About the windows .. I normally ( if i have multiple face which need to be inset ) select first the odd faces inset them and repeat it for the even row . I like the way you present this channel and the world of modeling .. They are not a tutorial but if you pay attention you can learn a lot from them .. thank you👍 EDIT : I like to mention i really like the non texture method.... no textures and somehow it still looks good 😄
he is what he is always Suprise us with is wonderful work not just Suprise however i personally learn a lot from him, he one of the blender wizard "that is the right word i can describe him "
Hey Imphenzia. I followed your beginner tutorials to start learning Blender and 3d modelling in general. I'm having trouble with creating things with complex and cramped interiors - things like car interiors, air/spacecraft cockpits in particular, but also buildings and other miscellaneous objects - the interior geometry vs the interior, creating things like the windshields/windows that are transparent but are still visibly there; correctly scaling things like chairs, controls and instrument panels for a human model, and arranging them well for a player's FOV. I tried a couple different methods each with mixed results - firstly, building the body of the vehicle, with a space for the cockpit and then building it out from there - and modelling the exterior entirely by its self; taking the front-section, down-scaling it by a little bit and flipping its normals, then putting that interior where it's supposed to be and sort of linking things together from there. Do you already have have a tutorial on how you do these things? If not, I'd find it really helpful
Hi! Maybe this can shed a little light on how I tacke interiors: th-cam.com/video/5cM_lhRmiQI/w-d-xo.html I usually hide exterior geometry in edit mode (select faces and press H key) and then I extrude in to create a space for the cockpit. Then I model the interior (steering wheel, seats, etc) and then I press Alt H to unhide what I hid before.
Could some veterans impart me with some blender wisdom? If you shift+D duplicate, like he did on the top train vent and move it back. Would you have to merge meshes, retopologize, and clean up the verts if you wanted to use this as an asset, not just a render?
I love your tutorials but I'm curious how you put color and emission color to objects without going to the shader section It's cool and makes the progress go faster.
Can you make a video of game ready assets? Like What makes an asset game ready. I also have a suggestion for another video. Make something you really good at in 10 minutes -1 hour than 6 hours so we newbies can see the difference between them. I suggest a knight on a horse (armored if possible) Thanks
Thanks for the sub!! I am hoping to make one or even two indepth courses this year, one for Blender and one for Unity and I will be deciding on where to release it (Udemy / GameDev.TV / Zenva) etc.
Long time fan here, wondering how long you think/plan about how to make something before starting? I assume you couldn't just be told "make a stagecoach wagon" (insert any other kind of model) and then start on it as a ten minute challenge, or could you?
Hi, thanks for asking. It totally depends, if it's something I roughly know or have seen, e.g. computer, speaker, cartoon car, tree, shed, bridge, etc. I can do it straight away. But often I just google some images to get a rough idea of what things look like or in this case what is generally found in a metro station. In some cases, I also test out methods, like the 10 cars in 10 minutes video, I looked at a workflow that could maximize the ability to make multiple cars first.
@@Imphenzia Thanks, it just seems kind of superhuman how you just go "this thing? ten minutes, tops!", just wanted to look behind the curtain a bit. If you ever feel like it, some "how my brain works" videos would be greatly welcome!
@@Imphenzia I see, flyttade precis ner till Sydney från Brisbane. Dom hade en liten svensk godisbutik när jag var där som hette Swedish Candy Bar om du besöker Eat Street Northshore (kan nås direkt med färja) i Brisbane med Svensk ägare. Vet ej om dom är kvar men kan rekommendera en tur med barnen oavsett =)
I love your ten minute challenges! It didn't feel like 45 minutes! Super inspiring thanks, sir! bye for now!
Thanks, glad you like it!
It's so interesting to watch how you tackle things. I love the "10 minute plus" challenges, by the way. Thanks for taking the time!
Hi thanks, I'm glad you like the "PLUS" part, haha, don't want it to be false advertising so maybe that is a good name.. 10 MMC PLUS =)
Your Blender tutorial is the greatest help Out there. Always coming back to it.
I think its incredible that your on a time crunch and you are explaining what your doing at the same time 😊 subd
About the windows .. I normally ( if i have multiple face which need to be inset ) select first the odd faces inset them and repeat it for the even row .
