The convergence of gaming, specifically console gaming, PC monitor technology and TV technology (such as HDR) is both interesting and hilariously chaotic. I'm an enthusiast in all 3 areas but seriously it's getting ridiculous and I hope the chaos leads to more and much better Standards. This is why DF is becoming a must in the tech community. They mix it all up in the best way.
As far as TV technology goes, I’m surprised with the lack of cover on black frame insertion (BFI). The LG CX that John has/had, even has the best implementation of BFI of all of LG oled’s. Plasma tv’s have perceptibly superior motion handling compared to led and oled, and BFI tries to mimic this. 60 fps on a plasma is so clean there is literally no blur when panning left and right. For those who accept the loss in brightness, I argue using BFI can result in even smoother gameplay than VRR, if the game is already running at a stable frame rate.
It is crazy how Insomniac quickly became PS5 tech wizards after they have been acquired by Sony. Here are some of the next-gen features they have utilized: - Ray-traced reflections at 60 fps. - Instantly loading levels through the best implemention of PS5's I/O block and fast SSD we have seen so far. - Stable 40 Hz fps target for 120 Hz displays - Muscle deformation through machine learning in Spider-man Miles Morales - Closest to Pixar animation level graphics we have gotten so far with Ratchet & Clank on PS5 - Best implementation of temporal injection/supersampling on console that looks close to native resolutions - Good DualSense and 3D audio support in R&C - And now the VRR and LFC modes I think no other developer have utilized next-gen consoles THIS effectively as of now.
Well some channels on TH-cam actually have explained why insomniac has had trouble in the past. Typically they were heavily time crunched for each of their games in the past which is why they couldn’t do everything they wanted. I believe golden bolt and tactical bacon productions have gone over it in more detail. Basically the first game they were able to produce without heavy time limitations was R&C 2016
This isn't a coincidence . Mark Cerny, creator of the PS4 and PS5, worked at Insomniac for years and used the studio as a test case for the Playstation 5's development. If you watched the Road to PS5 event before the PS5's launch, they used Spiderman to demonstrate the PS5 load times.
@@crestofhonor2349 Interesting. I guess they somehow managed to retain good talent throughout all those troubled years. I will check out those videos thanks for the recommendation.
Does anyone know if most receivers will pass this through? I have a higher end Onkyo that’s only 2 years old that does 4k 60, don’t really want to have to get a new receiver again.
@@scottvalentine1749 Mine did not. Look into sharc earc or sharc zone 2. PS5 direct to TV, full audio quality back to older receiver passed through the sharc device (since my receiver also doesn't have earc).
As a long time PC GSync fan, I was looking forward to VRR on PS5. It works great with my C1 in Spider-Man Remastered. I hope more games get uncapped framerate support in the future though…
RE Village is a great example for VRR, a game that falls within the VRR range for the majority of the playthrough. I think there "might be a drop or two where it doesn't?" The water area perhaps?
The Insomniac updates are spectacular and show just how much headroom Spidey and R&C had on PS5. Up to 30fps extra in Performance RT mode. Insane given how visually impressive they are. Real coding wizardry. Now if Guerrilla could just follow suit and update Forbidden West. They’ve made a botch job of performance mode and could save the day with a fixed 120hz/40fps Fidelity Mode or an uncapped VRR Fidelity mode :)
@@bigboy0494 Actually R&C was supposed to be a cross gen release. They scraped the PS4 version to promote that SSD for PS5. I mean this news came out last summer when Sony and Insomniac claimed that the rifts could have only been possible on the PS5 and wasnt true.
VRR in the insomniac games is simply transformative. I don’t think the DF content truly convey the difference, you play in Fidelity mode and is feels very close to performance. So much so I had to double check. The difference between 30 and 40-60 with VRR basically means that a new TV can transform your experience. It is also noteworthy how much performance overhead is needed for a locked frame rate.
What an amazing experience that game was. I think I'm the only person that ever finished that game when it came out from my workplace and friend. Many never managed to beat the first boss including my brother. In the end I had runs over tree map long without a single hit on me :P. And the story, and what/who actually is Helios and what happened is crazy and unique. Not to mention the 3D-Soundtrack and boss music.
@@IIISentorIII that game kicked my ass but there was something about it that was so damned compelling and kept me going back for more...i managed to beat it fully once, but didn't manage to get the true ending...once was hell enough for me and felt like i had accomplished enough to be honest - just couldn't face another round of it - s intense haha great game...by the way - did they implement some type of save feature in the end?
Playing with VRR enabled in the Fidelity mode on both of the Spider-Man games is insanely awesome. I love getting to play both games around 60fps in native 4k with ray tracing. I’ve had a great experience so far with VRR on my Sony 50X85J
Also works on my hisense using hdmi 2.0, but not all tvs with hdmi 2.0 have 2.1 features and with my tv took me hours to figure out only 1 port works and it's the port with the eARC label this is the main reason I never used eARC port because in my mind it is the audio feature port 😅(logic behind me trying this is eARC is a 2.1 feature and so is VRR so mayb that port might work)
Vrr absolutely saves the crap out of Elden Ring on Series S. With it on, the performance mode feels quite excellent to play. I tried turning it off and wow, it's a completely different experience.
VRR works great with Elden Ring on XSX 120fps setting but as expected DF still say PS4 version of Elden Ring played on PS5 is king. 😂 No wonder they've never done this type of extensive coverage of Series S/X VRR. Their bias is real.
@@Nicolo-ue9xu Yeah, I don't think I'm getting a stable 60fps. Lol. But it's mostly steady frames and I'm most certain the Series X current version looks and plays better than the last gen version. SSD performance after constant deaths or rune farming alone is better than compromising with last gen not to mention enhanced current gen graphics.
@@garyb7193 honestly Elden ring is so bad optimize that you need to make compromise in almost every system so don't even bother trying to find the best console to play with the only good thing with Elden ring is to have VRR
Not supporting Freesync as part of the VRR support is a MASSIVE fail for Sony. I just expected it would as they use a AMD GPU! What madness is this?! A ton of people have Freesync monitors and TV's, so why not support it?!
Absolutely , Sony only care about pushing TV sales so don't give a crap about monitor gamers , no 1440p and no VRR, I don't count this as vrr support as its basically only for TVs.
Technology won't move forward if everyone refuses to upgrade to newer technology, at some point they probably have to draw a line somewhere to encourage people to get a 4K display for the new gen
@@diligaf1000 I'm pretty sure any 2.1 hdmi monitor with vrr works, yet it is a major fail from Sony and they just once again proved that they only care about their TVs + console combos.
Played through Miles Morales again. Really is a true pleasure on the LG CX in performance mode at those high frame rates with VRR. Rachet and Clank I originally beat in the 30fps Fidelity Mode and then the 40fps patched Fidelity Mode. But now I'm playing through in the Performance non-RT mode with VRR and it's such a great way to revisit this amazing piece of work! Looking forward to more first party games being patched with unlocked higher FPS modes for VRR.
Tango Gameworks just released an official vrr patch for Ghostwire Tokyo today. Not sure they added the low frame-rate compensation. Hopefully they did. Also great video guys!
