless your on a large 4k set I’d still prefer perf rt

  • @ghost085
    @ghost085 2 ปีที่แล้ว +6

    Uncapped RT Performance with it's dynamic resolution seems to stay way over 60fps. Does it mean that it always remained at fixed 1440p resolution the whole time?

    • @alialdrwish5685
      @alialdrwish5685 2 ปีที่แล้ว +3

      It's actually upscale 4K

    • @apalanke123
      @apalanke123 2 ปีที่แล้ว

      that's what I wonder too, I think if it doesn't drop below 60 fps it won't drop the resolution

  • @GodsSoldier2
    @GodsSoldier2 2 ปีที่แล้ว +15

    I had to leave another comment because I also have a Series X but seeing what sony is doing, they are making VRR better on Playstation compared to Series X, especially in fidelity modes. This really is a game changer for Sony

    • @VTorner
      @VTorner 2 ปีที่แล้ว +2

      Lol what? VRR in PS5 is absolutely lacking. A crap per game solution instead of hardware forced on everything. 120 FPS games on Playstation can barely keep their FPS in the 100's. Add the new features they will need in next gen games and here we have a disaster.

    • @akkibajaj705
      @akkibajaj705 2 ปีที่แล้ว +10

      @@VTorner that’s not true

    • @jcdenton41100
      @jcdenton41100 2 ปีที่แล้ว +10

      @@VTorner halo infinite at 120fps is dynamic 1440p goes below 1080p and the frame rate also can dip quite hard and doesn't have RT. Yet these games can do dynamic 1440p stay above 1080p with RT and still have really high frame rate. So yea it is very impressive.

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว

      @@akkibajaj705 the biggest problem for me is the vrr range isn’t high enough why does ir only work at 48

    • @uspaint
      @uspaint 2 ปีที่แล้ว +3

      Vtorner spouting nothing but nonsense! Go cry to Phil and tell the Xbox camp to step it up!

  • @tek1645
    @tek1645 2 ปีที่แล้ว +4

    Was waiting for you and digital foundry 😅

  • @raiosroguegaming
    @raiosroguegaming 2 ปีที่แล้ว +42

    Great analysis you only missed deathloop that added ultra performance 1080p up to 120 FPS with VRR 👌 now thanks to VRR we can finally see the huge headroom which Is 50% of unused power And that's without the hardware features of ps5 which will further boost the power and performance. Native 4k up to 60 FPS with 4k resolution on the Ray tracing reflections and 1440p Ray tracing reflections with 100+ Frames mind blowing. Insomniac are the best PS5 Is a beast In Mark Cerny we trust

    • @lordmaster2562
      @lordmaster2562 2 ปีที่แล้ว +5

      PS5 is not a beast LOL. Compared to Xbox runs like crap with lower resolution and settings on almost all games

    • @jayzeta150
      @jayzeta150 2 ปีที่แล้ว +5

      @@lordmaster2562 Don't be that guy.

    • @VisualsByMax1
      @VisualsByMax1 2 ปีที่แล้ว +2

      @@jayzeta150 unfortunately I think @Raios Rogue was already being “that guy”.
      He literally said “PS5 is the best” and “in mark cerny we trust” like it’s some cult following lmao

    • @thepooterrooter3917
      @thepooterrooter3917 2 ปีที่แล้ว +2

      Ps5 is like having mid grade amd hardware in a pc. Defiantly not a beast and good luck getting native 4k at 60fps unless it's a game like quake or centipede...

    • @daylonbouye8569
      @daylonbouye8569 2 ปีที่แล้ว

      @@VisualsByMax1 he said "beast" . It's not that hard to read bro

  • @x-ray5300
    @x-ray5300 2 ปีที่แล้ว +2

    Does anyone know where I can find the song that starts at 3:55? Thanks

  • @griffgames9538
    @griffgames9538 2 ปีที่แล้ว +4

    Fucking Insomniac, man, definitely among Top 5 game developers on the planet.📼
    Always fast to embrace new tech.
    Always competent.

    • @bass-tones
      @bass-tones 2 ปีที่แล้ว +8

      The fact that they just nonchalantly pushed out updates to all 3 of their PS5 games at once to take advantage of this is incredible.

  • @eliteshergio7375
    @eliteshergio7375 2 ปีที่แล้ว +16

    Está genial que desbloqueen el framerate en tantos juegos. Lo único que no me gusta es que solo tiene VRR por HDMI Forum, dejándonos fuera a los que tenemos VRR por AMD freesync en HDMI 2.0

    • @Danielit0h92
      @Danielit0h92 2 ปีที่แล้ว

      No te entiendo, que es hdmi forum, yo tengo una Oled Cx en esa tv puedo poner la consola a 120hzs

    • @eliteshergio7375
      @eliteshergio7375 2 ปีที่แล้ว +2

      @@Danielit0h92 es el estándar que tiene HDMI, como tú TV es 2.1 puedes usar VRR con o sin Freesync.
      Existen displays HDMI 2.0 que pueden usar VRR mediante freesync o gsync, y Sony dejó afuera esas opciones.

    • @Danielit0h92
      @Danielit0h92 2 ปีที่แล้ว +2

      @@eliteshergio7375 Que complicado todo, la Cx yo tengo la opción Amd Freesync premium activada. Quieres decir que hay paneles con estas opciones, pero al no ser 2.1 se quedan fuera? Pues vaya putada...