I like the way you present this channel and the world of modeling .. They are not a tutorial but if you pay attention you can learn a lot from them .. thank you👍
EDIT : I like to mention i really like the non texture method.... no textures and somehow it still looks good 😄
he is what he is always Suprise us with is wonderful work not just Suprise however i personally learn a lot from him, he one of the blender wizard "that is the right word i can describe him "
Thanks! =)
Hey Imphenzia. I followed your beginner tutorials to start learning Blender and 3d modelling in general. I'm having trouble with creating things with complex and cramped interiors - things like car interiors, air/spacecraft cockpits in particular, but also buildings and other miscellaneous objects - the interior geometry vs the interior, creating things like the windshields/windows that are transparent but are still visibly there; correctly scaling things like chairs, controls and instrument panels for a human model, and arranging them well for a player's FOV. I tried a couple different methods each with mixed results - firstly, building the body of the vehicle, with a space for the cockpit and then building it out from there - and modelling the exterior entirely by its self; taking the front-section, down-scaling it by a little bit and flipping its normals, then putting that interior where it's supposed to be and sort of linking things together from there.
Do you already have have a tutorial on how you do these things? If not, I'd find it really helpful
Hi! Maybe this can shed a little light on how I tacke interiors: th-cam.com/video/5cM_lhRmiQI/w-d-xo.html
I usually hide exterior geometry in edit mode (select faces and press H key) and then I extrude in to create a space for the cockpit. Then I model the interior (steering wheel, seats, etc) and then I press Alt H to unhide what I hid before.
@@Imphenzia Awesome, thank you for the response and for the video
Meter gauge rail : 1.000M (hence the name)
Standard gauge rail: 1.435M
just use Palette Painter (on Itch) and set different roughness, metallic, emission for each palette color
Could some veterans impart me with some blender wisdom? If you shift+D duplicate, like he did on the top train vent and move it back. Would you have to merge meshes, retopologize, and clean up the verts if you wanted to use this as an asset, not just a render?
I love your tutorials but I'm curious how you put color and emission color to objects without going to the shader section It's cool and makes the progress go faster.
Can you make a video of game ready assets? Like What makes an asset game ready.
I also have a suggestion for another video.
Make something you really good at in 10 minutes -1 hour than 6 hours so we newbies can see the difference between them.
I suggest a knight on a horse (armored if possible)
Thanks
Can you make a tutorial for setting up your recent colour pallete in blender and unity? I will highly appreciate it thank you.
New subscriber here! Great work you putting out there @Imphenzia. Do you happen to have more deep drive tutorials? Udemy etc?
Thanks for the sub!! I am hoping to make one or even two indepth courses this year, one for Blender and one for Unity and I will be deciding on where to release it (Udemy / GameDev.TV / Zenva) etc.
Hmm i'm quit sure that those meat grinders passengers have to pass through normally have 3 arms.
Long time fan here, wondering how long you think/plan about how to make something before starting? I assume you couldn't just be told "make a stagecoach wagon" (insert any other kind of model) and then start on it as a ten minute challenge, or could you?
Hi, thanks for asking. It totally depends, if it's something I roughly know or have seen, e.g. computer, speaker, cartoon car, tree, shed, bridge, etc. I can do it straight away. But often I just google some images to get a rough idea of what things look like or in this case what is generally found in a metro station. In some cases, I also test out methods, like the 10 cars in 10 minutes video, I looked at a workflow that could maximize the ability to make multiple cars first.
@@Imphenzia Thanks, it just seems kind of superhuman how you just go "this thing? ten minutes, tops!", just wanted to look behind the curtain a bit. If you ever feel like it, some "how my brain works" videos would be greatly welcome!
Please mind the chasm between train and platform.
So every video he starts in UV Unwrapping!
Yeah, I place the UVs to colorize the model so I just stay in that window.
WHOA, what is that panel in the top left of the screen? Is that a plug in?
It's a palette texture, so just like any texture image but it contains colors and I place the UVs on colors to colorize the model.
Well dude, I think the time has come, where the title "10-minute-challenge" doesn't fit anymore... 🙂
Yes, someone just mentioned 10 Minute Plus challenge :)
QLD summer....I'm sorry..
Wait now, you live in Sydney?
No I am in Brisbane now =) I ordered some Swedish sweets from Sydney.
@@Imphenzia I see, flyttade precis ner till Sydney från Brisbane. Dom hade en liten svensk godisbutik när jag var där som hette Swedish Candy Bar om du besöker Eat Street Northshore (kan nås direkt med färja) i Brisbane med Svensk ägare. Vet ej om dom är kvar men kan rekommendera en tur med barnen oavsett =)
First
Third
Second😂