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Coming to this video way later to say VRR is supported on the Samsung NU8000 now, it's working on mine at least. I enabled Freesync in the Game Mode setting, switched to Ultimate, and the PS5 caught the signal
I'd be really interested in a video on how VRR lowers input lag if you're on the display's native refresh rate? Are we talking unlocked or engine locked framerates? Or is it just in comparison to v-sync? Because that does make a lot of sense in that case.
If 1s updating eg 1ms the other 25ms one is waiting for the other so input lag? if both are say with vrr at 12ms nothings waiting they both update same time? . May be way off but sounds like it makes sense?.
Lmfoaoaoa u sound like me when the update came out. I was thinking this same thing. Honestly if I would’ve know don’t was gonnna act like that at supporting features that Xbox and Pc have, I would’ve just gotten a series X or a steam deck.
@@supernate2199 You post that 2 years after it was introduced...so maybe it took them 2 years to even implement it and 4 years to make it solid Jim Ryan is out the door now, so maybe we will stop getting nickeled and dimed and half-ass software improvements.
I play a lot of PS4 games still so I’m pretty sad it isn’t available with PS4 games. Also, the low frame rate compensation not being a thing Is disappointing. Though I’m still glad it’s finally here
the lack of LFC is pretty bad imo. If, when UE 5 becomes popular, games run at unstable framerates .. let's say between 40 and 60 or maybe like 32 FPS, the VRR is useless. That's not great.
Is that really an issue??? PS5 runs all PS4 games at a locked 60 fps. Remember unlocked framerate above 60 fps requires a TV/monitor with 120hz and HDMI 2.1.
This VRR update is obviously a future proofing implementation. It’s nice we got some specific patches from Devs but for the rest of the titles already out on the system, we’ll see this inconsistent implementation but moving forward I’m certain every new release will have specific VRR implementation at the game level rather than relying on the system wide support.
This should make it a bit easier to draw direct comparisons to a PC GPU right? Now we can see the GPU being used 100% in many more games, and with Vsync off in some of them. Ghostwire Tokyo would be a great game to see how the PS5 compares.
@@elitebeing21 with vrr it can force games to run flat out without any vsync or fps limit to muddy it, in ghostwire Tokyo there's a mode where the framerate is totally unlocked so it should be meaning that the ps5s GPU is going as fast as possible to make as many frames a possible (male highest fps)
Yes and no. The gpu would still be limited by cpu needs due to smart shift technology. If the cpu needs more juice it will drop voltage to the gpu. So still wouldn’t be able to truly compare the difference 1-1
It's depressing how many limitations there are on this VRR implementation after coming from a GSync monitor on PC. Doesn't help that I have an X900H TV which disables the FALD with VRR, and still doesn't even really display 4K120 properly. So much for the "READY FOR PLAYSTATION 5" branding.
I sold my 85" X900H to a friend for a 77" C1. Best decision I ever made lol paid a few bucks more but totally worth it. I was pissed about the half-assed 4k/120 and VRR as well.
Yes Sony must be intentionally trying to anger their customers. It's so frustrating. I got rid of my X90J for a Samsung QN90A and it's not even a competition. The Samsung kills it, just watch out for bad screen uniformity and send it back if you don't get an acceptable screen. I'm very close to switching to Xbox over this, they put the customer last where as Microsoft are giving people what they want.
Love the idea of VRR. My X900H does it but, as stated in the video, it absolutely murders the picture quality. I'm only going to use it in games where the tearing or stutter is unbearable. Looking at the new LG C2 come next black friday because its pretty terrible. I wish Sony would have been clear with this when buying because I would not have bought this panel if that was the case. Learned a lesson to not trust a "feature to come later."
I have a x900h as well and instantly noticed a drop in brightness due to the local dimming being switched off. Glad I watched the DF video to fully understand what was going on. Elden Ring is a lot smoother but had to up the gamma in game. I do hope most developers target a steady 30 and 60 fps for games as not everyone has the luxury of vrr and oled screens. Good to have options though.
Dont waste your money on the C2...The only thing different is that its a little brighter and thats it....The C1 is literally the same tv as the c2 but its way cheaper....Im actually looking at the Samsung S95B....Its the best tv so far this year....I curreny own the X900H...Im trying to figure out if i can disable ALLM....I game in standard picture mode....The colors are amazing....i keep HDR off....
@@mikem2253 Ill try it with my TV, its brand new and I havent turn off the VRR feature since I got it, have you tried moving some of the picture settings around ?
Hey John and Alex, I love your videos and the information you gave us every time but I have a big question for you: What is the best TV monitor right now (2022) for us, the gamers? ... LG C1 or C2 (yes "My Life in Gaming" reference) Sony new Oled.. etc...
The new qd oled from samsung is the new next gen for oled panel if you can burn 2k$ , if you don't care about qd oled , get the C1 48" have everything you want for gaming
They are hardware and software reviewers, not TV reviewers. The absolute Best 'TV' for games this year is either the LG G2 WOLED or Samsung S95B QD-OLED, depending on your preferences (accuracy Vs pop) and budget
I now have a nice 65" 120Hz Sony TV and with my PS5 set-up comes VRR enablement. Am playing The Last Of Us Part 1 and the VRR in addition the game is amazing. I think VRR will play a great role in future higher frame rate games.
I am curious, which model do you have? I have Sony X85 J (65") and whilst I had to switched it on I had to turn it off because I hooked up my PSVR1 which has the pass through box which does not support 120hz.
Setting up a camera to record the screen at 240fps or higher is the closest I can think for trying to capture VRR performance metrics. It’s still easily possible, even with that setup, for the camera recording and the display being out of phase with each other, meaning having to do multiple takes or getting some seriously high end equipment to timecode sync the display and the camera. Also, until you get that far, try to always set your shutter speed or shutter angle to the quickest possible setting you can manage while still getting a good exposure. That should eliminate nearly all of the ghosting effect of recording a TV screen.
Unless it’s devs like Insomniac that make great use out of VRR implementation, all devs should strive to make theirs games a rock solid 30/60fps without and drops. VRR can be great, but there is always a trade off be it large or small.
One reason why VRR is so good with Insomniac games is because they know how to make their framerate targets. Insomniac continues to lead by example and many studios need to learn to follow
Or Sony could have supported AMD Freesync Premium (includes LFC) on PS5 like on Xbox and PC and this wouldn't have been a problem. If Freesync was implemented hdmi 2.0 would also be supported and not just hdmi 2.1
PC monitors actually suck?? You are telling me all those crappy curved VA panels with color dithering, low contrast IPS glow-fests, filmy condom matte coatings were bad for image quality? Shocker!
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Personally I think the current state of VRR on PS5 is unacceptable. Sony HAS to enable VRR way below 48Hz. Games that drop below 48 frames are precisely the ones that need it the most. They should allow VRR/LFC from 20fps and above, as there are TV's on the market that support it. It would even work for 30fps games, which would be awesome.
Hopefully now both platforms are using it we get more updates for it. Because as far as I know there are extremely few games on Xbox that support it other than cleaning up instability. Though it's frustrating that they never bothered patching Dmc5 on Xbox but immediately fixed the issue on PS5. I doubt they even bothered doing it still which is just stupid
Unlocked framerates on PS5 make for great comparisons, especially once Sony leans more into PC ports. Looking forward to future comparisons when you manage to capture VRR framerates well.