    • @eliteshergio7375
      @eliteshergio7375 2 ปีที่แล้ว +2

      @@Danielit0h92 eso mismo, yo uso VRR en mi laptop (hasta 144Hz) y mi Xbox (hasta 1440p 120Hz) sin problemas, pero PS5 dice que el mismo monitor no es compatible :/

    • @Werberte27
      @Werberte27 2 ปีที่แล้ว +2

      @@eliteshergio7375 Different VRR formats
      Unfortunately, there is not just one variable refresh rate format. VRR started in the PC gaming domain, where two graphics card manufacturers - AMD and Nvidia - are locked in an eternal battle for supremacy, and each has its own VRR format: AMD's is called FreeSync and Nvidia's is G-Sync.
      If you are a PC user, the VRR format you can use will depend on which of the two companies made your graphics card.
      Advertising
      It's widely believed that a TV needs to support Freesync or G-Sync to support VRR from game consoles, but that's not really the case. That's because there is a little talk about the third VRR format, called HDMI Forum VRR, or even just HDMI VRR.
      This VRR format is part of the HDMI 2.1 spec and is starting to appear on some TVs, even some that officially only have HDMI 2.0 connectors. It's also worth noting that a TV that supports HDMI 2.1 will definitely not support HDMI VRR, although that's likely.

  • @ersinipek6697
    @ersinipek6697 2 ปีที่แล้ว +13

    imagine that (vrr) plus a dlss like technology 🔥

    • @divinitymode9364
      @divinitymode9364 2 ปีที่แล้ว +12

      It already has it. Insomniac’s ‘temporal injection’ is the best software upsampler in the business. Which is why the image quality is so good even in performance mode.

    • @jacktonsauron8185
      @jacktonsauron8185 2 ปีที่แล้ว +2

      Is dlss a resolution upscaler? Making low res upscale to high res?

  • @enoc9891
    @enoc9891 2 ปีที่แล้ว +18

    hz o fps ?

    • @rotcario
      @rotcario 2 ปีที่แล้ว +5

      hz

  • @dr3ko3
    @dr3ko3 2 ปีที่แล้ว +31

    Te an pillao...manipulas las imágenes y te inventas estadísticas para favorecer una marca

  • @albaniampureana8602
    @albaniampureana8602 2 ปีที่แล้ว +2

    Now try this, turn on FREESYNC in menu, FIXED 120hz + Freesync loooks goods, VRR dips up and down, which is good for NON 60fps games.

  • @A_ProStar
    @A_ProStar 2 ปีที่แล้ว +4

    Horizon forbidden west needs this update
    Because there is very different between resolution mode and fps mode (Graphic quality)

  • @VeerMaratha
    @VeerMaratha 2 ปีที่แล้ว +2

    How we can know whether VRR is working or not?

  • @rasamasala
    @rasamasala 2 ปีที่แล้ว +3

    Bro, now we just need AMD Fidelity FX and 4K 60 is an actual possibility

  • @fletchdavidson6079
    @fletchdavidson6079 2 ปีที่แล้ว +6

    Practically gives 4k60 native gove or take a few frames. Impressive.

  • @МухаммедАли-б7д
    @МухаммедАли-б7д 2 ปีที่แล้ว +6

    This. Is. Mindblowing! 😍😍👍

    • @nguxurr9667
      @nguxurr9667 2 ปีที่แล้ว +2

      Power of PlayStation 5

  • @albertoos
    @albertoos 2 ปีที่แล้ว

    Por qué va a tirones spiderman con vrr activado? min 1:00

  • @misaeldelgado4018
    @misaeldelgado4018 2 ปีที่แล้ว +26

    Dios mío que estupidez, está mostrando los Hz no los FPS. Este tipo no sabe ni siquiera la diferencia entre Hertz y FPS.

  • @gustavosanches5674
    @gustavosanches5674 2 ปีที่แล้ว +2

    Im curious now, like spider man being dynamic res at 60fps... as the uncapped version doesn't drop, the game doesn't go below 1440p? As the game can perform even higher than 60fps

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว

      Well remember that was with v sync originally which has a performance penalty that is gone with vrr

    • @gustavosanches5674
      @gustavosanches5674 2 ปีที่แล้ว

      @@johannessguten2527 yeah, so virtually the game could perform in ~85 frames, so in 60fps is not stressfull, so no need to drop below 1440p

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว

      @@gustavosanches5674 yeah

  • @manuelbenavidesgutierrez748
    @manuelbenavidesgutierrez748 2 ปีที่แล้ว +9

    Totalmente necesario que Sony Playstation coloque en el ps5 el 1440 a 120 fps, por algo lo implementó Microsoft en la series X

  • @MoonSarito
    @MoonSarito 2 ปีที่แล้ว +2

    The performance on Rift Apart makes me wonder if they couldn't do a 120fps mode with a lower resolution.

    • @griffgames9538
      @griffgames9538 2 ปีที่แล้ว +1

      Right - it seems possible.
      For Insomniac's Temporal Injection in their own engine, they prefer 1440p, 1620p, 1800p, 2160p ranges. It looks great. So a true 120 mode at let's say 1172- 960p baseline might not 'survive' the reconstruction to UHD display effectively at very low resolution. 120/native 1080p on HD would look fairly crisp with higher visual presets.
      1440p is the sweet spot to have enough image data/ML or temporal headroom for nice reconstruction to a 4K output target, and 1440 claws back lots of extra performance.

    • @finaldivine8235
      @finaldivine8235 2 ปีที่แล้ว

      There are also cpu bottlenecks

    • @apalanke123
      @apalanke123 2 ปีที่แล้ว

      @@griffgames9538 en realidad creo que no bajaria la resolución, creo que hay estipulado un mínimo de fps que será 60, si baja de 60 también bajará la resolución, lo que estamos viendo aqui simplemente es a lo que da la consola desde 1440p hacia arriba. Eso pienso yo no se si será asi

  • @francescolandolfo6923
    @francescolandolfo6923 2 ปีที่แล้ว +10

    4k , raytracing , 50 FPS 😱😱

  • @Nago15
    @Nago15 2 ปีที่แล้ว +2

    Now we clearly see the horrible crimes the console developers committed with limiting their games to 30 or 60 fps.

    • @metroidnand
      @metroidnand 2 ปีที่แล้ว

      Tv's were the problem.

  • @SimplexPL
    @SimplexPL 2 ปีที่แล้ว +3

    What happens to dynamic resolution when framerate is uncapped? Is it always on the lowest "bin"?

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว

      Fidelity modes don’t have dynamic res

    • @SimplexPL
      @SimplexPL 2 ปีที่แล้ว

      @@johannessguten2527 I know, that's why the question was about the performance mode.

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว

      @@SimplexPL I honestly don’t think dynamic res would kick in unless it’s dropping below 60 (remembered it had v sync originally which was taking away an extra 10-20% of performance)

    • @SimplexPL
      @SimplexPL 2 ปีที่แล้ว

      @@johannessguten2527 I don't understand. 1440p dynamic with 60fps means that any time the framerate would drop below 60, then the resolution is lowered from the max 1440p to something lower, to prevent framerate loss.
      But what is happening when dynamic resolution is paired with unlocked framerate? I'm assuming that in this case the dynamic resolution is always at the lowest possible level, because the framerate is the highest possible. But that's just my assupmtion, that's why I asked.

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว +1

      @@SimplexPL it was always at 1440 when above 60 cause that’s the headroom they had in the lighter scenes

  • @sebastian_jimenezz
    @sebastian_jimenezz 2 ปีที่แล้ว +8

    Como siempre Insomniac Games mostrando que son los mejores estudios de PlayStation.

  • @rico1217
    @rico1217 2 ปีที่แล้ว +5

    I noticed the limit of the PS5 vrr implementation is 48 HZ minimum. Watching your video, I noticed that Elden Ring didn't get lower than 48FPS. I have seen this game dipped down to the 30s. Did you notice any issues once it hit 48 frames per second? Thank you.

    • @gringuz7710
      @gringuz7710 2 ปีที่แล้ว +1

      Force vrr on elden ring doesn t work, for now is better to keep vrr on auto without force games not support it. I have LG 48 c1

    • @Lava-Puperze
      @Lava-Puperze 2 ปีที่แล้ว

      @@gringuz7710 Hi, what do you mean with doesn't work? LG 55G1 user here. Tested it yesterday, and yeah the framerate is frequently under 60 but I feel that the movement is smoother when the amount of hz matches the amount of fps. It's not a mind-blowing difference but it's definitely smoother imo. Felt it the most after playing half an hour with vrr on and then switched it off.

    • @gringuz7710
      @gringuz7710 2 ปีที่แล้ว

      @@Lava-Puperze doesn t work on games that not support it...if you try elden ring or Horizon for example there isn t difference, so imho you must left it on AUTO without forcing it on games without the vrr patch. I think on Spiderman or other games with vrr patch work perfectly and u can feel the difference. I also have a pc gaming for 1440p 144hz and belive me, my eyes know the diff between 30/60fps with or without freesync/gsync.

    • @VisualsByMax1
      @VisualsByMax1 2 ปีที่แล้ว +1

      @@gringuz7710 Elden ring does work with VRR. What the user above was pointing out is the fact that the PS5’s VRR range can only go as low as 48hz.
      This means if a hame drops below 48fps (elden ring frequently does in fidelity) then VRR will stop working until it goes back above 48fps.

  • @unknown8442
    @unknown8442 2 ปีที่แล้ว +1

    Is VRR only supported on HDMI 2.1 monitors?

  • @Ivans344
    @Ivans344 2 ปีที่แล้ว +5

    Eres el mejor canal de TH-cam en comparativas, eres una bestia, estoy enganchado a tus videos, sigue asi :)

    • @ANFWHGPIE23
      @ANFWHGPIE23 2 ปีที่แล้ว

      No es mejor que digital foundry

  • @rami30
    @rami30 2 ปีที่แล้ว

    I have a question!! Does Xbox series x also have the same feature and it increases the FPS in some games ?

    • @alexmann6584
      @alexmann6584 2 ปีที่แล้ว

      Just to be clear VRR didn’t increase FPS. It just means developers can uncap the frame rate and the fluctuation no longer causes screen tearing and stuttering.

  • @helksinx4281
    @helksinx4281 2 ปีที่แล้ว +48

    Se imaginan un juego tan brutal en gráficos qué ps5 solo lo pueda correr a 30fps? De solo pensar cuan realistas pueden hacer los juegos con esta nueva potencia me hace querer adelantar los años para ver el final de generación de ps5 y xbox series x

    • @RatedRLoquender
      @RatedRLoquender 2 ปีที่แล้ว +21

      Me imagino un The Last of Us 3 ya que en PS3 exprimió la consola hasta el máximo con su 1er juego y en PS4 el 2do juego también exprimió la consola hasta el máximo.

    • @joelcardozo7916
      @joelcardozo7916 2 ปีที่แล้ว +8

      Después de ver ratchet and clank en ps5, solo puedo pensar que spiderman 2 será el mejor juego que haya hecho

    • @bbbazzinga
      @bbbazzinga 2 ปีที่แล้ว +7

      Vamos a ver un primer salto gráfico cuando comiencen a salir los juegos en unreal 5 y si logran implementar fsr 2.0 a tiempo además van a traer un salto grande en performance. Ya hay varios en camino con mucha pinta!