As far as Spider-Man I'm running 1440p 120hz Performance RT mode with VRR on I haven't experienced any (noticeable to the eye) frame drops and it just looks beautiful. Using a TCL 6 series.
Honestly, for RE Village in particular if you’re on an LCD, I’d argue it’s best to leave off VRR and keep superior local dimming, specifically because the game runs good enough and because the HDR implementation looks absolutely incredible.
Yeah if a game runs a mostly locked framerate, you might prefer the odd camera stutter or screen rear to a large loss of picture quality across the entire screen.
It's really a big shame that the VRR implementation is not the HDMI 2.0/Freesync type. It's really annoying that 120Hz works on my monitor for PS5 but not Xbox, yet Xbox can use VRR but not PS5.
@@KyleSetFire I guess something to do with the EDID. PS5 wasnt working with my monitor at launch until they removed the EDID requirement with an update.
@@KyleSetFire Not really bothered to. It's not like customer service can update the OS to support my monitor. If I want to play HFR games I go do it on PC.
Alex, you’re changing the HDMI output signal to advanced correct? Some TVs you have to go into the settings and change the HDMI settings for “standard” to either “Dolby vision” “VRR” or “advanced”. Wording is different for each tv but basically some don’t default to the exact method you need and you need to tell the HDMI ports what to do.
I think it's disappointing that the PS5's VRR is as limited as it is. Not being able to reach lower frame rates or support other nonstandard VRR TV implementations feels like it's falling short of what we should expect after such a long wait.
I obviously appreciate this new VRR feature for the ps5 and my LG C1. However I have a switch in the middle, so I can switch from my LG C1 and my monitor (AOC 24G2U). My monitor supports freesync premium, but Sony chose to implement the HDMI 2.1 VRR standard. So I can't use VRR on my monitor, which is where I play games like COD/WarZone/Apex/Fortnite etc. Anybody else in this situation?
That's what happened to me on my TV, it supports AMD FreeSync and due to that I can't play 120Hz games if I have VRR on, I hope they find a way to fix this
I feel like DF kind of shot themselves in the foot with this video by releasing it AFTER the DF Direct where they basically hit every single major point covered here but in a more streamlined fashion.
Glad the feature is here. Wish it were more robust like the Series X implementation is. Just means most if not all of my 3rd party gaming will be on Xbox.
@@TheChallenger1000 vrr on my Xbox is superb. On my PlayStation it seems to be a bit hit and miss depending on the game. Sony has a little bit of work to do with it I think
@@FEWGEE1 "Compatibility with one's TV" encompasses that since the system is going to communicate to the TV what the game is programmed to make the system output.
For Elden Ring, I tested and is a game changer for the PS5 version on Performance mode, works really great, but still I prefer playing the PS4 version + BFI, the movement clarity is just unbeateable for me, I play on a C1 btw.
I'm the same, was really hoping this would be the 'magic bullet' allowing me to swap to the PS5 version, but the frequent drops below 48 fps were still too jarring for me after playing the PS4 app.
Great video! I'd be interested to see how Ghost of Tsushima and Doom Eternal PS5 are on VRR. Or are they are any recommendations for turning it on with LG Oled TVs and games that are adding it over time?
This is where game visual settings like on PC would come in big. I could turn my graphics up or down to whatever I want, then I could enable VRR and have a good looking and steady game
I usually play on xbox but when I use my ps I'm always amazed how many things xbox has ps doesnt. Even on my xbox 1 my xbox 360 games immediately transferred to my x1 my saved game data etc all there and I did nothing.. Just a whole bunch of little quality of life things like that which blows my mind ps hasnt always had.
Sony do what Sony want to do. Unfortunately. Agree with you on all those points. It astounds me that I still have to wait on a boring grey screen for games to finish copying/moving (and for some reason very slowly) between drives on PS5, something that is done in the background on Xbox consoles (even the Xbox One/X). That means if you want to back up the contents of your PS5 then you cannot use your console at all to play games until the process is completed! It is 2022, right? Has someone sent Sony the memo?
Not sure if it’s related but I had my PS5 4K transfer rate set to -1 because it looked like I was drunk whenever I moved the camera. I turned the -1 back to the default automatic setting and everything looks great now! Frame rates and even image quality!
Too bad my Freesync HDMI 2.0 monitor doesn't support this, especially when my Xbox One X does work with it. If the PS5 could match the Xbox's support (allowing it in backwards compatible games and
Yeah, I was hoping I could use the 48-60 range of my 32GP850 (basically all you need with all this target-60 games that drop a couple of frames here and there), so unfortunate. There are a lot of 1440p monitors with HDMI 2.0b that support a 4k 60Hz input basically just for the PS5 (since you can set a 1440p output on Xbox).
HSMI 2.0 doesn't have VRR as part of the standard, but _some_ manufacturers (I think LG and Samsung) built some aspects of FreeSync into their displays, but it would only work with AMD GPUs. The PS5 has an AMD GPU, so it _might_ work, depending on your make and model of monitor, and how/if it was implemented. Another thing you might try is VRR at the 120Hz mode, but setting your PS5 to output in *1080p,* with VRR set to on both console and monitor. If it's accepting a 4k signal from the PS5, it won't work, as HDMI 2.0 can only do 60fps at 4k. Worth a shot? 🤷♂️
@@RoganGunn that's outside the point. 1080p would look terrible. These monitors, such as my 32GP850, accept a 4k 60hz signal and scale it to the native res, a mode specifically for the PS5, since on Xbox you can output at 1440p. While a mere 48-60 range may sound stupid, it's what a lot of recent "60 fps as target" games need when they drop some frames in specific/chaotic situations. I've made peace with not getting a 1440p output from Sony, but some consolatory things like this would be great, i'll happily take it considering how scarce are the games with a 120fps mode and in contrast how so many target 60 with some hiccups.
As a fan of both platforms I've tried vrr on both new consoles, and tbh vrr is just much better on series x than on ps5. The further we get into this generation the more series x will perform better than ps5 as well. With a lot of games already hitting higher resolutions as well on xbox. Very impressed with xbox this generation
All I know is I'm not using my PS5 again until they release another update letting you toggle ALLM off. I didn't watch the whole video so I'm not sure if they mention this, but the same update that brought VRR also forces your TV into game mode with no way to get out of it. I'm a casual gamer, I'm not sensitive to input lag and do not notice the improvement game mode brings. What I DO notice however is the degradation to visual quality in game mode. I hope that update comes sooner rather than later.
It may not be as good as the Xbox or PC implementation but at least PS5 is becoming feature complete, I do hope Sony continue to improve it though sounds like VRR still needs more work...Is it even technically possible?
My Samsung Q70r (2019) does not have HDMI 2.1 so I thought I was out of luck. But when set to Freesync Ultimate it works! I was so glad but wonder what’s up with that as there is no 2.1? Also noticed that occasionally when switching to 120hz mode the colors go pale, but if I switch it back an fourth one or twice the richer color returns and works fine in 120hz and looks smooth and beautiful. Odd but I’ll take it!
I have the same tv, from my understanding you must have the ps5 connected to the hdmi port one , or you will have issues(i did) as i think the first port has a slightly higher bandwidth then the normal 2.0 hdmi.i had it originally had it connected to port 4 and the HDR would get disabled as the VRR needs to use some of the bandwidth, but in port 1 the HDR is active, but i think there is a slight downgrade to the picture as it needs extra bandwidth.