    • @sstivenlopez6767
      @sstivenlopez6767 2 ปีที่แล้ว +11

      Pues bro con tan solo ver el mítico forza horizon 5 en series x el gears 5 hivebusters ya te das cuenta los graficasos tan brutales que habrán de ahora en adelante y la potencia que tiene la consola series x

    • @abdprz
      @abdprz 2 ปีที่แล้ว +2

      @@sstivenlopez6767 espero que starfield sea una pasada, es el unico que me llama la atención mucho

  • @TransformationalGaming
    @TransformationalGaming 2 ปีที่แล้ว

    Cool video... great content and quality!

  • @tolestyle
    @tolestyle 2 ปีที่แล้ว +26

    Brutal el efecto del VRR en los juegos, ver juegos como los Spider-Man o Ratchet and Clank en el modo performance superando de largo los 60fps y con esa suavidad que da el VRR al sincronizar hz y fps es una locura. Pero a mi me ha impresionado mas ver estos juegos en modo Fidelity 4k, graficos al maximo y ray-tracing activado y ver que se mueven entre los 50fps y 60fps estando desbloqueados, que barbaridad! Una lastima que yo no pueda hacer uso porque mi monitor pese a tener Freesync no es compatible con VRR en PS5... 😢

    • @tolestyle
      @tolestyle 2 ปีที่แล้ว +1

      @Arfghie Yo también prefiero la calidad gráfica, pero precisamente VRR lo que permite es que mantengas la máxima calidad gráfica y a la vez jugar a 60fps o casi sin notar tirones en la fluidez por la fluctuación del framerate. Que es mejor jugar a 4k con gráficos al máximo a 30fps o exactamente igual pero a 50-60fps? Sin perder un ápice de calidad gráfica!

    • @tolestyle
      @tolestyle 2 ปีที่แล้ว +1

      @Arfghie A ver de 30fps a 60fps se nota y mucho, una vez pasas de 60fps y vas subiendo se sigue notando pero cada vez menos conforme aumentas. En mi opinión que con el VRR puedas tener misma calidad gráfica y más fps al ser desbloqueados y no notar los "tirones" de la fluctuación al sincronizarse hz y fps es una maravilla! A partir de ahí para gustos colores.

    • @panuru9175
      @panuru9175 2 ปีที่แล้ว

      @@tolestyle al menos gracias a eso juegos ya no seran un problema a 30 fps,aunque mi televisor pese a no tener freesync, tiene algo similar llamado opera soup effect pero es mas feo

    • @tavolt2215
      @tavolt2215 2 ปีที่แล้ว +2

      Recuerdo que hubo quienes decían que era mejor jugar a 30 fps por que el efecto era más cinatografico 🤔

    • @tolestyle
      @tolestyle 2 ปีที่แล้ว

      @@panuru9175 Para mi 30fps nunca han sido un problema, siempre que fueran perfectamente estables. Pero obviamente si un juego puede ir a más de 30fps sin sacrificar ningún otro aspecto es más que bienvenido, y el VRR ofrece precisamente eso, una maravilla!

  • @danielnava8021
    @danielnava8021 2 ปีที่แล้ว +2

    Can you do this on older PS4 games and see if there an fps boost on like Fallout 4 or Bloodborne?

    • @ChamaUFC300
      @ChamaUFC300 2 ปีที่แล้ว

      If you turn on VRR for unsupported games it might improve not as much as actual support VRR titles tho

    • @teehundeart
      @teehundeart 2 ปีที่แล้ว +5

      No because they have a capped framerate at 30fps

    • @DocJupiter
      @DocJupiter 2 ปีที่แล้ว +4

      VRR only works on PS5 games

    • @ChamaUFC300
      @ChamaUFC300 2 ปีที่แล้ว +1

      @@DocJupiter it also has improved on some ps4 titles thats why there’s the option VRR for unsupported titles

    • @HuGiv5
      @HuGiv5 2 ปีที่แล้ว

      VRR is for Native Apps only me thinks.

  • @rahulpandey9472
    @rahulpandey9472 2 ปีที่แล้ว +4

    What about dynamic resolution in this? Is it now getting locked to a lower limit of predefined dynamic resolution scale in order to achieve 120 fps or is it still dynamically changing like it does when locked to 60 fps?

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว +1

      Remember the fidelity modes are native 4k so no dynamic res I would expect the performance modes though to have the dynamic res hit the lower bounds more with vrr on

    • @rahulpandey9472
      @rahulpandey9472 2 ปีที่แล้ว

      @@johannessguten2527 I know about fidelity mode I am curious about other modes that have dynamic res scale in them.

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว

      @@rahulpandey9472 I think they would only use dynamic res when they’d re dropping under 60

  • @spideeno7333
    @spideeno7333 2 ปีที่แล้ว +1

    I wonder if the fidelity mode is 45-55 fps range, why most of tv game bar will show a static 120hz display mode?

    • @lomaxxbr
      @lomaxxbr 2 ปีที่แล้ว

      Because VRR is not enabled in that case.

    • @spideeno7333
      @spideeno7333 2 ปีที่แล้ว

      @@lomaxxbr then why the screen is not tearing

    • @lomaxxbr
      @lomaxxbr 2 ปีที่แล้ว

      @@spideeno7333 Because the framerate is locked at 40fps when the 120hz mode is ON and VRR is OFF.

  • @felipenaxo6884
    @felipenaxo6884 2 ปีที่แล้ว +3

    No entiendo porque en los modos rendimiento van a 1440p dinámicos si corren a mas de 60 fps todo el tiempo, no deberian ser nativos?

    • @benjaminm.v6668
      @benjaminm.v6668 2 ปีที่แล้ว

      Dinámicos en caso de que baje de 60fps

    • @kevinabanto
      @kevinabanto 2 ปีที่แล้ว +6

      Porque el v-sync quita fps y tener el juego con fotogramas muy variables da muchos problemas en pantallas no comoatibles
      Y que sea de resolución variable no quiere decir que todo el tiempo esté por debajo de esa opción, la resolución solo baja del tope cuando los fps baja bajo el limite eatablecido

    • @redkchris
      @redkchris 2 ปีที่แล้ว +1

      Porque el objetivo en ese caso es mantener los 60fps con la "misma carga grafica", más que mantener los 1440p, para que el juego sea "fluido", tenga la misma cantidad de elementos en pantalla y no presente otros defectos como el screen tearing o artefactos.
      Por eso en secciones de poca carga gráfica corre a 1440, y en secciones de mucha carga gráfica corre en menor resolución. Podrían desbloquear los 60fps para cualquiera pantalla, pero al no tener el VRR se presentarian varios problema como los que mencioné anteriormente.

  • @InFuz92
    @InFuz92 2 ปีที่แล้ว

    I checked and it seems that VRR doesn't work in Fidelity Mode unless 120fps is active in Ratched and Clank. This is sad. in 120fps mode, the color resolution changes from RGB to ycbcr422 and the picture becomes less contrasty.

    • @D-D--
      @D-D-- 2 ปีที่แล้ว

      I think you need to change the black level setting on the tv to fix that. Put it to auto/low.

    • @InFuz92
      @InFuz92 2 ปีที่แล้ว

      ​@@D-D-- I use "low" the black level setting (my TV doesn't have an "auto" setting), it's better than "height" level, but in any case worse than with RGB signal + "low" level.

    • @D-D--
      @D-D-- 2 ปีที่แล้ว +1

      @@InFuz92 also check how your ps5 is confugured. For ycbr 422 (rgb limited) the correct black level value is low. For rgb full 444, the correct value is normal/high, otherwise you end up with black crush.

  • @firstdondiego
    @firstdondiego 2 ปีที่แล้ว +4

    Not to be the wet noodle here but, TH-cam only outputs at 60 fps. So a comparison between something already 60 fps and any thing above that is kinda pointless since it's only going to be seen at 60 fps anyway. But, that's just my input.

    • @rkeith7766
      @rkeith7766 2 ปีที่แล้ว +3

      The raw FPS numbers can be compared.

    • @Mopantsu
      @Mopantsu 2 ปีที่แล้ว

      We are not comparing the image quality on TH-cam.

    • @firstdondiego
      @firstdondiego 2 ปีที่แล้ว

      @@Mopantsu didn't say anything about image quality.

  • @DavideDavini
    @DavideDavini 2 ปีที่แล้ว +1

    This is awesome. Insomniac, they do never sleep. LOL. XD

  • @RobOngrui
    @RobOngrui 2 ปีที่แล้ว +4

    I'm still not sure. Even with VRR a fluctuating framerate is a fluctuating framerate. Input latency changes on a scene by scene basis or even within a few seconds - you can feel that! I still prefer locked framerates because of the consistency.

    • @fpstechtesting7653
      @fpstechtesting7653 2 ปีที่แล้ว

      I generally find that if you're above 60fps fluctuations are much harder/near impossible to tell. Below 60fps I normally cap for consistency. In a 60hz game anything down to the low 50s is usually fine too though.
      Of course this also depends on how quickly the FPS changes from scene to scene.

    • @RobOngrui
      @RobOngrui 2 ปีที่แล้ว +4

      @@fpstechtesting7653 I'd say above 70. But in this example Spiderman in fidelity mode went from 30 to 60 and back - I tried it myself and while it is nice in some scenes it's just feeling terrible. People do treat it like the best thing since sliced bread. More FPS isn't always better.

    • @fpstechtesting7653
      @fpstechtesting7653 2 ปีที่แล้ว +1

      @@RobOngrui exactly, that particular example is not a good case for VRR, the frametimes are too far apart much below 60fps. VRR can be very effective but it needs to be used intelligently; either to help with minor, rare drops, or be used in high FPS (60-120)/ lower resolution modes. Also, I guess to cap at a specific fps, although I can't see devs doing this on console.
      VRR gives developers many more options. This is what I'm most excited about. They are no longer forced to rely on dynamic resolution as a means to get the most out of the console. In reality, I doubt many developers will put the effort into creating bespoke modes, at least in the foreseeable. In the long term though I'm excited about VRR. I think we are going to see even more choice on console when it comes to framerate and graphics modes.

    • @RobOngrui
      @RobOngrui 2 ปีที่แล้ว +1

      @@fpstechtesting7653 tbh - I hate the options given to me these days on console. I always have the feeling I need to sacrifice something. Framerate Vs Fidelity. VRR is interesting but as the PS5 relies on the HDMI 2.1 implementation I don't think a lot of people will care and therefore the Devs won't either.

    • @fpstechtesting7653
      @fpstechtesting7653 2 ปีที่แล้ว +1

      @@RobOngrui I'm the opposite, but I totally understand where you're coming from, and yeah the majority of people won't care. I feel like these games need a default/recommended mode and then hide the "advanced" modes behind another menu. That gives users more options without sacrificing the plug and play convenience of a console.

  • @BigBoss2000
    @BigBoss2000 2 ปีที่แล้ว +2

    My tv doesn’t support VRR sadly but I still got the 120 display on spider man miles morales

  • @bbbazzinga
    @bbbazzinga 2 ปีที่แล้ว +6

    Estas tecnologías (fsr 2.0 incluido) son críticas para permitir a las consolas de nueva generación alcanzar los 4k/60 fps prometidos hace un par de años.