It can do 1080p 120hz, it software emulates hdmi 2.1 with its game hdmi port. So You are getting a hdmi 2.0 implementation, hence the issues you are getting when trying to push above 1080 and 1440p
I have the same TV. Colors go pale because HDR occasionally turns off when switching to VRR/120Hz. But as you said, switching it off/on again fixes it. And as a person mentioned before, HDMI slot no. 1 needs to be used to properly trigger VRR.
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Yup! Wish VRR never existed. It's literally a crutch for developers to not optimize their games. They will just say "Oh, just patch VRR into it" Cause you know what works better than VRR? A locked 60fps! It's better than unlocked 50-70 fps fluctuations.
Anybody tried this with Destiny 2? Either the standard or PvP-only 120hz modes? I feel like it’s generally pretty rock solid frame rate wise already so maybe there’s not much to benefit from here, but interested to know if it’s worth checking out.
I also have a Samsung NU8000 and mine does support VRR. It didn't work in Basic mode, but it does in Ultimate. I live in the US so it may have different software than the EU version.
The convergence of gaming, specifically console gaming, PC monitor technology and TV technology (such as HDR) is both interesting and hilariously chaotic. I'm an enthusiast in all 3 areas but seriously it's getting ridiculous and I hope the chaos leads to more and much better Standards.
This is why DF is becoming a must in the tech community. They mix it all up in the best way.
As far as TV technology goes, I’m surprised with the lack of cover on black frame insertion (BFI). The LG CX that John has/had, even has the best implementation of BFI of all of LG oled’s. Plasma tv’s have perceptibly superior motion handling compared to led and oled, and BFI tries to mimic this. 60 fps on a plasma is so clean there is literally no blur when panning left and right. For those who accept the loss in brightness, I argue using BFI can result in even smoother gameplay than VRR, if the game is already running at a stable frame rate.
It is crazy how Insomniac quickly became PS5 tech wizards after they have been acquired by Sony. Here are some of the next-gen features they have utilized:
- Ray-traced reflections at 60 fps.
- Instantly loading levels through the best implemention of PS5's I/O block and fast SSD we have seen so far.
- Stable 40 Hz fps target for 120 Hz displays
- Muscle deformation through machine learning in Spider-man Miles Morales
- Closest to Pixar animation level graphics we have gotten so far with Ratchet & Clank on PS5
- Best implementation of temporal injection/supersampling on console that looks close to native resolutions
- Good DualSense and 3D audio support in R&C
- And now the VRR and LFC modes
I think no other developer have utilized next-gen consoles THIS effectively as of now.
Well some channels on TH-cam actually have explained why insomniac has had trouble in the past. Typically they were heavily time crunched for each of their games in the past which is why they couldn’t do everything they wanted. I believe golden bolt and tactical bacon productions have gone over it in more detail. Basically the first game they were able to produce without heavy time limitations was R&C 2016
when you lay out the list like that... _damn_
This isn't a coincidence . Mark Cerny, creator of the PS4 and PS5, worked at Insomniac for years and used the studio as a test case for the Playstation 5's development. If you watched the Road to PS5 event before the PS5's launch, they used Spiderman to demonstrate the PS5 load times.
@@crestofhonor2349 Interesting. I guess they somehow managed to retain good talent throughout all those troubled years. I will check out those videos thanks for the recommendation.
They earn their sleep over at the studio
John thank you so much for your excellent coverage of this and TV/monitor technology in general
Does anyone know if most receivers will pass this through? I have a higher end Onkyo that’s only 2 years old that does 4k 60, don’t really want to have to get a new receiver again.
@@scottvalentine1749 Mine did not. Look into sharc earc or sharc zone 2. PS5 direct to TV, full audio quality back to older receiver passed through the sharc device (since my receiver also doesn't have earc).
Mentioning the caveat that in vrr local dimming won’t work saved me a lot of money.
As a long time PC GSync fan, I was looking forward to VRR on PS5. It works great with my C1 in Spider-Man Remastered.
I hope more games get uncapped framerate support in the future though…
Been using Gsync on PC for years...was nice to get it on PS5 as well.
@@hayabusa09 this is more FreeSync than GSync, but yeah, nice to get it
@@defeqel6537 In reference to VRR not a platform...don't like your own comments.
@Jenny Melo nVidia started implementing VRR as "GSync compatible" after FreeSync / VRR threatened to make GSync irrelevant
G SYNC IS GARBAGE
This seems perfect for RE Village too. That game was almost always 60 and VRR will clean up those few moments where it dipped
Tested it a few minutes ago. I play in RT-Mode and it smoothes out the experience noticeable!
Mosly plays 60 now in 4K Rt
RE Village is a great example for VRR, a game that falls within the VRR range for the majority of the playthrough. I think there "might be a drop or two where it doesn't?" The water area perhaps?
RE Village is definitely up there as my favorite RE. I played all of them too. @Caleb Jenei how are you liking the game? :D
@@Red_PlaysYT i can't wait to play it
The Insomniac updates are spectacular and show just how much headroom Spidey and R&C had on PS5. Up to 30fps extra in Performance RT mode. Insane given how visually impressive they are. Real coding wizardry. Now if Guerrilla could just follow suit and update Forbidden West. They’ve made a botch job of performance mode and could save the day with a fixed 120hz/40fps Fidelity Mode or an uncapped VRR Fidelity mode :)
Of course they had head room… they were initially built for a less powerful console lol
I find it even more insane that the quality mode on spiderman stays over 60fps with vrr enabled, Insomniac Devs really are build different
@@jarde1989 Ratchet wasn’t though
@@bigboy0494 Actually R&C was supposed to be a cross gen release. They scraped the PS4 version to promote that SSD for PS5. I mean this news came out last summer when Sony and Insomniac claimed that the rifts could have only been possible on the PS5 and wasnt true.
@@maxmustermannsviertaccount4977 No it does not.
VRR in the insomniac games is simply transformative. I don’t think the DF content truly convey the difference, you play in Fidelity mode and is feels very close to performance. So much so I had to double check.
The difference between 30 and 40-60 with VRR basically means that a new TV can transform your experience.
It is also noteworthy how much performance overhead is needed for a locked frame rate.
Bare in mind that below 48 fps and VRR doesn’t work
@@JLudd Check out the Insomniac games. They have their LFC implementation on top of VRR it clearly looks better than their standard 40 fps modes.
@@JLudd That's false
If others like me are having trouble getting RE8 to update to the VRR version, Capcom suggested clearing the PS5 cache and rebuilding the database.
Great tip for any other games too.
There's no patch that downloads?
@@ArcadianGenesis there's a patch.
@@pest174 So you have to rebuild the database just to trigger a patch download? 🤨
@@ArcadianGenesis it is stupid and absurd but it takes less than a minute despite what the name suggests
Returnal removed VRR in the latest patch. Makes me think they will implement a dedicated patch.
What an amazing experience that game was. I think I'm the only person that ever finished that game when it came out from my workplace and friend. Many never managed to beat the first boss including my brother. In the end I had runs over tree map long without a single hit on me :P. And the story, and what/who actually is Helios and what happened is crazy and unique. Not to mention the 3D-Soundtrack and boss music.