    • @sstivenlopez6767
      @sstivenlopez6767 2 ปีที่แล้ว +1

      Al día de hoy es imposible un 4k 60fps aún para tarjetas gradicas de gama alta los 4k nativos no son necesarios por que entre un 4k nativo y el 4k dinamico no hay diferencia nunca jugando notas las bajadas de resolucion tenes que tener un ojo vionoco par a poder notarlo así que igual tenes un 4k y 60fps en las consolas hay esta que estas tecnologías serán un potenciador para las consolas si podrán ir a 4k nativos tal ves a mas de 60fps si pero será la misma experiencia que a 4k dinamicos

    • @bbbazzinga
      @bbbazzinga 2 ปีที่แล้ว

      @@sstivenlopez6767 Hoy en día es imposible, por eso es tan importante que aprovechen las capacidades de las tecnologías más modernas que tienen las consolas nuevas para estar más cerca y no sólo que un juego corra mejor que en las consolas de la generación anterior por fuerza bruta.

    • @kevinabanto
      @kevinabanto 2 ปีที่แล้ว

      NEL, quizá el rendimiento mejore, pero eso se deberá gracias a que quitaron el v-sync, no creo que sea un gran cambio

  • @alanreynolds4262
    @alanreynolds4262 2 ปีที่แล้ว +2

    I hope other devs take notes from Insomniac. Particularly Guerrilla Games with Horizon. Uncap the frame rate and gives us an unlocked dynamic 1440p.

  • @MoonSarito
    @MoonSarito 2 ปีที่แล้ว +4

    Now the PS5 is officially the best console for playing Elden Ring.
    Context: Elden Ring can't cap 60fps on consoles, PS5 version runs at 50~60fps while Series X version runs at 40~55fps, before the only way to have a locked 60fps experience was to play the PS4 Pro version on PS5 but this version has a lower draw-distance, lower foliage density and lower resolution, but now with VRR it will be possible to have a fluid experience with the native version for PS5.

    • @nonyabusiness6084
      @nonyabusiness6084 2 ปีที่แล้ว

      Assuming the devs hadn't just simply patched the Series X version. Weaker hardware never outperforms more powerful hardware. Never has, never will. Any time you do see a game running any better on weaker hardware, it is purely a matter of optimization. But that's what patches are for. You can't patch weaker hardware.

    • @MoonSarito
      @MoonSarito 2 ปีที่แล้ว +4

      @@nonyabusiness6084 Actually, there are several games that still run better on PS5 than Xbox Series X (in frame-rate).
      Bordelands 3, Call of Duty Cold War, Devil May Cry 5, Assasin's Creed: Valhalla, Skyrim, Cyberpunk 2077 are some of the examples I can cite that still have better fps stability on PS5 than on Series X, I remember that the case was so serious that even Microsoft gave an answer about it. (apparently this is due to the Xbox Dev Kit delay for developers, but this issue still occurs)
      In fact the Xbox Series X hardware is better, but it doesn't mean that games are running better on it, hardware is not everything, that's why in games like Bayonetta we saw a stark difference in performance on PS3 and X360 (20fps on PS3 and 50fps on X360), Xbox 360 was much easier to work with while PS3 had an extremely confusing architecture, several devs have already said that PS5 is much easier to work with than Xbox Series X, maybe that's why it's still we see a lot of games running better on the PS5.

    • @nonyabusiness6084
      @nonyabusiness6084 2 ปีที่แล้ว

      @@MoonSarito Kid, I was playing Pong & likely even building my first gaming PC's before you were even born. No, all of those games has since been patched, it's just that Digital Foundry doesn't revisit them after that fact. Also, all those games run at higher resolution on Xbox. And yes, there is the fact that the Series X|S has a brand new dev kit where the PS5 dev kit is virtually identical to the PS4.
      But comparing the PS3 to the Xbox 360 as a way of saying power doesn't matter is just utterly ridiculous. First of all, that was Sony's bright idea to use their own new "Cell Processor" that they thought would become the standard CPU for PC's going forward into the future. So the issue was that the PS3 architecture was entirely different and a pain in the ass to develop for. That is not close to the same as the Series X which uses the same CPU & GPU that are used in PC's. Sony learned their final lesson on trying to create & use their own GPU's with the PS2's "Emotion Engine" and they learned their lesson on trying to create & use their own CPU's with the PS3. As Microsoft was smart enough to use PC CPU & GPU manufacturers like Intel, AMD & Nvidia from the beginning. Microsoft set out to make designing games for Xbox as easy as it was for PC to begin with. This new Series X|S dev kit absolutely keeps that trend as it allows developers to create the PC & Series X|S versions all together at the exact same time. But as with any new hardware & "tools," there is a learning curve.

    • @jcdenton41100
      @jcdenton41100 2 ปีที่แล้ว +2

      Damn you both take take this to seriously

    • @MoonSarito
      @MoonSarito 2 ปีที่แล้ว +4

      @@jcdenton41100 Nah, I'm fine, too mutch text for me to read for a silly reason.

  • @NextgenPL
    @NextgenPL 2 ปีที่แล้ว

    Why You didnt show uncapped Miles Morales Fifelity mode?

  • @mariano1089
    @mariano1089 2 ปีที่แล้ว +22

    Video que miente... No sabe medir jajajjajajajajajajajaja

  • @ynumikol
    @ynumikol 2 ปีที่แล้ว +2

    Dirt 5 needs an uncapped 4k and 1440p mode for vrr now.

    • @Mopantsu
      @Mopantsu 2 ปีที่แล้ว

      I was kinda disappointed when I tested DIRT5. Still locked at 60 FPS in performance mode.

  • @megafantant9093
    @megafantant9093 2 ปีที่แล้ว +14

    La verdad en un juego nunca le tome importancia a los fps pero para el que guste pues que guste

    • @germansherman7707
      @germansherman7707 2 ปีที่แล้ว +4

      me acuerdo mis amigos pcerdos como chingaban con sus fps, y les decía que no me importaba y que en ocasiones 60fps puede verse raro, que era esa la razón por la que en las películas corren a 24. la diferencia es que en las películas la toma es fija y ahí si doy la razón.
      para mi 35-45 es la velocidad perfecta para un videojuego

    • @germansherman7707
      @germansherman7707 2 ปีที่แล้ว +1

      así que a jugar en modo fidelidad, que ahí si se ve una gran diferencia en la resolución y distancia de dibujado

    • @lorenzogonzalez4300
      @lorenzogonzalez4300 2 ปีที่แล้ว +2

      Eso es porque nunca has jugado a 144 fps, 165 fps o 240 fps... pero bueno, tu a lo tuyo.

    • @sartoriothenotorius
      @sartoriothenotorius 2 ปีที่แล้ว +3

      Yo también decia lo mismo hasta que lo probé. De verdad una vez pruebas 60 fps no quieres volver atrás

    • @diezgp
      @diezgp 2 ปีที่แล้ว +1

      @@lorenzogonzalez4300 Cuanto más aumentan los FPS menos perceptible es.

  • @jkidd7608
    @jkidd7608 2 ปีที่แล้ว

    My PS5 is coming today. Is this something that you have to turn on?

  • @Chocohector
    @Chocohector 2 ปีที่แล้ว +5

    Aunque dependa del juego y que le lanzen un parche, podemos decir que la PS5 "cumple" con correr juegos a 4K@60fps

  • @leozimbp
    @leozimbp 2 ปีที่แล้ว +1

    VRR on PS5 works with HDMI 2.0 on supported monitors?

    • @FBI-qd1wk
      @FBI-qd1wk 2 ปีที่แล้ว

      I think so

    • @ryulanda9399
      @ryulanda9399 2 ปีที่แล้ว +1

      No

    • @joeldrake2161
      @joeldrake2161 2 ปีที่แล้ว

      Nope, you need HDMI 2.1

    • @FBI-qd1wk
      @FBI-qd1wk 2 ปีที่แล้ว

      @@joeldrake2161 I read somewhere that someone had an hdmi 2.0 tv and it worked for them

    • @lordspalse0062
      @lordspalse0062 2 ปีที่แล้ว

      There are TVs that support Vrr and 120hz even though they are not 4k

  • @olivier.mouren
    @olivier.mouren 2 ปีที่แล้ว +3

    And we are still here, with our powerfull PS5 (without real PS5 games) and a Last Guardian or RDR2 (and many others) at 30 FPS until developers release a patch to just unlock the framerate... Maybe never.

    • @Bibfive5
      @Bibfive5 2 ปีที่แล้ว

      So true !!! 😩👏

  • @rrkwarmonger
    @rrkwarmonger 2 ปีที่แล้ว

    So explain this to me. Does the game actually runs at higher frames or is it just being displayed at higher frames ? Like will I notice the difference between the inputs and the game being displayed on the screen. If the game is actually running at higher frames why do we need a VRR compatible display?

    • @vincentkentermusic
      @vincentkentermusic 2 ปีที่แล้ว +2

      It really runs higher and you will clearly see and feel it. Only VRR displays can do this because the frame rate going up and down will appear stuttery without VRR, it constantly adjusts the display's refresh rate to match the fps. So without VRR, those higher, fluctuating frame rates would look horrible.

  • @nabieladrian
    @nabieladrian 2 ปีที่แล้ว +3

    In Cerny we trust.

  • @Dieruzaa
    @Dieruzaa 2 ปีที่แล้ว +1

    does the console make noise?

    • @jcdenton41100
      @jcdenton41100 2 ปีที่แล้ว

      Mine has been silent I've been playing black ops cold at 120fps and spider-man remastered using 120hz and VRR while downloading a game and still quite.

  • @alexkratos6558
    @alexkratos6558 2 ปีที่แล้ว +4

    Ahora faltaria una comparacion d frames d muchos multis en series x vs ps5 con el VRR activado en ps5 vs series x saludos,ya q muchas comparativas estaba activada esta opcion en series x y aun asi en ps5 el framerate era mas estable no me quiero imaginar ahora,creo q se vendran suicidios masivos de xboxers,es q es increible un juego como spiderman q no es moco d pavo con RT activado llegue a los 100 y 120 frames es d locos

    • @nakama7290
      @nakama7290 2 ปีที่แล้ว +7

      Estas mediciones no son fps reales ... creo que sea colado y mide los hz. del monitor ..

    • @rotcario
      @rotcario 2 ปีที่แล้ว +3

      Uno tiene que tener en cuenta la compensación de baja velocidad de fotogramas integrada en HDMI 2.1: puede reportar el doble o el triple de la velocidad de fotogramas. La capturadora de El Gato VRR reportará el mismo doble o triple del famerate.

    • @larrylarry9661
      @larrylarry9661 2 ปีที่แล้ว +1

      Cada vez sacan más jugo a la Ps5.

  • @nahiroyoshi3365
    @nahiroyoshi3365 2 ปีที่แล้ว +1

    Since the applicable range of VRR of PS5 is 48hz-120hz, is there any problem if it is below 48Hz in fidelity mode?
    Isn't 40hz fixed mode better in Fidelity mode?