@@IIISentorIII The Ascension DLC is the pinnacle of arcade gaming imo. It has infinite replay value and I made it to 400 on the Leaderboard today.
@@IIISentorIII that game kicked my ass but there was something about it that was so damned compelling and kept me going back for more...i managed to beat it fully once, but didn't manage to get the true ending...once was hell enough for me and felt like i had accomplished enough to be honest - just couldn't face another round of it - s intense haha great game...by the way - did they implement some type of save feature in the end?
@@IIISentorIII The music for that one boss playing that huge wind piano (didn't wanna say 'huge organ' lol) is one of my favorite in gaming
But what if you activate the setting which uses VRR on unsupported games ?
Playing with VRR enabled in the Fidelity mode on both of the Spider-Man games is insanely awesome. I love getting to play both games around 60fps in native 4k with ray tracing. I’ve had a great experience so far with VRR on my Sony 50X85J
@aragonshow7637Let him cope
@@jollamaI'm sure he actually was enjoying playing the game instead of spreading pointless negativity in a TH-cam comments section
@@johnnyjingus6259 I’m sure you don’t even know what’s happening here
@@jollama I'm well aware of the VRR situation on consoles and their current limits
@@johnnyjingus6259 Then don’t say stupid shit like above and move on
Totally agree with Returnal having a patch that removes the fps cap. 😍
You guys are awesome! I genuinely learn so much from your channel. You speak plainly yet not dumbed down.
Thank you guys, as always. This VRR PS5 coverage answers a lot of my questions, thanks again
This is what happens when you support VRR but skip out on AMD Freesync Premium. No native LFC/No HDMI 2.0 support/ lower VRR range
As far as Sony is concerned, it is MRR (Money refresh rate) to sabotage hdmi 2.0 Tv owners and compel them to get hdmi 2.1 (hopefully Sony brand)
It seems to work on my TCL R635 which is HDMI 2.0.
Also works on my hisense using hdmi 2.0, but not all tvs with hdmi 2.0 have 2.1 features and with my tv took me hours to figure out only 1 port works and it's the port with the eARC label this is the main reason I never used eARC port because in my mind it is the audio feature port 😅(logic behind me trying this is eARC is a 2.1 feature and so is VRR so mayb that port might work)
Vrr absolutely saves the crap out of Elden Ring on Series S. With it on, the performance mode feels quite excellent to play. I tried turning it off and wow, it's a completely different experience.
VRR works great with Elden Ring on XSX 120fps setting but as expected DF still say PS4 version of Elden Ring played on PS5 is king. 😂
No wonder they've never done this type of extensive coverage of Series S/X VRR. Their bias is real.
@@garyb7193 No.
@@garyb7193 Elden ring is crap on the optimization even on a 3090 you will never have stable 120 fps
@@Nicolo-ue9xu Yeah, I don't think I'm getting a stable 60fps. Lol. But it's mostly steady frames and I'm most certain the Series X current version looks and plays better than the last gen version.
SSD performance after constant deaths or rune farming alone is better than compromising with last gen not to mention enhanced current gen graphics.
@@garyb7193 honestly Elden ring is so bad optimize that you need to make compromise in almost every system so don't even bother trying to find the best console to play with the only good thing with Elden ring is to have VRR
Not supporting Freesync as part of the VRR support is a MASSIVE fail for Sony. I just expected it would as they use a AMD GPU! What madness is this?! A ton of people have Freesync monitors and TV's, so why not support it?!
Absolutely , Sony only care about pushing TV sales so don't give a crap about monitor gamers , no 1440p and no VRR, I don't count this as vrr support as its basically only for TVs.
Because they want to compel everyone with a ps5 to buy their hdmi 2.1 Tvs
Technology won't move forward if everyone refuses to upgrade to newer technology, at some point they probably have to draw a line somewhere to encourage people to get a 4K display for the new gen
@@diligaf1000 I'm pretty sure any 2.1 hdmi monitor with vrr works, yet it is a major fail from Sony and they just once again proved that they only care about their TVs + console combos.
@@SC0RPI0NFURY not everyone has the money to buy those kind of things.
Played through Miles Morales again. Really is a true pleasure on the LG CX in performance mode at those high frame rates with VRR. Rachet and Clank I originally beat in the 30fps Fidelity Mode and then the 40fps patched Fidelity Mode. But now I'm playing through in the Performance non-RT mode with VRR and it's such a great way to revisit this amazing piece of work! Looking forward to more first party games being patched with unlocked higher FPS modes for VRR.
If you have the right monitor you could really see the change in resolution 🤮
I cannot imagine playing these games without rt
@@gavinderulo12 YMMV so does for everyone,i'm ok without RT too.
@@gavinderulo12 Performance RT mode in the Insomniac games tends to average around 90FPS. It's awesome.
@@gavinderulo12 i use rt on pc with my 3080. I need 60 fps on ps5 lol
Imagine locking a subpar software based vrr implementation behind an update a year plus after console release😂
For real, what a buzz kill 🙄😂
Sony should pay Insomniac to patch the PS5 firmware and add some useful features.
Tango Gameworks just released an official vrr patch for Ghostwire Tokyo today. Not sure they added the low frame-rate compensation. Hopefully they did. Also great video guys!
13:38 Doo-Doo
So glad I got the LG CX best tv i have ever owned
Thank you guys for the great clarification about VRR and Lfc on various systems!
Nice Video!
Insomniac's acquisition is a big steal.
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Outstanding video as always guys! Insomniac is standing on top of the industry at the moment.
Coming to this video way later to say VRR is supported on the Samsung NU8000 now, it's working on mine at least. I enabled Freesync in the Game Mode setting, switched to Ultimate, and the PS5 caught the signal
I'd be really interested in a video on how VRR lowers input lag if you're on the display's native refresh rate? Are we talking unlocked or engine locked framerates? Or is it just in comparison to v-sync? Because that does make a lot of sense in that case.
In the case you described, it's in comparison to v-sync.
If 1s updating eg 1ms the other 25ms one is waiting for the other so input lag? if both are say with vrr at 12ms nothings waiting they both update same time? . May be way off but sounds like it makes sense?.
System wide 120hz on Xbox is good for that reason. It lowers input lag regardless of game's framerate.
40fps LFC support is crucial for VRR.
People mod their EDID freesync range on PC and show that 30~120+ is possible
You dont need lfc. Just 120 hz output and 60 fps v-sync will double framerate.
Was looking forward to VRR, then found out it doesn't work on my 1440p Gigabyte M27Q. Starting to think I should of gotten Series X instead of PS5 😮💨
Lmfoaoaoa u sound like me when the update came out. I was thinking this same thing. Honestly if I would’ve know don’t was gonnna act like that at supporting features that Xbox and Pc have, I would’ve just gotten a series X or a steam deck.
So, it took Sony 2 years to do it and they half-assed it? Sounds like typical Sony under Jim Ryan
PS5 is 🐕 💩 🤣
Half-assed it? That's understatement. Xbox One S has better VRR support than PS5. Let that sink in.
Half assed or not, its pretty solid
@@supernate2199 You post that 2 years after it was introduced...so maybe it took them 2 years to even implement it and 4 years to make it solid Jim Ryan is out the door now, so maybe we will stop getting nickeled and dimed and half-ass software improvements.