    • @bass-tones
      @bass-tones 2 ปีที่แล้ว +1

      This is the one aspect of all of this I still don’t understand myself. What happens when frame rates sit between 30 and 48 fps? Does VRR provide any benefit in that case? I’m hoping Digital Foundry explains this in their inevitable video on these updates.

    • @benjaminm.v6668
      @benjaminm.v6668 2 ปีที่แล้ว

      Depending of the screen the range of vrr is variable and I think the minimum is 40fps

    • @bass-tones
      @bass-tones 2 ปีที่แล้ว

      @@benjaminm.v6668 I am personally confused because the PS5 explicitly mentions 48Hz being its minimum for VRR, but on top of that, in testing on my LG C1 TV, when I tested the Spider-Man and Ratchet fidelity modes, my TV’s VRR readout is just locked to 119hz, even though it shows VRR as enabled, which obviously isn’t the actual frame rate. Testing the “performance” modes, it shows accurate VRR readings, but when the frames are down closer to 40fps, for whatever reason my TV isn’t showing me the actual refresh rate anymore. I had assumed that was because frames were below that 48hz threshold, but I don’t actually know for sure.

    • @TANuclear
      @TANuclear 2 ปีที่แล้ว +2

      Under 48 fps the games are using low framerate compensation. This requires a 120hz container which is why games need to be patched to work properly if it goes below 48 fps. Sony could fix this by releasing an optional system wide 120hz output, but that will probably be another 1.5 years of waiting

    • @bass-tones
      @bass-tones 2 ปีที่แล้ว

      @@TANuclear Do you know why, at least from my tests, I have never seen Spider-Man’s fidelity mode register as anything other than 119 hz on my C1? I think I get what you mean about using a 120hz container below 48fps. But I tried hard as I could to get the game to run faster than 48fps (looking at the sky, ground, etc), expecting to see my refresh rate to appear in the 50hz range for a bit, but couldn’t get it to happen. Perhaps the fidelity mode is “locked” into this container even if the true frame rate exceeds 48fps…?

  • @Rooster832
    @Rooster832 2 ปีที่แล้ว +6

    VRR on PS5 is very hit or miss and depends a lot on the TV.

  • @mareemarcy263
    @mareemarcy263 2 ปีที่แล้ว +1

    Does it work on capped PS4 games such as Assassin’s Creed Origins? Like raise the 30FPS to 40-50 FPS.

  • @jurassicgames100
    @jurassicgames100 2 ปีที่แล้ว +4

    Incrível como o VRR melhorou muito o frame rate até no modo gráfico

  • @HectorLabra
    @HectorLabra 2 ปีที่แล้ว

    no esta en 4K el video 🥺

  • @ravihettiarachchi8287
    @ravihettiarachchi8287 2 ปีที่แล้ว

    Is it noticeable? It's hard to tell from a TH-cam video.

  • @dennystoppoint
    @dennystoppoint 2 ปีที่แล้ว +5

    Muito bom ! 👍🏻

  • @stevesquick92
    @stevesquick92 2 ปีที่แล้ว

    I’m not sure if it’s a TH-cam thing but the VRR side seems to exhibit more stutter.

  • @EXOR23-x6k
    @EXOR23-x6k 2 ปีที่แล้ว +6

    se ve increible, ojala se pueda jugar en pc algun dia

  • @sO_RoNerY
    @sO_RoNerY 2 ปีที่แล้ว

    5:00 there was a mistake. English is supposed to be on the right.

  • @Aderphantom
    @Aderphantom 2 ปีที่แล้ว +8

    Cada vez que sale un juego nuevo en multiplataforma, siempre espero uno de tus videos porque me encantan las comparaciones que haces 🤩

  • @dezz1953
    @dezz1953 2 ปีที่แล้ว +2

    So now 4k is definitely playable

    • @nonyabusiness6084
      @nonyabusiness6084 2 ปีที่แล้ว

      Huh? This is dynamic 1440p. Meaning 1440p is the highest. The resolution would only dip if the frame rate dipped below 60fps. The PS5 could always run this game the way it is here, they just capped it to 60 because without VRR such fluctuations in fps would be very noticeable.

    • @johannessguten2527
      @johannessguten2527 2 ปีที่แล้ว

      @@nonyabusiness6084 fidelity mode is native 4k it’s the perf rt mode thats dynamic 1440p

  • @ElAnalistaDeBits
    @ElAnalistaDeBits  2 ปีที่แล้ว +41

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    • @Heisen_burger-dude
      @Heisen_burger-dude 2 ปีที่แล้ว +1

      Could you please make more on Off vrr videos?

    • @ANTIQUELEGEND82
      @ANTIQUELEGEND82 2 ปีที่แล้ว

      Would it be possible to upload this in 4k@60? Kind of hard to see more of a difference at 1080p60.

    • @DarkP1
      @DarkP1 2 ปีที่แล้ว

      I don't think PS5 is gonna be silent anymore, any PC gpu when unlocking the fps cap is a hot mess.

    • @ElAnalistaDeBits
      @ElAnalistaDeBits  2 ปีที่แล้ว +3

      @@ANTIQUELEGEND82 The video was uploaded at 4K/60FPS. Wait for it :)

    • @crossedsparrow
      @crossedsparrow 2 ปีที่แล้ว

      How did you unlock the FPS cap fidelity mode? The other modes are unlocked but that one

  • @drux56
    @drux56 2 ปีที่แล้ว

    but wait, if the tv supports 120 hrz and you activate the 120 hrz mode in the game racket and clank rift apart he specifies that if you have activated the 120 hrz mode plus the vrr you will also have double the latter.