Is ok Microsoft takes 30 years for one single game lol
I play a lot of PS4 games still so I’m pretty sad it isn’t available with PS4 games. Also, the low frame rate compensation not being a thing Is disappointing. Though I’m still glad it’s finally here
the lack of LFC is pretty bad imo. If, when UE 5 becomes popular, games run at unstable framerates .. let's say between 40 and 60 or maybe like 32 FPS, the VRR is useless. That's not great.
Is that really an issue???
PS5 runs all PS4 games at a locked 60 fps.
Remember unlocked framerate above 60 fps requires a TV/monitor with 120hz and HDMI 2.1.
you don't need it on PS4, those games are maxed out on PS5
@@qualitygaming7169 Pretty sure all PS4 games run at 60fps if they’ve been patched or the frame rate is unlocked. Not needed IMO.
LFC can be coded in by game devs like Insomniac have.
Man, you guys really gotta add chapters in long videos like this.
Sony half assed this. A company that makes TVs and game consoles fumbled VRR.
any words on how this works/not works on warzone on PS5 with 120hz enabled?
This VRR update is obviously a future proofing implementation. It’s nice we got some specific patches from Devs but for the rest of the titles already out on the system, we’ll see this inconsistent implementation but moving forward I’m certain every new release will have specific VRR implementation at the game level rather than relying on the system wide support.
This should make it a bit easier to draw direct comparisons to a PC GPU right? Now we can see the GPU being used 100% in many more games, and with Vsync off in some of them.
Ghostwire Tokyo would be a great game to see how the PS5 compares.
I didn’t think of it. It would certainly be interesting.
Are you saying that the gpu is being used 100% because what it show in yhe video or what you think?
@@elitebeing21 with vrr it can force games to run flat out without any vsync or fps limit to muddy it, in ghostwire Tokyo there's a mode where the framerate is totally unlocked so it should be meaning that the ps5s GPU is going as fast as possible to make as many frames a possible (male highest fps)
Yes and no. The gpu would still be limited by cpu needs due to smart shift technology. If the cpu needs more juice it will drop voltage to the gpu. So still wouldn’t be able to truly compare the difference 1-1
Alex battaglia already did a pc gpu comparison ages ago - its about the same as a 2070super
It's depressing how many limitations there are on this VRR implementation after coming from a GSync monitor on PC. Doesn't help that I have an X900H TV which disables the FALD with VRR, and still doesn't even really display 4K120 properly. So much for the "READY FOR PLAYSTATION 5" branding.
Yeah it is ready for PS5, as PS5 itself is having it's features botched as to not go above what it's Sony TV's can do.
I sold my 85" X900H to a friend for a 77" C1. Best decision I ever made lol paid a few bucks more but totally worth it. I was pissed about the half-assed 4k/120 and VRR as well.
@@seanjordan9824 Seems like the best marketing for LG's OLEDs is Sony's TV lineup lol.
Yes Sony must be intentionally trying to anger their customers. It's so frustrating. I got rid of my X90J for a Samsung QN90A and it's not even a competition. The Samsung kills it, just watch out for bad screen uniformity and send it back if you don't get an acceptable screen. I'm very close to switching to Xbox over this, they put the customer last where as Microsoft are giving people what they want.
Thanks for this Video!
Love the idea of VRR. My X900H does it but, as stated in the video, it absolutely murders the picture quality. I'm only going to use it in games where the tearing or stutter is unbearable. Looking at the new LG C2 come next black friday because its pretty terrible. I wish Sony would have been clear with this when buying because I would not have bought this panel if that was the case. Learned a lesson to not trust a "feature to come later."
What do you mean ? I have been using it and it looks great, Im using a Sony x85j havent had any issue with the image quality.
@@e.777.r2 Everything on my X900H gets washed out and blown out. Local dimming is disabled. Seems to also disable HDR too.
I have a x900h as well and instantly noticed a drop in brightness due to the local dimming being switched off. Glad I watched the DF video to fully understand what was going on. Elden Ring is a lot smoother but had to up the gamma in game.
I do hope most developers target a steady 30 and 60 fps for games as not everyone has the luxury of vrr and oled screens. Good to have options though.
Dont waste your money on the C2...The only thing different is that its a little brighter and thats it....The C1 is literally the same tv as the c2 but its way cheaper....Im actually looking at the Samsung S95B....Its the best tv so far this year....I curreny own the X900H...Im trying to figure out if i can disable ALLM....I game in standard picture mode....The colors are amazing....i keep HDR off....
@@mikem2253 Ill try it with my TV, its brand new and I havent turn off the VRR feature since I got it, have you tried moving some of the picture settings around ?
Hey John and Alex, I love your videos and the information you gave us every time but I have a big question for you: What is the best TV monitor right now (2022) for us, the gamers? ... LG C1 or C2 (yes "My Life in Gaming" reference) Sony new Oled.. etc...
C2 most likely
But the c1 is also great and you can get it for cheap .
The new qd oled from samsung is the new next gen for oled panel if you can burn 2k$ , if you don't care about qd oled , get the C1 48" have everything you want for gaming
@4K 60FPS
Oled for console and movies / TV
Led/lcd for pc
LG C1 IS 4K 120 FPS VRR with dolby support.
@@o_KingOfKings_o yeah new samsung looks good.
budget gaming c1 is still king
They are hardware and software reviewers, not TV reviewers.
The absolute Best 'TV' for games this year is either the LG G2 WOLED or Samsung S95B QD-OLED, depending on your preferences (accuracy Vs pop) and budget
I have an LG CX and the difference with Elden Ring is simply amazing
I now have a nice 65" 120Hz Sony TV and with my PS5 set-up comes VRR enablement. Am playing The Last Of Us Part 1 and the VRR in addition the game is amazing. I think VRR will play a great role in future higher frame rate games.
I am curious, which model do you have? I have Sony X85 J (65") and whilst I had to switched it on I had to turn it off because I hooked up my PSVR1 which has the pass through box which does not support 120hz.
Setting up a camera to record the screen at 240fps or higher is the closest I can think for trying to capture VRR performance metrics. It’s still easily possible, even with that setup, for the camera recording and the display being out of phase with each other, meaning having to do multiple takes or getting some seriously high end equipment to timecode sync the display and the camera.
Also, until you get that far, try to always set your shutter speed or shutter angle to the quickest possible setting you can manage while still getting a good exposure. That should eliminate nearly all of the ghosting effect of recording a TV screen.
I've been waiting for you guys to discuss this in-depth. Very informative!
I just want 1440p 😭
You'll be waiting another 2 years 🤣
I don't know you guys, I think John might like black frame insertion
Unless it’s devs like Insomniac that make great use out of VRR implementation, all devs should strive to make theirs games a rock solid 30/60fps without and drops. VRR can be great, but there is always a trade off be it large or small.
One reason why VRR is so good with Insomniac games is because they know how to make their framerate targets. Insomniac continues to lead by example and many studios need to learn to follow
All devs should also add uncapped in both those modes with LFC. It can't be that hard
40fps should totally replace 30fps in near future.
Or Sony could have supported AMD Freesync Premium (includes LFC) on PS5 like on Xbox and PC and this wouldn't have been a problem. If Freesync was implemented hdmi 2.0 would also be supported and not just hdmi 2.1
@@RocNation04 not "or" but "and".
Glad VRR has been updated on PS5. My A80J just got an update for VRR last month. Games look and play amazing!
Works well with Dirt 5 on my LG C1 48
PC monitors actually suck?? You are telling me all those crappy curved VA panels with color dithering, low contrast IPS glow-fests, filmy condom matte coatings were bad for image quality? Shocker!
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They are not better than tvs
Personally I think the current state of VRR on PS5 is unacceptable. Sony HAS to enable VRR way below 48Hz. Games that drop below 48 frames are precisely the ones that need it the most.
They should allow VRR/LFC from 20fps and above, as there are TV's on the market that support it. It would even work for 30fps games, which would be awesome.
I've been on PC for years so I'm out of the loop on consoles. Didn't know you guys were playing games at 20fps lol
okay
@@theanimerapper6351 The 20fps refers to the lower cap that OLED TV's support. That would mean 30 fps games could also benefit.
@@edulinares7152 why are you playing games at 30fps? I thought this was 2022 I'm so confused
They copied the standard. They need to put freesync.
13:40 - ladies and gentlemen, Digital Foundry! 👏👏👏
Hopefully now both platforms are using it we get more updates for it. Because as far as I know there are extremely few games on Xbox that support it other than cleaning up instability.
Though it's frustrating that they never bothered patching Dmc5 on Xbox but immediately fixed the issue on PS5. I doubt they even bothered doing it still which is just stupid
Thanks for a nother good Video...Dafür ein Dankeschön und auf Wiedersehen ✌️
Unlocked framerates on PS5 make for great comparisons, especially once Sony leans more into PC ports.
Looking forward to future comparisons when you manage to capture VRR framerates well.
That's what I was thinking.
As far as Spider-Man I'm running 1440p 120hz Performance RT mode with VRR on I haven't experienced any (noticeable to the eye) frame drops and it just looks beautiful. Using a TCL 6 series.
Honestly, for RE Village in particular if you’re on an LCD, I’d argue it’s best to leave off VRR and keep superior local dimming, specifically because the game runs good enough and because the HDR implementation looks absolutely incredible.
I have a hisense TV and It can do VRR with local dimming and HDR, but yes most LCD TV's have issues with VRR.
Yeah if a game runs a mostly locked framerate, you might prefer the odd camera stutter or screen rear to a large loss of picture quality across the entire screen.
I have the hisense U8G and local dimming works with VRR active
@@josecarlosmoreno5876 yeah
How do you pull up that LG CX VRR menu?
It's really a big shame that the VRR implementation is not the HDMI 2.0/Freesync type. It's really annoying that 120Hz works on my monitor for PS5 but not Xbox, yet Xbox can use VRR but not PS5.
Why doesn't your monitor work for 120hz on Xbox? Mine does.
@@KyleSetFire no game uncapped fps on Xbox.
@@KyleSetFire I guess something to do with the EDID. PS5 wasnt working with my monitor at launch until they removed the EDID requirement with an update.
@@Alcatraz760 You spoken to customer service?
@@KyleSetFire Not really bothered to. It's not like customer service can update the OS to support my monitor. If I want to play HFR games I go do it on PC.
Alex, you’re changing the HDMI output signal to advanced correct? Some TVs you have to go into the settings and change the HDMI settings for “standard” to either “Dolby vision” “VRR” or “advanced”. Wording is different for each tv but basically some don’t default to the exact method you need and you need to tell the HDMI ports what to do.
Does VRR bring any frame rate benefit on a 60hrz display that has VRR in fidelity mode for miles morales for example
Loving the arcade stick in the background, especially after I just finished a KOFXV session.
I think it's disappointing that the PS5's VRR is as limited as it is. Not being able to reach lower frame rates or support other nonstandard VRR TV implementations feels like it's falling short of what we should expect after such a long wait.
PS5 is 🐕💩🤣
@@Retro_Gamer_89 Isn't it past your bed time? You have school in the morning.
@@thombrown I said what I said 🤷🤣
@@Retro_Gamer_89 Because there we were thinking that you said what you didn't say. 🤨
This is so true.
13:40 was that Pink Panther moment?
I obviously appreciate this new VRR feature for the ps5 and my LG C1. However I have a switch in the middle, so I can switch from my LG C1 and my monitor (AOC 24G2U). My monitor supports freesync premium, but Sony chose to implement the HDMI 2.1 VRR standard. So I can't use VRR on my monitor, which is where I play games like COD/WarZone/Apex/Fortnite etc. Anybody else in this situation?
Yep, lots of us.
That's what happened to me on my TV, it supports AMD FreeSync and due to that I can't play 120Hz games if I have VRR on, I hope they find a way to fix this
Guys you do amazing job on Digital Foundry. Thanks
I feel like DF kind of shot themselves in the foot with this video by releasing it AFTER the DF Direct where they basically hit every single major point covered here but in a more streamlined fashion.
Pro-Tip: if you google “black frame insertion”, make sure safe search is on.
Glad the feature is here. Wish it were more robust like the Series X implementation is. Just means most if not all of my 3rd party gaming will be on Xbox.
VRR on my Series X runs funny. Runs perfectly on my PS5 🤷♂️
@@TheChallenger1000 vrr on my Xbox is superb. On my PlayStation it seems to be a bit hit and miss depending on the game. Sony has a little bit of work to do with it I think
@@baughjaughes5104 I'm sure some of this relies on compatibility with one's TV, some being better than others.
@@TheChallenger1000 it also relies on the game.
@@FEWGEE1 "Compatibility with one's TV" encompasses that since the system is going to communicate to the TV what the game is programmed to make the system output.
I’m confused. Will OLED displays look worse with VRR enabled?
For Elden Ring, I tested and is a game changer for the PS5 version on Performance mode, works really great, but still I prefer playing the PS4 version + BFI, the movement clarity is just unbeateable for me, I play on a C1 btw.
Sorry for the ignorance, what's BFI?
Do you use the game optimizer, and if so do you notice listed fps drops for ER.
I'm the same, was really hoping this would be the 'magic bullet' allowing me to swap to the PS5 version, but the frequent drops below 48 fps were still too jarring for me after playing the PS4 app.
@@LuisSR01 black frame insertion. Works really well to make motion clear and smooth.
@@LuisSR01 Black Frame Insertion, basically tries to emulate the display technology of old CRTs for movement clarity
Sony needs to add freesync VRR support, what are the chances of them actually being able to patch that in?
Great video! I'd be interested to see how Ghost of Tsushima and Doom Eternal PS5 are on VRR. Or are they are any recommendations for turning it on with LG Oled TVs and games that are adding it over time?
This is where game visual settings like on PC would come in big. I could turn my graphics up or down to whatever I want, then I could enable VRR and have a good looking and steady game
How did Sony manage to restrict a display feature to require specific software support? It boggles the mind.
LG C1 with VRR on playing Ratchet and Clank performance RT is like a DREAM!
Vrr works great on xbox and it always has 😉
Not always. From Dust has horrible framerate if VRR is on.
Most of the time though...
Finally upgrade my tv to a Hisense u8kz. Cant wait to try these old games at 120hz.
I usually play on xbox but when I use my ps I'm always amazed how many things xbox has ps doesnt. Even on my xbox 1 my xbox 360 games immediately transferred to my x1 my saved game data etc all there and I did nothing.. Just a whole bunch of little quality of life things like that which blows my mind ps hasnt always had.
Cuz Xbox 1 has free cloud saving. Sony has it only for ps plus users.
Sony do what Sony want to do. Unfortunately.
Agree with you on all those points. It astounds me that I still have to wait on a boring grey screen for games to finish copying/moving (and for some reason very slowly) between drives on PS5, something that is done in the background on Xbox consoles (even the Xbox One/X). That means if you want to back up the contents of your PS5 then you cannot use your console at all to play games until the process is completed!
It is 2022, right? Has someone sent Sony the memo?
PS5 is 🐕 💩 🤣
@@IlIiliIliIl My PS5 is gathering dust oh wait a minute I don't have that 🐕💩 console LMAO 🤣
Not sure if it’s related but I had my PS5 4K transfer rate set to -1 because it looked like I was drunk whenever I moved the camera. I turned the -1 back to the default automatic setting and everything looks great now! Frame rates and even image quality!
-1 is just enabling chroma sub sampling. Reduces image quality by limiting the amount of color choices. But reduces bandwidth.
Too bad my Freesync HDMI 2.0 monitor doesn't support this, especially when my Xbox One X does work with it. If the PS5 could match the Xbox's support (allowing it in backwards compatible games and
Trully shame on Sony. 1440p still not supported, HDR not detected and no VRR
Yeah, I was hoping I could use the 48-60 range of my 32GP850 (basically all you need with all this target-60 games that drop a couple of frames here and there), so unfortunate. There are a lot of 1440p monitors with HDMI 2.0b that support a 4k 60Hz input basically just for the PS5 (since you can set a 1440p output on Xbox).
@Pascal K not for all tvs an monitors.
HSMI 2.0 doesn't have VRR as part of the standard, but _some_ manufacturers (I think LG and Samsung) built some aspects of FreeSync into their displays, but it would only work with AMD GPUs. The PS5 has an AMD GPU, so it _might_ work, depending on your make and model of monitor, and how/if it was implemented.
Another thing you might try is VRR at the 120Hz mode, but setting your PS5 to output in *1080p,* with VRR set to on both console and monitor. If it's accepting a 4k signal from the PS5, it won't work, as HDMI 2.0 can only do 60fps at 4k. Worth a shot? 🤷♂️
@@RoganGunn that's outside the point. 1080p would look terrible. These monitors, such as my 32GP850, accept a 4k 60hz signal and scale it to the native res, a mode specifically for the PS5, since on Xbox you can output at 1440p. While a mere 48-60 range may sound stupid, it's what a lot of recent "60 fps as target" games need when they drop some frames in specific/chaotic situations. I've made peace with not getting a 1440p output from Sony, but some consolatory things like this would be great, i'll happily take it considering how scarce are the games with a 120fps mode and in contrast how so many target 60 with some hiccups.
I’ve been using vrr for 3 weeks now on Xbox at 1440p 120fps on a msi 31 ag and I’m in love
I hope they make it so VRR works on HDMI 2.0 like Xbox does. But my hopes are low because PS5 still doesn’t even support 1400p.
Okay what does variable refresh rate even mean and what does it do
As a fan of both platforms I've tried vrr on both new consoles, and tbh vrr is just much better on series x than on ps5. The further we get into this generation the more series x will perform better than ps5 as well. With a lot of games already hitting higher resolutions as well on xbox. Very impressed with xbox this generation
All I know is I'm not using my PS5 again until they release another update letting you toggle ALLM off. I didn't watch the whole video so I'm not sure if they mention this, but the same update that brought VRR also forces your TV into game mode with no way to get out of it. I'm a casual gamer, I'm not sensitive to input lag and do not notice the improvement game mode brings. What I DO notice however is the degradation to visual quality in game mode. I hope that update comes sooner rather than later.
Has this received an update?
It may not be as good as the Xbox or PC implementation but at least PS5 is becoming feature complete, I do hope Sony continue to improve it though sounds like VRR still needs more work...Is it even technically possible?
Is it possible? Yes
Will Sony do it? We will see
I love you guys. I waited for this.
My Samsung Q70r (2019) does not have HDMI 2.1 so I thought I was out of luck. But when set to Freesync Ultimate it works! I was so glad but wonder what’s up with that as there is no 2.1? Also noticed that occasionally when switching to 120hz mode the colors go pale, but if I switch it back an fourth one or twice the richer color returns and works fine in 120hz and looks smooth and beautiful. Odd but I’ll take it!
VRR is 2.0b feature
I have the same tv, from my understanding you must have the ps5 connected to the hdmi port one , or you will have issues(i did) as i think the first port has a slightly higher bandwidth then the normal 2.0 hdmi.i had it originally had it connected to port 4 and the HDR would get disabled as the VRR needs to use some of the bandwidth, but in port 1 the HDR is active, but i think there is a slight downgrade to the picture as it needs extra bandwidth.
It can do 1080p 120hz, it software emulates hdmi 2.1 with its game hdmi port.
So You are getting a hdmi 2.0 implementation, hence the issues you are getting when trying to push above 1080 and 1440p
Turn your TV setting to limited RGB.
I have the same TV. Colors go pale because HDR occasionally turns off when switching to VRR/120Hz. But as you said, switching it off/on again fixes it. And as a person mentioned before, HDMI slot no. 1 needs to be used to properly trigger VRR.
I hope they can update VRR to support below 48hz at least to 30 or match Xbox implementation.
Man I love VRR on my XSX, on PS5 I will only use it if the game can't hit the 60fps but stay above 50fps
Xbox Series X has V-Sync Premium not standard HDMI V-Sync
Thank you so much for this video. This helped me understand what VRR is.
Finally been waiting for you guys to cover this!
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Is anyone even a little worried that companies are going to become dependent on VRR to cover up frame drops? Elden Ring, looking at you.
Yup! Wish VRR never existed. It's literally a crutch for developers to not optimize their games. They will just say "Oh, just patch VRR into it"
Cause you know what works better than VRR? A locked 60fps! It's better than unlocked 50-70 fps fluctuations.
@@pennywisethedancingclown7139 Well it isnt. It just that fromsoft are among the most incompetent devs when it comes to optimization
This is one of the reason why I'm waiting for the inevitable PS5 Pro
@@Crimsongz you mean series X? Lol
Yeah that seems to be the pattern with Series X games.
Elden Ring does have specific Patches.
I forgot that when you have a game running at 4K/120hz, the PS5 share UI drops to 1080p
I wonder why? Actually bugs me a lot, I wanna know why
Also it drops to 4:2:2 which is fine, but it says 8 bit which isn't good for HDR no?
@@Sackboy612 It bugs me a bit but it’s not a *huge* deal.
@@TurnaboutAdam Yeah it's not a big deal, i'm just curious to know the technical reason as to why tbh
@@Sackboy612 I feel like probably to focus processing power on the game, maybe?
? On my c1 the menu is 4k 120fps
Nice for the 0,1% that have a compatible TV 😂
Anybody tried this with Destiny 2? Either the standard or PvP-only 120hz modes? I feel like it’s generally pretty rock solid frame rate wise already so maybe there’s not much to benefit from here, but interested to know if it’s worth checking out.
I also have a Samsung NU8000 and mine does support VRR.
It didn't work in Basic mode, but it does in Ultimate. I live in the US so it may have different software than the EU version.